21:44:773 windows\emuthread.cpp:122 I[BOOT]: Done.
22:36:835 core\config.cpp:698 I[LOAD]: Config saved: H:\Downloads\ppsspp-v0.9.6-716-g27ae8be-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
22:36:840 core\config.cpp:710 I[LOAD]: Controller config saved: H:\Downloads\ppsspp-v0.9.6-716-g27ae8be-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
22:37:850 core\config.cpp:698 I[LOAD]: Config saved: H:\Downloads\ppsspp-v0.9.6-716-g27ae8be-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
22:37:855 core\config.cpp:710 I[LOAD]: Controller config saved: H:\Downloads\ppsspp-v0.9.6-716-g27ae8be-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
22:38:499 core\system.cpp:315 I[BOOT]: PPSSPP v0.9.6-716-g27ae8be Windows 32 bit
22:38:510 common\memarena.cpp:379 I[MM]: Found valid memory base at 08C00000 after 32 tries.
22:38:510 core\memmap.cpp:125 I[MM]: Memory system initialized. RAM at 09E90000 (mirror at 0 @ 10C00000, uncached @ 10C00000)
22:38:616 core\psploaders.cpp:120 I[LOAD]: UCAS40234 : ＢＬＥＡＣＨ～靈魂嘉年華～
22:38:617 core\psploaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
22:38:621 hle\scekernelmemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
22:38:767 util\ppgedraw.cpp:208 D[SCEGE]: PPGe drawing library initialized. DL: 08000100 Data: 08010100 Atlas: 08020a00 (2097152) Args: 08020100
22:38:767 hle\scekernel.cpp:141 I[KERNEL]: Kernel initialized.
22:38:903 util\blockallocator.cpp:381 I[HLE]: -----------
22:38:903 util\blockallocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
22:38:904 util\blockallocator.cpp:385 I[HLE]: Block: 08804000 - 08a3e500 size 0023a500 taken=1 tag=ELF
22:38:904 util\blockallocator.cpp:385 I[HLE]: Block: 08a3e500 - 0c000000 size 035c1b00 taken=0 tag=(untitled)
22:38:904 util\blockallocator.cpp:387 I[HLE]: -----------
22:42:171 hle\scekernelmodule.cpp:871 I[LOAD]: Module mainTest: 00000000 089d8b04 089d8b1c
22:42:189 hle\scekernelmodule.cpp:1069 I[LOAD]: Exporting ent 0 named mainTest, 2 funcs, 4 vars, resident 089d8ec4
22:42:191 hle\scekernelmodule.cpp:1354 I[LOAD]: Module entry: 088217a4
22:42:427 root         N[BOOT]: ui\emuscreen.cpp:127 Loading H:/ISO/CN-bleach.ISO...
22:42:429 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
22:42:430 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:430 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:430 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:430 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:433 root         I[KERNEL]: hle\scekernelthread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=088218b8, prio=20, stacksize=262144)
22:42:434 root         I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
22:42:434 root         I[KERNEL]: hle\scekernelthread.cpp:2267 __KernelReturnFromThread: 0
22:42:435 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
22:42:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
22:42:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08a3e500 size 0023a500 taken=1 tag=ELF
22:42:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08a3e500 - 09e3f000 size 01400b00 taken=1 tag=UserSbrk
22:42:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 09e3f000 - 0bfbfc00 size 02180c00 taken=0 tag=(untitled)
22:42:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfbfc00 - 0bfffc00 size 00040000 taken=1 tag=stack/user_main
22:42:435 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfffc00 - 0c000000 size 00000400 taken=0 tag=stack/root
22:42:435 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
22:42:443 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 281=sceKernelCreateThread(name=Sched, entry=088178e0, prio=15, stacksize=4096)
22:42:443 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=281, argSize=0, argPtr=00000000)
22:42:444 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 284=sceKernelCreateThread(name=fioThread, entry=08805e20, prio=28, stacksize=8192)
22:42:444 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000)
22:42:445 user_main    I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(769)
22:42:446 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 0
22:42:446 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:447 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:447 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:447 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
22:42:465 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
22:42:465 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:465 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:465 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:465 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:466 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 0
22:42:466 user_main    I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(768)
22:42:466 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1
22:42:466 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:466 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:466 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:466 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
22:42:482 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
22:42:482 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:482 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:482 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:482 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:482 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1
22:42:482 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2
22:42:482 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:482 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:482 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:482 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
22:42:498 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
22:42:498 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:498 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:498 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:498 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:498 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2
22:42:498 user_main    I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(770)
22:42:498 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3
22:42:498 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:498 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:498 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:499 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
22:42:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
22:42:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:515 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3
22:42:515 user_main    I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(771)
22:42:516 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 4
22:42:516 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:516 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:516 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:516 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
22:42:532 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
22:42:532 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:532 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:532 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:532 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:532 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 4
22:42:532 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 5
22:42:532 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:532 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:532 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:532 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
22:42:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
22:42:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:548 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 5
22:42:554 user_main    I[IO]: hle\sceio.cpp:842 stdout:   SCE_POWER_CALLBACKARG_POWERONLINE
22:42:554 user_main    W[KERNEL]: hle\scekernelthread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo.
22:42:555 user_main    I[IO]: hle\sceio.cpp:842 stdout:   SCE_POWER_CALLBACKARG_BATTERYEXIST
22:42:555 user_main    W[KERNEL]: hle\scekernelthread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo.
22:42:559 user_main    I[IO]: hle\sceio.cpp:842 stdout: UmdCallbackFunc() : count = 2, arg = 22 '
22:42:559 user_main    W[KERNEL]: hle\scekernelthread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo.
22:42:559 user_main    I[IO]: hle\sceio.cpp:842 stdout: MEDIA_IN 
22:42:559 user_main    W[KERNEL]: hle\scekernelthread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo.
22:42:560 user_main    I[IO]: hle\sceio.cpp:842 stdout: READABLE 
22:42:560 user_main    W[KERNEL]: hle\scekernelthread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo.
22:42:560 user_main    I[IO]: hle\sceio.cpp:842 stdout: '
22:42:560 user_main    W[KERNEL]: hle\scekernelthread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo.
22:42:561 user_main    I[MODULE]: hle\scekernelmodule.cpp:731 ~SCE module, skipping header
22:42:561 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
22:42:561 user_main    I[MODULE]: hle\scekernelmodule.cpp:1495 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx,flag=00000000,(...))
22:42:561 user_main    I[MODULE]: hle\scekernelmodule.cpp:1526 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
22:42:561 user_main    I[MODULE]: hle\scekernelmodule.cpp:731 ~SCE module, skipping header
22:42:562 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
22:42:562 user_main    I[MODULE]: hle\scekernelmodule.cpp:1495 287=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/psmf.prx,flag=00000000,(...))
22:42:562 user_main    I[MODULE]: hle\scekernelmodule.cpp:1526 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
22:42:563 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 289=sceKernelCreateThread(name=Global Pad, entry=088074fc, prio=2d, stacksize=8192)
22:42:563 user_main    W[HLE]: hle\hle.cpp:83 Someone else woke up HLE-blocked thread?
22:42:563 user_main    W[HLE]: hle\hle.cpp:83 Someone else woke up HLE-blocked thread?
22:42:563 user_main    W[HLE]: hle\hle.cpp:83 Someone else woke up HLE-blocked thread?
22:42:563 user_main    W[HLE]: hle\hle.cpp:83 Someone else woke up HLE-blocked thread?
22:42:563 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=289, argSize=0, argPtr=00000000)
22:42:570 user_main    D[SCEGE]: hle\scege.cpp:323 00200000 = sceGeEdramGetSize()
22:42:570 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
22:42:570 user_main    I[IO]: hle\sceio.cpp:842 stdout: edram_base = 40cc000
 edram_size=134000
22:42:571 user_main    I[IO]: hle\sceio.cpp:842 stdout: SCEGU_VRAM_BUFSIZE=44000
22:42:571 user_main    I[IO]: hle\sceio.cpp:842 stdout: mclient3=40cc000
22:42:571 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
22:42:573 user_main    D[SCEGE]: hle\scege.cpp:432 sceGeSetCallback(struct=0bfff5d0)
22:42:573 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=089e4dfc, stall=00000000, cbid=ffffffff, param=00000000)
22:42:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e4dfc - stall = 00000000
22:42:574 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
22:42:574 user_main    D[SCEGE]: hle\scege.cpp:389 sceGeListSync(dlid=35000000, mode=00000000)
22:42:574 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:42:576 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48abf100, stall=48abf100, cbid=00000000, param=089e514c)
22:42:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08abf100 - stall = 08abf100
22:42:576 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
22:42:579 user_main    D[DISP]: hle\scedisplay.cpp:635 sceDisplaySetMode(0, 480, 272)
22:42:588 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48abf218)
22:42:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08abf100 - stall = 08abf218
22:42:589 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:42:589 idle0        W[HLE]: hle\hle.cpp:83 Someone else woke up HLE-blocked thread?
22:42:589 idle0        W[HLE]: hle\hle.cpp:83 Someone else woke up HLE-blocked thread?
22:42:589 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 6
22:42:589 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:589 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:589 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
22:42:589 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
22:42:590 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:590 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:590 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:590 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:590 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:591 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=1)
22:42:594 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 295=sceKernelCreateThread(name=dispThread, entry=08807c2c, prio=23, stacksize=4096)
22:42:594 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=295, argSize=0, argPtr=00000000)
22:42:594 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 299=sceKernelCreateThread(name=drawThread, entry=08807d5c, prio=24, stacksize=4096)
22:42:594 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=299, argSize=0, argPtr=00000000)
22:42:599 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 304=sceKernelCreateThread(name=fnThread, entry=08806a68, prio=2e, stacksize=4096)
22:42:599 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=304, argSize=0, argPtr=00000000)
22:42:600 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 309=sceKernelCreateThread(name=fnDecordThread, entry=0880692c, prio=37, stacksize=4096)
22:42:600 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=309, argSize=0, argPtr=00000000)
22:42:602 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 6
22:42:609 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 7
22:42:609 idle0        D[DISP]: hle\scedisplay.cpp:560 Setting latched framebuffer 04044000 (prev: 04000000)
22:42:609 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:609 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:609 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:612 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:612 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:612 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:612 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:612 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:627 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 7
22:42:627 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 8
22:42:627 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:627 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:627 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:630 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:630 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:630 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:630 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:630 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:634 user_main    I[SCESAS]: hle\scesas.cpp:99 sceSasInit(08a348c0, 256, 32, 0, 44100)
22:42:636 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 312=sceKernelCreateThread(name=muscbThread, entry=0881a03c, prio=10, stacksize=8192)
22:42:636 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=312, argSize=0, argPtr=00000000)
22:42:645 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 8
22:42:648 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 9
22:42:648 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:649 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:649 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:651 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 9
22:42:651 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:651 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:651 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:651 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:651 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:655 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 10
22:42:655 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:655 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:655 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:657 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:657 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:657 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:657 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:657 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:657 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 10
22:42:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 11
22:42:673 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:673 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:673 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:675 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:675 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:675 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:675 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:675 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:707 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:42:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:42:708 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
22:42:711 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
22:42:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:42:711 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:42:713 drawThread   I[SCEGE]: gles\framebuffer.cpp:794 Creating FBO for 00000000 : 480 x 272 x 1
22:42:714 drawThread   D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
22:42:714 drawThread   D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 12, aligned to biggest 4
22:42:716 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


22:42:718 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0;
  fragColor0 = v;
}


22:42:718 drawThread   I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 13 fs 14
22:42:720 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
22:42:720 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:42:721 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 11
22:42:721 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 12
22:42:721 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:721 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:722 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:724 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:724 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:724 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:724 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:724 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:724 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 12
22:42:725 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 13
22:42:725 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:725 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:725 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:727 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:727 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:727 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:727 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:727 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:731 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0002
22:42:734 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0314
22:42:739 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 13
22:42:742 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 14
22:42:742 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:742 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:742 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
22:42:744 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:744 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:744 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:745 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:745 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:745 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:42:746 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:42:746 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:42:746 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
22:42:746 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
22:42:746 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:42:746 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:42:775 drawThread   I[SCEGE]: gles\framebuffer.cpp:794 Creating FBO for 00044000 : 480 x 272 x 1
22:42:775 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
22:42:775 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:42:776 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 14
22:42:780 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 15
22:42:780 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:42:780 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 15
22:42:780 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:780 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:781 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:781 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:781 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:794 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 16
22:42:794 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:42:794 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:42:794 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:42:794 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
22:42:794 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
22:42:794 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:42:794 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:42:794 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:42:794 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
22:42:794 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:42:794 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 16
22:42:795 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 17
22:42:795 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:42:795 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:795 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:795 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:795 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:795 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:810 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 17
22:42:818 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 18
22:42:818 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:42:818 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:42:818 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:42:818 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
22:42:818 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
22:42:818 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:42:818 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:42:818 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:42:818 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
22:42:818 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:42:818 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 18
22:42:819 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 19
22:42:819 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:42:819 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:819 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:819 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:819 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:819 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:850 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 19
22:42:852 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 20
22:42:852 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:42:853 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:42:853 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:42:853 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
22:42:853 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
22:42:853 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:42:853 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:42:853 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:42:853 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
22:42:853 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:42:853 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 20
22:42:853 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 21
22:42:853 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:42:854 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:854 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:854 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:854 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:854 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:854 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0001
22:42:858 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 21
22:42:861 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 22
22:42:862 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:42:862 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:42:862 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:42:862 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
22:42:862 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
22:42:862 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:42:862 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:42:862 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:42:862 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
22:42:862 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:42:862 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 22
22:42:866 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 23
22:42:866 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:42:866 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 23
22:42:866 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:866 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:866 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:866 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:866 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:866 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0003
22:42:870 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 24
22:42:870 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:42:870 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:42:870 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:42:870 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
22:42:870 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
22:42:870 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:42:870 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:42:870 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:42:870 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
22:42:871 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:42:871 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 24
22:42:874 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 25
22:42:874 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:42:874 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 25
22:42:874 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:874 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:874 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:874 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:874 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:878 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 26
22:42:878 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:42:878 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:42:878 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:42:878 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
22:42:878 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
22:42:878 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:42:878 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:42:878 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:42:878 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
22:42:878 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:42:879 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 26
22:42:882 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 27
22:42:882 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:42:882 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 27
22:42:882 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:882 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:882 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:882 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:882 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:886 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 28
22:42:886 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:42:886 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:42:886 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:42:886 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
22:42:886 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
22:42:886 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:42:886 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:42:886 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:42:886 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
22:42:887 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:42:887 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 28
22:42:890 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 29
22:42:890 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:42:890 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 29
22:42:890 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:890 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:890 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:890 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:890 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:893 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 30
22:42:894 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:42:894 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:42:894 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:42:894 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
22:42:894 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
22:42:894 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:42:894 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:42:894 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:42:894 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
22:42:894 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:42:894 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 30
22:42:897 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 31
22:42:897 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:42:907 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:907 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:907 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:907 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:907 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:907 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 31
22:42:947 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 32
22:42:948 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:42:948 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 32
22:42:951 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 33
22:42:951 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:42:951 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 33
22:42:951 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:951 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:951 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:951 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:951 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:953 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:42:953 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:42:953 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
22:42:953 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
22:42:953 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:42:953 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:42:953 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:42:953 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
22:42:953 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:42:954 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 34
22:42:954 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:42:954 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0004
22:42:954 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:42:954 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:42:954 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
22:42:954 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
22:42:954 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:42:954 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:42:954 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:42:954 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
22:42:954 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:42:955 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 34
22:42:955 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 35
22:42:955 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:42:974 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:42:974 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:42:974 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:42:974 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:42:974 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:42:974 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 35
22:42:974 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 36
22:42:975 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 36
22:42:977 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 37
22:42:977 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:42:977 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:42:977 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:42:977 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
22:42:977 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
22:42:977 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:42:977 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:42:977 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:42:978 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
22:42:978 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:42:978 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 37
22:42:978 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 38
22:42:978 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:43:007 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:007 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:007 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:007 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:007 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:008 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 38
22:43:008 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 39
22:43:008 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:43:008 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:008 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:008 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
22:43:008 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
22:43:008 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:008 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:008 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:43:009 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
22:43:009 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:009 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 39
22:43:009 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 40
22:43:009 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:43:043 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:043 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:043 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:043 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:043 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:057 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 40
22:43:058 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 41
22:43:058 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:43:058 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:058 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:058 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
22:43:058 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
22:43:058 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:058 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:058 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:43:058 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
22:43:058 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:058 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 41
22:43:058 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 42
22:43:058 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:43:078 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:078 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:078 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:078 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:078 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:082 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 42
22:43:082 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 43
22:43:082 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:43:082 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:082 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
22:43:082 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
22:43:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:082 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:082 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:43:082 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
22:43:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:082 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 43
22:43:083 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 44
22:43:083 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:43:114 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:114 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:114 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:114 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:114 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:115 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 44
22:43:118 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 45
22:43:118 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:43:118 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:118 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
22:43:118 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
22:43:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:118 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:118 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:43:119 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
22:43:119 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:119 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 45
22:43:119 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 46
22:43:119 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:43:149 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:149 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:149 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:149 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:149 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:150 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 46
22:43:150 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 47
22:43:150 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:43:150 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:150 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:150 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
22:43:150 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
22:43:150 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:151 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:151 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:43:151 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
22:43:151 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:151 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 47
22:43:151 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 48
22:43:151 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:43:185 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:185 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:185 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:185 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:185 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:185 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x030f
22:43:187 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 48
22:43:187 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 49
22:43:188 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:43:188 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:188 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:188 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
22:43:188 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
22:43:188 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:188 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:188 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:43:188 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
22:43:188 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:188 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 49
22:43:188 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 50
22:43:188 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:43:220 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:220 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:220 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:220 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:220 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:220 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0007
22:43:222 muscbThread  D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 50
22:43:223 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 51
22:43:223 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:43:223 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:223 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:224 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
22:43:224 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
22:43:224 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:224 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:224 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:43:224 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
22:43:224 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:224 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 51
22:43:224 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 52
22:43:224 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:43:255 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:255 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:255 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:255 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:255 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:255 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 52
22:43:256 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 53
22:43:256 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:43:256 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:256 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:256 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
22:43:256 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
22:43:256 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:256 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:256 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:43:256 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
22:43:256 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:256 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 53
22:43:257 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 54
22:43:257 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:43:291 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:291 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:291 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:291 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:291 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:291 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0008
22:43:292 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 54
22:43:292 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 55
22:43:292 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:43:292 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:292 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:292 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
22:43:292 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
22:43:292 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:292 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:292 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:43:292 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
22:43:292 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:293 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 55
22:43:293 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 56
22:43:293 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:43:324 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:324 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:324 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:324 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:324 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:324 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 56
22:43:325 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 57
22:43:326 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:43:326 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:326 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:326 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
22:43:326 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
22:43:326 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:326 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:326 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:43:326 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
22:43:326 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:326 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 57
22:43:326 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 58
22:43:326 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:43:358 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:358 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:358 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:358 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:358 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:358 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 58
22:43:359 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 59
22:43:360 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:43:360 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:360 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:360 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
22:43:360 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
22:43:360 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:360 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:360 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:43:360 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
22:43:360 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:360 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 59
22:43:360 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 60
22:43:360 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:43:391 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:391 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:391 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:391 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:391 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:408 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:43:411 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 60
22:43:411 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 61
22:43:411 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:43:411 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:411 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:411 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
22:43:411 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
22:43:411 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:412 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:412 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:43:412 drawThread   D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
22:43:412 drawThread   D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 10, aligned to biggest 2
22:43:412 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


22:43:412 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


22:43:413 drawThread   I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 16 fs 17
22:43:413 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
22:43:413 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:414 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 61
22:43:414 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 62
22:43:414 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:43:424 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:424 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:424 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:424 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:424 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:424 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0310
22:43:425 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:43:426 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 62
22:43:428 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 63
22:43:428 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:43:428 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:428 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:428 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
22:43:428 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
22:43:428 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:428 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:428 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:43:428 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
22:43:428 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:429 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 63
22:43:429 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 64
22:43:429 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:43:458 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:458 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:458 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:458 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:458 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:458 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 64
22:43:468 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:43:469 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 65
22:43:469 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:43:469 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:469 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:469 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
22:43:469 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
22:43:469 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:469 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:469 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:43:469 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
22:43:469 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:470 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 65
22:43:470 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 66
22:43:470 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:43:491 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:491 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:491 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:491 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:491 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:529 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:43:529 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 66
22:43:529 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 67
22:43:529 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:43:530 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:530 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:530 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
22:43:530 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
22:43:530 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:530 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:530 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:43:530 drawThread   D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=3 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
22:43:530 drawThread   D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 20, aligned to biggest 4
22:43:532 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


22:43:532 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); }
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (roundAndScaleTo255f(v.a)  <=  u_alphacolorref.a) discard;
  v.a = v.a * 2.0;
  fragColor0 = v;
}


22:43:533 drawThread   I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 19 fs 20
22:43:533 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
22:43:533 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:534 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 67
22:43:534 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 68
22:43:534 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:43:534 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:534 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:534 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:534 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:534 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:535 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:43:535 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 68
22:43:535 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 69
22:43:535 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:43:535 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:535 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:535 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
22:43:535 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
22:43:535 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:535 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:535 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:43:535 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
22:43:535 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:536 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 69
22:43:536 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 70
22:43:536 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:43:558 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:558 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:558 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:558 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:558 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:558 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:43:558 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 70
22:43:559 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 71
22:43:559 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:43:559 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:559 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:559 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
22:43:559 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
22:43:559 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:559 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:559 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:43:559 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
22:43:559 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:559 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 71
22:43:560 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 72
22:43:560 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:43:591 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:591 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:591 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:591 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:591 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:591 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:43:591 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 72
22:43:592 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 73
22:43:592 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:43:592 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:592 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:592 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
22:43:592 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
22:43:592 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:592 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:592 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:43:592 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
22:43:592 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:592 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 73
22:43:593 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 74
22:43:593 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:43:625 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:625 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:625 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:625 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:625 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:625 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:43:626 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 74
22:43:626 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 75
22:43:626 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:43:626 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:626 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:626 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
22:43:626 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
22:43:626 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:626 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:626 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:43:626 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
22:43:627 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:627 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 75
22:43:627 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 76
22:43:627 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:43:658 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:658 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:658 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:658 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:658 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:658 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:43:658 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 76
22:43:659 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 77
22:43:659 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:43:659 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:659 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:659 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
22:43:659 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
22:43:659 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:659 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:659 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:43:659 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
22:43:659 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:659 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 77
22:43:660 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 78
22:43:660 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:43:691 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:691 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:691 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:691 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:691 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:691 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:43:691 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 78
22:43:691 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 79
22:43:692 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:43:692 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:692 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:692 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:43:692 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:43:692 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:692 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:692 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:43:692 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:43:692 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:692 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 79
22:43:693 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 80
22:43:693 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:43:725 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:725 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:725 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:725 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:725 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:725 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:43:725 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 80
22:43:726 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 81
22:43:726 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:43:726 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:726 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:726 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
22:43:726 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
22:43:726 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:726 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:726 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:43:726 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
22:43:726 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:727 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 81
22:43:727 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 82
22:43:727 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:43:758 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:758 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:758 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:758 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:758 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:759 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 82
22:43:759 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 83
22:43:759 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:43:759 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:759 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:759 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
22:43:759 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
22:43:759 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:759 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:759 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:43:760 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
22:43:760 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:760 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 83
22:43:760 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 84
22:43:760 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:43:791 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:791 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:791 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:791 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:791 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:791 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 84
22:43:792 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 85
22:43:792 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:43:792 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:792 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:792 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
22:43:792 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
22:43:792 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:792 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:792 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:43:792 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
22:43:792 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:792 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 85
22:43:793 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 86
22:43:793 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:43:825 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:825 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:825 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:825 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:825 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:825 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 86
22:43:825 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 87
22:43:825 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:43:826 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:826 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:826 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
22:43:826 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
22:43:826 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:826 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:826 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:43:826 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
22:43:826 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:826 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 87
22:43:826 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 88
22:43:826 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:43:858 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:858 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:858 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:858 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:858 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:858 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 88
22:43:859 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 89
22:43:859 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:43:859 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:859 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:859 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
22:43:859 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
22:43:859 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:859 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:859 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:43:859 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
22:43:859 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:859 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 89
22:43:860 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 90
22:43:860 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:43:891 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:891 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:891 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:891 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:891 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:891 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 90
22:43:891 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 91
22:43:892 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:43:892 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:892 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:892 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
22:43:892 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
22:43:892 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:892 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:892 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:43:892 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
22:43:892 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:892 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 91
22:43:893 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 92
22:43:893 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:43:925 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:925 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:925 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:925 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:925 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:925 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 92
22:43:925 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 93
22:43:926 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:43:926 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:926 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:926 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
22:43:926 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
22:43:926 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:926 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:926 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:43:926 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
22:43:926 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:926 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 93
22:43:927 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 94
22:43:927 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:43:958 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:958 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:958 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:958 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:958 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:958 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 94
22:43:959 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 95
22:43:959 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:43:959 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:959 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:959 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
22:43:959 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
22:43:959 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:959 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:959 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:43:959 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
22:43:959 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:959 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 95
22:43:960 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 96
22:43:960 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:43:992 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:43:992 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:43:992 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:43:992 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:43:992 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:43:992 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 96
22:43:992 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 97
22:43:993 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:43:993 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:43:993 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:43:993 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
22:43:993 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
22:43:993 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:43:993 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:43:993 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:43:993 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
22:43:993 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:43:993 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 97
22:43:994 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 98
22:43:994 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:44:025 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:025 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:025 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:025 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:025 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:025 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 98
22:44:026 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 99
22:44:026 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:44:026 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:026 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:026 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
22:44:026 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
22:44:026 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:026 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:026 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:44:026 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
22:44:026 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:026 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 99
22:44:027 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 100
22:44:027 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:44:058 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:058 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:058 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:058 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:058 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:058 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 100
22:44:059 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 101
22:44:059 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:44:059 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:059 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:059 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:44:059 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:44:059 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:059 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:059 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:44:059 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:44:059 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:059 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 101
22:44:060 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 102
22:44:060 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:44:092 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:092 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:092 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:092 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:092 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:092 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 102
22:44:093 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 103
22:44:093 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:44:093 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:093 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:093 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
22:44:093 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
22:44:093 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:093 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:093 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:44:093 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
22:44:093 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:093 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 103
22:44:094 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 104
22:44:094 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:44:125 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:125 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:125 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:125 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:125 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:125 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 104
22:44:126 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 105
22:44:126 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:44:126 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:126 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:126 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
22:44:126 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
22:44:126 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:126 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:126 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:44:126 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
22:44:126 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:126 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 105
22:44:127 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 106
22:44:127 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:44:158 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:158 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:158 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:158 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:158 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:158 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 106
22:44:158 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 107
22:44:159 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:44:159 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:159 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:159 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
22:44:159 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
22:44:159 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:159 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:159 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:44:159 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
22:44:159 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:159 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 107
22:44:160 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 108
22:44:160 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:44:192 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:192 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:192 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:192 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:192 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:192 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 108
22:44:193 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 109
22:44:193 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:44:193 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:193 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:193 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
22:44:193 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
22:44:193 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:193 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:193 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:44:193 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
22:44:193 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:193 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 109
22:44:194 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 110
22:44:194 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:44:225 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:225 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:225 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:225 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:225 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:225 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 110
22:44:226 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 111
22:44:226 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:44:226 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:226 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:226 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
22:44:226 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
22:44:226 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:226 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:226 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:44:226 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
22:44:226 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:226 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 111
22:44:227 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 112
22:44:227 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:44:258 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:258 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:258 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:258 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:258 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:258 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 112
22:44:258 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 113
22:44:259 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:44:259 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:259 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:259 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
22:44:259 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
22:44:259 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:259 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:259 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:44:259 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
22:44:259 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:259 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 113
22:44:260 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 114
22:44:260 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:44:292 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:292 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:292 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:292 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:292 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:292 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 114
22:44:293 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 115
22:44:293 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:44:293 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:293 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:293 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
22:44:293 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
22:44:293 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:293 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:293 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:44:293 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
22:44:293 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:293 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 115
22:44:294 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 116
22:44:294 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:44:325 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:325 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:325 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:325 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:325 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:325 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 116
22:44:326 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 117
22:44:326 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:44:326 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:326 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:326 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
22:44:326 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
22:44:326 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:326 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:326 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:44:326 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
22:44:326 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:327 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 117
22:44:327 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 118
22:44:327 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:44:359 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:359 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:359 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:359 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:359 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:359 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 118
22:44:360 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 119
22:44:360 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:44:360 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:360 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:360 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
22:44:360 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
22:44:360 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:360 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:360 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:44:360 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
22:44:360 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:360 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 119
22:44:361 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 120
22:44:361 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:44:392 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:392 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:392 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:392 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:392 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:392 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 120
22:44:393 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 121
22:44:393 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:44:393 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:393 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:393 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
22:44:393 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
22:44:393 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:393 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:393 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:44:393 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
22:44:393 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:393 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 121
22:44:394 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 122
22:44:394 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:44:425 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:425 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:425 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:425 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:425 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:425 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 122
22:44:426 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 123
22:44:426 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:44:426 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:426 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:426 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:44:426 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:44:426 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:426 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:426 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:44:426 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:44:426 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:426 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 123
22:44:427 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 124
22:44:427 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:44:459 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:459 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:459 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:459 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:459 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:459 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 124
22:44:459 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 125
22:44:460 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:44:460 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:460 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:460 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
22:44:460 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
22:44:460 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:460 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:460 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:44:460 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
22:44:460 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:460 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 125
22:44:461 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 126
22:44:461 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:44:492 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:492 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:492 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:492 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:492 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:492 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 126
22:44:493 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 127
22:44:493 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:44:493 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:493 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:493 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
22:44:493 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
22:44:493 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:493 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:493 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:44:493 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
22:44:493 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:493 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 127
22:44:494 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 128
22:44:494 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:44:525 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:525 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:525 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:525 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:525 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:526 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 128
22:44:526 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 129
22:44:526 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:44:526 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:526 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:526 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
22:44:526 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
22:44:526 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:526 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:526 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:44:527 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
22:44:527 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:527 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 129
22:44:527 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 130
22:44:527 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:44:559 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:559 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:559 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:559 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:559 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:559 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 130
22:44:559 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 131
22:44:560 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:44:560 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:560 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:560 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
22:44:560 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
22:44:560 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:560 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:560 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:44:560 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
22:44:560 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:560 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 131
22:44:560 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 132
22:44:561 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:44:592 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:592 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:592 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:592 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:592 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:592 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 132
22:44:592 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 133
22:44:593 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:44:593 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:593 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:593 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
22:44:593 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
22:44:593 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:593 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:593 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:44:593 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
22:44:593 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:593 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 133
22:44:593 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 134
22:44:594 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:44:625 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:625 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:625 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:625 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:625 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:625 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 134
22:44:625 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 135
22:44:626 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:44:626 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:626 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:626 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
22:44:626 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
22:44:626 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:626 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:626 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:44:626 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
22:44:626 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:626 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 135
22:44:627 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 136
22:44:627 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:44:659 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:659 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:659 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:659 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:659 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:659 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 136
22:44:660 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 137
22:44:660 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:44:660 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:660 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:660 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
22:44:660 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
22:44:660 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:660 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:660 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:44:660 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
22:44:660 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:661 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 137
22:44:661 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 138
22:44:661 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:44:692 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:692 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:692 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:692 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:692 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:692 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 138
22:44:692 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 139
22:44:693 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:44:693 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:693 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:693 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
22:44:693 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
22:44:693 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:693 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:693 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:44:693 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
22:44:693 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:693 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 139
22:44:694 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 140
22:44:694 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:44:726 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:726 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:726 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:726 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:726 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:726 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 140
22:44:727 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 141
22:44:727 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:44:727 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:727 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:727 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
22:44:727 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
22:44:727 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:727 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:727 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:44:727 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
22:44:727 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:727 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 141
22:44:728 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 142
22:44:728 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:44:759 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:759 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:759 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:759 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:759 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:759 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 142
22:44:760 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 143
22:44:760 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:44:760 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:760 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:760 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
22:44:760 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
22:44:760 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:760 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:760 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:44:760 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
22:44:760 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:760 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 143
22:44:761 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 144
22:44:761 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:44:792 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:792 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:792 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:792 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:792 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:792 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 144
22:44:792 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 145
22:44:793 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:44:793 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:793 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:793 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
22:44:793 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
22:44:793 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:793 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:793 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:44:793 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
22:44:793 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:793 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 145
22:44:794 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 146
22:44:794 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:44:826 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:826 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:826 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:826 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:826 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:826 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 146
22:44:827 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 147
22:44:827 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:44:827 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:827 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:827 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
22:44:827 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
22:44:827 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:827 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:827 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:44:827 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
22:44:828 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:828 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 147
22:44:828 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 148
22:44:828 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:44:859 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:859 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:859 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:859 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:859 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:859 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 148
22:44:860 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 149
22:44:860 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:44:860 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:860 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:860 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
22:44:860 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
22:44:860 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:860 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:860 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:44:860 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
22:44:860 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:860 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 149
22:44:861 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 150
22:44:861 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:44:892 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:892 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:892 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:892 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:892 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:893 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 150
22:44:893 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 151
22:44:893 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:44:893 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:893 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:893 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
22:44:893 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
22:44:893 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:893 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:893 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:44:893 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
22:44:893 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:894 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 151
22:44:894 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 152
22:44:894 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:44:926 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:926 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:926 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:926 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:926 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:926 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 152
22:44:927 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 153
22:44:927 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:44:927 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:927 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:927 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
22:44:927 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
22:44:927 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:927 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:927 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:44:927 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
22:44:927 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:927 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 153
22:44:928 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 154
22:44:928 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:44:959 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:959 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:959 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:959 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:959 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:959 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 154
22:44:960 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 155
22:44:960 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:44:960 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:960 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:960 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
22:44:960 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
22:44:960 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:960 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:960 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:44:960 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
22:44:960 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:960 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 155
22:44:961 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 156
22:44:961 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:44:992 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:44:992 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:44:992 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:44:992 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:44:992 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:44:992 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 156
22:44:993 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 157
22:44:993 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:44:993 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:44:993 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:44:993 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
22:44:993 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
22:44:993 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:44:993 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:44:993 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:44:993 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
22:44:993 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:44:993 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 157
22:44:994 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 158
22:44:994 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:45:026 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:026 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:026 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:026 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:026 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:027 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 158
22:45:027 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 159
22:45:027 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:45:027 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:027 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:027 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
22:45:027 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
22:45:027 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:027 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:027 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:45:028 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
22:45:028 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:028 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 159
22:45:028 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 160
22:45:028 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:45:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:060 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 160
22:45:060 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 161
22:45:060 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:45:061 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:061 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:061 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
22:45:061 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
22:45:061 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:061 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:061 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:45:061 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
22:45:061 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:061 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 161
22:45:061 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 162
22:45:061 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:45:093 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:093 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:093 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:093 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:093 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:093 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 162
22:45:094 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 163
22:45:094 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:45:094 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:094 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:094 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
22:45:094 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
22:45:094 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:094 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:094 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:45:094 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
22:45:094 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:094 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 163
22:45:095 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 164
22:45:095 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:45:126 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:126 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:126 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:126 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:126 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:126 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 164
22:45:127 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 165
22:45:127 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:45:127 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:127 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:127 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
22:45:127 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
22:45:127 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:127 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:127 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:45:127 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
22:45:127 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:127 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 165
22:45:128 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 166
22:45:128 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:45:159 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:159 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:159 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:159 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:159 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:160 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 166
22:45:160 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 167
22:45:160 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:45:160 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:160 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:160 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
22:45:160 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
22:45:160 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:160 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:160 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:45:161 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
22:45:161 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:161 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 167
22:45:161 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 168
22:45:161 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:45:193 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:193 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:193 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:193 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:193 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:193 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 168
22:45:193 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 169
22:45:194 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:45:194 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:194 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:194 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
22:45:194 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
22:45:194 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:194 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:194 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:45:194 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
22:45:194 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:194 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 169
22:45:195 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 170
22:45:195 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:45:226 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:226 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:226 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:226 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:226 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:226 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 170
22:45:226 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 171
22:45:227 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:45:227 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:227 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:227 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
22:45:227 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
22:45:227 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:227 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:227 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:45:227 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
22:45:227 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:227 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 171
22:45:227 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 172
22:45:228 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:45:259 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:259 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:259 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:259 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:259 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:259 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 172
22:45:259 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 173
22:45:260 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:45:260 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:260 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:260 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
22:45:260 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
22:45:260 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:260 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:260 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:45:260 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
22:45:260 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:260 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 173
22:45:261 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 174
22:45:261 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:45:293 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:293 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:293 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:293 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:293 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:293 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 174
22:45:294 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 175
22:45:294 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:45:294 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:294 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:294 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
22:45:294 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
22:45:294 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:294 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:294 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:45:294 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
22:45:294 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:294 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 175
22:45:295 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 176
22:45:295 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:45:326 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:326 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:326 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:326 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:326 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:326 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 176
22:45:327 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 177
22:45:327 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:45:327 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:327 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:327 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
22:45:327 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
22:45:327 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:327 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:327 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:45:327 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
22:45:327 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:327 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 177
22:45:328 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 178
22:45:328 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:45:359 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:359 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:359 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:359 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:359 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:359 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 178
22:45:360 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 179
22:45:360 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:45:360 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:360 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:360 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
22:45:360 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
22:45:360 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:360 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:360 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:45:360 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
22:45:360 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:360 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 179
22:45:361 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 180
22:45:361 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:45:393 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:393 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:393 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:393 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:393 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:393 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 180
22:45:393 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 181
22:45:394 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:45:394 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:394 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:394 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
22:45:394 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
22:45:394 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:394 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:394 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:45:394 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
22:45:394 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:394 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 181
22:45:395 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 182
22:45:395 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:45:426 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:426 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:426 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:426 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:426 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:426 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 182
22:45:427 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 183
22:45:427 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:45:427 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:427 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:427 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
22:45:427 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
22:45:427 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:427 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:427 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:45:427 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
22:45:427 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:427 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 183
22:45:428 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 184
22:45:428 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:45:460 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:460 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:460 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:460 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:460 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:461 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 184
22:45:461 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 185
22:45:461 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:45:461 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:461 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:461 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
22:45:461 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
22:45:461 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:461 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:461 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:45:461 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
22:45:462 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:462 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 185
22:45:462 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 186
22:45:462 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:45:493 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:493 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:493 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:493 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:493 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:493 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 186
22:45:494 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 187
22:45:494 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:45:494 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:494 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:494 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
22:45:494 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
22:45:494 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:494 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:494 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:45:494 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
22:45:494 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:494 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 187
22:45:495 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 188
22:45:495 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:45:526 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:526 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:526 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:526 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:526 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:526 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 188
22:45:527 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 189
22:45:527 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:45:527 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:527 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:527 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
22:45:527 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
22:45:527 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:527 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:527 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:45:527 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
22:45:527 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:527 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 189
22:45:528 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 190
22:45:528 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:45:560 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:560 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:560 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:560 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:560 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:560 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 190
22:45:560 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 191
22:45:561 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:45:561 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:561 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:561 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
22:45:561 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
22:45:561 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:561 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:561 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:45:561 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
22:45:561 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:561 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 191
22:45:561 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 192
22:45:562 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:45:593 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:593 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:593 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:593 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:593 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:593 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 192
22:45:594 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 193
22:45:594 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:45:594 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:594 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:594 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
22:45:594 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
22:45:594 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:594 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:594 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:45:594 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
22:45:594 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:594 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 193
22:45:595 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 194
22:45:595 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:45:626 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:626 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:626 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:626 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:626 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:626 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 194
22:45:627 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 195
22:45:627 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:45:627 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:627 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:627 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
22:45:627 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
22:45:627 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:627 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:627 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:45:627 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
22:45:627 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:627 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 195
22:45:628 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 196
22:45:628 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:45:660 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:660 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:660 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:660 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:660 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:660 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 196
22:45:661 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 197
22:45:661 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:45:661 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:661 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:661 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
22:45:661 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
22:45:661 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:661 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:661 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:45:661 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
22:45:661 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:661 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 197
22:45:662 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 198
22:45:662 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:45:693 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:693 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:693 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:693 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:693 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:693 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 198
22:45:693 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 199
22:45:694 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:45:694 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:694 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:694 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
22:45:694 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
22:45:694 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:694 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:694 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:45:694 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
22:45:694 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:694 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 199
22:45:695 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 200
22:45:695 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:45:726 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:726 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:726 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:726 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:726 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:726 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 200
22:45:727 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 201
22:45:727 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:45:727 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:727 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:727 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
22:45:727 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
22:45:727 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:727 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:727 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:45:727 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
22:45:727 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:728 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 201
22:45:728 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 202
22:45:728 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:45:760 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:760 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:760 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:760 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:760 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:760 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 202
22:45:761 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 203
22:45:761 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:45:761 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:761 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:761 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
22:45:761 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
22:45:761 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:761 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:761 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:45:761 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
22:45:761 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:761 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 203
22:45:762 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 204
22:45:762 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:45:793 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:793 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:793 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:793 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:793 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:793 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 204
22:45:793 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 205
22:45:794 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:45:794 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:794 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:794 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
22:45:794 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
22:45:794 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:794 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:794 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:45:794 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
22:45:794 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:794 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 205
22:45:794 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 206
22:45:794 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:45:827 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:827 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:827 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:827 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:827 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:827 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 206
22:45:828 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 207
22:45:828 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:45:828 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:828 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:828 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:45:828 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:45:828 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:828 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:828 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:45:828 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:45:828 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:828 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 207
22:45:829 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 208
22:45:829 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:45:860 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:860 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:860 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:860 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:860 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:860 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 208
22:45:861 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 209
22:45:861 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:45:861 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:861 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:861 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:45:861 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:45:861 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:861 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:861 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:45:861 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:45:861 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:861 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 209
22:45:861 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 210
22:45:862 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:45:893 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:893 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:893 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:893 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:893 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:893 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 210
22:45:894 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 211
22:45:894 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:45:894 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:894 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:894 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:45:894 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:45:894 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:894 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:894 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:45:894 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:45:894 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:894 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 211
22:45:895 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 212
22:45:895 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:45:927 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:927 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:927 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:927 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:927 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:927 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 212
22:45:928 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 213
22:45:928 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:45:928 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:928 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:928 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:45:928 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:45:928 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:928 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:928 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:45:928 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:45:928 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:928 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 213
22:45:929 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 214
22:45:929 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:45:960 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:960 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:960 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:960 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:960 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:960 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 214
22:45:961 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 215
22:45:961 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:45:961 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:961 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:961 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:45:961 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:45:961 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:961 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:961 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:45:961 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:45:961 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:961 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 215
22:45:962 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 216
22:45:962 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:45:993 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:45:993 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:45:993 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:45:993 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:45:993 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:45:993 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 216
22:45:993 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 217
22:45:994 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:45:994 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:45:994 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:45:994 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:45:994 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:45:994 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:45:994 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:45:994 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:45:994 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:45:994 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:45:994 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 217
22:45:994 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 218
22:45:994 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:46:027 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:027 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:027 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:027 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:027 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:027 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 218
22:46:028 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 219
22:46:028 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:46:028 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:028 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:028 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:028 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:028 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:028 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:028 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:46:028 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:028 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:028 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 219
22:46:029 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 220
22:46:029 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:46:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:060 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 220
22:46:061 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 221
22:46:061 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:46:061 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:061 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:061 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:061 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:061 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:061 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:061 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:46:061 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:061 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:062 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 221
22:46:062 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 222
22:46:062 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:46:093 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:093 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:093 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:093 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:093 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:093 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 222
22:46:094 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 223
22:46:094 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:46:094 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:094 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:094 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:094 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:094 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:094 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:094 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:46:094 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:094 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:094 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 223
22:46:095 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 224
22:46:095 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:46:127 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:127 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:127 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:127 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:127 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:127 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 224
22:46:128 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 225
22:46:128 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 225
22:46:128 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:46:128 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:128 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:128 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:128 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:128 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:128 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:128 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:46:128 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:128 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:129 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 226
22:46:129 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:46:160 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:160 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:160 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:160 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:160 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:160 muscbThread  D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 226
22:46:161 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 227
22:46:161 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:46:161 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:161 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:161 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:161 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:161 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:161 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:161 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:46:161 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:161 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:162 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 227
22:46:162 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 228
22:46:162 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:46:194 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:194 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:194 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:194 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:194 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:194 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 228
22:46:195 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 229
22:46:195 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:46:195 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:195 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:195 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:195 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:195 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:195 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:195 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:46:195 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:195 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:196 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 229
22:46:196 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 230
22:46:196 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:46:227 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:227 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:227 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:227 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:227 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:228 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 230
22:46:228 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 231
22:46:228 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:46:228 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:228 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:228 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:228 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:228 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:228 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:228 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:46:229 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:229 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:229 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 231
22:46:229 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 232
22:46:229 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:46:260 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:260 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:260 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:260 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:260 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:260 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 232
22:46:261 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 233
22:46:261 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:46:261 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:261 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:261 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:261 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:261 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:261 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:261 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:46:261 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:261 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:261 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 233
22:46:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 234
22:46:262 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:46:294 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:294 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:294 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:294 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:294 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:294 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 234
22:46:295 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 235
22:46:295 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:46:295 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:295 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:295 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:295 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:295 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:295 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:295 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:46:295 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:295 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:296 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 235
22:46:296 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 236
22:46:296 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:46:327 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:327 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:327 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:327 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:327 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:327 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 236
22:46:328 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 237
22:46:328 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:46:328 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:328 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:328 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:328 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:328 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:328 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:328 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:46:328 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:328 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:328 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 237
22:46:329 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 238
22:46:329 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:46:360 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:360 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:360 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:360 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:360 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:360 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 238
22:46:361 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 239
22:46:361 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:46:361 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:361 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:361 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:361 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:361 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:361 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:361 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:46:361 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:361 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:361 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 239
22:46:362 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 240
22:46:362 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:46:394 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:394 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:394 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:394 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:394 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:394 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 240
22:46:395 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 241
22:46:395 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:46:395 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:395 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:395 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:395 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:395 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:395 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:395 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:46:395 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:395 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:396 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 241
22:46:396 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 242
22:46:396 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:46:427 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:427 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:427 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:427 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:427 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:427 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 242
22:46:428 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 243
22:46:428 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:46:428 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:428 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:428 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:428 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:428 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:428 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:428 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:46:428 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:428 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:428 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 243
22:46:429 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 244
22:46:429 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:46:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:461 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 244
22:46:462 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 245
22:46:462 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:46:462 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:462 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:462 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:462 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:462 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:462 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:462 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:46:462 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:462 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:462 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 245
22:46:463 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 246
22:46:463 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:46:494 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:494 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:494 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:494 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:494 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:494 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 246
22:46:494 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 247
22:46:495 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:46:495 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:495 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:495 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:495 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:495 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:495 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:495 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:46:495 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:495 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:495 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 247
22:46:496 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 248
22:46:496 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:46:527 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:527 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:527 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:527 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:527 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:527 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 248
22:46:528 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 249
22:46:528 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:46:528 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:528 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:528 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:528 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:528 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:528 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:528 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:46:528 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:528 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:528 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 249
22:46:529 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 250
22:46:529 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:46:561 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:561 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:561 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:561 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:561 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:561 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 250
22:46:562 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 251
22:46:562 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:46:562 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:562 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:562 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:562 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:562 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:562 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:562 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:46:562 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:562 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:562 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 251
22:46:563 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 252
22:46:563 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:46:594 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:594 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:594 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:594 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:594 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:594 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 252
22:46:595 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 253
22:46:595 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:46:595 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:595 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:595 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:595 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:595 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:595 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:595 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:46:595 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:595 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:595 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 253
22:46:596 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 254
22:46:596 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:46:627 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:627 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:627 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:627 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:627 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:627 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 254
22:46:628 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 255
22:46:628 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:46:628 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:628 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:628 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:628 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:628 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:628 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:628 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:46:628 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:628 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:628 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 255
22:46:629 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 256
22:46:629 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:46:661 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:661 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:661 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:661 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:661 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:661 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 256
22:46:662 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 257
22:46:662 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:46:662 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:662 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:662 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:662 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:662 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:662 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:662 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:46:662 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:662 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:662 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 257
22:46:663 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 258
22:46:663 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:46:694 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:694 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:694 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:694 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:694 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:694 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 258
22:46:695 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 259
22:46:695 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:46:695 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:695 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:695 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:695 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:695 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:695 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:695 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:46:695 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:695 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:695 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 259
22:46:696 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 260
22:46:696 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:46:727 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:727 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:727 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:727 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:727 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:727 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 260
22:46:728 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 261
22:46:728 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:46:728 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:728 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:728 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:728 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:728 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:728 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:728 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:46:728 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:728 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:728 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 261
22:46:729 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 262
22:46:729 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:46:761 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:761 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:761 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:761 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:761 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:761 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 262
22:46:762 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 263
22:46:762 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:46:762 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:762 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:762 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:762 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:762 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:762 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:762 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:46:762 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:762 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:763 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 263
22:46:763 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 264
22:46:763 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:46:794 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:794 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:794 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:794 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:794 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:795 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 264
22:46:795 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 265
22:46:795 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:46:795 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:795 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:795 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:46:795 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:46:795 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:795 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:795 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:46:796 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:46:796 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:796 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 265
22:46:796 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 266
22:46:796 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:46:828 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:828 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:828 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:828 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:828 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:828 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:46:828 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 266
22:46:829 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 267
22:46:829 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:46:829 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:829 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:829 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
22:46:829 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
22:46:829 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:829 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:829 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:46:829 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
22:46:829 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:829 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 267
22:46:830 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 268
22:46:830 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:46:861 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:861 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:861 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:861 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:861 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:861 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:46:861 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 268
22:46:862 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 269
22:46:862 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:46:862 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:862 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:862 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
22:46:862 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
22:46:862 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:862 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:862 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:46:862 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
22:46:862 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:862 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 269
22:46:863 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 270
22:46:863 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:46:894 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:894 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:894 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:894 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:894 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:894 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:46:894 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 270
22:46:895 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 271
22:46:895 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:46:895 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:895 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:895 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
22:46:895 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
22:46:895 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:895 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:895 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:46:895 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
22:46:895 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:895 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 271
22:46:896 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 272
22:46:896 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:46:928 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:928 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:928 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:928 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:928 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:928 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:46:928 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 272
22:46:929 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 273
22:46:929 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:46:929 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:929 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:929 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
22:46:929 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
22:46:929 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:929 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:929 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:46:929 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
22:46:929 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:929 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 273
22:46:930 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 274
22:46:930 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:46:961 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:961 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:961 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:961 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:961 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:961 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:46:961 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 274
22:46:961 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 275
22:46:962 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:46:962 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:962 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:962 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
22:46:962 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
22:46:962 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:962 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:962 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:46:962 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
22:46:962 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:962 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 275
22:46:962 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 276
22:46:963 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:46:994 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:46:994 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:46:994 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:46:994 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:46:994 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:46:994 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:46:994 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 276
22:46:994 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 277
22:46:995 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:46:995 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:46:995 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:46:995 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
22:46:995 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
22:46:995 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:46:995 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:46:995 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:46:995 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
22:46:995 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:46:995 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 277
22:46:995 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 278
22:46:995 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:47:028 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:028 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:028 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:028 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:028 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:030 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:030 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 278
22:47:030 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 279
22:47:030 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:47:030 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:030 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:030 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
22:47:030 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
22:47:030 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:031 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:031 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:47:032 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); }
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  if (roundAndScaleTo255f(v.a)  <=  u_alphacolorref.a) discard;
  v.a = v.a * 2.0;
  fragColor0 = v;
}


22:47:032 drawThread   I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 19 fs 22
22:47:033 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
22:47:033 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:034 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 279
22:47:034 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 280
22:47:034 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:47:061 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:061 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:061 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:061 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:061 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:061 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:061 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 280
22:47:062 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 281
22:47:062 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:47:062 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:062 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:062 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
22:47:062 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
22:47:062 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:062 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:062 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:47:062 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
22:47:062 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:063 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 281
22:47:063 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 282
22:47:063 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:47:094 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:094 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:094 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:094 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:094 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:094 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:094 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 282
22:47:095 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 283
22:47:095 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:47:095 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:095 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:095 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
22:47:095 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
22:47:095 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:095 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:095 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:47:095 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
22:47:095 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:095 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 283
22:47:096 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 284
22:47:096 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:47:128 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:128 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:128 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:128 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:128 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:128 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:128 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 284
22:47:129 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 285
22:47:129 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:47:129 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:129 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:129 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
22:47:129 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
22:47:129 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:129 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:129 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:47:129 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
22:47:129 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:129 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 285
22:47:130 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 286
22:47:130 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:47:161 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:161 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:161 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:161 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:161 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:161 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:161 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 286
22:47:162 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 287
22:47:162 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:47:162 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:162 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:162 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:47:162 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:47:162 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:162 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:162 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:47:162 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:47:162 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:162 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 287
22:47:163 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 288
22:47:163 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:47:195 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:195 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:195 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:195 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:195 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:195 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:195 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 288
22:47:196 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 289
22:47:196 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:47:196 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:196 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:196 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
22:47:196 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
22:47:196 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:196 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:196 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:47:196 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
22:47:196 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:196 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 289
22:47:197 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 290
22:47:197 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:47:228 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:228 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:228 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:228 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:228 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:228 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:228 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 290
22:47:229 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 291
22:47:229 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:47:229 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:229 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:229 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
22:47:229 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
22:47:229 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:229 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:229 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:47:229 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
22:47:229 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:229 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 291
22:47:230 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 292
22:47:230 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:47:261 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:261 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:261 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:261 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:261 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:261 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:261 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 292
22:47:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 293
22:47:262 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:47:262 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:262 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:262 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
22:47:262 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
22:47:262 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:262 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:262 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:47:262 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
22:47:262 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:263 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 293
22:47:263 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 294
22:47:263 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:47:295 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:295 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:295 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:295 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:295 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:295 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:295 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 294
22:47:296 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 295
22:47:296 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:47:296 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:296 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:296 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
22:47:296 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
22:47:296 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:296 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:296 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:47:296 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
22:47:296 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:296 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 295
22:47:297 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 296
22:47:297 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:47:328 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:328 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:328 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:328 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:328 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:328 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:328 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 296
22:47:328 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 297
22:47:329 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:47:329 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:329 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:329 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
22:47:329 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
22:47:329 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:329 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:329 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:47:329 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
22:47:329 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:329 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 297
22:47:330 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 298
22:47:330 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:47:361 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:361 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:361 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:361 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:361 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:361 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:361 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 298
22:47:362 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 299
22:47:362 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:47:362 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:362 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:362 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
22:47:362 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
22:47:362 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:362 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:362 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:47:362 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
22:47:362 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:362 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 299
22:47:363 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 300
22:47:363 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:47:395 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:395 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:395 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:395 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:395 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:395 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:395 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 300
22:47:396 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 301
22:47:396 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:47:396 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:396 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:396 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
22:47:396 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
22:47:396 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:396 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:396 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:47:396 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
22:47:396 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:396 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 301
22:47:397 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 302
22:47:397 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:47:428 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:428 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:428 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:428 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:428 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:428 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:428 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 302
22:47:428 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 303
22:47:429 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:47:429 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:429 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:429 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
22:47:429 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
22:47:429 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:429 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:429 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:47:429 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
22:47:429 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:429 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 303
22:47:429 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 304
22:47:430 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:47:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:461 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:461 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 304
22:47:461 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 305
22:47:462 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:47:462 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:462 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:462 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
22:47:462 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
22:47:462 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:462 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:462 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:47:462 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
22:47:462 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:462 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 305
22:47:463 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 306
22:47:463 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:47:495 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:495 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:495 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:495 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:495 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:495 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:495 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 306
22:47:496 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 307
22:47:496 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:47:496 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:496 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:496 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
22:47:496 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
22:47:496 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:496 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:496 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:47:496 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
22:47:496 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:496 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 307
22:47:497 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 308
22:47:497 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:47:528 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:528 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:528 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:528 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:528 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:528 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:528 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 308
22:47:528 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 309
22:47:529 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:47:529 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:529 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:47:529 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:47:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:529 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:529 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:47:529 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:47:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:529 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 309
22:47:529 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 310
22:47:530 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:47:562 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:562 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:562 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:562 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:562 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:562 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:562 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 310
22:47:563 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 311
22:47:563 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:47:563 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:563 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:563 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
22:47:563 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
22:47:563 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:563 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:563 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:47:563 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
22:47:563 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:564 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 311
22:47:564 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 312
22:47:564 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:47:595 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:595 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:595 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:595 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:595 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:595 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:595 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 312
22:47:596 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 313
22:47:596 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:47:596 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:596 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:596 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
22:47:596 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
22:47:596 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:596 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:596 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:47:596 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
22:47:596 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:596 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 313
22:47:597 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 314
22:47:597 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:47:628 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:628 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:628 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:628 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:628 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:628 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:628 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 314
22:47:629 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 315
22:47:629 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:47:629 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:629 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
22:47:629 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
22:47:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:629 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:629 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:47:629 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
22:47:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:630 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 315
22:47:630 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 316
22:47:630 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:47:662 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:662 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:662 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:662 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:662 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:662 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:662 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 316
22:47:663 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 317
22:47:663 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:47:663 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:663 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:663 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
22:47:663 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
22:47:663 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:663 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:663 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:47:663 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
22:47:663 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:663 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 317
22:47:664 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 318
22:47:664 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:47:695 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:695 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:695 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:695 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:695 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:695 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:695 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 318
22:47:696 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 319
22:47:696 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:47:696 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:696 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:696 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
22:47:696 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
22:47:696 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:696 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:696 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:47:696 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
22:47:696 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:696 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 319
22:47:697 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 320
22:47:697 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:47:728 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:728 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:728 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:728 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:728 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:728 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:728 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 320
22:47:729 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 321
22:47:729 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:47:729 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:729 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:729 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
22:47:729 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
22:47:729 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:729 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:729 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:47:729 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
22:47:729 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:729 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 321
22:47:730 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 322
22:47:730 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:47:762 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:762 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:762 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:762 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:762 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:762 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:762 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 322
22:47:762 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 323
22:47:763 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:47:763 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:763 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:763 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
22:47:763 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
22:47:763 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:763 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:763 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:47:763 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
22:47:763 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:763 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 323
22:47:764 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 324
22:47:764 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:47:795 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:795 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:795 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:795 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:795 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:796 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:796 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 324
22:47:796 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 325
22:47:797 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:47:797 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:797 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
22:47:797 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
22:47:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:797 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:797 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:47:797 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
22:47:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:797 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 325
22:47:798 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 326
22:47:798 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:47:828 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:828 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:828 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:828 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:828 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:828 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:828 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 326
22:47:829 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 327
22:47:829 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:47:829 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:829 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:829 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
22:47:829 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
22:47:829 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:829 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:829 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:47:829 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
22:47:829 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:829 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 327
22:47:830 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 328
22:47:830 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:47:862 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:862 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:862 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:862 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:862 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:862 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:862 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 328
22:47:862 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 329
22:47:863 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:47:863 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:863 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:863 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
22:47:863 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
22:47:863 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:863 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:863 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:47:863 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
22:47:863 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:863 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 329
22:47:864 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 330
22:47:864 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:47:895 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:895 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:895 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:895 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:895 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:896 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:896 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 330
22:47:896 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 331
22:47:896 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:47:896 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:896 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:896 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
22:47:896 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
22:47:896 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:896 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:896 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:47:897 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
22:47:897 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:897 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 331
22:47:897 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 332
22:47:897 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:47:929 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:929 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:929 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:929 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:929 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:929 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:929 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 332
22:47:930 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 333
22:47:930 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:47:930 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:930 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:930 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
22:47:930 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
22:47:930 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:930 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:930 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:47:930 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
22:47:930 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:930 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 333
22:47:931 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 334
22:47:931 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:47:962 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:962 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:962 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:962 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:962 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:962 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:962 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 334
22:47:963 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 335
22:47:963 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:47:963 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:963 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
22:47:963 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
22:47:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:963 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:963 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:47:963 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
22:47:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:963 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 335
22:47:964 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 336
22:47:964 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:47:995 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:47:995 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:47:995 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:47:995 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:47:995 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:47:995 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:47:995 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 336
22:47:996 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 337
22:47:996 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:47:996 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:47:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:47:996 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
22:47:996 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
22:47:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:47:996 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:47:996 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:47:996 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
22:47:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:47:997 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 337
22:47:997 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 338
22:47:997 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:48:029 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:029 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:029 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:029 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:029 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:029 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:029 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 338
22:48:030 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 339
22:48:030 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:48:030 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:030 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:030 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
22:48:030 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
22:48:030 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:030 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:030 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:48:030 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
22:48:030 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:030 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 339
22:48:031 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 340
22:48:031 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:48:062 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:062 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:062 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:062 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:062 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:062 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:062 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 340
22:48:063 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 341
22:48:063 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:48:063 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:063 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:063 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
22:48:063 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
22:48:063 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:063 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:063 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:48:063 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
22:48:063 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:063 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 341
22:48:064 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 342
22:48:064 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:48:095 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:095 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:095 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:095 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:095 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:095 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:095 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 342
22:48:096 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 343
22:48:096 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:48:096 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:096 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:096 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
22:48:096 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
22:48:096 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:096 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:096 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:48:096 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
22:48:096 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:097 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 343
22:48:097 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 344
22:48:097 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:48:129 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:129 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:129 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:129 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:129 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:129 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:129 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 344
22:48:130 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 345
22:48:130 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:48:130 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:130 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:130 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
22:48:130 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
22:48:130 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:130 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:130 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:48:130 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
22:48:130 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:130 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 345
22:48:131 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 346
22:48:131 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:48:162 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:162 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:162 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:162 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:162 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:162 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:162 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 346
22:48:162 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 347
22:48:163 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:48:163 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:163 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:163 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
22:48:163 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
22:48:163 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:163 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:163 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:48:163 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
22:48:163 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:163 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 347
22:48:164 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 348
22:48:164 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:48:195 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:195 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:195 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:195 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:195 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:195 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:195 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 348
22:48:196 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 349
22:48:196 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:48:196 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:196 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:196 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
22:48:196 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
22:48:196 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:196 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:196 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:48:196 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
22:48:196 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:196 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 349
22:48:197 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 350
22:48:197 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:48:229 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:229 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:229 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:229 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:229 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:229 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:229 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 350
22:48:230 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 351
22:48:230 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:48:230 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:230 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:230 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
22:48:230 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
22:48:230 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:230 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:230 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:48:230 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
22:48:230 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:230 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 351
22:48:231 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 352
22:48:231 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:48:262 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:262 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:262 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:262 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:262 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:262 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:262 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 352
22:48:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 353
22:48:263 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:48:263 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:263 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:263 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
22:48:263 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
22:48:263 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:263 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:263 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:48:263 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
22:48:263 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:263 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 353
22:48:264 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 354
22:48:264 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:48:296 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:296 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:296 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:296 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:296 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:296 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:296 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 354
22:48:297 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 355
22:48:297 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:48:297 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:297 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:297 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
22:48:297 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
22:48:297 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:297 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:297 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:48:297 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
22:48:297 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:297 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 355
22:48:298 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 356
22:48:298 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:48:329 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:329 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:329 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:329 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:329 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:329 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:329 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 356
22:48:330 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 357
22:48:330 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:48:330 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:330 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:330 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
22:48:330 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
22:48:330 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:330 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:330 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:48:330 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
22:48:330 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:330 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 357
22:48:331 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 358
22:48:331 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:48:362 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:362 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:362 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:362 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:362 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:362 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:362 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 358
22:48:363 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 359
22:48:363 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:48:363 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:363 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:363 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
22:48:363 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
22:48:363 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:363 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:363 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:48:363 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
22:48:363 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:364 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 359
22:48:364 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 360
22:48:364 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:48:396 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:396 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:396 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:396 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:396 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:396 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:396 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 360
22:48:397 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 361
22:48:397 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:48:397 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:397 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:397 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
22:48:397 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
22:48:397 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:397 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:397 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:48:397 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
22:48:397 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:397 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 361
22:48:398 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 362
22:48:398 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:48:430 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:430 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:430 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:430 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:430 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:430 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:430 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 362
22:48:431 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 363
22:48:431 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:48:431 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:431 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:431 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
22:48:431 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
22:48:431 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:431 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:431 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:48:431 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
22:48:431 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:432 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 363
22:48:432 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 364
22:48:432 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:48:462 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:462 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:462 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:462 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:462 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:462 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:462 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 364
22:48:463 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 365
22:48:463 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:48:463 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:463 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:463 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
22:48:463 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
22:48:463 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:463 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:463 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:48:463 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
22:48:463 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:463 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 365
22:48:464 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 366
22:48:464 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:48:496 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:496 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:496 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:496 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:496 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:496 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:496 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 366
22:48:497 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 367
22:48:497 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:48:497 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:497 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:497 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
22:48:497 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
22:48:497 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:497 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:497 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:48:497 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
22:48:497 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:497 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 367
22:48:498 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 368
22:48:498 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:48:529 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:529 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:529 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:529 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:529 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:529 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:529 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 368
22:48:530 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 369
22:48:530 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:48:530 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:530 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:530 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
22:48:530 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
22:48:530 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:530 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:530 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:48:530 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
22:48:530 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:530 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 369
22:48:531 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 370
22:48:531 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:48:563 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:563 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:563 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:563 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:563 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:563 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:563 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 370
22:48:564 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 371
22:48:564 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:48:564 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:564 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:564 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
22:48:564 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
22:48:564 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:564 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:564 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:48:564 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
22:48:564 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:564 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 371
22:48:565 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 372
22:48:565 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:48:596 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:596 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:596 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:596 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:596 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:596 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:596 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 372
22:48:597 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 373
22:48:597 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:48:597 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:597 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:597 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
22:48:597 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
22:48:597 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:597 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:597 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:48:597 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
22:48:597 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:597 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 373
22:48:598 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 374
22:48:598 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:48:629 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:629 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:629 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:629 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:629 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:629 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:629 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 374
22:48:630 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 375
22:48:630 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:48:630 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:630 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:630 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
22:48:630 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
22:48:630 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:630 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:630 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:48:630 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
22:48:630 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:630 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 375
22:48:631 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 376
22:48:631 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:48:663 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:663 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:663 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:663 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:663 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:663 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:663 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 376
22:48:664 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 377
22:48:664 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:48:664 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:664 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:664 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
22:48:664 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
22:48:664 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:664 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:664 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:48:664 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
22:48:664 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:664 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 377
22:48:665 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 378
22:48:665 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:48:696 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:696 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:696 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:696 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:696 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:696 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:696 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 378
22:48:697 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 379
22:48:697 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:48:697 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:697 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:697 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
22:48:697 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
22:48:697 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:697 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:697 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:48:697 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
22:48:697 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:697 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 379
22:48:698 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 380
22:48:698 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:48:729 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:729 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:729 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:729 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:729 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:729 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:729 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 380
22:48:730 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 381
22:48:730 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:48:730 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:730 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:730 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
22:48:730 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
22:48:730 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:730 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:730 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:48:730 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
22:48:730 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:730 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 381
22:48:731 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 382
22:48:731 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:48:763 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:763 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:763 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:763 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:763 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:763 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:763 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 382
22:48:764 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 383
22:48:764 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:48:764 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:764 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:764 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
22:48:764 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
22:48:764 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:764 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:764 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:48:764 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
22:48:764 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:764 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 383
22:48:765 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 384
22:48:765 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:48:796 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:796 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:796 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:796 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:796 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:796 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:796 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 384
22:48:797 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 385
22:48:797 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:48:797 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:797 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
22:48:797 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
22:48:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:797 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:797 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:48:797 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
22:48:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:797 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 385
22:48:798 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 386
22:48:798 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:48:829 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:829 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:829 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:829 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:829 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:829 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:829 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 386
22:48:830 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 387
22:48:830 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:48:830 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:830 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
22:48:830 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
22:48:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:830 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:830 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:48:830 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
22:48:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:831 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 387
22:48:831 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 388
22:48:831 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:48:863 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:863 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:863 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:863 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:863 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:863 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:863 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 388
22:48:864 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 389
22:48:864 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:48:864 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:864 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:864 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
22:48:864 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
22:48:864 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:864 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:864 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:48:864 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
22:48:864 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:864 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 389
22:48:865 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 390
22:48:865 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:48:896 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:896 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:896 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:896 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:896 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:896 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:896 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 390
22:48:897 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 391
22:48:897 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:48:897 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:897 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:897 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
22:48:897 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
22:48:897 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:897 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:897 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:48:897 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
22:48:897 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:897 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 391
22:48:898 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 392
22:48:898 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:48:929 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:929 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:929 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:929 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:929 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:929 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:929 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 392
22:48:930 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 393
22:48:930 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:48:930 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:930 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:930 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:48:930 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:48:930 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:930 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:930 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:48:930 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:48:930 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:930 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 393
22:48:931 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 394
22:48:931 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:48:963 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:963 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:963 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:963 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:963 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:963 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:963 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 394
22:48:964 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 395
22:48:964 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:48:964 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:964 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:964 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
22:48:964 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
22:48:964 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:964 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:964 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:48:964 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
22:48:964 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:964 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 395
22:48:965 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 396
22:48:965 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:48:996 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:48:996 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:48:996 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:48:996 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:48:996 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:48:996 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:48:996 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 396
22:48:997 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 397
22:48:997 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:48:997 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:48:997 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:48:997 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
22:48:997 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
22:48:997 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:48:997 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:48:997 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:48:997 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
22:48:997 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:48:998 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 397
22:48:998 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 398
22:48:998 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:49:030 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:030 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:030 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:030 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:030 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:030 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:49:030 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 398
22:49:031 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 399
22:49:031 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:49:031 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:031 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:031 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
22:49:031 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
22:49:031 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:031 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:031 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:49:031 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
22:49:031 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:031 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 399
22:49:032 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 400
22:49:032 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:49:063 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:063 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:063 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:063 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:063 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:063 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:49:063 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 400
22:49:064 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 401
22:49:064 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:49:064 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:064 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:064 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
22:49:064 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
22:49:064 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:064 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:064 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:49:064 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
22:49:064 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:064 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 401
22:49:065 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 402
22:49:065 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:49:096 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:096 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:096 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:096 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:096 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:097 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:49:097 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 402
22:49:097 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 403
22:49:097 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:49:097 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:097 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:097 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
22:49:097 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
22:49:097 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:097 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:097 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:49:098 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
22:49:098 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:098 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 403
22:49:098 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 404
22:49:098 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:49:130 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:130 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:130 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:130 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:130 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:130 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:49:130 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 404
22:49:131 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 405
22:49:131 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:49:131 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:131 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:131 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
22:49:131 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
22:49:131 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:131 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:131 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:49:131 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
22:49:131 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:131 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 405
22:49:132 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 406
22:49:132 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:49:163 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:163 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:163 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:163 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:163 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:163 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:49:163 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 406
22:49:164 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 407
22:49:164 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:49:164 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:164 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:164 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
22:49:164 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
22:49:164 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:164 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:164 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:49:164 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
22:49:164 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:164 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 407
22:49:165 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 408
22:49:165 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:49:196 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:196 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:196 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:196 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:196 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:196 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:49:196 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 408
22:49:197 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 409
22:49:197 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:49:197 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:197 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:197 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
22:49:197 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
22:49:197 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:197 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:197 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:49:197 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
22:49:197 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:198 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 409
22:49:198 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 410
22:49:198 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:49:230 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:230 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:230 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:230 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:230 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:230 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:49:230 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 410
22:49:231 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 411
22:49:231 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:49:231 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:231 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:231 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
22:49:231 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
22:49:231 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:231 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:231 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:49:231 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
22:49:231 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:232 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 411
22:49:232 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 412
22:49:232 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:49:263 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:263 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:263 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:263 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:263 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:263 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:49:263 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 412
22:49:264 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 413
22:49:264 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:49:264 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:264 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:264 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
22:49:264 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
22:49:264 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:264 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:264 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:49:264 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
22:49:264 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:264 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 413
22:49:265 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 414
22:49:265 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:49:297 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:297 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:297 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:297 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:297 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:297 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:49:297 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 414
22:49:298 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 415
22:49:298 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:49:298 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:298 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:298 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:49:298 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:49:298 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:298 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:298 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:49:298 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:49:298 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:298 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 415
22:49:299 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 416
22:49:299 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:49:330 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:330 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:330 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:330 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:330 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:330 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:49:331 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 416
22:49:331 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 417
22:49:331 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:49:331 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:331 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:331 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
22:49:331 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
22:49:331 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:331 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:331 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:49:331 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
22:49:331 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:332 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 417
22:49:332 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 418
22:49:332 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:49:363 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:363 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:363 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:363 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:363 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:364 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 418
22:49:364 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 419
22:49:364 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:49:364 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:364 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:364 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
22:49:364 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
22:49:364 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:364 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:364 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:49:364 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
22:49:364 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:365 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 419
22:49:365 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 420
22:49:365 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:49:397 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:397 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:397 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:397 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:397 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:397 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 420
22:49:398 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 421
22:49:398 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:49:398 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:398 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:398 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
22:49:398 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
22:49:398 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:398 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:398 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:49:398 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
22:49:398 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:398 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 421
22:49:399 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 422
22:49:399 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:49:430 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:430 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:430 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:430 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:430 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:430 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 422
22:49:431 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 423
22:49:431 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:49:431 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:431 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:431 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
22:49:431 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
22:49:431 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:431 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:431 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:49:431 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
22:49:431 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:432 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 423
22:49:432 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 424
22:49:432 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:49:463 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:463 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:463 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:463 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:463 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:463 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 424
22:49:464 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 425
22:49:464 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:49:464 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:464 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:464 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
22:49:464 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
22:49:464 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:464 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:464 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:49:464 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
22:49:464 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:464 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 425
22:49:465 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 426
22:49:465 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:49:497 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:497 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:497 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:497 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:497 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:497 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 426
22:49:498 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 427
22:49:498 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:49:498 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:498 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:498 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
22:49:498 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
22:49:498 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:498 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:498 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:49:498 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
22:49:498 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:498 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 427
22:49:499 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 428
22:49:499 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:49:530 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:530 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:530 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:530 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:530 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:530 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 428
22:49:531 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 429
22:49:531 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:49:531 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:531 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:531 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
22:49:531 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
22:49:531 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:531 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:531 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:49:531 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
22:49:531 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:532 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 429
22:49:532 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 430
22:49:532 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:49:563 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:563 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:563 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:563 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:563 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:563 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 430
22:49:564 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 431
22:49:564 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:49:564 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:564 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:564 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
22:49:564 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
22:49:564 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:564 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:564 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:49:564 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
22:49:564 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:565 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 431
22:49:565 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 432
22:49:565 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:49:597 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:597 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:597 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:597 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:597 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:597 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 432
22:49:598 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 433
22:49:598 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:49:598 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:598 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:598 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
22:49:598 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
22:49:598 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:598 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:598 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:49:598 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
22:49:598 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:598 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 433
22:49:598 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 434
22:49:599 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:49:630 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:630 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:630 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:630 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:630 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:630 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 434
22:49:631 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 435
22:49:631 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:49:631 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:631 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:631 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
22:49:631 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
22:49:631 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:631 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:631 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:49:631 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
22:49:631 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:631 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 435
22:49:632 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 436
22:49:632 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:49:664 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:664 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:664 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:664 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:664 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:664 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 436
22:49:665 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 437
22:49:665 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:49:665 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:665 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:665 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:49:665 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:49:665 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:665 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:665 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:49:665 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:49:665 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:666 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 437
22:49:666 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 438
22:49:666 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:49:697 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:697 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:697 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:697 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:697 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:697 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 438
22:49:698 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 439
22:49:698 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:49:698 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:698 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:698 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
22:49:698 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
22:49:698 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:698 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:698 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:49:698 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
22:49:698 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:698 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 439
22:49:699 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 440
22:49:699 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:49:730 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:730 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:730 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:730 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:730 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:730 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 440
22:49:731 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 441
22:49:731 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:49:731 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:731 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:731 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
22:49:731 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
22:49:731 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:731 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:731 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:49:731 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
22:49:731 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:731 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 441
22:49:732 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 442
22:49:732 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:49:764 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:764 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:764 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:764 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:764 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:764 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 442
22:49:765 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 443
22:49:765 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:49:765 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:765 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:765 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
22:49:765 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
22:49:765 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:765 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:765 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:49:765 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
22:49:765 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:765 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 443
22:49:766 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 444
22:49:766 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:49:797 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:797 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:797 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:797 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:797 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:797 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 444
22:49:798 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 445
22:49:798 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:49:798 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:798 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:798 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
22:49:798 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
22:49:798 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:798 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:798 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:49:798 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
22:49:798 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:798 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 445
22:49:799 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 446
22:49:799 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:49:830 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:830 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:830 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:830 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:830 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:830 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 446
22:49:831 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 447
22:49:831 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:49:831 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:831 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:831 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
22:49:831 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
22:49:831 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:831 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:831 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:49:831 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
22:49:831 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:831 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 447
22:49:832 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 448
22:49:832 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:49:864 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:864 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:864 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:864 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:864 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:864 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 448
22:49:864 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 449
22:49:865 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:49:865 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:865 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:865 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
22:49:865 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
22:49:865 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:865 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:865 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:49:865 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
22:49:865 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:865 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 449
22:49:866 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 450
22:49:866 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:49:897 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:897 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:897 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:897 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:897 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:897 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 450
22:49:898 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 451
22:49:898 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:49:898 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:898 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:898 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
22:49:898 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
22:49:898 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:898 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:898 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:49:898 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
22:49:898 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:898 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 451
22:49:899 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 452
22:49:899 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:49:930 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:930 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:930 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:930 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:930 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:930 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 452
22:49:931 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 453
22:49:931 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:49:931 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:931 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:931 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
22:49:931 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
22:49:931 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:931 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:931 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:49:931 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
22:49:931 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:931 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 453
22:49:932 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 454
22:49:932 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:49:964 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:964 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:964 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:964 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:964 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:964 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 454
22:49:965 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 455
22:49:965 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:49:965 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:965 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:965 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
22:49:965 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
22:49:965 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:965 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:965 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:49:965 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
22:49:965 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:965 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 455
22:49:966 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 456
22:49:966 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:49:997 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:49:997 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:49:997 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:49:997 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:49:997 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:49:997 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 456
22:49:998 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 457
22:49:998 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:49:998 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:49:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:49:998 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
22:49:998 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
22:49:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:49:998 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:49:998 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:49:998 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
22:49:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:49:998 muscbThread  D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 457
22:49:999 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 458
22:49:999 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:50:031 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:031 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:031 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:031 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:031 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:031 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 458
22:50:032 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 459
22:50:032 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:50:032 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:032 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:032 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
22:50:032 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
22:50:032 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:032 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:032 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:50:032 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
22:50:032 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:032 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 459
22:50:033 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 460
22:50:033 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:50:064 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:064 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:064 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:064 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:064 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:064 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 460
22:50:065 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 461
22:50:065 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:50:065 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:065 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:065 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
22:50:065 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
22:50:065 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:065 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:065 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:50:065 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
22:50:065 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:066 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 461
22:50:066 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 462
22:50:066 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:50:097 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:097 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:097 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:097 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:097 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:097 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 462
22:50:098 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 463
22:50:098 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:50:098 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:098 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:098 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
22:50:098 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
22:50:098 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:098 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:098 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:50:098 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
22:50:098 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:098 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 463
22:50:099 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 464
22:50:099 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:50:131 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:131 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:131 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:131 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:131 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:131 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 464
22:50:132 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 465
22:50:132 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:50:132 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:132 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:132 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
22:50:132 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
22:50:132 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:132 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:132 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:50:132 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
22:50:132 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:132 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 465
22:50:133 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 466
22:50:133 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:50:164 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:164 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:164 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:164 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:164 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:164 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 466
22:50:165 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 467
22:50:165 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:50:165 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:165 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:165 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
22:50:165 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
22:50:165 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:165 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:165 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:50:165 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
22:50:165 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:165 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 467
22:50:166 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 468
22:50:166 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:50:197 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:197 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:197 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:197 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:197 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:197 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 468
22:50:198 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 469
22:50:198 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:50:198 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:198 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:198 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
22:50:198 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
22:50:198 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:198 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:198 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:50:198 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
22:50:198 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:198 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 469
22:50:199 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 470
22:50:199 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:50:231 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:231 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:231 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:231 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:231 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:231 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 470
22:50:232 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 471
22:50:232 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:50:232 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:232 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:232 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
22:50:232 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
22:50:232 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:232 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:232 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:50:232 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
22:50:232 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:232 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 471
22:50:233 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 472
22:50:233 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:50:264 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:264 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:264 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:264 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:264 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:264 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 472
22:50:265 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 473
22:50:265 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:50:265 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:265 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:265 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
22:50:265 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
22:50:265 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:265 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:265 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:50:265 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
22:50:265 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:266 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 473
22:50:266 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 474
22:50:266 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:50:297 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:297 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:297 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:297 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:297 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:297 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 474
22:50:298 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 475
22:50:298 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:50:298 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:298 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:298 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
22:50:298 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
22:50:298 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:298 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:298 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:50:298 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
22:50:298 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:298 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 475
22:50:299 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 476
22:50:299 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:50:331 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:331 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:331 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:331 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:331 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:331 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 476
22:50:332 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 477
22:50:332 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:50:332 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:332 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
22:50:332 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
22:50:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:332 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:332 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:50:332 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
22:50:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:332 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 477
22:50:333 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 478
22:50:333 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:50:364 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:364 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:364 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:364 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:364 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:364 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 478
22:50:365 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 479
22:50:365 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:50:365 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:365 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:365 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
22:50:365 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
22:50:365 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:365 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:365 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:50:365 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
22:50:365 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:365 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 479
22:50:366 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 480
22:50:366 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:50:398 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:398 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:398 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:398 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:398 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:398 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 480
22:50:399 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 481
22:50:399 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:50:399 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:399 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:399 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
22:50:399 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
22:50:399 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:399 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:399 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:50:399 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
22:50:399 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:399 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 481
22:50:400 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 482
22:50:400 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:50:431 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:431 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:431 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:431 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:431 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:431 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 482
22:50:432 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 483
22:50:432 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:50:432 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:432 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:432 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
22:50:432 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
22:50:432 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:432 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:432 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:50:432 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
22:50:432 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:432 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 483
22:50:433 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 484
22:50:433 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:50:464 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:464 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:464 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:464 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:464 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:464 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 484
22:50:465 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 485
22:50:465 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:50:465 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:465 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
22:50:465 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
22:50:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:465 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:465 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:50:465 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
22:50:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:465 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 485
22:50:466 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 486
22:50:466 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:50:498 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:498 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:498 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:498 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:498 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:498 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 486
22:50:499 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 487
22:50:499 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:50:499 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:499 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:499 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
22:50:499 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
22:50:499 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:499 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:499 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:50:499 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
22:50:499 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:499 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 487
22:50:500 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 488
22:50:500 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:50:531 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:531 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:531 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:531 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:531 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:532 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 488
22:50:532 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 489
22:50:532 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:50:532 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:532 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:532 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
22:50:532 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
22:50:532 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:532 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:532 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:50:533 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
22:50:533 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:533 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 489
22:50:533 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 490
22:50:533 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:50:564 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:564 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:564 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:564 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:564 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:564 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 490
22:50:565 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 491
22:50:565 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:50:565 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:565 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:565 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
22:50:565 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
22:50:565 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:565 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:565 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:50:565 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
22:50:565 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:565 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 491
22:50:566 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 492
22:50:566 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:50:598 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:598 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:598 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:598 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:598 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:598 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 492
22:50:599 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 493
22:50:599 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:50:599 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:599 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:599 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
22:50:599 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
22:50:599 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:599 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:599 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:50:599 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
22:50:599 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:599 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 493
22:50:600 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 494
22:50:600 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:50:631 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:631 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:631 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:631 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:631 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:631 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 494
22:50:632 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 495
22:50:632 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:50:632 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:632 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:632 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
22:50:632 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
22:50:632 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:632 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:632 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:50:632 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
22:50:632 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:632 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 495
22:50:633 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 496
22:50:633 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:50:664 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:664 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:664 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:664 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:664 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:664 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 496
22:50:665 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 497
22:50:665 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:50:665 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:665 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:665 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
22:50:665 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
22:50:665 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:665 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:665 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:50:665 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
22:50:665 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:665 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 497
22:50:666 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 498
22:50:666 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:50:698 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:698 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:698 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:698 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:698 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:698 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 498
22:50:699 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 499
22:50:699 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:50:699 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:699 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:699 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
22:50:699 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
22:50:699 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:699 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:699 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:50:699 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
22:50:699 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:699 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 499
22:50:700 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 500
22:50:700 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:50:731 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:731 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:731 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:731 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:731 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:731 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 500
22:50:732 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 501
22:50:732 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:50:732 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:732 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:732 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
22:50:732 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
22:50:732 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:732 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:732 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:50:732 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
22:50:732 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:732 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 501
22:50:733 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 502
22:50:733 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:50:765 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:765 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:765 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:765 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:765 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:765 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 502
22:50:766 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 503
22:50:766 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:50:766 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:766 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:766 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
22:50:766 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
22:50:766 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:766 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:766 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:50:766 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
22:50:766 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:766 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 503
22:50:767 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 504
22:50:767 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:50:798 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:798 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:798 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:798 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:798 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:798 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 504
22:50:799 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 505
22:50:799 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:50:799 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:799 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:799 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
22:50:799 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
22:50:799 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:799 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:799 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:50:799 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
22:50:799 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:799 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 505
22:50:800 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 506
22:50:800 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:50:831 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:831 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:831 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:831 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:831 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:831 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 506
22:50:831 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 507
22:50:832 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:50:832 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:832 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:832 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
22:50:832 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
22:50:832 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:832 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:832 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:50:832 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
22:50:832 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:832 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 507
22:50:833 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 508
22:50:833 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:50:865 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:865 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:865 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:865 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:865 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:865 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 508
22:50:866 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 509
22:50:866 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:50:866 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:866 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:866 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
22:50:866 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
22:50:866 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:866 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:866 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:50:866 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
22:50:866 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:879 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 509
22:50:879 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 510
22:50:879 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:50:898 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:898 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:898 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:898 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:898 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:898 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 510
22:50:899 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 511
22:50:899 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:50:899 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:899 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:899 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
22:50:899 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
22:50:899 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:899 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:899 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:50:899 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
22:50:899 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:899 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 511
22:50:900 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 512
22:50:900 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:50:931 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:931 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:931 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:931 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:931 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:931 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 512
22:50:932 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 513
22:50:932 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:50:932 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:932 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:932 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
22:50:932 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
22:50:932 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:932 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:932 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:50:932 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
22:50:932 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:932 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 513
22:50:933 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 514
22:50:933 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:50:965 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:965 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:965 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:965 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:965 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:965 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 514
22:50:966 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 515
22:50:966 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:50:966 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:966 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:966 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
22:50:966 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
22:50:966 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:966 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:966 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:50:966 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
22:50:966 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:966 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 515
22:50:967 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 516
22:50:967 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:50:998 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:50:998 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:50:998 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:50:998 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:50:998 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:50:998 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 516
22:50:999 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 517
22:50:999 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:50:999 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:50:999 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:50:999 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
22:50:999 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
22:50:999 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:50:999 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:50:999 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:50:999 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
22:50:999 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:50:999 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 517
22:51:000 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 518
22:51:000 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:51:031 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:031 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:031 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:031 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:031 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:031 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 518
22:51:032 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 519
22:51:032 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:51:032 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:032 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:032 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
22:51:032 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
22:51:032 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:032 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:032 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:51:032 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
22:51:032 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:032 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 519
22:51:033 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 520
22:51:033 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:51:065 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:065 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:065 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:065 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:065 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:065 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 520
22:51:066 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 521
22:51:066 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:51:066 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:066 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:066 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:51:066 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:51:066 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:066 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:066 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:51:066 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:51:066 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:066 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 521
22:51:067 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 522
22:51:067 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:51:098 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:098 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:098 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:098 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:098 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:098 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 522
22:51:099 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 523
22:51:099 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:51:099 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:099 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:099 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
22:51:099 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
22:51:099 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:099 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:099 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:51:099 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
22:51:099 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:099 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 523
22:51:100 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 524
22:51:100 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:51:132 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:132 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:132 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:132 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:132 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:132 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 524
22:51:133 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 525
22:51:133 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:51:133 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:133 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:133 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
22:51:133 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
22:51:133 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:133 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:133 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:51:133 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
22:51:133 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:133 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 525
22:51:134 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 526
22:51:134 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:51:165 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:165 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:165 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:165 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:165 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:165 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 526
22:51:166 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 527
22:51:166 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:51:166 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:166 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:166 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
22:51:166 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
22:51:166 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:166 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:166 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:51:166 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
22:51:166 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:166 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 527
22:51:167 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 528
22:51:167 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:51:198 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:198 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:198 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:198 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:198 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:198 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 528
22:51:199 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 529
22:51:199 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:51:199 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:199 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:199 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
22:51:199 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
22:51:199 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:199 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:199 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:51:199 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
22:51:199 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:199 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 529
22:51:200 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 530
22:51:200 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:51:232 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:232 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:232 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:232 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:232 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:232 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 530
22:51:233 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 531
22:51:233 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:51:233 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:233 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:233 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
22:51:233 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
22:51:233 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:233 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:233 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:51:233 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
22:51:233 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:233 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 531
22:51:234 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 532
22:51:234 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:51:265 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:265 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:265 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:265 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:265 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:265 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 532
22:51:266 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 533
22:51:266 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:51:266 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:266 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:266 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
22:51:266 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
22:51:266 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:266 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:266 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:51:266 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
22:51:266 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:266 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 533
22:51:267 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 534
22:51:267 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:51:298 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:298 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:298 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:298 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:298 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:298 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 534
22:51:299 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 535
22:51:299 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:51:299 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:299 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:299 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
22:51:299 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
22:51:299 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:299 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:299 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:51:299 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
22:51:299 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:299 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 535
22:51:300 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 536
22:51:300 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:51:332 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:332 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:332 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:332 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:332 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:332 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 536
22:51:333 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 537
22:51:333 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:51:333 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:333 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:333 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
22:51:333 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
22:51:333 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:333 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:333 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:51:333 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
22:51:333 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:333 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 537
22:51:334 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 538
22:51:334 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:51:365 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:365 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:365 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:365 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:365 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:365 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 538
22:51:366 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 539
22:51:366 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:51:366 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:366 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:366 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
22:51:366 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
22:51:366 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:366 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:366 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:51:366 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
22:51:366 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:366 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 539
22:51:367 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 540
22:51:367 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:51:398 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:398 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:398 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:398 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:398 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:398 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 540
22:51:399 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 541
22:51:399 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:51:399 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:399 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:399 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
22:51:399 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
22:51:399 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:399 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:399 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:51:399 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
22:51:399 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:399 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 541
22:51:400 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 542
22:51:400 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:51:432 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:432 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:432 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:432 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:432 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:432 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 542
22:51:432 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 543
22:51:433 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:51:433 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:433 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:433 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:51:433 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:51:433 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:433 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:433 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:51:433 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:51:433 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:433 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 543
22:51:433 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 544
22:51:433 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:51:465 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:465 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:465 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:465 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:465 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:465 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 544
22:51:466 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 545
22:51:466 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:51:466 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:466 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:466 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:51:466 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:51:466 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:466 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:466 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:51:466 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:51:466 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:466 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 545
22:51:467 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 546
22:51:467 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:51:499 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:499 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:499 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:499 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:499 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:499 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 546
22:51:500 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 547
22:51:500 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:51:500 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:500 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:500 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:51:500 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:51:500 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:500 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:500 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:51:500 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:51:500 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:500 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 547
22:51:501 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 548
22:51:501 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:51:532 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:532 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:532 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:532 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:532 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:532 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 548
22:51:533 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 549
22:51:533 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:51:533 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:533 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:533 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:51:533 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:51:533 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:533 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:533 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:51:533 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:51:533 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:533 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 549
22:51:534 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 550
22:51:534 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:51:565 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:565 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:565 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:565 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:565 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:565 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 550
22:51:566 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 551
22:51:566 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:51:566 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:566 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:566 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:51:566 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:51:566 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:566 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:566 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:51:566 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:51:566 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:566 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 551
22:51:566 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 552
22:51:567 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:51:599 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:599 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:599 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:599 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:599 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:599 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 552
22:51:600 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 553
22:51:600 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:51:600 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:600 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:600 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:51:600 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:51:600 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:600 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:600 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:51:600 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:51:600 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:600 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 553
22:51:601 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 554
22:51:601 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:51:632 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:632 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:632 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:632 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:632 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:632 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 554
22:51:633 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 555
22:51:633 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:51:633 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:633 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:633 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:51:633 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:51:633 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:633 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:633 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:51:633 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:51:633 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:634 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 555
22:51:634 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 556
22:51:634 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:51:665 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:665 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:665 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:665 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:665 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:665 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 556
22:51:666 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 557
22:51:666 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:51:666 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:666 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:666 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:51:666 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:51:666 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:666 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:666 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:51:666 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:51:666 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:666 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 557
22:51:667 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 558
22:51:667 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:51:699 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:699 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:699 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:699 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:699 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:699 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 558
22:51:700 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 559
22:51:700 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:51:700 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:700 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:700 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:51:700 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:51:700 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:700 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:700 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:51:700 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:51:700 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:701 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 559
22:51:701 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 560
22:51:701 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:51:732 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:732 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:732 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:732 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:732 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:732 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 560
22:51:733 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 561
22:51:733 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:51:733 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:733 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:733 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:51:733 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:51:733 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:733 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:733 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:51:733 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:51:733 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:734 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 561
22:51:734 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 562
22:51:734 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:51:765 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:765 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:765 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:765 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:765 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:765 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 562
22:51:766 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 563
22:51:766 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:51:766 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:766 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:766 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:51:766 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:51:766 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:766 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:766 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:51:766 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:51:766 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:766 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 563
22:51:767 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 564
22:51:767 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:51:800 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:800 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:800 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:800 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:800 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:800 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 564
22:51:800 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 565
22:51:800 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:51:800 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:800 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:800 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:51:800 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:51:801 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:801 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:801 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:51:801 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:51:801 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:801 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 565
22:51:801 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 566
22:51:801 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:51:832 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:832 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:832 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:832 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:832 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:832 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 566
22:51:833 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 567
22:51:833 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:51:833 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:833 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:833 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:51:833 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:51:833 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:833 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:833 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:51:833 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:51:833 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:833 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 567
22:51:834 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 568
22:51:834 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:51:866 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:866 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:866 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:866 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:866 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:866 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 568
22:51:867 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 569
22:51:867 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:51:867 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:867 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:867 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:51:867 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:51:867 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:867 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:867 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:51:867 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:51:867 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:867 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 569
22:51:868 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 570
22:51:868 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:51:899 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:899 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:899 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:899 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:899 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:899 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 570
22:51:900 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 571
22:51:900 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:51:900 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:900 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:900 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:51:900 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:51:900 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:900 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:900 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:51:900 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:51:900 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:900 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 571
22:51:901 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 572
22:51:901 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:51:932 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:932 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:932 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:932 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:932 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:932 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 572
22:51:933 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 573
22:51:933 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:51:933 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:933 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:933 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:51:933 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:51:933 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:933 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:933 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:51:933 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:51:933 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:933 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 573
22:51:934 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 574
22:51:934 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:51:966 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:966 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:966 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:966 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:966 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:966 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 574
22:51:967 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 575
22:51:967 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:51:967 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:51:967 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:51:967 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:51:967 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:51:967 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:51:967 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:51:967 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:51:967 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:51:967 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:51:967 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 575
22:51:968 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 576
22:51:968 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:51:999 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:51:999 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:51:999 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:51:999 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:51:999 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:51:999 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 576
22:52:000 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 577
22:52:000 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:52:000 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:000 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:000 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:52:000 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:52:000 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:000 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:000 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:52:000 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:52:000 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:001 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 577
22:52:001 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 578
22:52:001 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:52:032 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:032 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:032 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:032 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:032 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:032 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 578
22:52:033 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 579
22:52:033 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:52:033 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:033 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:033 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:52:033 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:52:033 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:033 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:033 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:52:033 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:52:033 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:033 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 579
22:52:034 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 580
22:52:034 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:52:066 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:066 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:066 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:066 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:066 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:066 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 580
22:52:067 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 581
22:52:067 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:52:067 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:067 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:067 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:52:067 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:52:067 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:067 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:067 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:52:067 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:52:067 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:067 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 581
22:52:068 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 582
22:52:068 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:52:099 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:099 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:099 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:099 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:099 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:099 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 582
22:52:100 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 583
22:52:100 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:52:100 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:100 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:100 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:52:100 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:52:100 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:100 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:100 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:52:100 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:52:100 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:100 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 583
22:52:101 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 584
22:52:101 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:52:133 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:133 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:133 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:133 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:133 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:133 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 584
22:52:134 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 585
22:52:134 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:52:134 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:134 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:134 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:52:134 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:52:134 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:134 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:134 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:52:134 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:52:134 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:134 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 585
22:52:135 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 586
22:52:135 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:52:166 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:166 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:166 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:166 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:166 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:166 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 586
22:52:167 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 587
22:52:167 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:52:167 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:167 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:167 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:52:167 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:52:167 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:167 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:167 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:52:168 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:52:168 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:168 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 587
22:52:168 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 588
22:52:168 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:52:199 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:199 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:199 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:199 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:199 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:199 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 588
22:52:200 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 589
22:52:200 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:52:200 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:200 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:200 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:52:200 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:52:200 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:200 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:200 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:52:200 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:52:200 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:200 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 589
22:52:201 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 590
22:52:201 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:52:233 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:233 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:233 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:233 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:233 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:233 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 590
22:52:234 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 591
22:52:234 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:52:234 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:234 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:234 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:52:234 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:52:234 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:234 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:234 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:52:234 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:52:234 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:234 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 591
22:52:235 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 592
22:52:235 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:52:266 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:266 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:266 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:266 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:266 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:266 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 592
22:52:266 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 593
22:52:267 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:52:267 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:267 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:267 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:52:267 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:52:267 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:267 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:267 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:52:267 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:52:267 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:267 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 593
22:52:268 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 594
22:52:268 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:52:299 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:299 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:299 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:299 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:299 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:299 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 594
22:52:300 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 595
22:52:300 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:52:300 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:300 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:300 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:52:300 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:52:300 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:300 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:300 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:52:300 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:52:300 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:300 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 595
22:52:301 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 596
22:52:301 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:52:333 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:333 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:333 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:333 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:333 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:333 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 596
22:52:334 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 597
22:52:334 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:52:334 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:334 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:334 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:52:334 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:52:334 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:334 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:334 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:52:334 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:52:334 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:334 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 597
22:52:335 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 598
22:52:335 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:52:366 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:366 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:366 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:366 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:366 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:366 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 598
22:52:367 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 599
22:52:367 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:52:367 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:367 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:367 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:52:367 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:52:367 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:367 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:367 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:52:367 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:52:367 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:368 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 599
22:52:368 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 600
22:52:368 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:52:399 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:399 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:399 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:399 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:399 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:400 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 600
22:52:400 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 601
22:52:400 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:52:400 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:400 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:400 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:52:400 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:52:400 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:400 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:400 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:52:400 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:52:400 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:401 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 601
22:52:401 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 602
22:52:401 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:52:433 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:433 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:433 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:433 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:433 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:433 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:52:433 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 602
22:52:434 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 603
22:52:434 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:52:434 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:434 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:434 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
22:52:434 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
22:52:434 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:434 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:434 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:52:434 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
22:52:434 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:434 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 603
22:52:435 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 604
22:52:435 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:52:466 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:466 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:466 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:466 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:466 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:466 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:52:466 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 604
22:52:467 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 605
22:52:467 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:52:467 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:467 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:467 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
22:52:467 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
22:52:467 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:467 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:467 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:52:467 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
22:52:467 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:467 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 605
22:52:468 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 606
22:52:468 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:52:500 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:500 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:500 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:500 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:500 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:500 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:52:500 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 606
22:52:501 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 607
22:52:501 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:52:501 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:501 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:501 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
22:52:501 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
22:52:501 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:501 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:501 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:52:501 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
22:52:501 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:501 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 607
22:52:502 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 608
22:52:502 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:52:533 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:533 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:533 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:533 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:533 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:533 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:52:533 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 608
22:52:534 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 609
22:52:534 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:52:534 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:534 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:534 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
22:52:534 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
22:52:534 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:534 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:534 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:52:534 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
22:52:534 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:534 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 609
22:52:535 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 610
22:52:535 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:52:566 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:566 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:566 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:566 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:566 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:566 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:52:566 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 610
22:52:567 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 611
22:52:567 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:52:567 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:567 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:567 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
22:52:567 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
22:52:567 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:567 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:567 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:52:567 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
22:52:567 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:567 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 611
22:52:568 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 612
22:52:568 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:52:600 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:600 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:600 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:600 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:600 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:600 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:52:600 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 612
22:52:601 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 613
22:52:601 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:52:601 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:601 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:601 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
22:52:601 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
22:52:601 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:601 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:601 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:52:601 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
22:52:601 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:601 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 613
22:52:602 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 614
22:52:602 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:52:633 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:633 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:633 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:633 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:633 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:634 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:52:634 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 614
22:52:634 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 615
22:52:634 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:52:634 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:634 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:634 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
22:52:634 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
22:52:634 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:634 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:634 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:52:635 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
22:52:635 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:636 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 615
22:52:636 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 616
22:52:636 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:52:666 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:666 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:666 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:666 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:666 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:666 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:52:667 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 616
22:52:667 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 617
22:52:667 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:52:667 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:667 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:667 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
22:52:667 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
22:52:667 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:667 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:667 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:52:667 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
22:52:668 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:668 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 617
22:52:668 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 618
22:52:668 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:52:700 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:700 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:700 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:700 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:700 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:700 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:52:700 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 618
22:52:701 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 619
22:52:701 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:52:701 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:701 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:701 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
22:52:701 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
22:52:701 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:701 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:701 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:52:701 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
22:52:701 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:701 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 619
22:52:702 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 620
22:52:702 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:52:733 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:733 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:733 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:733 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:733 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:733 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:52:733 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 620
22:52:734 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 621
22:52:734 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:52:734 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:734 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:734 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
22:52:734 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
22:52:734 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:734 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:734 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:52:734 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
22:52:734 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:735 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 621
22:52:735 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 622
22:52:735 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:52:766 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:766 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:766 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:766 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:766 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:766 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:52:766 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 622
22:52:767 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 623
22:52:767 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:52:767 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:767 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:767 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:52:767 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:52:767 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:767 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:767 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:52:767 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:52:767 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:767 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 623
22:52:768 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 624
22:52:768 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:52:800 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:800 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:800 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:800 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:800 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:800 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:52:800 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 624
22:52:801 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 625
22:52:801 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:52:801 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:801 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:801 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
22:52:801 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
22:52:801 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:801 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:801 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:52:801 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
22:52:801 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:801 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 625
22:52:802 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 626
22:52:802 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:52:833 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:833 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:833 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:833 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:833 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:833 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:52:833 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 626
22:52:834 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 627
22:52:834 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:52:834 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:834 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:834 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
22:52:834 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
22:52:834 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:834 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:834 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:52:834 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
22:52:834 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:834 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 627
22:52:835 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 628
22:52:835 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:52:867 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:867 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:867 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:867 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:867 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:867 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:52:867 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 628
22:52:868 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 629
22:52:868 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:52:868 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:868 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:868 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
22:52:868 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
22:52:868 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:868 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:868 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:52:868 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
22:52:868 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:868 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 629
22:52:869 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 630
22:52:869 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:52:900 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:900 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:900 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:900 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:900 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:900 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:52:900 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 630
22:52:901 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 631
22:52:901 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:52:901 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:901 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:901 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
22:52:901 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
22:52:901 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:901 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:901 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:52:901 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
22:52:901 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:902 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 631
22:52:902 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 632
22:52:902 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:52:933 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:933 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:933 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:933 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:933 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:933 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:52:934 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 632
22:52:934 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 633
22:52:934 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:52:934 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:934 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:934 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
22:52:934 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
22:52:934 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:934 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:934 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:52:934 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
22:52:934 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:935 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 633
22:52:935 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 634
22:52:935 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:52:967 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:52:967 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:52:967 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:52:967 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:52:967 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:52:967 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:52:967 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 634
22:52:968 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 635
22:52:968 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:52:968 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:52:968 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:52:968 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
22:52:968 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
22:52:968 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:52:968 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:52:968 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:52:968 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
22:52:968 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:52:968 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 635
22:52:969 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 636
22:52:969 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:53:000 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:000 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:000 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:000 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:000 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:000 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:000 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 636
22:53:001 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 637
22:53:001 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:53:001 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:001 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:001 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
22:53:001 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
22:53:001 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:001 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:001 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:53:001 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
22:53:001 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:001 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 637
22:53:002 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 638
22:53:002 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:53:033 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:033 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:033 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:033 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:033 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:033 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:033 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 638
22:53:034 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 639
22:53:034 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:53:034 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:034 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:034 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
22:53:034 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
22:53:034 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:034 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:034 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:53:034 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
22:53:034 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:034 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 639
22:53:035 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 640
22:53:035 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:53:067 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:067 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:067 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:067 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:067 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:067 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:068 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 640
22:53:068 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 641
22:53:068 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:53:068 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:068 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:068 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
22:53:068 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
22:53:068 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:068 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:068 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:53:068 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
22:53:068 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:069 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 641
22:53:069 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 642
22:53:069 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:53:100 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:100 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:100 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:100 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:100 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:100 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:100 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 642
22:53:101 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 643
22:53:101 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:53:101 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:101 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:101 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
22:53:101 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
22:53:101 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:101 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:101 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:53:101 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
22:53:101 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:101 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 643
22:53:102 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 644
22:53:102 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:53:133 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:133 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:133 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:133 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:133 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:133 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:133 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 644
22:53:134 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 645
22:53:134 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:53:134 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:134 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:134 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
22:53:134 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
22:53:134 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:134 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:134 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:53:135 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
22:53:135 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:135 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 645
22:53:135 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 646
22:53:135 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:53:167 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:167 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:167 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:168 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:168 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:168 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:168 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 646
22:53:168 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 647
22:53:168 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:53:168 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:168 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:169 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
22:53:169 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
22:53:169 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:169 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:169 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:53:169 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
22:53:169 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:169 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 647
22:53:169 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 648
22:53:169 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:53:200 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:200 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:200 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:200 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:200 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:200 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:200 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 648
22:53:201 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 649
22:53:201 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:53:201 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:201 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:201 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
22:53:201 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
22:53:201 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:201 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:201 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:53:201 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
22:53:201 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:201 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 649
22:53:202 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 650
22:53:202 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:53:234 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:234 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:234 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:234 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:234 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:234 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:234 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 650
22:53:235 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 651
22:53:235 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:53:235 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:235 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:235 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
22:53:235 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
22:53:235 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:235 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:235 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:53:235 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
22:53:235 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:235 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 651
22:53:236 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 652
22:53:236 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:53:267 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:267 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:267 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:267 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:267 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:267 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:267 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 652
22:53:268 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 653
22:53:268 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:53:268 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:268 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:268 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
22:53:268 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
22:53:268 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:268 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:268 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:53:268 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
22:53:268 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:269 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 653
22:53:269 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 654
22:53:269 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:53:300 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:300 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:300 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:300 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:300 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:300 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:300 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 654
22:53:301 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 655
22:53:301 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:53:301 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:301 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:301 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
22:53:301 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
22:53:301 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:301 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:301 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:53:301 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
22:53:301 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:302 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 655
22:53:302 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 656
22:53:302 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:53:334 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:334 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:334 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:334 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:334 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:334 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:335 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 656
22:53:335 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 657
22:53:335 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:53:335 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:335 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:335 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
22:53:335 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
22:53:335 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:335 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:335 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:53:335 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
22:53:335 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:336 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 657
22:53:336 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 658
22:53:336 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:53:367 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:367 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:367 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:367 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:367 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:367 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:367 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 658
22:53:368 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 659
22:53:368 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:53:368 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:368 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:368 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
22:53:368 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
22:53:368 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:368 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:368 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:53:368 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
22:53:368 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:368 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 659
22:53:369 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 660
22:53:369 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:53:400 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:400 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:400 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:400 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:400 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:400 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:400 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 660
22:53:401 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 661
22:53:401 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:53:401 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:401 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:401 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
22:53:401 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
22:53:401 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:401 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:401 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:53:401 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
22:53:401 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:402 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 661
22:53:402 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 662
22:53:402 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:53:434 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:434 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:434 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:434 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:434 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:434 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:434 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 662
22:53:435 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 663
22:53:435 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:53:435 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:435 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:435 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
22:53:435 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
22:53:435 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:435 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:435 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:53:435 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
22:53:435 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:435 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 663
22:53:436 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 664
22:53:436 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:53:467 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:467 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:467 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:467 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:467 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:467 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:467 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 664
22:53:468 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 665
22:53:468 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:53:468 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:468 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:468 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
22:53:468 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
22:53:468 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:468 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:468 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:53:468 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
22:53:468 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:468 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 665
22:53:469 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 666
22:53:469 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:53:500 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:500 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:500 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:500 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:500 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:500 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:500 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 666
22:53:501 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 667
22:53:501 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:53:501 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:501 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:501 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
22:53:501 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
22:53:501 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:501 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:501 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:53:501 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
22:53:501 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:501 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 667
22:53:502 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 668
22:53:502 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:53:534 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:534 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:534 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:534 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:534 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:534 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:534 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 668
22:53:535 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 669
22:53:535 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:53:535 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:535 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:535 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
22:53:535 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
22:53:535 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:535 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:535 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:53:535 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
22:53:535 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:535 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 669
22:53:536 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 670
22:53:536 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:53:567 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:567 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:567 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:567 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:567 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:567 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:567 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 670
22:53:568 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 671
22:53:568 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:53:568 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:568 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:568 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
22:53:568 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
22:53:568 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:568 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:568 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:53:568 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
22:53:568 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:568 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 671
22:53:569 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 672
22:53:569 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:53:601 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:601 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:601 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:601 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:601 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:601 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:601 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 672
22:53:602 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 673
22:53:602 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:53:602 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:602 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:602 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
22:53:602 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
22:53:602 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:602 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:602 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:53:602 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
22:53:602 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:603 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 673
22:53:603 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 674
22:53:603 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:53:634 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:634 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:634 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:634 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:634 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:634 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:634 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 674
22:53:635 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 675
22:53:635 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:53:635 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:635 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:635 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
22:53:635 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
22:53:635 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:635 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:635 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:53:635 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
22:53:635 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:635 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 675
22:53:636 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 676
22:53:636 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:53:667 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:667 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:667 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:667 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:667 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:667 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:667 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 676
22:53:668 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 677
22:53:668 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:53:668 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:668 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:668 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
22:53:668 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
22:53:668 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:668 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:668 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:53:668 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
22:53:668 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:668 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 677
22:53:669 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 678
22:53:669 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:53:701 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:701 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:701 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:701 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:701 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:701 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:701 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 678
22:53:702 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 679
22:53:702 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:53:702 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:702 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:702 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
22:53:702 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
22:53:702 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:702 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:702 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:53:702 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
22:53:702 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:702 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 679
22:53:703 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 680
22:53:703 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:53:734 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:734 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:734 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:734 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:734 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:734 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:734 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 680
22:53:735 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 681
22:53:735 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:53:735 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:735 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:735 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
22:53:735 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
22:53:735 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:735 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:735 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:53:735 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
22:53:735 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:735 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 681
22:53:736 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 682
22:53:736 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:53:767 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:767 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:767 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:767 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:767 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:767 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:767 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 682
22:53:768 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 683
22:53:768 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:53:768 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:768 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:768 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
22:53:768 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
22:53:768 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:768 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:768 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:53:768 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
22:53:768 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:768 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 683
22:53:769 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 684
22:53:769 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:53:801 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:801 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:801 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:801 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:801 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:801 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:801 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 684
22:53:802 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 685
22:53:802 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:53:802 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:802 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:802 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
22:53:802 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
22:53:802 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:802 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:802 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:53:802 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
22:53:802 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:802 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 685
22:53:803 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 686
22:53:803 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:53:834 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:834 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:834 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:834 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:834 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:834 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:834 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 686
22:53:835 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 687
22:53:835 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:53:835 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:835 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:835 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
22:53:835 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
22:53:835 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:835 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:835 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:53:835 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
22:53:835 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:835 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 687
22:53:836 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 688
22:53:836 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:53:867 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:867 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:867 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:867 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:867 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:867 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:867 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 688
22:53:868 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 689
22:53:868 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:53:868 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:868 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:868 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
22:53:868 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
22:53:868 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:868 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:868 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:53:868 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
22:53:868 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:868 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 689
22:53:869 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 690
22:53:869 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:53:901 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:901 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:901 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:901 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:901 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:901 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:901 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 690
22:53:902 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 691
22:53:902 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:53:902 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:902 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:902 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
22:53:902 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
22:53:902 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:902 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:902 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:53:902 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
22:53:902 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:902 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 691
22:53:903 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 692
22:53:903 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:53:934 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:934 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:934 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:934 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:934 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:934 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:934 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 692
22:53:935 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 693
22:53:935 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:53:935 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:935 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:935 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
22:53:935 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
22:53:935 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:935 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:935 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:53:935 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
22:53:935 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:935 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 693
22:53:936 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 694
22:53:936 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:53:968 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:53:968 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:53:968 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:53:968 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:53:968 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:53:968 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:53:968 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 694
22:53:969 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 695
22:53:969 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:53:969 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:53:969 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:53:969 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
22:53:969 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
22:53:969 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:53:969 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:53:969 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:53:969 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
22:53:969 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:53:969 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 695
22:53:970 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 696
22:53:970 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:54:001 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:001 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:001 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:001 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:001 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:001 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:001 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 696
22:54:002 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 697
22:54:002 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:54:002 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:002 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:002 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
22:54:002 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
22:54:002 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:002 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:002 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:54:002 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
22:54:002 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:003 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 697
22:54:003 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 698
22:54:003 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:54:034 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:034 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:034 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:034 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:034 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:034 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:034 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 698
22:54:035 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 699
22:54:035 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:54:035 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:035 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:035 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
22:54:035 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
22:54:035 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:035 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:035 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:54:035 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
22:54:035 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:035 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 699
22:54:036 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 700
22:54:036 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:54:068 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:068 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:068 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:068 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:068 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:068 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:068 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 700
22:54:069 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 701
22:54:069 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:54:069 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:069 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:069 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
22:54:069 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
22:54:069 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:069 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:069 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:54:069 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
22:54:069 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:069 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 701
22:54:070 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 702
22:54:070 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:54:101 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:101 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:101 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:101 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:101 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:101 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:101 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 702
22:54:102 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 703
22:54:102 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:54:102 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:102 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:102 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
22:54:102 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
22:54:102 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:102 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:102 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:54:102 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
22:54:102 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:103 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 703
22:54:103 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 704
22:54:103 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:54:134 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:134 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:134 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:134 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:134 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:134 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:134 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 704
22:54:135 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 705
22:54:135 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:54:135 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:135 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:135 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
22:54:135 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
22:54:135 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:135 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:135 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:54:135 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
22:54:136 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:136 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 705
22:54:136 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 706
22:54:136 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:54:168 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:168 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:168 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:168 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:168 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:168 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:168 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 706
22:54:169 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 707
22:54:169 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:54:169 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:169 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:169 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:54:169 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:54:169 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:169 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:169 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:54:169 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:54:169 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:170 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 707
22:54:170 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 708
22:54:170 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:54:201 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:201 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:201 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:201 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:201 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:201 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:201 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 708
22:54:202 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 709
22:54:202 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:54:202 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:202 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:202 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
22:54:202 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
22:54:202 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:202 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:202 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:54:202 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
22:54:202 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:202 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 709
22:54:203 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 710
22:54:203 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:54:234 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:234 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:234 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:234 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:234 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:234 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:234 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 710
22:54:235 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 711
22:54:235 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:54:235 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:235 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:235 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
22:54:235 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
22:54:235 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:235 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:235 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:54:235 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
22:54:235 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:235 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 711
22:54:236 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 712
22:54:236 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:54:268 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:268 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:268 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:268 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:268 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:268 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:268 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 712
22:54:269 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 713
22:54:269 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:54:269 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:269 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:269 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
22:54:269 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
22:54:269 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:269 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:269 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:54:269 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
22:54:269 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:269 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 713
22:54:270 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 714
22:54:270 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:54:301 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:301 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:301 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:301 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:301 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:301 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:301 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 714
22:54:302 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 715
22:54:302 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:54:302 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:302 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:302 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
22:54:302 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
22:54:302 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:302 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:302 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:54:302 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
22:54:302 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:302 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 715
22:54:303 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 716
22:54:303 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:54:335 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:335 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:335 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:335 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:335 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:335 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:335 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 716
22:54:336 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 717
22:54:336 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:54:336 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:336 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:336 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
22:54:336 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
22:54:336 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:336 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:336 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:54:336 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
22:54:336 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:336 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 717
22:54:337 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 718
22:54:337 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:54:368 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:368 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:368 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:368 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:368 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:368 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:368 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 718
22:54:369 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 719
22:54:369 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:54:369 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:369 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:369 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
22:54:369 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
22:54:369 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:369 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:369 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:54:369 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
22:54:369 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:369 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 719
22:54:370 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 720
22:54:370 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:54:401 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:401 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:401 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:401 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:401 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:401 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:401 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 720
22:54:401 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 721
22:54:402 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:54:402 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:402 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:402 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
22:54:402 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
22:54:402 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:402 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:402 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:54:402 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
22:54:402 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:402 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 721
22:54:402 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 722
22:54:403 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:54:435 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:435 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:435 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:435 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:435 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:435 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:435 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 722
22:54:436 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 723
22:54:436 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:54:436 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:436 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:436 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
22:54:436 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
22:54:436 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:436 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:436 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:54:437 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
22:54:437 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:437 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 723
22:54:437 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 724
22:54:437 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:54:468 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:468 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:468 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:468 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:468 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:468 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:468 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 724
22:54:469 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 725
22:54:469 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:54:469 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:469 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:469 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
22:54:469 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
22:54:469 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:469 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:469 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:54:469 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
22:54:469 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:469 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 725
22:54:470 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 726
22:54:470 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:54:501 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:501 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:501 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:501 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:501 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:501 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:501 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 726
22:54:502 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 727
22:54:502 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:54:502 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:502 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:502 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
22:54:502 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
22:54:502 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:502 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:502 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:54:502 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
22:54:502 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:502 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 727
22:54:503 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 728
22:54:503 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:54:535 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:535 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:535 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:535 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:535 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:535 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:535 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 728
22:54:536 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 729
22:54:536 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:54:536 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:536 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:536 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:54:536 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:54:536 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:536 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:536 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:54:536 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:54:536 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:537 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 729
22:54:537 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 730
22:54:537 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:54:568 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:568 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:568 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:568 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:568 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:568 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:568 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 730
22:54:569 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 731
22:54:569 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:54:569 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:569 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:569 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
22:54:569 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
22:54:569 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:569 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:569 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:54:569 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
22:54:569 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:569 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 731
22:54:570 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 732
22:54:570 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:54:601 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:601 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:601 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:601 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:601 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:601 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:601 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 732
22:54:602 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 733
22:54:602 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:54:602 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:602 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:602 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
22:54:602 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
22:54:602 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:602 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:602 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:54:602 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
22:54:602 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:602 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 733
22:54:603 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 734
22:54:603 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:54:635 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:635 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:635 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:635 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:635 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:635 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:635 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 734
22:54:636 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 735
22:54:636 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:54:636 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:636 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:636 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
22:54:636 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
22:54:636 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:636 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:636 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:54:636 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
22:54:636 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:636 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 735
22:54:637 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 736
22:54:637 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:54:668 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:668 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:668 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:668 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:668 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:668 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:668 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 736
22:54:669 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 737
22:54:669 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:54:669 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:669 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:669 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
22:54:669 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
22:54:669 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:669 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:669 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:54:669 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
22:54:669 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:670 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 737
22:54:670 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 738
22:54:670 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:54:702 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:702 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:702 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:702 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:702 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:703 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:703 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 738
22:54:703 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 739
22:54:703 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:54:703 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:703 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:703 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
22:54:703 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
22:54:703 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:703 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:703 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:54:704 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
22:54:704 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:704 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 739
22:54:704 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 740
22:54:704 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:54:735 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:735 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:735 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:735 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:735 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:735 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:735 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 740
22:54:736 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 741
22:54:736 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:54:736 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:736 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:736 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
22:54:736 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
22:54:736 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:736 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:736 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:54:736 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
22:54:736 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:737 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 741
22:54:737 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 742
22:54:737 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:54:768 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:768 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:768 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:768 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:768 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:768 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:768 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 742
22:54:769 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 743
22:54:769 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:54:769 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:769 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:769 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
22:54:769 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
22:54:769 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:769 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:769 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:54:769 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
22:54:769 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:770 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 743
22:54:770 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 744
22:54:770 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:54:802 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:802 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:802 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:802 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:802 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:802 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:802 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 744
22:54:803 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 745
22:54:803 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:54:803 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:803 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:803 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
22:54:803 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
22:54:803 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:803 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:803 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:54:803 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
22:54:803 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:803 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 745
22:54:804 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 746
22:54:804 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:54:835 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:835 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:835 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:835 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:835 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:835 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:835 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 746
22:54:836 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 747
22:54:836 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:54:836 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:836 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:836 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
22:54:836 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
22:54:836 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:836 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:836 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:54:836 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
22:54:836 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:836 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 747
22:54:837 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 748
22:54:837 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:54:868 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:868 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:868 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:868 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:868 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:868 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:868 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 748
22:54:869 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 749
22:54:869 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:54:869 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:869 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:869 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
22:54:869 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
22:54:869 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:869 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:869 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:54:869 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
22:54:869 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:869 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 749
22:54:870 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 750
22:54:870 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:54:902 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:902 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:902 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:902 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:902 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:902 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:902 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 750
22:54:903 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 751
22:54:903 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:54:903 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:903 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:903 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:54:903 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:54:903 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:903 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:903 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:54:903 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:54:903 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:903 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 751
22:54:904 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 752
22:54:904 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:54:935 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:935 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:935 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:935 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:935 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:935 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:54:936 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 752
22:54:936 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 753
22:54:936 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:54:936 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:936 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:936 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
22:54:936 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
22:54:936 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:936 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:936 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:54:936 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
22:54:936 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:937 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 753
22:54:937 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 754
22:54:937 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:54:969 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:54:969 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:54:969 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:54:969 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:54:969 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:54:970 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 754
22:54:970 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 755
22:54:970 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:54:970 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:54:970 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:54:970 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
22:54:970 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
22:54:970 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:54:970 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:54:970 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:54:970 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
22:54:970 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:54:971 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 755
22:54:971 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 756
22:54:971 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:55:002 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:002 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:002 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:002 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:002 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:002 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 756
22:55:003 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 757
22:55:003 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:55:003 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:003 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:003 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
22:55:003 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
22:55:003 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:003 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:003 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:55:003 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
22:55:003 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:003 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 757
22:55:004 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 758
22:55:004 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:55:035 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:035 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:035 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:035 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:035 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:035 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 758
22:55:036 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 759
22:55:036 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:55:036 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:036 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:036 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
22:55:036 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
22:55:036 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:036 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:036 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:55:036 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
22:55:036 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:036 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 759
22:55:037 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 760
22:55:037 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:55:069 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:069 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:069 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:069 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:069 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:069 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 760
22:55:070 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 761
22:55:070 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:55:070 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:070 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:070 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
22:55:070 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
22:55:070 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:070 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:070 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:55:070 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
22:55:070 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:070 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 761
22:55:071 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 762
22:55:071 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:55:102 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:102 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:102 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:102 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:102 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:102 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 762
22:55:103 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 763
22:55:103 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:55:103 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:103 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:103 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
22:55:103 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
22:55:103 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:103 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:103 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:55:103 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
22:55:103 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:103 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 763
22:55:104 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 764
22:55:104 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:55:135 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:135 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:135 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:135 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:135 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:135 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 764
22:55:136 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 765
22:55:136 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:55:136 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:136 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:136 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
22:55:136 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
22:55:136 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:136 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:136 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:55:136 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
22:55:136 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:136 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 765
22:55:137 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 766
22:55:137 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:55:170 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:170 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:170 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:170 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:170 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:170 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 766
22:55:170 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 767
22:55:170 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:55:170 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:170 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:170 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
22:55:170 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
22:55:170 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:170 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:170 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:55:171 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
22:55:171 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:171 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 767
22:55:171 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 768
22:55:171 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:55:202 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:202 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:202 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:202 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:202 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:202 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 768
22:55:203 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 769
22:55:203 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:55:203 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:203 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:203 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
22:55:203 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
22:55:203 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:203 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:203 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:55:203 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
22:55:203 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:204 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 769
22:55:204 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 770
22:55:204 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:55:235 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:235 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:235 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:235 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:235 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:235 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 770
22:55:236 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 771
22:55:236 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:55:236 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:236 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:236 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
22:55:236 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
22:55:236 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:236 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:236 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:55:236 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
22:55:236 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:236 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 771
22:55:237 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 772
22:55:237 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:55:269 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:269 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:269 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:269 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:269 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:269 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 772
22:55:270 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 773
22:55:270 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:55:270 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:270 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:270 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
22:55:270 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
22:55:270 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:270 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:270 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:55:270 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
22:55:270 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:270 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 773
22:55:271 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 774
22:55:271 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:55:302 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:302 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:302 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:302 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:302 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:302 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 774
22:55:302 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 775
22:55:303 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:55:303 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:303 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:303 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
22:55:303 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
22:55:303 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:303 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:303 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:55:303 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
22:55:303 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:303 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 775
22:55:303 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 776
22:55:303 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:55:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:337 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 776
22:55:338 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 777
22:55:338 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:55:338 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:338 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:338 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
22:55:338 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
22:55:338 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:338 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:338 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:55:338 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
22:55:338 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:339 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 777
22:55:339 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 778
22:55:339 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:55:370 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:370 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:370 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:370 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:370 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:370 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 778
22:55:371 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 779
22:55:371 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:55:371 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:371 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:371 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
22:55:371 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
22:55:371 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:371 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:371 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:55:371 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
22:55:371 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:371 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 779
22:55:372 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 780
22:55:372 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:55:403 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:403 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:403 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:403 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:403 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:403 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 780
22:55:404 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 781
22:55:404 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:55:404 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:404 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:404 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
22:55:404 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
22:55:404 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:404 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:404 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:55:404 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
22:55:404 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:404 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 781
22:55:405 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 782
22:55:405 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:55:437 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:437 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:437 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:437 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:437 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:437 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 782
22:55:437 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 783
22:55:438 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:55:438 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:438 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
22:55:438 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
22:55:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:438 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:438 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:55:438 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
22:55:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:438 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 783
22:55:439 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 784
22:55:439 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:55:470 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:470 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:470 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:470 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:470 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:470 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 784
22:55:471 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 785
22:55:471 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:55:471 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:471 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:471 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
22:55:471 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
22:55:471 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:471 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:471 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:55:471 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
22:55:471 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:471 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 785
22:55:472 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 786
22:55:472 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:55:503 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:503 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:503 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:503 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:503 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:503 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 786
22:55:504 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 787
22:55:504 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:55:504 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:504 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:504 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
22:55:504 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
22:55:504 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:504 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:504 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:55:504 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
22:55:504 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:504 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 787
22:55:505 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 788
22:55:505 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:55:537 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:537 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:537 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:537 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:537 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:537 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 788
22:55:538 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 789
22:55:538 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:55:538 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:538 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:538 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
22:55:538 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
22:55:538 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:538 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:538 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:55:538 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
22:55:538 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:538 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 789
22:55:539 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 790
22:55:539 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:55:570 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:570 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:570 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:570 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:570 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:570 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 790
22:55:571 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 791
22:55:571 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:55:571 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:571 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:571 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
22:55:571 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
22:55:571 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:571 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:571 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:55:571 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
22:55:571 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:571 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 791
22:55:572 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 792
22:55:572 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:55:603 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:603 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:603 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:603 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:603 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:603 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 792
22:55:604 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 793
22:55:604 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:55:604 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:604 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:604 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
22:55:604 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
22:55:604 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:604 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:604 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:55:604 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
22:55:604 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:604 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 793
22:55:605 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 794
22:55:605 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:55:637 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:637 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:637 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:637 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:637 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:637 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 794
22:55:638 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 795
22:55:638 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:55:638 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:638 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:638 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
22:55:638 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
22:55:638 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:638 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:638 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:55:638 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
22:55:638 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:639 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 795
22:55:639 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 796
22:55:639 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:55:670 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:670 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:670 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:670 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:670 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:670 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 796
22:55:671 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 797
22:55:671 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:55:671 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:671 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:671 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
22:55:671 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
22:55:671 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:671 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:671 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:55:671 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
22:55:671 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:671 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 797
22:55:672 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 798
22:55:672 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:55:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:704 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 798
22:55:704 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 799
22:55:705 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:55:705 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:705 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:705 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
22:55:705 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
22:55:705 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:705 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:705 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:55:705 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
22:55:705 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:705 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 799
22:55:705 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 800
22:55:706 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:55:737 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:737 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:737 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:737 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:737 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:737 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 800
22:55:738 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 801
22:55:738 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:55:738 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:738 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:738 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
22:55:738 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
22:55:738 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:738 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:738 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:55:738 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
22:55:738 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:738 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 801
22:55:738 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 802
22:55:739 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:55:770 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:770 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:770 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:770 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:770 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:770 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 802
22:55:770 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 803
22:55:771 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:55:771 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:771 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:771 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
22:55:771 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
22:55:771 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:771 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:771 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:55:771 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
22:55:771 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:771 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 803
22:55:772 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 804
22:55:772 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:55:804 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:804 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:804 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:804 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:804 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:804 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 804
22:55:805 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 805
22:55:805 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:55:805 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:805 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:805 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
22:55:805 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
22:55:805 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:805 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:805 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:55:805 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
22:55:805 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:805 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 805
22:55:806 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 806
22:55:806 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:55:837 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:837 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:837 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:837 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:837 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:837 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 806
22:55:838 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 807
22:55:838 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:55:838 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:838 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:838 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
22:55:838 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
22:55:838 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:838 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:838 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:55:838 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
22:55:838 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:838 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 807
22:55:839 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 808
22:55:839 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:55:870 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:870 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:870 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:870 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:870 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:870 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 808
22:55:871 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 809
22:55:871 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:55:871 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:871 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:871 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
22:55:871 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
22:55:871 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:871 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:871 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:55:871 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
22:55:871 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:871 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 809
22:55:872 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 810
22:55:872 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:55:904 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:904 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:904 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:904 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:904 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:904 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 810
22:55:905 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 811
22:55:905 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:55:905 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:905 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:905 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
22:55:905 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
22:55:905 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:905 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:905 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:55:905 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
22:55:905 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:905 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 811
22:55:906 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 812
22:55:906 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:55:937 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:937 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:937 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:937 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:937 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:937 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 812
22:55:938 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 813
22:55:938 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:55:938 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:938 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:938 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
22:55:938 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
22:55:938 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:938 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:938 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:55:938 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
22:55:939 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:939 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 813
22:55:939 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 814
22:55:939 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:55:970 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:55:970 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:55:970 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:55:970 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:55:970 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:55:970 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 814
22:55:971 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 815
22:55:971 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:55:971 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:55:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:55:971 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
22:55:971 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
22:55:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:55:971 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:55:971 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:55:971 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
22:55:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:55:971 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 815
22:55:972 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 816
22:55:972 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:56:004 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:004 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:004 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:004 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:004 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:004 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 816
22:56:005 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 817
22:56:005 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:56:005 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:005 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
22:56:005 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
22:56:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:005 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:005 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:56:005 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
22:56:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:005 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 817
22:56:006 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 818
22:56:006 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:56:037 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:037 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:037 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:037 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:037 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:037 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 818
22:56:038 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 819
22:56:038 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:56:038 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:038 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:038 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
22:56:038 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
22:56:038 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:038 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:038 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:56:038 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
22:56:038 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:038 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 819
22:56:039 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 820
22:56:039 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:56:071 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:071 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:071 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:071 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:071 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:071 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 820
22:56:071 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 821
22:56:072 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:56:072 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:072 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:072 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
22:56:072 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
22:56:072 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:072 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:072 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:56:072 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
22:56:072 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:072 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 821
22:56:073 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 822
22:56:073 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:56:104 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:104 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:104 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:104 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:104 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:104 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 822
22:56:105 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 823
22:56:105 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:56:105 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:105 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:105 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
22:56:105 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
22:56:105 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:105 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:105 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:56:105 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
22:56:105 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:105 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 823
22:56:106 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 824
22:56:106 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:56:137 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:137 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:137 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:137 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:137 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:137 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 824
22:56:138 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 825
22:56:138 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:56:138 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:138 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:138 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
22:56:138 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
22:56:138 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:138 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:138 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:56:138 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
22:56:138 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:138 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 825
22:56:138 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 826
22:56:139 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:56:171 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:171 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:171 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:171 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:171 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:171 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 826
22:56:172 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 827
22:56:172 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:56:172 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:172 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:172 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
22:56:172 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
22:56:172 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:172 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:172 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:56:172 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
22:56:172 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:172 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 827
22:56:173 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 828
22:56:173 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:56:204 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:204 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:204 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:204 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:204 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:204 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 828
22:56:205 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 829
22:56:205 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:56:205 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:205 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:205 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
22:56:205 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
22:56:205 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:205 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:205 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:56:205 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
22:56:205 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:205 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 829
22:56:206 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 830
22:56:206 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:56:237 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:237 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:237 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:237 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:237 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:237 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 830
22:56:237 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 831
22:56:238 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:56:238 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:238 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:238 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
22:56:238 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
22:56:238 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:238 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:238 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:56:238 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
22:56:238 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:238 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 831
22:56:238 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 832
22:56:239 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:56:271 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:271 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:271 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:271 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:271 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:271 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 832
22:56:272 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 833
22:56:272 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:56:272 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:272 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
22:56:272 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
22:56:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:272 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:272 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:56:272 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
22:56:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:272 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 833
22:56:273 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 834
22:56:273 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:56:304 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:304 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:304 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:304 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:304 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:304 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 834
22:56:305 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 835
22:56:305 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:56:305 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:305 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:305 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:56:305 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:56:305 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:305 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:305 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:56:305 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:56:305 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:305 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 835
22:56:306 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 836
22:56:306 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:56:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:337 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 836
22:56:338 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 837
22:56:338 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:56:338 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:338 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:338 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
22:56:338 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
22:56:338 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:338 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:338 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:56:338 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
22:56:338 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:338 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 837
22:56:339 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 838
22:56:339 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:56:371 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:371 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:371 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:371 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:371 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:371 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 838
22:56:372 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 839
22:56:372 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:56:372 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:372 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
22:56:372 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
22:56:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:372 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:372 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:56:372 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
22:56:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:372 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 839
22:56:372 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 840
22:56:373 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:56:404 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:404 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:404 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:404 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:404 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:404 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 840
22:56:405 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 841
22:56:405 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:56:405 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:405 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:405 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
22:56:405 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
22:56:405 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:405 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:405 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:56:405 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
22:56:405 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:405 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 841
22:56:406 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 842
22:56:406 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:56:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:438 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 842
22:56:439 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 843
22:56:439 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:56:439 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:439 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:439 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
22:56:439 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
22:56:439 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:439 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:439 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:56:439 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
22:56:439 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:439 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 843
22:56:440 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 844
22:56:440 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:56:471 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:471 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:471 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:471 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:471 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:471 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 844
22:56:472 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 845
22:56:472 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:56:472 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:472 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:472 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
22:56:472 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
22:56:472 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:472 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:472 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:56:472 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
22:56:472 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:472 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 845
22:56:473 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 846
22:56:473 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:56:504 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:504 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:504 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:504 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:504 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:504 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 846
22:56:505 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 847
22:56:505 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:56:505 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:505 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:505 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
22:56:505 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
22:56:505 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:505 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:505 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:56:505 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
22:56:505 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:505 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 847
22:56:505 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 848
22:56:506 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:56:538 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:538 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:538 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:538 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:538 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:538 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 848
22:56:538 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 849
22:56:539 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:56:539 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:539 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:539 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
22:56:539 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
22:56:539 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:539 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:539 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:56:539 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
22:56:539 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:539 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 849
22:56:539 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 850
22:56:539 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:56:571 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:571 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:571 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:571 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:571 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:571 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 850
22:56:572 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 851
22:56:572 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:56:572 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:572 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:572 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
22:56:572 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
22:56:572 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:572 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:572 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:56:572 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
22:56:572 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:572 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 851
22:56:573 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 852
22:56:573 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:56:604 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:604 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:604 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:604 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:604 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:604 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 852
22:56:605 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 853
22:56:605 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:56:605 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:605 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:605 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
22:56:605 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
22:56:605 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:605 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:605 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:56:605 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
22:56:605 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:605 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 853
22:56:606 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 854
22:56:606 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:56:638 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:638 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:638 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:638 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:638 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:638 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 854
22:56:638 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 855
22:56:639 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:56:639 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:639 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:639 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
22:56:639 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
22:56:639 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:639 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:639 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:56:639 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
22:56:639 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:639 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 855
22:56:640 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 856
22:56:640 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:56:671 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:671 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:671 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:671 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:671 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:671 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 856
22:56:672 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 857
22:56:672 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:56:672 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:672 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:672 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:56:672 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:56:672 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:672 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:672 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:56:672 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:56:672 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:672 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 857
22:56:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 858
22:56:673 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:56:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:704 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 858
22:56:705 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 859
22:56:705 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:56:705 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:705 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:705 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
22:56:705 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
22:56:705 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:705 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:705 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:56:705 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
22:56:705 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:706 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 859
22:56:706 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 860
22:56:706 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:56:738 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:738 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:738 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:738 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:738 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:738 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 860
22:56:739 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 861
22:56:739 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:56:739 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:739 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:739 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
22:56:739 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
22:56:739 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:739 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:739 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:56:739 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
22:56:739 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:739 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 861
22:56:740 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 862
22:56:740 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:56:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:771 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 862
22:56:772 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 863
22:56:772 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:56:772 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:772 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:772 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
22:56:772 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
22:56:772 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:772 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:772 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:56:772 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
22:56:772 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:772 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 863
22:56:773 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 864
22:56:773 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:56:805 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:805 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:805 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:805 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:805 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:805 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 864
22:56:806 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 865
22:56:806 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:56:806 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:806 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:806 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
22:56:806 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
22:56:806 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:806 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:806 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:56:806 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
22:56:806 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:806 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 865
22:56:807 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 866
22:56:807 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:56:838 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:838 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:838 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:838 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:838 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:838 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 866
22:56:839 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 867
22:56:839 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:56:839 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:839 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:839 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
22:56:839 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
22:56:839 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:839 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:839 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:56:839 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
22:56:839 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:839 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 867
22:56:840 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 868
22:56:840 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:56:871 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:871 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:871 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:871 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:871 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:871 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 868
22:56:872 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 869
22:56:872 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:56:872 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:872 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:872 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
22:56:872 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
22:56:872 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:872 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:872 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:56:872 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
22:56:872 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:872 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 869
22:56:873 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 870
22:56:873 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:56:905 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:905 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:905 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:905 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:905 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:905 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 870
22:56:906 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 871
22:56:906 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:56:906 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:906 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:906 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
22:56:906 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
22:56:906 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:906 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:906 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:56:906 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
22:56:906 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:907 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 871
22:56:907 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 872
22:56:907 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:56:938 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:938 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:938 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:938 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:938 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:938 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 872
22:56:938 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 873
22:56:939 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:56:939 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:939 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:939 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
22:56:939 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
22:56:939 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:939 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:939 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:56:939 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
22:56:939 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:939 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 873
22:56:939 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 874
22:56:939 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:56:971 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:56:971 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:56:971 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:56:971 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:56:971 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:56:971 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 874
22:56:972 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 875
22:56:972 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:56:972 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:56:972 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:56:972 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
22:56:972 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
22:56:972 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:56:972 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:56:972 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:56:972 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
22:56:972 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:56:972 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 875
22:56:973 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 876
22:56:973 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:57:005 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:005 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:005 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:005 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:005 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:005 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 876
22:57:006 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 877
22:57:006 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:57:006 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:006 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:006 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
22:57:006 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
22:57:006 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:006 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:006 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:57:006 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
22:57:006 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:006 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 877
22:57:007 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 878
22:57:007 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:57:038 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:038 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:038 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:038 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:038 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:038 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 878
22:57:038 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 879
22:57:039 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:57:039 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:039 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:039 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:039 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:039 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:039 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:039 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:57:039 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:039 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:039 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 879
22:57:039 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 880
22:57:040 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:57:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:072 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 880
22:57:073 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 881
22:57:073 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:57:073 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:073 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:073 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:073 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:073 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:57:073 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:073 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 881
22:57:074 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 882
22:57:074 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:57:105 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:105 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:105 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:105 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:105 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:105 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 882
22:57:106 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 883
22:57:106 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:57:106 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:106 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:106 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:106 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:106 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:57:106 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:106 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 883
22:57:107 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 884
22:57:107 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:57:138 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:138 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:138 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:138 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:138 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:138 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 884
22:57:139 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 885
22:57:139 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:57:139 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:139 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:139 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:139 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:139 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:139 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:139 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:57:139 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:139 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:139 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 885
22:57:140 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 886
22:57:140 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:57:172 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:172 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:172 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:172 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:172 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:172 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 886
22:57:173 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 887
22:57:173 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:57:173 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:173 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:173 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:173 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:173 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:173 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:173 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:57:173 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:173 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:173 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 887
22:57:174 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 888
22:57:174 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:57:205 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:205 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:205 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:205 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:205 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:205 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 888
22:57:206 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 889
22:57:206 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:57:206 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:206 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:206 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:206 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:206 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:206 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:206 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:57:206 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:206 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:206 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 889
22:57:207 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 890
22:57:207 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:57:238 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:238 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:238 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:238 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:238 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:238 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 890
22:57:239 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 891
22:57:239 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:57:239 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:239 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:239 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:239 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:239 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:239 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:239 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:57:239 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:239 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:239 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 891
22:57:240 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 892
22:57:240 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:57:272 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:272 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:272 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:272 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:272 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:272 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 892
22:57:273 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 893
22:57:273 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:57:273 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:273 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:273 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:273 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:273 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:273 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:273 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:57:273 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:273 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:273 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 893
22:57:274 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 894
22:57:274 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:57:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:305 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 894
22:57:306 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 895
22:57:306 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:57:306 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:306 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:306 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:306 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:306 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:306 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:306 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:57:306 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:306 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:307 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 895
22:57:307 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 896
22:57:307 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:57:338 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:338 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:338 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:338 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:338 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:338 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 896
22:57:339 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 897
22:57:339 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:57:339 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:339 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:339 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:339 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:339 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:339 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:339 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:57:339 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:339 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:339 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 897
22:57:340 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 898
22:57:340 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:57:372 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:372 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:372 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:372 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:372 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:372 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 898
22:57:373 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 899
22:57:373 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:57:373 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:373 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:373 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:373 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:373 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:373 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:373 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:57:373 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:373 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:373 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 899
22:57:374 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 900
22:57:374 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:57:405 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:405 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:405 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:405 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:405 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:405 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 900
22:57:406 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 901
22:57:406 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:57:406 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:406 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:406 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:406 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:406 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:406 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:406 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:57:406 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:406 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:406 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 901
22:57:407 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 902
22:57:407 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:57:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:438 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 902
22:57:439 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 903
22:57:439 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:57:439 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:439 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:439 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:439 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:439 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:439 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:439 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:57:439 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:439 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:439 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 903
22:57:440 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 904
22:57:440 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:57:472 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:472 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:472 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:472 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:472 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:472 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 904
22:57:473 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 905
22:57:473 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:57:473 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:473 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:473 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:473 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:473 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:57:473 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:473 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 905
22:57:474 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 906
22:57:474 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:57:505 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:505 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:505 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:505 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:505 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:505 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 906
22:57:506 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 907
22:57:506 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:57:506 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:506 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:506 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:506 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:506 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:506 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:506 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:57:507 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:507 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:507 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 907
22:57:507 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 908
22:57:507 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:57:539 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:539 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:539 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:539 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:539 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:539 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 908
22:57:540 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 909
22:57:540 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:57:540 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:540 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:540 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:540 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:540 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:57:540 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:540 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 909
22:57:541 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 910
22:57:541 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:57:572 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 910
22:57:572 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:572 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:572 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:572 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:572 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:573 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 911
22:57:573 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:57:573 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:573 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:573 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:573 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:573 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:573 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:573 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:57:573 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:573 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:573 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 911
22:57:574 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 912
22:57:574 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:57:605 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:605 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:605 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:605 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:605 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:605 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 912
22:57:605 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 913
22:57:606 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:57:606 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:606 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:606 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:606 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:606 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:606 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:606 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:57:606 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:606 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:606 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 913
22:57:607 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 914
22:57:607 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:57:639 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:639 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:639 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:639 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:639 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:639 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 914
22:57:640 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 915
22:57:640 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:57:640 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:640 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:640 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:640 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:640 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:640 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:640 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:57:640 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:640 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:640 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 915
22:57:641 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 916
22:57:641 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:57:672 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:672 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:672 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:672 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:672 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:672 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 916
22:57:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 917
22:57:673 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:57:673 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:673 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:673 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:673 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:673 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:673 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:673 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:57:673 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:673 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:673 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 917
22:57:674 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 918
22:57:674 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:57:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:705 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 918
22:57:706 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 919
22:57:706 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:57:706 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:706 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:706 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:706 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:706 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:57:706 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:707 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 919
22:57:707 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 920
22:57:707 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:57:739 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:739 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:739 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:739 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:739 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:739 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 920
22:57:740 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 921
22:57:740 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:57:740 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:740 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:740 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:740 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:740 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:740 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:740 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:57:740 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:740 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:740 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 921
22:57:741 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 922
22:57:741 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:57:772 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:772 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:772 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:772 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:772 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:772 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 922
22:57:773 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 923
22:57:773 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:57:773 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:773 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:773 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:773 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:773 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:773 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:773 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:57:773 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:773 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:773 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 923
22:57:774 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 924
22:57:774 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:57:806 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:806 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:806 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:806 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:806 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:806 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 924
22:57:807 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 925
22:57:807 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:57:807 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:807 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:807 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:807 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:807 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:57:807 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:807 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 925
22:57:808 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 926
22:57:808 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:57:839 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:839 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:839 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:839 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:839 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:839 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 926
22:57:840 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 927
22:57:840 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:57:840 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:840 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:840 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:840 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:840 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:840 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:840 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:57:840 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:840 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:840 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 927
22:57:841 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 928
22:57:841 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:57:872 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:872 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:872 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:872 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:872 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:872 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 928
22:57:873 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 929
22:57:873 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:57:873 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:873 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:873 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:873 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:873 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:873 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:873 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:57:873 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:873 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:873 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 929
22:57:874 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 930
22:57:874 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:57:906 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:906 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:906 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:906 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:906 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:906 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 930
22:57:907 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 931
22:57:907 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:57:907 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:907 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:907 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:907 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:907 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:907 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:907 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:57:907 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:907 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:907 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 931
22:57:908 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 932
22:57:908 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:57:939 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:939 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:939 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:939 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:939 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:939 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 932
22:57:939 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 933
22:57:940 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:57:940 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:940 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:940 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:940 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:940 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:940 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:940 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:57:940 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:940 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:940 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 933
22:57:941 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 934
22:57:941 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:57:972 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:57:972 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:57:972 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:57:972 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:57:972 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:57:973 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 934
22:57:973 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 935
22:57:973 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:57:973 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:57:973 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:57:973 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:57:973 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:57:973 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:57:973 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:57:973 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:57:973 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:57:973 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:57:974 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 935
22:57:974 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 936
22:57:974 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:58:006 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:006 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:006 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:006 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:006 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:007 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 936
22:58:007 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 937
22:58:007 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:58:007 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:007 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:007 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
22:58:007 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
22:58:007 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:007 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:007 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:58:008 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
22:58:008 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:008 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 937
22:58:008 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 938
22:58:008 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:58:039 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:039 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:039 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:039 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:039 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:039 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:039 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 938
22:58:040 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 939
22:58:040 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:58:040 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:040 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
22:58:040 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
22:58:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:040 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:040 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:58:040 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
22:58:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:041 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 939
22:58:041 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 940
22:58:041 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:58:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:072 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:072 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 940
22:58:073 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 941
22:58:073 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:58:073 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:073 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
22:58:073 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
22:58:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:073 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:073 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:58:073 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
22:58:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:074 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 941
22:58:074 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 942
22:58:074 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:58:106 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:106 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:106 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:106 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:106 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:106 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:106 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 942
22:58:107 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 943
22:58:107 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:58:107 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:107 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:107 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
22:58:107 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
22:58:107 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:107 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:107 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:58:107 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
22:58:107 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:107 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 943
22:58:108 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 944
22:58:108 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:58:139 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:139 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:139 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:139 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:139 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:139 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:139 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 944
22:58:140 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 945
22:58:140 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:58:140 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:140 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:140 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
22:58:140 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
22:58:140 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:140 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:140 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:58:140 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
22:58:140 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:140 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 945
22:58:141 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 946
22:58:141 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:58:173 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:173 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:173 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:173 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:173 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:173 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:174 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 946
22:58:174 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 947
22:58:174 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:58:174 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:174 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
22:58:174 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
22:58:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:174 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:174 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:58:174 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
22:58:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:175 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 947
22:58:175 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 948
22:58:175 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:58:206 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:206 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:206 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:206 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:206 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:206 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:206 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 948
22:58:207 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 949
22:58:207 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:58:207 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:207 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:207 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
22:58:207 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
22:58:207 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:207 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:207 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:58:207 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
22:58:207 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:207 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 949
22:58:208 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 950
22:58:208 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:58:239 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:239 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:239 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:239 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:239 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:239 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:240 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 950
22:58:240 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 951
22:58:240 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:58:240 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:240 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:240 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
22:58:240 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
22:58:240 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:240 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:240 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:58:240 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
22:58:241 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:241 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 951
22:58:241 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 952
22:58:241 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:58:273 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:273 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:273 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:273 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:273 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:274 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:274 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 952
22:58:274 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 953
22:58:274 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:58:274 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:274 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:274 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
22:58:274 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
22:58:274 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:274 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:274 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:58:275 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
22:58:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:275 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 953
22:58:275 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 954
22:58:275 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:58:306 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:306 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:306 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:306 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:306 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:306 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:306 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 954
22:58:307 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 955
22:58:307 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:58:307 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:307 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:307 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
22:58:307 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
22:58:307 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:307 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:307 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:58:307 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
22:58:307 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:308 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 955
22:58:308 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 956
22:58:308 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:58:339 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:339 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:339 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:339 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:339 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:339 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:339 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 956
22:58:339 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 957
22:58:340 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:58:340 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:340 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:340 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
22:58:340 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
22:58:340 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:340 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:340 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:58:340 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
22:58:340 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:340 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 957
22:58:340 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 958
22:58:340 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:58:373 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:373 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:373 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:373 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:373 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:373 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:373 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 958
22:58:374 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 959
22:58:374 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:58:374 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:374 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:374 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
22:58:374 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
22:58:374 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:374 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:374 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:58:374 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
22:58:374 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:375 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 959
22:58:375 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 960
22:58:375 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:58:406 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:406 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:406 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:406 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:406 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:406 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:406 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 960
22:58:407 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 961
22:58:407 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:58:407 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:407 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:407 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
22:58:407 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
22:58:407 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:407 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:407 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:58:407 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
22:58:407 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:407 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 961
22:58:408 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 962
22:58:408 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:58:439 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:439 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:439 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:439 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:439 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:439 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:439 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 962
22:58:440 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 963
22:58:440 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:58:440 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:440 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
22:58:440 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
22:58:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:440 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:440 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:58:440 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
22:58:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:440 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 963
22:58:441 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 964
22:58:441 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:58:473 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:473 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:473 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:473 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:473 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:473 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:473 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 964
22:58:474 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 965
22:58:474 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:58:474 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:474 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:474 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
22:58:474 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
22:58:474 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:474 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:474 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:58:474 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
22:58:474 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:474 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 965
22:58:475 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 966
22:58:475 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:58:506 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:506 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:506 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:506 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:506 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:506 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:506 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 966
22:58:507 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 967
22:58:507 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:58:507 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:507 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:507 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
22:58:507 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
22:58:507 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:507 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:507 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:58:507 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
22:58:507 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:507 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 967
22:58:508 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 968
22:58:508 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:58:541 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:541 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:541 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:541 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:541 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:541 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:541 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 968
22:58:541 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 969
22:58:541 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:58:542 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:542 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:542 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
22:58:542 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
22:58:542 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:542 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:542 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:58:542 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
22:58:542 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:542 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 969
22:58:542 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 970
22:58:542 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:58:573 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:573 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:573 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:573 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:573 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:573 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:573 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 970
22:58:574 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 971
22:58:574 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:58:574 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:574 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:574 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
22:58:574 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
22:58:574 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:574 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:574 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:58:574 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
22:58:574 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:574 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 971
22:58:575 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 972
22:58:575 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:58:606 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:606 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:606 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:606 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:606 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:606 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:606 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 972
22:58:607 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 973
22:58:607 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:58:607 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:607 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:607 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
22:58:607 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
22:58:607 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:607 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:607 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:58:607 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
22:58:607 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:608 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 973
22:58:608 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 974
22:58:608 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:58:640 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:640 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:640 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:640 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:640 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:640 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:640 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 974
22:58:641 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 975
22:58:641 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:58:641 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:641 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:641 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
22:58:641 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
22:58:641 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:641 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:641 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:58:641 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
22:58:641 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:641 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 975
22:58:642 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 976
22:58:642 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:58:673 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:673 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:673 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:673 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:673 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:673 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:673 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 976
22:58:674 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 977
22:58:674 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:58:674 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:674 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:674 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
22:58:674 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
22:58:674 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:674 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:674 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:58:674 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
22:58:674 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:674 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 977
22:58:675 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 978
22:58:675 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:58:706 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:706 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:706 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:706 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:706 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:706 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:706 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 978
22:58:707 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 979
22:58:707 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:58:707 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:707 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:707 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
22:58:707 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
22:58:707 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:707 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:707 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:58:707 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
22:58:707 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:708 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 979
22:58:708 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 980
22:58:708 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:58:740 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:740 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:740 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:740 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:740 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:740 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:740 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 980
22:58:741 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 981
22:58:741 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:58:741 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:741 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:741 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
22:58:741 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
22:58:741 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:741 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:741 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:58:741 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
22:58:741 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:742 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 981
22:58:742 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 982
22:58:742 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:58:773 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:773 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:773 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:773 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:773 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:773 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:773 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 982
22:58:774 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 983
22:58:774 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:58:774 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:774 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:774 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
22:58:774 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
22:58:774 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:774 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:774 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:58:774 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
22:58:774 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:774 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 983
22:58:775 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 984
22:58:775 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:58:806 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:806 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:806 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:806 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:806 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:806 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:806 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 984
22:58:807 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 985
22:58:807 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:58:807 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:807 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
22:58:807 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
22:58:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:807 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:807 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:58:808 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
22:58:808 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:808 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 985
22:58:808 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 986
22:58:808 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:58:840 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:840 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:840 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:840 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:840 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:840 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:840 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 986
22:58:841 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 987
22:58:841 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:58:841 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:841 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:841 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
22:58:841 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
22:58:841 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:841 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:841 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:58:841 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
22:58:841 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:842 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 987
22:58:842 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 988
22:58:842 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:58:873 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:873 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:873 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:873 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:873 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:873 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:873 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 988
22:58:874 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 989
22:58:874 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:58:874 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:874 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:874 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
22:58:874 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
22:58:874 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:874 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:874 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:58:874 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
22:58:874 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:874 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 989
22:58:875 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 990
22:58:875 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:58:907 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:907 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:907 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:907 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:907 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:907 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:907 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 990
22:58:908 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 991
22:58:908 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:58:908 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:908 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:908 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
22:58:908 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
22:58:908 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:908 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:908 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:58:908 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
22:58:908 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:908 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 991
22:58:909 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 992
22:58:909 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:58:940 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:940 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:940 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:940 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:940 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:940 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:940 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 992
22:58:941 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 993
22:58:941 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:58:941 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:941 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:941 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
22:58:941 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
22:58:941 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:941 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:941 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:58:941 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
22:58:941 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:942 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 993
22:58:942 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 994
22:58:942 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:58:973 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:58:973 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:58:973 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:58:973 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:58:973 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:58:973 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:58:973 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 994
22:58:974 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 995
22:58:974 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:58:974 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:58:974 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:58:974 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
22:58:974 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
22:58:974 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:58:974 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:58:974 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:58:974 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
22:58:974 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:58:974 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 995
22:58:975 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 996
22:58:975 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:59:007 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:007 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:007 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:007 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:007 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:007 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:007 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 996
22:59:008 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 997
22:59:008 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:59:008 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:008 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:008 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
22:59:008 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
22:59:008 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:008 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:008 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:59:008 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
22:59:008 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:008 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 997
22:59:009 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 998
22:59:009 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:59:040 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:040 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:040 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:040 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:040 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:040 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:040 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 998
22:59:041 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 999
22:59:041 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:59:041 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:041 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:041 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
22:59:041 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
22:59:041 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:041 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:041 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:59:041 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
22:59:041 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:041 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 999
22:59:042 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1000
22:59:042 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:59:073 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:073 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:073 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:073 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:073 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:073 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:073 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1000
22:59:074 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1001
22:59:074 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:59:074 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:074 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:074 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
22:59:074 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
22:59:074 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:074 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:074 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:59:074 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
22:59:074 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:074 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1001
22:59:075 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1002
22:59:075 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:59:107 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:107 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:107 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:107 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:107 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:107 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:107 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1002
22:59:108 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1003
22:59:108 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:59:108 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:108 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:108 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
22:59:108 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
22:59:108 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:108 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:108 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:59:108 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
22:59:108 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:108 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1003
22:59:108 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1004
22:59:109 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:59:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:140 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:140 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1004
22:59:141 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1005
22:59:141 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:59:141 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:141 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:141 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
22:59:141 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
22:59:141 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:141 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:141 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:59:141 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
22:59:141 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:141 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1005
22:59:142 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1006
22:59:142 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:59:173 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:173 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:173 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:173 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:173 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:173 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:173 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1006
22:59:174 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1007
22:59:174 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:59:174 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:174 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
22:59:174 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
22:59:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:174 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:174 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:59:174 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
22:59:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:174 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1007
22:59:175 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1008
22:59:175 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:59:207 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:207 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:207 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:207 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:207 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:207 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:207 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1008
22:59:208 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1009
22:59:208 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:59:208 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:208 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:208 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
22:59:208 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
22:59:208 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:208 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:208 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:59:208 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
22:59:208 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:208 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1009
22:59:209 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1010
22:59:209 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:59:240 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:240 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:240 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:240 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:240 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:240 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:240 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1010
22:59:241 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1011
22:59:241 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:59:241 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:241 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:241 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
22:59:241 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
22:59:241 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:241 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:241 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:59:241 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
22:59:241 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:241 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1011
22:59:242 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1012
22:59:242 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:59:274 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:274 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:274 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:274 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:274 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:274 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:275 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1012
22:59:275 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1013
22:59:275 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:59:275 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:275 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
22:59:275 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
22:59:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:275 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:275 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:59:275 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
22:59:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:276 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1013
22:59:276 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1014
22:59:276 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:59:307 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:307 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:307 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:307 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:307 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:308 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:308 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1014
22:59:308 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1015
22:59:308 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:59:308 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:308 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:308 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
22:59:308 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
22:59:308 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:308 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:308 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:59:309 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
22:59:309 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:309 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1015
22:59:309 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1016
22:59:309 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:59:340 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:340 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:340 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:340 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:340 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:340 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:340 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1016
22:59:341 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1017
22:59:341 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:59:341 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:341 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:341 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
22:59:341 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
22:59:341 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:341 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:341 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:59:341 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
22:59:341 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:342 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1017
22:59:342 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1018
22:59:342 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:59:374 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:374 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:374 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:374 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:374 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:374 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:374 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1018
22:59:375 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1019
22:59:375 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:59:375 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:375 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:375 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
22:59:375 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
22:59:375 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:375 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:375 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:59:375 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
22:59:375 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:375 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1019
22:59:376 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1020
22:59:376 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:59:407 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:407 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:407 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:407 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:407 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:407 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:407 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1020
22:59:408 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1021
22:59:408 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:59:408 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:408 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:408 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
22:59:408 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
22:59:408 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:408 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:408 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:59:408 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
22:59:408 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:408 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1021
22:59:409 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1022
22:59:409 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:59:440 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:440 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:440 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:440 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:440 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:440 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:440 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1022
22:59:441 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1023
22:59:441 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:59:441 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:441 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:441 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
22:59:441 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
22:59:441 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:441 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:441 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:59:441 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
22:59:441 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:441 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1023
22:59:442 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1024
22:59:442 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:59:474 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:474 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:474 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:474 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:474 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:474 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:474 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1024
22:59:475 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1025
22:59:475 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:59:475 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:475 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:475 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
22:59:475 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
22:59:475 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:475 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:475 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:59:475 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
22:59:475 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:475 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1025
22:59:476 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1026
22:59:476 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:59:507 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:507 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:507 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:507 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:507 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:507 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:507 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1026
22:59:508 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1027
22:59:508 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:59:508 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:508 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:508 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
22:59:508 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
22:59:508 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:508 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:508 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:59:508 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
22:59:508 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:508 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1027
22:59:509 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1028
22:59:509 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:59:540 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:540 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:540 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:540 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:540 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:540 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:540 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1028
22:59:541 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1029
22:59:541 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:59:541 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:541 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:541 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
22:59:541 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
22:59:541 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:541 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:541 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:59:541 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
22:59:541 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:541 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1029
22:59:542 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1030
22:59:542 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:59:574 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:574 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:574 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:574 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:574 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:574 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:575 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1030
22:59:575 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1031
22:59:575 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:59:575 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:575 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:575 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
22:59:575 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
22:59:575 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:575 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:575 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:59:575 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
22:59:575 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:576 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1031
22:59:576 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1032
22:59:576 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:59:607 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:607 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:607 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:607 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:607 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:607 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:607 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1032
22:59:608 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1033
22:59:608 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:59:608 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:608 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:608 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
22:59:608 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
22:59:608 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:608 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:608 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:59:608 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
22:59:608 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:608 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1033
22:59:609 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1034
22:59:609 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:59:641 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:641 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:641 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:641 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:641 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:641 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:641 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1034
22:59:642 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1035
22:59:642 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:59:642 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:642 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:642 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
22:59:642 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
22:59:642 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:642 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:642 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:59:642 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
22:59:642 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:642 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1035
22:59:643 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1036
22:59:643 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:59:674 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:674 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:674 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:674 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:674 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:674 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:674 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1036
22:59:675 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1037
22:59:675 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:59:675 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:675 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:675 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
22:59:675 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
22:59:675 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:675 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:675 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:59:675 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
22:59:675 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:675 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1037
22:59:676 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1038
22:59:676 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:59:707 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:707 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:707 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:707 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:707 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:707 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:707 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1038
22:59:708 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1039
22:59:708 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:59:708 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:708 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
22:59:708 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
22:59:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:708 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:708 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:59:708 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
22:59:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:708 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1039
22:59:709 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1040
22:59:709 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:59:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:741 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:741 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1040
22:59:742 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1041
22:59:742 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:59:742 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:742 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:742 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
22:59:742 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
22:59:742 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:742 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:742 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:59:742 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
22:59:742 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:742 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1041
22:59:743 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1042
22:59:743 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:59:774 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:774 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:774 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:774 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:774 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:774 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:774 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1042
22:59:775 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1043
22:59:775 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:59:775 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:775 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:775 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
22:59:775 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
22:59:775 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:775 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:775 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:59:775 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
22:59:775 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:775 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1043
22:59:776 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1044
22:59:776 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:59:807 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:807 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:807 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:807 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:807 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:807 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:807 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1044
22:59:808 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1045
22:59:808 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:59:808 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:808 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:808 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
22:59:808 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
22:59:808 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:808 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:808 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:59:808 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
22:59:808 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:808 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1045
22:59:809 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1046
22:59:809 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:59:841 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:841 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:841 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:841 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:841 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:841 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:841 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1046
22:59:842 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1047
22:59:842 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:59:842 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:842 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:842 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
22:59:842 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
22:59:842 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:842 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:842 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:59:842 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
22:59:842 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:842 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1047
22:59:843 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1048
22:59:843 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:59:874 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:874 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:874 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:874 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:874 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:874 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:874 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1048
22:59:875 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1049
22:59:875 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:59:875 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:875 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:875 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
22:59:875 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
22:59:875 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:875 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:875 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:59:875 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
22:59:876 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:876 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1049
22:59:876 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1050
22:59:876 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:59:908 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:908 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:908 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:908 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:908 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:908 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:908 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1050
22:59:909 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1051
22:59:909 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:59:909 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:909 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:909 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
22:59:909 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
22:59:909 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:909 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:909 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:59:909 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
22:59:909 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:910 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1051
22:59:910 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1052
22:59:910 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
22:59:941 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:941 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:941 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:941 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:941 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:941 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:941 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1052
22:59:942 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1053
22:59:942 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
22:59:942 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:942 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:942 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
22:59:942 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
22:59:942 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:942 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:942 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
22:59:942 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
22:59:942 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:942 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1053
22:59:943 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1054
22:59:943 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
22:59:974 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
22:59:974 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
22:59:974 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
22:59:974 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
22:59:974 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
22:59:974 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
22:59:974 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1054
22:59:975 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1055
22:59:975 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
22:59:975 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
22:59:975 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
22:59:975 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
22:59:975 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
22:59:975 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
22:59:975 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
22:59:975 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
22:59:975 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
22:59:975 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
22:59:975 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1055
22:59:976 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1056
22:59:976 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:00:008 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:008 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:008 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:008 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:008 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:008 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:008 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1056
23:00:009 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1057
23:00:009 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:00:009 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:00:009 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:00:009 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
23:00:009 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
23:00:009 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:00:009 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:009 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:00:009 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
23:00:009 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:00:010 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1057
23:00:010 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1058
23:00:010 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:00:041 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:041 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:041 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:041 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:041 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:041 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:041 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1058
23:00:042 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1059
23:00:042 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:00:042 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:00:042 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:00:042 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
23:00:042 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
23:00:042 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:00:042 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:042 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:00:042 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
23:00:042 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:00:043 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1059
23:00:043 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1060
23:00:043 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:00:074 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:074 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:074 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:074 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:074 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:074 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:074 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1060
23:00:075 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1061
23:00:075 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:00:075 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:00:075 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:00:075 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
23:00:075 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
23:00:075 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:00:075 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:075 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:00:075 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
23:00:075 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:00:076 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1061
23:00:076 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1062
23:00:076 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:00:108 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:108 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:108 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:108 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:108 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:108 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:109 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1062
23:00:109 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1063
23:00:109 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:00:109 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:00:109 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:00:109 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
23:00:109 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
23:00:109 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:00:109 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:109 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:00:109 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
23:00:109 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:00:110 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1063
23:00:110 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1064
23:00:110 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:00:141 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:141 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:141 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:141 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:141 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:141 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:141 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1064
23:00:142 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1065
23:00:142 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:00:142 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:00:142 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:00:142 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
23:00:142 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
23:00:142 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:00:142 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:142 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:00:142 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
23:00:143 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:00:143 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1065
23:00:143 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1066
23:00:143 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:00:174 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:174 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:174 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:174 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:174 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:174 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:174 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1066
23:00:175 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1067
23:00:175 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:00:175 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:00:175 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:00:175 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
23:00:175 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
23:00:175 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:00:175 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:175 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:00:175 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
23:00:175 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:00:175 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1067
23:00:176 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1068
23:00:176 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:00:208 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:208 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:208 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:208 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:208 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:208 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:208 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1068
23:00:209 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1069
23:00:209 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:00:209 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:00:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:00:209 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
23:00:209 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
23:00:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:00:209 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:209 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:00:209 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
23:00:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:00:210 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1069
23:00:210 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1070
23:00:210 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:00:241 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:241 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:241 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:241 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:241 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:241 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:241 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1070
23:00:242 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1071
23:00:242 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:00:242 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:00:242 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:00:242 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
23:00:242 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
23:00:242 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:00:242 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:242 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:00:242 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
23:00:242 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:00:242 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1071
23:00:243 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1072
23:00:243 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:00:275 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:275 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:275 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:275 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:275 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:275 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:275 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1072
23:00:276 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1073
23:00:276 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:00:276 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:00:276 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:00:276 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
23:00:276 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
23:00:276 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:00:276 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:276 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:00:276 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
23:00:276 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:00:277 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1073
23:00:277 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1074
23:00:277 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:00:308 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:308 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:308 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:308 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:308 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:308 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:308 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1074
23:00:309 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1075
23:00:309 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:00:309 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:00:309 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:00:309 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
23:00:309 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
23:00:309 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:00:309 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:309 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:00:309 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
23:00:309 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:00:310 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1075
23:00:310 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1076
23:00:310 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:00:341 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:341 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:341 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:341 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:341 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:361 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:361 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1076
23:00:361 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1077
23:00:361 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:00:361 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:00:362 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:00:362 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
23:00:362 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
23:00:362 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:00:362 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:362 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:00:362 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
23:00:362 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:00:362 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1077
23:00:362 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1078
23:00:362 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:00:375 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:375 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:375 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:375 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:375 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:377 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:377 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1078
23:00:378 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1079
23:00:378 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:00:378 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:00:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:00:378 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
23:00:378 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
23:00:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:00:378 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:378 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:00:378 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
23:00:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:00:378 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1079
23:00:379 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1080
23:00:379 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:00:408 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:408 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:408 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:408 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:408 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:408 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0311
23:00:409 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:410 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1080
23:00:412 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1081
23:00:412 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1081
23:00:413 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:00:413 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:00:413 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:00:413 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
23:00:413 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
23:00:413 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:00:413 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:413 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:00:413 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
23:00:413 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:00:416 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1082
23:00:416 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:00:441 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:441 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:441 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:441 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:441 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:441 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:441 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1082
23:00:444 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1083
23:00:445 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1083
23:00:445 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:00:445 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:00:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:00:445 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
23:00:445 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
23:00:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:00:445 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:445 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:00:445 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
23:00:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:00:448 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1084
23:00:448 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:00:475 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:475 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:475 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:475 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:475 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:475 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:475 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1084
23:00:478 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1085
23:00:478 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:00:478 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:00:478 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:00:478 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
23:00:478 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
23:00:478 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:00:478 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:478 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:00:479 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
23:00:479 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:00:479 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1085
23:00:479 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1086
23:00:479 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:00:508 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:508 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:508 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:508 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:508 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:509 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1086
23:00:511 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1087
23:00:512 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1087
23:00:512 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:00:539 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:539 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:00:539 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:00:539 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
23:00:539 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
23:00:539 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:00:539 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:539 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:00:547 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
23:00:547 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:00:548 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1088
23:00:548 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:00:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:553 user_main    I[ME]: hle\scempeg.cpp:365 sceMpegInit()
23:00:553 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1088
23:00:557 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1089
23:00:557 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1089
23:00:557 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:00:560 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1090
23:00:560 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:00:575 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:575 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:575 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:575 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:575 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:575 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1090
23:00:578 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1091
23:00:578 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1091
23:00:581 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1092
23:00:581 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1092
23:00:584 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1093
23:00:584 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1093
23:00:586 user_main    W[ME]: hle\scepsmf.cpp:840 scePsmfPlayerCreate(08f3aee8, 08f3aeec)
23:00:589 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 313=sceKernelCreateThread(name=displayThread, entry=0881e9ac, prio=13, stacksize=4096)
23:00:591 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1094
23:00:591 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1094
23:00:593 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 315=sceKernelCreateThread(name=audioThread, entry=0881e4a0, prio=11, stacksize=4096)
23:00:594 user_main    W[ME]: hle\scepsmf.cpp:997 8192 = scePsmfPlayerGetAudioOutSize(08f3aee8)
23:00:595 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 317=sceKernelCreateThread(name=naviThread, entry=0881ef8c, prio=15, stacksize=2048)
23:00:595 user_main    I[ME]: hle\scepsmf.cpp:1327 scePsmfPlayerConfigPlayer(08f3aee8, loop, 1)
23:00:595 user_main    I[ME]: hle\scepsmf.cpp:1330 scePsmfPlayerConfigPlayer(08f3aee8, pixelType, 3)
23:00:596 user_main    I[ME]: hle\scepsmf.cpp:930 scePsmfPlayerSetPsmf(08f3aee8, disc0:/PSP_GAME/USRDIR/movie/op/movie.pmf)
23:00:663 user_main    I[ME]: hw\mediaengine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
23:00:673 user_main    I[IO]: hle\sceio.cpp:842 stdout: AvcNum   = 3145728
23:00:673 user_main    I[IO]: hle\sceio.cpp:842 stdout: AtracNum = 0
23:00:673 user_main    I[IO]: hle\sceio.cpp:842 stdout: PcmNum   = 0
23:00:674 user_main    I[IO]: hle\sceio.cpp:842 stdout: PlayTime = 5855850
23:00:674 user_main    W[ME]: hle\scepsmf.cpp:1003 UNIMPL scePsmfPlayerStart(08f3aee8, 08f3aef8, 00000000)
23:00:675 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=313, argSize=12, argPtr=08f3ae8c)
23:00:676 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=315, argSize=20, argPtr=08f3aea4)
23:00:676 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=317, argSize=12, argPtr=08f3aec4)
23:00:678 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1095
23:00:680 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:00:695 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1095
23:00:695 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1096
23:00:696 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1096
23:00:696 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1097
23:00:696 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:00:696 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:00:696 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
23:00:699 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=4923b09c)
23:00:699 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:00:699 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:699 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:00:699 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=4923b0a4)
23:00:699 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:00:702 displayThrea D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


23:00:702 displayThrea I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 19 fs 24
23:00:703 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:703 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1097
23:00:704 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1098
23:00:704 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:00:707 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1098
23:00:707 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:00:707 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:00:707 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
23:00:707 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=4923b09c)
23:00:707 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:00:707 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:707 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:00:707 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=4923b0a4)
23:00:707 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:00:708 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:708 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1099
23:00:708 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:00:708 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:708 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:708 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:709 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:709 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:709 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:00:711 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1099
23:00:712 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:00:712 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:00:712 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
23:00:712 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=4923b09c)
23:00:712 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:00:712 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:712 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:00:712 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=4923b0a4)
23:00:712 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:00:713 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:713 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1100
23:00:713 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:00:713 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:713 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:713 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:713 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:713 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:713 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:00:715 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1100
23:00:715 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1101
23:00:715 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:00:744 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:744 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:744 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:744 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:744 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:745 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1101
23:00:745 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1102
23:00:745 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1102
23:00:745 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:00:745 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:00:745 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
23:00:745 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=4923b09c)
23:00:745 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:00:745 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:745 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:00:746 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=4923b0a4)
23:00:746 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:00:747 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:747 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1103
23:00:747 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:00:749 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1103
23:00:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1104
23:00:749 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:00:749 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:749 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:749 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:749 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:749 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:750 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1104
23:00:750 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:00:750 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:00:750 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
23:00:750 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=4923b09c)
23:00:750 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:00:750 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:750 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:00:750 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=4923b0a4)
23:00:750 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:00:751 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:00:752 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:752 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1105
23:00:752 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:00:754 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1105
23:00:754 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:00:754 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:00:754 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
23:00:754 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=4923b09c)
23:00:754 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:00:754 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:754 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:00:754 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=4923b0a4)
23:00:754 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:00:755 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:00:757 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:757 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1106
23:00:757 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:00:757 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:757 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:757 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:757 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:757 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:757 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:00:759 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1106
23:00:759 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1107
23:00:759 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:00:765 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:765 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:765 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:765 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:765 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:765 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1107
23:00:766 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1108
23:00:766 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1108
23:00:766 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:00:766 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:00:766 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
23:00:766 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=4923b09c)
23:00:766 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:00:766 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:766 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:00:766 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=4923b0a4)
23:00:766 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:00:767 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:00:769 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:769 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1109
23:00:769 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:00:771 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1109
23:00:771 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1110
23:00:771 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:00:794 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:794 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:794 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:794 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:794 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:795 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1110
23:00:795 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1111
23:00:795 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1111
23:00:795 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:00:795 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:00:795 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
23:00:795 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=4923b09c)
23:00:795 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:00:795 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:796 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:00:796 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=4923b0a4)
23:00:796 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:00:797 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:00:798 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:798 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1112
23:00:799 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:00:800 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1112
23:00:800 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:00:800 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:00:801 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
23:00:801 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=4923b09c)
23:00:801 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:00:801 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:801 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:00:801 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=4923b0a4)
23:00:801 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:00:801 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:00:803 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:803 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1113
23:00:803 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:00:825 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:825 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:825 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:825 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:825 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:825 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:00:827 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1113
23:00:827 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:00:827 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:00:827 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
23:00:827 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=4923b09c)
23:00:827 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:00:827 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:827 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:00:827 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=4923b0a4)
23:00:827 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:00:828 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:00:829 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:830 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1114
23:00:830 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:00:858 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:858 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:858 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:858 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:858 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:858 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:00:860 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1114
23:00:860 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1115
23:00:860 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:00:890 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:890 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:890 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:890 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:890 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:891 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1115
23:00:891 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1116
23:00:891 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1116
23:00:891 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:00:891 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:00:891 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
23:00:891 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=4923b09c)
23:00:891 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:00:891 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:891 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:00:892 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=4923b0a4)
23:00:892 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:00:892 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:00:894 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:894 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1117
23:00:894 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:00:896 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1117
23:00:896 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1118
23:00:896 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:00:921 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:921 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:921 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:921 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:921 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:922 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1118
23:00:922 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:00:922 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:00:922 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
23:00:922 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=4923b09c)
23:00:922 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:00:922 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:922 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:00:922 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=4923b0a4)
23:00:922 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:00:923 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:00:924 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:925 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1119
23:00:925 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:00:926 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1119
23:00:927 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:00:927 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:00:927 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
23:00:927 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=4923b09c)
23:00:927 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:00:927 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:927 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:00:927 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=4923b0a4)
23:00:927 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:00:928 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:00:929 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:929 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1120
23:00:929 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:00:956 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:956 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:956 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:956 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:956 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:956 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:00:958 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1120
23:00:958 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1121
23:00:958 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:00:990 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:00:990 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:00:990 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:00:990 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:00:990 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:00:991 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1121
23:00:991 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1122
23:00:991 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1122
23:00:991 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:00:991 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:00:991 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
23:00:991 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=4923b09c)
23:00:991 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:00:991 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:992 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:00:992 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=4923b0a4)
23:00:992 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:00:992 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:00:994 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:994 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1123
23:00:994 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:00:996 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1123
23:00:996 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:00:996 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:00:996 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
23:00:996 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=4923b09c)
23:00:996 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:00:996 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:00:996 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:00:996 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=4923b0a4)
23:00:996 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:00:997 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:00:998 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:00:999 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1124
23:00:999 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:01:021 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:021 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:021 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:021 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:021 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:021 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:01:023 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1124
23:01:023 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1125
23:01:023 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:01:056 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:056 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:056 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:056 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:056 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:056 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1125
23:01:056 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:01:056 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:01:056 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
23:01:057 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=4923b09c)
23:01:057 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:01:057 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:057 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:01:057 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=4923b0a4)
23:01:057 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:01:057 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:01:059 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:059 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1126
23:01:059 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:01:061 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1126
23:01:061 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:01:061 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:01:061 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
23:01:061 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=4923b09c)
23:01:061 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:01:061 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:061 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:01:061 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=4923b0a4)
23:01:061 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:01:062 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:01:063 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:063 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1127
23:01:063 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:01:088 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:088 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:088 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:088 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:088 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:088 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:01:090 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1127
23:01:090 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1128
23:01:090 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:01:117 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:117 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:117 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:117 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:117 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:117 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1128
23:01:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1129
23:01:118 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1129
23:01:118 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:01:118 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:01:118 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
23:01:118 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=4923b09c)
23:01:118 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:01:118 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:118 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:01:119 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=4923b0a4)
23:01:119 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:01:119 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:01:121 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:121 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1130
23:01:121 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:01:123 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1130
23:01:123 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1131
23:01:123 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:01:146 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:146 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:146 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:146 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:146 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:146 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1131
23:01:146 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:01:147 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:01:147 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
23:01:147 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=4923b09c)
23:01:147 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:01:147 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:147 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:01:147 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=4923b0a4)
23:01:147 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:01:147 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:01:149 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:149 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1132
23:01:149 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:01:151 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1132
23:01:151 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1133
23:01:151 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:01:179 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:179 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:179 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:179 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:179 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:179 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:01:179 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:01:179 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:01:179 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=4923b09c)
23:01:179 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:01:179 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:179 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:01:180 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=4923b0a4)
23:01:180 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:01:180 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:01:182 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:182 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1133
23:01:182 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1134
23:01:182 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:01:184 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1134
23:01:184 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1135
23:01:184 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:01:211 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:211 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:211 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:211 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:211 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:212 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1135
23:01:212 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1136
23:01:212 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1136
23:01:212 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1137
23:01:213 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:01:213 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:01:213 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
23:01:213 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=4923b09c)
23:01:213 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:01:213 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:213 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:01:213 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=4923b0a4)
23:01:213 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:01:214 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:01:216 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:216 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1137
23:01:216 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1138
23:01:216 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:01:218 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1138
23:01:218 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:01:218 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:01:218 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
23:01:218 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=4923b09c)
23:01:218 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:01:218 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:218 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:01:218 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=4923b0a4)
23:01:218 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:01:219 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:01:220 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:221 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1139
23:01:221 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:01:242 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:242 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:242 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:242 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:242 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:242 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:01:244 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1139
23:01:244 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1140
23:01:244 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:01:280 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:280 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:280 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:280 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:280 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:280 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1140
23:01:281 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:01:281 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:01:281 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
23:01:281 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=4923b09c)
23:01:281 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:01:281 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:281 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:01:281 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=4923b0a4)
23:01:281 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:01:282 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:01:283 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:283 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1141
23:01:283 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1141
23:01:283 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:01:285 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:01:286 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:01:286 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
23:01:286 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=4923b09c)
23:01:286 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:01:286 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:286 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:01:286 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=4923b0a4)
23:01:286 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:01:287 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:01:288 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:288 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1142
23:01:288 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:01:313 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:313 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:313 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:313 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:313 displayThrea D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:313 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:01:315 naviThread   I[ME]: hle\scepsmf.cpp:861 scePsmfPlayerStop(08f3aee8)
23:01:315 muscbThread  D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1142
23:01:315 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1143
23:01:315 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:01:348 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:348 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:348 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:348 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:348 audioThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:349 naviThread   I[KERNEL]: hle\scekernelthread.cpp:2280 sceKernelExitThread(0)
23:01:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1143
23:01:350 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1144
23:01:350 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1144
23:01:350 displayThrea D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4923afc0, stall=4923afc0, cbid=00000000, param=089e514c)
23:01:350 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923afc0
23:01:350 displayThrea D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
23:01:350 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=4923b09c)
23:01:350 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923afc0 - stall = 0923b09c
23:01:350 displayThrea D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:350 displayThrea D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:01:350 displayThrea D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=4923b0a4)
23:01:350 displayThrea D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0923b09c - stall = 0923b0a4
23:01:351 displayThrea D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 04146640
23:01:352 displayThrea D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:352 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1145
23:01:352 displayThrea D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:01:352 displayThrea I[KERNEL]: hle\scekernelthread.cpp:2280 sceKernelExitThread(0)
23:01:353 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1145
23:01:353 audioThread  I[KERNEL]: hle\scekernelthread.cpp:2280 sceKernelExitThread(0)
23:01:353 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1146
23:01:353 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:01:382 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:382 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:382 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:382 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:382 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:382 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1146
23:01:382 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1147
23:01:383 user_main    E[ME]: hle\scepsmf.cpp:1074 UNIMPL scePsmfPlayerReleasePsmf(08f3aee8)
23:01:385 user_main    I[ME]: hle\scepsmf.cpp:1045 scePsmfPlayerDelete(08f3aee8)
23:01:393 user_main    I[ME]: hle\scempeg.cpp:1121 sceMpegFinish(...)
23:01:395 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:395 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:395 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:395 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
23:01:395 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
23:01:395 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:395 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:395 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:01:396 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
23:01:396 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:396 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1147
23:01:396 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1148
23:01:396 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1148
23:01:397 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1149
23:01:397 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:397 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1149
23:01:397 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1150
23:01:397 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:01:397 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:397 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:397 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
23:01:397 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
23:01:398 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:398 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:398 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:01:398 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
23:01:398 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:398 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1150
23:01:399 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1151
23:01:399 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:01:419 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:419 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:419 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:419 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:419 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:421 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:421 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1151
23:01:422 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1152
23:01:422 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:01:422 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:422 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:422 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
23:01:422 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
23:01:422 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:422 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:422 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:01:423 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
23:01:423 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:423 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1152
23:01:423 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1153
23:01:423 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:01:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:463 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:463 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1153
23:01:464 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1154
23:01:464 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:01:464 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:464 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:464 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
23:01:464 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
23:01:464 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:464 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:464 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:01:465 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
23:01:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:465 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1154
23:01:465 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1155
23:01:465 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:01:503 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:503 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:503 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:503 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:503 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:503 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x01e4
23:01:506 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:508 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1155
23:01:509 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1156
23:01:509 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:01:509 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:509 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:509 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
23:01:509 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
23:01:509 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:509 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:509 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:01:510 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
23:01:510 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:510 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1156
23:01:510 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1157
23:01:510 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:01:544 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:544 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:544 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:544 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:544 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:545 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1157
23:01:548 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1158
23:01:548 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1158
23:01:548 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:01:550 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1159
23:01:551 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:01:582 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:582 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:582 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:582 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:582 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:582 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1159
23:01:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 320=sceKernelCreateThread(name=AtracPlay, entry=08817b84, prio=13, stacksize=32768)
23:01:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=320, argSize=0, argPtr=00000000)
23:01:585 AtracPlay    I[ME]: hle\sceatrac.cpp:1275 0=sceAtracSetDataAndGetID(08b98d18, 000e76f0)
23:01:585 AtracPlay    W[ME]: hle\sceatrac.cpp:1165 This is an atrac3+ stereo audio
23:01:589 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:590 AtracPlay    I[IO]: hle\sceio.cpp:842 stdout: AtracThread() : sceAtracSetLoopNum() failed. (idx = 0x0)
                data is no loop setting.
23:01:590 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:590 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:590 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
23:01:590 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
23:01:590 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:590 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:590 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:01:591 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
23:01:591 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:592 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1160
23:01:593 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:01:593 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:593 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:593 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:593 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
23:01:593 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
23:01:593 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:593 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:594 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:01:594 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
23:01:594 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:595 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1160
23:01:595 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1161
23:01:595 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:01:622 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:622 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:622 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:622 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:622 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:622 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1161
23:01:623 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1162
23:01:625 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 321=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
23:01:625 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=321, argSize=0, argPtr=00000000)
23:01:628 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:628 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1162
23:01:629 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x108d8
23:01:629 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 1=sceAtracSetDataAndGetID(08c98d80, 000108d8)
23:01:629 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
23:01:630 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(1)
23:01:631 Atrac3Stream E[ME]: hle\sceatrac.cpp:621 WARNING: Remaining data in packet - we currently only decode one frame/packet
23:01:634 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1163
23:01:634 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:01:634 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:634 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:634 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
23:01:634 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
23:01:634 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:634 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:634 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:01:635 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
23:01:635 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:635 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1163
23:01:636 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1164
23:01:636 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:01:661 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:661 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:661 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:661 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:661 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:663 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:664 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1164
23:01:666 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1165
23:01:666 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:01:666 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:666 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:666 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
23:01:666 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
23:01:666 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:666 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:666 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:01:671 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); }
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (roundAndScaleTo255f(v.a)  <=  u_alphacolorref.a) discard;
  fragColor0 = v;
}


23:01:671 drawThread   I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 19 fs 26
23:01:672 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
23:01:672 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:673 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1165
23:01:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1166
23:01:673 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:01:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:706 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:706 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1166
23:01:706 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1167
23:01:707 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:01:707 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:707 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:707 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
23:01:707 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
23:01:707 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:707 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:707 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:01:708 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
23:01:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:708 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1167
23:01:709 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1168
23:01:709 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:01:747 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:747 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:747 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:747 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:747 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:748 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:748 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1168
23:01:748 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1169
23:01:748 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:01:748 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:748 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
23:01:748 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
23:01:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:748 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:748 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:01:750 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
23:01:750 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:750 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1169
23:01:751 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1170
23:01:751 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:01:782 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:782 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:782 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:782 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:782 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:782 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:783 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1170
23:01:783 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1171
23:01:783 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:01:783 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:783 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:783 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
23:01:783 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
23:01:783 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:784 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:784 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:01:785 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
23:01:785 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:785 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1171
23:01:785 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1172
23:01:785 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:01:818 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:818 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:818 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:818 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:818 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:818 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:818 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1172
23:01:819 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1173
23:01:819 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:01:820 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:820 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:820 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
23:01:820 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
23:01:820 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:820 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:820 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:01:821 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
23:01:821 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:821 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1173
23:01:822 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1174
23:01:822 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:01:853 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:853 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:853 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:853 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:853 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:853 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:854 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1174
23:01:854 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1175
23:01:854 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:01:854 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:854 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:854 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
23:01:854 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
23:01:854 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:854 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:854 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:01:855 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
23:01:855 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:856 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1175
23:01:856 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1176
23:01:856 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:01:889 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:889 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:889 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:889 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:889 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:890 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:890 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1176
23:01:891 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1177
23:01:891 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:01:891 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:891 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:891 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
23:01:891 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
23:01:891 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:891 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:891 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:01:892 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
23:01:892 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:892 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1177
23:01:893 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1178
23:01:893 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:01:924 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:924 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:924 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:924 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:924 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:924 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:924 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1178
23:01:925 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1179
23:01:926 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:01:926 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:926 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:926 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
23:01:926 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
23:01:926 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:926 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:926 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:01:927 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
23:01:927 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:927 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1179
23:01:928 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1180
23:01:928 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:01:959 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:960 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:960 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:960 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:960 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:960 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:01:960 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1180
23:01:961 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1181
23:01:961 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:01:961 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:961 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:961 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
23:01:961 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
23:01:961 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:962 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:962 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:01:962 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
23:01:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:963 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1181
23:01:963 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1182
23:01:963 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:01:993 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:01:993 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:01:993 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:01:993 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:01:993 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:01:994 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1182
23:01:994 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1183
23:01:994 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:01:994 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:01:994 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:01:994 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
23:01:994 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
23:01:994 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:01:994 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:01:994 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:01:995 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
23:01:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:01:996 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1183
23:01:997 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1184
23:01:997 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:02:026 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:026 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:026 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:026 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:026 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:026 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1184
23:02:027 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1185
23:02:027 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:02:027 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:027 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:027 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
23:02:027 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
23:02:028 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:028 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:028 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:02:028 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
23:02:029 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:029 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1185
23:02:029 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1186
23:02:029 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:02:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:060 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1186
23:02:061 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1187
23:02:062 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:02:062 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:062 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:062 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
23:02:062 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
23:02:062 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:062 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:062 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:02:063 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
23:02:063 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:063 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1187
23:02:063 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1188
23:02:064 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:02:093 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:093 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:093 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:093 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:093 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:093 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1188
23:02:094 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1189
23:02:094 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:02:094 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:094 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:094 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
23:02:094 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
23:02:094 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:094 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:094 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:02:095 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
23:02:095 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:095 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1189
23:02:096 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1190
23:02:096 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:02:126 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:126 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:126 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:126 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:126 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:127 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1190
23:02:127 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1191
23:02:127 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:02:127 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:127 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:127 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
23:02:127 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
23:02:127 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:127 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:128 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:02:128 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
23:02:128 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:129 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1191
23:02:129 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1192
23:02:129 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:02:160 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:160 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:160 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:160 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:160 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:161 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1192
23:02:162 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1193
23:02:162 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:02:162 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:162 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:162 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
23:02:162 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
23:02:162 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:162 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:162 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:02:163 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
23:02:163 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:163 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1193
23:02:163 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1194
23:02:163 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:02:193 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:193 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:193 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:193 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:193 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:193 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1194
23:02:194 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1195
23:02:195 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:02:195 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:195 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:195 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
23:02:195 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
23:02:195 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:195 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:195 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:02:196 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
23:02:196 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:196 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1195
23:02:197 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1196
23:02:197 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:02:226 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:226 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:226 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:226 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:226 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:227 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1196
23:02:227 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1197
23:02:227 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:02:227 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:227 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:227 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
23:02:227 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
23:02:227 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:227 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:227 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:02:229 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
23:02:229 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:229 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1197
23:02:230 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1198
23:02:230 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:02:260 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:260 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:260 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:260 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:260 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:260 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1198
23:02:261 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1199
23:02:261 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:02:261 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:261 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:261 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
23:02:261 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
23:02:261 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:262 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:262 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:02:263 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
23:02:263 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:263 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1199
23:02:263 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1200
23:02:263 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:02:293 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:293 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:293 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:294 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:294 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:294 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1200
23:02:295 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1201
23:02:295 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:02:295 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:296 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:296 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
23:02:296 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
23:02:296 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:296 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:296 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:02:297 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
23:02:297 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:297 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1201
23:02:298 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1202
23:02:298 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:02:326 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:326 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:326 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:326 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:326 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:326 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1202
23:02:327 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1203
23:02:327 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:02:327 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:327 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:327 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
23:02:327 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
23:02:327 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:327 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:327 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:02:328 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
23:02:328 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:329 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1203
23:02:330 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1204
23:02:330 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:02:360 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:360 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:360 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:360 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:360 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:361 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1204
23:02:361 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1205
23:02:361 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:02:361 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:361 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:361 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
23:02:361 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
23:02:361 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:362 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:362 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:02:363 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
23:02:363 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:363 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1205
23:02:364 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1206
23:02:364 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:02:393 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:393 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:393 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:393 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:393 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:400 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1206
23:02:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1207
23:02:415 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:02:415 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:415 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
23:02:415 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
23:02:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:415 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:415 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:02:417 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
23:02:417 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:417 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1207
23:02:417 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1208
23:02:418 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:02:427 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:427 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:427 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:427 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:427 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:428 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1208
23:02:429 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1209
23:02:429 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:02:429 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:429 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:429 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
23:02:429 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
23:02:429 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:429 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:429 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:02:430 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
23:02:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:431 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1209
23:02:432 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1210
23:02:432 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:02:460 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:460 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:460 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:460 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:460 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:460 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1210
23:02:461 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1211
23:02:461 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:02:461 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:461 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:461 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
23:02:461 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
23:02:461 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:461 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:461 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:02:463 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
23:02:463 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:463 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1211
23:02:464 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1212
23:02:464 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:02:493 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:493 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:493 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:493 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:493 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:493 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1212
23:02:494 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1213
23:02:494 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:02:494 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:495 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:495 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
23:02:495 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
23:02:495 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:495 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:495 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:02:496 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
23:02:496 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:496 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1213
23:02:497 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1214
23:02:497 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:02:527 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:527 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:527 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:527 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:527 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:527 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1214
23:02:528 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1215
23:02:528 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:02:529 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:529 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
23:02:529 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
23:02:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:529 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:529 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:02:530 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
23:02:530 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:530 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1215
23:02:531 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1216
23:02:531 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:02:560 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:560 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:560 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:560 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:560 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:561 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1216
23:02:561 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1217
23:02:561 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:02:561 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:561 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:561 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
23:02:561 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
23:02:561 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:561 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:561 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:02:563 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
23:02:563 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:563 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1217
23:02:564 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1218
23:02:564 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:02:593 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:593 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:593 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:593 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:593 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:593 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1218
23:02:594 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1219
23:02:594 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:02:594 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:594 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:594 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
23:02:594 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
23:02:595 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:595 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:595 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:02:596 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
23:02:596 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:596 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1219
23:02:597 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1220
23:02:597 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:02:627 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:627 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:627 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:627 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:627 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:627 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1220
23:02:628 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1221
23:02:628 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:02:629 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:629 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
23:02:629 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
23:02:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:629 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:629 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:02:630 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
23:02:630 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:630 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1221
23:02:631 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1222
23:02:631 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:02:660 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:660 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:660 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:660 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:660 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:661 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1222
23:02:662 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1223
23:02:662 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:02:662 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:662 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:662 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
23:02:662 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
23:02:662 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:662 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:662 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:02:663 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
23:02:663 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:663 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1223
23:02:664 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1224
23:02:664 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:02:693 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:693 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:693 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:693 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:693 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:694 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1224
23:02:694 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1225
23:02:694 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:02:694 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:694 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:694 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
23:02:694 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
23:02:694 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:694 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:694 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:02:696 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
23:02:696 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:696 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1225
23:02:697 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1226
23:02:697 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:02:727 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:727 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:727 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:727 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:727 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:727 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1226
23:02:728 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1227
23:02:728 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:02:728 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:728 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:728 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
23:02:728 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
23:02:728 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:729 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:729 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:02:730 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
23:02:730 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:730 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1227
23:02:731 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1228
23:02:731 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:02:760 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:760 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:760 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:760 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:760 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:761 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1228
23:02:762 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1229
23:02:762 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:02:762 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:762 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:762 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
23:02:762 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
23:02:762 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:762 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:762 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:02:764 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
23:02:764 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:764 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1229
23:02:765 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1230
23:02:765 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:02:794 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:794 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:794 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:794 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:794 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:794 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1230
23:02:795 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1231
23:02:795 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:02:795 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:795 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:795 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
23:02:796 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
23:02:796 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:796 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:796 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:02:797 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
23:02:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:798 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1231
23:02:798 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1232
23:02:798 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:02:827 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:827 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:827 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:827 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:827 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:827 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1232
23:02:828 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1233
23:02:828 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:02:828 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:828 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:828 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
23:02:828 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
23:02:828 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:828 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:828 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:02:829 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
23:02:829 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:830 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1233
23:02:830 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1234
23:02:830 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:02:860 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:860 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:860 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:860 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:860 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:860 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1234
23:02:861 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1235
23:02:861 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:02:861 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:861 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:861 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
23:02:861 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
23:02:861 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:861 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:862 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:02:863 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
23:02:863 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:863 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1235
23:02:863 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1236
23:02:863 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:02:894 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:894 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:894 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:894 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:894 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:894 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1236
23:02:896 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1237
23:02:896 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:02:896 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:896 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:896 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
23:02:896 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
23:02:896 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:896 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:896 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:02:897 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
23:02:897 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:897 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1237
23:02:898 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1238
23:02:898 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:02:927 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:927 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:927 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:927 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:927 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:927 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1238
23:02:928 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1239
23:02:928 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:02:928 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:928 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:928 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
23:02:928 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
23:02:928 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:928 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:928 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:02:930 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
23:02:930 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:931 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1239
23:02:931 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1240
23:02:932 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:02:960 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:960 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:960 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:960 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:960 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:960 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1240
23:02:961 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1241
23:02:961 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:02:962 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:962 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:962 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
23:02:962 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
23:02:962 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:962 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:962 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:02:963 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
23:02:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:963 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1241
23:02:964 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1242
23:02:964 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:02:994 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:02:994 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:02:994 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:02:994 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:02:994 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:02:995 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1242
23:02:996 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1243
23:02:996 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:02:996 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:02:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:02:996 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
23:02:996 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
23:02:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:02:996 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:02:996 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:02:998 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
23:02:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:02:998 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1243
23:02:999 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1244
23:02:999 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:03:027 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:027 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:027 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:027 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:027 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:028 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1244
23:03:029 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1245
23:03:029 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:03:029 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:029 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:029 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
23:03:029 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
23:03:029 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:029 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:029 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:03:030 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
23:03:030 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:030 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1245
23:03:031 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1246
23:03:031 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:03:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:060 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:060 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1246
23:03:061 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1247
23:03:061 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:03:061 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:061 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:061 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
23:03:061 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
23:03:061 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:061 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:061 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:03:063 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
23:03:063 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:063 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1247
23:03:064 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1248
23:03:064 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:03:094 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:094 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:094 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:094 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:094 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:094 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1248
23:03:095 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1249
23:03:095 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:03:095 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:095 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:095 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
23:03:096 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
23:03:096 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:096 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:096 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:03:097 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
23:03:097 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:097 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1249
23:03:097 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1250
23:03:098 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:03:127 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:127 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:127 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:127 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:127 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:127 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1250
23:03:129 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1251
23:03:129 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:03:129 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:129 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:129 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
23:03:129 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
23:03:129 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:129 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:129 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:03:130 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
23:03:130 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:130 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1251
23:03:131 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1252
23:03:131 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:03:161 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:161 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:161 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:161 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:161 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:161 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1252
23:03:162 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1253
23:03:162 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:03:162 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:162 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:162 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
23:03:162 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
23:03:162 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:162 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:162 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:03:163 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
23:03:163 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:164 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1253
23:03:165 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1254
23:03:165 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:03:194 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:194 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:194 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:194 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:194 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:195 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1254
23:03:195 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1255
23:03:195 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:03:195 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:196 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:196 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
23:03:196 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
23:03:196 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:196 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:196 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:03:197 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
23:03:197 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:197 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1255
23:03:198 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1256
23:03:198 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:03:227 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:227 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:227 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:227 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:227 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:227 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1256
23:03:228 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1257
23:03:229 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:03:229 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:229 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:229 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
23:03:229 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
23:03:229 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:229 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:229 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:03:230 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
23:03:230 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:230 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1257
23:03:231 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1258
23:03:231 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:03:261 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:261 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:261 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:261 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:261 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:261 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1258
23:03:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1259
23:03:263 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:03:263 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:263 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:263 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
23:03:263 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
23:03:263 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:263 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:263 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:03:264 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
23:03:264 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:264 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1259
23:03:265 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1260
23:03:265 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:03:294 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:294 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:294 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:294 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:294 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:294 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1260
23:03:295 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1261
23:03:295 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:03:295 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:295 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:295 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
23:03:295 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
23:03:295 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:295 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:295 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:03:297 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
23:03:297 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:297 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1261
23:03:298 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1262
23:03:298 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:03:327 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:327 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:327 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:327 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:327 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:327 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1262
23:03:328 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1263
23:03:328 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:03:328 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:328 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:328 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
23:03:329 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
23:03:329 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:329 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:329 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:03:330 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
23:03:330 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:330 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1263
23:03:330 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1264
23:03:330 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:03:361 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:361 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:361 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:361 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:361 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:363 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1264
23:03:365 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1265
23:03:365 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:03:365 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:365 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:365 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:03:365 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:03:366 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:366 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:366 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:03:368 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:03:368 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:369 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1265
23:03:369 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1266
23:03:369 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:03:394 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:394 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:394 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:394 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:394 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:394 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1266
23:03:395 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1267
23:03:395 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:03:395 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:395 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:395 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
23:03:395 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
23:03:395 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:395 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:395 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:03:397 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
23:03:397 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:397 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1267
23:03:398 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1268
23:03:398 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:03:427 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:427 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:427 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:427 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:427 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:427 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1268
23:03:428 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1269
23:03:428 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:03:428 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:428 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:428 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
23:03:428 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
23:03:428 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:428 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:428 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:03:430 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
23:03:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:430 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1269
23:03:431 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1270
23:03:431 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:03:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:461 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:461 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1270
23:03:462 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1271
23:03:462 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:03:462 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:462 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:463 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
23:03:463 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
23:03:463 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:463 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:463 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:03:464 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
23:03:464 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:465 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1271
23:03:465 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1272
23:03:465 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:03:494 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:494 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:494 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:494 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:494 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:495 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1272
23:03:496 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1273
23:03:496 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:03:496 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:496 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:496 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
23:03:496 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
23:03:496 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:496 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:496 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:03:498 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
23:03:498 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:498 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1273
23:03:499 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1274
23:03:499 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:03:528 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:528 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:528 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:528 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:528 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:529 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1274
23:03:529 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1275
23:03:529 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:03:529 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:529 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
23:03:529 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
23:03:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:529 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:529 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:03:531 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
23:03:531 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:531 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1275
23:03:532 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1276
23:03:532 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:03:561 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:561 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:561 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:561 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:561 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:561 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1276
23:03:562 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1277
23:03:562 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:03:562 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:563 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:563 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
23:03:563 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
23:03:563 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:563 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:563 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:03:564 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
23:03:564 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:564 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1277
23:03:565 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1278
23:03:565 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:03:594 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:594 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:594 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:594 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:594 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:594 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1278
23:03:595 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1279
23:03:595 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:03:596 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:596 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:596 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
23:03:596 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
23:03:596 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:596 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:596 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:03:597 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
23:03:597 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:598 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1279
23:03:598 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1280
23:03:598 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:03:628 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:628 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:628 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:628 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:628 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:628 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1280
23:03:629 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1281
23:03:629 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:03:629 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:629 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
23:03:629 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
23:03:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:629 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:629 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:03:631 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
23:03:631 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:632 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1281
23:03:632 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1282
23:03:632 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:03:661 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:661 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:661 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:661 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:661 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:662 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1282
23:03:663 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1283
23:03:663 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:03:663 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:663 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:663 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
23:03:663 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
23:03:663 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:663 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:663 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:03:665 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
23:03:665 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:665 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1283
23:03:666 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1284
23:03:666 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:03:694 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:694 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:694 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:694 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:694 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:695 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1284
23:03:696 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1285
23:03:696 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:03:696 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:696 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:696 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
23:03:696 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
23:03:696 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:696 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:696 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:03:698 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
23:03:698 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:698 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1285
23:03:698 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1286
23:03:698 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:03:728 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:728 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:728 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:728 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:728 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:728 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:03:729 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1286
23:03:729 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1287
23:03:730 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:03:730 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:730 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:730 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
23:03:730 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
23:03:730 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:730 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:730 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:03:731 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
23:03:731 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:732 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1287
23:03:733 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1288
23:03:733 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:03:761 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:761 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:761 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:761 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:761 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:762 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:03:762 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1288
23:03:762 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1289
23:03:762 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:03:762 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:762 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:762 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
23:03:762 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
23:03:762 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:762 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:762 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:03:764 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
23:03:764 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:764 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1289
23:03:765 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1290
23:03:765 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:03:794 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:794 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:794 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:794 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:794 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:794 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:03:795 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1290
23:03:795 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1291
23:03:796 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:03:796 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:796 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:796 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
23:03:796 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
23:03:796 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:796 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:796 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:03:797 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
23:03:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:798 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1291
23:03:798 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1292
23:03:798 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:03:828 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:828 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:828 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:828 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:828 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:829 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:03:829 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1292
23:03:830 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1293
23:03:830 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:03:830 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:830 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
23:03:830 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
23:03:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:830 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:830 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:03:832 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
23:03:832 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:832 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1293
23:03:833 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1294
23:03:833 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:03:861 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:861 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:861 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:861 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:861 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:862 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:03:862 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1294
23:03:862 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1295
23:03:862 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:03:863 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:863 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:863 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
23:03:863 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
23:03:863 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:863 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:863 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:03:864 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
23:03:864 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:865 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1295
23:03:865 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1296
23:03:865 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:03:895 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:895 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:895 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:895 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:895 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:895 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:03:895 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1296
23:03:896 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1297
23:03:896 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:03:896 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:896 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:896 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
23:03:896 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
23:03:896 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:896 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:896 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:03:898 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
23:03:898 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:898 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1297
23:03:899 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1298
23:03:899 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:03:928 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:928 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:928 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:928 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:928 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:930 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1298
23:03:931 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:03:932 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1299
23:03:932 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:03:932 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:932 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:932 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
23:03:932 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
23:03:932 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:932 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:932 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:03:934 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
23:03:934 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:934 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1299
23:03:935 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1300
23:03:935 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:03:961 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:961 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:961 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:961 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:961 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:963 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:03:963 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1300
23:03:964 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1301
23:03:964 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:03:964 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:964 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:964 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
23:03:964 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
23:03:964 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:964 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:964 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:03:966 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
23:03:966 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:966 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1301
23:03:967 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1302
23:03:967 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:03:995 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:03:995 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:03:995 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:03:995 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:03:995 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:03:996 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:03:996 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1302
23:03:997 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1303
23:03:997 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:03:997 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:03:997 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:03:997 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
23:03:997 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
23:03:997 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:03:997 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:03:997 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:03:999 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
23:03:999 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:03:999 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1303
23:04:000 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1304
23:04:000 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:04:028 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:028 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:028 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:028 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:028 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:028 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0318
23:04:028 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0315
23:04:029 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1304
23:04:029 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:033 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1305
23:04:033 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:04:033 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:033 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:033 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
23:04:033 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
23:04:033 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:033 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:033 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:04:035 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
23:04:035 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:035 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1305
23:04:038 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1306
23:04:038 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:04:061 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1306
23:04:061 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:061 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:061 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:061 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:061 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:062 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:065 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1307
23:04:065 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:04:065 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:065 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:065 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
23:04:065 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
23:04:065 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:065 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:065 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:04:067 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
23:04:067 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:067 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1307
23:04:068 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1308
23:04:068 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:04:095 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:095 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:095 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:095 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:095 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:095 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1308
23:04:100 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:100 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1309
23:04:100 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:04:100 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:100 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:100 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
23:04:100 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
23:04:100 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:100 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:100 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:04:102 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
23:04:102 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:102 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1309
23:04:103 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1310
23:04:103 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:04:128 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:128 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:128 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:128 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:128 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:129 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:129 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1310
23:04:130 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1311
23:04:130 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:04:130 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:130 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:130 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
23:04:130 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
23:04:130 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:130 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:130 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:04:131 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
23:04:131 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:132 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1311
23:04:133 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1312
23:04:133 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:04:162 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:162 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:162 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:162 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:162 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:162 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1312
23:04:171 user_main    I[UTIL]: dialog\pspsavedialog.cpp:61 sceUtilitySavedataInitStart(08d59784) : Mode = 0
23:04:172 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1313
23:04:172 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:04:173 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1313
23:04:173 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:173 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:173 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:173 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
23:04:173 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
23:04:173 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:173 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:173 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:04:174 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
23:04:175 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:175 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1314
23:04:175 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:04:195 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:195 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:195 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:195 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:195 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:195 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:196 user_main    I[UTIL]: dialog\savedataparam.cpp:543 Loading file with size 20 in ms0:/PSP/SAVEDATA/NPHG00012CHAROPEN/CHAROPEN.DAT
23:04:196 user_main    E[FileSys]: filesystems\directoryfilesystem.cpp:462 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
23:04:196 user_main    E[UTIL]: dialog\savedataparam.cpp:547 Error reading file ms0:/PSP/SAVEDATA/NPHG00012CHAROPEN/CHAROPEN.DAT
23:04:196 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1314
23:04:196 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:197 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1315
23:04:198 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:04:198 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:198 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:198 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
23:04:198 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
23:04:198 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:198 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:198 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:04:199 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
23:04:199 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:200 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1315
23:04:200 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1316
23:04:200 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:04:228 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:228 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:228 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:228 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:228 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:229 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:229 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1316
23:04:229 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1317
23:04:229 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:04:229 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:229 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:230 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
23:04:230 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
23:04:230 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:230 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:230 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:04:231 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
23:04:231 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:231 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1317
23:04:232 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1318
23:04:233 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:04:262 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:262 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:262 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:262 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:262 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:262 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:263 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1318
23:04:263 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1319
23:04:264 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:04:264 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:264 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:264 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
23:04:264 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
23:04:264 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:264 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:264 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:04:265 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
23:04:265 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:266 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1319
23:04:266 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1320
23:04:266 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:04:295 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:295 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:295 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:295 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:295 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:296 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:296 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1320
23:04:297 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1321
23:04:297 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:04:297 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:297 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:297 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
23:04:297 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
23:04:298 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:298 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:298 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:04:299 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
23:04:299 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:299 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1321
23:04:300 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1322
23:04:300 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:04:328 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:328 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:328 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:328 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:328 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:330 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:331 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1322
23:04:331 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1323
23:04:332 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:04:332 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:332 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
23:04:332 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
23:04:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:332 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:332 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:04:333 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
23:04:333 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:334 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1323
23:04:335 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1324
23:04:335 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:04:362 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:362 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:362 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:362 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:362 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:363 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:363 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1324
23:04:363 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1325
23:04:363 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:04:363 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:363 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:363 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
23:04:363 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
23:04:363 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:363 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:363 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:04:365 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
23:04:365 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:365 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1325
23:04:366 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1326
23:04:366 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:04:395 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:395 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:395 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:395 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:395 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:395 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1326
23:04:399 user_main    I[UTIL]: dialog\pspsavedialog.cpp:61 sceUtilitySavedataInitStart(08d59e24) : Mode = 0
23:04:399 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1327
23:04:399 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:04:400 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1327
23:04:400 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:400 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:400 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:400 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
23:04:400 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
23:04:400 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:400 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:400 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:04:402 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
23:04:402 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:402 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1328
23:04:403 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:04:428 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:428 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:428 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:428 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:428 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:428 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:428 user_main    I[UTIL]: dialog\savedataparam.cpp:543 Loading file with size 20 in ms0:/PSP/SAVEDATA/UCJS10085CHAROPEN/CHAROPEN.DAT
23:04:428 user_main    E[FileSys]: filesystems\directoryfilesystem.cpp:462 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
23:04:428 user_main    E[UTIL]: dialog\savedataparam.cpp:547 Error reading file ms0:/PSP/SAVEDATA/UCJS10085CHAROPEN/CHAROPEN.DAT
23:04:429 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1328
23:04:429 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:430 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1329
23:04:430 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:04:430 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:430 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
23:04:430 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
23:04:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:430 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:430 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:04:432 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
23:04:432 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:432 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1329
23:04:433 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1330
23:04:433 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:04:462 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:462 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:462 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:462 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:462 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:463 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:463 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1330
23:04:463 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1331
23:04:463 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:04:463 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:463 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:463 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
23:04:463 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
23:04:463 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:463 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:463 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:04:465 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
23:04:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:465 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1331
23:04:466 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1332
23:04:466 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:04:495 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:495 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:495 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:495 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:495 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:495 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:496 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1332
23:04:496 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1333
23:04:496 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:04:496 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:496 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:497 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
23:04:497 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
23:04:497 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:497 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:497 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:04:498 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
23:04:498 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:499 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1333
23:04:499 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1334
23:04:499 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:04:529 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:529 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:529 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:529 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:529 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:530 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:530 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1334
23:04:531 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1335
23:04:531 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:04:531 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:531 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:531 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
23:04:531 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
23:04:531 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:531 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:531 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:04:533 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
23:04:533 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:533 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1335
23:04:533 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1336
23:04:533 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:04:562 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:562 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:562 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:562 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:562 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:563 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:563 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1336
23:04:564 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1337
23:04:565 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:04:565 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:565 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:565 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
23:04:565 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
23:04:565 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:565 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:565 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:04:566 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
23:04:567 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:567 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1337
23:04:567 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1338
23:04:568 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:04:595 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:595 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:595 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:595 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:595 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:596 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:596 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1338
23:04:597 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1339
23:04:597 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:04:597 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:597 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:597 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
23:04:597 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
23:04:597 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:597 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:597 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:04:599 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
23:04:599 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:599 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1339
23:04:600 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1340
23:04:600 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:04:629 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:629 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:629 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:629 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:629 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:630 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:630 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1340
23:04:631 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1341
23:04:631 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:04:631 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:631 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:631 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
23:04:631 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
23:04:631 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:631 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:631 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:04:633 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
23:04:633 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:633 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1341
23:04:634 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1342
23:04:634 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:04:662 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:662 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:662 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:662 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:662 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:665 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:665 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1342
23:04:666 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1343
23:04:666 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:04:666 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:666 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:666 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
23:04:666 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
23:04:666 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:666 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:666 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:04:666 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
23:04:666 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:667 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1343
23:04:667 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1344
23:04:668 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:04:695 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:695 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:695 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:695 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:695 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:697 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:697 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1344
23:04:697 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1345
23:04:697 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:04:697 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:697 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:697 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
23:04:697 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
23:04:697 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:697 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:698 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:04:698 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
23:04:698 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:698 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1345
23:04:699 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1346
23:04:699 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:04:729 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:729 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:729 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:729 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:729 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:730 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:730 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1346
23:04:731 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1347
23:04:731 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:04:731 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:731 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:731 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
23:04:731 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
23:04:731 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:731 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:731 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:04:731 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
23:04:731 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:732 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1347
23:04:733 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1348
23:04:733 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:04:762 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:762 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:762 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:762 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:762 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:762 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:762 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1348
23:04:763 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1349
23:04:764 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:04:764 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:764 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:764 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
23:04:764 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
23:04:764 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:764 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:764 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:04:764 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
23:04:764 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:764 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1349
23:04:765 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1350
23:04:765 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:04:795 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:795 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:795 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:795 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:795 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:795 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:795 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1350
23:04:796 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1351
23:04:797 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:04:797 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:797 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
23:04:797 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
23:04:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:797 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:797 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:04:797 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
23:04:797 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:797 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1351
23:04:798 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1352
23:04:798 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:04:829 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:829 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:829 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:829 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:829 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:829 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:829 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1352
23:04:830 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1353
23:04:830 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:04:830 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:830 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
23:04:830 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
23:04:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:830 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:830 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:04:830 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
23:04:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:831 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1353
23:04:831 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1354
23:04:831 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:04:862 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:862 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:862 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:862 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:862 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:862 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:862 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1354
23:04:863 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1355
23:04:863 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:04:864 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:864 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:864 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
23:04:864 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
23:04:864 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:864 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:864 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:04:864 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
23:04:864 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:864 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1355
23:04:864 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1356
23:04:864 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:04:896 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:896 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:896 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:896 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:896 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:896 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:896 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1356
23:04:897 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1357
23:04:897 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:04:897 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:898 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:898 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
23:04:898 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
23:04:898 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:898 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:898 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:04:898 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
23:04:898 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:898 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1357
23:04:899 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1358
23:04:899 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:04:929 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:929 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:929 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:929 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:929 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:929 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:929 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1358
23:04:930 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1359
23:04:930 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:04:930 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:930 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:930 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
23:04:930 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
23:04:930 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:930 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:930 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:04:931 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
23:04:931 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:931 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1359
23:04:932 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1360
23:04:932 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:04:962 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:962 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:962 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:962 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:962 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:962 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:962 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1360
23:04:963 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1361
23:04:963 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:04:963 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:963 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
23:04:963 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
23:04:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:963 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:963 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:04:963 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
23:04:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:964 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1361
23:04:964 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1362
23:04:965 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:04:996 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:04:996 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:04:996 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:04:996 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:04:996 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:04:996 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:04:996 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1362
23:04:997 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1363
23:04:997 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:04:997 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:04:997 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:04:997 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
23:04:998 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
23:04:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:04:998 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:04:998 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:04:998 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
23:04:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:04:998 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1363
23:04:998 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1364
23:04:998 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:05:029 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:029 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:029 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:029 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:029 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:029 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:05:029 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1364
23:05:031 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1365
23:05:031 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:05:031 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:031 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:031 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
23:05:031 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
23:05:031 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:031 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:031 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:05:031 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
23:05:031 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:031 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1365
23:05:032 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1366
23:05:032 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:05:062 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:062 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:062 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:062 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:062 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:062 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:05:062 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1366
23:05:063 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1367
23:05:063 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:05:063 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:063 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:063 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
23:05:063 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
23:05:063 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:063 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:063 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:05:063 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
23:05:063 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:063 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1367
23:05:064 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1368
23:05:065 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:05:096 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1368
23:05:096 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:096 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:096 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:096 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:096 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:096 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:05:097 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1369
23:05:097 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:05:097 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:097 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:097 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
23:05:098 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
23:05:098 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:098 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:098 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:05:098 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
23:05:098 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:098 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1369
23:05:098 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1370
23:05:098 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:05:129 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:129 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:129 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:129 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:129 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:129 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:05:129 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1370
23:05:130 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1371
23:05:130 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:05:131 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:131 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:131 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
23:05:131 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
23:05:131 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:131 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:131 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:05:131 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
23:05:131 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:131 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1371
23:05:132 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1372
23:05:132 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:05:162 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:162 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:162 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:162 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:162 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:162 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:05:162 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1372
23:05:163 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1373
23:05:164 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:05:164 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:164 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:164 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
23:05:164 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
23:05:164 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:164 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:164 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:05:164 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
23:05:164 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:164 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1373
23:05:165 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1374
23:05:165 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:05:196 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:196 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:196 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:196 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:196 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:196 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:05:196 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1374
23:05:197 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1375
23:05:197 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:05:197 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:197 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:197 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
23:05:197 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
23:05:197 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:197 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:197 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:05:197 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
23:05:197 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:197 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1375
23:05:198 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1376
23:05:198 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:05:229 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:229 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:229 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:229 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:229 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:229 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:05:229 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1376
23:05:230 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1377
23:05:230 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:05:230 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:230 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:230 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
23:05:230 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
23:05:230 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:230 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:230 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:05:231 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
23:05:231 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:231 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1377
23:05:231 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1378
23:05:231 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:05:263 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:263 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:263 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:263 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:263 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:263 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:05:264 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1378
23:05:265 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1379
23:05:265 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:05:265 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:265 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:265 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
23:05:265 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
23:05:265 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:265 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:265 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:05:265 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
23:05:265 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:265 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1379
23:05:266 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1380
23:05:266 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:05:296 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:296 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:296 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:296 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:296 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:297 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:05:297 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1380
23:05:297 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1381
23:05:297 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:05:297 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:297 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:297 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
23:05:297 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
23:05:297 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:297 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:298 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:05:298 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
23:05:298 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:298 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1381
23:05:298 AtracPlay    I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(0)
23:05:299 AtracPlay    I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
23:05:299 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1382
23:05:299 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:05:330 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:330 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:330 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:330 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:330 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:331 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:05:331 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1382
23:05:331 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1383
23:05:332 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:05:332 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:332 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
23:05:332 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
23:05:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:332 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:332 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:05:332 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
23:05:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:332 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1383
23:05:333 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1384
23:05:333 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:05:363 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:363 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:363 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:363 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:363 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:364 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:05:364 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1384
23:05:364 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1385
23:05:364 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:05:364 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:365 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:365 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
23:05:365 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
23:05:365 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:365 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:365 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:05:365 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
23:05:365 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:365 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1385
23:05:366 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1386
23:05:366 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:05:396 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:396 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:396 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:396 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:396 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:396 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:05:396 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1386
23:05:397 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1387
23:05:397 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:05:397 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:397 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:397 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
23:05:397 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
23:05:397 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:397 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:397 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:05:397 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
23:05:397 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:397 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1387
23:05:398 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1388
23:05:398 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:05:429 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:429 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:429 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:429 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:429 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:429 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:05:429 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1388
23:05:430 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1389
23:05:430 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:05:430 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:430 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
23:05:430 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
23:05:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:430 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:430 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:05:430 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
23:05:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:430 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1389
23:05:431 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1390
23:05:431 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:05:463 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:463 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:463 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:463 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:463 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:463 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:05:463 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1390
23:05:464 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1391
23:05:464 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:05:464 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:464 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:464 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
23:05:464 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
23:05:464 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:464 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:464 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:05:465 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
23:05:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:465 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1391
23:05:465 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1392
23:05:465 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:05:496 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:496 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:496 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:496 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:496 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:502 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:05:502 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1392
23:05:502 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1393
23:05:502 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:05:502 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:502 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:502 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:05:502 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:05:502 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:503 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:503 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:05:503 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:05:503 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:503 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1393
23:05:504 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1394
23:05:504 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:05:529 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:529 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:529 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:529 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:529 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:532 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:05:532 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1394
23:05:532 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1395
23:05:533 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:05:533 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:533 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:533 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
23:05:533 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20740)
23:05:533 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:533 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:533 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:05:533 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a20748)
23:05:533 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:533 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1395
23:05:533 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1396
23:05:533 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:05:563 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:563 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:563 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:563 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:563 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:569 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1396
23:05:572 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1397
23:05:572 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1397
23:05:573 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:05:575 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1398
23:05:575 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:05:596 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:596 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:596 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:596 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:596 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:596 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1398
23:05:601 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:601 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:601 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
23:05:601 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20740)
23:05:601 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:601 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:601 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:05:601 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a20748)
23:05:601 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:602 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1399
23:05:602 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:05:602 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1399
23:05:621 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:621 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:621 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
23:05:621 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20740)
23:05:621 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:621 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:621 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:05:621 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a20748)
23:05:621 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:621 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1400
23:05:621 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:05:630 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:630 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:630 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:630 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:630 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:630 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1400
23:05:630 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1401
23:05:631 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0018
23:05:631 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x02f7
23:05:631 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0223
23:05:631 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1401
23:05:634 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1402
23:05:634 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:05:635 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x001c
23:05:635 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x001b
23:05:635 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1402
23:05:637 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0019
23:05:638 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1403
23:05:638 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:05:663 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1403
23:05:663 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:663 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:663 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:663 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:663 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:664 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:664 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:664 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
23:05:664 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20740)
23:05:664 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:664 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:664 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:05:664 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a20748)
23:05:664 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:667 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1404
23:05:667 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:05:669 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:669 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:669 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
23:05:669 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20740)
23:05:669 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:669 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:669 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:05:671 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a20748)
23:05:671 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:671 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1404
23:05:674 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1405
23:05:674 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:05:698 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1405
23:05:698 Atrac3Stream D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:698 Atrac3Stream D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:698 Atrac3Stream D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:698 Atrac3Stream D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:698 Atrac3Stream D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:702 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1406
23:05:702 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1406
23:05:705 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1407
23:05:705 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1407
23:05:706 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:05:706 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:706 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
23:05:706 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20740)
23:05:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:706 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:706 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:05:706 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a20748)
23:05:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:710 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1408
23:05:710 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:05:734 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:734 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:734 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:734 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:734 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:735 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1408
23:05:738 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1409
23:05:738 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1409
23:05:738 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:05:738 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:738 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:738 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
23:05:738 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20740)
23:05:738 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:738 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:738 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:05:738 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a20748)
23:05:738 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:742 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1410
23:05:742 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:05:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:772 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1410
23:05:775 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1411
23:05:775 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1411
23:05:775 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:05:775 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:776 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:776 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
23:05:776 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20740)
23:05:776 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:776 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:776 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:05:776 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a20748)
23:05:776 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:779 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1412
23:05:779 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:05:809 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:809 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:809 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:809 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:809 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:810 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1412
23:05:813 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1413
23:05:813 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1413
23:05:814 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:05:814 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:814 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:814 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
23:05:814 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20740)
23:05:814 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:814 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:814 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:05:814 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a20748)
23:05:814 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:815 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(1)
23:05:815 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
23:05:819 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1414
23:05:819 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:05:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:846 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1414
23:05:850 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1415
23:05:850 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1415
23:05:850 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:05:850 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:850 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:850 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
23:05:850 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20740)
23:05:850 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:850 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:850 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:05:851 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 08dfec80
23:05:851 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a20748)
23:05:851 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:855 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1416
23:05:855 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:05:884 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:884 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:884 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:884 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:884 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:884 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1416
23:05:888 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1417
23:05:888 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1417
23:05:888 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:05:889 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:889 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:889 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
23:05:889 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20740)
23:05:889 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:889 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:889 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:05:889 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a20748)
23:05:889 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:892 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1418
23:05:892 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:05:921 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:921 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:921 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:921 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:921 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:922 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1418
23:05:925 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1419
23:05:925 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1419
23:05:926 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:05:926 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:926 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:926 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
23:05:926 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20740)
23:05:926 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:926 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:926 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:05:926 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48a20748)
23:05:926 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:05:927 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1420
23:05:928 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:05:959 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:959 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:959 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:959 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:959 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:962 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1420
23:05:985 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1421
23:05:985 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1421
23:05:985 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:05:988 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1422
23:05:988 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:05:994 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:05:994 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:05:994 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:05:994 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:05:994 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:05:994 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1422
23:05:997 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1423
23:05:997 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1423
23:05:999 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:05:999 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:05:999 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
23:05:999 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20740)
23:05:999 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:05:999 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:05:999 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:05:999 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48a20748)
23:05:999 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:000 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1424
23:06:000 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:06:000 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x001a
23:06:000 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:000 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:000 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
23:06:000 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20740)
23:06:000 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:000 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:000 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:06:001 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48a20748)
23:06:001 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:001 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1424
23:06:004 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1425
23:06:004 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:06:030 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1425
23:06:030 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:030 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:030 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:030 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:030 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:034 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1426
23:06:034 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1426
23:06:037 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1427
23:06:038 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1427
23:06:038 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:06:038 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:038 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:038 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
23:06:038 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20740)
23:06:038 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:038 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:038 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:06:038 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48a20748)
23:06:038 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:042 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1428
23:06:042 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:06:065 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:065 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:065 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:065 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:065 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:066 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1428
23:06:069 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1429
23:06:069 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:06:069 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:069 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:069 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
23:06:069 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20740)
23:06:069 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:069 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:069 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:06:069 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48a20748)
23:06:069 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:070 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1429
23:06:073 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1430
23:06:073 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:06:103 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:103 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:103 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:103 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:103 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:104 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1430
23:06:107 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1431
23:06:107 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1431
23:06:107 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:06:107 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:107 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:107 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
23:06:107 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20740)
23:06:107 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:107 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:107 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:06:107 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48a20748)
23:06:108 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:111 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1432
23:06:111 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:06:140 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:140 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:140 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:140 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:140 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:141 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1432
23:06:144 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1433
23:06:144 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1433
23:06:144 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:06:144 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:144 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
23:06:144 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20740)
23:06:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:144 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:144 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:06:145 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48a20748)
23:06:145 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:148 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1434
23:06:148 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:06:178 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:178 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:178 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:178 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:178 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:179 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1434
23:06:182 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1435
23:06:182 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1435
23:06:182 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:06:182 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:182 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:182 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
23:06:182 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20740)
23:06:182 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:182 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:182 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:06:183 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48a20748)
23:06:183 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:185 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1436
23:06:185 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:06:216 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:216 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:216 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:216 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:216 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:216 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1436
23:06:219 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1437
23:06:219 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1437
23:06:220 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:06:220 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:220 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:220 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
23:06:220 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20740)
23:06:220 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:220 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:220 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:06:220 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48a20748)
23:06:220 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:224 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1438
23:06:224 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:06:253 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:253 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:253 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:253 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:253 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:254 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1438
23:06:257 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1439
23:06:257 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1439
23:06:257 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:06:257 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:257 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:257 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
23:06:257 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20740)
23:06:257 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:257 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:258 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:06:258 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48a20748)
23:06:258 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:261 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1440
23:06:261 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:06:291 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:291 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:291 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:291 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:291 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:291 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1440
23:06:294 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1441
23:06:295 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1441
23:06:295 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:06:295 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:295 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:295 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
23:06:295 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20740)
23:06:295 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:295 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:295 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:06:295 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48a20748)
23:06:295 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:299 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1442
23:06:299 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:06:328 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:328 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:328 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:328 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:328 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:328 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1442
23:06:331 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1443
23:06:332 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1443
23:06:332 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:06:332 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:332 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
23:06:332 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20740)
23:06:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:332 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:332 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:06:332 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48a20748)
23:06:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:336 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1444
23:06:336 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:06:364 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:364 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:364 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:364 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:364 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:364 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1444
23:06:368 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1445
23:06:368 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:06:368 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:368 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:368 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
23:06:368 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20740)
23:06:368 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:368 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:368 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:06:369 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48a20748)
23:06:369 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:369 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1445
23:06:372 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1446
23:06:372 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:06:397 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:397 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:397 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:397 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:397 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:397 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1446
23:06:401 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1447
23:06:401 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1447
23:06:401 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:06:401 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:401 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:401 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
23:06:401 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20740)
23:06:401 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:401 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:401 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:06:402 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48a20748)
23:06:402 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:405 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1448
23:06:405 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:06:430 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:430 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:430 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:430 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:430 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:430 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1448
23:06:433 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1449
23:06:433 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1449
23:06:433 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:06:433 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:433 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:433 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
23:06:434 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20740)
23:06:434 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:434 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:434 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:06:434 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48a20748)
23:06:434 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:436 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1450
23:06:436 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:06:464 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:464 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:464 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:464 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:464 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:464 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1450
23:06:467 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1451
23:06:467 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1451
23:06:468 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:06:471 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1452
23:06:471 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:06:497 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:497 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:497 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:497 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:497 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:497 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1452
23:06:500 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1453
23:06:500 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1453
23:06:504 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1454
23:06:504 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1454
23:06:507 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1455
23:06:507 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1455
23:06:510 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1456
23:06:510 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1456
23:06:513 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1457
23:06:513 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1457
23:06:522 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:522 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:522 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
23:06:522 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20740)
23:06:522 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:522 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:522 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:06:523 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48a20748)
23:06:523 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:523 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1458
23:06:523 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:06:523 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x00c4
23:06:524 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x00cb
23:06:524 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:524 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:524 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
23:06:524 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20740)
23:06:524 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:524 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:524 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:06:525 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48a20748)
23:06:525 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:525 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1458
23:06:528 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1459
23:06:528 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:06:530 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1459
23:06:530 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:530 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:530 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:530 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:530 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:533 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1460
23:06:534 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1460
23:06:537 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1461
23:06:537 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:06:537 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:537 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:537 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
23:06:537 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20740)
23:06:537 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:537 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:537 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:06:538 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48a20748)
23:06:538 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:538 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1461
23:06:541 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1462
23:06:541 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:06:564 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:564 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:564 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:564 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:564 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:564 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1462
23:06:567 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1463
23:06:567 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1463
23:06:567 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:06:567 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:567 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:567 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
23:06:568 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20740)
23:06:568 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:568 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:568 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:06:568 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48a20748)
23:06:568 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:571 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1464
23:06:571 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:06:599 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:599 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:599 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:599 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:599 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:599 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1464
23:06:602 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1465
23:06:602 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1465
23:06:602 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:06:604 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:604 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:604 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
23:06:604 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20740)
23:06:604 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:604 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:604 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:06:605 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48a20748)
23:06:605 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:605 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1466
23:06:605 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:06:635 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:635 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:635 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:635 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:635 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:636 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1466
23:06:636 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1467
23:06:636 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:06:636 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:636 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:636 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
23:06:636 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20740)
23:06:636 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:636 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:636 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:06:637 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48a20748)
23:06:637 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:637 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1467
23:06:637 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1468
23:06:637 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:06:670 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:670 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:670 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:670 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:670 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:671 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1468
23:06:671 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1469
23:06:671 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:06:671 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:671 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:671 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
23:06:671 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20740)
23:06:671 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:671 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:671 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:06:672 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48a20748)
23:06:672 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:672 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1469
23:06:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1470
23:06:673 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:06:706 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:706 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:706 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:706 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:706 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:707 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1470
23:06:707 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1471
23:06:707 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:06:707 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:708 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
23:06:708 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20740)
23:06:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:708 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:708 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:06:708 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48a20748)
23:06:708 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:708 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1471
23:06:709 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1472
23:06:709 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:06:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:749 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1472
23:06:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1473
23:06:749 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:06:749 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:749 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:749 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
23:06:749 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20740)
23:06:749 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:749 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:749 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:06:750 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48a20748)
23:06:750 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:750 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1473
23:06:751 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1474
23:06:751 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:06:776 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:776 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:776 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:776 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:776 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:777 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1474
23:06:777 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1475
23:06:777 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:06:777 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:777 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
23:06:777 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20740)
23:06:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:777 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:777 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:06:778 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48a20748)
23:06:778 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:778 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1475
23:06:778 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1476
23:06:778 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:06:812 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:812 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:812 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:812 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:812 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:812 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x020f
23:06:815 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1476
23:06:815 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1477
23:06:815 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:06:815 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:815 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:815 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
23:06:815 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20740)
23:06:815 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:815 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:815 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:06:816 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48a20748)
23:06:816 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:816 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1477
23:06:816 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1478
23:06:816 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:06:847 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:847 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:847 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:847 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:847 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:847 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1478
23:06:850 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1479
23:06:850 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1479
23:06:850 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:06:852 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 323=sceKernelCreateThread(name=AtracPlay, entry=08817b84, prio=13, stacksize=32768)
23:06:853 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=323, argSize=0, argPtr=00000000)
23:06:853 AtracPlay    I[ME]: hle\sceatrac.cpp:1275 0=sceAtracSetDataAndGetID(08b98d18, 000cf1c4)
23:06:853 AtracPlay    W[ME]: hle\sceatrac.cpp:1165 This is an atrac3+ stereo audio
23:06:856 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:856 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:856 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
23:06:856 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20740)
23:06:856 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:856 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:856 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:06:857 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48a20748)
23:06:857 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:857 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1480
23:06:857 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:06:881 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:881 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:881 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:881 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:881 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:06:939 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1480
23:06:960 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1481
23:06:960 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:06:960 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:06:960 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:06:960 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
23:06:960 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20740)
23:06:960 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:06:960 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:06:960 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:06:977 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48a20748)
23:06:978 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:06:978 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1481
23:06:978 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1482
23:06:979 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:06:979 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:06:979 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:06:979 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:06:979 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:06:979 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:060 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1482
23:07:224 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1483
23:07:224 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:07:224 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:224 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:224 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
23:07:224 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20740)
23:07:224 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:224 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:224 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:07:225 drawThread   D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
23:07:225 drawThread   D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 16, aligned to biggest 4
23:07:231 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48a20748)
23:07:231 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:231 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1483
23:07:232 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1484
23:07:232 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:07:232 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:232 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:232 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:232 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:232 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:262 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1484
23:07:264 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1485
23:07:264 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:07:264 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:264 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:264 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
23:07:264 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20740)
23:07:264 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:264 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:264 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:07:265 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a20748)
23:07:265 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:265 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1485
23:07:266 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1486
23:07:266 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:07:266 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:266 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:266 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:266 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:266 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:266 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0458
23:07:267 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0279
23:07:267 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x045c
23:07:267 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1486
23:07:270 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x027c
23:07:270 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1487
23:07:270 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1487
23:07:270 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:07:270 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x027b
23:07:272 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0451
23:07:272 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x028d
23:07:273 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1488
23:07:273 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:07:274 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:274 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:274 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:274 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:274 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:274 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x044c
23:07:274 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1488
23:07:278 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:278 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:278 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
23:07:278 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20740)
23:07:278 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:278 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:278 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:07:279 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a20748)
23:07:279 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:280 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1489
23:07:280 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1489
23:07:280 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:07:280 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:280 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:281 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
23:07:281 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20740)
23:07:281 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:281 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:281 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:07:282 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a20748)
23:07:282 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:285 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1490
23:07:285 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:07:285 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:285 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:285 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:285 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:285 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:285 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1490
23:07:289 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1491
23:07:289 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1491
23:07:292 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1492
23:07:292 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:07:293 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:293 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:293 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
23:07:293 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20740)
23:07:293 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:293 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:293 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:07:294 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a20748)
23:07:294 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:294 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1492
23:07:297 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1493
23:07:297 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:07:297 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:297 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:297 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:297 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:297 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:298 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1493
23:07:301 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1494
23:07:302 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:07:302 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:302 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:302 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
23:07:302 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20740)
23:07:302 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:302 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:302 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:07:303 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a20748)
23:07:303 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:303 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1494
23:07:307 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1495
23:07:307 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:07:307 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1495
23:07:307 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:307 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:307 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:307 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:307 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:310 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1496
23:07:310 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:07:310 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:311 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:311 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
23:07:311 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20740)
23:07:311 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:311 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:311 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:07:312 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a20748)
23:07:312 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:312 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1496
23:07:315 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1497
23:07:315 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:07:315 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1497
23:07:315 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:315 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:315 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:315 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:315 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:319 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1498
23:07:319 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:07:319 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:319 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:319 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
23:07:319 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20740)
23:07:319 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:319 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:319 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:07:320 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a20748)
23:07:320 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:321 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1498
23:07:321 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1499
23:07:321 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:07:321 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:321 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:321 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:322 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:322 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:322 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1499
23:07:324 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1500
23:07:325 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:07:325 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1500
23:07:328 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1501
23:07:328 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:07:328 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1501
23:07:328 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:328 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:328 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:328 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:328 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:330 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:330 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:330 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
23:07:330 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20740)
23:07:330 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:330 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:330 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:07:332 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a20748)
23:07:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:332 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1502
23:07:333 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:07:333 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0280
23:07:333 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0281
23:07:333 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x03ab
23:07:333 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1502
23:07:336 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1503
23:07:336 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:07:336 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1503
23:07:336 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:336 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:336 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:336 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:336 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:337 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0338
23:07:337 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0324
23:07:338 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0322
23:07:340 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1504
23:07:340 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0675
23:07:340 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1504
23:07:343 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:343 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
23:07:343 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20740)
23:07:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:343 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:343 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:07:344 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a20748)
23:07:344 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:346 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1505
23:07:346 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1505
23:07:346 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:07:347 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:347 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
23:07:347 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20740)
23:07:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:347 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:347 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:07:348 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a20748)
23:07:348 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:351 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1506
23:07:351 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:07:363 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:363 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:363 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:363 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:363 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:363 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1506
23:07:367 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1507
23:07:367 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1507
23:07:371 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1508
23:07:372 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:07:372 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:372 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
23:07:372 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20740)
23:07:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:372 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:372 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:07:373 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a20748)
23:07:373 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:373 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1508
23:07:376 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1509
23:07:376 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:07:400 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:400 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:400 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:400 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:400 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:400 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1509
23:07:403 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1510
23:07:404 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:07:404 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:404 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:404 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
23:07:404 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20740)
23:07:404 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:404 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:404 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:07:405 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a20748)
23:07:406 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:406 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1510
23:07:409 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1511
23:07:410 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:07:440 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1511
23:07:440 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:440 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:440 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:440 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:440 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:444 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1512
23:07:444 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:07:444 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1512
23:07:449 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:449 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
23:07:449 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20740)
23:07:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:449 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:449 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:07:451 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a20748)
23:07:451 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:451 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1513
23:07:451 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:07:478 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:478 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:478 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:478 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:478 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:479 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1513
23:07:482 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1514
23:07:482 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:07:482 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:482 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:482 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
23:07:482 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20740)
23:07:482 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:482 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:482 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:07:484 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a20748)
23:07:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:484 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1514
23:07:485 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1515
23:07:485 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:07:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:515 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1515
23:07:534 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1516
23:07:535 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:07:535 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:535 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:535 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
23:07:535 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20740)
23:07:535 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:535 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:535 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:07:537 drawThread   D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform vec4 u_alphacolorref;
varying vec4 v_color0;
float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); }
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  if (roundAndScaleTo255f(v.a)  <=  u_alphacolorref.a) discard;
  v.a = v.a * 2.0;
  fragColor0 = v;
}


23:07:537 drawThread   I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 16 fs 28
23:07:545 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a20748)
23:07:545 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:546 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1516
23:07:546 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1517
23:07:546 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:07:553 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:553 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:553 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:553 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:553 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:554 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1517
23:07:554 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1518
23:07:554 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:07:554 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:554 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:554 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
23:07:554 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20740)
23:07:554 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:554 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:554 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:07:556 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a20748)
23:07:556 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:556 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1518
23:07:557 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1519
23:07:557 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:07:590 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:590 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:590 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:590 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:590 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:591 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1519
23:07:591 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1520
23:07:591 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:07:591 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:591 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:591 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
23:07:591 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20740)
23:07:591 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:591 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:591 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:07:593 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a20748)
23:07:593 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:593 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1520
23:07:593 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1521
23:07:593 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:07:628 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:628 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:628 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:628 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:628 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:628 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1521
23:07:629 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1522
23:07:629 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:07:629 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:629 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
23:07:629 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20740)
23:07:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:630 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:630 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:07:631 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a20748)
23:07:631 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:632 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1522
23:07:632 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1523
23:07:632 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:07:665 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:665 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:665 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:665 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:665 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:665 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1523
23:07:666 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1524
23:07:666 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:07:666 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:666 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:666 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
23:07:666 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20740)
23:07:666 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:666 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:667 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:07:668 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a20748)
23:07:668 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:669 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1524
23:07:669 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1525
23:07:669 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:07:701 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:701 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:701 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:701 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:701 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:702 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1525
23:07:702 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1526
23:07:702 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:07:702 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:702 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:702 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
23:07:702 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20740)
23:07:702 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:702 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:702 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:07:704 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a20748)
23:07:704 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:704 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1526
23:07:705 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1527
23:07:705 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:07:734 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:734 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:734 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:734 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:734 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:734 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1527
23:07:735 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1528
23:07:735 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:07:735 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:735 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:735 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
23:07:735 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20740)
23:07:735 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:735 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:735 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:07:737 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a20748)
23:07:737 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:737 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1528
23:07:737 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1529
23:07:737 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:07:767 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:767 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:767 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:767 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:767 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:767 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1529
23:07:768 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1530
23:07:768 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:07:768 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:769 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:769 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
23:07:769 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20740)
23:07:769 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:769 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:769 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:07:770 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a20748)
23:07:771 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:771 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1530
23:07:771 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1531
23:07:771 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:07:801 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:801 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:801 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:801 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:801 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:802 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1531
23:07:802 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1532
23:07:802 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:07:802 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:802 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:802 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
23:07:802 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20740)
23:07:802 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:802 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:802 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:07:804 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a20748)
23:07:804 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:804 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1532
23:07:805 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1533
23:07:805 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:07:834 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:834 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:834 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:834 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:834 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:834 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1533
23:07:835 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1534
23:07:835 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:07:835 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:835 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:835 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:07:835 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:07:835 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:835 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:835 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:07:837 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:07:837 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:837 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1534
23:07:837 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1535
23:07:837 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:07:868 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:868 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:868 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:868 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:868 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:868 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1535
23:07:869 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1536
23:07:869 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:07:869 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:870 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:870 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:07:870 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:07:870 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:870 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:870 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:07:871 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:07:872 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:872 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1536
23:07:872 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1537
23:07:872 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:07:901 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:901 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:901 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:901 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:901 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:902 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1537
23:07:902 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1538
23:07:903 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:07:903 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:903 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:903 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:07:903 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:07:903 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:903 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:903 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:07:904 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:07:905 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:905 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1538
23:07:905 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1539
23:07:905 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:07:934 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:934 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:934 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:934 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:934 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:934 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1539
23:07:935 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1540
23:07:935 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:07:935 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:935 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:935 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:07:935 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:07:935 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:935 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:935 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:07:937 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:07:937 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:937 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1540
23:07:938 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1541
23:07:938 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:07:968 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:07:968 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:07:968 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:07:968 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:07:968 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:07:968 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1541
23:07:969 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1542
23:07:969 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:07:969 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:07:969 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:07:969 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:07:969 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:07:969 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:07:969 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:07:969 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:07:971 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:07:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:07:971 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1542
23:07:971 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1543
23:07:971 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:08:001 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:001 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:001 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:001 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:001 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:002 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1543
23:08:003 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1544
23:08:003 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:08:003 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:003 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:003 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:003 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:003 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:003 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:003 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:08:005 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:005 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1544
23:08:005 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1545
23:08:005 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:08:034 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:034 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:034 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:034 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:034 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:034 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1545
23:08:035 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1546
23:08:035 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:08:035 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:035 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:035 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:035 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:035 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:035 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:035 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:08:037 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:037 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:037 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1546
23:08:038 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1547
23:08:038 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:08:068 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:068 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:068 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:068 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:068 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:069 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1547
23:08:069 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1548
23:08:069 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:08:069 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:069 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:069 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:069 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:069 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:069 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:069 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:08:071 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:071 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:071 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1548
23:08:072 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1549
23:08:072 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:08:101 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:101 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:101 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:101 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:101 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:101 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1549
23:08:102 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1550
23:08:102 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:08:102 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:102 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:102 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:102 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:102 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:102 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:102 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:08:104 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:104 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:104 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1550
23:08:105 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1551
23:08:105 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:08:134 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:134 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:134 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:134 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:134 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:135 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1551
23:08:135 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1552
23:08:136 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:08:136 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:136 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:136 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:136 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:136 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:136 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:136 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:08:138 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:138 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:138 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1552
23:08:138 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1553
23:08:138 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:08:168 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:168 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:168 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:168 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:168 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:168 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1553
23:08:169 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1554
23:08:169 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:08:169 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:169 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:169 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:169 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:169 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:169 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:169 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:08:171 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:171 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:171 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1554
23:08:172 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1555
23:08:172 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:08:201 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:201 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:201 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:201 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:201 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:201 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1555
23:08:202 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1556
23:08:202 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:08:202 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:202 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:202 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:202 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:202 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:202 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:202 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:08:204 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:204 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:204 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1556
23:08:205 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1557
23:08:205 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:08:235 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:235 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:235 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:235 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:235 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:236 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1557
23:08:236 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1558
23:08:237 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:08:237 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:237 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:237 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:237 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:237 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:237 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:237 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:08:239 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:239 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:239 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1558
23:08:239 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1559
23:08:239 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:08:268 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:268 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:268 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:268 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:268 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:269 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1559
23:08:269 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1560
23:08:269 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:08:269 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:269 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:269 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:269 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:269 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:269 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:269 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:08:271 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:271 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:271 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1560
23:08:272 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1561
23:08:272 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:08:301 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:301 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:301 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:301 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:301 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:302 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1561
23:08:302 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1562
23:08:302 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:08:302 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:302 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:302 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:302 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:302 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:302 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:302 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:08:304 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:304 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:304 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1562
23:08:305 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1563
23:08:305 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:08:335 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:335 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:335 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:335 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:335 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:336 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1563
23:08:337 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1564
23:08:337 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:08:337 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:337 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:337 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:337 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:337 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:337 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:337 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:08:339 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:339 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:339 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1564
23:08:339 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1565
23:08:339 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:08:368 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:368 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:368 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:368 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:368 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:368 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1565
23:08:369 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1566
23:08:369 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:08:369 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:369 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:370 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:370 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:370 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:370 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:370 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:08:371 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:371 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:372 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1566
23:08:372 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1567
23:08:372 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:08:401 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:401 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:401 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:401 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:401 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:402 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1567
23:08:402 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1568
23:08:402 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:08:402 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:402 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:402 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:402 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:402 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:402 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:402 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:08:404 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:404 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:404 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1568
23:08:405 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1569
23:08:405 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:08:435 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:435 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:435 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:435 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:435 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:436 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1569
23:08:436 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1570
23:08:436 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:08:436 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:436 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:436 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:436 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:436 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:436 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:436 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:08:438 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:438 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1570
23:08:439 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1571
23:08:439 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:08:468 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:468 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:468 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:468 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:468 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:468 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1571
23:08:469 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1572
23:08:469 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:08:469 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:470 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:470 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:470 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:470 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:470 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:470 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:08:472 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:472 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:472 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1572
23:08:472 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1573
23:08:472 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:08:501 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:501 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:501 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:501 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:501 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:502 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1573
23:08:502 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1574
23:08:502 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:08:502 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:502 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:502 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:502 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:502 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:502 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:503 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:08:504 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:504 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:505 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1574
23:08:506 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1575
23:08:506 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:08:535 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:535 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:535 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:535 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:535 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:559 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1575
23:08:560 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1576
23:08:560 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:08:560 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:560 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:560 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:560 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:560 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:560 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:560 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:08:562 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095230c0
23:08:578 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:578 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:578 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1576
23:08:579 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1577
23:08:579 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:08:579 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:579 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:579 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:579 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:579 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:580 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 324=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
23:08:580 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=324, argSize=0, argPtr=00000000)
23:08:582 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1577
23:08:582 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x1c5c0
23:08:582 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 1=sceAtracSetDataAndGetID(08c98d80, 0001c5c0)
23:08:582 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
23:08:583 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(1)
23:08:584 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1578
23:08:584 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:08:584 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:584 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:584 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:584 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:584 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:584 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:584 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:08:594 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:594 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:594 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1578
23:08:595 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1579
23:08:595 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:08:602 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:602 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:602 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:602 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:602 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:603 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1579
23:08:605 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1580
23:08:605 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:08:605 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:605 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:605 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:605 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:605 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:605 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:605 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:08:615 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:615 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:616 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1580
23:08:616 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1581
23:08:616 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:08:635 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:635 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:635 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:635 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:635 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:635 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1581
23:08:636 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1582
23:08:636 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:08:636 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:636 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:636 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:636 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:636 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:636 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:636 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:08:646 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:646 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:647 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1582
23:08:648 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1583
23:08:648 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:08:668 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:668 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:668 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:668 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:668 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:669 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1583
23:08:669 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1584
23:08:669 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:08:669 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:669 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:669 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:669 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:669 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:669 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:669 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:08:680 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:680 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:680 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1584
23:08:680 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1585
23:08:680 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:08:702 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:702 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:702 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:702 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:702 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:703 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1585
23:08:704 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1586
23:08:704 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:08:704 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:704 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:704 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:704 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:704 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:704 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:704 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:08:714 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:714 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:715 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1586
23:08:715 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1587
23:08:715 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:08:735 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:735 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:735 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:735 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:735 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:735 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1587
23:08:736 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1588
23:08:736 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:08:736 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:736 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:736 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:736 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:737 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:737 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:737 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:08:747 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:747 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1588
23:08:748 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1589
23:08:748 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:08:768 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:768 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:768 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:768 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:768 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:769 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1589
23:08:769 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1590
23:08:769 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:08:769 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:769 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:769 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:769 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:769 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:769 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:769 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:08:779 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:779 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:780 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1590
23:08:780 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1591
23:08:780 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:08:802 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:802 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:802 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:802 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:802 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:802 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1591
23:08:803 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1592
23:08:803 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:08:803 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:803 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:803 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:803 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:803 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:804 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:804 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:08:814 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:814 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:814 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1592
23:08:814 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1593
23:08:814 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:08:835 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:835 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:835 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:835 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:835 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:835 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1593
23:08:837 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1594
23:08:837 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:08:837 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:837 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:837 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:837 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:837 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:837 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:837 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:08:847 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:847 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:847 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1594
23:08:848 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1595
23:08:848 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:08:868 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:868 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:868 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:868 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:868 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:868 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1595
23:08:869 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1596
23:08:869 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:08:869 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:869 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:869 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:869 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:869 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:869 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:869 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:08:880 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:880 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:880 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1596
23:08:881 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1597
23:08:881 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:08:902 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:903 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:903 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:903 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:903 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:903 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1597
23:08:904 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1598
23:08:904 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:08:904 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:904 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:904 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:904 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:904 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:904 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:904 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:08:914 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:914 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1598
23:08:915 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1599
23:08:915 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:08:935 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:935 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:935 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:935 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:935 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:935 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1599
23:08:937 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1600
23:08:937 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:08:937 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:937 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:937 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:937 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:937 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:937 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:937 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:08:948 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:948 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1600
23:08:948 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1601
23:08:948 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:08:969 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:08:969 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:08:969 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:08:969 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:08:969 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:08:970 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1601
23:08:970 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1602
23:08:970 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:08:970 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:08:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:08:971 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:08:971 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:08:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:08:971 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:08:971 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:08:981 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:08:981 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:08:982 muscbThread  D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1602
23:08:982 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1603
23:08:982 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:09:002 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:002 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:002 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:002 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:002 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:003 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1603
23:09:003 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1604
23:09:003 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:09:003 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:003 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:003 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:003 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:003 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:003 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:003 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:09:013 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:013 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:013 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1604
23:09:014 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1605
23:09:014 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:09:035 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:035 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:035 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:035 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:035 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:036 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1605
23:09:036 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1606
23:09:036 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:09:036 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:036 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:037 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:037 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:037 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:037 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:037 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:09:047 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:047 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:047 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1606
23:09:047 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1607
23:09:047 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:09:069 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:069 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:069 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:069 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:069 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:070 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1607
23:09:071 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1608
23:09:071 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:09:071 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:071 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:071 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:071 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:071 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:071 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:071 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:09:082 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:082 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1608
23:09:083 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1609
23:09:083 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:09:102 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:102 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:102 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:102 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:102 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:103 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1609
23:09:104 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1610
23:09:104 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:09:104 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:104 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:104 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:104 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:104 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:104 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:104 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:09:106 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095230c0
23:09:118 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:118 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1610
23:09:119 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1611
23:09:120 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:09:135 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:135 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:135 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:135 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:135 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:136 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1611
23:09:136 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1612
23:09:136 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:09:137 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:137 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:137 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:137 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:137 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:137 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:137 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:09:147 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:147 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:147 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1612
23:09:147 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1613
23:09:148 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:09:169 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:169 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:169 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:169 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:169 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:171 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1613
23:09:172 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1614
23:09:172 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:09:172 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:172 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:172 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:172 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:172 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:172 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:172 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:09:183 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:183 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:183 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1614
23:09:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1615
23:09:183 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:09:202 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:202 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:202 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:202 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:202 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:203 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1615
23:09:204 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1616
23:09:204 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:09:204 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:204 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:204 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:204 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:204 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:204 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:205 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:09:214 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:214 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1616
23:09:214 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(1)
23:09:215 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
23:09:215 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1617
23:09:215 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:09:236 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:236 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:236 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:236 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:236 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:237 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1617
23:09:237 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1618
23:09:237 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:09:237 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:237 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:237 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:237 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:237 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:237 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:237 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:09:248 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:248 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1618
23:09:249 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1619
23:09:249 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:09:269 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:269 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:269 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:269 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:269 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:270 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1619
23:09:270 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1620
23:09:270 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:09:270 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:270 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:270 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:270 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:270 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:270 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:270 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:09:280 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:280 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:281 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1620
23:09:281 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1621
23:09:281 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:09:302 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:302 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:302 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:302 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:302 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:302 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1621
23:09:304 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1622
23:09:304 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:09:304 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:304 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:304 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:304 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:304 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:304 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:304 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:09:314 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:315 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:315 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1622
23:09:315 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1623
23:09:315 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:09:336 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:336 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:336 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:336 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:336 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:336 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1623
23:09:337 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1624
23:09:337 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:09:337 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:337 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:337 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:337 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:337 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:337 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:337 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:09:347 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:348 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1624
23:09:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1625
23:09:349 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:09:369 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:369 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:369 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:369 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:369 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:370 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1625
23:09:370 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1626
23:09:370 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:09:370 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:370 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:370 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:370 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:370 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:370 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:370 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:09:381 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:381 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:381 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1626
23:09:381 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1627
23:09:381 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:09:402 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:402 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:402 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:402 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:402 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:403 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1627
23:09:403 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1628
23:09:403 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:09:403 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:403 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:404 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:404 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:404 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:404 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:404 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:09:414 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:414 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:414 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1628
23:09:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1629
23:09:415 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:09:436 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:436 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:436 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:436 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:436 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:436 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1629
23:09:437 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1630
23:09:438 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:09:438 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:438 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:438 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:438 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:438 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:09:448 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:448 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:448 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1630
23:09:448 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1631
23:09:448 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:09:469 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:469 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:469 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:469 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:469 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:469 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1631
23:09:470 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1632
23:09:470 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:09:470 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:470 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:470 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:470 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:470 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:470 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:470 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:09:480 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:481 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:481 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1632
23:09:482 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1633
23:09:482 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:09:502 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:502 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:502 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:502 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:502 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:502 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1633
23:09:503 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1634
23:09:503 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:09:503 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:503 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:503 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:503 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:503 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:503 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:503 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:09:513 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:513 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:514 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1634
23:09:514 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1635
23:09:514 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:09:536 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:536 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:536 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:536 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:536 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:536 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1635
23:09:537 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1636
23:09:538 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:09:538 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:538 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:538 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:538 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:538 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:538 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:538 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:09:549 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:549 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:549 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1636
23:09:549 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1637
23:09:549 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:09:569 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:569 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:569 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:569 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:569 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:569 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1637
23:09:570 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1638
23:09:570 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:09:570 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:570 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:570 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:570 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:570 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:570 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:570 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:09:581 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:581 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1638
23:09:582 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1639
23:09:582 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:09:603 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:603 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:603 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:603 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:603 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:603 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1639
23:09:604 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1640
23:09:604 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:09:604 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:604 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:604 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:604 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:604 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:604 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:604 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:09:614 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:614 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:615 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1640
23:09:615 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1641
23:09:615 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:09:636 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:636 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:636 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:636 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:636 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:637 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1641
23:09:637 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1642
23:09:637 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:09:637 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:638 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:638 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:638 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:638 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:638 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:638 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:09:648 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:648 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1642
23:09:649 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1643
23:09:649 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:09:669 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:669 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:669 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:669 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:669 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:669 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1643
23:09:670 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1644
23:09:670 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:09:670 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:671 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:671 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:671 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:671 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:671 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:671 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:09:681 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:681 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1644
23:09:681 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1645
23:09:681 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:09:703 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:703 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:703 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:703 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:703 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:704 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1645
23:09:704 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1646
23:09:704 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:09:704 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:704 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:704 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:704 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:704 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:704 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:704 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:09:715 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:715 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:715 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1646
23:09:716 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1647
23:09:716 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:09:736 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:736 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:736 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:736 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:736 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:736 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1647
23:09:737 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1648
23:09:737 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:09:737 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:737 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:737 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:737 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:737 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:737 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:737 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:09:748 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:748 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1648
23:09:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1649
23:09:749 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:09:769 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:769 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:769 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:769 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:769 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:770 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1649
23:09:771 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1650
23:09:771 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:09:771 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:771 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:771 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:771 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:771 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:771 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:771 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:09:782 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:782 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:782 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1650
23:09:782 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1651
23:09:782 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:09:803 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:803 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:803 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:803 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:803 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:804 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1651
23:09:805 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1652
23:09:805 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:09:805 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:805 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:805 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:805 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:806 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:806 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:806 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:09:816 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:816 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:816 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1652
23:09:817 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1653
23:09:817 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:09:836 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:836 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:836 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:836 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:836 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:837 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1653
23:09:837 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1654
23:09:837 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:09:837 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:837 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:837 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:837 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:837 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:837 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:837 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:09:848 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:848 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:848 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1654
23:09:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1655
23:09:849 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:09:869 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:869 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:869 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:869 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:869 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:869 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1655
23:09:870 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1656
23:09:870 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:09:870 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:870 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:870 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:870 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:870 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:870 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:870 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:09:880 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:880 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:881 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1656
23:09:881 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1657
23:09:881 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:09:903 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:903 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:903 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:903 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:903 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:903 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1657
23:09:904 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1658
23:09:905 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:09:905 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:905 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:905 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:905 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:905 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:905 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:905 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:09:915 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:915 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1658
23:09:916 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1659
23:09:916 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:09:936 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:936 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:936 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:936 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:936 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:937 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1659
23:09:937 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1660
23:09:937 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:09:937 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:937 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:937 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:937 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:937 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:937 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:937 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:09:948 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:948 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1660
23:09:949 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1661
23:09:949 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:09:970 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:09:970 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:09:970 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:09:970 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:09:970 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:09:971 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1661
23:09:971 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1662
23:09:971 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:09:971 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:09:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:09:971 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:09:971 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:09:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:09:971 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:09:971 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:09:982 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:09:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:09:982 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1662
23:09:982 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1663
23:09:982 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:10:003 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:003 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:003 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:003 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:003 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:004 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1663
23:10:005 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1664
23:10:005 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:10:005 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:005 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:005 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:005 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:005 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:10:015 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:015 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1664
23:10:016 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1665
23:10:016 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:10:036 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:036 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:036 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:036 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:036 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:036 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1665
23:10:037 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1666
23:10:037 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:10:037 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:037 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:037 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:037 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:038 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:038 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:038 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:10:048 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:049 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1666
23:10:049 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1667
23:10:049 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:10:070 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:070 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:070 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:070 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:070 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:071 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1667
23:10:071 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1668
23:10:071 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:10:071 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:071 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:071 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:071 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:071 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:071 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:071 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:10:082 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:083 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:083 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1668
23:10:084 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1669
23:10:084 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:10:103 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:103 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:103 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:103 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:103 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:104 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1669
23:10:104 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1670
23:10:104 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:10:104 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:104 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:104 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:104 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:104 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:104 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:104 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:10:114 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:114 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:115 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1670
23:10:115 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1671
23:10:115 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:10:136 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:136 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:136 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:136 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:136 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:137 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1671
23:10:138 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1672
23:10:138 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:10:138 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:138 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:138 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:138 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:138 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:138 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:138 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:10:148 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:148 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:148 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1672
23:10:149 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1673
23:10:149 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:10:170 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:170 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:170 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:170 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:170 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:171 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1673
23:10:171 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1674
23:10:171 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:10:171 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:171 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:171 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:171 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:171 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:171 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:171 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:10:182 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:182 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:182 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1674
23:10:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1675
23:10:183 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:10:203 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:203 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:203 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:203 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:203 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:204 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1675
23:10:204 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1676
23:10:204 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:10:204 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:204 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:204 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:204 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:204 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:204 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:204 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:10:215 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:215 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:215 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1676
23:10:215 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1677
23:10:215 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:10:236 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:236 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:236 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:236 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:236 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:236 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1677
23:10:237 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1678
23:10:238 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:10:238 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:238 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:238 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:238 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:238 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:238 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:238 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:10:248 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:248 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1678
23:10:249 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1679
23:10:249 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:10:270 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:270 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:270 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:270 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:270 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:270 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1679
23:10:271 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1680
23:10:272 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:10:272 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:272 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:272 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:272 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:272 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:10:282 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:282 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:283 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1680
23:10:283 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1681
23:10:283 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:10:303 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:303 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:303 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:303 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:303 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:304 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1681
23:10:304 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1682
23:10:304 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:10:304 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:304 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:304 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:304 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:304 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:304 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:304 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:10:314 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:314 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:315 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1682
23:10:315 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1683
23:10:316 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:10:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:338 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1683
23:10:338 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1684
23:10:338 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:10:338 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:338 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:338 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:338 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:338 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:338 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:338 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:10:349 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1684
23:10:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1685
23:10:349 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:10:370 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:370 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:370 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:370 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:370 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:370 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1685
23:10:372 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1686
23:10:372 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:10:372 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:372 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:372 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:372 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:372 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:10:382 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:382 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:383 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1686
23:10:383 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1687
23:10:383 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:10:403 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:403 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:403 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:403 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:403 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:403 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1687
23:10:404 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1688
23:10:404 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:10:404 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:404 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:404 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:404 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:404 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:404 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:404 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:10:415 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:415 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1688
23:10:416 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1689
23:10:416 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:10:437 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:437 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:437 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:437 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:437 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:438 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1689
23:10:438 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1690
23:10:438 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:10:438 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:438 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:438 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:438 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:439 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:439 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:10:449 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:449 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1690
23:10:450 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1691
23:10:450 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:10:470 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:470 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:470 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:470 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:470 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:473 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1691
23:10:473 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1692
23:10:473 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:10:473 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:474 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:474 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:474 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:474 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:474 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:10:496 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:496 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:497 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1692
23:10:497 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1693
23:10:497 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:10:503 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:503 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:503 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:503 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:503 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:504 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1693
23:10:505 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1694
23:10:505 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:10:505 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:505 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:505 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:505 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:505 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:505 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:505 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:10:516 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:516 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:516 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1694
23:10:516 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1695
23:10:516 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:10:537 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:537 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:537 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:537 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:537 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:537 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1695
23:10:538 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1696
23:10:538 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:10:538 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:538 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:538 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:538 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:538 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:538 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:538 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:10:548 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:548 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:548 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1696
23:10:549 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1697
23:10:549 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:10:570 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:570 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:570 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:570 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:570 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:571 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1697
23:10:571 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1698
23:10:571 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:10:571 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:571 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:571 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:571 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:571 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:571 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:571 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:10:581 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:582 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:582 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1698
23:10:582 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1699
23:10:582 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:10:604 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:604 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:604 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:604 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:604 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:604 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1699
23:10:606 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1700
23:10:606 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:10:606 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:606 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:606 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:606 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:606 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:606 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:606 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:10:617 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:617 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:617 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1700
23:10:617 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1701
23:10:617 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:10:637 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:637 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:637 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:637 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:637 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:637 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1701
23:10:638 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1702
23:10:638 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:10:638 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:638 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:638 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:638 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:638 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:638 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:638 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:10:649 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:649 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:649 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1702
23:10:650 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1703
23:10:650 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:10:670 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:670 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:670 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:670 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:670 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:670 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1703
23:10:671 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1704
23:10:671 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:10:671 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:671 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:671 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:671 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:671 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:671 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:671 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:10:682 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:682 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:682 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1704
23:10:683 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1705
23:10:683 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:10:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:704 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1705
23:10:705 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1706
23:10:705 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:10:705 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:705 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:705 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:705 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:705 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:705 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:705 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:10:717 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:717 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:717 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1706
23:10:718 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1707
23:10:718 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:10:737 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:737 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:737 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:737 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:737 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:737 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1707
23:10:739 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1708
23:10:739 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:10:739 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:739 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:739 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:739 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:739 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:739 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:739 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:10:750 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:750 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:750 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1708
23:10:750 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1709
23:10:750 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:10:770 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:770 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:770 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:770 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:770 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:771 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1709
23:10:771 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1710
23:10:771 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:10:771 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:771 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:771 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:771 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:771 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:771 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:771 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:10:781 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:782 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:782 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1710
23:10:783 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1711
23:10:783 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:10:804 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:804 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:804 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:804 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:804 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:805 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1711
23:10:805 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1712
23:10:805 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:10:805 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:805 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:805 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:805 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:805 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:805 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:805 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:10:816 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:816 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:817 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1712
23:10:817 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1713
23:10:817 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:10:837 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:837 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:837 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:837 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:837 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:837 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1713
23:10:839 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1714
23:10:839 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:10:839 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:839 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:839 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:839 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:839 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:839 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:839 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:10:849 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:849 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:850 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1714
23:10:850 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1715
23:10:850 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:10:870 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:870 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:870 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:870 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:870 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:870 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1715
23:10:871 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1716
23:10:871 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:10:871 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:871 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:871 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:871 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:871 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:871 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:872 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:10:882 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:882 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:882 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1716
23:10:883 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1717
23:10:883 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:10:904 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:904 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:904 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:904 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:904 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:904 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1717
23:10:905 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1718
23:10:905 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:10:905 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:905 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:905 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:905 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:905 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:905 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:905 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:10:915 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:916 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1718
23:10:916 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1719
23:10:917 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:10:937 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:937 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:937 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:937 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:937 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:937 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1719
23:10:938 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1720
23:10:938 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:10:938 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:938 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:938 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:938 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:938 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:938 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:938 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:10:949 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:949 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:949 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1720
23:10:950 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1721
23:10:950 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:10:970 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:10:970 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:10:970 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:10:970 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:10:970 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:10:971 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1721
23:10:971 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1722
23:10:972 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:10:972 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:10:972 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:10:972 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:10:972 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:10:972 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:10:972 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:10:972 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:10:982 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:10:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:10:982 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1722
23:10:982 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1723
23:10:983 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:11:004 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:004 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:004 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:004 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:004 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:005 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1723
23:11:005 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1724
23:11:005 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:11:005 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:005 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:005 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:005 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:005 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:11:016 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:016 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:016 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1724
23:11:017 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1725
23:11:017 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:11:037 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:037 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:037 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:037 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:037 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:038 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1725
23:11:038 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1726
23:11:038 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:11:038 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:038 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:038 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:038 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:038 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:038 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:038 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:11:049 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:050 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:050 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1726
23:11:050 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1727
23:11:050 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:11:071 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:071 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:071 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:071 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:071 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:071 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1727
23:11:072 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1728
23:11:073 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:11:073 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:073 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:073 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:073 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:073 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:11:083 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:083 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:083 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1728
23:11:084 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1729
23:11:084 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:11:104 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:104 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:104 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:104 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:104 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:105 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1729
23:11:105 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1730
23:11:105 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:11:106 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:106 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:106 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:106 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:106 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:11:116 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:116 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:117 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1730
23:11:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1731
23:11:117 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:11:137 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:137 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:137 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:137 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:137 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:138 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1731
23:11:138 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1732
23:11:138 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:11:138 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:138 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:138 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:138 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:138 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:138 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:138 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:11:149 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:149 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:149 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1732
23:11:150 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1733
23:11:150 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:11:171 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:171 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:171 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:171 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:171 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:172 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1733
23:11:172 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1734
23:11:172 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:11:172 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:172 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:173 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:173 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:173 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:173 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:173 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:11:184 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:184 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:184 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1734
23:11:184 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1735
23:11:184 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:11:204 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:204 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:204 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:204 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:204 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:205 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1735
23:11:206 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1736
23:11:206 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:11:206 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:206 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:206 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:206 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:206 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:206 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:206 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:11:216 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:216 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:217 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1736
23:11:217 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1737
23:11:217 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:11:237 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:237 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:237 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:237 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:237 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:238 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1737
23:11:238 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1738
23:11:238 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:11:238 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:238 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:238 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:238 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:238 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:238 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:238 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:11:249 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:249 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:249 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1738
23:11:250 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1739
23:11:250 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:11:271 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:271 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:271 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:271 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:271 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:271 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1739
23:11:272 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1740
23:11:272 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:11:272 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:272 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:272 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:272 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:272 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:11:283 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:283 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:283 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1740
23:11:284 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1741
23:11:284 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:11:304 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:304 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:304 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:304 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:304 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:305 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1741
23:11:306 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1742
23:11:306 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:11:306 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:306 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:306 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:306 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:306 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:306 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:306 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:11:316 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:316 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:317 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1742
23:11:317 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1743
23:11:317 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:11:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:337 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:337 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1743
23:11:338 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1744
23:11:339 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:11:339 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:339 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:339 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:339 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:339 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:339 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:339 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:11:349 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1744
23:11:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1745
23:11:349 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:11:371 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:371 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:371 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:371 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:371 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:372 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1745
23:11:372 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1746
23:11:372 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:11:372 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:372 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:372 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:372 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:372 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:11:383 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:383 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:384 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1746
23:11:385 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1747
23:11:385 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:11:404 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:404 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:404 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:404 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:404 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:404 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1747
23:11:405 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1748
23:11:405 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:11:405 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:405 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:405 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:405 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:405 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:405 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:405 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:11:416 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:416 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:416 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1748
23:11:416 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1749
23:11:416 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:11:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:439 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1749
23:11:440 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1750
23:11:440 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:11:440 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:440 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:440 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:440 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:440 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:11:451 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:451 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:451 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1750
23:11:451 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1751
23:11:451 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:11:471 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:471 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:471 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:471 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:471 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:472 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1751
23:11:472 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1752
23:11:472 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:11:473 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:473 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:473 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:473 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:473 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:11:487 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:487 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:487 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1752
23:11:488 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1753
23:11:488 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:11:504 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:504 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:504 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:504 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:504 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:504 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 326=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
23:11:504 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=326, argSize=0, argPtr=00000000)
23:11:505 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1753
23:11:505 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x20000
23:11:505 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 1=sceAtracSetDataAndGetID(08c98d80, 00020000)
23:11:505 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
23:11:506 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(1)
23:11:507 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1754
23:11:507 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:11:507 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:507 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:507 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:507 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:507 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:507 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:507 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:11:519 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:519 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:519 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1754
23:11:520 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1755
23:11:520 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:11:538 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:538 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:538 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:538 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:538 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:538 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1755
23:11:539 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1756
23:11:540 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:11:540 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:540 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:540 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:540 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:540 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:11:552 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:552 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:552 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1756
23:11:552 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1757
23:11:552 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:11:571 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:571 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:571 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:571 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:571 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:571 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1757
23:11:572 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1758
23:11:573 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:11:573 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:573 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:573 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:573 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:573 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:573 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:573 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:11:585 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:585 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:586 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1758
23:11:586 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1759
23:11:586 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:11:604 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:604 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:604 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:604 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:604 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:604 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1759
23:11:605 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1760
23:11:605 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:11:605 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:605 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:605 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:605 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:605 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:605 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:605 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:11:617 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:618 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:618 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1760
23:11:618 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1761
23:11:618 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:11:638 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:638 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:638 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:638 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:638 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:638 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1761
23:11:639 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1762
23:11:639 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:11:639 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:639 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:639 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:639 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:639 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:639 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:639 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:11:651 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:651 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:652 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1762
23:11:652 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1763
23:11:652 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:11:671 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:671 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:671 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:671 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:671 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:671 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1763
23:11:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1764
23:11:673 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:11:673 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:673 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:673 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:673 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:673 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:673 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:673 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:11:685 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:685 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:685 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1764
23:11:686 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1765
23:11:686 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:11:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:704 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1765
23:11:705 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1766
23:11:705 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:11:705 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:705 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:705 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:705 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:705 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:705 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:705 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:11:718 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:718 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:718 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1766
23:11:719 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1767
23:11:719 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:11:738 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:738 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:738 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:738 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:738 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:739 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1767
23:11:739 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1768
23:11:739 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:11:739 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:739 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:739 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:740 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:740 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:740 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:740 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:11:751 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:751 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:752 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1768
23:11:752 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1769
23:11:752 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:11:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:771 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1769
23:11:772 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1770
23:11:772 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:11:772 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:772 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:772 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:772 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:772 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:772 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:772 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:11:784 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:784 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:785 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1770
23:11:785 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1771
23:11:785 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:11:805 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:805 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:805 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:805 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:805 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:806 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1771
23:11:807 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1772
23:11:807 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:11:807 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:807 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:807 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:807 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:807 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:11:820 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:820 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:820 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1772
23:11:821 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1773
23:11:821 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:11:838 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:838 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:838 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:838 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:838 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:839 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1773
23:11:839 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1774
23:11:839 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:11:839 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:839 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:839 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:839 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:839 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:839 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:839 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:11:852 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:852 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1774
23:11:853 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1775
23:11:853 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:11:871 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:871 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:871 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:871 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:871 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:872 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1775
23:11:873 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1776
23:11:873 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:11:873 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:873 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:873 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:873 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:873 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:873 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:873 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:11:885 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:885 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:885 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1776
23:11:885 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1777
23:11:885 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:11:905 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:905 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:905 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:905 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:905 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:905 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1777
23:11:907 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1778
23:11:907 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:11:907 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:907 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:907 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:907 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:907 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:907 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:907 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:11:919 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:919 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:920 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1778
23:11:920 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1779
23:11:920 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:11:938 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:938 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:938 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:938 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:938 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:939 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1779
23:11:939 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1780
23:11:940 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:11:940 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:940 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:940 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:940 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:940 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:940 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:940 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:11:951 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:951 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:952 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1780
23:11:952 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1781
23:11:952 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:11:971 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:11:971 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:11:971 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:11:971 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:11:971 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:11:971 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1781
23:11:972 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1782
23:11:972 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:11:972 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:11:972 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:11:972 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:11:972 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:11:972 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:11:972 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:11:973 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:11:984 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:11:985 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:11:985 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1782
23:11:986 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1783
23:11:986 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:12:005 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:005 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:005 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:005 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:005 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:005 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1783
23:12:006 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1784
23:12:006 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:12:006 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:006 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:006 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:006 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:006 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:007 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:007 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:12:018 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:018 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:019 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1784
23:12:019 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1785
23:12:019 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:12:038 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:038 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:038 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:038 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:038 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:039 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1785
23:12:040 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1786
23:12:040 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:12:040 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:040 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:040 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:040 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:040 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:12:052 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:053 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:053 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1786
23:12:053 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1787
23:12:053 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:12:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:072 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1787
23:12:073 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1788
23:12:073 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:12:073 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:073 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:073 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:073 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:073 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:12:085 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:085 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:085 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1788
23:12:086 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1789
23:12:086 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:12:105 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:105 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:105 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:105 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:105 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:106 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1789
23:12:106 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1790
23:12:106 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:12:106 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:106 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:106 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:106 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:106 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:12:118 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:119 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1790
23:12:119 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1791
23:12:119 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:12:138 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:138 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:138 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:138 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:138 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:138 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1791
23:12:139 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1792
23:12:140 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:12:140 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:140 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:140 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:140 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:140 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:140 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:140 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:12:152 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:152 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:152 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1792
23:12:153 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(1)
23:12:153 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
23:12:153 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1793
23:12:153 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:12:172 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:172 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:172 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:172 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:172 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:173 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1793
23:12:173 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1794
23:12:173 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:12:174 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:174 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:174 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:174 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:174 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:12:186 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:186 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:186 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1794
23:12:186 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1795
23:12:187 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:12:205 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:205 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:205 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:205 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:205 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:206 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1795
23:12:206 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1796
23:12:206 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:12:206 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:206 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:206 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:206 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:206 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:206 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:206 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:12:218 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:218 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:219 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1796
23:12:219 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1797
23:12:219 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:12:238 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:238 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:238 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:238 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:238 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:238 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1797
23:12:239 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1798
23:12:239 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:12:239 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:239 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:239 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:239 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:239 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:239 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:239 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:12:252 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:252 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:252 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1798
23:12:252 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1799
23:12:252 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:12:272 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:273 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:273 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:273 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:273 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:273 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1799
23:12:274 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1800
23:12:275 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:12:275 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:275 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:275 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:275 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:275 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:12:287 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:287 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:287 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1800
23:12:287 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1801
23:12:287 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:12:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:306 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1801
23:12:306 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1802
23:12:306 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:12:306 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:306 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:306 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:306 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:306 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:306 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:306 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:12:319 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:319 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:319 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1802
23:12:320 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1803
23:12:320 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:12:338 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:338 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:338 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:338 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:338 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:339 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1803
23:12:339 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1804
23:12:339 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:12:339 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:339 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:339 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:339 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:339 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:339 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:339 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:12:352 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:352 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:352 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1804
23:12:353 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1805
23:12:353 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:12:372 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:372 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:372 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:372 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:372 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:373 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1805
23:12:374 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1806
23:12:374 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:12:374 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:374 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:374 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:374 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:374 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:374 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:374 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:12:386 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:386 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:386 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1806
23:12:387 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1807
23:12:387 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:12:405 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:405 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:405 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:405 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:405 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:405 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1807
23:12:406 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1808
23:12:407 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:12:407 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:407 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:407 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:407 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:407 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:407 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:407 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:12:419 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:419 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:419 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1808
23:12:419 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1809
23:12:419 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:12:439 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:439 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:439 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:439 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:439 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:440 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1809
23:12:440 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1810
23:12:440 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:12:440 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:440 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:440 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:440 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:440 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:12:452 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:452 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:452 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1810
23:12:453 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1811
23:12:453 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:12:472 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:472 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:472 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:472 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:472 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:472 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1811
23:12:473 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1812
23:12:473 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:12:473 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:473 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:473 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:473 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:473 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:12:486 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:486 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:486 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1812
23:12:486 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1813
23:12:486 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:12:505 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:505 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:505 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:505 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:505 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:506 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1813
23:12:507 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1814
23:12:507 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:12:507 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:507 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:507 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:507 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:507 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:507 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:507 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:12:519 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:519 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:519 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1814
23:12:520 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1815
23:12:520 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:12:539 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:539 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:539 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:539 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:539 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:540 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1815
23:12:540 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1816
23:12:540 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:12:540 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:540 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:540 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:540 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:540 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:12:552 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:552 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:553 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1816
23:12:553 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1817
23:12:553 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:12:572 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:572 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:572 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:572 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:572 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:572 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1817
23:12:573 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1818
23:12:573 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:12:573 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:573 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:573 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:573 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:573 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:573 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:573 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:12:586 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:586 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:586 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1818
23:12:587 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1819
23:12:587 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:12:605 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:605 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:605 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:605 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:605 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:606 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1819
23:12:606 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1820
23:12:606 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:12:606 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:606 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:606 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:606 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:606 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:607 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:607 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:12:619 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:619 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:619 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1820
23:12:619 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1821
23:12:619 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:12:639 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:639 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:639 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:639 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:639 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:640 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1821
23:12:641 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1822
23:12:641 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:12:641 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:641 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:641 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:641 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:641 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:641 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:641 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:12:653 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:653 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:653 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1822
23:12:653 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1823
23:12:653 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:12:672 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:672 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:672 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:672 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:672 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:672 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1823
23:12:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1824
23:12:673 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:12:673 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:673 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:673 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:673 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:673 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:673 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:673 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:12:685 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:686 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:686 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1824
23:12:687 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1825
23:12:687 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:12:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:706 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1825
23:12:706 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1826
23:12:706 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:12:706 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:706 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:706 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:706 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:706 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:12:719 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:719 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:719 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1826
23:12:719 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1827
23:12:719 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:12:739 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:739 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:739 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:739 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:739 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:740 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1827
23:12:741 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1828
23:12:741 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:12:741 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:741 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:741 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:741 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:741 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:741 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:741 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:12:753 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:753 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:753 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1828
23:12:754 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1829
23:12:754 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:12:772 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:772 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:772 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:772 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:772 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:772 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1829
23:12:773 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1830
23:12:773 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:12:773 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:773 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:773 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:773 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:773 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:773 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:773 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:12:786 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:786 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1830
23:12:787 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1831
23:12:787 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:12:807 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:807 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:807 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:807 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:807 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:807 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1831
23:12:808 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1832
23:12:808 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:12:808 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:808 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:808 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:808 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:808 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:808 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:808 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:12:821 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:821 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:821 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1832
23:12:822 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1833
23:12:822 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:12:840 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:840 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:840 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:840 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:840 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:840 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1833
23:12:841 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1834
23:12:841 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:12:841 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:841 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:841 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:841 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:841 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:841 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:842 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:12:854 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:854 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:854 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1834
23:12:854 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1835
23:12:854 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:12:873 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:873 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:873 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:873 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:873 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:873 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1835
23:12:874 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1836
23:12:875 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:12:875 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:875 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:875 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:875 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:875 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:875 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:875 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:12:887 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:887 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:887 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1836
23:12:887 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1837
23:12:887 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:12:907 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:907 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:907 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:907 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:907 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:907 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1837
23:12:908 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1838
23:12:908 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:12:908 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:908 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:908 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:908 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:908 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:908 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:908 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:12:921 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:921 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:921 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1838
23:12:922 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1839
23:12:922 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:12:940 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:940 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:940 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:940 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:940 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:940 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1839
23:12:941 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1840
23:12:941 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:12:941 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:941 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:941 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:941 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:941 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:941 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:941 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:12:953 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:953 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:953 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1840
23:12:953 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1841
23:12:953 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:12:973 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:12:973 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:12:973 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:12:973 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:12:973 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:12:973 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1841
23:12:974 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1842
23:12:975 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:12:975 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:12:975 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:12:975 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:12:975 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:12:975 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:12:975 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:12:975 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:12:987 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:12:987 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:12:987 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1842
23:12:988 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1843
23:12:988 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:13:007 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:007 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:007 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:007 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:007 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:007 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1843
23:13:008 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1844
23:13:008 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:13:008 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:008 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:008 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:008 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:008 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:008 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:008 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:13:021 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:021 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:021 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1844
23:13:022 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1845
23:13:022 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:13:040 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:040 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:040 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:040 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:040 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:041 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1845
23:13:041 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1846
23:13:041 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:13:041 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:041 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:041 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:041 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:041 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:041 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:041 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:13:054 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:054 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:054 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1846
23:13:055 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1847
23:13:055 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:13:073 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:073 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:073 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:073 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:073 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:073 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1847
23:13:074 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1848
23:13:074 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:13:074 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:074 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:074 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:074 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:074 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:074 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:074 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:13:086 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:086 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:087 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1848
23:13:087 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1849
23:13:087 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:13:107 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:107 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:107 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:107 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:107 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:107 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1849
23:13:109 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1850
23:13:109 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:13:109 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:109 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:109 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:109 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:109 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:109 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:109 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:13:122 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:122 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:122 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1850
23:13:122 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1851
23:13:122 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:13:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:141 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1851
23:13:141 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1852
23:13:141 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:13:141 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:141 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:141 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:141 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:141 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:141 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:141 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:13:153 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:153 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:153 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1852
23:13:154 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1853
23:13:154 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:13:174 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:174 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:174 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:174 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:174 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:175 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1853
23:13:175 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1854
23:13:175 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:13:175 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:175 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:175 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:175 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:175 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:175 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:175 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:13:187 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:187 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:187 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1854
23:13:188 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1855
23:13:188 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:13:207 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:207 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:207 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:207 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:207 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:207 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1855
23:13:208 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1856
23:13:209 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:13:209 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:209 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:209 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:209 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:209 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:13:221 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:221 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:222 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1856
23:13:222 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1857
23:13:222 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:13:240 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:240 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:240 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:240 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:240 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:240 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1857
23:13:241 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1858
23:13:241 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:13:241 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:242 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:242 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:242 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:242 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:242 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:242 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:13:254 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:254 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1858
23:13:255 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1859
23:13:255 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:13:274 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:274 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:274 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:274 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:274 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:275 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1859
23:13:275 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1860
23:13:275 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:13:275 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:275 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:275 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:275 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:275 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:13:288 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:288 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:288 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1860
23:13:289 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1861
23:13:289 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:13:307 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:307 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:307 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:307 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:307 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:307 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1861
23:13:308 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1862
23:13:308 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:13:308 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:308 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:308 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:308 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:308 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:308 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:308 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:13:320 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:320 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:320 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1862
23:13:321 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1863
23:13:321 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:13:340 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:340 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:340 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:340 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:340 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:340 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1863
23:13:342 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1864
23:13:342 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:13:342 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:342 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:342 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:342 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:342 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:342 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:342 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:13:354 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:355 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:355 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1864
23:13:355 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1865
23:13:355 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:13:374 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:374 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:374 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:374 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:374 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:375 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1865
23:13:375 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1866
23:13:375 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:13:375 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:375 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:375 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:375 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:375 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:375 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:375 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:13:387 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:387 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:387 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1866
23:13:388 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1867
23:13:388 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:13:407 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:407 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:407 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:407 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:407 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:408 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1867
23:13:409 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1868
23:13:409 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:13:409 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:409 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:409 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:409 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:409 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:409 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:409 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:13:413 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09500100
23:13:430 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:430 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1868
23:13:430 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1869
23:13:430 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:13:441 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:441 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:441 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:441 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:441 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:441 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1869
23:13:443 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1870
23:13:443 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:13:443 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:443 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:443 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:443 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:443 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:13:455 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:455 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:456 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1870
23:13:456 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1871
23:13:456 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:13:474 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:474 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:474 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:474 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:474 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:475 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1871
23:13:476 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1872
23:13:476 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:13:476 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:476 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:476 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:476 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:476 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:476 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:476 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:13:488 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:488 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:488 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1872
23:13:488 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1873
23:13:489 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:13:507 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:507 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:507 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:507 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:507 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:507 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1873
23:13:508 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1874
23:13:508 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:13:508 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:508 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:508 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:508 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:508 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:508 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:508 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:13:520 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:520 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:521 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1874
23:13:522 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1875
23:13:522 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:13:541 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:541 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:541 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:541 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:541 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:541 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1875
23:13:542 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1876
23:13:542 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:13:542 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:542 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:542 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:542 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:542 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:542 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:542 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:13:555 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:555 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:555 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1876
23:13:555 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1877
23:13:555 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:13:574 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:574 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:574 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:574 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:574 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:575 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1877
23:13:576 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1878
23:13:576 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:13:576 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:576 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:576 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:576 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:576 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:13:588 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:588 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:588 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1878
23:13:589 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1879
23:13:589 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:13:607 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:607 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:607 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:607 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:607 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:608 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1879
23:13:608 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1880
23:13:608 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:13:608 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:608 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:608 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:608 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:608 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:608 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:608 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:13:620 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:620 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:620 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1880
23:13:621 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1881
23:13:621 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:13:641 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:641 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:641 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:641 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:641 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:642 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1881
23:13:642 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1882
23:13:642 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:13:642 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:642 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:642 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:642 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:642 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:642 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:642 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:13:654 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:655 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:655 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1882
23:13:656 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1883
23:13:656 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:13:674 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:674 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:674 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:674 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:674 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:674 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1883
23:13:675 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1884
23:13:675 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:13:675 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:676 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:676 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:676 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:676 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:676 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:676 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:13:688 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:688 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:689 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1884
23:13:689 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1885
23:13:689 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:13:707 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:707 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:707 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:707 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:707 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:707 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1885
23:13:708 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1886
23:13:709 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:13:709 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:709 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:709 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:709 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:709 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:709 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:709 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:13:721 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:721 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:721 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1886
23:13:721 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1887
23:13:721 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:13:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:741 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1887
23:13:742 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1888
23:13:742 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:13:742 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:742 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:742 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:742 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:742 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:742 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:742 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:13:754 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:754 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:754 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1888
23:13:755 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1889
23:13:755 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:13:774 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:774 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:774 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:774 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:774 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:774 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1889
23:13:775 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1890
23:13:775 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:13:775 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:775 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:775 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:775 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:775 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:775 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:775 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:13:788 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:788 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:788 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1890
23:13:789 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1891
23:13:789 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:13:807 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:807 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:807 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:807 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:807 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:807 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1891
23:13:808 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1892
23:13:809 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:13:809 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:809 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:809 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:809 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:809 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:809 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:809 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:13:821 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:821 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:821 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1892
23:13:821 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1893
23:13:821 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:13:841 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:841 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:841 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:841 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:841 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:841 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1893
23:13:842 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1894
23:13:842 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:13:842 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:842 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:842 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:842 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:842 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:842 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:842 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:13:854 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:855 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:855 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1894
23:13:856 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1895
23:13:856 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:13:874 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:874 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:874 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:874 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:874 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:875 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1895
23:13:875 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1896
23:13:875 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:13:875 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:875 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:875 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:875 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:875 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:875 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:875 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:13:888 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:888 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:888 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1896
23:13:889 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1897
23:13:889 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:13:908 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:908 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:908 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:908 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:908 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:909 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1897
23:13:909 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1898
23:13:909 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:13:910 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:910 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:910 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:910 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:910 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:13:922 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:922 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:922 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1898
23:13:923 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1899
23:13:923 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:13:941 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:941 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:941 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:941 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:941 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:941 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1899
23:13:943 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1900
23:13:943 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:13:943 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:943 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:943 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:943 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:943 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:13:955 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:955 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:955 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1900
23:13:956 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1901
23:13:956 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:13:974 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:13:974 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:13:974 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:13:974 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:13:974 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:13:974 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1901
23:13:975 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1902
23:13:975 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:13:975 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:13:975 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:13:975 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:13:975 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:13:975 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:13:975 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:13:975 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:13:987 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:13:988 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:13:988 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1902
23:13:989 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1903
23:13:989 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:14:008 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:008 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:008 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:008 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:008 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:009 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1903
23:14:009 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1904
23:14:009 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:14:009 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:009 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:009 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:009 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:009 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:010 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:010 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:14:022 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:022 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:022 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1904
23:14:022 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1905
23:14:022 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:14:041 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:041 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:041 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:041 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:041 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:042 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1905
23:14:043 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1906
23:14:043 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:14:043 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:043 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:043 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:043 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:043 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:043 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:043 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:14:055 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:055 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:055 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1906
23:14:055 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1907
23:14:055 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:14:074 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:074 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:074 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:074 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:074 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:074 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1907
23:14:075 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1908
23:14:075 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:14:075 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:075 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:075 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:075 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:075 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:075 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:075 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:14:087 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:088 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:088 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1908
23:14:089 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1909
23:14:089 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:14:108 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:108 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:108 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:108 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:108 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:109 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1909
23:14:109 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1910
23:14:109 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:14:109 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:109 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:109 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:109 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:109 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:109 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:109 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:14:122 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:122 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:122 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1910
23:14:123 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1911
23:14:123 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:14:141 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:141 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:141 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:141 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:141 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:141 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1911
23:14:142 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1912
23:14:142 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:14:142 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:142 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:142 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:142 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:142 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:142 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:142 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:14:154 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:154 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:154 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1912
23:14:154 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1913
23:14:154 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:14:174 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:174 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:174 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:174 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:174 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:174 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1913
23:14:175 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1914
23:14:176 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:14:176 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:176 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:176 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:176 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:176 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:176 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:176 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:14:188 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:188 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:188 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1914
23:14:188 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1915
23:14:188 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:14:208 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:208 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:208 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:208 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:208 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:208 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1915
23:14:209 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1916
23:14:209 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:14:209 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:209 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:209 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:209 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:209 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:14:222 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:222 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:222 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1916
23:14:223 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1917
23:14:223 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:14:241 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:241 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:241 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:241 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:241 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:241 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1917
23:14:242 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1918
23:14:242 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:14:242 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:242 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:242 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:242 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:242 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:242 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:242 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:14:254 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:254 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1918
23:14:255 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1919
23:14:255 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:14:275 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:275 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:275 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:275 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:275 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:275 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1919
23:14:277 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1920
23:14:277 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:14:277 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:277 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:277 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:277 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:277 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:277 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:277 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:14:289 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:289 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:290 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1920
23:14:290 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1921
23:14:290 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:14:308 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:308 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:308 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:308 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:308 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:308 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1921
23:14:309 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1922
23:14:309 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:14:309 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:309 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:309 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:309 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:310 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:310 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:14:322 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:322 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:322 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1922
23:14:323 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1923
23:14:323 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:14:341 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:341 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:341 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:341 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:341 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:342 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1923
23:14:342 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1924
23:14:342 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:14:342 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:342 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:342 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:342 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:342 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:342 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:342 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:14:354 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:354 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:354 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1924
23:14:355 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1925
23:14:355 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:14:375 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:375 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:375 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:375 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:375 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:375 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1925
23:14:376 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1926
23:14:376 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:14:376 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:376 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:376 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:376 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:376 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:376 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:376 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:14:388 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:388 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:389 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1926
23:14:389 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1927
23:14:389 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:14:408 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:408 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:408 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:408 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:408 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:408 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1927
23:14:409 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1928
23:14:410 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:14:410 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:410 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:410 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:410 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:410 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:14:420 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:420 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:420 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1928
23:14:421 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1929
23:14:421 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:14:441 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:441 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:441 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:441 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:441 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:441 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 328=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
23:14:441 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=328, argSize=0, argPtr=00000000)
23:14:442 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1929
23:14:442 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x1a5c8
23:14:442 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 1=sceAtracSetDataAndGetID(08c98d80, 0001a5c8)
23:14:442 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
23:14:443 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(1)
23:14:444 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1930
23:14:444 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:14:444 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:444 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:444 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:444 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:444 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:444 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:444 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:14:455 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:455 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:456 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1930
23:14:456 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1931
23:14:457 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:14:475 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:475 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:475 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:475 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:475 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:476 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1931
23:14:476 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1932
23:14:476 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:14:476 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:476 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:476 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:476 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:476 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:476 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:476 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:14:487 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:487 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:487 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1932
23:14:487 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1933
23:14:487 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:14:508 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:508 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:508 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:508 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:508 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:509 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1933
23:14:510 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1934
23:14:510 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:14:510 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:510 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:510 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:510 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:510 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:510 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:510 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:14:520 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:520 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:521 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1934
23:14:521 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1935
23:14:521 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:14:542 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:542 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:542 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:542 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:542 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:542 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1935
23:14:543 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1936
23:14:543 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:14:544 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:544 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:544 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:544 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:544 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:544 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:544 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:14:554 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:555 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:555 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1936
23:14:555 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1937
23:14:555 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:14:575 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:575 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:575 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:575 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:575 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:576 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1937
23:14:576 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1938
23:14:576 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:14:576 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:577 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:577 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:577 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:577 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:577 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:14:587 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:587 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:587 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1938
23:14:588 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1939
23:14:588 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:14:608 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:608 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:608 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:608 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:608 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:608 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1939
23:14:609 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1940
23:14:609 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:14:609 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:609 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:609 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:609 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:609 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:609 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:609 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:14:619 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:619 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:619 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1940
23:14:620 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1941
23:14:620 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:14:642 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:642 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:642 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:642 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:642 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:643 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1941
23:14:644 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1942
23:14:644 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:14:644 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:644 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:644 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:644 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:644 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:644 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:644 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:14:656 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:656 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:656 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1942
23:14:656 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1943
23:14:656 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:14:675 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:675 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:675 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:675 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:675 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:676 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1943
23:14:677 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1944
23:14:677 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:14:677 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:677 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:677 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:677 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:677 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:14:687 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:687 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:688 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1944
23:14:688 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1945
23:14:688 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:14:708 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:708 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:708 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:708 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:708 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:708 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1945
23:14:709 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1946
23:14:709 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:14:709 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:709 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:709 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:709 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:710 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:710 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:710 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:14:720 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:720 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:720 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1946
23:14:721 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1947
23:14:721 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:14:742 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:742 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:742 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:742 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:742 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:742 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1947
23:14:743 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1948
23:14:743 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:14:743 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:743 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:743 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:743 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:743 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:743 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:743 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:14:754 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:754 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:754 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1948
23:14:755 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1949
23:14:755 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:14:775 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:775 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:775 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:775 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:775 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:775 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1949
23:14:777 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1950
23:14:777 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:14:777 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:777 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:777 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:777 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:777 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:14:788 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:788 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:788 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1950
23:14:788 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1951
23:14:788 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:14:808 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:808 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:808 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:808 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:808 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:809 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1951
23:14:809 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1952
23:14:809 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:14:809 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:809 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:809 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:810 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:810 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:810 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:810 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:14:820 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:820 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:820 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1952
23:14:821 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1953
23:14:821 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:14:842 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:842 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:842 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:842 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:842 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:842 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1953
23:14:843 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1954
23:14:843 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:14:843 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:843 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:843 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:843 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:843 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:843 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:843 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:14:853 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:853 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:853 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1954
23:14:854 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1955
23:14:854 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:14:875 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:875 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:875 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:875 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:875 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:875 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1955
23:14:877 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1956
23:14:877 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:14:877 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:877 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:877 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:877 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:877 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:877 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:877 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:14:888 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:888 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:888 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1956
23:14:889 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1957
23:14:889 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:14:909 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:909 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:909 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:909 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:909 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:909 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1957
23:14:910 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1958
23:14:910 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:14:910 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:910 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:911 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:911 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:911 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:911 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:14:921 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:921 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:922 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1958
23:14:922 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1959
23:14:922 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:14:942 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:942 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:942 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:942 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:942 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:942 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1959
23:14:943 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1960
23:14:943 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:14:943 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:943 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:943 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:943 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:943 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:14:954 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:954 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:954 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1960
23:14:954 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1961
23:14:955 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:14:975 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:14:975 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:14:975 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:14:975 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:14:975 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:14:975 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1961
23:14:976 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1962
23:14:976 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:14:976 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:14:976 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:14:976 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:14:977 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:14:977 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:14:977 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:14:977 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:14:987 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:14:987 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:14:987 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1962
23:14:988 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(1)
23:14:988 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
23:14:988 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1963
23:14:988 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:15:009 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:009 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:009 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:009 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:009 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:010 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1963
23:15:011 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1964
23:15:011 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:15:011 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:011 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:011 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:011 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:011 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:15:021 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:021 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:021 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1964
23:15:022 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1965
23:15:022 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:15:042 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:042 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:042 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:042 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:042 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:042 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1965
23:15:043 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1966
23:15:043 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:15:043 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:043 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:043 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:043 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:043 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:043 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:043 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:15:054 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:054 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:054 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1966
23:15:055 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1967
23:15:055 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:15:075 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:075 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:075 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:075 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:075 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:075 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1967
23:15:076 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1968
23:15:076 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:15:076 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:076 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:076 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:076 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:076 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:076 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:076 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:15:087 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:087 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:087 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1968
23:15:087 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1969
23:15:087 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:15:109 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:109 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:109 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:109 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:109 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:110 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1969
23:15:111 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1970
23:15:111 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:15:111 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:111 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:111 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:111 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:111 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:111 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:111 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:15:121 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:121 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:122 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1970
23:15:122 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1971
23:15:122 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:15:142 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:142 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:142 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:142 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:142 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:143 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1971
23:15:143 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1972
23:15:143 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:15:143 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:143 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:143 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:143 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:143 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:143 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:143 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:15:153 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:154 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:154 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1972
23:15:155 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1973
23:15:155 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:15:175 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:175 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:175 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:175 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:175 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:175 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1973
23:15:176 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1974
23:15:176 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:15:176 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:176 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:176 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:176 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:176 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:176 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:176 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:15:187 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:187 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:188 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1974
23:15:188 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1975
23:15:188 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:15:209 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:209 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:209 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:209 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:209 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:210 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1975
23:15:210 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1976
23:15:210 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:15:210 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:210 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:210 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:210 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:210 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:210 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:210 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:15:221 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:221 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:221 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1976
23:15:221 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1977
23:15:221 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:15:242 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:242 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:242 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:242 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:242 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:242 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1977
23:15:243 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1978
23:15:244 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:15:244 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:244 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:244 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:244 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:244 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:244 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:244 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:15:254 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:254 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1978
23:15:255 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1979
23:15:255 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:15:276 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:276 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:276 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:276 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:276 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:276 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1979
23:15:277 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1980
23:15:277 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:15:277 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:277 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:277 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:277 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:277 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:277 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:277 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:15:287 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:287 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:288 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1980
23:15:289 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1981
23:15:289 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:15:309 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:309 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:309 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:309 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:309 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:310 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1981
23:15:310 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1982
23:15:310 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:15:310 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:310 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:310 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:310 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:310 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:15:321 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:321 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:322 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1982
23:15:322 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1983
23:15:322 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:15:342 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:342 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:342 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:342 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:342 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:343 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1983
23:15:344 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1984
23:15:344 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:15:344 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:344 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:344 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:344 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:344 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:344 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:344 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:15:354 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:354 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:355 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1984
23:15:355 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1985
23:15:355 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:15:376 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:376 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:376 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:376 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:376 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:376 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1985
23:15:377 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1986
23:15:377 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:15:377 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:377 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:377 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:377 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:377 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:377 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:377 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:15:388 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:388 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:388 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1986
23:15:388 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1987
23:15:388 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:15:409 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:409 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:409 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:409 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:409 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:410 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1987
23:15:410 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1988
23:15:410 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:15:410 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:410 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:410 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:410 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:410 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:15:421 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:421 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:422 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1988
23:15:423 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1989
23:15:423 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:15:442 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:442 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:442 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:442 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:442 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:443 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1989
23:15:443 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1990
23:15:443 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:15:443 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:443 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:443 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:443 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:443 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:15:453 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:453 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:454 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1990
23:15:454 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1991
23:15:454 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:15:476 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:476 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:476 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:476 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:476 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:476 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1991
23:15:477 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1992
23:15:478 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:15:478 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:478 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:478 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:478 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:478 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:478 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:478 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:15:488 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:488 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:489 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1992
23:15:489 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1993
23:15:489 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:15:509 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:509 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:509 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:509 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:509 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:510 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1993
23:15:510 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1994
23:15:510 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:15:510 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:510 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:510 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:510 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:510 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:510 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:510 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:15:521 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:521 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:521 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1994
23:15:522 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1995
23:15:522 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:15:542 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:542 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:542 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:542 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:542 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:543 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1995
23:15:543 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1996
23:15:543 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:15:543 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:543 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:543 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:543 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:543 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:543 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:543 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:15:554 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:554 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:554 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1996
23:15:554 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1997
23:15:554 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:15:576 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:576 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:576 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:576 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:576 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:576 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1997
23:15:578 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1998
23:15:578 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:15:578 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:578 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:578 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:578 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:578 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:578 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:578 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:15:588 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:588 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:588 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1998
23:15:589 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1999
23:15:589 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:15:609 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:609 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:609 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:609 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:609 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:609 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1999
23:15:610 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2000
23:15:611 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:15:611 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:611 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:611 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:611 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:611 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:15:622 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:622 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:622 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2000
23:15:622 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2001
23:15:622 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:15:643 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:644 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:644 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:644 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:644 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:644 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2001
23:15:645 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2002
23:15:645 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:15:645 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:645 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:645 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:645 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:645 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:645 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:645 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:15:655 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:655 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:655 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2002
23:15:656 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2003
23:15:656 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:15:676 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:676 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:676 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:676 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:676 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:676 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2003
23:15:677 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2004
23:15:677 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:15:677 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:677 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:677 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:677 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:677 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:15:688 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:688 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:688 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2004
23:15:688 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2005
23:15:688 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:15:709 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:709 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:709 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:709 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:709 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:709 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2005
23:15:710 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2006
23:15:711 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:15:711 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:711 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:711 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:711 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:711 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:15:721 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:721 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:721 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2006
23:15:722 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2007
23:15:722 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:15:743 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:743 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:743 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:743 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:743 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:744 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2007
23:15:744 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2008
23:15:744 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:15:744 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:744 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:744 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:744 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:744 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:744 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:744 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:15:755 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:755 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:755 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2008
23:15:756 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2009
23:15:757 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:15:776 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:776 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:776 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:776 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:776 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:777 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2009
23:15:777 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2010
23:15:777 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:15:777 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:777 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:777 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:777 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:777 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:15:787 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:787 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:788 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2010
23:15:788 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2011
23:15:788 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:15:809 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:809 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:809 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:809 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:809 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:809 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2011
23:15:810 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2012
23:15:810 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:15:810 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:810 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:810 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:810 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:810 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:810 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:810 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:15:820 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:820 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:821 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2012
23:15:821 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2013
23:15:821 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:15:843 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:843 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:843 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:843 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:843 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:844 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2013
23:15:845 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2014
23:15:845 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:15:845 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:845 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:845 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:845 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:845 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:845 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:845 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:15:856 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:856 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:856 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2014
23:15:856 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2015
23:15:856 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:15:876 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:876 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:876 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:876 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:876 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:877 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2015
23:15:877 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2016
23:15:877 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:15:877 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:877 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:877 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:877 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:877 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:877 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:877 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:15:887 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:887 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:887 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2016
23:15:888 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2017
23:15:888 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:15:909 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:909 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:909 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:909 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:909 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:909 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2017
23:15:910 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2018
23:15:910 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:15:910 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:910 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:910 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:910 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:910 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:15:920 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:920 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:921 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2018
23:15:921 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2019
23:15:921 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:15:943 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:943 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:943 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:943 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:943 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:943 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2019
23:15:944 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2020
23:15:945 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:15:945 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:945 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:945 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:945 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:945 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:945 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:945 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:15:955 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:955 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:955 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2020
23:15:956 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2021
23:15:956 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:15:976 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:15:976 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:15:976 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:15:976 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:15:976 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:15:977 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2021
23:15:977 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2022
23:15:977 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:15:977 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:15:977 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:15:977 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:15:977 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:15:977 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:15:977 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:15:977 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:15:988 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:15:988 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:15:988 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2022
23:15:989 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2023
23:15:989 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:16:010 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:010 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:010 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:010 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:010 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:010 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2023
23:16:011 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2024
23:16:011 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:16:011 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:011 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:011 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:011 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:011 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:16:021 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:021 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:022 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2024
23:16:022 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2025
23:16:022 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:16:043 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:043 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:043 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:043 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:043 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:043 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2025
23:16:044 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2026
23:16:044 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:16:044 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:044 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:044 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:044 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:044 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:044 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:044 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:16:055 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:055 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:055 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2026
23:16:055 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2027
23:16:056 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:16:076 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:076 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:076 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:076 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:076 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:076 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2027
23:16:077 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2028
23:16:078 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:16:078 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:078 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:078 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:078 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:078 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:078 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:078 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:16:088 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:088 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:089 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2028
23:16:089 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2029
23:16:089 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:16:110 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:110 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:110 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:110 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:110 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:111 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2029
23:16:111 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2030
23:16:111 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:16:111 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:111 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:111 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:111 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:111 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:111 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:111 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:16:122 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:122 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:122 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2030
23:16:123 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2031
23:16:123 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:16:143 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:143 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:143 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:143 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:143 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:143 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2031
23:16:144 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2032
23:16:144 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:16:144 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:144 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:144 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:144 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:144 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:16:154 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:154 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:154 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2032
23:16:155 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2033
23:16:155 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:16:176 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:176 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:176 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:176 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:176 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:176 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2033
23:16:178 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2034
23:16:178 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:16:178 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:178 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:178 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:178 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:178 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:178 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:178 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:16:189 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:189 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:189 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2034
23:16:189 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2035
23:16:189 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:16:210 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:210 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:210 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:210 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:210 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:211 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2035
23:16:211 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2036
23:16:211 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:16:211 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:211 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:211 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:211 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:211 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:211 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:211 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:16:222 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:222 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:222 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2036
23:16:223 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2037
23:16:223 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:16:243 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:243 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:243 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:243 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:243 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:244 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2037
23:16:244 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2038
23:16:244 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:16:244 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:244 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:244 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:244 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:244 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:244 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:244 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:16:266 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:266 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:266 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2038
23:16:267 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2039
23:16:267 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:16:276 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:276 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:276 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:276 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:276 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:276 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2039
23:16:277 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2040
23:16:277 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:16:277 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:277 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:277 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:277 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:277 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:277 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:277 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:16:288 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:288 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:288 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2040
23:16:289 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2041
23:16:289 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:16:310 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:310 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:310 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:310 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:310 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:311 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2041
23:16:312 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2042
23:16:312 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:16:312 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:312 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:312 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:312 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:312 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:312 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:312 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:16:322 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:322 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:323 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2042
23:16:323 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2043
23:16:323 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:16:343 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:343 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:343 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:343 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:343 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:344 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2043
23:16:344 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2044
23:16:344 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:16:344 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:344 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:344 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:344 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:344 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:344 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:344 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:16:355 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:355 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:356 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2044
23:16:357 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2045
23:16:357 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:16:377 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:377 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:377 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:377 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:377 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:377 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2045
23:16:378 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2046
23:16:378 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:16:378 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:378 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:378 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:378 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:378 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:16:389 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:389 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:389 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2046
23:16:390 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2047
23:16:390 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:16:410 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:410 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:410 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:410 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:410 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:411 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2047
23:16:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2048
23:16:412 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:16:412 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:412 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:412 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:412 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:412 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:412 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:412 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:16:422 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:422 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:423 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2048
23:16:423 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2049
23:16:423 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:16:443 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:443 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:443 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:443 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:443 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:444 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2049
23:16:444 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2050
23:16:444 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:16:444 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:445 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:445 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:445 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:445 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:16:455 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:455 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:455 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2050
23:16:456 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2051
23:16:456 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:16:477 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:477 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:477 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:477 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:477 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:477 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2051
23:16:478 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2052
23:16:478 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:16:478 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:478 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:478 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:478 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:478 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:478 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:478 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:16:489 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:489 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:489 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2052
23:16:490 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2053
23:16:490 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:16:510 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:510 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:510 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:510 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:510 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:510 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2053
23:16:511 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2054
23:16:511 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:16:511 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:511 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:511 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:511 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:511 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:511 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:511 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:16:522 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:522 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:522 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2054
23:16:523 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2055
23:16:523 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:16:543 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:543 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:543 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:543 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:543 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:543 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2055
23:16:544 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2056
23:16:545 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:16:545 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:545 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:545 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:545 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:545 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:545 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:545 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:16:555 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:555 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:555 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2056
23:16:555 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2057
23:16:556 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:16:577 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:577 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:577 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:577 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:577 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:577 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2057
23:16:578 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2058
23:16:578 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:16:578 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:578 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:578 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:578 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:578 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:578 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:578 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:16:588 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:588 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:589 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2058
23:16:590 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2059
23:16:590 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:16:610 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:610 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:610 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:610 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:610 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:610 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2059
23:16:611 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2060
23:16:611 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:16:611 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:611 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:611 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:611 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:611 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:16:622 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:622 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:622 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2060
23:16:622 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2061
23:16:622 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:16:643 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:643 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:643 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:643 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:643 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:644 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2061
23:16:645 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2062
23:16:645 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:16:645 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:645 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:645 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:645 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:645 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:645 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:645 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:16:655 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:655 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:656 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2062
23:16:656 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2063
23:16:656 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:16:677 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:677 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:677 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:677 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:677 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:678 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2063
23:16:678 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2064
23:16:679 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:16:679 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:679 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:679 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:679 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:679 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:679 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:679 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:16:690 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:690 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:690 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2064
23:16:691 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2065
23:16:691 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:16:710 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:710 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:710 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:710 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:710 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:711 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2065
23:16:711 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2066
23:16:711 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:16:711 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:711 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:711 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:711 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:711 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:711 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:16:722 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:722 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:722 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2066
23:16:723 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2067
23:16:723 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:16:744 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:744 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:744 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:744 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:744 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:745 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2067
23:16:745 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2068
23:16:745 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:16:745 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:745 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:745 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:745 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:745 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:745 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:745 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:16:756 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:756 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:756 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2068
23:16:756 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2069
23:16:756 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:16:777 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:777 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:777 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:777 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:777 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:777 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2069
23:16:778 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2070
23:16:779 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:16:779 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:779 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:779 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:779 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:779 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:779 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:779 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:16:789 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:789 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:790 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2070
23:16:790 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2071
23:16:790 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:16:810 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:810 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:810 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:810 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:810 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:811 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2071
23:16:811 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2072
23:16:811 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:16:811 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:811 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:811 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:811 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:811 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:811 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:811 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:16:822 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:822 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:822 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2072
23:16:823 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2073
23:16:823 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:16:844 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:844 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:844 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:844 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:844 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:844 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2073
23:16:845 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2074
23:16:845 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:16:845 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:845 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:845 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:845 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:845 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:845 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:845 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:16:856 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:856 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:856 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2074
23:16:856 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2075
23:16:856 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:16:877 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:877 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:877 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:877 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:877 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:878 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2075
23:16:878 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2076
23:16:879 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:16:879 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:879 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:879 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:879 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:879 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:879 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:879 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:16:889 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:889 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:889 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2076
23:16:890 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2077
23:16:890 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:16:910 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:910 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:910 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:910 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:910 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:911 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2077
23:16:912 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2078
23:16:912 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:16:912 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:912 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:912 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:912 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:912 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:912 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:912 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:16:922 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:922 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:923 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2078
23:16:923 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2079
23:16:923 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:16:944 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:944 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:944 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:944 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:944 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:944 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2079
23:16:945 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2080
23:16:945 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:16:945 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:945 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:945 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:945 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:945 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:945 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:945 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:16:956 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:956 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:956 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2080
23:16:957 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2081
23:16:957 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:16:977 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:16:977 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:16:977 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:16:977 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:16:977 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:16:978 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2081
23:16:978 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2082
23:16:978 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:16:978 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:16:978 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:16:978 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:16:978 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:16:978 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:16:978 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:16:978 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:16:989 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:16:989 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:16:989 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2082
23:16:989 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2083
23:16:989 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:17:010 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:010 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:010 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:010 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:010 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:010 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2083
23:17:012 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2084
23:17:012 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:17:012 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:012 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:012 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:012 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:012 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:012 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:012 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:17:022 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:022 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:022 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2084
23:17:023 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2085
23:17:023 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:17:044 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:044 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:044 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:044 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:044 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:045 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2085
23:17:045 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2086
23:17:045 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:17:045 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:045 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:045 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:045 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:045 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:045 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:045 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:17:056 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:056 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:056 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2086
23:17:057 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2087
23:17:057 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:17:077 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:077 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:077 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:077 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:077 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:078 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2087
23:17:078 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2088
23:17:078 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:17:078 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:078 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:078 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:078 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:078 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:078 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:078 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:17:089 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:089 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:089 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2088
23:17:090 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2089
23:17:090 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:17:111 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:111 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:111 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:111 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:111 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:111 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2089
23:17:112 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2090
23:17:112 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:17:112 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:112 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:112 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:112 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:112 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:112 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:112 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:17:123 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:123 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:123 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2090
23:17:123 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2091
23:17:123 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:17:144 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:144 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:144 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:144 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:144 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:144 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2091
23:17:145 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2092
23:17:146 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:17:146 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:146 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:146 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:146 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:146 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:146 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:146 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:17:157 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:157 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:157 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2092
23:17:157 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2093
23:17:157 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:17:177 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:177 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:177 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:177 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:177 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:177 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2093
23:17:178 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2094
23:17:178 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:17:178 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:178 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:178 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:178 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:178 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:178 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:178 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:17:189 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:189 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:189 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2094
23:17:190 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2095
23:17:190 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:17:211 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:211 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:211 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:211 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:211 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:211 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2095
23:17:212 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2096
23:17:212 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:17:212 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:212 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:212 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:212 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:212 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:212 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:212 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:17:223 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:223 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:223 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2096
23:17:223 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2097
23:17:223 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:17:244 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:244 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:244 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:244 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:244 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:244 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2097
23:17:245 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2098
23:17:246 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:17:246 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:246 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:246 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:246 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:246 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:246 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:246 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:17:248 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:258 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:258 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:259 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2098
23:17:259 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2099
23:17:259 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:17:277 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:277 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:277 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:277 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:277 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:277 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 330=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
23:17:277 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=330, argSize=0, argPtr=00000000)
23:17:278 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2099
23:17:278 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x19458
23:17:278 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 1=sceAtracSetDataAndGetID(08c98d80, 00019458)
23:17:278 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
23:17:279 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(1)
23:17:280 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2100
23:17:280 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:17:280 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:280 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:280 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:280 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:280 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:280 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:280 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:17:282 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:294 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:294 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:294 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2100
23:17:295 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2101
23:17:295 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:17:311 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:311 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:311 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:311 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:311 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:311 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2101
23:17:312 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2102
23:17:312 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:17:312 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:312 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:312 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:312 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:312 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:312 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:312 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:17:314 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:325 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:325 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:325 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2102
23:17:326 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2103
23:17:326 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:17:344 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:344 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:344 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:344 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:344 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:345 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2103
23:17:345 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2104
23:17:345 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:17:345 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:345 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:345 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:345 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:345 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:345 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:345 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:17:347 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:359 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:359 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:359 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2104
23:17:359 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2105
23:17:360 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:17:378 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:378 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:378 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:378 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:378 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:379 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2105
23:17:380 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2106
23:17:380 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:17:380 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:380 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:380 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:380 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:380 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:380 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:380 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:17:382 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:393 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:393 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:394 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2106
23:17:394 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2107
23:17:394 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:17:411 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:411 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:411 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:411 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:411 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:411 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2107
23:17:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2108
23:17:412 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:17:412 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:412 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:412 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:412 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:412 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:412 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:413 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:17:414 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:425 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:426 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:426 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2108
23:17:427 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2109
23:17:427 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:17:444 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:444 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:444 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:444 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:444 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:444 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2109
23:17:445 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2110
23:17:445 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:17:445 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:445 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:445 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:445 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:445 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:445 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:17:447 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:458 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:458 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:459 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2110
23:17:459 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2111
23:17:459 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:17:478 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:478 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:478 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:478 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:478 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:478 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2111
23:17:480 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2112
23:17:480 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:17:480 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:480 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:480 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:480 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:480 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:480 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:480 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:17:482 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:493 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:493 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:494 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2112
23:17:494 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2113
23:17:494 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:17:511 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:511 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:511 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:511 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:511 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:512 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2113
23:17:513 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2114
23:17:513 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:17:513 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:513 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:513 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:513 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:513 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:513 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:513 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:17:515 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:526 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:526 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:526 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2114
23:17:526 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2115
23:17:526 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:17:544 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:544 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:544 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:544 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:544 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:545 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2115
23:17:545 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2116
23:17:545 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:17:545 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:545 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:545 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:545 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:545 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:546 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:546 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:17:547 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:558 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:558 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:558 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2116
23:17:559 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2117
23:17:559 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:17:578 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:578 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:578 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:578 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:578 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:578 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2117
23:17:579 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2118
23:17:579 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:17:579 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:579 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:579 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:579 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:579 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:579 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:579 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:17:581 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:592 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:592 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:593 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2118
23:17:593 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2119
23:17:593 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:17:611 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:611 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:611 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:611 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:611 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:611 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2119
23:17:612 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2120
23:17:613 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:17:613 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:613 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:613 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:613 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:613 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:17:615 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:626 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:626 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:626 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2120
23:17:626 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2121
23:17:626 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:17:644 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:644 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:644 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:644 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:644 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:645 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2121
23:17:645 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2122
23:17:645 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:17:645 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:646 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:646 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:646 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:646 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:646 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:646 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:17:648 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:659 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:659 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:659 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2122
23:17:660 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2123
23:17:660 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:17:678 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:678 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:678 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:678 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:678 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:679 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2123
23:17:679 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2124
23:17:679 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:17:679 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:679 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:679 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:679 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:679 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:679 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:679 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:17:681 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:693 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:693 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:693 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2124
23:17:694 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2125
23:17:694 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:17:711 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:711 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:711 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:711 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:711 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:711 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2125
23:17:712 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2126
23:17:713 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:17:713 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:713 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:713 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:713 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:713 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:713 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:713 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:17:715 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:726 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:726 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:726 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2126
23:17:727 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2127
23:17:727 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:17:745 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:745 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:745 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:745 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:745 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:746 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2127
23:17:747 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2128
23:17:747 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:17:747 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:747 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:747 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:747 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:747 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:17:749 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:760 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:760 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:761 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2128
23:17:761 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2129
23:17:761 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:17:778 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:778 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:778 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:778 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:778 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:779 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2129
23:17:779 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2130
23:17:779 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:17:779 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:779 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:779 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:779 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:779 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:779 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:780 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:17:781 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:792 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:792 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:793 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2130
23:17:793 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2131
23:17:794 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:17:811 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:811 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:811 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:811 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:811 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:811 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2131
23:17:812 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2132
23:17:812 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:17:812 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:812 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:812 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:812 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:812 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:812 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:812 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:17:814 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:825 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:825 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:826 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2132
23:17:826 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2133
23:17:826 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:17:845 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:845 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:845 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:845 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:845 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:845 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2133
23:17:847 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2134
23:17:847 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:17:847 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:847 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:847 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:847 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:847 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:847 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:847 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:17:857 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:857 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:857 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2134
23:17:857 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2135
23:17:857 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:17:878 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:878 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:878 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:878 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:878 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:879 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2135
23:17:879 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(1)
23:17:879 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
23:17:879 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2136
23:17:879 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:17:879 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:879 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:880 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:880 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:880 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:880 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:880 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:17:889 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:889 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:890 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2136
23:17:891 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2137
23:17:891 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:17:911 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:911 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:911 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:911 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:911 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:912 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2137
23:17:912 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2138
23:17:912 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:17:912 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:912 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:912 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:912 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:912 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:912 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:912 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:17:914 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:925 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:926 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:926 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2138
23:17:926 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2139
23:17:926 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:17:945 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:945 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:945 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:945 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:945 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:946 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2139
23:17:947 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2140
23:17:947 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:17:947 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:947 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:947 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:947 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:947 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:947 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:947 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:17:949 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:959 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:959 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:960 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2140
23:17:960 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2141
23:17:960 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:17:978 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:17:978 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:17:978 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:17:978 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:17:978 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:17:979 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2141
23:17:980 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2142
23:17:980 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:17:980 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:17:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:17:980 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:17:980 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:17:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:17:980 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:17:980 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:17:982 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:17:992 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:17:992 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:17:992 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2142
23:17:993 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2143
23:17:993 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:18:011 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:011 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:011 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:011 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:011 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:012 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2143
23:18:012 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2144
23:18:012 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:18:012 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:012 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:012 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:012 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:012 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:012 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:012 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:18:014 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:026 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:026 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:026 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2144
23:18:027 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2145
23:18:027 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:18:045 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:045 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:045 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:045 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:045 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:045 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2145
23:18:046 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2146
23:18:046 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:18:046 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:046 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:046 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:046 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:046 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:18:048 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:060 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:060 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:060 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2146
23:18:060 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2147
23:18:060 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:18:078 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:078 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:078 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:078 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:078 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:079 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2147
23:18:080 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2148
23:18:080 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:18:080 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:080 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:080 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:080 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:080 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:080 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:080 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:18:082 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:093 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:093 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:093 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2148
23:18:093 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2149
23:18:093 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:18:112 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:112 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:112 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:112 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:112 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:113 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2149
23:18:113 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2150
23:18:113 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:18:113 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:113 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:113 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:113 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:113 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:113 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:113 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:18:115 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:126 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:126 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:126 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2150
23:18:127 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2151
23:18:127 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:18:145 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:145 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:145 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:145 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:145 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:146 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2151
23:18:146 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2152
23:18:146 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:18:146 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:146 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:146 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:146 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:146 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:146 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:146 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:18:148 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:160 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:160 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:160 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2152
23:18:161 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2153
23:18:161 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:18:178 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:178 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:178 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:178 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:178 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:179 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2153
23:18:179 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2154
23:18:179 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:18:179 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:179 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:179 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:179 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:180 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:180 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:180 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:18:181 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:193 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:193 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:193 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2154
23:18:193 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2155
23:18:193 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:18:212 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:212 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:212 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:212 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:212 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:213 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2155
23:18:213 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2156
23:18:214 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:18:214 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:214 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:214 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:214 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:214 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:18:216 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:226 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:226 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:226 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2156
23:18:227 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2157
23:18:227 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:18:245 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:245 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:245 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:245 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:245 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:246 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2157
23:18:246 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2158
23:18:246 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:18:246 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:246 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:246 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:246 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:246 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:246 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:246 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:18:249 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:260 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:260 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:260 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2158
23:18:261 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2159
23:18:261 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:18:278 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:278 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:278 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:278 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:278 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:279 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2159
23:18:279 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2160
23:18:279 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:18:279 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:279 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:279 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:279 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:279 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:279 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:279 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:18:281 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:292 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:292 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:292 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2160
23:18:293 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2161
23:18:293 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:18:312 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:312 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:312 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:312 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:312 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:313 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2161
23:18:314 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2162
23:18:314 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:18:314 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:314 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:314 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:314 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:314 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:314 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:314 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:18:316 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:327 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:327 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:327 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2162
23:18:327 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2163
23:18:327 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:18:345 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:345 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:345 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:345 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:345 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:346 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2163
23:18:346 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2164
23:18:346 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:18:346 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:346 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:346 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:346 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:347 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:347 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:18:349 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:360 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:360 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:361 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2164
23:18:362 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2165
23:18:362 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:18:378 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:378 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:378 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:378 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:378 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:378 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2165
23:18:379 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2166
23:18:379 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:18:379 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:379 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:379 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:379 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:379 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:379 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:379 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:18:381 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:392 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:392 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:392 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2166
23:18:393 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2167
23:18:393 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:18:412 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:412 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:412 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:412 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:412 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:412 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2167
23:18:413 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2168
23:18:413 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:18:413 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:413 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:413 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:413 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:413 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:413 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:413 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:18:415 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:426 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:426 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:426 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2168
23:18:426 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2169
23:18:426 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:18:445 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:445 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:445 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:445 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:445 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:445 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2169
23:18:447 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2170
23:18:447 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:18:447 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:447 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:447 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:447 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:447 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:447 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:447 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:18:449 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:459 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:459 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:459 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2170
23:18:460 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2171
23:18:460 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:18:479 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:479 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:479 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:479 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:479 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:480 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2171
23:18:480 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2172
23:18:480 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:18:480 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:480 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:480 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:480 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:480 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:480 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:480 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:18:482 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:498 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:498 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:498 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2172
23:18:499 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2173
23:18:499 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:18:512 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:512 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:512 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:512 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:512 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:512 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 332=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
23:18:512 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=332, argSize=0, argPtr=00000000)
23:18:513 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2173
23:18:513 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x20000
23:18:513 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 1=sceAtracSetDataAndGetID(08c98d80, 00020000)
23:18:513 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
23:18:514 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(1)
23:18:515 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2174
23:18:515 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:18:515 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:515 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:515 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:515 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:515 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:515 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:515 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:18:517 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:532 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:532 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:532 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2174
23:18:532 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2175
23:18:532 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:18:545 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:545 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:545 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:545 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:545 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:545 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2175
23:18:547 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2176
23:18:547 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:18:547 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:547 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:547 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:547 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:547 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:547 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:547 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:18:549 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:563 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:564 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:564 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2176
23:18:564 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2177
23:18:564 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:18:579 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:579 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:579 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:579 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:579 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:580 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2177
23:18:580 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2178
23:18:581 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:18:581 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:581 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:581 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:581 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:581 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:18:583 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:598 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:598 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:598 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2178
23:18:599 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2179
23:18:599 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:18:612 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:612 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:612 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:612 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:612 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:612 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2179
23:18:613 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2180
23:18:613 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:18:613 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:613 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:613 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:613 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:613 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:18:615 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:630 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:630 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:630 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2180
23:18:631 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2181
23:18:631 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:18:645 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:645 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:645 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:645 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:645 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:645 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2181
23:18:646 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2182
23:18:646 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:18:646 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:646 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:646 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:647 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:647 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:647 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:647 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:18:648 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:662 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:663 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:663 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2182
23:18:663 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2183
23:18:663 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:18:679 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:679 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:679 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:679 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:679 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:679 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2183
23:18:681 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2184
23:18:681 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:18:681 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:681 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:681 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:681 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:681 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:18:683 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:699 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:699 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:699 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2184
23:18:700 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2185
23:18:700 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:18:712 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:712 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:712 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:712 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:712 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:713 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2185
23:18:713 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2186
23:18:713 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:18:713 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:713 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:713 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:713 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:713 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:713 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:713 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:18:715 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:730 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:730 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:730 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2186
23:18:731 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2187
23:18:731 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:18:745 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:745 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:745 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:745 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:745 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:745 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2187
23:18:746 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2188
23:18:746 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:18:746 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:747 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:747 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:747 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:747 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:18:748 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:763 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:763 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:763 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2188
23:18:764 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2189
23:18:764 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:18:779 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:779 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:779 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:779 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:779 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:779 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2189
23:18:781 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2190
23:18:781 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:18:781 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:781 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:781 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:781 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:781 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:781 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:781 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:18:783 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:798 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:798 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:798 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2190
23:18:798 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2191
23:18:798 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:18:812 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:812 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:812 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:812 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:812 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:812 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2191
23:18:813 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2192
23:18:813 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:18:814 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:814 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:814 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:814 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:814 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:814 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:814 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:18:816 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:830 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:831 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2192
23:18:831 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2193
23:18:831 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:18:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:846 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2193
23:18:847 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2194
23:18:847 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:18:847 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:847 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:847 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:847 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:847 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:847 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:847 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:18:849 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:863 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:863 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:864 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2194
23:18:865 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2195
23:18:865 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:18:879 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:879 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:879 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:879 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:879 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:879 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2195
23:18:880 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2196
23:18:880 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:18:880 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:880 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:881 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:881 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:881 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:881 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:881 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:18:882 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:897 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:897 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:897 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2196
23:18:898 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2197
23:18:898 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:18:912 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:912 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:912 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:912 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:912 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:912 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2197
23:18:914 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2198
23:18:914 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:18:914 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:914 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:914 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:914 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:914 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:18:916 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:931 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:931 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:932 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2198
23:18:932 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2199
23:18:932 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:18:946 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:946 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:946 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:946 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:946 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:946 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2199
23:18:947 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2200
23:18:947 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:18:947 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:947 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:947 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:947 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:947 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:947 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:947 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:18:949 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:963 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:963 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2200
23:18:964 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2201
23:18:964 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:18:979 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:18:979 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:18:979 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:18:979 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:18:979 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:18:980 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2201
23:18:980 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2202
23:18:980 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:18:981 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:18:981 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:18:981 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:18:981 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:18:981 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:18:981 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:18:981 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:18:982 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:18:997 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:18:997 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:18:997 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2202
23:18:998 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2203
23:18:998 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:19:013 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:013 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:013 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:013 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:013 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:013 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2203
23:19:015 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2204
23:19:015 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:19:015 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:015 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:015 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:015 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:015 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:19:017 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:032 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:032 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:032 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2204
23:19:033 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2205
23:19:033 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:19:046 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:046 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:046 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:046 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:046 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:047 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2205
23:19:048 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2206
23:19:048 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:19:048 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:048 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:048 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:048 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:048 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:19:050 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:065 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:065 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:065 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2206
23:19:066 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2207
23:19:066 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:19:079 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:079 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:079 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:079 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:079 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:079 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2207
23:19:080 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2208
23:19:080 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:19:080 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:080 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:080 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:080 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:080 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:080 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:080 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:19:082 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:097 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:097 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:098 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2208
23:19:099 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2209
23:19:099 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:19:113 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:113 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:113 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:113 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:113 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:114 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2209
23:19:114 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2210
23:19:114 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:19:115 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:115 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:115 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:115 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:115 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:115 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:115 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:19:117 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:132 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:132 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:133 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2210
23:19:133 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2211
23:19:133 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:19:146 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:146 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:146 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:146 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:146 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:147 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2211
23:19:148 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2212
23:19:148 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:19:148 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:148 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:148 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:148 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:148 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:148 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:148 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:19:150 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:165 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:165 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:165 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2212
23:19:165 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2213
23:19:165 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:19:179 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:179 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:179 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:179 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:179 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:180 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2213
23:19:180 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2214
23:19:180 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:19:180 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:180 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:180 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:180 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:180 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:180 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:180 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:19:194 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:194 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:194 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2214
23:19:195 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(1)
23:19:196 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
23:19:196 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2215
23:19:196 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:19:213 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:213 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:213 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:213 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:213 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:213 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2215
23:19:214 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2216
23:19:214 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:19:214 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:214 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:214 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:214 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:214 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:19:216 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:231 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:231 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:232 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2216
23:19:232 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2217
23:19:232 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:19:246 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:246 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:246 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:246 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:246 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:247 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2217
23:19:247 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2218
23:19:247 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:19:247 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:248 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:248 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:248 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:248 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:19:249 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:264 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:264 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:264 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2218
23:19:265 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2219
23:19:265 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:19:279 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:279 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:279 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:279 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:279 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:279 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2219
23:19:280 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2220
23:19:281 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:19:281 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:281 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:281 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:281 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:281 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:281 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:281 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:19:283 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:297 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:298 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:298 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2220
23:19:298 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2221
23:19:298 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:19:313 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:313 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:313 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:313 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:313 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:313 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2221
23:19:314 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2222
23:19:314 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:19:314 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:314 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:314 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:314 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:314 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:314 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:314 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:19:316 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:330 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:330 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:331 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2222
23:19:332 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2223
23:19:332 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:19:346 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:346 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:346 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:346 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:346 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:347 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2223
23:19:347 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2224
23:19:347 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:19:347 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:347 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:347 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:347 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:347 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:19:349 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:365 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:365 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:366 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2224
23:19:366 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2225
23:19:366 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:19:379 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:379 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:379 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:379 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:379 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:379 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2225
23:19:381 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2226
23:19:381 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:19:381 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:381 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:381 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:381 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:381 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:381 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:381 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:19:383 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:398 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:398 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:398 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2226
23:19:398 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2227
23:19:398 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:19:413 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:413 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:413 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:413 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:413 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:413 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2227
23:19:414 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2228
23:19:414 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:19:414 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:414 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:414 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:414 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:414 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:414 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:414 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:19:416 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:430 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:430 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2228
23:19:431 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2229
23:19:431 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:19:446 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:446 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:446 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:446 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:446 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:446 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2229
23:19:447 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2230
23:19:447 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:19:447 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:447 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:447 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:447 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:447 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:447 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:447 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:19:449 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:464 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:465 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:465 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2230
23:19:466 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2231
23:19:466 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:19:479 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:479 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:479 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:479 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:479 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:480 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2231
23:19:480 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2232
23:19:480 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:19:480 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:480 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:480 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:480 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:480 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:480 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:481 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:19:482 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:498 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:498 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:498 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2232
23:19:498 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2233
23:19:498 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:19:513 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:513 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:513 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:513 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:513 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:514 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2233
23:19:515 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2234
23:19:515 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:19:515 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:515 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:515 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:515 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:515 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:515 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:515 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:19:517 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:532 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:532 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:532 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2234
23:19:533 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2235
23:19:533 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:19:546 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:546 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:546 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:546 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:546 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:546 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2235
23:19:547 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2236
23:19:547 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:19:547 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:547 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:547 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:547 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:547 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:547 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:548 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:19:549 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:565 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:565 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:565 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2236
23:19:566 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2237
23:19:566 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:19:580 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:580 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:580 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:580 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:580 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:581 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2237
23:19:581 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2238
23:19:581 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:19:581 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:581 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:581 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:581 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:581 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:19:583 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:598 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:599 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:599 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2238
23:19:599 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2239
23:19:599 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:19:613 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:613 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:613 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:613 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:613 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:613 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2239
23:19:614 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2240
23:19:615 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:19:615 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:615 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:615 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:615 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:615 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:615 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:615 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:19:617 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:631 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:631 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:632 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2240
23:19:632 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2241
23:19:632 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:19:646 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:646 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:646 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:646 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:646 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:646 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2241
23:19:647 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2242
23:19:647 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:19:647 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:648 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:648 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:648 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:648 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:19:649 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:664 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:664 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:664 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2242
23:19:665 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2243
23:19:665 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:19:680 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:680 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:680 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:680 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:680 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:680 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2243
23:19:681 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2244
23:19:681 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:19:681 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:681 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:681 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:681 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:681 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:19:683 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:699 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:699 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:699 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2244
23:19:700 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2245
23:19:700 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:19:713 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:713 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:713 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:713 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:713 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:713 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2245
23:19:714 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2246
23:19:714 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:19:714 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:714 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:714 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:714 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:714 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:714 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:714 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:19:716 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:731 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:731 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:731 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2246
23:19:731 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2247
23:19:731 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:19:746 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:746 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:746 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:746 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:746 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:746 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2247
23:19:748 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2248
23:19:748 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:19:748 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:748 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:748 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:748 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:748 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:19:750 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:765 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:765 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:765 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2248
23:19:765 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2249
23:19:765 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:19:780 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:780 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:780 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:780 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:780 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:781 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2249
23:19:781 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2250
23:19:781 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:19:781 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:781 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:782 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:782 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:782 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:782 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:782 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:19:784 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 095ef040
23:19:799 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:800 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:800 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2250
23:19:801 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2251
23:19:801 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:19:813 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:813 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:813 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:813 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:813 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:814 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2251
23:19:814 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2252
23:19:814 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:19:814 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:814 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:814 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:814 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:814 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:814 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:814 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:19:828 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:828 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:829 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2252
23:19:829 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2253
23:19:829 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:19:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:847 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2253
23:19:848 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2254
23:19:848 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:19:848 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:848 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:848 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:848 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:848 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:848 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:848 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:19:862 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:862 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:862 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2254
23:19:863 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2255
23:19:863 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:19:880 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:880 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:880 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:880 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:880 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:881 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2255
23:19:882 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2256
23:19:882 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:19:882 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:882 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:882 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:882 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:882 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:882 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:882 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:19:896 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:896 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:897 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2256
23:19:897 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2257
23:19:897 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:19:913 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:913 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:913 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:913 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:913 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:914 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2257
23:19:914 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2258
23:19:914 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:19:914 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:914 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:914 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:914 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:914 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:19:928 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:929 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:929 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2258
23:19:930 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2259
23:19:930 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:19:947 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:947 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:947 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:947 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:947 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:947 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2259
23:19:948 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2260
23:19:948 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:19:948 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:948 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:948 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:948 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:948 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:19:962 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:963 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2260
23:19:963 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2261
23:19:963 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:19:980 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:19:980 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:19:980 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:19:980 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:19:980 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:19:980 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2261
23:19:982 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2262
23:19:982 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:19:982 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:19:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:19:982 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:19:982 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:19:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:19:982 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:19:982 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:19:996 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:19:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:19:996 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2262
23:19:997 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2263
23:19:997 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:20:013 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:013 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:013 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:013 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:013 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:014 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2263
23:20:014 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2264
23:20:014 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:20:014 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:014 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:014 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:014 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:014 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:014 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:014 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:20:029 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:029 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:029 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2264
23:20:030 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2265
23:20:030 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:20:047 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:047 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:047 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:047 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:047 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:048 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2265
23:20:048 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2266
23:20:048 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:20:048 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:048 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:048 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:048 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:048 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:20:062 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:062 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:062 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2266
23:20:062 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2267
23:20:062 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:20:080 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:080 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:080 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:080 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:080 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:080 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2267
23:20:082 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2268
23:20:082 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:20:082 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:082 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:082 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:082 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:082 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:20:096 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:096 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:097 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2268
23:20:097 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2269
23:20:097 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:20:113 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:113 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:113 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:113 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:113 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:114 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2269
23:20:115 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2270
23:20:115 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:20:115 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:115 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:115 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:115 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:115 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:115 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:115 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:20:130 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:130 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:130 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2270
23:20:131 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2271
23:20:131 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:20:147 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:147 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:147 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:147 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:147 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:148 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2271
23:20:148 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2272
23:20:148 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:20:148 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:148 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:148 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:148 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:148 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:148 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:148 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:20:163 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:163 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:163 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2272
23:20:164 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2273
23:20:164 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:20:180 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:180 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:180 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:180 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:180 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:180 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2273
23:20:181 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2274
23:20:181 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:20:181 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:181 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:181 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:181 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:181 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:181 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:181 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:20:196 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:196 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:196 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2274
23:20:196 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2275
23:20:196 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:20:214 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:214 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:214 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:214 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:214 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:214 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2275
23:20:216 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2276
23:20:216 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:20:216 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:216 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:216 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:216 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:216 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:216 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:216 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:20:230 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:230 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:231 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2276
23:20:231 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2277
23:20:231 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:20:247 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:247 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:247 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:247 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:247 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:248 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2277
23:20:248 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2278
23:20:248 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:20:248 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:248 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:248 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:248 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:248 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:20:262 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:262 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:263 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2278
23:20:263 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2279
23:20:263 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:20:280 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:280 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:280 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:280 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:280 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:280 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2279
23:20:281 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2280
23:20:281 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:20:281 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:281 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:281 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:281 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:281 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:281 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:281 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:20:295 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:295 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:295 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2280
23:20:296 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2281
23:20:296 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:20:314 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:314 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:314 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:314 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:314 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:314 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2281
23:20:315 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2282
23:20:315 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:20:315 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:316 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:316 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:316 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:316 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:316 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:316 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:20:330 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:330 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:331 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2282
23:20:331 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2283
23:20:331 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:20:347 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:347 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:347 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:347 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:347 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:347 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2283
23:20:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2284
23:20:349 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:20:349 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:349 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:349 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:349 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:349 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:20:363 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:363 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:363 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2284
23:20:364 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2285
23:20:364 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:20:380 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:380 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:380 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:380 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:380 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:380 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2285
23:20:381 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2286
23:20:381 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2286
23:20:381 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:20:381 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:381 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:381 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:381 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:381 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:381 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:381 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:20:396 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:396 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:397 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2287
23:20:397 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:20:414 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:414 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:414 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:414 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:414 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:414 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2287
23:20:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2288
23:20:415 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:20:415 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:415 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:415 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:415 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:415 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:20:430 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:430 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2288
23:20:430 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2289
23:20:430 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:20:447 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:447 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:447 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:447 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:447 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:448 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2289
23:20:449 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2290
23:20:450 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:20:450 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:450 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:450 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:450 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:450 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:450 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:450 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:20:463 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:463 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:464 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2290
23:20:464 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2291
23:20:464 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:20:480 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:480 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:480 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:480 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:480 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:480 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2291
23:20:481 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2292
23:20:481 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:20:481 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:481 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:481 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:481 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:481 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:481 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:481 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:20:495 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:495 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:495 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2292
23:20:496 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2293
23:20:496 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:20:514 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:514 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:514 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:514 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:514 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:514 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2293
23:20:515 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2294
23:20:515 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:20:515 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:515 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:515 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:515 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:515 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:515 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:515 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:20:529 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:529 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2294
23:20:530 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2295
23:20:530 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:20:547 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:547 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:547 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:547 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:547 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:548 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2295
23:20:548 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2296
23:20:548 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:20:549 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:549 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:549 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:549 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:549 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:549 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:549 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:20:563 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:563 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:563 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2296
23:20:564 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2297
23:20:564 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:20:581 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:581 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:581 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:581 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:581 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:581 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2297
23:20:583 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2298
23:20:583 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:20:583 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:583 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:583 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:583 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:583 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:583 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:583 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:20:596 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:596 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:596 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2298
23:20:597 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2299
23:20:597 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:20:614 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:614 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:614 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:614 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:614 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:614 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2299
23:20:615 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2300
23:20:615 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:20:615 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:615 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:615 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:615 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:615 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:615 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:615 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:20:629 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:629 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2300
23:20:630 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2301
23:20:630 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:20:647 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:647 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:647 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:647 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:647 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:647 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2301
23:20:648 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2302
23:20:648 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:20:648 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:648 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:648 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:648 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:648 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:20:662 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:662 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:662 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2302
23:20:663 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2303
23:20:663 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:20:681 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:681 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:681 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:681 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:681 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:681 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2303
23:20:683 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2304
23:20:683 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:20:683 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:683 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:683 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:683 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:683 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:683 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:683 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:20:697 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:697 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:697 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2304
23:20:698 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2305
23:20:698 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:20:714 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:714 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:714 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:714 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:714 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:714 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2305
23:20:715 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2306
23:20:715 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:20:715 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:715 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:715 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:715 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:715 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:715 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:715 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:20:729 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:729 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:729 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2306
23:20:730 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2307
23:20:730 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:20:747 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:747 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:747 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:747 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:747 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:747 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2307
23:20:748 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2308
23:20:748 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:20:748 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:748 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:748 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:748 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:748 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:748 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:20:762 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:762 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:762 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2308
23:20:763 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2309
23:20:763 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:20:781 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:781 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:781 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:781 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:781 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:781 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2309
23:20:782 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2310
23:20:782 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:20:782 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:782 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:782 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:782 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:782 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:782 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:782 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:20:796 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:796 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:796 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2310
23:20:796 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2311
23:20:796 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:20:814 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:814 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:814 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:814 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:814 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:814 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2311
23:20:815 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2312
23:20:816 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:20:816 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:816 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:816 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:816 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:816 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:816 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:816 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:20:829 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:830 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2312
23:20:830 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2313
23:20:830 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:20:847 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:847 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:847 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:847 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:847 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:847 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2313
23:20:848 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2314
23:20:848 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:20:848 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:848 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:848 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:848 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:848 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:848 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:848 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:20:862 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:862 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:862 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2314
23:20:863 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2315
23:20:863 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:20:881 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:881 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:881 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:881 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:881 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:881 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2315
23:20:882 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2316
23:20:882 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:20:882 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:882 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:882 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:882 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:882 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:882 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:882 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:20:897 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:897 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:897 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2316
23:20:897 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2317
23:20:897 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:20:914 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:914 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:914 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:914 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:914 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:915 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2317
23:20:916 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2318
23:20:916 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:20:916 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:916 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:916 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:916 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:916 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:916 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:916 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:20:930 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:930 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:930 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2318
23:20:930 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2319
23:20:930 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:20:948 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:948 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:948 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:948 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:948 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:948 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2319
23:20:949 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2320
23:20:949 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:20:949 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:950 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:950 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:950 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:950 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:950 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:950 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:20:963 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:963 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2320
23:20:964 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2321
23:20:964 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:20:981 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:20:981 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:20:981 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:20:981 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:20:981 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:20:982 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2321
23:20:982 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2322
23:20:982 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:20:982 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:20:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:20:982 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:20:982 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:20:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:20:983 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:20:983 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:20:997 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:20:997 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:20:997 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2322
23:20:999 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2323
23:20:999 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:21:014 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:014 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:014 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:014 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:014 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:014 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2323
23:21:015 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2324
23:21:015 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:21:015 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:015 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:015 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:015 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:015 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:21:029 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:029 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:029 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2324
23:21:029 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2325
23:21:029 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:21:048 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:048 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:048 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:048 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:048 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:048 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2325
23:21:049 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2326
23:21:049 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:21:050 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:050 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:050 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:050 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:050 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:050 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:050 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:21:062 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:063 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:063 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2326
23:21:063 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2327
23:21:063 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:21:081 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:081 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:081 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:081 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:081 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:081 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2327
23:21:082 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2328
23:21:082 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:21:082 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:082 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:082 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:082 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:082 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:21:096 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:096 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:096 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2328
23:21:097 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2329
23:21:097 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:21:114 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:114 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:114 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:114 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:114 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:114 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2329
23:21:115 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2330
23:21:115 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:21:115 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:115 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:115 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:115 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:115 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:115 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:115 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:21:129 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:129 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:129 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2330
23:21:130 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2331
23:21:130 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:21:148 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:148 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:148 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:148 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:148 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:148 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2331
23:21:149 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2332
23:21:150 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:21:150 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:150 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:150 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:150 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:150 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:150 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:150 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:21:163 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:163 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:163 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2332
23:21:164 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2333
23:21:164 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:21:181 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:181 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:181 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:181 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:181 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:181 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2333
23:21:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2334
23:21:183 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:21:183 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:183 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:183 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:183 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:183 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:183 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:183 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:21:197 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:197 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:197 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2334
23:21:197 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2335
23:21:197 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:21:214 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:214 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:214 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:214 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:214 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:214 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2335
23:21:215 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2336
23:21:215 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:21:215 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:215 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:215 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:215 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:215 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:215 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:215 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:21:230 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:230 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:230 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2336
23:21:231 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2337
23:21:231 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:21:248 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:248 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:248 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:248 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:248 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:248 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2337
23:21:249 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2338
23:21:249 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:21:249 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:249 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:249 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:249 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:249 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:249 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:249 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:21:263 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:263 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:263 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2338
23:21:263 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2339
23:21:263 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:21:281 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:281 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:281 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:281 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:281 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:281 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2339
23:21:282 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2340
23:21:283 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:21:283 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:283 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:283 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:283 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:283 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:283 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:283 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:21:296 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:296 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:297 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2340
23:21:297 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2341
23:21:297 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:21:315 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:315 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:315 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:315 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:315 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:316 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2341
23:21:316 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2342
23:21:316 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:21:316 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:316 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:316 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:316 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:316 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:316 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:316 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:21:330 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:330 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:331 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2342
23:21:332 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2343
23:21:332 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:21:348 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:348 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:348 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:348 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:348 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:349 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2343
23:21:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2344
23:21:349 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:21:349 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:349 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:349 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:349 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:349 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:21:363 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:363 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:363 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2344
23:21:363 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2345
23:21:364 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:21:381 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:381 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:381 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:381 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:381 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:381 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2345
23:21:382 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2346
23:21:382 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:21:382 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:382 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:382 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:382 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:383 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:383 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:383 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:21:396 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:396 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:397 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2346
23:21:397 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2347
23:21:397 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:21:415 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:415 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:415 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:415 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:415 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:416 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2347
23:21:417 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2348
23:21:417 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:21:417 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:417 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:417 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:417 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:417 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:417 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:417 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:21:431 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:431 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:432 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2348
23:21:432 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2349
23:21:432 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:21:448 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:448 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:448 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:448 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:448 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:450 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2349
23:21:450 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2350
23:21:451 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:21:451 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:451 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:451 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:451 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:451 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:451 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:451 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:21:464 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:464 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:465 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2350
23:21:465 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2351
23:21:466 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:21:481 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:481 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:481 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:481 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:481 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:483 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2351
23:21:484 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2352
23:21:484 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:21:484 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:484 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:484 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:484 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:484 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:21:497 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:497 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:497 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2352
23:21:498 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2353
23:21:498 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:21:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:516 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2353
23:21:517 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2354
23:21:517 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:21:517 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:517 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:517 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:517 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:517 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:517 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:517 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:21:531 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:531 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:532 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2354
23:21:532 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2355
23:21:532 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:21:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:549 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2355
23:21:549 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2356
23:21:549 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:21:549 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:549 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:549 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:549 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:549 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:549 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:549 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:21:564 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:564 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:564 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2356
23:21:565 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2357
23:21:565 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:21:581 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:581 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:581 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:581 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:581 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:581 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2357
23:21:582 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2358
23:21:582 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:21:582 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:582 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:582 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:582 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:582 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:582 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:582 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:21:595 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:595 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:595 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2358
23:21:596 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2359
23:21:596 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:21:615 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:615 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:615 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:615 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:615 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:615 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2359
23:21:616 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2360
23:21:616 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:21:616 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:616 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:616 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:616 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:616 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:616 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:616 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:21:630 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:630 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:630 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2360
23:21:631 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2361
23:21:631 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:21:648 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:648 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:648 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:648 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:648 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:648 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2361
23:21:650 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2362
23:21:650 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:21:650 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:650 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:650 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:650 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:650 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:650 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:650 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:21:664 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:664 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:664 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2362
23:21:664 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2363
23:21:664 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:21:682 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:682 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:682 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:682 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:682 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:682 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2363
23:21:683 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2364
23:21:683 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:21:683 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:683 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:683 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:683 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:683 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:683 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:683 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:21:697 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:697 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:698 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2364
23:21:699 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2365
23:21:699 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:21:715 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:715 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:715 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:715 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:715 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:715 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2365
23:21:716 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2366
23:21:716 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:21:716 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:716 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:716 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:716 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:716 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:716 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:716 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:21:729 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:729 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:729 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2366
23:21:730 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2367
23:21:730 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:21:748 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:748 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:748 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:748 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:748 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:749 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2367
23:21:750 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2368
23:21:750 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:21:750 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:750 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:750 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:750 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:750 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:750 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:750 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:21:764 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:764 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:765 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2368
23:21:765 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2369
23:21:765 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:21:782 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:782 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:782 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:782 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:782 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:782 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2369
23:21:783 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2370
23:21:783 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:21:783 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:783 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:783 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:783 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:783 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:783 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:783 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:21:796 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:796 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:797 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2370
23:21:797 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2371
23:21:797 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:21:815 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:815 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:815 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:815 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:815 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:815 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2371
23:21:816 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2372
23:21:816 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:21:816 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:816 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:816 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:816 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:816 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:816 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:816 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:21:830 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:830 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2372
23:21:831 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2373
23:21:831 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:21:848 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:848 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:848 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:848 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:848 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:848 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2373
23:21:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2374
23:21:849 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:21:849 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:849 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:849 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:849 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:849 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:849 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:849 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:21:863 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:863 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:863 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2374
23:21:864 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2375
23:21:864 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:21:882 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:882 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:882 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:882 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:882 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:883 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2375
23:21:884 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2376
23:21:884 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:21:884 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:884 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:884 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:884 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:884 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:21:898 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:898 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:898 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2376
23:21:898 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2377
23:21:898 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:21:915 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:915 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:915 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:915 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:915 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:915 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2377
23:21:916 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2378
23:21:916 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:21:916 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:916 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:916 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:916 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:916 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:916 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:916 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:21:930 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:930 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:930 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2378
23:21:931 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2379
23:21:931 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:21:948 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:948 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:948 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:948 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:948 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:948 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2379
23:21:949 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2380
23:21:949 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:21:949 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:949 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:949 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:949 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:949 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:949 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:949 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:21:963 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:963 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:963 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2380
23:21:964 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2381
23:21:964 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:21:982 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:21:982 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:21:982 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:21:982 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:21:982 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:21:983 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2381
23:21:984 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2382
23:21:984 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:21:984 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:21:984 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:21:984 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:21:984 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:21:984 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:21:984 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:21:984 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:21:998 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:21:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:21:998 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2382
23:21:998 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2383
23:21:998 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:22:015 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:015 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:015 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:015 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:015 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:015 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2383
23:22:016 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2384
23:22:016 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:22:016 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:016 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:016 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:016 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:016 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:017 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:017 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:22:030 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:030 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:030 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2384
23:22:030 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2385
23:22:030 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:22:049 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:049 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:049 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:049 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:049 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:049 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2385
23:22:050 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2386
23:22:050 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:22:050 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:050 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:050 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:050 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:050 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:050 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:050 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:22:064 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:064 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:065 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2386
23:22:065 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2387
23:22:065 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:22:082 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:082 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:082 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:082 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:082 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:082 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2387
23:22:083 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2388
23:22:083 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:22:083 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:083 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:083 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:083 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:083 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:083 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:083 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:22:097 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:097 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:098 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2388
23:22:098 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2389
23:22:098 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:22:115 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:115 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:115 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:115 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:115 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:115 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2389
23:22:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2390
23:22:117 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:22:117 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:117 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:117 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:117 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:117 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:117 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:117 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:22:131 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:131 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:131 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2390
23:22:131 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2391
23:22:131 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:22:149 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:149 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:149 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:149 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:149 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:149 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2391
23:22:150 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2392
23:22:150 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:22:150 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:150 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:150 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:150 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:150 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:150 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:150 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:22:163 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:163 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:163 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2392
23:22:164 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2393
23:22:164 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:22:182 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:182 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:182 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:182 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:182 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:182 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2393
23:22:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2394
23:22:183 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:22:183 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:183 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:183 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:183 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:183 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:183 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:183 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:22:197 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:198 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:198 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2394
23:22:198 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2395
23:22:198 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:22:215 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:215 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:215 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:215 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:215 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:215 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2395
23:22:217 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2396
23:22:217 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:22:217 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:217 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:217 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:217 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:217 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:217 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:217 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:22:230 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:230 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:230 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2396
23:22:231 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2397
23:22:231 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:22:249 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:249 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:249 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:249 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:249 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:249 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2397
23:22:250 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2398
23:22:251 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:22:251 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:251 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:251 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:251 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:251 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:251 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:251 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:22:264 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:264 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:264 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2398
23:22:264 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2399
23:22:264 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:22:282 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:282 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:282 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:282 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:282 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:282 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2399
23:22:283 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2400
23:22:283 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:22:283 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:283 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:283 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:283 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:283 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:283 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:283 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:22:297 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:297 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:298 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2400
23:22:299 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2401
23:22:299 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:22:316 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:316 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:316 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:316 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:316 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:317 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2401
23:22:317 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2402
23:22:317 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:22:317 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:317 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:317 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:317 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:317 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:317 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:317 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:22:332 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:332 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:332 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2402
23:22:332 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2403
23:22:332 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:22:349 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:349 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:349 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:349 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:349 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:349 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2403
23:22:351 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2404
23:22:351 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:22:351 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:351 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:351 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:351 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:351 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:351 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:351 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:22:364 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:364 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:365 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2404
23:22:365 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2405
23:22:365 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:22:383 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:383 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:383 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:383 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:383 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:383 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2405
23:22:384 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2406
23:22:384 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:22:384 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:384 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:384 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:384 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:384 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:384 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:384 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:22:398 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:398 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:398 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2406
23:22:399 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2407
23:22:399 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:22:416 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:416 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:416 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:416 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:416 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:416 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2407
23:22:417 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2408
23:22:417 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:22:417 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:417 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:417 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:417 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:417 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:418 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:418 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:22:432 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:432 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:432 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2408
23:22:433 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2409
23:22:433 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:22:449 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:449 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:449 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:449 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:449 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:449 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2409
23:22:450 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2410
23:22:450 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:22:450 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:450 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:450 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:450 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:450 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:451 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:451 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:22:464 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:464 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:464 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2410
23:22:465 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2411
23:22:465 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:22:482 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:482 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:482 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:482 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:482 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:482 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2411
23:22:484 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2412
23:22:484 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:22:484 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:484 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:484 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:484 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:484 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:22:498 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:498 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:498 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2412
23:22:498 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2413
23:22:498 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:22:516 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:516 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:516 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:516 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:516 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:516 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2413
23:22:517 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2414
23:22:517 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:22:517 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:517 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:517 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:517 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:517 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:517 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:517 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:22:531 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:531 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:532 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2414
23:22:532 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2415
23:22:532 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:22:549 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:549 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:549 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:549 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:549 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:549 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2415
23:22:550 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2416
23:22:550 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:22:550 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:550 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:550 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:550 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:550 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:550 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:550 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:22:564 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:564 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:564 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2416
23:22:564 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2417
23:22:564 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:22:582 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:582 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:582 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:582 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:582 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:582 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2417
23:22:584 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2418
23:22:584 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:22:584 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:584 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:584 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:584 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:584 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:584 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:584 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:22:597 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:597 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:597 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2418
23:22:598 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2419
23:22:598 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:22:616 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:616 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:616 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:616 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:616 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:616 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2419
23:22:617 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2420
23:22:617 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:22:617 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:617 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:617 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:617 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:617 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:617 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:617 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:22:632 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:632 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:632 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2420
23:22:632 AtracPlay    I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(0)
23:22:633 AtracPlay    I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
23:22:633 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2421
23:22:633 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:22:649 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:649 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:649 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:649 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:649 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:649 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2421
23:22:650 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2422
23:22:650 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:22:650 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:650 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:650 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:650 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:650 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:650 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:650 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:22:664 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:664 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:664 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2422
23:22:664 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2423
23:22:664 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:22:683 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:683 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:683 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:683 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:683 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:683 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2423
23:22:684 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2424
23:22:684 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:22:684 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:684 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:684 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:684 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:684 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:684 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:684 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:22:698 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:698 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:698 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2424
23:22:699 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2425
23:22:699 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:22:716 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:716 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:716 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:716 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:716 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:716 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2425
23:22:717 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2426
23:22:717 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:22:717 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:717 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:717 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:717 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:717 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:717 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:717 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:22:731 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:731 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:731 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2426
23:22:732 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2427
23:22:732 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:22:749 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:749 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:749 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:749 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:749 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:750 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2427
23:22:750 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2428
23:22:750 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:22:750 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:750 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:750 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:750 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:750 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:750 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:750 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:22:763 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:763 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:764 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2428
23:22:764 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2429
23:22:764 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:22:783 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:783 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:783 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:783 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:783 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:783 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2429
23:22:784 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2430
23:22:784 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:22:784 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:784 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:784 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:784 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:784 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:784 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:784 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:22:798 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:798 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:798 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2430
23:22:798 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2431
23:22:798 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:22:816 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:816 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:816 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:816 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:816 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:817 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2431
23:22:817 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2432
23:22:817 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:22:817 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:817 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:817 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:817 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:818 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:818 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:818 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:22:831 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:831 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:832 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2432
23:22:832 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2433
23:22:832 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:22:849 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:849 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:849 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:849 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:849 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:850 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2433
23:22:850 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2434
23:22:851 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:22:851 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:851 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:851 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:851 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:851 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:851 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:851 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:22:865 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:865 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:865 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2434
23:22:866 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2435
23:22:866 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:22:883 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:883 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:883 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:883 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:883 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:883 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2435
23:22:884 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2436
23:22:884 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:22:884 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:884 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:884 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:884 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:884 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:22:898 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:898 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:898 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2436
23:22:898 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2437
23:22:898 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:22:916 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:916 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:916 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:916 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:916 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:916 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2437
23:22:917 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2438
23:22:917 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:22:917 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:917 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:917 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:917 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:917 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:917 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:917 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:22:930 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:930 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:931 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2438
23:22:931 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2439
23:22:931 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:22:949 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:949 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:949 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:949 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:949 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:949 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2439
23:22:950 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2440
23:22:950 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:22:950 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:950 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:950 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:950 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:950 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:950 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:950 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:22:964 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:964 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:965 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2440
23:22:965 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2441
23:22:965 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:22:983 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:22:983 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:22:983 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:22:983 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:22:983 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:22:984 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2441
23:22:984 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2442
23:22:984 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:22:984 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:22:984 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:22:984 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:22:984 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:22:984 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:22:984 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:22:984 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:22:998 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:22:998 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:22:998 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2442
23:22:998 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2443
23:22:998 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:23:016 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:016 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:016 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:016 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:016 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:016 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2443
23:23:017 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2444
23:23:017 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:23:017 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:017 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:017 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:017 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:017 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:017 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:017 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:23:031 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:031 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:031 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2444
23:23:031 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2445
23:23:031 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:23:050 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:050 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:050 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:050 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:050 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:051 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2445
23:23:051 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2446
23:23:051 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:23:051 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:051 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:051 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:051 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:051 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:051 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:051 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:23:065 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:065 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:066 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2446
23:23:066 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2447
23:23:066 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:23:083 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:083 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:083 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:083 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:083 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:083 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2447
23:23:084 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2448
23:23:084 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:23:084 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:084 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:084 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:084 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:084 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:084 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:084 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:23:098 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:098 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:098 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2448
23:23:099 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2449
23:23:099 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:23:116 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:116 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:116 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:116 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:116 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:116 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2449
23:23:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2450
23:23:117 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:23:117 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:117 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:117 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:117 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:117 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:117 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:117 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:23:131 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:131 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:131 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2450
23:23:131 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2451
23:23:131 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:23:150 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:150 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:150 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:150 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:150 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:151 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2451
23:23:151 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2452
23:23:152 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:23:152 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:152 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:152 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:152 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:152 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:152 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:152 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:23:166 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:166 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:166 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2452
23:23:166 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2453
23:23:166 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:23:183 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:183 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:183 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:183 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:183 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:184 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2453
23:23:184 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2454
23:23:184 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:23:184 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:184 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:184 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:184 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:184 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:184 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:184 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:23:192 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:192 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:193 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2454
23:23:193 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2455
23:23:193 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:23:216 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:216 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:216 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:216 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:216 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:216 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 334=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
23:23:216 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=334, argSize=0, argPtr=00000000)
23:23:217 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2455
23:23:217 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x168c0
23:23:217 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 0=sceAtracSetDataAndGetID(08c98d80, 000168c0)
23:23:217 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
23:23:218 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(0)
23:23:218 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2456
23:23:219 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:23:219 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:219 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:219 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:219 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:219 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:219 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:219 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:23:227 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:228 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:228 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2456
23:23:228 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2457
23:23:228 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:23:250 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:250 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:250 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:250 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:250 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:250 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2457
23:23:251 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2458
23:23:251 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:23:251 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:251 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:251 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:251 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:251 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:251 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:251 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:23:260 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:260 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:260 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2458
23:23:260 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2459
23:23:260 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:23:283 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:283 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:283 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:283 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:283 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:283 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2459
23:23:284 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2460
23:23:284 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:23:284 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:284 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:284 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:284 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:284 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:284 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:284 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:23:293 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:293 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:293 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2460
23:23:294 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2461
23:23:294 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:23:316 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:316 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:316 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:316 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:316 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:316 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2461
23:23:317 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2462
23:23:317 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:23:317 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:317 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:317 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:317 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:317 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:317 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:317 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:23:325 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:325 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:325 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2462
23:23:326 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2463
23:23:326 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:23:350 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:350 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:350 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:350 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:350 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:350 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2463
23:23:351 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2464
23:23:351 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:23:351 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:351 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:351 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:351 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:351 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:351 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:351 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:23:360 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:360 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:360 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2464
23:23:360 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2465
23:23:360 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:23:383 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:383 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:383 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:383 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:383 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:383 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2465
23:23:384 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2466
23:23:384 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:23:384 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:384 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:384 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:384 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:384 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:384 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:384 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:23:393 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:393 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:393 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2466
23:23:394 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2467
23:23:394 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:23:417 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:417 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:417 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:417 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:417 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:417 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2467
23:23:418 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2468
23:23:418 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:23:418 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:418 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:418 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:418 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:418 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:418 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:418 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:23:426 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:426 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:427 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2468
23:23:427 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2469
23:23:427 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:23:450 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:450 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:450 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:450 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:450 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:450 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2469
23:23:451 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2470
23:23:451 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:23:451 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:451 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:451 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:451 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:451 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:451 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:451 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:23:460 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:460 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:460 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2470
23:23:460 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2471
23:23:460 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:23:483 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:483 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:483 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:483 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:483 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:483 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2471
23:23:484 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2472
23:23:484 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:23:484 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:484 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:484 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:485 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:485 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:23:493 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:493 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:494 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2472
23:23:494 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2473
23:23:494 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:23:517 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:517 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:517 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:517 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:517 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:518 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2473
23:23:518 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2474
23:23:518 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:23:518 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:518 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:518 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:518 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:518 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:518 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:518 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:23:527 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:527 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:527 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2474
23:23:528 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2475
23:23:528 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:23:550 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:550 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:550 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:550 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:550 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:550 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2475
23:23:551 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2476
23:23:551 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:23:551 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:551 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:551 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:551 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:551 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:551 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:551 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:23:559 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:559 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:559 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2476
23:23:560 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2477
23:23:560 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:23:583 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:583 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:583 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:583 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:583 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:584 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2477
23:23:584 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2478
23:23:584 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:23:584 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:584 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:584 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:584 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:584 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:584 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:584 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:23:593 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:594 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:594 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2478
23:23:594 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2479
23:23:594 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:23:617 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:617 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:617 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:617 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:617 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:617 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2479
23:23:618 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2480
23:23:618 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:23:618 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:618 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:618 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:618 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:618 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:618 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:618 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:23:627 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:627 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:627 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2480
23:23:628 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2481
23:23:628 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:23:650 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:650 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:650 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:650 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:650 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:651 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2481
23:23:651 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2482
23:23:651 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:23:651 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:651 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:651 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:651 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:651 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:651 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:651 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:23:660 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:660 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:660 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2482
23:23:661 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2483
23:23:661 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:23:683 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:683 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:683 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:683 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:683 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:683 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2483
23:23:684 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2484
23:23:684 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:23:684 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:684 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:684 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:684 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:684 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:684 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:684 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:23:693 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:693 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:693 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2484
23:23:694 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2485
23:23:694 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:23:717 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:717 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:717 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:717 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:717 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:717 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2485
23:23:718 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2486
23:23:718 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:23:718 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:718 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:718 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:718 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:718 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:718 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:719 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:23:727 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:727 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:728 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2486
23:23:728 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2487
23:23:728 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:23:750 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:750 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:750 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:750 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:750 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:750 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2487
23:23:751 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2488
23:23:751 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:23:751 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:751 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:751 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:751 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:751 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:751 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:751 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:23:760 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:760 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:760 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2488
23:23:760 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2489
23:23:761 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:23:784 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:784 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:784 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:784 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:784 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:784 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2489
23:23:785 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2490
23:23:785 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:23:785 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:785 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:785 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:785 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:785 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:785 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:785 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:23:794 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:794 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:794 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2490
23:23:794 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2491
23:23:795 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:23:817 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:817 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:817 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:817 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:817 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:818 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2491
23:23:818 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2492
23:23:818 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:23:818 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:818 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:818 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:818 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:818 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:819 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:819 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:23:828 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:828 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:828 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2492
23:23:829 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2493
23:23:829 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:23:850 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:850 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:850 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:850 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:850 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:851 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2493
23:23:851 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2494
23:23:851 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:23:851 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:851 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:851 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:851 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:851 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:851 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:851 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:23:860 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:860 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:860 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2494
23:23:861 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2495
23:23:861 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:23:884 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:884 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:884 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:884 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:884 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:884 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2495
23:23:885 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2496
23:23:885 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:23:885 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:885 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:885 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:885 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:885 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:885 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:885 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:23:894 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:894 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:894 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2496
23:23:895 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2497
23:23:895 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:23:917 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:917 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:917 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:917 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:917 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:917 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2497
23:23:918 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2498
23:23:918 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:23:918 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:918 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:918 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:918 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:918 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:918 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:918 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:23:927 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:927 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:928 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2498
23:23:928 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2499
23:23:928 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:23:950 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:950 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:950 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:950 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:950 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:951 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2499
23:23:951 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2500
23:23:951 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:23:951 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:951 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:951 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:951 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:951 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:951 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:951 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:23:960 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:960 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:960 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2500
23:23:960 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2501
23:23:960 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:23:984 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:23:984 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:23:984 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:23:984 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:23:984 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:23:984 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2501
23:23:985 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2502
23:23:985 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:23:985 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:23:985 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:23:985 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:23:985 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:23:985 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:23:985 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:23:985 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:23:993 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:23:993 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:23:993 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2502
23:23:994 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(0)
23:23:994 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
23:23:994 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2503
23:23:994 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:24:017 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:017 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:017 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:017 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:017 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:018 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2503
23:24:018 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2504
23:24:018 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:24:018 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:018 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:018 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:018 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:018 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:018 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:018 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:24:027 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:027 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:027 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2504
23:24:027 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2505
23:24:027 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:24:050 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:050 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:050 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:050 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:050 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:050 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2505
23:24:051 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2506
23:24:051 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:24:051 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:051 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:051 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:051 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:051 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:051 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:051 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:24:060 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:060 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:060 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2506
23:24:061 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2507
23:24:061 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:24:084 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:084 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:084 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:084 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:084 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:084 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2507
23:24:085 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2508
23:24:085 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:24:085 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:085 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:085 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:085 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:085 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:085 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:085 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:24:094 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:094 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:094 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2508
23:24:094 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2509
23:24:094 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:24:117 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:117 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:117 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:117 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:117 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:117 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2509
23:24:118 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2510
23:24:118 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:24:118 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:118 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:118 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:118 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:118 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:24:127 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:127 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:127 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2510
23:24:127 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2511
23:24:127 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:24:151 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:151 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:151 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:151 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:151 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:151 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2511
23:24:152 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2512
23:24:152 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:24:152 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:152 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:152 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:152 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:152 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:152 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:152 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:24:161 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:161 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:161 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2512
23:24:161 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2513
23:24:161 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:24:184 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:184 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:184 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:184 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:184 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:184 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2513
23:24:185 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2514
23:24:185 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:24:185 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:185 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:185 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:185 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:185 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:185 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:185 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:24:194 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:194 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:194 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2514
23:24:194 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2515
23:24:194 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:24:217 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:217 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:217 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:217 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:217 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:217 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2515
23:24:218 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2516
23:24:218 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:24:218 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:218 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:218 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:218 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:218 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:218 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:218 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:24:227 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:227 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:227 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2516
23:24:227 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2517
23:24:227 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:24:251 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2517
23:24:251 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:251 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:251 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:251 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:251 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:252 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2518
23:24:252 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:24:252 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:252 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:252 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:252 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:252 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:252 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:252 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:24:261 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:261 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:261 muscbThread  D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2518
23:24:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2519
23:24:262 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:24:284 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:284 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:284 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:284 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:284 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:284 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2519
23:24:285 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2520
23:24:285 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:24:285 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:285 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:285 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:285 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:285 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:285 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:285 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:24:294 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:294 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:294 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2520
23:24:294 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2521
23:24:294 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:24:317 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:317 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:317 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:317 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:317 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:317 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2521
23:24:318 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2522
23:24:318 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:24:318 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:318 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:318 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:318 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:318 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:318 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:318 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:24:327 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:327 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:327 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2522
23:24:327 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2523
23:24:327 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:24:351 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:351 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:351 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:351 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:351 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:352 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2523
23:24:352 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2524
23:24:352 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:24:352 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:352 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:352 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:352 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:352 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:352 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:352 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:24:361 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:361 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:362 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2524
23:24:362 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2525
23:24:362 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:24:384 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:384 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:384 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:384 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:384 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:384 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2525
23:24:385 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2526
23:24:385 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:24:385 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:385 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:385 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:385 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:385 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:385 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:385 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:24:394 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:394 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:394 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2526
23:24:394 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2527
23:24:394 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:24:417 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:417 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:417 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:417 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:417 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:417 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2527
23:24:418 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2528
23:24:418 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:24:418 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:418 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:418 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:418 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:418 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:418 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:418 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:24:426 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:426 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:427 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2528
23:24:427 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2529
23:24:427 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:24:451 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:451 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:451 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:451 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:451 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:452 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2529
23:24:452 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2530
23:24:452 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:24:452 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:452 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:452 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:452 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:452 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:452 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:452 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:24:461 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:461 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:461 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2530
23:24:462 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2531
23:24:462 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:24:484 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:484 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:484 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:484 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:484 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:484 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2531
23:24:485 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2532
23:24:485 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:24:485 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:485 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:485 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:485 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:485 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:485 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:485 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:24:495 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:495 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:495 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2532
23:24:495 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2533
23:24:495 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:24:518 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:518 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:518 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:518 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:518 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:519 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2533
23:24:519 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2534
23:24:519 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:24:519 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:519 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:519 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:519 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:519 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:519 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:519 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:24:528 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:528 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:528 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2534
23:24:528 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2535
23:24:528 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:24:551 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:551 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:551 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:551 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:551 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:552 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2535
23:24:552 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2536
23:24:552 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:24:552 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:552 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:552 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:552 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:552 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:552 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:552 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:24:561 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:561 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:561 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2536
23:24:561 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2537
23:24:561 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:24:584 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:584 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:584 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:584 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:584 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:585 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2537
23:24:585 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2538
23:24:585 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:24:585 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:586 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:586 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:586 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:586 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:586 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:586 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:24:594 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:594 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:595 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2538
23:24:595 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2539
23:24:595 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:24:618 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:618 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:618 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:618 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:618 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:619 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2539
23:24:619 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2540
23:24:619 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:24:619 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:619 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:619 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:619 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:619 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:619 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:619 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:24:628 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:628 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:628 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2540
23:24:628 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2541
23:24:628 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:24:651 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:651 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:651 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:651 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:651 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:652 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2541
23:24:652 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2542
23:24:652 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:24:652 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:652 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:652 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:652 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:652 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:652 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:652 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:24:661 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:661 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:661 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2542
23:24:661 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2543
23:24:661 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:24:684 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:684 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:684 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:684 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:684 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:685 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2543
23:24:685 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2544
23:24:685 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:24:685 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:685 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:685 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:685 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:685 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:685 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:685 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:24:694 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:694 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:695 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2544
23:24:695 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2545
23:24:695 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:24:718 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:718 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:718 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:718 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:718 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:719 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2545
23:24:719 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2546
23:24:719 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:24:719 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:719 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:719 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:719 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:719 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:719 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:719 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:24:728 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:728 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:728 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2546
23:24:729 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2547
23:24:729 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:24:751 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:751 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:751 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:751 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:751 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:751 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2547
23:24:752 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2548
23:24:752 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:24:752 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:752 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:752 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:752 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:752 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:752 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:752 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:24:761 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:761 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:761 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2548
23:24:761 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2549
23:24:761 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:24:785 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:785 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:785 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:785 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:785 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:785 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2549
23:24:786 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2550
23:24:786 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:24:786 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:786 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:786 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:786 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:786 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:24:795 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:795 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:796 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2550
23:24:796 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2551
23:24:796 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:24:818 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:818 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:818 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:818 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:818 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:818 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2551
23:24:819 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2552
23:24:819 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:24:819 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:819 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:819 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:819 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:819 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:819 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:819 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:24:827 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:828 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:828 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2552
23:24:828 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2553
23:24:828 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:24:851 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:851 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:851 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:851 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:851 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:851 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2553
23:24:852 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2554
23:24:852 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:24:852 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:852 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:852 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:852 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:852 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:24:861 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:861 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:861 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2554
23:24:861 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2555
23:24:861 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:24:885 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:885 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:885 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:885 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:885 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:885 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2555
23:24:886 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2556
23:24:886 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:24:886 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:886 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:886 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:886 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:886 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:886 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:886 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:24:895 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:895 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:895 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2556
23:24:895 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2557
23:24:895 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:24:918 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:918 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:918 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:918 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:918 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:918 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2557
23:24:919 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2558
23:24:919 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:24:919 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:919 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:919 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:919 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:919 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:919 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:919 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:24:928 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:928 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:928 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2558
23:24:929 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2559
23:24:929 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:24:951 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:951 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:951 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:951 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:951 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:952 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2559
23:24:952 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2560
23:24:952 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:24:952 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:952 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:952 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:952 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:952 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:952 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:952 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:24:961 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:961 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:961 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2560
23:24:961 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2561
23:24:961 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:24:985 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:24:985 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:24:985 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:24:985 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:24:985 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:24:985 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2561
23:24:986 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2562
23:24:986 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:24:986 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:24:986 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:24:986 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:24:986 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:24:986 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:24:986 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:24:986 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:24:994 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:24:994 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:24:995 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2562
23:24:995 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2563
23:24:995 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:25:018 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:018 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:018 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:018 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:018 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:018 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2563
23:25:019 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2564
23:25:019 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:25:019 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:019 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:019 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:019 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:019 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:019 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:019 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:25:028 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:028 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:028 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2564
23:25:028 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2565
23:25:028 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:25:051 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:051 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:051 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:051 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:051 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:051 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2565
23:25:052 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2566
23:25:052 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:25:052 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:052 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:052 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:052 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:052 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:052 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:052 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:25:061 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:061 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:061 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2566
23:25:061 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2567
23:25:061 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:25:085 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:085 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:085 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:085 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:085 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:085 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2567
23:25:086 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2568
23:25:086 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:25:086 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:086 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:086 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:086 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:086 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:086 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:086 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:25:095 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:095 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:095 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2568
23:25:096 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2569
23:25:096 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:25:118 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:118 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:118 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:118 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:118 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:119 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2569
23:25:119 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2570
23:25:119 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:25:119 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:119 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:119 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:119 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:119 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:119 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:119 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:25:128 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:128 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:129 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2570
23:25:129 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2571
23:25:129 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:25:152 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:152 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:152 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:152 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:152 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:153 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2571
23:25:153 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2572
23:25:153 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:25:153 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:153 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:153 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:153 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:153 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:153 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:153 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:25:162 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:162 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:162 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2572
23:25:162 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2573
23:25:162 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:25:185 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:185 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:185 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:185 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:185 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:185 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2573
23:25:186 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2574
23:25:186 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:25:186 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:186 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:186 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:186 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:186 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:186 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:186 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:25:195 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:195 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:195 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2574
23:25:195 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2575
23:25:195 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:25:218 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:218 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:218 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:218 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:218 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:218 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2575
23:25:219 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2576
23:25:219 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:25:219 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:219 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:219 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:219 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:219 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:219 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:219 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:25:228 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:228 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:228 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2576
23:25:229 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2577
23:25:229 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:25:252 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:252 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:252 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:252 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:252 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:252 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2577
23:25:253 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2578
23:25:253 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:25:253 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:253 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:253 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:253 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:253 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:253 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:253 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:25:262 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:262 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:262 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2578
23:25:263 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2579
23:25:263 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:25:285 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:285 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:285 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:285 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:285 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:285 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2579
23:25:286 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2580
23:25:286 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:25:286 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:286 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:286 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:286 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:286 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:286 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:286 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:25:295 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:295 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:295 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2580
23:25:295 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2581
23:25:295 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:25:318 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:318 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:318 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:318 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:318 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:319 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2581
23:25:319 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2582
23:25:319 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:25:319 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:319 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:319 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:319 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:319 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:319 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:319 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:25:328 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:328 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:328 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2582
23:25:328 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2583
23:25:328 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:25:352 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:352 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:352 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:352 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:352 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:352 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2583
23:25:353 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2584
23:25:353 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:25:353 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:353 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:353 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:353 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:353 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:353 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:353 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:25:362 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:362 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:362 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2584
23:25:363 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2585
23:25:363 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:25:385 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:385 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:385 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:385 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:385 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:385 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2585
23:25:386 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2586
23:25:386 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:25:386 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:386 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:386 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:386 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:386 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:386 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:386 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:25:395 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:395 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:395 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2586
23:25:395 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2587
23:25:395 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:25:418 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:418 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:418 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:418 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:418 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:418 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2587
23:25:419 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2588
23:25:419 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:25:419 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:419 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:419 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:419 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:419 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:419 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:419 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:25:428 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:428 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:428 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2588
23:25:428 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2589
23:25:428 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:25:452 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:452 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:452 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:452 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:452 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:452 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2589
23:25:453 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2590
23:25:453 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:25:453 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:453 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:453 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:453 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:453 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:453 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:453 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:25:462 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:462 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:462 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2590
23:25:462 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2591
23:25:462 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:25:485 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:485 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:485 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:485 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:485 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:485 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2591
23:25:486 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2592
23:25:486 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:25:486 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:486 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:486 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:486 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:486 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:486 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:486 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:25:495 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:495 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:495 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2592
23:25:495 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2593
23:25:495 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:25:519 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:519 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:519 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:519 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:519 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:519 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2593
23:25:520 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2594
23:25:520 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:25:520 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:520 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:520 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:520 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:520 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:520 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:520 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:25:529 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:529 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2594
23:25:530 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2595
23:25:530 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:25:552 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:552 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:552 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:552 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:552 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:553 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2595
23:25:553 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2596
23:25:553 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:25:553 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:553 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:553 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:553 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:553 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:553 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:553 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:25:562 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:562 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:562 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2596
23:25:563 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2597
23:25:563 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:25:585 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:585 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:585 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:585 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:585 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:586 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2597
23:25:586 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2598
23:25:586 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:25:586 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:586 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:586 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:586 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:586 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:586 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:586 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:25:595 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:595 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:595 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2598
23:25:596 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2599
23:25:596 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:25:619 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:619 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:619 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:619 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:619 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:620 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2599
23:25:620 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2600
23:25:620 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:25:620 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:620 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:620 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:620 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:620 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:620 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:620 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:25:629 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:629 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:629 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2600
23:25:629 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2601
23:25:629 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:25:652 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:652 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:652 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:652 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:652 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:653 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2601
23:25:653 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2602
23:25:653 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:25:653 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:653 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:653 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:653 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:653 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:653 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:653 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:25:662 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:662 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:662 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2602
23:25:663 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2603
23:25:663 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:25:685 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:685 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:685 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:685 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:685 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:685 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2603
23:25:686 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2604
23:25:686 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:25:686 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:686 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:686 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:686 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:686 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:686 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:686 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:25:695 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:695 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:696 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2604
23:25:696 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2605
23:25:696 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:25:719 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:719 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:719 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:719 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:719 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:720 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2605
23:25:720 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2606
23:25:720 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:25:720 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:720 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:720 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:720 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:720 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:720 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:720 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:25:729 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:729 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:729 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2606
23:25:729 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2607
23:25:729 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:25:753 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:753 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:753 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:753 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:753 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:753 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2607
23:25:754 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2608
23:25:754 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:25:754 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:754 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:754 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:754 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:754 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:754 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:754 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:25:762 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:762 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:762 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2608
23:25:763 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2609
23:25:763 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:25:785 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:785 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:785 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:785 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:785 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:785 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2609
23:25:786 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2610
23:25:786 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:25:786 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:786 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:786 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:786 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:786 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:25:795 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:795 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:795 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2610
23:25:796 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2611
23:25:796 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:25:819 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:819 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:819 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:819 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:819 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:820 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2611
23:25:820 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2612
23:25:820 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:25:820 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:820 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:820 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:820 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:820 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:820 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:820 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:25:829 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:829 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:829 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2612
23:25:829 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2613
23:25:829 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:25:852 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:852 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:852 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:852 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:852 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:852 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2613
23:25:853 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2614
23:25:853 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:25:853 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:853 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:853 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:853 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:853 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:853 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:853 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:25:862 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:862 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:862 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2614
23:25:862 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2615
23:25:862 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:25:886 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:886 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:886 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:886 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:886 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:887 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2615
23:25:887 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2616
23:25:887 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:25:887 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:887 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:887 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:887 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:887 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:887 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:887 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:25:897 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:897 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:897 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2616
23:25:898 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2617
23:25:898 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:25:919 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:919 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:919 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:919 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:919 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:920 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2617
23:25:920 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2618
23:25:920 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:25:920 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:920 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:920 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:920 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:920 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:920 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:920 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:25:929 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:929 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:929 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2618
23:25:929 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2619
23:25:929 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:25:952 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:952 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:952 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:952 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:952 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:953 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2619
23:25:953 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2620
23:25:953 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:25:953 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:953 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:953 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:953 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:953 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:953 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:953 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:25:962 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:962 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:962 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2620
23:25:962 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2621
23:25:962 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:25:986 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:25:986 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:25:986 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:25:986 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:25:986 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:25:986 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2621
23:25:987 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2622
23:25:987 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:25:987 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:25:987 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:25:987 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:25:987 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:25:987 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:25:987 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:25:987 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:25:996 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:25:996 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:25:996 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2622
23:25:997 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2623
23:25:997 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:26:019 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:019 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:019 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:019 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:019 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:020 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2623
23:26:020 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2624
23:26:020 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:26:020 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:020 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:020 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:020 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:020 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:020 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:020 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:26:029 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:029 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:029 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2624
23:26:030 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2625
23:26:030 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:26:052 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:052 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:052 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:052 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:052 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:053 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2625
23:26:053 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2626
23:26:053 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:26:053 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:053 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:053 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:053 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:053 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:053 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:053 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:26:062 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:062 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:062 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2626
23:26:062 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2627
23:26:062 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:26:086 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:086 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:086 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:086 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:086 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:086 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2627
23:26:087 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2628
23:26:087 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:26:087 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:087 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:087 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:087 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:087 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:087 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:087 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:26:096 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:096 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:096 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2628
23:26:096 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2629
23:26:096 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:26:119 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:119 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:119 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:119 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:119 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:120 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2629
23:26:120 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2630
23:26:120 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:26:120 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:120 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:120 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:120 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:120 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:26:129 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:129 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:130 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2630
23:26:130 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2631
23:26:130 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:26:152 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:152 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:152 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:152 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:152 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:153 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2631
23:26:153 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2632
23:26:153 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:26:153 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:153 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:153 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:153 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:153 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:153 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:153 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:26:162 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:162 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:162 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2632
23:26:162 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2633
23:26:162 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:26:186 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:186 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:186 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:186 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:186 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:187 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2633
23:26:187 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2634
23:26:187 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:26:187 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:187 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:187 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:187 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:187 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:187 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:187 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:26:196 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:196 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:196 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2634
23:26:196 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2635
23:26:196 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:26:219 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:219 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:219 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:219 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:219 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:219 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2635
23:26:220 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2636
23:26:220 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:26:220 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:220 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:220 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:220 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:220 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:220 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:220 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:26:229 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:229 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:229 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2636
23:26:229 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2637
23:26:229 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:26:253 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:253 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:253 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:253 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:253 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:254 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2637
23:26:254 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2638
23:26:254 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:26:254 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:254 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:254 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:254 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:254 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:26:263 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:263 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:263 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2638
23:26:263 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2639
23:26:263 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:26:286 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:286 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:286 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:286 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:286 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:286 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2639
23:26:287 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2640
23:26:287 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:26:287 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:287 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:287 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:287 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:287 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:287 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:287 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:26:296 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:296 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:296 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2640
23:26:296 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2641
23:26:296 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:26:319 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:319 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:319 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:319 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:319 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:319 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2641
23:26:320 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2642
23:26:320 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:26:320 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:320 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:320 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:320 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:320 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:320 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:320 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:26:329 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:329 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:329 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2642
23:26:330 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2643
23:26:330 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:26:353 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:353 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:353 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:353 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:353 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:354 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2643
23:26:354 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2644
23:26:354 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:26:354 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:354 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:354 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:354 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:354 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:354 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:354 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:26:362 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:362 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:362 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2644
23:26:363 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2645
23:26:363 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:26:386 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:386 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:386 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:386 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:386 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:387 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2645
23:26:387 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2646
23:26:387 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:26:387 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:387 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:387 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:387 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:387 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:387 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:387 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:26:396 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:396 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:396 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2646
23:26:396 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2647
23:26:396 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:26:419 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:419 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:419 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:419 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:419 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:419 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2647
23:26:420 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2648
23:26:420 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:26:420 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:420 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:420 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:420 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:420 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:420 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:420 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:26:429 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:429 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:429 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2648
23:26:429 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2649
23:26:429 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:26:453 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:453 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:453 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:453 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:453 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:453 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2649
23:26:454 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2650
23:26:454 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:26:454 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:454 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:454 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:454 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:454 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:454 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:454 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:26:463 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:463 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:463 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2650
23:26:464 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2651
23:26:464 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:26:486 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:486 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:486 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:486 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:486 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:486 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2651
23:26:487 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2652
23:26:487 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:26:487 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:487 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:487 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:487 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:487 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:487 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:487 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:26:496 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:496 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:496 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2652
23:26:496 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2653
23:26:496 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:26:519 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:519 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:519 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:519 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:519 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:520 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2653
23:26:520 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2654
23:26:520 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:26:520 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:520 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:520 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:520 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:520 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:520 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:520 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:26:529 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:529 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2654
23:26:529 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2655
23:26:529 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:26:553 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:553 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:553 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:553 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:553 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:553 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2655
23:26:554 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2656
23:26:554 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:26:554 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:554 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:554 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:554 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:554 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:554 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:554 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:26:563 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:563 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:563 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2656
23:26:563 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2657
23:26:563 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:26:586 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:586 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:586 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:586 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:586 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:587 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2657
23:26:588 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2658
23:26:588 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:26:588 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:588 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:588 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:588 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:588 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:588 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:588 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:26:596 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:596 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:597 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2658
23:26:597 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2659
23:26:597 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:26:620 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:620 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:620 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:620 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:620 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:621 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2659
23:26:621 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2660
23:26:621 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:26:621 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:621 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:622 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:622 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:622 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:622 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:622 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:26:630 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:630 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:631 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2660
23:26:631 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2661
23:26:631 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:26:653 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:653 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:653 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:653 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:653 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:653 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2661
23:26:654 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2662
23:26:654 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:26:654 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:654 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:654 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:654 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:654 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:654 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:654 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:26:663 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:663 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:663 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2662
23:26:663 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2663
23:26:663 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:26:686 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:686 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:686 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:686 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:686 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:687 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2663
23:26:687 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2664
23:26:687 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:26:687 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:687 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:687 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:687 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:687 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:687 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:687 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:26:696 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:697 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:697 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2664
23:26:697 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2665
23:26:697 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:26:720 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:720 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:720 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:720 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:720 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:721 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2665
23:26:721 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2666
23:26:721 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:26:721 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:721 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:721 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:721 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:721 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:721 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:721 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:26:730 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:730 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:730 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2666
23:26:730 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2667
23:26:730 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:26:753 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:753 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:753 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:753 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:753 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:753 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2667
23:26:754 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2668
23:26:754 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:26:754 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:754 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:754 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:754 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:754 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:754 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:754 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:26:763 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:763 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:763 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2668
23:26:763 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2669
23:26:763 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:26:786 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:786 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:786 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:786 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:786 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:786 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2669
23:26:787 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2670
23:26:787 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:26:787 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:787 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:787 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:787 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:787 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:787 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:787 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:26:796 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:796 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:796 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2670
23:26:796 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2671
23:26:796 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:26:820 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:820 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:820 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:820 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:820 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:820 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2671
23:26:821 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2672
23:26:821 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:26:821 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:821 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:821 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:821 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:821 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:821 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:821 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:26:829 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:830 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:830 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2672
23:26:830 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2673
23:26:830 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:26:853 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:853 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:853 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:853 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:853 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:853 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2673
23:26:854 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2674
23:26:854 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:26:854 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:854 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:854 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:854 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:854 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:854 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:854 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:26:863 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:863 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:863 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2674
23:26:863 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2675
23:26:863 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:26:886 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:886 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:886 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:886 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:886 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:886 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2675
23:26:887 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2676
23:26:887 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:26:887 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:887 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:887 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:887 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:887 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:887 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:887 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:26:896 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:896 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:896 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2676
23:26:896 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2677
23:26:896 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:26:920 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:920 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:920 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:920 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:920 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:921 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2677
23:26:921 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2678
23:26:921 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:26:921 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:921 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:921 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:921 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:921 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:921 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:921 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:26:930 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:930 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:930 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2678
23:26:931 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2679
23:26:931 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:26:953 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:953 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:953 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:953 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:953 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:953 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2679
23:26:954 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2680
23:26:954 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:26:954 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:954 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:954 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:954 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:954 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:954 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:954 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:26:962 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:962 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:963 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2680
23:26:963 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2681
23:26:963 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:26:987 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:26:987 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:26:987 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:26:987 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:26:987 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:26:987 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2681
23:26:988 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2682
23:26:988 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:26:988 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:26:988 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:26:988 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:26:988 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:26:988 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:26:988 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:26:988 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:26:997 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:26:997 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:26:997 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2682
23:26:998 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2683
23:26:998 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:27:020 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:020 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:020 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:020 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:020 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:021 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2683
23:27:022 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2684
23:27:022 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:27:022 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:022 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:022 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:022 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:022 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:022 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:022 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:27:030 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:031 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:031 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2684
23:27:031 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2685
23:27:031 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:27:053 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:053 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:053 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:053 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:053 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:054 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2685
23:27:054 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2686
23:27:054 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:27:054 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:054 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:054 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:054 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:054 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:054 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:054 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:27:063 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:063 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:063 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2686
23:27:063 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2687
23:27:063 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:27:087 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:087 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:087 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:087 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:087 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:087 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2687
23:27:088 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2688
23:27:088 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:27:088 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:088 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:088 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:088 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:088 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:088 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:088 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:27:097 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:097 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:097 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2688
23:27:097 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2689
23:27:097 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:27:120 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:120 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:120 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:120 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:120 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:121 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2689
23:27:121 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2690
23:27:121 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:27:121 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:121 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:121 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:121 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:121 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:121 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:121 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:27:129 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:129 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:130 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2690
23:27:130 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2691
23:27:130 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:27:153 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:153 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:153 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:153 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:153 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:154 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2691
23:27:154 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2692
23:27:154 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:27:154 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:154 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:154 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:154 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:154 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:154 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:154 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:27:163 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:163 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:163 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2692
23:27:163 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2693
23:27:163 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:27:187 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:187 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:187 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:187 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:187 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:187 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2693
23:27:188 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2694
23:27:188 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:27:188 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:188 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:188 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:188 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:188 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:188 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:188 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:27:197 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:197 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:197 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2694
23:27:197 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2695
23:27:197 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:27:220 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:220 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:220 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:220 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:220 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:220 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2695
23:27:221 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2696
23:27:221 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:27:221 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:221 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:221 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:221 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:221 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:221 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:221 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:27:231 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:231 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:231 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2696
23:27:231 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2697
23:27:231 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:27:253 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:253 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:253 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:253 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:253 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:254 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2697
23:27:254 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2698
23:27:254 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:27:254 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:254 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:254 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:254 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:254 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:27:263 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:263 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:263 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2698
23:27:263 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2699
23:27:263 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:27:287 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:287 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:287 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:287 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:287 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:287 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x01f2
23:27:288 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2699
23:27:290 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2700
23:27:290 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:27:290 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:290 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:290 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:290 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:290 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:291 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:291 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:27:300 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:300 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:300 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2700
23:27:300 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2701
23:27:300 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:27:320 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:320 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:320 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:320 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:320 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:320 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2701
23:27:323 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2702
23:27:323 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2702
23:27:323 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:27:326 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 336=sceKernelCreateThread(name=AtracPlay, entry=08817b84, prio=13, stacksize=32768)
23:27:326 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=336, argSize=0, argPtr=00000000)
23:27:326 AtracPlay    I[ME]: hle\sceatrac.cpp:1275 2=sceAtracSetDataAndGetID(08b98d18, 000da9c0)
23:27:326 AtracPlay    W[ME]: hle\sceatrac.cpp:1152 This is an atrac3 stereo audio
23:27:331 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2703
23:27:331 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:27:354 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:354 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:354 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:354 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:354 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:354 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2703
23:27:354 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:354 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:355 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:355 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:355 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:355 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:355 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:27:363 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:363 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:364 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2704
23:27:364 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:27:392 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2704
23:27:392 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:392 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:392 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:392 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:392 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:392 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:392 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:27:394 drawThread   D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
23:27:394 drawThread   D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 12, aligned to biggest 4
23:27:402 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:402 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:404 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2705
23:27:404 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:27:404 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:404 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:404 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:404 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:404 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:404 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2705
23:27:405 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2706
23:27:406 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2706
23:27:406 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2707
23:27:406 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:27:406 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:406 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:406 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:406 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:406 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:406 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:406 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:27:415 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:416 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2707
23:27:417 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2708
23:27:417 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:27:420 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:420 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:420 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:420 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:420 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:420 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2708
23:27:421 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2709
23:27:421 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:27:421 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:421 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:421 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:421 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:421 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:421 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:421 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:27:430 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:430 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:431 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2709
23:27:432 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2710
23:27:432 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:27:456 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:456 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:456 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:456 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:456 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:457 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2710
23:27:457 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2711
23:27:457 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:27:457 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:457 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:458 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:458 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:458 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:458 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:458 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:27:466 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:466 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:467 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2711
23:27:467 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2712
23:27:467 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:27:491 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:491 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:491 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:491 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:491 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:492 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2712
23:27:493 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2713
23:27:493 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:27:493 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:493 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:493 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:493 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:493 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:493 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:493 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:27:502 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:502 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:503 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2713
23:27:503 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2714
23:27:503 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:27:527 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:527 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:527 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:527 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:527 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:528 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2714
23:27:528 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2715
23:27:528 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:27:529 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:529 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:529 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:529 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:529 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:529 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:27:537 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:537 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:538 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2715
23:27:539 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2716
23:27:539 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:27:562 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:562 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:562 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:562 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:562 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:573 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2716
23:27:573 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2717
23:27:574 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:27:574 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:574 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:574 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:574 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:574 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:574 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:574 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:27:583 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:584 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:584 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2717
23:27:584 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2718
23:27:584 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:27:598 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:598 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:598 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:598 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:598 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:598 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2718
23:27:600 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2719
23:27:600 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:27:600 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:600 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:600 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:600 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:600 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:600 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:600 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:27:609 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:609 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:609 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2719
23:27:609 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2720
23:27:609 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:27:633 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:633 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:633 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:633 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:633 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:633 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2720
23:27:634 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2721
23:27:634 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:27:635 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:635 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:635 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:635 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:635 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:635 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:635 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:27:644 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:644 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:645 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2721
23:27:646 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2722
23:27:646 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:27:668 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:668 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:668 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:668 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:668 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:669 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2722
23:27:669 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2723
23:27:669 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:27:669 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:669 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:669 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:669 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:669 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:669 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:670 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:27:678 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:679 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:679 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2723
23:27:680 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2724
23:27:680 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:27:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:704 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:705 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2724
23:27:705 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2725
23:27:706 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:27:706 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:706 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:706 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:706 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:706 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:706 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:27:715 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:715 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:715 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2725
23:27:715 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2726
23:27:715 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:27:737 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:737 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:737 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:737 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:737 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:737 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2726
23:27:739 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2727
23:27:739 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:27:739 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:739 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:739 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:739 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:739 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:739 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:739 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:27:749 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:749 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:749 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2727
23:27:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2728
23:27:749 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:27:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:771 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:771 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2728
23:27:772 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2729
23:27:772 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:27:772 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:772 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:772 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:772 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:772 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:772 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:772 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:27:782 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:782 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:782 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2729
23:27:783 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2730
23:27:783 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:27:804 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:804 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:804 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:804 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:804 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:804 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2730
23:27:805 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2731
23:27:805 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:27:805 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:805 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:805 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:805 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:805 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:805 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:805 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:27:814 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:814 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:814 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2731
23:27:814 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2732
23:27:814 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:27:837 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:837 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:837 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:837 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:837 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:837 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2732
23:27:839 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2733
23:27:839 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:27:839 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:839 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:839 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:839 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:839 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:839 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:839 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:27:849 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:849 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:849 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2733
23:27:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2734
23:27:849 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:27:871 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:871 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:871 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:871 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:871 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:872 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2734
23:27:872 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2735
23:27:873 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:27:873 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:873 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:873 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:873 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:873 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:873 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:873 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:27:882 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:883 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:883 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2735
23:27:884 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2736
23:27:884 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:27:904 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:904 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:904 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:904 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:904 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:910 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2736
23:27:911 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2737
23:27:911 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:27:911 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:911 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:911 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:911 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:911 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:911 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:911 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:27:922 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:922 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:922 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2737
23:27:923 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2738
23:27:923 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:27:937 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:937 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:937 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:937 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:937 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:937 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2738
23:27:938 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2739
23:27:938 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:27:938 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:938 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:938 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:938 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:938 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:938 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:938 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:27:948 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:948 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2739
23:27:948 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2740
23:27:948 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:27:971 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:27:971 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:27:971 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:27:971 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:27:971 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:27:972 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2740
23:27:973 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2741
23:27:973 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:27:973 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:27:973 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:27:973 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:27:973 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:27:973 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:27:974 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:27:974 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:27:983 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:27:983 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:27:984 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2741
23:27:984 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2742
23:27:984 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:28:004 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:004 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:004 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:004 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:004 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:005 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2742
23:28:005 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2743
23:28:005 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:28:005 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:005 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:005 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:005 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:006 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:006 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:28:015 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:015 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2743
23:28:016 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2744
23:28:016 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:28:038 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2744
23:28:038 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:038 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:038 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:038 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:038 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:039 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2745
23:28:039 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:28:039 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:039 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:039 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:039 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:039 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:039 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:039 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:28:049 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:049 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:049 muscbThread  D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2745
23:28:050 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2746
23:28:050 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:28:071 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:071 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:071 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:071 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:071 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:071 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2746
23:28:073 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2747
23:28:073 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:28:073 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:073 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:073 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:073 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:073 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:28:083 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:083 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:083 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2747
23:28:083 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2748
23:28:083 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:28:104 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:104 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:104 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:104 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:104 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:105 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2748
23:28:106 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2749
23:28:106 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:28:106 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:106 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:106 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:106 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:106 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:28:116 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:116 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:116 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2749
23:28:116 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2750
23:28:116 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:28:138 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:138 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:138 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:138 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:138 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:138 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2750
23:28:139 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2751
23:28:139 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:28:139 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:139 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:139 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:139 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:139 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:139 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:139 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:28:148 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:148 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:148 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2751
23:28:149 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2752
23:28:150 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:28:171 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:171 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:171 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:171 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:171 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:172 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2752
23:28:172 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2753
23:28:172 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:28:172 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:172 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:172 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:172 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:172 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:172 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:172 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:28:182 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:182 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:182 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2753
23:28:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2754
23:28:183 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:28:204 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:204 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:204 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:204 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:204 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:205 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2754
23:28:207 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2755
23:28:207 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:28:207 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:207 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:207 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:207 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:207 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:207 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:207 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:28:217 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:218 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:218 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2755
23:28:218 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2756
23:28:218 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:28:238 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:238 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:238 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:238 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:238 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:239 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2756
23:28:239 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2757
23:28:239 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:28:239 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:239 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:239 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:239 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:239 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:239 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:239 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:28:248 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:248 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:249 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2757
23:28:250 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2758
23:28:250 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:28:271 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:271 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:271 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:271 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:271 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:272 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2758
23:28:272 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2759
23:28:272 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:28:272 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:272 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:272 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:272 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:272 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:272 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:28:282 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:282 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:282 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2759
23:28:283 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2760
23:28:283 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:28:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:306 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2760
23:28:307 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2761
23:28:307 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:28:307 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:307 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:307 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:307 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:307 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:307 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:307 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:28:317 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:317 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:317 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2761
23:28:317 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2762
23:28:317 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:28:338 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:338 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:338 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:338 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:338 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:339 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2762
23:28:340 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2763
23:28:340 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:28:340 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:340 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:340 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:340 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:340 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:340 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:341 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:28:350 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:350 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:351 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2763
23:28:351 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2764
23:28:351 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:28:371 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:371 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:371 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:371 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:371 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:372 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2764
23:28:372 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2765
23:28:372 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:28:372 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:372 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:372 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:372 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:373 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:373 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:373 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:28:382 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:382 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:382 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2765
23:28:384 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2766
23:28:384 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:28:405 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:405 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:405 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:405 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:405 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:406 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2766
23:28:406 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2767
23:28:406 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:28:406 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:406 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:406 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:406 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:406 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:407 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:407 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:28:416 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:416 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:416 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2767
23:28:417 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2768
23:28:417 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:28:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:438 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:439 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2768
23:28:440 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2769
23:28:440 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:28:440 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:440 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:441 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:441 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:441 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:441 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:28:450 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:450 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:450 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2769
23:28:450 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2770
23:28:450 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:28:471 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:471 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:471 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:471 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:471 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:472 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2770
23:28:472 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2771
23:28:472 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:28:472 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:472 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:472 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:472 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:472 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:472 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:472 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:28:482 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:482 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:482 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2771
23:28:483 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2772
23:28:483 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:28:505 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:505 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:505 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:505 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:505 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:506 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2772
23:28:506 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2773
23:28:506 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:28:506 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:507 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:507 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:507 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:507 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:507 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:507 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:28:516 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:516 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:517 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2773
23:28:518 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2774
23:28:518 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:28:538 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:538 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:538 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:538 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:538 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:539 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2774
23:28:539 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2775
23:28:539 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:28:539 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:540 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:540 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:540 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:540 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:28:549 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:549 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:549 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2775
23:28:549 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2776
23:28:549 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:28:571 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:571 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:571 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:571 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:571 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:575 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2776
23:28:576 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2777
23:28:576 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:28:576 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:576 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:577 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:577 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:577 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:577 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:28:586 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:586 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:586 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2777
23:28:587 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2778
23:28:587 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:28:605 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:605 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:605 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:605 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:605 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:605 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 337=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
23:28:605 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=337, argSize=0, argPtr=00000000)
23:28:607 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2778
23:28:608 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x15a38
23:28:608 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 0=sceAtracSetDataAndGetID(08c98d80, 00015a38)
23:28:608 Atrac3Stream W[ME]: hle\sceatrac.cpp:1165 This is an atrac3+ stereo audio
23:28:609 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(0)
23:28:609 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2779
23:28:610 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:28:610 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:610 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:610 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:610 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:610 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:610 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:610 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:28:620 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:620 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:620 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2779
23:28:621 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2780
23:28:622 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:28:638 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:638 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:638 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:638 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:638 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:639 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2780
23:28:640 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2781
23:28:640 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:28:640 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:640 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:641 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:641 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:641 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:641 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:641 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:28:651 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:651 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:651 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2781
23:28:652 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2782
23:28:652 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:28:671 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:671 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:671 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:671 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:671 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:672 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2782
23:28:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2783
23:28:673 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:28:673 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:673 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:673 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:673 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:673 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:673 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:673 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:28:684 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:684 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:684 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2783
23:28:685 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2784
23:28:685 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:28:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:705 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:706 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2784
23:28:707 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2785
23:28:707 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:28:707 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:707 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:707 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:707 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:707 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:707 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:707 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:28:717 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:717 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:718 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2785
23:28:719 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2786
23:28:719 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:28:738 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:738 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:738 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:738 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:738 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:739 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2786
23:28:740 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2787
23:28:740 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:28:740 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:740 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:740 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:740 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:740 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:740 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:740 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:28:751 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:751 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:751 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2787
23:28:752 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2788
23:28:752 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:28:772 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:772 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:772 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:772 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:772 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:773 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2788
23:28:773 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2789
23:28:774 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:28:774 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:774 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:774 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:774 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:774 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:774 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:774 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:28:784 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:784 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:784 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2789
23:28:784 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2790
23:28:785 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:28:805 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:805 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:805 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:805 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:805 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:806 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2790
23:28:807 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2791
23:28:807 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:28:807 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:807 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:807 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:807 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:808 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:28:818 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:818 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:818 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2791
23:28:818 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2792
23:28:818 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:28:838 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:838 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:838 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:838 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:838 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:840 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2792
23:28:841 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2793
23:28:841 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:28:841 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:841 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:841 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:841 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:841 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:841 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:841 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:28:851 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:851 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:852 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2793
23:28:853 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2794
23:28:853 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:28:872 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:872 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:872 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:872 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:872 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:873 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2794
23:28:874 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(0)
23:28:874 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
23:28:874 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2795
23:28:874 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:28:874 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:874 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:874 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:874 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:874 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:874 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:874 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:28:884 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:885 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2795
23:28:885 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2796
23:28:885 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:28:905 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:905 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:905 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:905 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:905 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:908 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2796
23:28:910 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2797
23:28:910 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:28:910 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:910 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:910 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:910 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:910 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:28:919 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:919 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:919 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2797
23:28:919 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2798
23:28:919 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:28:938 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:938 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:938 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:938 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:938 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:939 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2798
23:28:940 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2799
23:28:940 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:28:940 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:940 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:940 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:940 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:940 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:940 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:940 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:28:949 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:949 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:950 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2799
23:28:951 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2800
23:28:951 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:28:972 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:28:972 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:28:972 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:28:972 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:28:972 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:28:972 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2800
23:28:973 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2801
23:28:973 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:28:973 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:28:973 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:28:973 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:28:973 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:28:973 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:28:973 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:28:973 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:28:982 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:28:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:28:982 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2801
23:28:984 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2802
23:28:984 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:29:005 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:005 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:005 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:005 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:005 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:006 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2802
23:29:006 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2803
23:29:006 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:29:006 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:006 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:006 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:006 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:006 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:006 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:006 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:29:015 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:016 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2803
23:29:016 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2804
23:29:016 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:29:038 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:038 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:038 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:038 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:038 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:038 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2804
23:29:040 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2805
23:29:040 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:29:040 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:040 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:040 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:040 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:040 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:29:049 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:049 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:049 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2805
23:29:050 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2806
23:29:050 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:29:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:072 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:073 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2806
23:29:073 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2807
23:29:073 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:29:073 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:073 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:073 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:073 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:073 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:074 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:29:083 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:083 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:083 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2807
23:29:084 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2808
23:29:084 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:29:105 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:105 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:105 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:105 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:105 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:105 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2808
23:29:106 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2809
23:29:106 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:29:106 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:106 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:106 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:106 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:106 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:106 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:29:116 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:116 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:116 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2809
23:29:116 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2810
23:29:116 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:29:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:140 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2810
23:29:142 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2811
23:29:142 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:29:142 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:142 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:142 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:142 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:142 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:142 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:142 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:29:151 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:151 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:151 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2811
23:29:152 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2812
23:29:152 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:29:172 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:172 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:172 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:172 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:172 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:173 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2812
23:29:174 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2813
23:29:174 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:29:174 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:174 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:174 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:174 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:174 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:29:184 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:184 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:185 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2813
23:29:185 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2814
23:29:185 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:29:205 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:205 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:205 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:205 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:205 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:206 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2814
23:29:206 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2815
23:29:206 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:29:206 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:206 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:206 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:206 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:206 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:206 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:206 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:29:215 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:215 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:215 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2815
23:29:216 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2816
23:29:216 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:29:239 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:239 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:239 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:239 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:239 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:240 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2816
23:29:240 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2817
23:29:240 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:29:240 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:240 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:240 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:240 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:240 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:240 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:240 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:29:249 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:249 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:249 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2817
23:29:250 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2818
23:29:250 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:29:272 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:272 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:272 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:272 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:272 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:273 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2818
23:29:275 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2819
23:29:275 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:29:275 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:275 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:275 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:275 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:275 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:29:284 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:284 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:284 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2819
23:29:284 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2820
23:29:284 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:29:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:305 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:306 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2820
23:29:306 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2821
23:29:306 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:29:306 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:306 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:306 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:306 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:306 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:306 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:306 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:29:315 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:315 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:316 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2821
23:29:317 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2822
23:29:317 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:29:339 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:339 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:339 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:339 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:339 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:339 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2822
23:29:340 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2823
23:29:340 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:29:340 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:340 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:340 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:340 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:340 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:340 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:340 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:29:348 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2823
23:29:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2824
23:29:349 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:29:372 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:372 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:372 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:372 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:372 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:372 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2824
23:29:373 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2825
23:29:374 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:29:374 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:374 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:374 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:374 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:374 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:374 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:374 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:29:382 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:382 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:383 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2825
23:29:383 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2826
23:29:383 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:29:406 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:406 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:406 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:406 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:406 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:407 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2826
23:29:408 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2827
23:29:408 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:29:408 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:408 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:408 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:408 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:408 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:408 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:408 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:29:416 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:417 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:417 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2827
23:29:417 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2828
23:29:417 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:29:439 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:439 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:439 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:439 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:439 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:440 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2828
23:29:440 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2829
23:29:440 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:29:440 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:440 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:440 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:440 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:440 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:440 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:29:449 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:449 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2829
23:29:450 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2830
23:29:450 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:29:472 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:472 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:472 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:472 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:472 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:473 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2830
23:29:473 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2831
23:29:473 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:29:473 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:473 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:473 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:473 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:473 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:473 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:29:482 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:482 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:482 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2831
23:29:483 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2832
23:29:483 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:29:506 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:506 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:506 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:506 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:506 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:506 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2832
23:29:508 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2833
23:29:508 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:29:508 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:508 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:508 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:508 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:508 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:508 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:508 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:29:517 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:517 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:517 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2833
23:29:517 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2834
23:29:517 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:29:539 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:539 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:539 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:539 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:539 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:539 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2834
23:29:540 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2835
23:29:540 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:29:540 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:540 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:540 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:540 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:540 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:540 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:29:549 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:549 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:549 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2835
23:29:550 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2836
23:29:550 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:29:572 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:572 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:572 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:572 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:572 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:573 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2836
23:29:573 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2837
23:29:573 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:29:573 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:573 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:573 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:573 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:573 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:573 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:573 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:29:582 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:582 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:582 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2837
23:29:583 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2838
23:29:583 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:29:606 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:606 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:606 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:606 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:606 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:606 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2838
23:29:607 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2839
23:29:607 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:29:607 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:607 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:607 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:607 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:607 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:607 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:608 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:29:616 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:616 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:617 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2839
23:29:617 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2840
23:29:617 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:29:639 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:639 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:639 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:639 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:639 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:640 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2840
23:29:642 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2841
23:29:642 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:29:642 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:642 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:642 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:642 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:642 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:642 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:642 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:29:650 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:650 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:651 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2841
23:29:651 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2842
23:29:651 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:29:672 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:672 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:672 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:672 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:672 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:673 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2842
23:29:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2843
23:29:673 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:29:673 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:673 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:673 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:673 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:673 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:673 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:673 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:29:683 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:683 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:683 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2843
23:29:684 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2844
23:29:684 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:29:706 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:706 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:706 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:706 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:706 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:707 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2844
23:29:707 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2845
23:29:707 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:29:707 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:707 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:707 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:707 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:707 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:707 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:707 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:29:716 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:716 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:716 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2845
23:29:717 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2846
23:29:717 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:29:739 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:739 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:739 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:739 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:739 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:740 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2846
23:29:741 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2847
23:29:741 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:29:741 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:741 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:741 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:741 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:741 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:741 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:741 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:29:750 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:750 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:750 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2847
23:29:750 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2848
23:29:750 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:29:773 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:773 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:773 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:773 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:773 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:773 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2848
23:29:774 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2849
23:29:774 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:29:774 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:774 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:775 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:775 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:775 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:775 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:775 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:29:783 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:783 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:783 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2849
23:29:784 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2850
23:29:784 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:29:806 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:806 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:806 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:806 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:806 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:807 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2850
23:29:807 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2851
23:29:807 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:29:807 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:807 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:807 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:807 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:807 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:807 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:29:816 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:816 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:816 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2851
23:29:817 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2852
23:29:818 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:29:839 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:839 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:839 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:839 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:839 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:840 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2852
23:29:840 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2853
23:29:840 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:29:840 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:840 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:841 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:841 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:841 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:841 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:841 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:29:850 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:850 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:850 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2853
23:29:850 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2854
23:29:850 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:29:873 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:873 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:873 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:873 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:873 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:874 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2854
23:29:875 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2855
23:29:875 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:29:875 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:875 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:875 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:875 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:875 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:875 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:875 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:29:884 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:884 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2855
23:29:885 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2856
23:29:885 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:29:906 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:906 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:906 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:906 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:906 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:907 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2856
23:29:907 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2857
23:29:907 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:29:907 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:907 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:907 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:907 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:907 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:907 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:907 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:29:916 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:916 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:916 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2857
23:29:918 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2858
23:29:918 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:29:939 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:939 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:939 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:939 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:939 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:940 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2858
23:29:940 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2859
23:29:940 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:29:940 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:940 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:940 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:940 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:940 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:940 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:940 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:29:949 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:949 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:950 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2859
23:29:950 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2860
23:29:950 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:29:973 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:29:973 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:29:973 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:29:973 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:29:973 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:29:974 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2860
23:29:975 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2861
23:29:975 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:29:975 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:29:975 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:29:975 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:29:975 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:29:975 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:29:975 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:29:975 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:29:984 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:29:984 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:29:984 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2861
23:29:984 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2862
23:29:984 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:30:006 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:006 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:006 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:006 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:006 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:006 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2862
23:30:007 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2863
23:30:007 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:30:007 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:007 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:007 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:007 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:007 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:008 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:008 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:30:016 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:016 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:016 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2863
23:30:017 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2864
23:30:017 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:30:039 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:039 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:039 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:039 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:039 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:040 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2864
23:30:040 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2865
23:30:040 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:30:040 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:040 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:040 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:040 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:040 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:040 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:30:050 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:050 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:050 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2865
23:30:051 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2866
23:30:051 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:30:073 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:073 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:073 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:073 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:073 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:074 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2866
23:30:074 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2867
23:30:074 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:30:074 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:074 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:074 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:074 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:074 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:074 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:074 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:30:083 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:083 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:083 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2867
23:30:083 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2868
23:30:083 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:30:106 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:106 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:106 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:106 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:106 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:106 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2868
23:30:108 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2869
23:30:108 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:30:108 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:108 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:108 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:108 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:108 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:108 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:108 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:30:116 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:116 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:117 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2869
23:30:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2870
23:30:117 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:30:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:140 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:140 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2870
23:30:141 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2871
23:30:141 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:30:141 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:141 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:141 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:141 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:141 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:141 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:141 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:30:150 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:150 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:150 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2871
23:30:151 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2872
23:30:151 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:30:173 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:173 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:173 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:173 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:173 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:174 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2872
23:30:174 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2873
23:30:174 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:30:174 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:174 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:174 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:174 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:174 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:174 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:30:183 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:183 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:183 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2873
23:30:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2874
23:30:183 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:30:206 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:206 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:206 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:206 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:206 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:207 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2874
23:30:208 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2875
23:30:208 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:30:208 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:208 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:208 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:208 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:208 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:208 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:208 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:30:216 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:217 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:217 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2875
23:30:217 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2876
23:30:217 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:30:240 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:240 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:240 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:240 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:240 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:240 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2876
23:30:242 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2877
23:30:242 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:30:242 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:242 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:242 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:242 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:242 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:242 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:242 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:30:250 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:250 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:251 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2877
23:30:251 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2878
23:30:251 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:30:273 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:273 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:273 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:273 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:273 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:273 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2878
23:30:275 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2879
23:30:275 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:30:275 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:275 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:275 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:275 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:275 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:275 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:30:284 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:284 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:284 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2879
23:30:285 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2880
23:30:285 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:30:307 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:307 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:307 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:307 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:307 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:308 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2880
23:30:308 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2881
23:30:308 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:30:308 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:308 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:308 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:308 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:308 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:308 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:308 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:30:317 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:317 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:317 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2881
23:30:317 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2882
23:30:317 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:30:341 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:341 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:341 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:341 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:341 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:341 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2882
23:30:343 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2883
23:30:343 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:30:343 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:343 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:343 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:343 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:343 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:30:351 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:351 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:352 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2883
23:30:352 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2884
23:30:352 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:30:374 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:374 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:374 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:374 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:374 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:375 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2884
23:30:375 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2885
23:30:375 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:30:375 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:375 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:375 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:375 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:375 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:375 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:375 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:30:384 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:384 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:384 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2885
23:30:386 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2886
23:30:386 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:30:407 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:407 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:407 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:407 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:407 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:408 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2886
23:30:408 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2887
23:30:408 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:30:408 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:408 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:408 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:408 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:408 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:408 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:408 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:30:417 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:417 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:417 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2887
23:30:418 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2888
23:30:418 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:30:441 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:441 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:441 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:441 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:441 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:441 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2888
23:30:442 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2889
23:30:442 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:30:443 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:443 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:443 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:443 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:443 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:30:451 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:451 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:451 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2889
23:30:451 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2890
23:30:451 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:30:474 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:474 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:474 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:474 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:474 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:475 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2890
23:30:476 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2891
23:30:476 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:30:476 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:476 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:476 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:476 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:476 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:476 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:476 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:30:485 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:485 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:485 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2891
23:30:485 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2892
23:30:485 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:30:508 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:508 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:508 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:508 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:508 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:509 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2892
23:30:509 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2893
23:30:509 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:30:509 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:509 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:509 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:509 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:509 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:509 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:509 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:30:518 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:518 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:518 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2893
23:30:519 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2894
23:30:519 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:30:541 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:541 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:541 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:541 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:541 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:542 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2894
23:30:542 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2895
23:30:542 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:30:542 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:542 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:542 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:542 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:542 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:542 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:542 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:30:550 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:550 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:551 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2895
23:30:551 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2896
23:30:551 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:30:574 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:574 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:574 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:574 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:574 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:574 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2896
23:30:576 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2897
23:30:576 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:30:576 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:576 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:576 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:576 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:576 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:30:585 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:585 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:585 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2897
23:30:586 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2898
23:30:586 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:30:608 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:608 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:608 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:608 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:608 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:609 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2898
23:30:609 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2899
23:30:609 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:30:609 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:609 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:609 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:609 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:609 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:609 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:609 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:30:617 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:617 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:618 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2899
23:30:619 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2900
23:30:619 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:30:641 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:641 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:641 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:641 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:641 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:642 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2900
23:30:642 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2901
23:30:642 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:30:642 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:642 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:642 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:642 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:642 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:642 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:642 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:30:651 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:651 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:651 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2901
23:30:652 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2902
23:30:652 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:30:674 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:674 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:674 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:674 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:674 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:674 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2902
23:30:675 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2903
23:30:675 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:30:675 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:675 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:675 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:675 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:675 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:675 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:675 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:30:684 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:684 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:684 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2903
23:30:684 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2904
23:30:684 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:30:708 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:708 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:708 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:708 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:708 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:709 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2904
23:30:710 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2905
23:30:710 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:30:710 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:710 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:710 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:710 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:710 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:710 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:710 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:30:719 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:719 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:720 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2905
23:30:720 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2906
23:30:720 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:30:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:741 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:741 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2906
23:30:742 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2907
23:30:742 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:30:742 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:742 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:742 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:742 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:742 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:742 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:742 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:30:750 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:750 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:750 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2907
23:30:752 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2908
23:30:752 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:30:774 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:774 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:774 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:774 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:774 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:774 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2908
23:30:775 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2909
23:30:775 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:30:775 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:775 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:775 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:775 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:775 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:775 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:775 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:30:784 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:784 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:784 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2909
23:30:784 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2910
23:30:784 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:30:808 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:808 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:808 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:808 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:808 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:809 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2910
23:30:810 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2911
23:30:810 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:30:810 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:810 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:810 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:811 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:811 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:811 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:811 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:30:820 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:820 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:821 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2911
23:30:821 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2912
23:30:821 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:30:841 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:841 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:841 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:841 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:841 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:842 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2912
23:30:842 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2913
23:30:842 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:30:842 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:843 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:843 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:843 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:843 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:843 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:843 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:30:851 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:851 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:851 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2913
23:30:852 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2914
23:30:852 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:30:875 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:875 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:875 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:875 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:875 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:875 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2914
23:30:876 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2915
23:30:876 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:30:876 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:876 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:876 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:876 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:876 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:877 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:877 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:30:885 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:885 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:885 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2915
23:30:886 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2916
23:30:886 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:30:908 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:908 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:908 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:908 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:908 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:909 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2916
23:30:909 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2917
23:30:909 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:30:909 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:909 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:909 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:909 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:910 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:910 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:30:919 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:919 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:919 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2917
23:30:919 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2918
23:30:920 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:30:941 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:941 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:941 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:941 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:941 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:942 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2918
23:30:943 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2919
23:30:943 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:30:943 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:943 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:943 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:943 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:943 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:30:952 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:952 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:952 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2919
23:30:952 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2920
23:30:952 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:30:975 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:30:975 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:30:975 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:30:975 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:30:975 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:30:976 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2920
23:30:976 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2921
23:30:976 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:30:976 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:30:976 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:30:976 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:30:976 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:30:976 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:30:976 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:30:976 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:30:985 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:30:985 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:30:985 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2921
23:30:986 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2922
23:30:986 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:31:008 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:008 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:008 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:008 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:008 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:009 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2922
23:31:009 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2923
23:31:009 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:31:009 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:009 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:009 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:009 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:009 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:009 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:009 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:31:018 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:018 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:018 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2923
23:31:018 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2924
23:31:019 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:31:041 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:041 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:041 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:041 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:041 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:041 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2924
23:31:043 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2925
23:31:043 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:31:043 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:043 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:043 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:043 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:043 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:043 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:043 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:31:052 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:052 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:053 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2925
23:31:053 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2926
23:31:053 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:31:075 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:075 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:075 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:075 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:075 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:076 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2926
23:31:076 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2927
23:31:077 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:31:077 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:077 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:077 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:077 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:077 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:077 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:077 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:31:085 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:085 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:086 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2927
23:31:086 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2928
23:31:086 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:31:108 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:108 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:108 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:108 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:108 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:109 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2928
23:31:109 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2929
23:31:109 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:31:109 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:109 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:109 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:109 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:109 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:109 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:109 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:31:118 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:118 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2929
23:31:119 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2930
23:31:119 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:31:142 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:142 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:142 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:142 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:142 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:142 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2930
23:31:143 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2931
23:31:143 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:31:143 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:143 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:143 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:143 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:143 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:143 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:143 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:31:152 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:152 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:152 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2931
23:31:153 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2932
23:31:153 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:31:175 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:175 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:175 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:175 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:175 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:176 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2932
23:31:177 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2933
23:31:177 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:31:177 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:177 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:177 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:177 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:177 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:177 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:177 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:31:186 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:186 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:186 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2933
23:31:186 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2934
23:31:186 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:31:208 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:208 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:208 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:208 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:208 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:209 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2934
23:31:209 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2935
23:31:209 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:31:209 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:209 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:209 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:209 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:209 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:209 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:31:217 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:218 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:218 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2935
23:31:219 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2936
23:31:219 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:31:242 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:242 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:242 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:242 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:242 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:243 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2936
23:31:243 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2937
23:31:243 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:31:243 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:243 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:243 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:243 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:243 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:243 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:243 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:31:252 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:252 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:252 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2937
23:31:253 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2938
23:31:253 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:31:275 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:275 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:275 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:275 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:275 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:275 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2938
23:31:277 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2939
23:31:277 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:31:277 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:277 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:277 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:277 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:277 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:277 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:277 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:31:286 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:286 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:286 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2939
23:31:286 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2940
23:31:286 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:31:308 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:308 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:308 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:308 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:308 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:309 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2940
23:31:310 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2941
23:31:310 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:31:310 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:310 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:310 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:310 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:310 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:31:319 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:319 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:319 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2941
23:31:320 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2942
23:31:320 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:31:342 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:342 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:342 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:342 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:342 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:342 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2942
23:31:343 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2943
23:31:343 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:31:343 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:343 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:343 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:343 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:343 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:343 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:31:352 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:352 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:352 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2943
23:31:353 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2944
23:31:354 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:31:375 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:375 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:375 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:375 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:375 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:376 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2944
23:31:376 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2945
23:31:376 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:31:376 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:376 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:376 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:376 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:376 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:376 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:376 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:31:385 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:385 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:385 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2945
23:31:385 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2946
23:31:385 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:31:408 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:408 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:408 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:408 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:408 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:409 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2946
23:31:410 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2947
23:31:410 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:31:410 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:410 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:410 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:410 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:410 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:31:419 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:419 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:419 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2947
23:31:419 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2948
23:31:419 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:31:442 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:442 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:442 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:442 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:442 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:442 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2948
23:31:443 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2949
23:31:443 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:31:443 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:443 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:443 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:443 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:443 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:443 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:31:452 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:452 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:452 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2949
23:31:453 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2950
23:31:453 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:31:475 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:475 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:475 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:475 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:475 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:475 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2950
23:31:476 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2951
23:31:476 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:31:476 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:476 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:476 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:476 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:476 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:476 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:476 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:31:485 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:485 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:485 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2951
23:31:486 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2952
23:31:486 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:31:509 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:509 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:509 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:509 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:509 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:509 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2952
23:31:510 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2953
23:31:510 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:31:511 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:511 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:511 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:511 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:511 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:511 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:511 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:31:519 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:519 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:520 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2953
23:31:520 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2954
23:31:520 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:31:542 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:542 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:542 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:542 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:542 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:542 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2954
23:31:543 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2955
23:31:544 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:31:544 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:544 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:544 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:544 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:544 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:544 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:544 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:31:552 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:552 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:553 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2955
23:31:553 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2956
23:31:553 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:31:575 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:575 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:575 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:575 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:575 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:576 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2956
23:31:576 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2957
23:31:576 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:31:576 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:576 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:576 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:576 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:576 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:576 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:31:585 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:585 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:585 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2957
23:31:587 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2958
23:31:587 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:31:609 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:609 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:609 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:609 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:609 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:610 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2958
23:31:610 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2959
23:31:610 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:31:610 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:610 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:610 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:610 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:610 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:610 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:610 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:31:619 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:619 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:619 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2959
23:31:619 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2960
23:31:619 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:31:642 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:642 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:642 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:642 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:642 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:643 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2960
23:31:644 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2961
23:31:644 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:31:644 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:644 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:644 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:644 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:644 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:644 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:644 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:31:652 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:652 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:652 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2961
23:31:653 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2962
23:31:653 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:31:675 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:675 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:675 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:675 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:675 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:676 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2962
23:31:676 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2963
23:31:676 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:31:676 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:676 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:676 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:676 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:676 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:676 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:676 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:31:685 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:685 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:685 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2963
23:31:687 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2964
23:31:687 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:31:709 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:709 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:709 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:709 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:709 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:710 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2964
23:31:710 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2965
23:31:710 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:31:710 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:710 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:710 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:710 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:710 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:710 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:710 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:31:719 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:719 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:719 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2965
23:31:719 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2966
23:31:720 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:31:742 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:742 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:742 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:742 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:742 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:743 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2966
23:31:744 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2967
23:31:744 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:31:744 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:744 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:744 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:744 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:744 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:744 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:744 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:31:752 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:752 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:753 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2967
23:31:753 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2968
23:31:753 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:31:775 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:775 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:775 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:775 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:775 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:776 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2968
23:31:777 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2969
23:31:777 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:31:777 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:777 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:777 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:777 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:777 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:31:786 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:786 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2969
23:31:787 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2970
23:31:787 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:31:809 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:809 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:809 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:809 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:809 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:810 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2970
23:31:810 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2971
23:31:810 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:31:810 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:810 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:810 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:810 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:810 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:810 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:810 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:31:818 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:819 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:819 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2971
23:31:820 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2972
23:31:820 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:31:842 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:842 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:842 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:842 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:842 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:843 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2972
23:31:843 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2973
23:31:843 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:31:843 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:843 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:843 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:843 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:843 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:843 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:844 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:31:852 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:852 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2973
23:31:853 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2974
23:31:853 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:31:876 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:876 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:876 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:876 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:876 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:876 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2974
23:31:878 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2975
23:31:878 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2975
23:31:878 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:31:878 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:878 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:878 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:878 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:878 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:878 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:878 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:31:886 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:886 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:887 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2976
23:31:887 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:31:909 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:909 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:909 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:909 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:909 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:909 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2976
23:31:910 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2977
23:31:910 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:31:910 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:910 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:910 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:911 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:911 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:911 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:911 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:31:919 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:919 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:920 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2977
23:31:921 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2978
23:31:921 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:31:942 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:942 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:942 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:942 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:942 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:942 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2978
23:31:943 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2979
23:31:943 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:31:943 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:943 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:943 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:943 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:943 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:943 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:31:951 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:952 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:952 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2979
23:31:953 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2980
23:31:953 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:31:976 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:31:976 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:31:976 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:31:976 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:31:976 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:31:976 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2980
23:31:977 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2981
23:31:977 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:31:977 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:31:977 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:31:977 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:31:977 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:31:977 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:31:977 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:31:978 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:31:986 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:31:986 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:31:986 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2981
23:31:986 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2982
23:31:987 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:32:009 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:009 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:009 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:009 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:009 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:009 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2982
23:32:011 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2983
23:32:011 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:32:011 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:011 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:011 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:011 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:011 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:32:020 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:020 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:021 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2983
23:32:021 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2984
23:32:021 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:32:042 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:042 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:042 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:042 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:042 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:043 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2984
23:32:043 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2985
23:32:043 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:32:043 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:043 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:043 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:043 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:043 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:043 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:043 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:32:052 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:052 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:052 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2985
23:32:054 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2986
23:32:054 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:32:076 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:076 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:076 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:076 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:076 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:076 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2986
23:32:077 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2987
23:32:077 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:32:077 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:077 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:077 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:077 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:077 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:077 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:077 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:32:086 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:086 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:086 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2987
23:32:086 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2988
23:32:086 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:32:109 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:109 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:109 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:109 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:109 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:110 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2988
23:32:111 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2989
23:32:111 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:32:111 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:111 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:111 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:111 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:111 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:111 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:111 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:32:120 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:120 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2989
23:32:120 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2990
23:32:120 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:32:142 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:142 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:142 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:142 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:142 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:143 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2990
23:32:143 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2991
23:32:143 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:32:143 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:144 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:144 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:144 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:144 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:32:152 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:152 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:152 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2991
23:32:153 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2992
23:32:153 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:32:176 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:176 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:176 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:176 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:176 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:176 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2992
23:32:177 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2993
23:32:177 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:32:177 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:177 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:177 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:177 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:177 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:177 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:177 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:32:186 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:186 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:186 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2993
23:32:187 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2994
23:32:187 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:32:209 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:209 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:209 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:209 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:209 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:210 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2994
23:32:210 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2995
23:32:210 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:32:210 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:210 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:210 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:210 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:210 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:210 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:210 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:32:219 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:219 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:219 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2995
23:32:220 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2996
23:32:220 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:32:243 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:243 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:243 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:243 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:243 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:244 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2996
23:32:245 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2997
23:32:245 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:32:245 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:245 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:245 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:245 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:245 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:245 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:245 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:32:254 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:254 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2997
23:32:254 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2998
23:32:254 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:32:276 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:276 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:276 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:276 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:276 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:277 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2998
23:32:277 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2999
23:32:277 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:32:277 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:277 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:277 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:277 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:277 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:277 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:277 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:32:286 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:286 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:286 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2999
23:32:287 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3000
23:32:287 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:32:309 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:309 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:309 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:309 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:309 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:310 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3000
23:32:310 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3001
23:32:310 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:32:310 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:310 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:310 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:310 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:310 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:310 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:32:319 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:319 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:319 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3001
23:32:319 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3002
23:32:319 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:32:343 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:343 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:343 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:343 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:343 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:344 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3002
23:32:345 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3003
23:32:345 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:32:345 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:345 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:345 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:345 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:345 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:345 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:345 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:32:355 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:355 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:355 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3003
23:32:355 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3004
23:32:355 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:32:376 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:376 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:376 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:376 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:376 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:376 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3004
23:32:378 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3005
23:32:378 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:32:378 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:378 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:378 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:378 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:378 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:32:386 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:386 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:386 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3005
23:32:387 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3006
23:32:387 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:32:409 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:409 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:409 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:409 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:409 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:409 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3006
23:32:410 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3007
23:32:410 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:32:410 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:410 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:410 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:410 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:410 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:410 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:32:418 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:418 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:418 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3007
23:32:420 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3008
23:32:420 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:32:443 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:443 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:443 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:443 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:443 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:443 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3008
23:32:444 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3009
23:32:444 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:32:444 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:444 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:444 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:444 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:444 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:444 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:444 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:32:453 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:453 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:453 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3009
23:32:454 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3010
23:32:454 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:32:476 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:476 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:476 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:476 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:476 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:477 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3010
23:32:478 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3011
23:32:478 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:32:478 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:478 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:478 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:478 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:478 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:478 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:478 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:32:487 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:487 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:487 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3011
23:32:487 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3012
23:32:487 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:32:510 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:510 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:510 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:510 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:510 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:510 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3012
23:32:511 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3013
23:32:511 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:32:511 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:511 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:511 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:511 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:511 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:511 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:511 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:32:519 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:519 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:520 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3013
23:32:521 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3014
23:32:521 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:32:543 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:543 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:543 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:543 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:543 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:543 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3014
23:32:544 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3015
23:32:544 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:32:544 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:544 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:544 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:544 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:544 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:544 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:544 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:32:553 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:553 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:553 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3015
23:32:554 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3016
23:32:554 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:32:576 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:576 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:576 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:576 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:576 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:577 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3016
23:32:578 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3017
23:32:578 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:32:578 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:578 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:578 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:578 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:578 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:578 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:578 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:32:586 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:586 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:587 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3017
23:32:587 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3018
23:32:587 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:32:610 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:610 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:610 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:610 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:610 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:610 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3018
23:32:612 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3019
23:32:612 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:32:612 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:612 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:612 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:612 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:612 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:612 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:612 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:32:620 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:620 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:621 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3019
23:32:621 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3020
23:32:621 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:32:643 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:643 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:643 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:643 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:643 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:644 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3020
23:32:644 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3021
23:32:644 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:32:644 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:644 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:644 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:644 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:644 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:644 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:644 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:32:653 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:653 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:654 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3021
23:32:655 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3022
23:32:655 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:32:676 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:676 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:676 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:676 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:676 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:676 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3022
23:32:677 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3023
23:32:677 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:32:677 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:677 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:677 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:677 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:677 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:677 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:32:686 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:686 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:686 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3023
23:32:686 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3024
23:32:686 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:32:710 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:710 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:710 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:710 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:710 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:711 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3024
23:32:712 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3025
23:32:712 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:32:712 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:712 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:712 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:712 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:712 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:712 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:712 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:32:721 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:721 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:721 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3025
23:32:722 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3026
23:32:722 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:32:743 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:743 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:743 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:743 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:743 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:743 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3026
23:32:744 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3027
23:32:744 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:32:744 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:744 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:744 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:744 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:744 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:744 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:744 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:32:753 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:753 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:753 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3027
23:32:754 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3028
23:32:754 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:32:776 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:776 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:776 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:776 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:776 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:776 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3028
23:32:777 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3029
23:32:777 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:32:777 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:777 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:777 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:777 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:777 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:777 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:32:786 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:786 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3029
23:32:787 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3030
23:32:787 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:32:810 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:810 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:810 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:810 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:810 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:811 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3030
23:32:811 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3031
23:32:812 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:32:812 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:812 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:812 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:812 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:812 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:812 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:812 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:32:820 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:820 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:820 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3031
23:32:820 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3032
23:32:820 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:32:843 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:843 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:843 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:843 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:843 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:844 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3032
23:32:845 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3033
23:32:845 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:32:845 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:845 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:845 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:845 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:845 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:845 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:845 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:32:854 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:854 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:854 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3033
23:32:854 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3034
23:32:854 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:32:876 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:876 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:876 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:876 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:876 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:876 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3034
23:32:877 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3035
23:32:877 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:32:877 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:877 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:877 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:877 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:877 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:877 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:877 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:32:886 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:886 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:886 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3035
23:32:888 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3036
23:32:888 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:32:910 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:910 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:910 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:910 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:910 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:911 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3036
23:32:911 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3037
23:32:911 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:32:911 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:911 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:911 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:911 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:911 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:911 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:911 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:32:920 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:920 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:920 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3037
23:32:920 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3038
23:32:920 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:32:943 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:943 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:943 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:943 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:943 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:944 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3038
23:32:945 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3039
23:32:945 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:32:945 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:945 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:945 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:945 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:945 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:945 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:945 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:32:953 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:953 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:954 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3039
23:32:954 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3040
23:32:954 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:32:977 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:32:977 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:32:977 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:32:977 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:32:977 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:32:978 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3040
23:32:978 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3041
23:32:978 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:32:978 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:32:978 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:32:978 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:32:978 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:32:978 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:32:978 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:32:978 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:32:987 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:32:987 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:32:988 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3041
23:32:989 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3042
23:32:989 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:33:010 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:010 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:010 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:010 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:010 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:011 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3042
23:33:011 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3043
23:33:011 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:33:011 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:011 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:011 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:011 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:011 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:011 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:33:020 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:020 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:020 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3043
23:33:021 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3044
23:33:021 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:33:043 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:043 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:043 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:043 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:043 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:043 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3044
23:33:044 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3045
23:33:044 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:33:044 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:044 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:044 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:044 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:044 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:044 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:045 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:33:053 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:053 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:053 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3045
23:33:053 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3046
23:33:053 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:33:077 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:077 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:077 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:077 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:077 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:078 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3046
23:33:079 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3047
23:33:079 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:33:079 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:079 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:079 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:079 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:079 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:079 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:079 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:33:088 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:088 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:089 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3047
23:33:089 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3048
23:33:089 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:33:110 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:110 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:110 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:110 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:110 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:110 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3048
23:33:111 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3049
23:33:111 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:33:111 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:111 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:111 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:111 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:111 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:111 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:111 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:33:120 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:120 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3049
23:33:121 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3050
23:33:121 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:33:143 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:143 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:143 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:143 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:143 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:144 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3050
23:33:144 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3051
23:33:144 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:33:144 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:144 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:144 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:144 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:144 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:144 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:33:153 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:153 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:153 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3051
23:33:153 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3052
23:33:153 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:33:177 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:177 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:177 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:177 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:177 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:177 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3052
23:33:179 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3053
23:33:179 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:33:179 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:179 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:179 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:179 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:179 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:179 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:179 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:33:187 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:187 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:187 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3053
23:33:188 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3054
23:33:188 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:33:210 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:210 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:210 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:210 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:210 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:210 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3054
23:33:211 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3055
23:33:211 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:33:211 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:211 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:211 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:211 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:211 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:211 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:211 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:33:220 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:220 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:221 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3055
23:33:222 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3056
23:33:222 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:33:243 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:243 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:243 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:243 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:243 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:244 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3056
23:33:244 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3057
23:33:244 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:33:244 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:244 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:244 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:244 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:244 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:244 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:244 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:33:253 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:253 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:253 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3057
23:33:254 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3058
23:33:254 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:33:277 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:277 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:277 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:277 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:277 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:278 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3058
23:33:278 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3059
23:33:278 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:33:278 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:278 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:278 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:278 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:278 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:278 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:278 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:33:287 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:287 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:287 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3059
23:33:287 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3060
23:33:287 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:33:310 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:310 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:310 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:310 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:310 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:310 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3060
23:33:312 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3061
23:33:312 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:33:312 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:312 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:312 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:312 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:312 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:312 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:312 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:33:321 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:321 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:321 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3061
23:33:321 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3062
23:33:321 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:33:344 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:344 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:344 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:344 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:344 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:345 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3062
23:33:345 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3063
23:33:345 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:33:345 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:345 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:345 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:345 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:345 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:345 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:345 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:33:353 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:353 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:353 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3063
23:33:355 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3064
23:33:355 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:33:377 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:377 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:377 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:377 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:377 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:378 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3064
23:33:378 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3065
23:33:378 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:33:378 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:378 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:378 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:378 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:378 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:378 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:33:387 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:387 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:387 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3065
23:33:387 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3066
23:33:387 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:33:410 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:410 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:410 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:410 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:410 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:411 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3066
23:33:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3067
23:33:412 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:33:412 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:412 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:412 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:412 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:412 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:412 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:412 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:33:421 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:421 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:421 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3067
23:33:421 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3068
23:33:421 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:33:444 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:444 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:444 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:444 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:444 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:444 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3068
23:33:446 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3069
23:33:446 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:33:446 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:446 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:446 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:446 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:446 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:446 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:446 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:33:454 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:454 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:455 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3069
23:33:455 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3070
23:33:455 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:33:477 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:477 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:477 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:477 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:477 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:477 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3070
23:33:478 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3071
23:33:478 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:33:478 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:478 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:478 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:478 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:478 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:478 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:478 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:33:487 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:487 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:487 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3071
23:33:488 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3072
23:33:488 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:33:510 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:510 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:510 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:510 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:510 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:511 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3072
23:33:511 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3073
23:33:511 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:33:511 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:511 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:511 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:511 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:511 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:511 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:511 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:33:520 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:520 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:520 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3073
23:33:520 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3074
23:33:520 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:33:544 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:544 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:544 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:544 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:544 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:544 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3074
23:33:546 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3075
23:33:546 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:33:546 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:546 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:546 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:546 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:546 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:546 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:546 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:33:555 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:555 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:555 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3075
23:33:556 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3076
23:33:556 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:33:577 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:577 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:577 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:577 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:577 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:578 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3076
23:33:578 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3077
23:33:578 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:33:578 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:578 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:578 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:578 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:578 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:578 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:578 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:33:587 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:587 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:587 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3077
23:33:589 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3078
23:33:589 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:33:610 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:610 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:610 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:610 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:610 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:610 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3078
23:33:611 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3079
23:33:611 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:33:611 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:611 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:611 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:611 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:611 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:611 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:33:619 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:619 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:620 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3079
23:33:620 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3080
23:33:620 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:33:644 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:644 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:644 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:644 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:644 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:662 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3080
23:33:665 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3081
23:33:665 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:33:665 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:665 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:665 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:665 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:665 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:665 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:665 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:33:677 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:678 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:678 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3081
23:33:678 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3082
23:33:678 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:33:678 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:679 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:679 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:679 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:679 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:679 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3082
23:33:681 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3083
23:33:681 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:33:681 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:681 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:681 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:681 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:681 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:33:691 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:691 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:691 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3083
23:33:692 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3084
23:33:692 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:33:711 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:711 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:711 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:711 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:711 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:712 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3084
23:33:712 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3085
23:33:712 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:33:713 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:713 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:713 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:713 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:713 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:713 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:713 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:33:722 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:722 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:722 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3085
23:33:724 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3086
23:33:724 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:33:744 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:744 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:744 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:744 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:744 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:745 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3086
23:33:745 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3087
23:33:745 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:33:746 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:746 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:746 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:746 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:746 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:746 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:746 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:33:756 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:756 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:756 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3087
23:33:756 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3088
23:33:757 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:33:777 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:777 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:777 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:777 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:777 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:777 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3088
23:33:779 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3089
23:33:779 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:33:779 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:780 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:780 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:780 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:780 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:780 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:780 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:33:789 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:789 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:789 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3089
23:33:790 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3090
23:33:790 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:33:811 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:811 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:811 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:811 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:811 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:811 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3090
23:33:812 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3091
23:33:812 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:33:812 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:813 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:813 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:813 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:813 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:813 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:813 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:33:822 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:822 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:822 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3091
23:33:824 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3092
23:33:824 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:33:844 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:844 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:844 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:844 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:844 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:845 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3092
23:33:845 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3093
23:33:846 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:33:846 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:846 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:846 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:846 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:846 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:846 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:846 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:33:855 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:855 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:855 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3093
23:33:856 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3094
23:33:857 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:33:877 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:877 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:877 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:877 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:877 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:878 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3094
23:33:879 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3095
23:33:879 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:33:879 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:879 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:879 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:879 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:879 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:879 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:879 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:33:889 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:889 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:890 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3095
23:33:890 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3096
23:33:890 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:33:911 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:911 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:911 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:911 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:911 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:912 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3096
23:33:913 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3097
23:33:913 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:33:914 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:914 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:914 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:914 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:914 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:33:923 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:923 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:924 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3097
23:33:924 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3098
23:33:924 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:33:944 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:944 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:944 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:944 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:944 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:945 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3098
23:33:945 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3099
23:33:946 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:33:946 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:946 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:946 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:946 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:946 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:946 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:946 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:33:955 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:955 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:955 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3099
23:33:957 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3100
23:33:957 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:33:977 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:33:977 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:33:977 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:33:977 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:33:977 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:33:978 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3100
23:33:978 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3101
23:33:979 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:33:979 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:33:979 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:33:979 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:33:979 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:33:979 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:33:979 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:33:979 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:33:989 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:33:989 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:33:989 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3101
23:33:989 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3102
23:33:990 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:34:011 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:011 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:011 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:011 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:011 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:012 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3102
23:34:013 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3103
23:34:013 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:34:014 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:014 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:014 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:014 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:014 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:014 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:014 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:34:023 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:023 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:024 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3103
23:34:024 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3104
23:34:024 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:34:044 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:044 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:044 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:044 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:044 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:045 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3104
23:34:045 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3105
23:34:046 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:34:046 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:046 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:046 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:046 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:046 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:34:055 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:055 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:056 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3105
23:34:057 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3106
23:34:057 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:34:078 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:078 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:078 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:078 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:078 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:078 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3106
23:34:079 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3107
23:34:079 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:34:080 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:080 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:080 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:080 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:080 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:080 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:080 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:34:089 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:090 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:090 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3107
23:34:091 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3108
23:34:091 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:34:111 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:111 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:111 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:111 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:111 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:111 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3108
23:34:113 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3109
23:34:113 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:34:113 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:113 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:113 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:113 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:113 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:113 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:113 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:34:123 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:123 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:123 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3109
23:34:124 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3110
23:34:124 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:34:144 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:144 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:144 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:144 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:144 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:145 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3110
23:34:146 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3111
23:34:146 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:34:146 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:146 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:147 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:147 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:147 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:147 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:147 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:34:156 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:156 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:156 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3111
23:34:157 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3112
23:34:157 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:34:178 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:178 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:178 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:178 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:178 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:178 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3112
23:34:179 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3113
23:34:179 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:34:179 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:179 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:180 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:180 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:180 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:180 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:180 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:34:189 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:189 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:190 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3113
23:34:191 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3114
23:34:191 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:34:211 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:211 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:211 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:211 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:211 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:212 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3114
23:34:213 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3115
23:34:213 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:34:213 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:213 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:213 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:213 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:213 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:213 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:213 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:34:223 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:223 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:223 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3115
23:34:224 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3116
23:34:224 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:34:244 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:244 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:244 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:244 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:244 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:244 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3116
23:34:246 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3117
23:34:246 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:34:246 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:246 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:246 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:246 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:246 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:246 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:246 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:34:255 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:255 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:255 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3117
23:34:255 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3118
23:34:255 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:34:278 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:278 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:278 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:278 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:278 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:279 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3118
23:34:279 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3119
23:34:280 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:34:280 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:280 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:280 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:280 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:280 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:280 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:280 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:34:289 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:289 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:290 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3119
23:34:290 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3120
23:34:290 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:34:311 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:311 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:311 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:311 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:311 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:312 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3120
23:34:312 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3121
23:34:312 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:34:312 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:312 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:312 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:312 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:312 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:312 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:312 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:34:322 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:322 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:322 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3121
23:34:323 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3122
23:34:324 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:34:344 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:344 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:344 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:344 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:344 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:344 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 339=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
23:34:344 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=339, argSize=0, argPtr=00000000)
23:34:345 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3122
23:34:345 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0x19170
23:34:345 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 0=sceAtracSetDataAndGetID(08c98d80, 00019170)
23:34:345 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
23:34:346 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(0)
23:34:347 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3123
23:34:347 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:34:347 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:347 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:347 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:347 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:347 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:34:356 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:356 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:356 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3123
23:34:356 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3124
23:34:356 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:34:378 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:378 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:378 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:378 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:378 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:378 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3124
23:34:380 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3125
23:34:380 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:34:380 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:380 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:380 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:380 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:380 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:380 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:380 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:34:390 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:390 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:390 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3125
23:34:391 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3126
23:34:391 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:34:411 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:411 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:411 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:411 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:411 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:412 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3126
23:34:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3127
23:34:412 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:34:412 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:412 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:412 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:412 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:412 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:412 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:412 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:34:423 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:423 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:423 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3127
23:34:424 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3128
23:34:425 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:34:445 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:445 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:445 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:445 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:445 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:446 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3128
23:34:446 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3129
23:34:446 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:34:447 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:447 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:447 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:447 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:447 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:447 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:447 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:34:456 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:456 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:457 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3129
23:34:457 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3130
23:34:457 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:34:478 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:478 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:478 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:478 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:478 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:478 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3130
23:34:480 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3131
23:34:480 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:34:480 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:480 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:480 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:480 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:480 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:480 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:480 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:34:490 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:490 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:490 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3131
23:34:491 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3132
23:34:491 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:34:511 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:511 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:511 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:511 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:511 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:512 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3132
23:34:513 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3133
23:34:513 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:34:513 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:513 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:513 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:513 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:513 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:513 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:513 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:34:516 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 0954cb40
23:34:526 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:526 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:526 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3133
23:34:527 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3134
23:34:527 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:34:545 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:545 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:545 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:545 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:545 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:546 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3134
23:34:546 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3135
23:34:546 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:34:546 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:546 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:546 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:546 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:546 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:547 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:547 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:34:557 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:557 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:558 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3135
23:34:559 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3136
23:34:559 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:34:578 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:578 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:578 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:578 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:578 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:578 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3136
23:34:579 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3137
23:34:579 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:34:579 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:580 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:580 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:580 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:580 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:580 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:580 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:34:591 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:591 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:591 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3137
23:34:591 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3138
23:34:591 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:34:611 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:611 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:611 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:611 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:611 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:611 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3138
23:34:613 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3139
23:34:613 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:34:613 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:613 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:614 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:614 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:614 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:614 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:34:625 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:625 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:625 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3139
23:34:625 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3140
23:34:625 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:34:645 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:645 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:645 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:645 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:645 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:645 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3140
23:34:646 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3141
23:34:646 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:34:646 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:646 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:646 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:646 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:646 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:646 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:646 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:34:658 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:658 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:658 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3141
23:34:659 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3142
23:34:660 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:34:678 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:678 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:678 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:678 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:678 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:678 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3142
23:34:679 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3143
23:34:679 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:34:679 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:679 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:679 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:679 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:679 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:679 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:679 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:34:691 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:691 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:691 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3143
23:34:692 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3144
23:34:692 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:34:712 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:712 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:712 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:712 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:712 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:713 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3144
23:34:714 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3145
23:34:714 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:34:714 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:714 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:714 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:714 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:714 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:714 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:714 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:34:726 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:727 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:727 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3145
23:34:727 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3146
23:34:727 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:34:745 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:745 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:745 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:745 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:745 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:745 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3146
23:34:747 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3147
23:34:747 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:34:747 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:747 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:747 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:747 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:747 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:34:759 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:759 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:759 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3147
23:34:760 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3148
23:34:760 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:34:778 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:778 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:778 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:778 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:778 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:779 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3148
23:34:779 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3149
23:34:780 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:34:780 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:780 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:780 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:780 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:780 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:780 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:780 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:34:791 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:791 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:791 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3149
23:34:792 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3150
23:34:792 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:34:812 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:812 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:812 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:812 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:812 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:812 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3150
23:34:813 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(0)
23:34:813 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
23:34:813 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3151
23:34:814 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:34:814 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:814 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:814 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:814 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:814 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:814 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:814 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:34:825 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:825 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:825 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3151
23:34:826 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3152
23:34:826 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:34:845 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:845 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:845 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:845 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:845 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:847 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3152
23:34:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3153
23:34:849 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:34:849 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:849 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:849 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:849 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:849 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:849 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:849 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:34:859 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:859 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:859 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3153
23:34:859 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3154
23:34:859 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:34:878 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:878 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:878 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:878 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:878 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:878 user_main    I[KERNEL]: hle\scekernelthread.cpp:2136 341=sceKernelCreateThread(name=Atrac3StreamPlayThread, entry=0881f8a4, prio=13, stacksize=32768)
23:34:878 user_main    I[KERNEL]: hle\scekernelthread.cpp:2187 sceKernelStartThread(thread=341, argSize=0, argPtr=00000000)
23:34:881 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3154
23:34:881 Atrac3Stream I[IO]: hle\sceio.cpp:842 stdout: streamSoundFirstReadSize = 0xd770
23:34:881 Atrac3Stream I[ME]: hle\sceatrac.cpp:1275 0=sceAtracSetDataAndGetID(08c98d80, 0000d770)
23:34:881 Atrac3Stream W[ME]: hle\sceatrac.cpp:1163 This is an atrac3+ mono audio
23:34:882 Atrac3Stream W[ME]: hle\sceatrac.cpp:1412 UNIMPL sceAtracIsSecondBufferNeeded(0)
23:34:883 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3155
23:34:883 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:34:883 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:883 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:883 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:883 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:883 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:883 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:883 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:34:892 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:892 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:893 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3155
23:34:894 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3156
23:34:894 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:34:912 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:912 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:912 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:912 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:912 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:912 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3156
23:34:913 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3157
23:34:913 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:34:914 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:914 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:914 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:914 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:914 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:914 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:34:923 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:923 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:924 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3157
23:34:924 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3158
23:34:924 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:34:945 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:945 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:945 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:945 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:945 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:946 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3158
23:34:947 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3159
23:34:947 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:34:947 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:947 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:947 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:947 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:947 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:947 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:947 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:34:949 drawThread   D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 0954cb40
23:34:958 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:958 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:959 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3159
23:34:959 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3160
23:34:959 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:34:978 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:34:978 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:34:978 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:34:978 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:34:978 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:34:979 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3160
23:34:980 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3161
23:34:980 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:34:980 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:34:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:34:980 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:34:980 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:34:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:34:980 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:34:980 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:34:991 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:34:991 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:34:991 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3161
23:34:991 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3162
23:34:991 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:35:012 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:012 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:012 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:012 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:012 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:013 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3162
23:35:014 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3163
23:35:014 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:35:014 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:014 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:014 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:014 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:014 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:014 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:014 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:35:024 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:024 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:024 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3163
23:35:025 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3164
23:35:025 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:35:045 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:045 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:045 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:045 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:045 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:046 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3164
23:35:046 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3165
23:35:046 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:35:046 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:046 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:046 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:047 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:047 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:047 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:047 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:35:057 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:057 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:057 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3165
23:35:058 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3166
23:35:058 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:35:079 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:079 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:079 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:079 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:079 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:079 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3166
23:35:081 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3167
23:35:081 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:35:081 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:081 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:081 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:081 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:081 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:081 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:081 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:35:092 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:092 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:092 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3167
23:35:093 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3168
23:35:093 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:35:112 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:112 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:112 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:112 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:112 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:113 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3168
23:35:114 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3169
23:35:114 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:35:114 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:114 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:114 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:114 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:114 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:114 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:114 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:35:124 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:124 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:125 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3169
23:35:126 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3170
23:35:126 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:35:145 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:145 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:145 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:145 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:145 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:146 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3170
23:35:146 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3171
23:35:147 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:35:147 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:147 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:147 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:147 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:147 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:147 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:147 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:35:157 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:157 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:157 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3171
23:35:158 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3172
23:35:158 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:35:179 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:179 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:179 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:179 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:179 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:180 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3172
23:35:181 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3173
23:35:181 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:35:181 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:181 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:181 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:181 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:181 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:181 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:181 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:35:192 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:192 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:192 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3173
23:35:192 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3174
23:35:192 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:35:212 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:212 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:212 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:212 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:212 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:213 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3174
23:35:214 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3175
23:35:214 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:35:214 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:214 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:214 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:214 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:215 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:35:225 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:225 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:225 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3175
23:35:225 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3176
23:35:225 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:35:245 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:245 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:245 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:245 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:245 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:246 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3176
23:35:246 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3177
23:35:247 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:35:247 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:247 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:247 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:247 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:247 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:247 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:247 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:35:257 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:257 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:257 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3177
23:35:258 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3178
23:35:258 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:35:279 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:279 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:279 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:279 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:279 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:280 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3178
23:35:280 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3179
23:35:280 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:35:280 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:280 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:280 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:280 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:280 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:281 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:281 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:35:291 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:291 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:291 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3179
23:35:292 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3180
23:35:292 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:35:312 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:312 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:312 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:312 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:312 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:313 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3180
23:35:314 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3181
23:35:314 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:35:314 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:314 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:314 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:314 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:314 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:314 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:314 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:35:324 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:324 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:325 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3181
23:35:325 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3182
23:35:325 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:35:345 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:345 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:345 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:345 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:345 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:345 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3182
23:35:346 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3183
23:35:347 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:35:347 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:347 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:347 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:347 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:347 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:35:357 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:357 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:357 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3183
23:35:358 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3184
23:35:358 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:35:379 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:379 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:379 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:379 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:379 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:379 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3184
23:35:380 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3185
23:35:380 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:35:380 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:380 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:380 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:380 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:380 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:380 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:380 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:35:391 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:391 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:391 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3185
23:35:392 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3186
23:35:392 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:35:412 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:412 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:412 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:412 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:412 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:412 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3186
23:35:413 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3187
23:35:413 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:35:413 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:414 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:414 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:414 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:414 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:414 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:414 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:35:424 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:424 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:424 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3187
23:35:424 Atrac3Stream I[ME]: hle\sceatrac.cpp:976 sceAtracReleaseAtracID(0)
23:35:424 Atrac3Stream I[KERNEL]: hle\scekernelthread.cpp:2306 sceKernelExitDeleteThread(0)
23:35:424 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3188
23:35:424 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:35:446 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:446 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:446 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:446 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:446 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:447 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3188
23:35:449 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3189
23:35:449 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:35:449 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:449 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:449 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:449 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:449 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:35:458 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:459 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:459 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3189
23:35:459 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3190
23:35:459 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:35:479 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:479 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:479 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:479 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:479 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:479 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3190
23:35:480 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3191
23:35:480 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:35:480 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:480 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:480 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:480 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:480 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:480 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:480 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:35:490 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:490 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:490 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3191
23:35:491 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3192
23:35:491 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:35:512 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:512 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:512 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:512 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:512 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:513 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3192
23:35:513 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3193
23:35:513 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:35:513 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:513 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:513 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:513 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:513 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:513 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:513 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:35:523 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:523 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:523 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3193
23:35:524 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3194
23:35:524 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:35:546 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:546 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:546 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:546 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:546 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:546 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3194
23:35:548 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3195
23:35:548 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:35:548 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:548 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:548 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:548 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:548 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:548 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:548 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:35:558 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:558 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:558 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3195
23:35:558 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3196
23:35:558 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:35:579 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:579 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:579 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:579 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:579 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:580 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3196
23:35:581 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3197
23:35:581 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:35:581 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:581 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:581 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:581 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:581 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:35:590 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:590 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:591 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3197
23:35:591 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3198
23:35:591 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:35:612 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:612 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:612 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:612 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:612 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:613 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3198
23:35:613 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3199
23:35:613 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:35:613 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:613 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:613 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:613 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:613 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:613 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:35:623 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:623 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:623 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3199
23:35:625 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3200
23:35:625 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:35:646 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:646 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:646 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:646 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:646 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:646 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3200
23:35:647 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3201
23:35:647 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:35:647 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:647 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:647 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:647 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:647 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:647 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:647 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:35:657 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:657 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:657 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3201
23:35:657 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3202
23:35:657 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:35:679 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:679 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:679 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:679 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:679 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:680 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3202
23:35:681 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3203
23:35:681 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:35:681 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:681 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:681 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:681 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:681 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:35:691 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:691 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:691 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3203
23:35:691 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3204
23:35:691 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:35:712 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:712 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:712 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:712 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:712 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:713 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3204
23:35:713 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3205
23:35:713 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:35:713 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:713 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:713 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:713 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:713 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:713 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:714 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:35:723 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:724 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:724 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3205
23:35:725 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3206
23:35:725 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:35:746 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:746 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:746 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:746 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:746 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:747 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3206
23:35:747 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3207
23:35:747 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:35:747 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:747 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:747 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:747 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:747 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:747 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:35:757 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:757 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:757 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3207
23:35:757 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3208
23:35:757 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:35:779 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:779 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:779 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:779 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:779 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:780 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3208
23:35:781 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3209
23:35:781 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:35:781 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:781 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:781 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:781 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:781 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:781 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:781 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:35:790 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:790 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:791 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3209
23:35:791 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3210
23:35:791 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:35:813 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:813 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:813 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:813 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:813 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:813 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3210
23:35:815 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3211
23:35:815 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:35:815 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:815 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:815 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:815 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:815 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:815 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:815 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:35:825 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:825 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:825 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3211
23:35:825 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3212
23:35:826 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:35:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:846 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:846 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3212
23:35:847 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3213
23:35:847 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:35:847 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:847 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:847 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:847 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:847 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:847 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:847 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:35:857 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:857 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:857 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3213
23:35:858 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3214
23:35:858 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:35:879 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:880 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:880 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:880 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:880 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:880 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3214
23:35:881 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3215
23:35:881 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:35:881 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:881 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:881 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:881 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:881 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:881 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:881 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:35:890 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:890 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:890 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3215
23:35:891 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3216
23:35:891 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:35:913 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:913 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:913 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:913 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:913 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:913 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3216
23:35:915 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3217
23:35:915 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:35:915 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:915 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:915 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:915 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:915 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:35:924 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:924 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:924 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3217
23:35:925 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3218
23:35:925 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:35:946 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:946 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:946 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:946 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:946 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:946 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3218
23:35:947 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3219
23:35:947 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:35:947 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:947 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:947 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:947 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:947 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:947 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:947 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:35:957 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:957 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:957 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3219
23:35:959 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3220
23:35:959 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:35:979 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:35:979 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:35:979 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:35:979 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:35:979 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:35:980 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3220
23:35:980 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3221
23:35:980 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:35:980 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:35:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:35:980 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:35:980 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:35:980 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:35:980 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:35:980 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:35:990 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:35:990 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:35:990 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3221
23:35:991 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3222
23:35:991 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:36:013 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:013 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:013 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:013 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:013 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:014 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3222
23:36:015 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3223
23:36:015 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:36:015 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:015 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:015 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:015 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:015 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:36:024 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:024 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:024 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3223
23:36:025 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3224
23:36:025 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:36:046 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:046 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:046 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:046 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:046 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:046 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3224
23:36:048 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3225
23:36:048 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:36:048 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:048 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:048 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:048 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:048 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:36:058 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:058 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:058 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3225
23:36:058 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3226
23:36:058 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:36:079 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:079 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:079 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:079 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:079 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:080 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3226
23:36:080 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3227
23:36:080 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:36:080 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:080 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:080 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:080 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:081 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:081 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:081 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:36:089 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:089 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:089 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3227
23:36:090 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3228
23:36:091 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:36:113 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:113 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:113 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:113 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:113 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:114 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3228
23:36:114 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3229
23:36:114 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:36:114 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:114 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:114 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:114 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:114 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:114 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:114 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:36:123 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:123 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:123 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3229
23:36:123 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3230
23:36:123 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:36:146 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:146 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:146 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:146 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:146 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:147 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3230
23:36:148 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3231
23:36:148 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:36:148 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:148 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:148 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:148 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:148 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:148 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:148 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:36:157 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:157 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:157 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3231
23:36:157 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3232
23:36:157 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:36:180 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:180 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:180 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:180 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:180 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:181 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3232
23:36:181 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3233
23:36:181 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:36:181 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:181 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:181 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:181 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:181 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:181 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:181 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:36:190 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:190 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:190 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3233
23:36:191 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3234
23:36:192 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:36:213 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:213 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:213 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:213 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:213 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:214 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3234
23:36:214 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3235
23:36:214 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:36:214 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:214 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:214 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:214 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:214 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:214 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:36:222 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:222 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:223 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3235
23:36:224 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3236
23:36:224 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:36:246 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:246 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:246 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:246 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:246 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:246 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3236
23:36:247 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3237
23:36:247 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:36:247 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:247 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:247 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:247 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:247 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:247 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:248 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:36:256 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:256 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:256 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3237
23:36:256 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3238
23:36:256 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:36:280 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:280 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:280 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:280 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:280 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:281 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3238
23:36:282 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3239
23:36:282 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:36:282 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:282 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:282 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:282 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:282 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:282 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:282 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:36:291 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:291 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:291 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3239
23:36:292 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3240
23:36:292 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:36:313 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:313 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:313 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:313 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:313 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:314 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3240
23:36:314 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3241
23:36:314 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:36:314 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:314 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:314 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:314 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:314 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:314 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:314 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:36:323 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:323 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:323 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3241
23:36:324 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3242
23:36:324 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:36:346 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:346 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:346 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:346 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:346 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:347 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3242
23:36:347 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3243
23:36:347 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:36:347 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:347 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:347 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:347 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:347 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:347 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:36:356 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:356 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:356 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3243
23:36:356 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3244
23:36:356 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:36:380 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:380 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:380 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:380 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:380 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:381 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3244
23:36:382 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3245
23:36:382 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:36:382 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:382 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:382 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:382 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:382 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:382 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:382 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:36:391 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:391 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:392 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3245
23:36:392 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3246
23:36:392 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:36:413 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:413 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:413 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:413 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:413 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:414 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3246
23:36:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3247
23:36:415 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:36:415 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:415 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:415 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:415 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:415 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:36:423 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:423 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:424 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3247
23:36:425 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3248
23:36:425 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:36:446 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:446 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:446 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:446 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:446 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:447 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3248
23:36:447 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3249
23:36:447 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:36:447 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:447 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:447 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:447 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:447 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:447 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:447 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:36:456 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:456 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:456 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3249
23:36:457 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3250
23:36:457 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:36:480 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:480 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:480 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:480 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:480 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:480 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3250
23:36:481 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3251
23:36:481 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:36:481 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:481 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:481 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:481 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:481 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:481 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:481 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:36:490 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:491 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:491 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3251
23:36:491 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3252
23:36:491 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:36:513 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:513 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:513 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:513 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:513 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:514 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3252
23:36:515 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3253
23:36:515 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:36:515 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:515 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:515 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:515 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:515 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:515 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:515 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:36:524 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:524 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:524 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3253
23:36:524 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3254
23:36:524 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:36:547 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:547 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:547 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:547 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:547 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:547 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3254
23:36:548 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3255
23:36:548 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:36:548 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:548 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:548 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:548 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:548 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:548 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:548 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:36:556 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:557 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:557 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3255
23:36:558 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3256
23:36:558 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:36:580 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:580 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:580 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:580 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:580 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:580 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3256
23:36:581 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3257
23:36:581 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:36:581 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:581 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:581 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:581 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:581 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:581 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:36:590 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:590 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:590 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3257
23:36:590 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3258
23:36:590 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:36:613 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:613 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:613 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:613 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:613 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:614 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3258
23:36:615 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3259
23:36:615 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:36:615 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:615 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:615 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:615 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:615 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:615 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:615 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:36:624 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:624 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:624 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3259
23:36:624 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3260
23:36:624 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:36:647 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:647 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:647 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:647 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:647 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:647 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3260
23:36:648 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3261
23:36:648 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:36:648 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:648 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:648 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:648 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:648 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:648 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:36:657 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:657 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:657 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3261
23:36:657 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3262
23:36:658 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:36:680 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:680 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:680 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:680 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:680 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:680 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3262
23:36:681 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3263
23:36:681 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:36:681 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:681 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:681 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:681 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:681 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:681 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:36:690 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:690 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:690 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3263
23:36:691 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3264
23:36:691 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:36:713 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:713 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:713 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:713 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:713 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:714 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3264
23:36:714 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3265
23:36:714 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:36:714 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:714 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:714 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:714 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:714 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:714 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:714 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:36:723 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:723 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:723 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3265
23:36:724 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3266
23:36:724 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:36:747 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:747 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:747 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:747 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:747 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:748 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3266
23:36:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3267
23:36:749 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:36:749 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:749 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:749 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:749 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:749 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:749 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:749 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:36:758 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:758 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:758 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3267
23:36:758 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3268
23:36:758 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:36:780 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:780 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:780 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:780 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:780 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:781 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3268
23:36:781 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3269
23:36:781 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:36:781 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:781 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:781 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:781 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:781 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:781 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:781 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:36:790 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:790 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:790 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3269
23:36:791 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3270
23:36:791 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:36:813 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:813 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:813 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:813 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:813 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:814 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3270
23:36:814 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3271
23:36:814 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:36:814 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:814 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:814 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:814 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:814 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:814 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:814 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:36:823 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:823 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:824 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3271
23:36:824 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3272
23:36:824 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:36:847 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:847 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:847 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:847 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:847 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:848 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3272
23:36:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3273
23:36:849 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:36:849 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:849 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:849 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:849 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:849 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:849 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:849 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:36:858 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:858 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:858 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3273
23:36:859 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3274
23:36:859 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:36:880 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:880 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:880 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:880 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:880 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:880 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3274
23:36:882 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3275
23:36:882 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:36:882 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:882 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:882 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:882 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:882 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:882 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:882 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:36:890 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:890 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:891 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3275
23:36:891 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3276
23:36:891 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:36:914 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:914 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:914 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:914 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:914 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:915 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3276
23:36:915 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3277
23:36:915 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:36:915 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:915 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:915 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:915 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:915 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:915 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:36:924 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:924 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:924 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3277
23:36:926 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3278
23:36:926 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:36:947 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:947 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:947 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:947 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:947 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:948 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3278
23:36:948 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3279
23:36:948 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:36:948 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:948 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:948 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:948 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:948 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:948 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:36:957 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:957 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:957 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3279
23:36:958 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3280
23:36:958 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:36:980 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:36:980 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:36:980 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:36:980 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:36:980 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:36:981 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3280
23:36:982 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3281
23:36:982 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:36:982 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:36:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:36:982 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:36:982 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:36:982 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:36:982 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:36:982 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:36:991 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:36:991 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:36:991 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3281
23:36:991 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3282
23:36:991 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:37:014 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:014 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:014 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:014 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:014 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:014 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3282
23:37:015 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3283
23:37:015 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:37:015 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:015 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:015 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:015 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:015 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:015 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:37:023 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:024 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:024 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3283
23:37:025 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3284
23:37:025 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:37:047 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:047 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:047 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:047 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:047 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:047 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3284
23:37:048 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3285
23:37:048 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:37:048 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:048 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:048 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:048 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:048 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:048 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:37:057 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:057 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:057 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3285
23:37:058 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3286
23:37:058 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:37:080 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:080 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:080 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:080 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:080 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:080 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3286
23:37:081 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3287
23:37:082 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:37:082 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:082 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:082 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:082 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:082 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:082 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:37:090 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:090 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:090 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3287
23:37:091 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3288
23:37:091 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:37:114 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:114 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:114 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:114 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:114 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:116 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3288
23:37:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3289
23:37:118 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:37:118 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:118 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:118 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:118 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:118 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:37:126 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:126 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:126 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3289
23:37:127 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3290
23:37:127 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:37:147 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:147 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:147 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:147 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:147 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:150 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3290
23:37:151 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3291
23:37:151 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:37:151 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:151 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:151 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:151 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:151 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:151 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:151 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:37:160 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:160 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:160 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3291
23:37:162 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3292
23:37:162 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:37:181 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:181 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:181 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:181 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:181 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:225 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3292
23:37:225 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3293
23:37:225 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:37:225 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:225 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:225 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:225 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:225 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:225 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:225 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:37:226 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:226 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:226 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3293
23:37:226 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3294
23:37:226 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:37:226 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:226 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:226 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:226 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:226 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:244 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3294
23:37:245 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3295
23:37:245 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:37:245 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:245 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:245 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:245 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:245 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:245 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:245 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:37:246 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:246 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:246 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3295
23:37:246 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3296
23:37:246 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:37:247 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:247 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:247 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:247 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:247 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:254 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3296
23:37:254 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3297
23:37:254 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:37:254 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:254 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:254 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:254 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:254 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:37:255 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:255 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:255 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3297
23:37:256 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3298
23:37:256 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:37:281 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:281 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:281 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:281 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:281 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:284 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3298
23:37:284 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3299
23:37:284 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:37:284 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:284 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:284 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:284 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:284 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:284 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:284 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:37:284 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:284 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:285 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3299
23:37:286 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3300
23:37:286 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:37:314 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:314 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:314 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:314 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:314 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:315 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3300
23:37:316 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3301
23:37:316 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:37:316 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:316 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:316 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:316 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:316 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:316 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:316 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:37:316 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:316 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:316 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3301
23:37:316 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3302
23:37:316 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:37:347 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:347 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:347 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:347 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:347 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:347 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3302
23:37:348 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3303
23:37:349 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:37:349 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:349 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:349 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:349 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:349 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:37:349 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3303
23:37:350 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3304
23:37:350 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:37:381 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:381 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:381 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:381 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:381 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:381 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3304
23:37:382 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3305
23:37:382 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:37:382 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:382 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:382 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:382 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:382 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:382 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:382 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:37:382 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:382 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:382 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3305
23:37:384 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3306
23:37:384 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:37:414 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:414 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:414 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:414 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:414 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:414 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3306
23:37:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3307
23:37:415 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:37:415 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:415 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:415 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:415 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:415 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:37:415 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:415 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:415 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3307
23:37:416 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3308
23:37:416 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:37:447 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:447 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:447 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:447 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:447 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:448 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3308
23:37:449 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3309
23:37:449 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:37:450 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:450 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:450 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:450 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:450 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:450 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:450 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:37:450 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:450 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:450 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3309
23:37:450 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3310
23:37:450 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:37:481 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:481 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:481 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:481 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:481 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:483 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3310
23:37:484 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3311
23:37:484 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:37:484 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:484 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:484 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:484 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:484 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:37:484 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:484 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:484 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3311
23:37:485 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3312
23:37:485 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:37:514 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:514 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:514 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:514 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:514 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:515 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3312
23:37:516 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3313
23:37:516 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:37:516 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:516 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:516 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:516 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:516 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:516 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:516 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:37:516 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:516 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:516 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3313
23:37:517 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3314
23:37:517 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:37:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:550 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3314
23:37:550 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3315
23:37:550 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:37:550 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:550 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:550 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:550 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:550 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:550 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:550 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:37:550 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:550 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:551 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3315
23:37:551 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3316
23:37:551 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:37:581 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:581 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:581 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:581 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:581 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:582 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3316
23:37:583 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3317
23:37:584 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:37:584 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:584 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:584 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:584 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:584 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:584 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:584 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:37:584 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:584 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:584 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3317
23:37:584 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3318
23:37:584 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:37:614 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:614 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:614 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:614 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:614 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:617 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3318
23:37:617 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3319
23:37:617 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:37:617 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:617 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:617 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:617 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:617 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:617 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:617 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:37:617 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:618 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:618 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3319
23:37:619 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3320
23:37:619 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:37:648 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:648 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:648 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:648 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:648 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:648 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x00c4
23:37:648 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x00c5
23:37:649 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3320
23:37:653 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3321
23:37:653 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:37:653 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:653 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:653 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:653 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:653 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:653 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:653 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:37:653 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:653 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:653 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3321
23:37:657 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3322
23:37:657 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:37:681 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:681 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:681 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:681 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:681 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:683 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3322
23:37:687 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3323
23:37:688 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:37:688 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:688 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:688 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:688 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:688 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:688 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:688 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:37:694 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:694 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:695 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3323
23:37:698 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3324
23:37:699 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:37:714 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:714 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:714 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:714 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:714 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:714 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3324
23:37:718 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3325
23:37:718 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3325
23:37:718 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:37:718 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:718 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:718 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:718 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:718 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:718 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:718 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:37:720 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:720 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:724 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3326
23:37:724 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:37:748 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:748 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:748 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:748 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:748 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:749 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3326
23:37:752 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3327
23:37:752 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3327
23:37:752 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:37:752 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:752 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:752 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:752 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:752 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:752 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:752 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:37:753 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:753 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:757 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3328
23:37:757 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:37:781 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:781 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:781 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:781 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:781 AtracPlay    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:782 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3328
23:37:785 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3329
23:37:785 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:37:785 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:785 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:785 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:786 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:786 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:786 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:37:789 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:789 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:789 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3329
23:37:789 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3330
23:37:789 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:37:814 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:814 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:814 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:814 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:814 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:814 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3330
23:37:817 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3331
23:37:817 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3331
23:37:818 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:37:820 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:820 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:820 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:820 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:820 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:820 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:820 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:37:821 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:821 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:821 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3332
23:37:822 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:37:848 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:848 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:848 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:848 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:848 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:849 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3332
23:37:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3333
23:37:849 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:37:849 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:849 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:849 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:849 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:849 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:849 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:849 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:37:851 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:851 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:851 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3333
23:37:852 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3334
23:37:852 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:37:881 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:881 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:881 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:881 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:881 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:881 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3334
23:37:882 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3335
23:37:882 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:37:882 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:882 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:882 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:882 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:882 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:882 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:882 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:37:883 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:883 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:883 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3335
23:37:883 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3336
23:37:883 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:37:915 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:915 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:915 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:915 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:915 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:916 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3336
23:37:917 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3337
23:37:917 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:37:917 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:917 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:917 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:917 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:917 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:917 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:917 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:37:919 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:919 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:919 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3337
23:37:919 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3338
23:37:919 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:37:948 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:948 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:948 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:948 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:948 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:37:949 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3338
23:37:971 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3339
23:37:971 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:37:971 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:37:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:37:971 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:37:971 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:37:971 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:37:972 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:37:972 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:37:993 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:37:994 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:37:994 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3339
23:37:994 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3340
23:37:994 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:37:995 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:37:995 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:37:995 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:37:995 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:37:995 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:018 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3340
23:38:032 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3341
23:38:032 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:38:032 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:032 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:032 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:032 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:032 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:032 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:032 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:38:041 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:041 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:041 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3341
23:38:042 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3342
23:38:042 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:38:042 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:042 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:042 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:042 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:042 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:044 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3342
23:38:045 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3343
23:38:045 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:38:045 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:045 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:045 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:045 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:045 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:045 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:045 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:38:049 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:049 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:049 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3343
23:38:049 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3344
23:38:049 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:38:049 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:049 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:049 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:049 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:049 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:050 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x0322
23:38:050 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3344
23:38:053 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3345
23:38:053 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3345
23:38:054 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:38:054 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:054 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:054 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:054 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:054 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:054 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:054 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:38:058 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:058 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:061 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3346
23:38:061 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:38:081 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:081 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:081 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:081 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:081 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:082 user_main    I[IO]: hle\sceio.cpp:842 stdout: read ID 0x069a
23:38:082 fnDecordThre D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3346
23:38:085 fnDecordThre D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3347
23:38:086 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3347
23:38:086 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:38:086 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:086 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:086 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:086 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:086 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:086 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:086 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:38:090 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:090 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:092 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3348
23:38:092 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:38:115 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:115 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:115 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:115 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:115 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:115 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3348
23:38:118 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3349
23:38:118 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:38:118 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:118 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:118 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:118 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:118 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:38:123 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:123 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:123 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3349
23:38:124 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3350
23:38:124 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:38:148 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:148 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:148 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:148 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:148 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:149 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3350
23:38:150 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3351
23:38:150 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:38:150 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:150 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:150 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:150 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:150 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:150 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:150 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:38:154 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:154 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:154 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3351
23:38:154 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3352
23:38:154 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:38:181 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:181 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:181 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:181 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:181 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:182 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3352
23:38:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3353
23:38:183 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:38:183 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:183 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:183 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:183 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:183 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:183 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:183 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:38:187 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:187 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:187 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3353
23:38:188 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3354
23:38:188 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:38:215 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:215 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:215 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:215 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:215 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:215 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3354
23:38:216 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3355
23:38:216 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:38:216 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:216 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:216 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:216 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:216 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:216 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:216 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:38:220 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:220 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:220 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3355
23:38:221 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3356
23:38:221 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:38:248 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:248 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:248 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:248 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:248 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:249 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3356
23:38:249 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3357
23:38:249 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:38:249 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:249 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:249 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:249 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:249 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:249 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:250 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:38:254 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:254 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3357
23:38:255 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3358
23:38:255 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:38:282 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:282 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:282 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:282 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:282 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:283 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3358
23:38:284 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3359
23:38:284 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:38:284 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:284 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:284 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:284 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:284 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:284 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:284 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:38:288 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:288 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:288 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3359
23:38:289 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3360
23:38:289 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:38:315 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:315 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:315 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:315 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:315 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:316 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3360
23:38:316 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3361
23:38:316 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:38:316 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:316 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:316 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:316 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:316 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:316 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:316 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:38:320 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:320 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:321 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3361
23:38:322 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3362
23:38:322 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:38:348 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:348 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:348 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:348 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:348 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:349 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3362
23:38:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3363
23:38:349 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:38:349 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:349 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:349 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:350 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:350 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:38:354 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:354 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:354 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3363
23:38:355 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3364
23:38:355 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:38:382 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:382 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:382 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:382 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:382 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:382 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3364
23:38:383 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3365
23:38:383 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:38:383 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:383 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:383 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:384 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:384 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:384 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:384 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:38:388 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:388 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:388 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3365
23:38:388 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3366
23:38:388 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:38:415 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:415 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:415 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:415 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:415 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:415 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3366
23:38:417 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3367
23:38:417 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:38:417 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:417 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:417 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:417 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:417 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:417 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:417 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:38:421 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:421 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:421 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3367
23:38:422 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3368
23:38:422 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:38:448 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:448 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:448 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:448 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:448 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:448 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3368
23:38:449 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3369
23:38:449 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:38:449 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:449 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:449 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:449 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:449 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:449 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:38:453 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:453 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:454 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3369
23:38:455 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3370
23:38:455 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:38:482 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:482 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:482 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:482 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:482 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:483 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3370
23:38:483 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3371
23:38:483 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:38:483 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:483 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:483 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:483 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:483 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:483 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:483 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:38:487 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:488 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:488 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3371
23:38:488 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3372
23:38:488 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:38:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:515 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:515 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3372
23:38:517 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3373
23:38:517 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:38:517 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:517 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:517 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:517 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:517 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:517 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:517 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:38:521 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:521 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:522 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3373
23:38:522 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3374
23:38:522 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:38:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:548 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:549 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3374
23:38:550 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3375
23:38:550 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:38:550 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:550 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:550 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:550 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:550 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:550 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:550 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:38:554 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:554 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:554 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3375
23:38:555 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3376
23:38:555 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:38:582 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:582 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:582 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:582 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:582 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:583 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3376
23:38:583 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3377
23:38:583 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:38:583 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:583 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:583 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:583 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:583 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:583 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:583 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:38:587 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:587 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:587 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3377
23:38:588 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3378
23:38:588 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:38:615 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:615 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:615 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:615 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:615 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:615 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3378
23:38:616 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3379
23:38:616 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:38:616 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:616 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:616 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:616 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:617 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:617 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:617 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:38:620 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:620 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:621 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3379
23:38:621 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3380
23:38:621 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:38:649 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:649 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:649 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:649 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:649 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:649 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3380
23:38:651 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3381
23:38:651 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:38:651 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:651 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:651 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:651 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:651 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:651 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:651 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:38:655 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:655 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:655 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3381
23:38:655 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3382
23:38:655 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:38:682 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:682 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:682 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:682 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:682 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:682 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3382
23:38:683 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3383
23:38:683 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:38:683 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:683 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:683 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:683 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:683 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:683 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:683 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:38:687 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:687 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:688 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3383
23:38:689 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3384
23:38:689 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:38:715 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:715 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:715 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:715 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:715 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:716 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3384
23:38:716 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3385
23:38:716 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:38:716 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:716 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:716 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:716 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:716 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:716 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:716 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:38:720 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:721 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:721 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3385
23:38:721 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3386
23:38:721 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:38:749 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:749 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:749 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:749 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:749 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:749 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3386
23:38:751 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3387
23:38:751 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:38:751 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:751 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:751 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:751 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:751 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:751 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:751 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:38:755 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:755 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:755 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3387
23:38:756 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3388
23:38:756 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:38:782 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:782 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:782 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:782 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:782 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:783 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3388
23:38:784 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3389
23:38:784 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:38:784 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:784 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:784 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:784 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:784 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:784 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:784 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:38:788 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:788 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:789 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3389
23:38:789 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3390
23:38:789 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:38:815 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:815 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:815 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:815 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:815 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:816 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3390
23:38:816 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3391
23:38:816 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:38:816 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:816 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:816 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:816 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:816 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:816 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:816 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:38:820 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:820 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:821 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3391
23:38:822 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3392
23:38:822 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:38:849 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:849 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:849 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:849 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:849 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:849 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3392
23:38:850 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3393
23:38:850 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:38:850 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:850 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:850 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:850 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:850 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:850 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:850 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:38:854 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:854 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:854 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3393
23:38:855 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3394
23:38:855 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:38:882 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:882 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:882 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:882 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:882 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:882 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3394
23:38:884 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3395
23:38:884 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:38:884 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:884 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:884 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:884 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:884 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:38:888 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:888 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:889 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3395
23:38:889 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3396
23:38:889 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:38:915 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:915 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:915 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:915 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:915 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:916 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3396
23:38:916 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3397
23:38:916 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:38:916 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:916 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:916 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:916 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:916 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:916 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:916 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:38:920 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:920 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:920 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3397
23:38:921 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3398
23:38:921 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:38:949 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:949 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:949 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:949 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:949 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:950 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3398
23:38:950 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3399
23:38:950 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:38:950 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:950 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:950 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:950 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:950 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:950 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:950 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:38:954 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:954 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:954 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3399
23:38:955 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3400
23:38:955 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:38:982 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:38:982 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:38:982 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:38:982 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:38:982 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:38:982 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3400
23:38:984 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3401
23:38:984 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:38:984 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:38:984 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:38:984 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:38:984 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:38:984 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:38:984 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:38:984 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:38:988 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:38:988 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:38:989 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3401
23:38:989 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3402
23:38:989 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:39:016 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:016 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:016 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:016 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:016 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:016 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3402
23:39:018 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3403
23:39:018 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:39:018 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:018 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:018 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:018 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:018 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:018 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:018 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:39:022 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:022 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:022 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3403
23:39:023 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3404
23:39:023 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:39:049 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:049 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:049 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:049 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:049 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:050 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3404
23:39:050 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3405
23:39:050 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:39:050 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:050 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:050 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:050 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:050 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:050 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:050 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:39:054 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:054 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:055 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3405
23:39:056 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3406
23:39:056 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:39:082 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:082 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:082 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:082 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:082 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:083 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3406
23:39:083 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3407
23:39:083 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:39:083 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:083 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:083 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:083 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:083 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:083 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:083 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:39:087 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:087 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:088 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3407
23:39:088 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3408
23:39:088 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:39:116 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:116 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:116 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:116 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:116 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:117 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3408
23:39:120 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3409
23:39:120 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:39:120 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:120 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:120 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:120 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:120 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:39:128 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:128 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:128 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3409
23:39:129 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3410
23:39:129 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:39:149 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:149 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:149 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:149 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:149 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:149 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3410
23:39:150 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3411
23:39:151 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:39:151 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:151 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:151 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:151 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:151 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:151 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:151 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:39:157 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:158 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:158 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3411
23:39:159 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3412
23:39:159 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:39:182 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:182 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:182 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:182 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:182 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:182 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3412
23:39:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3413
23:39:183 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:39:183 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:184 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:184 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:184 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:184 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:184 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:184 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:39:191 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:191 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:191 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3413
23:39:192 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3414
23:39:192 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:39:216 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:216 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:216 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:216 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:216 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:217 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3414
23:39:218 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3415
23:39:218 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:39:218 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:218 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:219 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:219 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:219 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:219 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:219 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:39:226 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:226 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:226 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3415
23:39:227 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3416
23:39:227 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:39:250 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:250 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:250 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:250 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:250 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:250 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3416
23:39:252 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3417
23:39:252 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:39:252 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:252 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:252 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:252 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:252 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:252 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:252 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:39:259 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:259 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:260 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3417
23:39:260 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3418
23:39:260 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:39:282 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:282 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:282 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:282 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:282 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:282 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3418
23:39:283 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3419
23:39:283 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:39:283 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:284 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:284 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:284 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:284 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:284 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:284 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:39:291 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:291 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:291 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3419
23:39:292 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3420
23:39:292 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:39:316 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:316 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:316 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:316 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:316 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:317 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3420
23:39:318 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3421
23:39:318 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:39:318 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:318 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:318 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:318 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:318 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:318 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:318 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:39:325 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:325 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:326 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3421
23:39:326 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3422
23:39:326 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:39:349 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:349 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:349 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:349 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:349 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:349 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3422
23:39:351 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3423
23:39:351 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:39:351 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:351 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:351 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:352 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:352 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:352 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:352 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:39:358 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:358 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:359 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3423
23:39:359 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3424
23:39:359 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:39:383 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:383 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:383 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:383 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:383 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:383 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3424
23:39:384 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3425
23:39:385 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:39:385 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:385 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:385 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:385 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:385 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:385 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:385 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:39:392 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:392 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:392 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3425
23:39:394 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3426
23:39:394 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:39:416 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:416 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:416 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:416 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:416 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:417 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3426
23:39:418 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3427
23:39:418 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:39:418 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:418 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:418 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:418 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:418 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:418 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:418 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:39:425 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:425 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:426 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3427
23:39:427 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3428
23:39:427 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:39:449 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:449 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:449 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:449 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:449 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:450 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3428
23:39:451 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3429
23:39:451 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:39:451 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:451 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:452 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:452 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:452 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:452 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:452 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:39:459 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:459 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:459 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3429
23:39:460 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3430
23:39:460 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:39:483 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:483 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:483 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:483 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:483 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:483 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3430
23:39:485 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3431
23:39:486 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:39:486 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:486 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:486 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:486 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:486 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:486 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:486 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:39:493 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:493 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:493 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3431
23:39:494 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3432
23:39:494 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:39:516 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:516 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:516 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:516 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:516 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:516 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3432
23:39:517 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3433
23:39:518 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:39:518 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:518 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:518 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:518 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:518 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:518 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:518 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:39:525 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:525 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:525 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3433
23:39:526 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3434
23:39:526 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:39:549 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:549 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:549 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:549 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:549 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:550 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3434
23:39:550 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3435
23:39:551 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:39:551 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:551 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:551 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:551 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:551 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:551 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:551 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:39:558 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:558 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:559 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3435
23:39:559 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3436
23:39:559 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:39:583 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:583 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:583 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:583 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:583 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:584 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3436
23:39:585 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3437
23:39:585 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:39:586 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:586 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:586 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:586 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:586 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:586 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:586 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:39:592 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:593 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:593 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3437
23:39:593 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3438
23:39:593 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:39:616 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:616 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:616 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:616 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:616 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:617 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3438
23:39:617 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3439
23:39:618 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:39:618 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:618 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:618 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:618 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:618 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:618 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:618 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:39:624 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:625 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:625 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3439
23:39:626 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3440
23:39:626 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:39:650 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:650 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:650 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:650 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:650 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:651 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3440
23:39:652 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3441
23:39:652 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:39:652 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:652 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:652 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:652 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:652 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:652 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:652 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:39:660 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:660 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:660 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3441
23:39:661 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3442
23:39:661 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:39:683 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:683 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:683 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:683 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:683 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:684 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3442
23:39:685 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3443
23:39:685 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:39:685 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:685 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:685 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:685 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:685 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:685 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:685 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:39:693 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:693 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:693 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3443
23:39:694 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3444
23:39:694 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:39:716 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:716 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:716 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:716 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:716 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:716 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3444
23:39:718 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3445
23:39:718 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:39:718 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:718 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:718 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:718 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:718 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:718 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:719 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:39:726 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:726 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:726 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3445
23:39:726 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3446
23:39:726 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:39:750 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:750 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:750 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:750 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:750 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:750 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3446
23:39:751 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3447
23:39:751 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:39:751 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:751 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:752 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:752 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:752 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:752 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:752 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:39:759 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:759 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:759 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3447
23:39:761 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3448
23:39:761 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:39:783 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:783 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:783 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:783 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:783 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:784 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3448
23:39:784 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3449
23:39:784 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:39:784 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:784 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:784 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:784 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:785 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:785 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:785 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:39:792 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:792 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:792 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3449
23:39:792 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3450
23:39:792 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:39:816 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:816 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:816 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:816 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:816 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:816 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3450
23:39:818 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3451
23:39:818 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:39:818 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:818 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:818 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:818 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:818 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:818 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:818 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:39:825 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:825 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:826 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3451
23:39:826 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3452
23:39:826 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:39:850 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:850 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:850 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:850 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:850 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:850 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3452
23:39:851 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3453
23:39:852 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:39:852 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:852 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:852 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:852 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:852 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:39:859 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:859 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:859 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3453
23:39:860 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3454
23:39:860 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:39:883 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:883 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:883 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:883 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:883 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:883 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3454
23:39:884 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3455
23:39:884 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:39:884 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:884 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:884 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:884 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:884 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:884 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:39:892 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:892 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:892 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3455
23:39:893 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3456
23:39:893 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:39:916 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:916 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:916 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:916 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:916 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:916 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3456
23:39:917 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3457
23:39:917 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:39:917 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:917 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:917 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:917 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:917 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:917 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:917 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:39:924 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:924 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:925 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3457
23:39:925 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3458
23:39:925 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:39:950 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:950 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:950 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:950 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:950 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:950 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3458
23:39:952 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3459
23:39:952 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:39:952 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:952 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:952 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:952 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:952 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:952 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:952 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:39:959 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:959 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:959 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3459
23:39:959 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3460
23:39:960 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:39:983 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:39:983 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:39:983 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:39:983 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:39:983 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:39:983 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3460
23:39:984 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3461
23:39:984 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:39:984 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:39:984 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:39:984 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:39:984 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:39:984 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:39:984 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:39:984 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:39:992 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:39:992 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:39:992 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3461
23:39:993 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3462
23:39:993 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:40:016 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:016 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:016 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:016 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:016 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:016 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3462
23:40:017 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3463
23:40:017 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:40:017 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:017 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:017 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:017 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:017 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:017 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:017 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:40:024 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:025 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:025 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3463
23:40:025 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3464
23:40:025 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:40:050 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:050 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:050 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:050 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:050 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:050 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3464
23:40:052 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3465
23:40:052 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:40:052 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:052 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:052 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:052 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:052 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:052 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:052 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:40:059 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:059 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:059 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3465
23:40:060 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3466
23:40:060 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:40:083 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:083 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:083 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:083 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:083 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:084 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3466
23:40:085 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3467
23:40:085 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:40:085 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:085 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:085 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:085 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:085 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:085 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:085 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:40:093 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:093 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:093 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3467
23:40:094 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3468
23:40:094 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:40:117 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:117 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:117 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:117 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:117 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:117 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3468
23:40:118 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3469
23:40:118 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:40:118 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:118 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:118 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:118 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:118 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:118 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:40:125 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:125 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:126 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3469
23:40:127 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3470
23:40:127 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:40:150 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:150 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:150 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:150 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:150 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:150 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3470
23:40:151 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3471
23:40:151 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:40:151 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:151 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:151 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:151 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:151 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:151 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:151 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:40:158 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:158 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:159 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3471
23:40:159 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3472
23:40:159 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:40:183 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:183 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:183 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:183 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:183 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:183 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3472
23:40:185 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3473
23:40:185 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:40:185 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:185 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:185 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:185 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:185 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:185 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:185 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:40:193 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:193 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:193 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3473
23:40:193 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3474
23:40:193 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:40:217 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:217 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:217 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:217 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:217 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:217 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3474
23:40:220 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3475
23:40:220 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:40:220 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:220 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:220 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:220 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:220 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:220 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:220 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:40:227 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:227 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:227 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3475
23:40:228 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3476
23:40:229 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:40:250 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:250 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:250 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:250 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:250 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:250 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3476
23:40:251 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3477
23:40:251 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:40:251 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:251 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:251 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:251 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:251 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:251 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:251 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:40:258 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:258 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:258 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3477
23:40:259 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3478
23:40:259 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:40:283 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:283 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:283 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:283 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:283 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:283 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3478
23:40:285 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3479
23:40:285 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:40:285 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:285 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:285 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:285 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:285 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:285 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:285 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:40:291 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:291 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:292 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3479
23:40:292 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3480
23:40:292 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:40:317 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:317 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:317 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:317 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:317 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:317 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3480
23:40:319 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3481
23:40:319 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:40:319 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:319 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:319 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:319 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:319 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:319 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:319 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:40:326 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:326 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:326 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3481
23:40:327 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3482
23:40:327 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:40:350 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:350 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:350 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:350 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:350 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:350 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3482
23:40:351 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3483
23:40:351 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:40:351 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:351 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:351 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:351 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:351 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:351 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:351 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:40:358 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:358 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:358 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3483
23:40:360 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3484
23:40:360 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:40:384 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:384 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:384 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:384 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:384 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:384 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3484
23:40:385 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3485
23:40:385 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:40:385 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:385 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:385 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:385 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:385 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:385 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:385 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:40:392 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:392 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:392 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3485
23:40:392 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3486
23:40:393 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:40:417 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:417 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:417 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:417 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:417 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:418 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3486
23:40:419 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3487
23:40:419 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:40:420 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:420 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:420 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:420 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:420 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:420 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:420 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:40:427 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:427 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:427 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3487
23:40:428 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3488
23:40:428 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:40:450 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:450 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:450 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:450 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:450 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:451 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3488
23:40:451 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3489
23:40:451 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:40:451 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:451 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:451 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:451 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:452 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:452 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:452 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:40:458 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:458 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:459 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3489
23:40:460 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3490
23:40:460 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:40:484 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:484 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:484 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:484 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:484 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:484 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3490
23:40:485 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3491
23:40:485 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:40:485 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:485 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:485 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:485 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:485 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:485 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:485 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:40:492 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:492 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:492 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3491
23:40:493 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3492
23:40:493 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:40:517 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:517 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:517 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:517 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:517 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:518 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3492
23:40:519 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3493
23:40:519 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:40:519 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:519 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:519 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:519 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:519 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:519 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:519 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:40:526 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:526 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:526 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3493
23:40:527 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3494
23:40:527 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:40:550 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:550 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:550 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:550 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:550 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:551 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3494
23:40:552 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3495
23:40:552 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:40:552 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:552 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:552 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:552 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:552 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:552 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:552 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:40:559 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:559 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:559 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3495
23:40:559 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3496
23:40:559 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:40:584 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:584 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:584 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:584 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:584 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:584 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3496
23:40:585 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3497
23:40:585 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:40:585 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:585 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:585 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:585 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:585 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:586 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:586 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:40:592 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:592 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:592 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3497
23:40:594 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3498
23:40:594 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:40:617 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:617 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:617 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:617 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:617 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:618 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3498
23:40:618 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3499
23:40:618 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:40:618 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:618 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:618 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:618 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:618 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:619 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:619 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:40:625 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:625 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:625 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3499
23:40:626 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3500
23:40:626 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:40:650 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:650 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:650 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:650 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:650 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:651 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3500
23:40:652 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3501
23:40:652 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:40:652 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:652 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:652 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:652 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:652 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:652 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:652 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:40:659 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:659 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:659 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3501
23:40:660 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3502
23:40:660 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:40:684 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:684 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:684 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:684 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:684 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:684 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3502
23:40:685 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3503
23:40:685 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:40:685 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:685 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:685 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:685 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:685 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:685 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:685 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:40:692 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:692 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:693 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3503
23:40:694 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3504
23:40:694 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:40:717 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:717 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:717 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:717 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:717 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:717 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3504
23:40:718 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3505
23:40:718 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:40:718 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:718 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:718 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:718 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:718 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:718 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:718 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:40:725 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:725 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:725 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3505
23:40:726 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3506
23:40:726 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:40:751 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:751 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:751 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:751 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:751 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:751 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3506
23:40:752 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3507
23:40:752 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:40:752 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:753 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:753 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:753 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:753 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:753 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:753 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:40:759 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:759 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:760 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3507
23:40:760 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3508
23:40:760 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:40:784 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:784 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:784 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:784 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:784 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:785 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3508
23:40:786 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3509
23:40:786 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:40:786 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:786 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:786 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:786 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:786 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:40:793 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:793 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:793 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3509
23:40:794 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3510
23:40:794 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:40:817 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:817 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:817 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:817 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:817 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:817 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3510
23:40:818 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3511
23:40:818 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:40:818 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:818 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:818 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:818 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:818 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:818 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:818 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:40:825 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:825 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:826 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3511
23:40:827 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3512
23:40:827 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:40:851 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:851 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:851 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:851 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:851 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:851 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3512
23:40:852 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3513
23:40:852 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:40:852 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:852 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:852 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:852 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:853 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:853 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:40:859 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:860 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:860 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3513
23:40:860 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3514
23:40:860 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:40:884 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:884 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:884 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:884 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:884 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:884 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3514
23:40:886 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3515
23:40:886 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:40:886 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:886 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:886 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:886 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:886 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:886 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:886 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:40:893 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:893 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:893 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3515
23:40:894 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3516
23:40:894 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:40:917 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:917 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:917 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:917 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:917 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:917 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3516
23:40:918 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3517
23:40:918 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:40:919 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:919 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:919 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:919 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:919 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:919 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:919 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:40:925 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:925 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:926 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3517
23:40:926 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3518
23:40:926 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:40:951 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:951 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:951 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:951 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:951 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:952 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3518
23:40:952 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3519
23:40:952 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:40:952 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:952 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:953 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:953 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:953 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:953 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:953 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:40:960 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:960 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:960 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3519
23:40:961 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3520
23:40:961 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:40:984 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:40:984 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:40:984 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:40:984 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:40:984 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:40:985 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3520
23:40:985 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3521
23:40:985 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:40:985 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:40:985 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:40:985 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:40:985 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:40:985 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:40:985 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:40:985 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:40:992 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:40:992 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:40:992 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3521
23:40:993 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3522
23:40:993 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:41:017 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:017 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:017 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:017 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:017 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:017 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3522
23:41:019 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3523
23:41:019 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:41:019 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:019 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:019 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:019 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:019 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:019 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:019 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:41:026 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:026 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:026 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3523
23:41:026 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3524
23:41:026 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:41:051 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:051 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:051 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:051 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:051 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:051 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3524
23:41:052 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3525
23:41:052 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:41:052 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:052 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:052 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:052 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:052 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:052 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:052 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:41:059 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:059 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:060 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3525
23:41:061 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3526
23:41:061 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:41:084 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:084 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:084 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:084 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:084 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:084 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3526
23:41:085 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3527
23:41:085 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:41:085 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:085 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:085 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:085 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:085 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:085 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:085 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:41:092 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:092 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:092 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3527
23:41:093 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3528
23:41:093 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:41:118 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:118 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:118 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:118 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:118 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:119 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3528
23:41:120 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3529
23:41:120 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:41:120 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:120 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:120 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:120 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:120 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:41:127 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:127 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:127 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3529
23:41:128 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3530
23:41:128 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:41:151 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:151 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:151 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:151 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:151 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:151 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3530
23:41:153 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3531
23:41:153 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:41:153 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:153 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:153 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:153 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:153 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:153 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:153 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:41:160 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:160 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:160 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3531
23:41:160 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3532
23:41:160 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:41:184 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:184 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:184 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:184 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:184 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:185 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3532
23:41:185 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3533
23:41:185 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:41:185 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:185 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:185 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:185 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:185 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:186 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:186 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:41:192 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:192 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:193 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3533
23:41:194 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3534
23:41:194 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:41:218 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:218 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:218 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:218 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:218 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:219 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3534
23:41:219 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3535
23:41:219 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:41:219 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:219 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:219 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:219 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:219 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:219 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:219 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:41:226 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:226 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:226 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3535
23:41:226 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3536
23:41:226 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:41:251 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:251 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:251 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:251 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:251 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:251 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3536
23:41:253 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3537
23:41:253 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:41:253 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:253 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:253 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:253 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:253 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:253 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:253 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:41:260 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:260 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:260 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3537
23:41:260 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3538
23:41:261 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:41:284 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:284 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:284 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:284 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:284 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:284 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3538
23:41:285 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3539
23:41:285 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:41:285 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:285 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:285 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:285 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:285 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:285 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:285 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:41:292 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:292 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:292 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3539
23:41:293 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3540
23:41:293 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:41:318 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:318 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:318 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:318 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:318 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:318 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3540
23:41:319 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3541
23:41:319 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:41:319 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:319 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:319 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:319 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:319 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:319 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:319 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:41:326 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:326 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:326 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3541
23:41:327 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3542
23:41:327 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:41:351 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:351 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:351 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:351 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:351 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:351 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3542
23:41:353 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3543
23:41:353 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:41:353 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:353 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:353 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:353 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:353 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:353 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:353 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:41:360 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:360 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:360 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3543
23:41:360 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3544
23:41:360 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:41:384 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:384 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:384 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:384 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:384 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:385 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3544
23:41:386 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3545
23:41:386 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:41:386 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:386 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:386 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:386 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:386 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:386 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:386 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:41:393 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:393 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:394 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3545
23:41:394 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3546
23:41:394 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:41:418 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:418 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:418 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:418 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:418 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:418 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3546
23:41:419 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3547
23:41:419 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:41:419 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:419 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:419 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:419 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:419 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:419 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:419 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:41:426 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:426 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:426 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3547
23:41:428 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3548
23:41:428 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:41:451 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:451 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:451 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:451 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:451 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:451 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3548
23:41:452 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3549
23:41:452 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:41:452 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:452 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:452 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:452 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:452 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:452 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:452 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:41:459 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:459 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:459 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3549
23:41:459 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3550
23:41:459 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:41:485 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:485 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:485 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:485 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:485 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:486 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3550
23:41:487 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3551
23:41:487 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:41:487 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:487 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:487 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:487 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:487 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:487 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:488 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:41:494 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:494 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:494 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3551
23:41:494 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3552
23:41:494 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:41:518 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:518 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:518 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:518 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:518 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:519 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3552
23:41:519 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3553
23:41:519 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:41:519 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:519 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:519 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:519 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:519 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:519 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:520 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:41:526 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:526 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:527 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3553
23:41:528 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3554
23:41:528 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:41:551 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:551 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:551 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:551 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:551 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:551 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3554
23:41:552 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3555
23:41:552 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:41:552 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:552 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:552 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:552 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:552 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:552 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:552 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:41:559 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:559 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:559 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3555
23:41:560 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3556
23:41:560 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:41:585 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:585 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:585 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:585 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:585 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:585 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3556
23:41:586 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3557
23:41:586 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:41:587 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:587 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:587 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:587 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:587 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:587 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:587 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:41:593 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:593 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:593 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3557
23:41:593 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3558
23:41:593 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:41:618 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:618 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:618 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:618 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:618 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:618 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3558
23:41:620 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3559
23:41:620 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:41:620 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:620 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:620 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:620 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:620 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:621 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:621 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:41:627 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:627 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:628 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3559
23:41:628 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3560
23:41:628 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:41:651 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:651 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:651 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:651 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:651 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:652 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3560
23:41:652 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3561
23:41:652 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:41:652 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:652 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:652 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:652 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:652 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:653 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:653 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:41:659 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:659 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:659 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3561
23:41:661 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3562
23:41:661 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:41:685 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:685 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:685 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:685 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:685 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:685 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3562
23:41:686 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3563
23:41:686 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:41:686 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:686 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:686 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:686 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:686 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:686 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:686 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:41:694 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:694 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:694 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3563
23:41:694 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3564
23:41:694 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:41:718 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:718 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:718 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:718 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:718 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:718 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3564
23:41:720 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3565
23:41:720 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:41:720 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:720 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:720 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:720 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:720 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:720 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:720 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:41:727 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:727 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:728 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3565
23:41:728 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3566
23:41:728 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:41:751 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:751 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:751 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:751 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:751 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:752 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3566
23:41:752 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3567
23:41:752 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:41:752 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:752 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:752 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:752 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:753 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:753 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:753 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:41:759 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:759 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:760 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3567
23:41:761 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3568
23:41:761 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:41:785 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:785 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:785 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:785 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:785 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:785 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3568
23:41:786 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3569
23:41:786 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:41:786 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:786 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:786 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:786 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:786 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:786 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:41:793 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:793 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:793 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3569
23:41:794 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3570
23:41:794 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:41:818 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:818 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:818 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:818 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:818 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:818 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3570
23:41:819 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3571
23:41:819 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:41:819 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:819 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:820 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:820 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:820 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:820 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:820 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:41:826 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:826 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:826 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3571
23:41:827 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3572
23:41:827 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:41:852 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:852 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:852 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:852 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:852 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:852 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3572
23:41:854 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3573
23:41:854 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:41:854 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:854 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:854 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:854 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:854 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:854 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:854 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:41:861 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:861 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:861 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3573
23:41:862 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3574
23:41:862 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:41:885 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:885 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:885 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:885 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:885 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:886 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3574
23:41:886 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3575
23:41:886 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:41:886 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:886 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:887 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:887 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:887 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:887 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:887 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:41:893 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:894 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:894 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3575
23:41:895 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3576
23:41:895 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:41:918 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:918 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:918 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:918 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:918 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:919 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3576
23:41:919 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3577
23:41:919 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:41:919 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:919 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:919 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:919 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:920 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:920 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:920 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:41:926 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:926 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:927 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3577
23:41:927 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3578
23:41:927 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:41:952 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:952 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:952 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:952 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:952 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:953 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3578
23:41:954 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3579
23:41:954 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:41:954 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:954 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:954 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:955 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:955 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:955 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:955 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:41:961 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:961 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:962 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3579
23:41:962 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3580
23:41:962 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:41:985 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:41:985 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:41:985 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:41:985 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:41:985 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:41:986 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3580
23:41:987 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3581
23:41:987 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:41:987 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:41:987 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:41:987 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:41:987 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:41:987 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:41:987 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:41:987 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:41:994 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:41:994 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:41:994 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3581
23:41:995 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3582
23:41:995 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:42:018 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:018 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:018 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:018 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:018 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:019 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3582
23:42:019 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3583
23:42:019 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:42:019 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:020 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:020 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:020 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:020 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:020 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:020 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:42:027 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:027 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:027 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3583
23:42:028 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3584
23:42:028 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:42:052 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:052 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:052 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:052 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:052 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:053 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3584
23:42:053 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3585
23:42:053 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:42:053 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:054 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:054 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:054 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:054 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:054 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:054 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:42:061 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:061 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:061 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3585
23:42:062 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3586
23:42:062 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:42:085 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:085 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:085 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:085 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:085 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:085 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3586
23:42:087 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3587
23:42:087 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:42:087 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:087 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:087 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:087 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:087 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:087 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:087 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:42:094 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:094 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:094 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3587
23:42:095 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3588
23:42:095 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:42:119 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:119 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:119 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:119 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:119 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:119 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3588
23:42:120 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3589
23:42:120 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:42:120 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:120 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:120 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:120 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:120 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:120 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:42:127 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:127 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:127 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3589
23:42:129 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3590
23:42:129 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:42:152 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:152 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:152 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:152 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:152 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:153 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3590
23:42:154 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3591
23:42:154 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:42:154 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:154 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:154 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:154 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:154 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:154 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:154 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:42:161 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:161 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:161 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3591
23:42:162 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3592
23:42:162 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:42:185 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:185 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:185 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:185 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:185 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:186 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3592
23:42:187 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3593
23:42:187 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:42:187 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:188 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:188 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:188 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:188 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:188 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:188 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:42:191 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:192 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:192 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3593
23:42:192 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3594
23:42:192 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:42:219 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:219 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:219 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:219 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:219 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:220 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3594
23:42:221 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3595
23:42:221 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:42:221 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:221 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:221 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:221 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:221 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:221 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:221 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:42:225 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:225 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:226 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3595
23:42:226 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3596
23:42:226 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:42:252 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:252 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:252 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:252 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:252 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:253 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3596
23:42:254 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3597
23:42:254 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:42:254 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:254 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:254 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:254 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:254 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:254 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:42:258 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:258 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:258 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3597
23:42:259 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3598
23:42:259 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:42:285 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:285 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:285 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:285 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:285 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:288 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3598
23:42:288 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3599
23:42:288 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:42:288 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:288 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:288 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:288 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:289 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:289 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:289 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:42:293 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:293 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:293 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3599
23:42:293 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3600
23:42:293 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:42:319 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:319 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:319 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:319 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:319 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:328 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3600
23:42:345 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3601
23:42:345 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:42:345 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:345 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:345 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:345 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:345 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:345 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:345 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:42:349 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:349 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3601
23:42:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3602
23:42:349 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:42:352 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:352 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:352 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:352 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:352 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:354 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3602
23:42:369 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3603
23:42:369 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:42:369 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:369 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:369 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:370 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:370 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:370 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:370 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:42:376 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:377 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:377 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:378 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:379 drawThread   I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 13 fs 28
23:42:380 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:380 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:380 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:380 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3603
23:42:381 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3604
23:42:381 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:42:385 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:385 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:385 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:385 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:385 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:386 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3604
23:42:387 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3605
23:42:387 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:42:387 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:387 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:387 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:387 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:387 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:387 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:387 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:42:392 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:392 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:392 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:393 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:393 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:393 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:393 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:393 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3605
23:42:394 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3606
23:42:394 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:42:419 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:419 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:419 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:419 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:419 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:419 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3606
23:42:421 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3607
23:42:421 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:42:421 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:422 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:422 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:422 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:422 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:422 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:422 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:42:426 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:426 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:426 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:427 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:427 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:427 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:427 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:427 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3607
23:42:428 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3608
23:42:428 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:42:452 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:452 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:452 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:452 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:452 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:452 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3608
23:42:454 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3609
23:42:454 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:42:454 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:454 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:455 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:455 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:455 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:455 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:455 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:42:459 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:459 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:459 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:460 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:460 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:460 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:460 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:461 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3609
23:42:461 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3610
23:42:461 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:42:486 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:486 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:486 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:486 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:486 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:487 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3610
23:42:488 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3611
23:42:488 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:42:488 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:488 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:488 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:488 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:488 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:488 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:488 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:42:493 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:493 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:493 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:494 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:494 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:494 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:494 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:494 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3611
23:42:496 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3612
23:42:496 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:42:519 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:519 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:519 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:519 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:519 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:519 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3612
23:42:521 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3613
23:42:521 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:42:521 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:521 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:521 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:521 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:521 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:521 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:521 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:42:525 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:525 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:525 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:526 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:526 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:526 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:526 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:527 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3613
23:42:527 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3614
23:42:527 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:42:552 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:552 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:552 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:552 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:552 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:552 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3614
23:42:555 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3615
23:42:555 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:42:555 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:555 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:555 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:555 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:555 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:555 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:555 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:42:559 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:559 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:559 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:560 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:560 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:560 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:560 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:561 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3615
23:42:561 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3616
23:42:561 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:42:586 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:586 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:586 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:586 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:586 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:587 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3616
23:42:588 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3617
23:42:588 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:42:588 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:588 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:588 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:588 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:588 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:588 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:588 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:42:593 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:593 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:593 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:594 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:594 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:594 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:594 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:594 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3617
23:42:595 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3618
23:42:595 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:42:619 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:619 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:619 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:619 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:619 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:620 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3618
23:42:621 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3619
23:42:622 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:42:622 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:622 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:622 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:622 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:622 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:622 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:622 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:42:626 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:626 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:626 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:627 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:627 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:627 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:628 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:628 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3619
23:42:629 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3620
23:42:629 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:42:652 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:652 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:652 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:652 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:652 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:653 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3620
23:42:655 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3621
23:42:655 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:42:655 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:655 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:655 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:655 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:655 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:655 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:655 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:42:660 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:660 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:660 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:660 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:661 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:661 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:661 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:661 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3621
23:42:661 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3622
23:42:661 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:42:686 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:686 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:686 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:686 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:686 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:687 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3622
23:42:689 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3623
23:42:689 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:42:689 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:689 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:689 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:689 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:689 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:689 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:689 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:42:694 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:694 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:694 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:695 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:695 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:695 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:695 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:695 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3623
23:42:695 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3624
23:42:695 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:42:719 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:719 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:719 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:719 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:719 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:719 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3624
23:42:721 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3625
23:42:721 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:42:721 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:721 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:721 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:721 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:721 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:721 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:721 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:42:725 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:726 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:726 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:726 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:726 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:727 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:727 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:727 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3625
23:42:728 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3626
23:42:728 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:42:752 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:752 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:752 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:752 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:752 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:753 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3626
23:42:754 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3627
23:42:754 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:42:754 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:754 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:754 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:754 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:754 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:754 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:754 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:42:758 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:758 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:759 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:759 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:759 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:759 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:760 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:760 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3627
23:42:760 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3628
23:42:760 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:42:786 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:786 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:786 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:786 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:786 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:786 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3628
23:42:788 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3629
23:42:788 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:42:789 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:789 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:789 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:789 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:789 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:789 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:789 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:42:793 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:793 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:793 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:794 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:794 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:794 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:795 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:795 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3629
23:42:795 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3630
23:42:795 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:42:819 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:819 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:819 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:819 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:819 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:819 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3630
23:42:821 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3631
23:42:821 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:42:821 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:821 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:821 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:821 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:821 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:821 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:821 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:42:825 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:826 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:826 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:826 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:827 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:827 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:827 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:827 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3631
23:42:828 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3632
23:42:828 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:42:853 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:853 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:853 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:853 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:853 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:853 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3632
23:42:855 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3633
23:42:855 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:42:855 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:855 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:855 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:855 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:855 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:855 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:855 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:42:859 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:860 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:860 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:860 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:860 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:861 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:861 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:861 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3633
23:42:862 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3634
23:42:862 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:42:886 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:886 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:886 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:886 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:886 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:886 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3634
23:42:888 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3635
23:42:888 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:42:888 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:888 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:888 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:888 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:888 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:888 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:888 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:42:893 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:893 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:893 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:894 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:894 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:894 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:894 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:894 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3635
23:42:894 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3636
23:42:894 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:42:919 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:919 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:919 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:919 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:919 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:919 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3636
23:42:922 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3637
23:42:922 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:42:922 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:922 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:922 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:922 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:922 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:922 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:922 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:42:927 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:927 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:927 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:927 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:927 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:928 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:928 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:928 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3637
23:42:928 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3638
23:42:928 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:42:953 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:953 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:953 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:953 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:953 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:954 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3638
23:42:955 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3639
23:42:955 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:42:955 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:955 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:955 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:955 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:955 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:955 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:955 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:42:959 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:959 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:960 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:960 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:960 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:960 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:961 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:961 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3639
23:42:962 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3640
23:42:962 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:42:986 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:42:986 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:42:986 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:42:986 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:42:986 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:42:986 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3640
23:42:988 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3641
23:42:988 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:42:988 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:42:988 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:42:988 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:42:988 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:42:988 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:42:988 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:988 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:42:992 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:42:992 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:42:992 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:42:993 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:993 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:42:993 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:42:993 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:42:993 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3641
23:42:994 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3642
23:42:994 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:43:019 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:43:019 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:43:019 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:43:019 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:43:019 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:43:019 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3642
23:43:021 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3643
23:43:021 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:43:021 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:43:021 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:43:021 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:43:021 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:43:022 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:43:022 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:43:022 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:43:026 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:43:026 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:43:026 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:43:027 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:43:027 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:43:027 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:43:027 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:43:028 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3643
23:43:028 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3644
23:43:028 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:43:053 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:43:053 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:43:053 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:43:053 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:43:053 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:43:054 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3644
23:43:056 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3645
23:43:056 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:43:056 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:43:056 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:43:056 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:43:056 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:43:056 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:43:056 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:43:056 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:43:061 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:43:061 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:43:061 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:43:062 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:43:062 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:43:062 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:43:062 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:43:062 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3645
23:43:063 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3646
23:43:063 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:43:086 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:43:086 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:43:086 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:43:086 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:43:086 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:43:086 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3646
23:43:088 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3647
23:43:088 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:43:088 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:43:088 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:43:088 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:43:088 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:43:088 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:43:088 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:43:088 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:43:092 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:43:093 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:43:093 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:43:093 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:43:093 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:43:094 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:43:094 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:43:094 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3647
23:43:095 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3648
23:43:095 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:43:119 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:43:119 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:43:119 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:43:119 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:43:119 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:43:120 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3648
23:43:121 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3649
23:43:121 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:43:121 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:43:121 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:43:121 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:43:121 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:43:121 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:43:121 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:43:121 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:43:126 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:43:126 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:43:126 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:43:127 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:43:127 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:43:127 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:43:127 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:43:127 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3649
23:43:127 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3650
23:43:128 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:43:153 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:43:153 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:43:153 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:43:153 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:43:153 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:43:153 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3650
23:43:156 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3651
23:43:156 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:43:156 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:43:156 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:43:156 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:43:156 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:43:156 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:43:156 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:43:156 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:43:160 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:43:161 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:43:161 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:43:161 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:43:162 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:43:162 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:43:162 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:43:162 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3651
23:43:162 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3652
23:43:162 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:43:186 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:43:186 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:43:186 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:43:186 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:43:186 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:43:186 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3652
23:43:188 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3653
23:43:188 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:43:188 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:43:188 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:43:188 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:43:188 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:43:188 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:43:188 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:43:188 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:43:192 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:43:192 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:43:192 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:43:193 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:43:193 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:43:193 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:43:193 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:43:194 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3653
23:43:195 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3654
23:43:195 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:43:220 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:43:220 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:43:220 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:43:220 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:43:220 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:43:220 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3654
23:43:222 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3655
23:43:222 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:43:222 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:43:222 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:43:222 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:43:222 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:43:222 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:43:222 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:43:222 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:43:226 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:43:226 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:43:226 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:43:227 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:43:227 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:43:227 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:43:227 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:43:228 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3655
23:43:228 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3656
23:43:228 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:43:253 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:43:253 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:43:253 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:43:253 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:43:253 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:43:253 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3656
23:43:256 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3657
23:43:256 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
23:43:256 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:43:256 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:43:256 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:43:256 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:43:256 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:43:256 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:43:256 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
23:43:261 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 155x272 , scissor: 155x272, stride: 512, 1
23:43:261 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 145x272 , scissor: 145x272, stride: 512, 1
23:43:261 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:43:262 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:43:262 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 472x56 , scissor: 472x56, stride: 512, 1
23:43:262 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:43:262 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20740 - stall = 08a20748
23:43:262 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3657
23:43:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3658
23:43:262 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
23:43:286 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:43:286 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:43:286 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:43:286 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:43:286 Sched        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:43:293 user_main    D[SCEGE]: hle\scege.cpp:323 00200000 = sceGeEdramGetSize()
23:43:294 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3658
23:43:301 user_main    I[SCEGE]: hle\scege.cpp:585 sceGeGetCmd(156)
23:43:301 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
23:43:301 user_main    I[SCEGE]: hle\scege.cpp:585 sceGeGetCmd(156)
23:43:301 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
23:43:306 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3659
23:43:306 drawThread   D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
23:43:306 drawThread   D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48a20640, stall=48a20640, cbid=00000000, param=089e514c)
23:43:306 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20640
23:43:306 drawThread   D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
23:43:306 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20740)
23:43:307 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a20640 - stall = 08a20740
23:43:307 drawThread   D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
23:43:307 drawThread   D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
23:43:311 drawThread   E[G3D]: gpu\gpucommon.cpp:816 Signal with Pause UNIMPLEMENTED! signal/end: 0064 0000
23:43:311 drawThread   D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a20748)
23:43:311 drawThread   D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08b03d04 - stall = 08a20748
23:43:311 idle0        D[SCEGE]: hle\scege.cpp:355 sceGeListEnQueueHead(addr=09436440, stall=00000000, cbid=00000000, param=083ff2c0)
23:43:311 idle0        D[SCEGE]: hle\scege.cpp:362 List 889192472 enqueued.
23:43:312 idle0        D[SCEGE]: hle\scege.cpp:402 sceGeContinue
23:43:312 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09436440 - stall = 00000000
23:43:312 idle0        D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 128, 1
23:43:314 idle0        I[SCEGE]: gles\framebuffer.cpp:794 Creating FBO for 001a6ac0 : 480 x 272 x 1
23:43:314 idle0        W[SCEGE]: gles\framebuffer.cpp:814 FBO reusing depthbuffer, 001a6ac0/00088000 and 00000000/00088000
23:43:314 idle0        D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
23:43:314 idle0        D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


23:43:315 idle0        I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 31 fs 24
23:43:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:43:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:43:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:43:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:43:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:43:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:43:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:43:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:43:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:43:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:43:316 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3659
23:43:317 muscbThread  D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3660
23:43:317 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
23:43:320 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3660
23:43:320 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000001 @ 00000000
23:43:320 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
23:43:320 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
23:43:320 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
23:43:320 muscbThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
23:43:347 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
23:43:347 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3661
23:43:348 muscbThread  D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3661
23:43:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3662
23:43:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3662
23:43:350 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3663
23:43:350 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3663
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23:43:366 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3674
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23:43:388 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3682
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23:43:431 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3698
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23:43:431 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3699
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23:43:453 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3700
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23:43:454 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3701
23:43:455 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3702
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23:46:823 Sched        I[G3D]: gles\texturecache.cpp:91 Texture cached cleared from 69 textures
23:46:823 Sched        I[SCEGE]: gles\framebuffer.cpp:1632 Destroying FBO for 00000000 : 480 x 272 x 1
23:46:823 Sched        I[SCEGE]: gles\framebuffer.cpp:1632 Destroying FBO for 00044000 : 480 x 272 x 1
23:46:823 Sched        I[SCEGE]: gles\framebuffer.cpp:1632 Destroying FBO for 001a6ac0 : 480 x 272 x 1
23:46:868 Sched        I[LOAD]: core\config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-716-g27ae8be-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
23:46:873 Sched        I[LOAD]: core\config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-716-g27ae8be-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
23:46:928 Sched        I[LOAD]: core\config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-716-g27ae8be-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
23:46:933 Sched        I[LOAD]: core\config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-716-g27ae8be-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
