45:25:099 EmuThread.cpp:122 I[BOOT]: Done.
45:25:739 Config.cpp:753 I[LOAD]: Version check: Already up to date, erasing any upgrade message
45:26:715 System.cpp:315 I[BOOT]: PPSSPP v0.9.6-691-g4f2f8f0 Windows 32 bit
45:26:715 MemArena.cpp:379 I[MM]: Found valid memory base at 07400000 after 26 tries.
45:26:715 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 091B0000 (mirror at 0 @ 0F400000, uncached @ 0F400000)
45:26:741 PSPLoaders.cpp:120 I[LOAD]: ULJS00141 : いくぜっ！源さん ～夕焼け大工物語～
45:26:741 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
45:26:741 HLE\sceKernelMemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
45:26:777 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized.
45:26:825 Util\BlockAllocator.cpp:381 I[HLE]: -----------
45:26:825 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08900000 size 00100000 taken=0 tag=(untitled)
45:26:825 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08900000 - 08bf1c00 size 002f1c00 taken=1 tag=ELF
45:26:825 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08bf1c00 - 0c000000 size 0340e400 taken=0 tag=(untitled)
45:26:825 Util\BlockAllocator.cpp:387 I[HLE]: -----------
45:26:886 HLE\sceKernelModule.cpp:871 I[LOAD]: Module user_main: 08ac1770 08a59270 08a59288
45:26:887 HLE\sceKernelModule.cpp:1069 I[LOAD]: Exporting ent 0 named user_main, 2 funcs, 4 vars, resident 08a59768
45:26:887 HLE\sceKernelModule.cpp:1354 I[LOAD]: Module entry: 089d688c
45:26:988 root         N[BOOT]: EmuScreen.cpp:127 Loading H:/ISO/PSP-Ikuze_Gen-San_Yuuyake_Daiku_Monogatari_JPN.iso...
45:26:989 root         I[KERNEL]: HLE\sceKernelThread.cpp:2137 276=sceKernelCreateThread(name=user_main, entry=089d69a0, prio=20, stacksize=262144)
45:26:989 root         I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
45:26:989 root         I[KERNEL]: HLE\sceKernelThread.cpp:2268 __KernelReturnFromThread: 0
45:27:364 user_main    I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(768)
45:27:380 user_main    I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(770)
45:27:413 user_main    I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(769)
45:27:430 user_main    I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(256)
45:27:463 user_main    I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(257)
45:27:498 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 291=sceKernelCreateThread(name=Atrac Thread CH0, entry=0893f7f4, prio=11, stacksize=20480)
45:27:498 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=291, argSize=4, argPtr=0bfff51c)
45:27:498 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 293=sceKernelCreateThread(name=Atrac Thread CH1, entry=0893f7f4, prio=11, stacksize=20480)
45:27:498 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=293, argSize=4, argPtr=0bfff51c)
45:27:498 user_main    I[SCESAS]: HLE\sceSas.cpp:99 sceSasInit(08af9c80, 512, 32, 0, 44100)
45:27:499 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 296=sceKernelCreateThread(name=SndSsThread, entry=08940eb8, prio=10, stacksize=4096)
45:27:499 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=296, argSize=0, argPtr=00000000)
45:27:516 user_main    I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header
45:27:516 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
45:27:516 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1495 300=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libfont.prx,flag=00000000,(...))
45:27:516 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(300,asize=00000000,aptr=00000000,retptr=0bfff37c,00000000): faked (undecryptable module)
45:27:519 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/jpn0.pgf (4367080 bytes)
45:27:524 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:535 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn0.pgf (67660 bytes)
45:27:535 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:535 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn1.pgf (63504 bytes)
45:27:536 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:536 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn2.pgf (76692 bytes)
45:27:536 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:537 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn3.pgf (71900 bytes)
45:27:537 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:537 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn4.pgf (78920 bytes)
45:27:538 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:538 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn5.pgf (76216 bytes)
45:27:538 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:539 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn6.pgf (88716 bytes)
45:27:539 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:539 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn7.pgf (84860 bytes)
45:27:540 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:540 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn8.pgf (51432 bytes)
45:27:540 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:541 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn9.pgf (50116 bytes)
45:27:541 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:541 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn10.pgf (55788 bytes)
45:27:542 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:542 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn11.pgf (54572 bytes)
45:27:542 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:543 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn12.pgf (58352 bytes)
45:27:543 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:544 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn13.pgf (57660 bytes)
45:27:544 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:544 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn14.pgf (63388 bytes)
45:27:545 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:545 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn15.pgf (62364 bytes)
45:27:545 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:546 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/kr0.pgf (883164 bytes)
45:27:547 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:550 user_main    I[FONT]: HLE\sceFont.cpp:616 sceFontNewLib(0bfff524, 0bfff418)
45:27:550 user_main    I[FONT]: HLE\sceFont.cpp:456 Entering PostAllocCallback::run
45:27:550 user_main    I[FONT]: HLE\sceFont.cpp:462 Leaving PostAllocCallback::run
45:27:555 user_main    I[FONT]: HLE\sceFont.cpp:673 sceFontOpenUserMemory 881cff0, 8fb8880, 1328d0, bfff418
45:27:555 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
45:27:560 user_main    E[NET]: HLE\sceNet.cpp:118 UNIMPL sceNetInit(poolsize=131072, calloutpri=30, calloutstack=0, netintrpri=30, netintrstack=0)
45:27:560 user_main    W[NET]: HLE\sceNetAdhoc.cpp:817 UNTESTED sceNetAdhocctlAddHandler(89cb058, 0): added handler 0
45:28:552 user_main    I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 00044000 : 480 x 272 x 1
45:28:553 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14
45:28:566 user_main    I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 00000000 : 480 x 272 x 1
45:28:568 user_main    I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 000cc000 : 480 x 272 x 1
45:28:568 user_main    W[SCEGE]: GLES\Framebuffer.cpp:814 FBO reusing depthbuffer, 000cc000/00088000 and 00044000/00088000
45:28:570 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17
45:28:572 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 19
45:28:577 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 21 fs 22
45:30:362 idle0        I[LOAD]: Config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
45:30:363 idle0        I[LOAD]: Config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
45:30:370 idle0        I[COMMON]: SaveState.cpp:472 Loading state from H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE\ULJS00141_1.01_0.ppst
45:30:370 idle0        I[COMMON]: ChunkFile.cpp:165 ChunkReader: Loading H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE\ULJS00141_1.01_0.ppst
45:30:535 idle0        I[G3D]: GLES\TextureCache.cpp:91 Texture cached cleared from 2 textures
45:30:535 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 00044000 : 480 x 272 x 1
45:30:535 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 00000000 : 480 x 272 x 1
45:30:535 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 000cc000 : 480 x 272 x 1
45:30:546 idle0        I[COMMON]: C:\BuildAgent\work\acf56f986e98e7c9\Common/ChunkFile.h:607 ChunkReader: Done loading H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE\ULJS00141_1.01_0.ppst
45:30:551 user_main    I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 00000000 : 480 x 272 x 1
45:30:552 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 24 fs 14
45:30:553 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 26 fs 27
45:30:555 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 29 fs 30
45:30:557 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 29 fs 32
45:30:559 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 34 fs 32
45:30:563 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 26 fs 22
45:30:564 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 34 fs 30
45:30:567 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 38 fs 39
45:30:569 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 38 fs 41
45:30:571 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 43 fs 22
45:30:577 user_main    I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 000cc000 : 480 x 272 x 1
45:30:577 user_main    W[SCEGE]: GLES\Framebuffer.cpp:814 FBO reusing depthbuffer, 000cc000/00088000 and 00000000/00088000
45:30:578 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 29 fs 45
45:30:580 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 47 fs 45
45:30:582 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 47 fs 39
45:30:584 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 50 fs 51
45:30:586 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 50 fs 53
45:30:588 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 47 fs 32
45:30:590 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 47 fs 30
45:30:591 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 57 fs 32
45:30:593 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 59 fs 32
45:30:622 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 00000000 : 480 x 272 x 1
45:30:622 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 000cc000 : 480 x 272 x 1
45:30:627 user_main    I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 00044000 : 480 x 272 x 1
45:30:637 user_main    I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 000cc000 : 480 x 272 x 1
45:30:637 user_main    W[SCEGE]: GLES\Framebuffer.cpp:814 FBO reusing depthbuffer, 000cc000/00088000 and 00044000/00088000
45:30:641 Atrac Thread E[ME]: HLE\sceAtrac.cpp:618 WARNING: Remaining data in packet - we currently only decode one frame/packet
45:30:648 user_main    I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 00000000 : 480 x 272 x 1
45:32:808 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 34 fs 39
45:32:814 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 59 fs 30
45:33:093 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 412=sceKernelCreateThread(name=Event Thread, entry=08985a3c, prio=27, stacksize=4096)
45:33:093 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=412, argSize=152, argPtr=08afdd34)
45:33:109 Event Thread I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(1)
45:33:126 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2426 sceKernelTerminateDeleteThread(412)
45:33:661 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 413=sceKernelCreateThread(name=Event Thread, entry=08985a3c, prio=27, stacksize=4096)
45:33:661 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=413, argSize=152, argPtr=08afdd34)
45:33:677 Event Thread I[KERNEL]: HLE\sceKernelThread.cpp:2137 414=sceKernelCreateThread(name=Event Thread, entry=08985a3c, prio=27, stacksize=4096)
45:33:677 Event Thread I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=414, argSize=152, argPtr=08afdc9c)
45:33:677 Event Thread I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(1)
45:33:695 user_main    I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 00088000 : 480 x 272 x 3
45:33:696 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 63 fs 64
45:33:697 user_main    W[G3D]: GLES\TextureCache.cpp:237 Render to texture with different formats 7 != 3 at 04088000
45:33:699 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 50 fs 64
45:33:700 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 67 fs 68
45:33:703 user_main    I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 0008c000 : 480 x 272 x 3
45:33:703 user_main    W[SCEGE]: GLES\Framebuffer.cpp:814 FBO reusing depthbuffer, 0008c000/00088000 and 00044000/00088000
45:33:703 user_main    W[SCEGE]: GLES\Framebuffer.cpp:808 FBO using existing buffer as depthbuffer, 0008c000/00088000 and 00088000/00088000
45:33:705 user_main    W[G3D]: GLES\Framebuffer.cpp:1704 Block transfer download (not supported) 04088000 -> 08bef600
45:33:706 user_main    W[G3D]: GLES\Framebuffer.cpp:1700 Intra buffer block transfer (not supported) 04044000 -> 04088000
45:33:706 user_main    W[G3D]: GLES\TextureCache.cpp:216 Render to texture with different formats 1 != 3
45:33:707 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 50 fs 70
45:33:708 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 59 fs 53
45:33:709 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2426 sceKernelTerminateDeleteThread(413)
45:33:718 user_main    W[G3D]: GLES\Framebuffer.cpp:1704 Block transfer download (not supported) 04088000 -> 08bed000
45:33:718 user_main    W[G3D]: GLES\Framebuffer.cpp:1700 Intra buffer block transfer (not supported) 04000000 -> 04088000
45:39:795 user_main    N[COMMON]: GEDebugger\GEDebugger.cpp:383 Waiting at 08e67f20, 00000000: NOP
45:40:740 user_main    N[COMMON]: GEDebugger\GEDebugger.cpp:383 Waiting at 08e68288, c9000100: TexFunc 0 RGBA modulate
45:42:012 user_main    N[COMMON]: GEDebugger\GEDebugger.cpp:383 Waiting at 08e68390, c9000100: TexFunc 0 RGBA modulate
45:42:773 user_main    N[COMMON]: GEDebugger\GEDebugger.cpp:383 Waiting at 08e68618, c9000100: TexFunc 0 RGBA modulate
45:43:949 user_main    N[COMMON]: GEDebugger\GEDebugger.cpp:383 Waiting at 08e68714, c9000100: TexFunc 0 RGBA modulate
45:44:525 user_main    N[COMMON]: GEDebugger\GEDebugger.cpp:383 Waiting at 08e6882c, c9000100: TexFunc 0 RGBA modulate
45:45:205 user_main    N[COMMON]: GEDebugger\GEDebugger.cpp:383 Waiting at 08e69360, c9000100: TexFunc 0 RGBA modulate
45:45:821 user_main    N[COMMON]: GEDebugger\GEDebugger.cpp:383 Waiting at 08e695f0, c9000100: TexFunc 0 RGBA modulate
45:46:525 user_main    N[COMMON]: GEDebugger\GEDebugger.cpp:383 Waiting at 08e69a5c, c9000100: TexFunc 0 RGBA modulate
47:14:251 idle0        N[G3D]: GLES\GLES_GPU.cpp:531 DUMPING THIS FRAME
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 d2000001: FramebufPixelFormat: 1
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 9d000200: FramebufWidth: 200, address high 00
47:14:251 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 9c000000: FramebufPtr: 00000000
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 42437000: Viewport param 0: 240.000000
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 43c30800: Viewport param 1: -136.000000
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 45450000: Viewport param 3: 2048.000000
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 46450000: Viewport param 4: 2048.000000
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 4c007100: Offset X: 28928
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 4d007780: Offset Y: 30592
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 44c70000: Viewport Z scale: -0.500008
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 d6000000: MinZ: 0.000000
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 d700ffff: MaxZ: 0.000000
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 08ec1944: CMD JUMP - 08ec1928 to 08ec1944
47:14:251 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 d3000701: Clear mode: 000701 (on, color, alpha/stencil, depth)
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 1280011c: SetVertexType: through, ABGR 8888 colors, s16 positions
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 01ec192c: VADDR: ec192c => 08ec192c
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ec192c
47:14:251 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 d3000000: Clear mode: 000000 (off)
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 cf800000: FogColor 800000
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 cd42c800: Fog1 100.000000
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 ce3c8888: Fog2 0.016666
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 5c000000: Ambient color: 000000
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 18000001: Light 0 enable: 1
47:14:251 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 63c0a000: Light 0 X pos: -5.000000
47:14:251 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 64412000: Light 0 Y pos: 10.000000
47:14:251 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 6540a000: Light 0 Z pos: 5.000000
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 5f000001: Light 0 type: 000001
47:14:251 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 90ffffff: Light 0 color 1: 1.000000 1.000000 1.000000
47:14:251 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 91ffffff: Light 0 color 2: 1.000000 1.000000 1.000000
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 53000003: Material update: 3
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:251 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:251 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:251 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:252 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 9b000001: Cull: 000001
47:14:252 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
47:14:252 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:252 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 e8000000: MaskRGB: 000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
47:14:252 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 c6000107: TexFilter min: 7 mag: 1
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:252 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 e2001d0c: DitherMatrix 0 = 001d0c
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 e300f3e2: DitherMatrix 1 = 00f3e2
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 e4000c1d: DitherMatrix 2 = 000c1d
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 e500e2f3: DitherMatrix 3 = 00e2f3
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:252 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 5e000000: Lightmode: 000000 (single color)
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 18000001: Light 0 enable: 1
47:14:252 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 633ed861: Light 0 X pos: 0.422615
47:14:252 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 643da1c5: Light 0 Y pos: 0.078989
47:14:252 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 653f6721: Light 0 Z pos: 0.902847
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 5f000001: Light 0 type: 000001
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 7b3f8000: Light 0 X att: 1.000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 7c000000: Light 0 Y att: 0.000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 7d000000: Light 0 Z att: 0.000000
47:14:252 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 90f5de75: Light 0 color 1: 0.458824 0.870588 0.960784
47:14:252 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 91000000: Light 0 color 2: 0.000000 0.000000 0.000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 8fefd551: Light 0 color 0: 0.317647 0.835294 0.937255
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 19000001: Light 1 enable: 1
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 66bed861: Light 1 X pos: -0.422615
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 67bda1c5: Light 1 Y pos: -0.078989
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 683f6721: Light 1 Z pos: 0.902847
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 60000001: Light 1 type: 000001
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 7e3f8000: Light 1 X att: 1.000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 7f000000: Light 1 Y att: 0.000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 80000000: Light 1 Z att: 0.000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 93cba05c: Light 1 color 1: 0.360784 0.627451 0.796078
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 94000000: Light 1 color 2: 0.000000 0.000000 0.000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 92313131: Light 1 color 0: 0.192157 0.192157 0.192157
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 1a000001: Light 2 enable: 1
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 69b4185a: Light 2 X pos: -0.000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 6a3eaf1d: Light 2 Y pos: 0.342018
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 6bbf708f: Light 2 Z pos: -0.939682
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 61000001: Light 2 type: 000001
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 813f8000: Light 2 X att: 1.000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 82000000: Light 2 Y att: 0.000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 83000000: Light 2 Z att: 0.000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 96c7bf59: Light 2 color 1: 0.349020 0.749020 0.780392
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 97000000: Light 2 color 2: 0.000000 0.000000 0.000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 95040404: Light 2 color 0: 0.015686 0.015686 0.015686
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 1b000001: Light 3 enable: 1
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 6c3e8483: Light 3 X pos: 0.258812
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 6d3ea925: Light 3 Y pos: 0.330360
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 6e3f685d: Light 3 Z pos: 0.907669
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 62000001: Light 3 type: 000001
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 843f8000: Light 3 X att: 1.000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 85000000: Light 3 Y att: 0.000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 86000000: Light 3 Z att: 0.000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 998e6e4d: Light 3 color 1: 0.301961 0.431373 0.556863
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 9a000000: Light 3 color 2: 0.000000 0.000000 0.000000
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 98181818: Light 3 color 0: 0.094118 0.094118 0.094118
47:14:252 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 4c007100: Offset X: 28928
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 4d007780: Offset Y: 30592
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:253 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3e000000: PROJECTION # 0
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3f402aaa: PROJECTION matrix data # 2.666626
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3f409696: PROJECTION matrix data # 4.705811
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3fbf80db: PROJECTION matrix data # -1.006683
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3fbf8000: PROJECTION matrix data # -1.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3fc0006d: PROJECTION matrix data # -2.006653
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3c000000: VIEW # 0
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3d3f8000: VIEW data # 1.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3d000000: VIEW data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3db3bbbd: VIEW data # -0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3d323709: VIEW data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3d3f7e17: VIEW data # 0.992538
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3d3df996: VIEW data # 0.121868
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3d33ba56: VIEW data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3dbdf996: VIEW data # -0.121868
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3d3f7e17: VIEW data # 0.992538
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3dc0dfec: VIEW data # -6.997559
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3dc267bf: VIEW data # -57.936523
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3dc1a0e8: VIEW data # -20.113281
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3b42ea00: World data # 117.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3b42ea00: World data # 117.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3b42ea00: World data # 117.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3b429c00: World data # 78.000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3b42f5f9: World data # 122.986328
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 3b422fde: World data # 43.966797
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 36001010: Patch subdivision: 16 x 16
47:14:253 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
47:14:253 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:253 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:253 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:253 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:253 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:253 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:254 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 57333333: Material specular color: 333333
47:14:254 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 5b40b504: Material specular coef: 5.656738
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:254 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:254 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:254 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 4ac00ce8: Texture U offset: -2.201660
47:14:254 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 4b3bf951: Texture V offset: 0.007609
47:14:254 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 48403a62: Texture U scale: 2.912231
47:14:254 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 493efe04: Texture V scale: 0.496124
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:254 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:254 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:254 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:254 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:254 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:254 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:254 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 0198ea78: VADDR: 98ea78 => 0998ea78
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 09ec1c80: BBOX JUMP - unimplemented: ec1c80
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 0198eb2c: VADDR: 98eb2c => 0998eb2c
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998eb2c
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998eb64
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998eb9c
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998ebd4
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998ec0c
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998ec44
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998ec7c
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998ecb4
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998ecec
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998ed24
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998ed5c
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998ed94
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998edcc
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998ee04
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998ee3c
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998ee74
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998eeac
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998eee4
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 3b2f00a5: World data # 0.000000
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 3b2f00a5: World data # 0.000000
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 3b2f00a5: World data # 0.000000
47:14:254 user_main    N[G3D]: GPUCommon.cpp:547 3b2eab87: World data # 0.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b40e000: World data # 7.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b2e415e: World data # 0.000000
47:14:255 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:255 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:255 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:255 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:255 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:255 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 4ac0048b: Texture U offset: -2.070984
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 4b3bf951: Texture V offset: 0.007609
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 48403a62: Texture U scale: 2.912231
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 493efe04: Texture V scale: 0.496124
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:255 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 a0865240: Texture address 0: 865240
47:14:255 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:255 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:255 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 b08692c0: CLUT base addr: 8692c0
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 0198f080: VADDR: 98f080 => 0998f080
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 09ec1d44: BBOX JUMP - unimplemented: ec1d44
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b2f00a5: World data # 0.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b2f00a5: World data # 0.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b2f00a5: World data # 0.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b2eab87: World data # 0.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b40e000: World data # 7.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b2e415e: World data # 0.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:255 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 4abff858: Texture U offset: -1.940186
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 4b3bf951: Texture V offset: 0.007609
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 48403a62: Texture U scale: 2.912231
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 493efe04: Texture V scale: 0.496124
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 0198f340: VADDR: 98f340 => 0998f340
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 09ec1dd8: BBOX JUMP - unimplemented: ec1dd8
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b2f00a5: World data # 0.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:255 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b2f00a5: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b2f00a5: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b2eab87: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b40e000: World data # 7.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b2e415e: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 0198f600: VADDR: 98f600 => 0998f600
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 09ec1e50: BBOX JUMP - unimplemented: ec1e50
47:14:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b41c06c: World data # 24.052734
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3b42cd33: World data # 102.599609
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 3bc15e60: World data # -13.898438
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 36001010: Patch subdivision: 16 x 16
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:256 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:257 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 4ac102e3: Texture U offset: -8.180420
47:14:257 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 4bc08868: Texture V offset: -4.262695
47:14:257 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 48410aa0: Texture U scale: 8.664063
47:14:257 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 4940a5e5: Texture V scale: 5.184204
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:257 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:257 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 a091fd80: Texture address 0: 91fd80
47:14:257 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:257 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:257 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 b0920600: CLUT base addr: 920600
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:257 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 018bf0c4: VADDR: 8bf0c4 => 098bf0c4
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 09ec2008: BBOX JUMP - unimplemented: ec2008
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 018bf178: VADDR: 8bf178 => 098bf178
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf178
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf1b0
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf1e8
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf220
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf258
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf290
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf2c8
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf300
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf338
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf370
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf3a8
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf3e0
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf418
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf450
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf488
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf4c0
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 3b41c06c: World data # 24.052734
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 3b42cd42: World data # 102.628906
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 3bc15e60: World data # -13.898438
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:257 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 4ac102e3: Texture U offset: -8.180420
47:14:258 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 4bc0624b: Texture V offset: -3.535828
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 48410aa0: Texture U scale: 8.664063
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 4940a5e5: Texture V scale: 5.184204
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:258 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 a0920740: Texture address 0: 920740
47:14:258 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:258 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:258 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 b09227c0: CLUT base addr: 9227c0
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 018bf644: VADDR: 8bf644 => 098bf644
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 09ec2120: BBOX JUMP - unimplemented: ec2120
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 018bf714: VADDR: 8bf714 => 098bf714
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 098bf714
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 098bf75a
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 018bf7a0: VADDR: 8bf7a0 => 098bf7a0
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf7a0
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf7d8
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf810
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf848
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf880
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf8b8
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf8f0
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf928
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf960
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf998
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bf9d0
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bfa08
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bfa40
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bfa78
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bfab0
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bfae8
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 3bc1f1ac: World data # -30.208984
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 3b41b719: World data # 22.887207
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 3bc2406d: World data # -48.106445
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 4ac102e3: Texture U offset: -8.180420
47:14:258 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:258 user_main    N[G3D]: GPUCommon.cpp:547 4bc08868: Texture V offset: -4.262695
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 48410aa0: Texture U scale: 8.664063
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 4940a5e5: Texture V scale: 5.184204
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:259 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:259 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 a0963780: Texture address 0: 963780
47:14:259 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:259 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:259 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 b0965800: CLUT base addr: 965800
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:259 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 018c1140: VADDR: 8c1140 => 098c1140
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 09ec21e4: BBOX JUMP - unimplemented: ec21e4
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 018c13f8: VADDR: 8c13f8 => 098c13f8
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c13f8
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c1438
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 018c1298: VADDR: 8c1298 => 098c1298
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 09ec221c: BBOX JUMP - unimplemented: ec221c
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 018c14f8: VADDR: 8c14f8 => 098c14f8
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c14f8
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c1538
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c1578
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aae3: World data # -21.360840
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 3b40ec16: World data # 7.377686
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 3bc293cc: World data # -73.898438
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 018c1840: VADDR: 8c1840 => 098c1840
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 09ec2298: BBOX JUMP - unimplemented: ec2298
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:259 user_main    N[G3D]: GPUCommon.cpp:547 018c1a4c: VADDR: 8c1a4c => 098c1a4c
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c1a4c
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c1a8c
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 018c1998: VADDR: 8c1998 => 098c1998
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 09ec22cc: BBOX JUMP - unimplemented: ec22cc
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 018c1b4c: VADDR: 8c1b4c => 098c1b4c
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c1b4c
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c1b8c
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b4218b9: World data # 38.180664
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b419955: World data # 19.166504
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3bc19955: World data # -19.166504
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b4218b9: World data # 38.180664
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b418c37: World data # 17.526855
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3bc2600b: World data # -56.010742
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 018c1dc0: VADDR: 8c1dc0 => 098c1dc0
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 09ec2348: BBOX JUMP - unimplemented: ec2348
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 018c1fcc: VADDR: 8c1fcc => 098c1fcc
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c1fcc
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c200c
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b41ae76: World data # 21.807617
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b4212f2: World data # 36.736328
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3bc212f2: World data # -36.736328
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b41ae76: World data # 21.807617
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b4218ee: World data # 38.232422
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3bc23555: World data # -45.333008
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 018c2300: VADDR: 8c2300 => 098c2300
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 09ec23c4: BBOX JUMP - unimplemented: ec23c4
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 018c250c: VADDR: 8c250c => 098c250c
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c250c
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c254c
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b41ae76: World data # 21.807617
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b4212f2: World data # 36.736328
47:14:260 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3bc212f2: World data # -36.736328
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b41ae76: World data # 21.807617
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b4263bb: World data # 56.932617
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3bc232b0: World data # -44.671875
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 018c2840: VADDR: 8c2840 => 098c2840
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 09ec2440: BBOX JUMP - unimplemented: ec2440
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 018c2a4c: VADDR: 8c2a4c => 098c2a4c
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c2a4c
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c2a8c
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aae3: World data # -21.360840
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b42002a: World data # 32.041016
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3bc29741: World data # -75.626953
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 018c30c0: VADDR: 8c30c0 => 098c30c0
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 09ec24c0: BBOX JUMP - unimplemented: ec24c0
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 018c3220: VADDR: 8c3220 => 098c3220
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c3220
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c3260
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c32a0
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b42813d: World data # 64.619141
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3b42c36d: World data # 97.712891
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 3bc26c9a: World data # -59.150391
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:261 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 018c3540: VADDR: 8c3540 => 098c3540
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 09ec2560: BBOX JUMP - unimplemented: ec2560
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3bc1f1ac: World data # -30.208984
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b4202dc: World data # 32.714844
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3bc29915: World data # -76.541016
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 018c3a80: VADDR: 8c3a80 => 098c3a80
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 09ec25dc: BBOX JUMP - unimplemented: ec25dc
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 018c3c8c: VADDR: 8c3c8c => 098c3c8c
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c3c8c
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c3ccc
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3bc1f1ac: World data # -30.208984
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b425ad9: World data # 54.711914
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 3bc22a82: World data # -42.626953
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 018c3fc0: VADDR: 8c3fc0 => 098c3fc0
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 09ec2658: BBOX JUMP - unimplemented: ec2658
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 018c41cc: VADDR: 8c41cc => 098c41cc
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c41cc
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c420c
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 018c4118: VADDR: 8c4118 => 098c4118
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 09ec2690: BBOX JUMP - unimplemented: ec2690
47:14:262 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 018c42cc: VADDR: 8c42cc => 098c42cc
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c42cc
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c430c
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c434c
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b422510: World data # 41.265625
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3bc130ea: World data # -11.057129
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b4130ea: World data # 11.057129
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b422510: World data # 41.265625
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b422d14: World data # 43.269531
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3bc28316: World data # -65.542969
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 018c4580: VADDR: 8c4580 => 098c4580
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 09ec2714: BBOX JUMP - unimplemented: ec2714
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 018c478c: VADDR: 8c478c => 098c478c
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c478c
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c47cc
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c480c
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c484c
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aae3: World data # -21.360840
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b4243cb: World data # 48.948242
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3bc24a33: World data # -50.549805
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 018c4b40: VADDR: 8c4b40 => 098c4b40
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 09ec2790: BBOX JUMP - unimplemented: ec2790
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 018c4ca0: VADDR: 8c4ca0 => 098c4ca0
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c4ca0
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c4ce0
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:263 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aae3: World data # -21.360840
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b422e80: World data # 43.625000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3bc246a5: World data # -49.661133
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 018c4f40: VADDR: 8c4f40 => 098c4f40
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 09ec280c: BBOX JUMP - unimplemented: ec280c
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 018c514c: VADDR: 8c514c => 098c514c
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c514c
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c518c
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b4130ea: World data # 11.057129
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b422510: World data # 41.265625
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3bc22510: World data # -41.265625
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b4130ea: World data # 11.057129
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b429149: World data # 72.642578
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3bc1d2dc: World data # -26.357422
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 018c5480: VADDR: 8c5480 => 098c5480
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 09ec2888: BBOX JUMP - unimplemented: ec2888
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 018c55d8: VADDR: 8c55d8 => 098c55d8
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 09ec28c0: BBOX JUMP - unimplemented: ec28c0
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aae3: World data # -21.360840
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b42384d: World data # 46.075195
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 3bc23e07: World data # -47.506836
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 019cd200: VADDR: 9cd200 => 099cd200
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 09ec293c: BBOX JUMP - unimplemented: ec293c
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:264 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 019cd4b8: VADDR: 9cd4b8 => 099cd4b8
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099cd4b8
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099cd4f8
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 019cd358: VADDR: 9cd358 => 099cd358
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 09ec2974: BBOX JUMP - unimplemented: ec2974
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 019cd5b8: VADDR: 9cd5b8 => 099cd5b8
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099cd5b8
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099cd5f8
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099cd638
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aae3: World data # -21.360840
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b420f32: World data # 35.798828
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3bc248df: World data # -50.217773
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 019cd8c0: VADDR: 9cd8c0 => 099cd8c0
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 09ec29f0: BBOX JUMP - unimplemented: ec29f0
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 019cdacc: VADDR: 9cdacc => 099cdacc
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099cdacc
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099cdb0c
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3bc1f1ac: World data # -30.208984
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b4254ab: World data # 53.166992
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3bc2956c: World data # -74.710938
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 019cde00: VADDR: 9cde00 => 099cde00
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 09ec2a6c: BBOX JUMP - unimplemented: ec2a6c
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
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47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3bc212f2: World data # -36.736328
47:14:265 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b41ae76: World data # 21.807617
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b42824b: World data # 65.146484
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3bc232b0: World data # -44.671875
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47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 019ce340: VADDR: 9ce340 => 099ce340
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 09ec2ae8: BBOX JUMP - unimplemented: ec2ae8
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b415ba9: World data # 13.728760
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b4221d3: World data # 40.456055
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3bc221d3: World data # -40.456055
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b415ba9: World data # 13.728760
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b42640d: World data # 57.012695
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3bc20a88: World data # -34.632813
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47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 019ce880: VADDR: 9ce880 => 099ce880
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 09ec2b64: BBOX JUMP - unimplemented: ec2b64
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b41e370: World data # 28.429688
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3bc1ff1d: World data # -31.889160
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b41ff1d: World data # 31.889160
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b41e370: World data # 28.429688
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b422d9f: World data # 43.405273
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b42c36d: World data # 97.712891
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47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 019cef7c: VADDR: 9cef7c => 099cef7c
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 09ec2be8: BBOX JUMP - unimplemented: ec2be8
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3bc1f1ac: World data # -30.208984
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b427b00: World data # 62.750000
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3b42c36d: World data # 97.712891
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 3bc21570: World data # -37.359375
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:266 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 019cf23c: VADDR: 9cf23c => 099cf23c
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 09ec2c64: BBOX JUMP - unimplemented: ec2c64
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 3b41c06c: World data # 24.052734
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 3b42c92e: World data # 100.589844
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 3bc15e60: World data # -13.898438
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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47:14:267 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:267 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 a0965d00: Texture address 0: 965d00
47:14:267 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:267 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 b8000705: Texture size 0: 000705, width : 32, height : 128
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:267 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 b0966580: CLUT base addr: 966580
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:267 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 019cfa7c: VADDR: 9cfa7c => 099cfa7c
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 09ec2e18: BBOX JUMP - unimplemented: ec2e18
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 019cffc4: VADDR: 9cffc4 => 099cffc4
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 099cffc4
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 099d0014
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 019d0064: VADDR: 9d0064 => 099d0064
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0064
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d00a4
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d00e4
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0124
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0164
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d01a4
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d01e4
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0224
47:14:267 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0264
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d02a4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d02e4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0324
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0364
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d03a4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d03e4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0424
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0464
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d04a4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d04e4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0524
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0564
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d05a4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d05e4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0624
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0664
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d06a4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d06e4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0724
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0764
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d07a4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d07e4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0824
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0864
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d08a4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d08e4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0924
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0964
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d09a4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d09e4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0a24
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0a64
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0aa4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0ae4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0b24
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0b64
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0ba4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0be4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0c24
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0c64
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0ca4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0ce4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0d24
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d0d64
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 019d0da4: VADDR: 9d0da4 => 099d0da4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04030027: DrawPrim type 3: TRIANGLES count: 39 vaddr= 099d0da4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 019cfc28: VADDR: 9cfc28 => 099cfc28
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 09ec2e48: BBOX JUMP - unimplemented: ec2e48
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 019cfd9c: VADDR: 9cfd9c => 099cfd9c
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 09ec2e84: BBOX JUMP - unimplemented: ec2e84
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 019d1834: VADDR: 9d1834 => 099d1834
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d1834
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d1874
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d18b4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d18f4
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:268 user_main    N[G3D]: GPUCommon.cpp:547 019cfef4: VADDR: 9cfef4 => 099cfef4
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 09ec2ef4: BBOX JUMP - unimplemented: ec2ef4
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b41e68b: World data # 28.817871
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3bc1fc50: World data # -31.539063
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b41fc50: World data # 31.539063
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b41e68b: World data # 28.817871
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b4140c0: World data # 12.046875
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b42c36d: World data # 97.712891
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3bc287ed: World data # -67.962891
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:269 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:269 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 a0963780: Texture address 0: 963780
47:14:269 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:269 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:269 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 b0965800: CLUT base addr: 965800
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:269 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 019d2ac0: VADDR: 9d2ac0 => 099d2ac0
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 09ec2fb0: BBOX JUMP - unimplemented: ec2fb0
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 019d2c20: VADDR: 9d2c20 => 099d2c20
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d2c20
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d2c60
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d2ca0
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d2ce0
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b4216dd: World data # 37.715820
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3bc1a089: World data # -20.066895
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b41a089: World data # 20.066895
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b4216dd: World data # 37.715820
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b41f551: World data # 30.664551
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3b42c36d: World data # 97.712891
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 3bc28208: World data # -65.015625
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:269 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 019d2f40: VADDR: 9d2f40 => 099d2f40
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 09ec302c: BBOX JUMP - unimplemented: ec302c
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 019d2ff4: VADDR: 9d2ff4 => 099d2ff4
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d2ff4
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d3034
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aae3: World data # -21.360840
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b4258d4: World data # 54.207031
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b42c36d: World data # 97.712891
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3bc22768: World data # -41.851563
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 019d31c0: VADDR: 9d31c0 => 099d31c0
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 09ec30ac: BBOX JUMP - unimplemented: ec30ac
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b42201c: World data # 40.027344
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b416ee7: World data # 14.931396
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3bc16ee7: World data # -14.931396
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b42201c: World data # 40.027344
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b42463b: World data # 49.557617
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3b42c36d: World data # 97.712891
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 3bc23938: World data # -46.304688
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 019d3480: VADDR: 9d3480 => 099d3480
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 09ec312c: BBOX JUMP - unimplemented: ec312c
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 019d368c: VADDR: 9d368c => 099d368c
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d368c
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d36cc
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d370c
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 019d35d8: VADDR: 9d35d8 => 099d35d8
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 09ec3160: BBOX JUMP - unimplemented: ec3160
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:270 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 019d378c: VADDR: 9d378c => 099d378c
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d378c
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d37cc
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3bc1f1ac: World data # -30.208984
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b422308: World data # 40.757813
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b42c36d: World data # 97.712891
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3bc210ee: World data # -36.232422
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 019d3a00: VADDR: 9d3a00 => 099d3a00
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 09ec31dc: BBOX JUMP - unimplemented: ec31dc
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 019d3b60: VADDR: 9d3b60 => 099d3b60
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d3b60
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d3ba0
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aae3: World data # -21.360840
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b422ac3: World data # 42.690430
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b42c36d: World data # 97.712891
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3bc224eb: World data # -41.229492
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 019d3e00: VADDR: 9d3e00 => 099d3e00
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 09ec3258: BBOX JUMP - unimplemented: ec3258
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 019d3f60: VADDR: 9d3f60 => 099d3f60
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d3f60
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d3fa0
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b421e11: World data # 39.516602
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3bc181e3: World data # -16.235840
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b4181e3: World data # 16.235840
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b421e11: World data # 39.516602
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b4236a0: World data # 45.656250
47:14:271 user_main    N[G3D]: GPUCommon.cpp:547 3b42c36d: World data # 97.712891
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3bc27824: World data # -62.035156
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 019d41c0: VADDR: 9d41c0 => 099d41c0
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 09ec32dc: BBOX JUMP - unimplemented: ec32dc
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b4216dd: World data # 37.715820
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3bc1a089: World data # -20.066895
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b41a089: World data # 20.066895
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b4216dd: World data # 37.715820
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b421cf4: World data # 39.238281
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b42c36d: World data # 97.712891
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3bc2805a: World data # -64.175781
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 019d44c0: VADDR: 9d44c0 => 099d44c0
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 09ec3360: BBOX JUMP - unimplemented: ec3360
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 019d4574: VADDR: 9d4574 => 099d4574
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d4574
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d45b4
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d45f4
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d4634
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b42246e: World data # 41.107422
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3bc13a23: World data # -11.633545
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b413a23: World data # 11.633545
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b42246e: World data # 41.107422
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b413bfc: World data # 11.749023
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 3bc27220: World data # -60.531250
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:272 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 a0967c40: Texture address 0: 967c40
47:14:272 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:272 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:272 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 b096bcc0: CLUT base addr: 96bcc0
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:272 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 019d47c0: VADDR: 9d47c0 => 099d47c0
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 09ec3444: BBOX JUMP - unimplemented: ec3444
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 019d4890: VADDR: 9d4890 => 099d4890
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d4890
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d48d0
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d4910
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d4950
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d4990
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d49d0
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d4a10
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d4a50
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 019d4a90: VADDR: 9d4a90 => 099d4a90
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 0403000c: DrawPrim type 3: TRIANGLES count: 12 vaddr= 099d4a90
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3b422510: World data # 41.265625
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3b4130ea: World data # 11.057129
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3bc130ea: World data # -11.057129
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3b422510: World data # 41.265625
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3b41e6d0: World data # 28.851563
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3bc248e2: World data # -50.220703
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:273 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 a0963780: Texture address 0: 963780
47:14:273 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:273 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:273 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 b0965800: CLUT base addr: 965800
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 019d4c80: VADDR: 9d4c80 => 099d4c80
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 09ec34f8: BBOX JUMP - unimplemented: ec34f8
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 019d4de0: VADDR: 9d4de0 => 099d4de0
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d4de0
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d4e20
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3bc1f1ac: World data # -30.208984
47:14:273 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3b40cc43: World data # 6.383179
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3bc28452: World data # -66.160156
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 019d5040: VADDR: 9d5040 => 099d5040
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 09ec357c: BBOX JUMP - unimplemented: ec357c
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 019d51a0: VADDR: 9d51a0 => 099d51a0
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d51a0
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d51e0
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d5220
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d5260
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3b420765: World data # 33.848633
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3bc1d086: World data # -26.065430
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3b41d086: World data # 26.065430
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3b420765: World data # 33.848633
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3b407236: World data # 3.784546
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 3bc26f3e: World data # -59.810547
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:274 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 a0967c40: Texture address 0: 967c40
47:14:274 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:274 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:274 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 b096bcc0: CLUT base addr: 96bcc0
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 019d5480: VADDR: 9d5480 => 099d5480
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 09ec3650: BBOX JUMP - unimplemented: ec3650
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 019d5550: VADDR: 9d5550 => 099d5550
47:14:274 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d5550
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d5590
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d55d0
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d5610
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 019d5650: VADDR: 9d5650 => 099d5650
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 099d5650
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b422334: World data # 40.800781
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b414aaf: World data # 12.667725
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3bc14aaf: World data # -12.667725
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b422334: World data # 40.800781
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b41a10b: World data # 20.130371
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3bc23460: World data # -45.093750
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 019d5800: VADDR: 9d5800 => 099d5800
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 09ec36ec: BBOX JUMP - unimplemented: ec36ec
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 019d58d0: VADDR: 9d58d0 => 099d58d0
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d58d0
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d5910
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d5950
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d5990
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 019d59d0: VADDR: 9d59d0 => 099d59d0
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 099d59d0
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b424cb6: World data # 51.177734
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b4040e7: World data # 3.014099
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3bc040e7: World data # -3.014099
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b424cb6: World data # 51.177734
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b41cedf: World data # 25.858887
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 3bc25123: World data # -52.284180
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 019d5b80: VADDR: 9d5b80 => 099d5b80
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 09ec3784: BBOX JUMP - unimplemented: ec3784
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 019d5e70: VADDR: 9d5e70 => 099d5e70
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d5e70
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d5eb0
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d5ef0
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:275 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 019d5f30: VADDR: 9d5f30 => 099d5f30
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 099d5f30
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 019d5cf4: VADDR: 9d5cf4 => 099d5cf4
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 09ec37d8: BBOX JUMP - unimplemented: ec37d8
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 019d6080: VADDR: 9d6080 => 099d6080
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6080
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d60c0
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6100
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6140
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 019d6180: VADDR: 9d6180 => 099d6180
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 099d6180
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 3b422217: World data # 40.522461
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 3bc1fb3a: World data # -31.403320
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 3b41fb3a: World data # 31.403320
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 3b422217: World data # 40.522461
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 3b3fe228: World data # 1.766846
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 3bc28653: World data # -67.162109
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 019d6480: VADDR: 9d6480 => 099d6480
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 09ec3870: BBOX JUMP - unimplemented: ec3870
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 019d66a8: VADDR: 9d66a8 => 099d66a8
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d66a8
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d66e8
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6728
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 019d6768: VADDR: 9d6768 => 099d6768
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 099d6768
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 019d65f4: VADDR: 9d65f4 => 099d65f4
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 09ec38a0: BBOX JUMP - unimplemented: ec38a0
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 019d68b8: VADDR: 9d68b8 => 099d68b8
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 099d68b8
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:276 user_main    N[G3D]: GPUCommon.cpp:547 3b42091b: World data # 34.276367
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3bc1cc02: World data # -25.500977
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b41cc02: World data # 25.500977
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b42091b: World data # 34.276367
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b3ee7a5: World data # 0.452431
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3bc281b4: World data # -64.851563
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 019d6b40: VADDR: 9d6b40 => 099d6b40
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 09ec394c: BBOX JUMP - unimplemented: ec394c
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 019d6cbc: VADDR: 9d6cbc => 099d6cbc
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6cbc
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6cfc
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6d3c
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6d7c
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6dbc
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6dfc
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6e3c
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6e7c
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 019d6ebc: VADDR: 9d6ebc => 099d6ebc
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 0403000c: DrawPrim type 3: TRIANGLES count: 12 vaddr= 099d6ebc
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3bc213fe: World data # -36.998047
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b3fa049: World data # 1.252228
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 3bc28354: World data # -65.664063
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:277 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 a0963780: Texture address 0: 963780
47:14:277 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:277 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:277 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 b0965800: CLUT base addr: 965800
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:277 user_main    N[G3D]: GPUCommon.cpp:547 019d7400: VADDR: 9d7400 => 099d7400
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 09ec3a00: BBOX JUMP - unimplemented: ec3a00
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 019d7560: VADDR: 9d7560 => 099d7560
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d7560
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d75a0
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b42397d: World data # 46.372070
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b41aee2: World data # 21.860352
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aee2: World data # -21.860352
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b42397d: World data # 46.372070
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b420778: World data # 33.867188
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3bc21cc3: World data # -39.190430
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:278 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 a0967c40: Texture address 0: 967c40
47:14:278 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:278 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:278 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 b096bcc0: CLUT base addr: 96bcc0
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 019d7b00: VADDR: 9d7b00 => 099d7b00
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 09ec3ad0: BBOX JUMP - unimplemented: ec3ad0
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 019d7bd0: VADDR: 9d7bd0 => 099d7bd0
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d7bd0
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d7c10
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d7c50
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 019d7c90: VADDR: 9d7c90 => 099d7c90
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 099d7c90
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b42397d: World data # 46.372070
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b41aee2: World data # 21.860352
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aee2: World data # -21.860352
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b42397d: World data # 46.372070
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b420e49: World data # 35.571289
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 3bc22169: World data # -40.352539
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:278 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 019d7e80: VADDR: 9d7e80 => 099d7e80
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 09ec3b64: BBOX JUMP - unimplemented: ec3b64
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 019d7f50: VADDR: 9d7f50 => 099d7f50
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d7f50
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d7f90
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 019d7fd0: VADDR: 9d7fd0 => 099d7fd0
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 099d7fd0
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b41cd11: World data # 25.633301
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b423197: World data # 44.397461
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3bc23197: World data # -44.397461
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b41cd11: World data # 25.633301
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b420514: World data # 33.269531
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3bc1c705: World data # -24.877441
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 019d81c0: VADDR: 9d81c0 => 099d81c0
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 09ec3bf8: BBOX JUMP - unimplemented: ec3bf8
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 019d8290: VADDR: 9d8290 => 099d8290
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d8290
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d82d0
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 019d8310: VADDR: 9d8310 => 099d8310
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 099d8310
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b420f1c: World data # 35.777344
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3bc1bac9: World data # -23.348145
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b41bac9: World data # 23.348145
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b420f1c: World data # 35.777344
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b41002a: World data # 8.010254
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 3bc25b83: World data # -54.877930
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 019d8500: VADDR: 9d8500 => 099d8500
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 09ec3c94: BBOX JUMP - unimplemented: ec3c94
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:279 user_main    N[G3D]: GPUCommon.cpp:547 019d85d0: VADDR: 9d85d0 => 099d85d0
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d85d0
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d8610
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d8650
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d8690
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 019d86d0: VADDR: 9d86d0 => 099d86d0
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 099d86d0
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b422502: World data # 41.251953
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b4131c3: World data # 11.110107
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3bc131c3: World data # -11.110107
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b422502: World data # 41.251953
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b419a8d: World data # 19.318848
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3bc21614: World data # -37.519531
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 019d8880: VADDR: 9d8880 => 099d8880
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 09ec3d30: BBOX JUMP - unimplemented: ec3d30
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 019d8950: VADDR: 9d8950 => 099d8950
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d8950
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d8990
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d89d0
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d8a10
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 019d8a50: VADDR: 9d8a50 => 099d8a50
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 099d8a50
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b421f14: World data # 39.769531
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3bc179b4: World data # -15.606445
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b4179b4: World data # 15.606445
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b421f14: World data # 39.769531
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b412008: World data # 10.001953
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 3bc25599: World data # -53.399414
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 019d8c00: VADDR: 9d8c00 => 099d8c00
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 09ec3dcc: BBOX JUMP - unimplemented: ec3dcc
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 019d8cd0: VADDR: 9d8cd0 => 099d8cd0
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d8cd0
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d8d10
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d8d50
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d8d90
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:280 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 019d8dd0: VADDR: 9d8dd0 => 099d8dd0
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 099d8dd0
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b421e58: World data # 39.585938
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3bc18085: World data # -16.064941
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b418085: World data # 16.064941
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b421e58: World data # 39.585938
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b41b4bb: World data # 22.591309
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3bc26ad7: World data # -58.709961
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 019d8f80: VADDR: 9d8f80 => 099d8f80
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 09ec3e68: BBOX JUMP - unimplemented: ec3e68
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 019d9050: VADDR: 9d9050 => 099d9050
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d9050
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d9090
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d90d0
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d9110
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 019d9150: VADDR: 9d9150 => 099d9150
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 099d9150
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b41fca6: World data # 31.581055
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b41e62c: World data # 28.771484
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3bc1e62c: World data # -28.771484
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b41fca6: World data # 31.581055
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b420ace: World data # 34.701172
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3bc20961: World data # -34.344727
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 019d9300: VADDR: 9d9300 => 099d9300
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 09ec3f04: BBOX JUMP - unimplemented: ec3f04
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 019d93d0: VADDR: 9d93d0 => 099d93d0
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d93d0
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d9410
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d9450
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d9490
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 019d94d0: VADDR: 9d94d0 => 099d94d0
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 099d94d0
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b41cd11: World data # 25.633301
47:14:281 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b423197: World data # 44.397461
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3bc23197: World data # -44.397461
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b41cd11: World data # 25.633301
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b4223f2: World data # 40.986328
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3bc1cd70: World data # -25.679688
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 019d9680: VADDR: 9d9680 => 099d9680
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 09ec3fa0: BBOX JUMP - unimplemented: ec3fa0
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 019d9750: VADDR: 9d9750 => 099d9750
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d9750
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d9790
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d97d0
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d9810
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 019d9850: VADDR: 9d9850 => 099d9850
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 099d9850
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b41cd11: World data # 25.633301
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b423197: World data # 44.397461
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3bc23197: World data # -44.397461
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b41cd11: World data # 25.633301
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b421b87: World data # 38.881836
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3bc1c8dd: World data # -25.107910
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 019d9a40: VADDR: 9d9a40 => 099d9a40
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 09ec4038: BBOX JUMP - unimplemented: ec4038
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 019d9bbc: VADDR: 9d9bbc => 099d9bbc
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d9bbc
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d9bfc
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d9c3c
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 019d9c7c: VADDR: 9d9c7c => 099d9c7c
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 099d9c7c
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b422b9c: World data # 42.902344
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:282 user_main    N[G3D]: GPUCommon.cpp:547 3b41e085: World data # 28.064941
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3bc1e085: World data # -28.064941
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b422b9c: World data # 42.902344
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b424b16: World data # 50.771484
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b42d276: World data # 105.230469
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3bc2209a: World data # -40.150391
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 019d9f80: VADDR: 9d9f80 => 099d9f80
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 09ec40cc: BBOX JUMP - unimplemented: ec40cc
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 019da050: VADDR: 9da050 => 099da050
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099da050
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099da090
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 019da0d0: VADDR: 9da0d0 => 099da0d0
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 099da0d0
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b4218f5: World data # 38.239258
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b419866: World data # 19.049805
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3bc19866: World data # -19.049805
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b4218f5: World data # 38.239258
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b423c07: World data # 47.006836
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3bc2309d: World data # -44.153320
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 019da2c0: VADDR: 9da2c0 => 099da2c0
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 09ec4168: BBOX JUMP - unimplemented: ec4168
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 019da390: VADDR: 9da390 => 099da390
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099da390
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099da3d0
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099da410
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099da450
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 019da490: VADDR: 9da490 => 099da490
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 099da490
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b41da42: World data # 27.282227
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 3bc2495e: World data # -50.341797
47:14:283 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 019da640: VADDR: 9da640 => 099da640
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 09ec4200: BBOX JUMP - unimplemented: ec4200
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 019da7bc: VADDR: 9da7bc => 099da7bc
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099da7bc
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099da7fc
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099da83c
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 019da87c: VADDR: 9da87c => 099da87c
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 04030012: DrawPrim type 3: TRIANGLES count: 18 vaddr= 099da87c
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b41bfd6: World data # 23.979492
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3bc24a1f: World data # -50.530273
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 019dac00: VADDR: 9dac00 => 099dac00
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 09ec4298: BBOX JUMP - unimplemented: ec4298
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 019dad7c: VADDR: 9dad7c => 099dad7c
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dad7c
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dadbc
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dadfc
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 019dae3c: VADDR: 9dae3c => 099dae3c
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 099dae3c
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b4240aa: World data # 48.166016
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3bc18c73: World data # -17.556152
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b418c73: World data # 17.556152
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b4240aa: World data # 48.166016
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b419d17: World data # 19.636230
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 3bc25b2b: World data # -54.791992
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 019db400: VADDR: 9db400 => 099db400
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:284 user_main    N[G3D]: GPUCommon.cpp:547 09ec4330: BBOX JUMP - unimplemented: ec4330
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 019db628: VADDR: 9db628 => 099db628
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099db628
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099db668
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099db6a8
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 019db6e8: VADDR: 9db6e8 => 099db6e8
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 04030012: DrawPrim type 3: TRIANGLES count: 18 vaddr= 099db6e8
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 019db574: VADDR: 9db574 => 099db574
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 09ec4360: BBOX JUMP - unimplemented: ec4360
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 019db8c8: VADDR: 9db8c8 => 099db8c8
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099db8c8
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3b423d1a: World data # 47.275391
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3bc19ea4: World data # -19.830078
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3b419ea4: World data # 19.830078
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3b423d1a: World data # 47.275391
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3b415235: World data # 13.137939
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3bc2539a: World data # -52.900391
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 019dbb00: VADDR: 9dbb00 => 099dbb00
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 09ec43f8: BBOX JUMP - unimplemented: ec43f8
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 019dbc7c: VADDR: 9dbc7c => 099dbc7c
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dbc7c
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dbcbc
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dbcfc
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 019dbd3c: VADDR: 9dbd3c => 099dbd3c
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 099dbd3c
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3b42240c: World data # 41.011719
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3b413f77: World data # 11.966553
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:285 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3bc13f77: World data # -11.966553
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b42240c: World data # 41.011719
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b41f8e9: World data # 31.113770
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3bc21c1e: World data # -39.029297
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 019dc5c0: VADDR: 9dc5c0 => 099dc5c0
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 09ec449c: BBOX JUMP - unimplemented: ec449c
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 019dc690: VADDR: 9dc690 => 099dc690
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dc690
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dc6d0
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dc710
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dc750
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dc790
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dc7d0
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 019dc810: VADDR: 9dc810 => 099dc810
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 099dc810
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b41e979: World data # 29.184082
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3bc23e6f: World data # -47.608398
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 019dc980: VADDR: 9dc980 => 099dc980
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 09ec4540: BBOX JUMP - unimplemented: ec4540
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 019dca50: VADDR: 9dca50 => 099dca50
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dca50
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dca90
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dcad0
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dcb10
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dcb50
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dcb90
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 019dcbd0: VADDR: 9dcbd0 => 099dcbd0
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 099dcbd0
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3bc1a6b6: World data # -20.838867
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b3f47fb: World data # 0.781174
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b409420: World data # 4.628906
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b3e8e3d: World data # 0.277809
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b41a9da: World data # 21.231445
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3bc01545: World data # -2.332336
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3bc095f5: World data # -4.686157
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3bc00dc4: World data # -2.215088
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3bc1a5c8: World data # -20.722656
47:14:286 user_main    N[G3D]: GPUCommon.cpp:547 3b3f9ddb: World data # 1.233246
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 3b429fea: World data # 79.957031
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 3bc1e4a9: World data # -28.582520
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 019dd740: VADDR: 9dd740 => 099dd740
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 09ec4610: BBOX JUMP - unimplemented: ec4610
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 019dd810: VADDR: 9dd810 => 099dd810
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd810
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd850
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd890
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd8d0
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd910
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd950
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd990
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd9d0
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dda10
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dda50
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dda90
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ddad0
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ddb10
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ddb50
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 019ddb90: VADDR: 9ddb90 => 099ddb90
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 0403001b: DrawPrim type 3: TRIANGLES count: 27 vaddr= 099ddb90
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47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 3bc1a4d0: World data # -20.601563
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47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 019dde7c: VADDR: 9dde7c => 099dde7c
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 09ec46d4: BBOX JUMP - unimplemented: ec46d4
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 019ddf4c: VADDR: 9ddf4c => 099ddf4c
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ddf4c
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ddf84
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ddfbc
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ddff4
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099de02c
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099de064
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099de09c
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099de0d4
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099de10c
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099de144
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099de17c
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099de1b4
47:14:287 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099de1ec
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099de224
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 019de25c: VADDR: 9de25c => 099de25c
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04030021: DrawPrim type 3: TRIANGLES count: 33 vaddr= 099de25c
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
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47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 3b41d7d8: World data # 26.980469
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47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
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47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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47:14:288 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 a096e100: Texture address 0: 96e100
47:14:288 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:288 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:288 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 b096f180: CLUT base addr: 96f180
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 019de8c0: VADDR: 9de8c0 => 099de8c0
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 09ec47e0: BBOX JUMP - unimplemented: ec47e0
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 019dea3c: VADDR: 9dea3c => 099dea3c
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dea3c
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dea7c
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099deabc
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099deafc
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099deb3c
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099deb7c
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099debbc
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099debfc
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dec3c
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dec7c
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099decbc
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099decfc
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ded3c
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ded7c
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dedbc
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dedfc
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dee3c
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dee7c
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 019deebc: VADDR: 9deebc => 099deebc
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 04030018: DrawPrim type 3: TRIANGLES count: 24 vaddr= 099deebc
47:14:288 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
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47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 3b42068d: World data # 33.637695
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 3b41c6ea: World data # 24.864258
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 3b42b5e6: World data # 90.949219
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 3bc207c6: World data # -33.943359
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 019df200: VADDR: 9df200 => 099df200
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 09ec48cc: BBOX JUMP - unimplemented: ec48cc
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 019df37c: VADDR: 9df37c => 099df37c
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df37c
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df3b4
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df3ec
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df424
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df45c
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df494
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df4cc
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df504
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df53c
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df574
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df5ac
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df5e4
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df61c
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df654
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df68c
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df6c4
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df6fc
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df734
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df76c
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df7a4
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df7dc
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df814
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df84c
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df884
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 019df8bc: VADDR: 9df8bc => 099df8bc
47:14:289 user_main    N[G3D]: GPUCommon.cpp:547 0403001e: DrawPrim type 3: TRIANGLES count: 30 vaddr= 099df8bc
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47:14:290 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
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47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 019e0cc0: VADDR: 9e0cc0 => 099e0cc0
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 09ec4a00: BBOX JUMP - unimplemented: ec4a00
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 019e0d90: VADDR: 9e0d90 => 099e0d90
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0d90
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0dc8
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0e00
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0e38
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0e70
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0ea8
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0ee0
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0f18
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0f50
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0f88
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0fc0
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0ff8
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1030
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1068
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e10a0
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e10d8
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1110
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1148
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1180
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e11b8
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e11f0
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1228
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1260
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1298
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e12d0
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1308
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1340
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1378
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 019e13b0: VADDR: 9e13b0 => 099e13b0
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 04030048: DrawPrim type 3: TRIANGLES count: 72 vaddr= 099e13b0
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 3b41aac6: World data # 21.346680
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47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 3b3f45bf: World data # 0.772446
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 3bbaa9e8: World data # -0.001296
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47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 3b42a098: World data # 80.296875
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47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 019e1900: VADDR: 9e1900 => 099e1900
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 09ec4a7c: BBOX JUMP - unimplemented: ec4a7c
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:290 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 019e19b4: VADDR: 9e19b4 => 099e19b4
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e19b4
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e19ec
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 3b41cb34: World data # 25.400391
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 3bc05c81: World data # -3.445374
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47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 3b41c9b9: World data # 25.215332
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47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 3b42a6f5: World data # 83.478516
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 3bc2147d: World data # -37.122070
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 019e2384: VADDR: 9e2384 => 099e2384
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 09ec4b78: BBOX JUMP - unimplemented: ec4b78
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 019e2454: VADDR: 9e2454 => 099e2454
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e2454
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e248c
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e24c4
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e24fc
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e2534
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e256c
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e25a4
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e25dc
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e2614
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e264c
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e2684
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e26bc
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e26f4
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e272c
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e2764
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e279c
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e27d4
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e280c
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e2844
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e287c
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e28b4
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e28ec
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e2924
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e295c
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e2994
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e29cc
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e2a04
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e2a3c
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 019e2a74: VADDR: 9e2a74 => 099e2a74
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 04030048: DrawPrim type 3: TRIANGLES count: 72 vaddr= 099e2a74
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 3bc23a56: World data # -46.583984
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47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 3b40c638: World data # 6.194336
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47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 3b423bed: World data # 46.981445
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8a2f: World data # 1.079559
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47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8b67: World data # 1.089081
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 3bc23a49: World data # -46.571289
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47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:291 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:292 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 a0973c00: Texture address 0: 973c00
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47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:292 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 b0977c80: CLUT base addr: 977c80
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 019e37c4: VADDR: 9e37c4 => 099e37c4
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 09ec4ce8: BBOX JUMP - unimplemented: ec4ce8
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 019e3b60: VADDR: 9e3b60 => 099e3b60
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3b60
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3ba0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3be0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3c20
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3c60
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3ca0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3ce0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3d20
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3d60
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3da0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3de0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3e20
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3e60
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3ea0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3ee0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3f20
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3f60
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3fa0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3fe0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4020
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4060
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e40a0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e40e0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4120
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4160
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e41a0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e41e0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4220
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4260
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e42a0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e42e0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4320
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4360
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e43a0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e43e0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4420
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4460
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e44a0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e44e0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4520
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4560
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e45a0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e45e0
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 019e4620: VADDR: 9e4620 => 099e4620
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 0403002a: DrawPrim type 3: TRIANGLES count: 42 vaddr= 099e4620
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 019e3954: VADDR: 9e3954 => 099e3954
47:14:292 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 09ec4d28: BBOX JUMP - unimplemented: ec4d28
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 019e4ea0: VADDR: 9e4ea0 => 099e4ea0
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4ea0
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4ee0
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4f20
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4f60
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4fa0
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3bc17bad: World data # -15.729736
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3bc1c405: World data # -24.502441
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b41e8f0: World data # 29.117188
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b41c405: World data # 24.502441
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3bc17bad: World data # -15.729736
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b40f47e: World data # 7.640381
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b42ab7e: World data # 85.746094
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3bc1d46d: World data # -26.553223
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:293 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 a0967c40: Texture address 0: 967c40
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:293 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 b096bcc0: CLUT base addr: 96bcc0
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 019e630c: VADDR: 9e630c => 099e630c
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 09ec4e5c: BBOX JUMP - unimplemented: ec4e5c
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b4196e0: World data # 18.859375
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3b42c92e: World data # 100.589844
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 3bc1b748: World data # -22.910156
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:293 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:293 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 a096c580: Texture address 0: 96c580
47:14:293 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:293 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 b8000706: Texture size 0: 000706, width : 64, height : 128
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:293 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:293 user_main    N[G3D]: GPUCommon.cpp:547 b096d600: CLUT base addr: 96d600
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:294 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 019e773c: VADDR: 9e773c => 099e773c
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 09ec4f34: BBOX JUMP - unimplemented: ec4f34
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 019e7980: VADDR: 9e7980 => 099e7980
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e7980
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e79c0
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e7a00
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e7a40
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e7a80
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 019e7ac0: VADDR: 9e7ac0 => 099e7ac0
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 099e7ac0
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 019e78b0: VADDR: 9e78b0 => 099e78b0
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 09ec4f7c: BBOX JUMP - unimplemented: ec4f7c
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 019e7c30: VADDR: 9e7c30 => 099e7c30
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e7c30
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 019e7c70: VADDR: 9e7c70 => 099e7c70
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 099e7c70
47:14:294 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:294 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:294 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:294 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:294 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:294 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b41aea0: World data # 21.828125
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b421331: World data # 36.797852
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3bc29844: World data # -76.132813
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 36001010: Patch subdivision: 16 x 16
47:14:295 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
47:14:295 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:295 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 4ac11a40: Texture U offset: -9.640625
47:14:295 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 4bc0a2fb: Texture V offset: -5.093140
47:14:295 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 4840f58d: Texture U scale: 7.673462
47:14:295 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 4940baed: Texture V scale: 5.841431
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:295 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:295 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 a0925840: Texture address 0: 925840
47:14:295 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:295 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 b8000605: Texture size 0: 000605, width : 32, height : 64
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:295 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 b09260c0: CLUT base addr: 9260c0
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:295 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 019a16c4: VADDR: 9a16c4 => 099a16c4
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 09ec5108: BBOX JUMP - unimplemented: ec5108
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 019a1778: VADDR: 9a1778 => 099a1778
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 099a1778
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 099a183c
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 099a1900
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 099a19c4
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 099a1a88
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:295 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 3b41aea0: World data # 21.828125
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 3b421f97: World data # 39.897461
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 3bc1a912: World data # -21.133789
47:14:296 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:296 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:296 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:296 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:296 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 019a8b00: VADDR: 9a8b00 => 099a8b00
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 09ec51bc: BBOX JUMP - unimplemented: ec51bc
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 019abc3c: VADDR: 9abc3c => 099abc3c
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099abc3c
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:296 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:296 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 a093afc0: Texture address 0: 93afc0
47:14:296 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:296 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:296 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 b093d040: CLUT base addr: 93d040
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:296 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 019a8bac: VADDR: 9a8bac => 099a8bac
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 09ec5238: BBOX JUMP - unimplemented: ec5238
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 019abc7c: VADDR: 9abc7c => 099abc7c
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099abc7c
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:296 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:296 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:297 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:297 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:297 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:297 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:297 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 019a8c58: VADDR: 9a8c58 => 099a8c58
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 09ec52b4: BBOX JUMP - unimplemented: ec52b4
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 019abcbc: VADDR: 9abcbc => 099abcbc
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099abcbc
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:297 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:297 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 a093afc0: Texture address 0: 93afc0
47:14:297 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:297 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:297 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 b093d040: CLUT base addr: 93d040
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:297 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 019a8d04: VADDR: 9a8d04 => 099a8d04
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 09ec5330: BBOX JUMP - unimplemented: ec5330
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 019abcfc: VADDR: 9abcfc => 099abcfc
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099abcfc
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:297 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:297 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:297 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:297 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:297 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 019a8db0: VADDR: 9a8db0 => 099a8db0
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 09ec53ac: BBOX JUMP - unimplemented: ec53ac
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 019abd3c: VADDR: 9abd3c => 099abd3c
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099abd3c
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:298 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:298 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:298 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:298 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 019a8e5c: VADDR: 9a8e5c => 099a8e5c
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 09ec5428: BBOX JUMP - unimplemented: ec5428
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 019abd7c: VADDR: 9abd7c => 099abd7c
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099abd7c
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:298 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:298 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:298 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:298 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 019a8f08: VADDR: 9a8f08 => 099a8f08
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 09ec54a8: BBOX JUMP - unimplemented: ec54a8
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 019abdbc: VADDR: 9abdbc => 099abdbc
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099abdbc
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099abdfc
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:298 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:299 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:299 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:299 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:299 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 019a8fb4: VADDR: 9a8fb4 => 099a8fb4
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 09ec5524: BBOX JUMP - unimplemented: ec5524
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 019abe3c: VADDR: 9abe3c => 099abe3c
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 099abe3c
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:299 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:299 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:299 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:299 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 019a9060: VADDR: 9a9060 => 099a9060
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 09ec55c0: BBOX JUMP - unimplemented: ec55c0
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 019abe8c: VADDR: 9abe8c => 099abe8c
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099abe8c
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099abecc
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099abf0c
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 019abf4c: VADDR: 9abf4c => 099abf4c
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 099abf4c
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:299 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:300 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
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47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
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47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:300 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 019a9128: VADDR: 9a9128 => 099a9128
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 09ec563c: BBOX JUMP - unimplemented: ec563c
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:300 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:300 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:300 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:300 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 019a91d4: VADDR: 9a91d4 => 099a91d4
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 09ec56b8: BBOX JUMP - unimplemented: ec56b8
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:300 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:300 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:300 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:300 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 019a9280: VADDR: 9a9280 => 099a9280
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 09ec5734: BBOX JUMP - unimplemented: ec5734
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:300 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:301 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:301 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:301 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:301 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 019a932c: VADDR: 9a932c => 099a932c
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 09ec57b0: BBOX JUMP - unimplemented: ec57b0
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:301 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:301 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:301 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:301 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 019a93d8: VADDR: 9a93d8 => 099a93d8
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 09ec582c: BBOX JUMP - unimplemented: ec582c
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:301 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:301 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:301 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:301 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 019a9484: VADDR: 9a9484 => 099a9484
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 09ec58b4: BBOX JUMP - unimplemented: ec58b4
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:301 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:302 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 a093afc0: Texture address 0: 93afc0
47:14:302 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:302 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:302 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 b093d040: CLUT base addr: 93d040
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 019a9530: VADDR: 9a9530 => 099a9530
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 09ec5938: BBOX JUMP - unimplemented: ec5938
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 019ac20c: VADDR: 9ac20c => 099ac20c
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac20c
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac24c
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac28c
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:302 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:302 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:302 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:302 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 019a95dc: VADDR: 9a95dc => 099a95dc
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 09ec5a10: BBOX JUMP - unimplemented: ec5a10
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 019ac2cc: VADDR: 9ac2cc => 099ac2cc
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac2cc
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac30c
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac34c
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac38c
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac3cc
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac40c
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac44c
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac48c
47:14:302 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac4cc
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac50c
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac54c
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac58c
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac5cc
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac60c
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac64c
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac68c
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac6cc
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ac70c
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 019ac74c: VADDR: 9ac74c => 099ac74c
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 0403000f: DrawPrim type 3: TRIANGLES count: 15 vaddr= 099ac74c
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:303 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 a093afc0: Texture address 0: 93afc0
47:14:303 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:303 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:303 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 b093d040: CLUT base addr: 93d040
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 019a96a4: VADDR: 9a96a4 => 099a96a4
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 09ec5a8c: BBOX JUMP - unimplemented: ec5a8c
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 019ac83c: VADDR: 9ac83c => 099ac83c
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 099ac83c
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:303 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:303 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:303 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:303 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 019a9750: VADDR: 9a9750 => 099a9750
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 09ec5b80: BBOX JUMP - unimplemented: ec5b80
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:303 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:304 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:304 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:304 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:304 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 019a9834: VADDR: 9a9834 => 099a9834
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 09ec5c1c: BBOX JUMP - unimplemented: ec5c1c
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:304 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:304 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:304 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:304 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 019a98fc: VADDR: 9a98fc => 099a98fc
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 09ec5cd8: BBOX JUMP - unimplemented: ec5cd8
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 019acf2c: VADDR: 9acf2c => 099acf2c
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099acf2c
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099acf6c
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099acfac
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099acfec
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad02c
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad06c
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad0ac
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad0ec
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad12c
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad16c
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad1ac
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 019ad1ec: VADDR: 9ad1ec => 099ad1ec
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 04030042: DrawPrim type 3: TRIANGLES count: 66 vaddr= 099ad1ec
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:304 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:305 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:305 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:305 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:305 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 019a99c4: VADDR: 9a99c4 => 099a99c4
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 09ec5d70: BBOX JUMP - unimplemented: ec5d70
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 019ad60c: VADDR: 9ad60c => 099ad60c
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 099ad60c
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 019ad65c: VADDR: 9ad65c => 099ad65c
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad65c
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad69c
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:305 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:305 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:305 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:305 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 019a9a8c: VADDR: 9a9a8c => 099a9a8c
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 09ec5e24: BBOX JUMP - unimplemented: ec5e24
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 019ad6dc: VADDR: 9ad6dc => 099ad6dc
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad6dc
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad71c
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad75c
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad79c
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad7dc
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad81c
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad85c
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad89c
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad8dc
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 019ad91c: VADDR: 9ad91c => 099ad91c
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 0403000c: DrawPrim type 3: TRIANGLES count: 12 vaddr= 099ad91c
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 019a9c1c: VADDR: 9a9c1c => 099a9c1c
47:14:305 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 09ec5e54: BBOX JUMP - unimplemented: ec5e54
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 019a9d90: VADDR: 9a9d90 => 099a9d90
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 09ec5e84: BBOX JUMP - unimplemented: ec5e84
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:306 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 a093afc0: Texture address 0: 93afc0
47:14:306 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:306 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:306 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 b093d040: CLUT base addr: 93d040
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 019a9f04: VADDR: 9a9f04 => 099a9f04
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 09ec5f08: BBOX JUMP - unimplemented: ec5f08
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 019ae1dc: VADDR: 9ae1dc => 099ae1dc
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae1dc
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae21c
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae25c
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:306 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:306 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:306 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:306 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 019a9fb0: VADDR: 9a9fb0 => 099a9fb0
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 09ec5f9c: BBOX JUMP - unimplemented: ec5f9c
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 019ae29c: VADDR: 9ae29c => 099ae29c
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae29c
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 019ae2dc: VADDR: 9ae2dc => 099ae2dc
47:14:306 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 099ae2dc
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 019aa140: VADDR: 9aa140 => 099aa140
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 09ec5fcc: BBOX JUMP - unimplemented: ec5fcc
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 019ae3ac: VADDR: 9ae3ac => 099ae3ac
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae3ac
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 019aa298: VADDR: 9aa298 => 099aa298
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 09ec5ffc: BBOX JUMP - unimplemented: ec5ffc
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 019ae41c: VADDR: 9ae41c => 099ae41c
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 099ae41c
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:307 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:307 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:307 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:307 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 019aa344: VADDR: 9aa344 => 099aa344
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 09ec6094: BBOX JUMP - unimplemented: ec6094
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:307 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:307 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:307 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:307 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 019aa40c: VADDR: 9aa40c => 099aa40c
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 09ec6110: BBOX JUMP - unimplemented: ec6110
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:307 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:308 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:308 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:308 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:308 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 019aa564: VADDR: 9aa564 => 099aa564
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 09ec618c: BBOX JUMP - unimplemented: ec618c
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:308 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:308 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:308 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:308 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 019aa6d8: VADDR: 9aa6d8 => 099aa6d8
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 09ec6208: BBOX JUMP - unimplemented: ec6208
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 019ae97c: VADDR: 9ae97c => 099ae97c
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 099ae97c
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 019aa830: VADDR: 9aa830 => 099aa830
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 09ec6238: BBOX JUMP - unimplemented: ec6238
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 019ae9dc: VADDR: 9ae9dc => 099ae9dc
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 099ae9dc
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 019aa9a4: VADDR: 9aa9a4 => 099aa9a4
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 09ec6280: BBOX JUMP - unimplemented: ec6280
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 019aab18: VADDR: 9aab18 => 099aab18
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 09ec62b0: BBOX JUMP - unimplemented: ec62b0
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:308 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 019aac8c: VADDR: 9aac8c => 099aac8c
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 09ec62e0: BBOX JUMP - unimplemented: ec62e0
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:309 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 a093afc0: Texture address 0: 93afc0
47:14:309 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:309 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:309 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 b093d040: CLUT base addr: 93d040
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 019ab224: VADDR: 9ab224 => 099ab224
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 09ec635c: BBOX JUMP - unimplemented: ec635c
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 019af72c: VADDR: 9af72c => 099af72c
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 099af72c
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:309 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:309 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:309 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:309 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 019ab2d0: VADDR: 9ab2d0 => 099ab2d0
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 09ec63f0: BBOX JUMP - unimplemented: ec63f0
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 019ab50c: VADDR: 9ab50c => 099ab50c
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 09ec6420: BBOX JUMP - unimplemented: ec6420
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 019ab748: VADDR: 9ab748 => 099ab748
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:309 user_main    N[G3D]: GPUCommon.cpp:547 09ec6470: BBOX JUMP - unimplemented: ec6470
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 019b007c: VADDR: 9b007c => 099b007c
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b007c
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b00bc
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b00fc
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 019b013c: VADDR: 9b013c => 099b013c
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 099b013c
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:310 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:310 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:310 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:310 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 019ab810: VADDR: 9ab810 => 099ab810
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 09ec64ec: BBOX JUMP - unimplemented: ec64ec
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:310 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:310 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:310 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:310 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 019ab8bc: VADDR: 9ab8bc => 099ab8bc
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 09ec6570: BBOX JUMP - unimplemented: ec6570
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:310 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:310 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:311 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:311 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:311 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 019ab968: VADDR: 9ab968 => 099ab968
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 09ec65ec: BBOX JUMP - unimplemented: ec65ec
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 019abac0: VADDR: 9abac0 => 099abac0
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 09ec6634: BBOX JUMP - unimplemented: ec6634
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 3b41aea0: World data # 21.828125
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 3b421f97: World data # 39.897461
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 3bc1a912: World data # -21.133789
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 019b1bc0: VADDR: 9b1bc0 => 099b1bc0
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 09ec66ac: BBOX JUMP - unimplemented: ec66ac
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:311 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:311 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:311 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:311 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 019b1c6c: VADDR: 9b1c6c => 099b1c6c
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 09ec6738: BBOX JUMP - unimplemented: ec6738
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:311 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:312 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:312 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:312 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:312 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 019b1d18: VADDR: 9b1d18 => 099b1d18
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 09ec67b4: BBOX JUMP - unimplemented: ec67b4
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:312 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:312 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:312 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:312 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 019b1dc4: VADDR: 9b1dc4 => 099b1dc4
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 09ec683c: BBOX JUMP - unimplemented: ec683c
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:312 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:312 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:312 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:312 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 019b1e70: VADDR: 9b1e70 => 099b1e70
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 09ec68b8: BBOX JUMP - unimplemented: ec68b8
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:312 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:313 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:313 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:313 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:313 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 019b1f1c: VADDR: 9b1f1c => 099b1f1c
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 09ec6938: BBOX JUMP - unimplemented: ec6938
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:313 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:313 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:313 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:313 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 019b1fc8: VADDR: 9b1fc8 => 099b1fc8
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 09ec69b4: BBOX JUMP - unimplemented: ec69b4
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:313 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:313 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:313 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:313 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 019b2074: VADDR: 9b2074 => 099b2074
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 09ec6a30: BBOX JUMP - unimplemented: ec6a30
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:313 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:314 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 a093afc0: Texture address 0: 93afc0
47:14:314 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:314 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:314 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 b093d040: CLUT base addr: 93d040
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 019b2120: VADDR: 9b2120 => 099b2120
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 09ec6ab0: BBOX JUMP - unimplemented: ec6ab0
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:314 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:314 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:314 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:314 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 019b21cc: VADDR: 9b21cc => 099b21cc
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 09ec6bc4: BBOX JUMP - unimplemented: ec6bc4
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:314 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:314 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:314 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:314 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 019b2294: VADDR: 9b2294 => 099b2294
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 09ec6c40: BBOX JUMP - unimplemented: ec6c40
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:314 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:315 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:315 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:315 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:315 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 019b2340: VADDR: 9b2340 => 099b2340
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 09ec6cbc: BBOX JUMP - unimplemented: ec6cbc
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:315 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 a093afc0: Texture address 0: 93afc0
47:14:315 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:315 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:315 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 b093d040: CLUT base addr: 93d040
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 019b23ec: VADDR: 9b23ec => 099b23ec
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 09ec6d38: BBOX JUMP - unimplemented: ec6d38
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:315 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:315 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:315 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:315 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:315 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:315 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 019b2498: VADDR: 9b2498 => 099b2498
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 09ec6dcc: BBOX JUMP - unimplemented: ec6dcc
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:315 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 a093afc0: Texture address 0: 93afc0
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 b093d040: CLUT base addr: 93d040
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 019b2560: VADDR: 9b2560 => 099b2560
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 09ec6e64: BBOX JUMP - unimplemented: ec6e64
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 019b2628: VADDR: 9b2628 => 099b2628
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 09ec6ef8: BBOX JUMP - unimplemented: ec6ef8
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 a093afc0: Texture address 0: 93afc0
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 b093d040: CLUT base addr: 93d040
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:316 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 019b26f0: VADDR: 9b26f0 => 099b26f0
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 09ec6f74: BBOX JUMP - unimplemented: ec6f74
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:316 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:317 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:317 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:317 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:317 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 019b279c: VADDR: 9b279c => 099b279c
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 09ec7014: BBOX JUMP - unimplemented: ec7014
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:317 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:317 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:317 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:317 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 019b2a84: VADDR: 9b2a84 => 099b2a84
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 09ec70a8: BBOX JUMP - unimplemented: ec70a8
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:317 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 a093afc0: Texture address 0: 93afc0
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:317 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:317 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 b093d040: CLUT base addr: 93d040
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 019b2b4c: VADDR: 9b2b4c => 099b2b4c
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 09ec7140: BBOX JUMP - unimplemented: ec7140
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:317 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 3b41aea0: World data # 21.828125
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 3b421f97: World data # 39.897461
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 3bc1a912: World data # -21.133789
47:14:318 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:318 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:318 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:318 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 a0967c40: Texture address 0: 967c40
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:318 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 b096bcc0: CLUT base addr: 96bcc0
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:318 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 019b5640: VADDR: 9b5640 => 099b5640
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 09ec7214: BBOX JUMP - unimplemented: ec7214
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:318 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 a0963780: Texture address 0: 963780
47:14:318 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:318 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:318 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 b0965800: CLUT base addr: 965800
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 019b56ec: VADDR: 9b56ec => 099b56ec
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 09ec72ac: BBOX JUMP - unimplemented: ec72ac
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 019b5844: VADDR: 9b5844 => 099b5844
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 09ec72f0: BBOX JUMP - unimplemented: ec72f0
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:318 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:319 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 a0967c40: Texture address 0: 967c40
47:14:319 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:319 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:319 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 b096bcc0: CLUT base addr: 96bcc0
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 019b599c: VADDR: 9b599c => 099b599c
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 09ec73b8: BBOX JUMP - unimplemented: ec73b8
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3b418068: World data # 16.050781
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47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3b41aafe: World data # 21.374023
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3b41aaec: World data # 21.365234
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47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aefe: World data # -21.874023
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3b406443: World data # 3.566589
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3b426426: World data # 57.037109
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3b42108a: World data # 36.134766
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3bc136bc: World data # -11.420898
47:14:319 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:319 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:319 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:319 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 a095b9c0: Texture address 0: 95b9c0
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:319 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 b095da40: CLUT base addr: 95da40
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:319 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 019b697c: VADDR: 9b697c => 099b697c
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 09ec74f4: BBOX JUMP - unimplemented: ec74f4
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3b419674: World data # 18.806641
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3b4054c9: World data # 3.324768
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3bc1dfbc: World data # -27.966797
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3b41baeb: World data # 23.364746
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3b41877a: World data # 16.934570
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3b418dcd: World data # 17.725098
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3b417b9a: World data # 15.725098
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3bc1e91b: World data # -29.138184
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3b40e389: World data # 7.110474
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3bc079c2: World data # -3.902466
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3b4282f4: World data # 65.476563
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 3bc23244: World data # -44.566406
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:319 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 019b807c: VADDR: 9b807c => 099b807c
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 09ec75e0: BBOX JUMP - unimplemented: ec75e0
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 019b81f8: VADDR: 9b81f8 => 099b81f8
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b81f8
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b8238
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b8278
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b82b8
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b82f8
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b8338
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b8378
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b83b8
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b83f8
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b8438
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b8478
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b84b8
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b84f8
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b8538
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b8578
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b85b8
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b85f8
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b8638
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b8678
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b86b8
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b86f8
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b8738
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b8778
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b87b8
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 019b87f8: VADDR: 9b87f8 => 099b87f8
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 0403005a: DrawPrim type 3: TRIANGLES count: 90 vaddr= 099b87f8
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 3bc01f78: World data # -2.491699
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47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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47:14:320 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:320 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:320 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 b092a640: CLUT base addr: 92a640
47:14:320 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:320 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 019b9040: VADDR: 9b9040 => 099b9040
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47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 019b93c0: VADDR: 9b93c0 => 099b93c0
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 09ec7744: BBOX JUMP - unimplemented: ec7744
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47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 3b40ecde: World data # 7.402100
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 3bc0fe74: World data # -7.951660
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 3b421c18: World data # 39.023438
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 3b412aa2: World data # 10.664551
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47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 019b9abc: VADDR: 9b9abc => 099b9abc
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 09ec77e0: BBOX JUMP - unimplemented: ec77e0
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47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 3bc0fedb: World data # -7.964233
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 3b412e7c: World data # 10.905273
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47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 3b40ffd2: World data # 7.994385
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47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 3b41b1d1: World data # 22.227051
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 3b41bfca: World data # 23.973633
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 3bc21769: World data # -37.852539
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47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 019babc0: VADDR: 9babc0 => 099babc0
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 09ec7880: BBOX JUMP - unimplemented: ec7880
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 019bac74: VADDR: 9bac74 => 099bac74
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bac74
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bacb4
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bacf4
47:14:321 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bad34
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bad74
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099badb4
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099badf4
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bae34
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bae74
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099baeb4
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099baef4
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47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aef4: World data # -21.869141
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 019bb078: VADDR: 9bb078 => 099bb078
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 09ec7924: BBOX JUMP - unimplemented: ec7924
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
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47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 3b41b865: World data # 23.049316
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47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
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47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
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47:14:322 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:322 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 a092bd00: Texture address 0: 92bd00
47:14:322 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:322 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:322 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 b092c580: CLUT base addr: 92c580
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:322 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 019bb778: VADDR: 9bb778 => 099bb778
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 09ec79e8: BBOX JUMP - unimplemented: ec79e8
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 3b41cb15: World data # 25.385254
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47:14:322 user_main    N[G3D]: GPUCommon.cpp:547 3b418100: World data # 16.125000
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 3b423fef: World data # 47.983398
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 3b408806: World data # 4.250732
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47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 3bc1801a: World data # -16.012695
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 3b41cba6: World data # 25.456055
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47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:323 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:323 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 a094b440: Texture address 0: 94b440
47:14:323 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:323 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:323 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 b095b4c0: CLUT base addr: 95b4c0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:323 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 019bbafc: VADDR: 9bbafc => 099bbafc
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 09ec7b54: BBOX JUMP - unimplemented: ec7b54
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 019bbbb0: VADDR: 9bbbb0 => 099bbbb0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbbb0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbbf0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbc30
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbc70
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbcb0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbcf0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbd30
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbd70
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbdb0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbdf0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbe30
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbe70
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbeb0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbef0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbf30
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbf70
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbfb0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bbff0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc030
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc070
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc0b0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc0f0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc130
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc170
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc1b0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc1f0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc230
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc270
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc2b0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc2f0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc330
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc370
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc3b0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc3f0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc430
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc470
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc4b0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc4f0
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc530
47:14:323 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc570
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc5b0
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc5f0
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc630
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc670
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc6b0
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc6f0
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc730
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc770
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47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 019bc900: VADDR: 9bc900 => 099bc900
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 09ec7be0: BBOX JUMP - unimplemented: ec7be0
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 019bc9b4: VADDR: 9bc9b4 => 099bc9b4
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc9b4
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bc9ec
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bca24
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bca5c
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bca94
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bcacc
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
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47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 3b41af46: World data # 21.909180
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47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 3bbf97ee: World data # -1.186951
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47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 3bc08d84: World data # -4.422363
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 3b41b0a4: World data # 22.080078
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 3b426296: World data # 56.646484
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 3bc1da8e: World data # -27.319336
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 3b411013: World data # 9.004639
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 3bc202ee: World data # -32.732422
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 019bcc40: VADDR: 9bcc40 => 099bcc40
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 09ec7c6c: BBOX JUMP - unimplemented: ec7c6c
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 019bcda0: VADDR: 9bcda0 => 099bcda0
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bcda0
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bcde0
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bce20
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bce60
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bcea0
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bcee0
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 3b4224b8: World data # 41.179688
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47:14:324 user_main    N[G3D]: GPUCommon.cpp:547 3b425182: World data # 52.376953
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3bc18adc: World data # -17.357422
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b4282e6: World data # 65.449219
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3bbfca31: World data # -1.579620
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3bc24b97: World data # -50.897461
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47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b422ba9: World data # 42.915039
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b42b3f0: World data # 89.968750
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b417691: World data # 15.410400
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b3f2748: World data # 0.653442
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 019bd0fc: VADDR: 9bd0fc => 099bd0fc
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 09ec7d18: BBOX JUMP - unimplemented: ec7d18
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b41f869: World data # 31.051270
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b3f2d6f: World data # 0.677475
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3bc251cf: World data # -52.452148
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3bc0695b: World data # -3.646179
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b427356: World data # 60.833984
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3bbfafb6: World data # -1.372742
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b422f45: World data # 43.817383
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b404d9a: World data # 3.212524
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b41cfd8: World data # 25.980469
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b3ca4a2: World data # 0.020097
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b415e5d: World data # 13.897705
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3bc23de0: World data # -47.468750
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 019c5b80: VADDR: 9c5b80 => 099c5b80
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 09ec7db4: BBOX JUMP - unimplemented: ec7db4
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 019c5c34: VADDR: 9c5c34 => 099c5c34
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c5c34
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c5c74
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c5cb4
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c5cf4
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c5d34
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c5d74
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c5db4
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c5df4
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c5e34
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c5e74
47:14:325 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
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47:14:325 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:325 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:325 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:325 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
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47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:325 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b419db4: World data # 19.712891
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b41d53c: World data # 26.654297
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 3b415ec9: World data # 13.924072
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 36001010: Patch subdivision: 16 x 16
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:326 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:326 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:326 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:326 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 4ac0a85b: Texture U offset: -5.261108
47:14:326 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 4bc09ea3: Texture V offset: -4.957397
47:14:326 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 4841167f: Texture U scale: 9.406006
47:14:326 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 4940c6a8: Texture V scale: 6.208008
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:326 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:326 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:326 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:326 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:326 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:326 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 018cc9fc: VADDR: 8cc9fc => 098cc9fc
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 09ec7f30: BBOX JUMP - unimplemented: ec7f30
47:14:326 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:326 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:326 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:327 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:327 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:327 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 018ccaa8: VADDR: 8ccaa8 => 098ccaa8
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 09ec7fac: BBOX JUMP - unimplemented: ec7fac
47:14:327 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:327 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:327 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:327 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:327 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 018ccb54: VADDR: 8ccb54 => 098ccb54
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 09ec8028: BBOX JUMP - unimplemented: ec8028
47:14:327 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:327 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:327 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:327 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:327 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 018ccc00: VADDR: 8ccc00 => 098ccc00
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 09ec80a4: BBOX JUMP - unimplemented: ec80a4
47:14:327 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:327 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:327 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:328 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:328 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:328 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 018cccac: VADDR: 8cccac => 098cccac
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 09ec8120: BBOX JUMP - unimplemented: ec8120
47:14:328 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:328 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:328 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:328 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:328 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 018ccd58: VADDR: 8ccd58 => 098ccd58
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 09ec819c: BBOX JUMP - unimplemented: ec819c
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:328 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 a091dbc0: Texture address 0: 91dbc0
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:328 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:328 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 b091fc40: CLUT base addr: 91fc40
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:328 user_main    N[G3D]: GPUCommon.cpp:547 018cce04: VADDR: 8cce04 => 098cce04
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 09ec8218: BBOX JUMP - unimplemented: ec8218
47:14:329 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:329 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:329 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:329 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 018cceb0: VADDR: 8cceb0 => 098cceb0
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 09ec82c0: BBOX JUMP - unimplemented: ec82c0
47:14:329 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:329 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:329 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:329 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:329 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 018ccf78: VADDR: 8ccf78 => 098ccf78
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 09ec833c: BBOX JUMP - unimplemented: ec833c
47:14:329 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:329 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:329 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:329 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:329 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:329 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 018cd024: VADDR: 8cd024 => 098cd024
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 09ec83bc: BBOX JUMP - unimplemented: ec83bc
47:14:330 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:330 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:330 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:330 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:330 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 018cd0d0: VADDR: 8cd0d0 => 098cd0d0
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 09ec8444: BBOX JUMP - unimplemented: ec8444
47:14:330 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:330 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:330 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:330 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:330 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 018cd17c: VADDR: 8cd17c => 098cd17c
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 09ec84dc: BBOX JUMP - unimplemented: ec84dc
47:14:330 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:330 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:330 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:330 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:330 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:330 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 018cd244: VADDR: 8cd244 => 098cd244
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 09ec8584: BBOX JUMP - unimplemented: ec8584
47:14:331 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:331 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:331 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
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47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
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47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:331 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 018cd30c: VADDR: 8cd30c => 098cd30c
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 09ec8624: BBOX JUMP - unimplemented: ec8624
47:14:331 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 a091dbc0: Texture address 0: 91dbc0
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47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:331 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 b091fc40: CLUT base addr: 91fc40
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 018cd3d4: VADDR: 8cd3d4 => 098cd3d4
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 09ec86a0: BBOX JUMP - unimplemented: ec86a0
47:14:331 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:331 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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47:14:331 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
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47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:331 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:331 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 018cd480: VADDR: 8cd480 => 098cd480
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 09ec8734: BBOX JUMP - unimplemented: ec8734
47:14:332 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:332 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:332 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 a091dbc0: Texture address 0: 91dbc0
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:332 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 b091fc40: CLUT base addr: 91fc40
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 018cd548: VADDR: 8cd548 => 098cd548
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 09ec87b0: BBOX JUMP - unimplemented: ec87b0
47:14:332 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:332 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:332 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
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47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:332 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 018cd5f4: VADDR: 8cd5f4 => 098cd5f4
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 09ec8850: BBOX JUMP - unimplemented: ec8850
47:14:332 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:332 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:332 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 a091dbc0: Texture address 0: 91dbc0
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:332 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 b091fc40: CLUT base addr: 91fc40
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:332 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 018cd6bc: VADDR: 8cd6bc => 098cd6bc
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 09ec88d0: BBOX JUMP - unimplemented: ec88d0
47:14:333 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:333 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:333 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:333 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 018cd768: VADDR: 8cd768 => 098cd768
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 09ec8950: BBOX JUMP - unimplemented: ec8950
47:14:333 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:333 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:333 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:333 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:333 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 018cd814: VADDR: 8cd814 => 098cd814
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 09ec89cc: BBOX JUMP - unimplemented: ec89cc
47:14:333 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:333 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:333 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:333 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:333 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:333 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 018cd8c0: VADDR: 8cd8c0 => 098cd8c0
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 09ec8a50: BBOX JUMP - unimplemented: ec8a50
47:14:334 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:334 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:334 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:334 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:334 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 018cd96c: VADDR: 8cd96c => 098cd96c
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 09ec8acc: BBOX JUMP - unimplemented: ec8acc
47:14:334 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:334 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:334 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:334 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:334 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 018cda18: VADDR: 8cda18 => 098cda18
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 09ec8b64: BBOX JUMP - unimplemented: ec8b64
47:14:334 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:334 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:334 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 a091dbc0: Texture address 0: 91dbc0
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:334 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:334 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 b091fc40: CLUT base addr: 91fc40
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 018cdae0: VADDR: 8cdae0 => 098cdae0
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 09ec8bf8: BBOX JUMP - unimplemented: ec8bf8
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:335 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:335 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:335 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 018cdba8: VADDR: 8cdba8 => 098cdba8
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 09ec8c8c: BBOX JUMP - unimplemented: ec8c8c
47:14:335 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:335 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:335 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:335 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:335 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 018cdc70: VADDR: 8cdc70 => 098cdc70
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 09ec8d30: BBOX JUMP - unimplemented: ec8d30
47:14:335 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:335 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:335 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:336 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:336 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:336 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 018cdd38: VADDR: 8cdd38 => 098cdd38
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 09ec8dac: BBOX JUMP - unimplemented: ec8dac
47:14:336 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:336 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:336 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:336 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:336 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 018cdde4: VADDR: 8cdde4 => 098cdde4
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 09ec8ec4: BBOX JUMP - unimplemented: ec8ec4
47:14:336 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:336 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:336 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:336 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:336 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 018cdeac: VADDR: 8cdeac => 098cdeac
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 09ec8f58: BBOX JUMP - unimplemented: ec8f58
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:336 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:336 user_main    N[G3D]: GPUCommon.cpp:547 a091dbc0: Texture address 0: 91dbc0
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:337 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:337 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 b091fc40: CLUT base addr: 91fc40
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 018cdf74: VADDR: 8cdf74 => 098cdf74
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 09ec8fec: BBOX JUMP - unimplemented: ec8fec
47:14:337 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:337 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:337 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:337 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 018ce03c: VADDR: 8ce03c => 098ce03c
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 09ec9068: BBOX JUMP - unimplemented: ec9068
47:14:337 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:337 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:337 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 a091dbc0: Texture address 0: 91dbc0
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:337 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 b091fc40: CLUT base addr: 91fc40
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 018ce0e8: VADDR: 8ce0e8 => 098ce0e8
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 09ec90e8: BBOX JUMP - unimplemented: ec90e8
47:14:337 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:337 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:337 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:338 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:338 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 018ce194: VADDR: 8ce194 => 098ce194
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 09ec91c4: BBOX JUMP - unimplemented: ec91c4
47:14:338 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:338 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:338 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:338 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:338 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 018ce25c: VADDR: 8ce25c => 098ce25c
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 09ec925c: BBOX JUMP - unimplemented: ec925c
47:14:338 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:338 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:338 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:338 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:338 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 018ce324: VADDR: 8ce324 => 098ce324
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 09ec92f0: BBOX JUMP - unimplemented: ec92f0
47:14:338 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:338 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:338 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:339 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:339 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:339 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 018ce3ec: VADDR: 8ce3ec => 098ce3ec
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 09ec936c: BBOX JUMP - unimplemented: ec936c
47:14:339 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:339 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:339 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:339 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:339 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 018ce498: VADDR: 8ce498 => 098ce498
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 09ec9400: BBOX JUMP - unimplemented: ec9400
47:14:339 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:339 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:339 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 a091dbc0: Texture address 0: 91dbc0
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:339 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 b091fc40: CLUT base addr: 91fc40
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 018ce560: VADDR: 8ce560 => 098ce560
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 09ec948c: BBOX JUMP - unimplemented: ec948c
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:339 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:340 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:340 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:340 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 018ce60c: VADDR: 8ce60c => 098ce60c
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 09ec9508: BBOX JUMP - unimplemented: ec9508
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:340 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 a091dbc0: Texture address 0: 91dbc0
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:340 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:340 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 b091fc40: CLUT base addr: 91fc40
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 018ce6b8: VADDR: 8ce6b8 => 098ce6b8
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 09ec95a0: BBOX JUMP - unimplemented: ec95a0
47:14:340 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:340 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:340 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:340 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 018ce780: VADDR: 8ce780 => 098ce780
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 09ec961c: BBOX JUMP - unimplemented: ec961c
47:14:340 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:340 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:340 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:340 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 a091dbc0: Texture address 0: 91dbc0
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:341 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 b091fc40: CLUT base addr: 91fc40
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 018ce82c: VADDR: 8ce82c => 098ce82c
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 09ec96a0: BBOX JUMP - unimplemented: ec96a0
47:14:341 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:341 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:341 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:341 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 018ce9bc: VADDR: 8ce9bc => 098ce9bc
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 09ec9764: BBOX JUMP - unimplemented: ec9764
47:14:341 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:341 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:341 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:341 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:341 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 018cea84: VADDR: 8cea84 => 098cea84
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 09ec97e0: BBOX JUMP - unimplemented: ec97e0
47:14:341 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:341 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:341 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:342 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:342 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:342 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 018ceb30: VADDR: 8ceb30 => 098ceb30
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 09ec9860: BBOX JUMP - unimplemented: ec9860
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 018cec88: VADDR: 8cec88 => 098cec88
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 09ec98ac: BBOX JUMP - unimplemented: ec98ac
47:14:342 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:342 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:342 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:342 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:342 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 018ced50: VADDR: 8ced50 => 098ced50
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 09ec9928: BBOX JUMP - unimplemented: ec9928
47:14:342 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:342 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:342 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 a097a340: Texture address 0: 97a340
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:342 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:342 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 b097c3c0: CLUT base addr: 97c3c0
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 018cedfc: VADDR: 8cedfc => 098cedfc
47:14:342 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 09ec99a8: BBOX JUMP - unimplemented: ec99a8
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 018cef54: VADDR: 8cef54 => 098cef54
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 09ec9a0c: BBOX JUMP - unimplemented: ec9a0c
47:14:343 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:343 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:343 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:343 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:343 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 018cf0c8: VADDR: 8cf0c8 => 098cf0c8
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 09ec9a88: BBOX JUMP - unimplemented: ec9a88
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3b41d72b: World data # 26.895996
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3b40cd9a: World data # 6.425049
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3b40f75d: World data # 7.730103
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3bc0c6b7: World data # -6.209839
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3b41dfe0: World data # 27.984375
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3bbfd3a9: World data # -1.653595
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3bc0fcee: World data # -7.904053
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3bbdfba4: World data # -0.122871
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3b41dcd3: World data # 27.603027
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3b41efc0: World data # 29.968750
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3b413b4f: World data # 11.706787
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3b40ff4c: World data # 7.978027
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:343 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:343 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:343 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:343 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:343 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 018d4c70: VADDR: 8d4c70 => 098d4c70
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 09ec9b74: BBOX JUMP - unimplemented: ec9b74
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3b41d37a: World data # 26.434570
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3bc104f3: World data # -8.309326
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3b40f0b4: World data # 7.521973
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3b411afe: World data # 9.687012
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3b41d50b: World data # 26.630371
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3bc09404: World data # -4.625488
47:14:343 user_main    N[G3D]: GPUCommon.cpp:547 3bc0b469: World data # -5.637817
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3b40d97c: World data # 6.796387
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3b41da92: World data # 27.321289
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3b41d4c7: World data # 26.597168
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3b3eb5a0: World data # 0.354736
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3b4008c2: World data # 2.136841
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 018d55c4: VADDR: 8d55c4 => 098d55c4
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 09ec9c00: BBOX JUMP - unimplemented: ec9c00
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3b419db4: World data # 19.712891
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3b41d53c: World data # 26.654297
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 3b415ec9: World data # 13.924072
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:344 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:344 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:344 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:344 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:344 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 018d62bc: VADDR: 8d62bc => 098d62bc
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 09ec9cc8: BBOX JUMP - unimplemented: ec9cc8
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:344 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 a0989d40: Texture address 0: 989d40
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:344 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 b098adc0: CLUT base addr: 98adc0
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 018d6384: VADDR: 8d6384 => 098d6384
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 09ec9d44: BBOX JUMP - unimplemented: ec9d44
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:344 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:345 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 a098af00: Texture address 0: 98af00
47:14:345 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:345 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:345 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 b098b780: CLUT base addr: 98b780
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 018d6430: VADDR: 8d6430 => 098d6430
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 09ec9dc0: BBOX JUMP - unimplemented: ec9dc0
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:345 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:345 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:345 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:345 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 018d64dc: VADDR: 8d64dc => 098d64dc
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 09ec9e3c: BBOX JUMP - unimplemented: ec9e3c
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:345 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:345 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:345 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 018d6588: VADDR: 8d6588 => 098d6588
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 09ec9ebc: BBOX JUMP - unimplemented: ec9ebc
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:345 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:346 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:346 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:346 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 018d6634: VADDR: 8d6634 => 098d6634
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 09ec9f38: BBOX JUMP - unimplemented: ec9f38
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:346 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 a098af00: Texture address 0: 98af00
47:14:346 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:346 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:346 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 b098b780: CLUT base addr: 98b780
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 018d66e0: VADDR: 8d66e0 => 098d66e0
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 09ec9fb4: BBOX JUMP - unimplemented: ec9fb4
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:346 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 a06fbec0: Texture address 0: 6fbec0
47:14:346 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:346 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:346 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 018d678c: VADDR: 8d678c => 098d678c
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 09eca030: BBOX JUMP - unimplemented: eca030
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:346 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:347 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:347 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:347 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 018d6838: VADDR: 8d6838 => 098d6838
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 09eca0ac: BBOX JUMP - unimplemented: eca0ac
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:347 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 a06fbec0: Texture address 0: 6fbec0
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:347 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:347 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 018d68e4: VADDR: 8d68e4 => 098d68e4
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 09eca12c: BBOX JUMP - unimplemented: eca12c
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:347 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:347 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 018d6990: VADDR: 8d6990 => 098d6990
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 09eca1ac: BBOX JUMP - unimplemented: eca1ac
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:347 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:347 user_main    N[G3D]: GPUCommon.cpp:547 a098af00: Texture address 0: 98af00
47:14:347 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:348 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:348 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 b098b780: CLUT base addr: 98b780
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 018d6a3c: VADDR: 8d6a3c => 098d6a3c
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 09eca228: BBOX JUMP - unimplemented: eca228
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:348 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:348 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 a0982c40: Texture address 0: 982c40
47:14:348 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:348 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:348 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 b0986cc0: CLUT base addr: 986cc0
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:348 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 018d6ae8: VADDR: 8d6ae8 => 098d6ae8
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 09eca2a4: BBOX JUMP - unimplemented: eca2a4
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:348 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:348 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:348 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:348 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 018d6b94: VADDR: 8d6b94 => 098d6b94
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 09eca324: BBOX JUMP - unimplemented: eca324
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:348 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 a098af00: Texture address 0: 98af00
47:14:348 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:348 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:348 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:349 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 b098b780: CLUT base addr: 98b780
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 018d6c40: VADDR: 8d6c40 => 098d6c40
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 09eca3a0: BBOX JUMP - unimplemented: eca3a0
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:349 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 a0989d40: Texture address 0: 989d40
47:14:349 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:349 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:349 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 b098adc0: CLUT base addr: 98adc0
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 018d6cec: VADDR: 8d6cec => 098d6cec
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 09eca41c: BBOX JUMP - unimplemented: eca41c
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:349 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 a098af00: Texture address 0: 98af00
47:14:349 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:349 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:349 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 b098b780: CLUT base addr: 98b780
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 018d6d98: VADDR: 8d6d98 => 098d6d98
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 09eca4a0: BBOX JUMP - unimplemented: eca4a0
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:349 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 a06fbec0: Texture address 0: 6fbec0
47:14:349 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:349 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:349 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:350 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 018d6e44: VADDR: 8d6e44 => 098d6e44
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 09eca520: BBOX JUMP - unimplemented: eca520
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:350 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:350 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:350 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 018d6ef0: VADDR: 8d6ef0 => 098d6ef0
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 09eca59c: BBOX JUMP - unimplemented: eca59c
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:350 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:350 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 a0982c40: Texture address 0: 982c40
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:350 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:350 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 b0986cc0: CLUT base addr: 986cc0
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:350 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 018d6f9c: VADDR: 8d6f9c => 098d6f9c
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 09eca650: BBOX JUMP - unimplemented: eca650
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:350 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:350 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 a0989d40: Texture address 0: 989d40
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:350 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:350 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:350 user_main    N[G3D]: GPUCommon.cpp:547 b098adc0: CLUT base addr: 98adc0
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:351 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 018d7080: VADDR: 8d7080 => 098d7080
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 09eca6cc: BBOX JUMP - unimplemented: eca6cc
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:351 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:351 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 018d712c: VADDR: 8d712c => 098d712c
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 09eca748: BBOX JUMP - unimplemented: eca748
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:351 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 a098af00: Texture address 0: 98af00
47:14:351 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:351 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:351 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 b098b780: CLUT base addr: 98b780
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 018d71d8: VADDR: 8d71d8 => 098d71d8
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 09eca7c4: BBOX JUMP - unimplemented: eca7c4
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:351 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 a0989d40: Texture address 0: 989d40
47:14:351 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:351 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
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47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
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47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 b098adc0: CLUT base addr: 98adc0
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:351 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 018d7284: VADDR: 8d7284 => 098d7284
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 09eca840: BBOX JUMP - unimplemented: eca840
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:352 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:352 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 b098b780: CLUT base addr: 98b780
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 018d7330: VADDR: 8d7330 => 098d7330
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 09eca8d4: BBOX JUMP - unimplemented: eca8d4
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:352 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 a06fbec0: Texture address 0: 6fbec0
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47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
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47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:352 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 018d73f8: VADDR: 8d73f8 => 098d73f8
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 09eca95c: BBOX JUMP - unimplemented: eca95c
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:352 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
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47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:352 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:352 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 018d74a4: VADDR: 8d74a4 => 098d74a4
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 09eca9e4: BBOX JUMP - unimplemented: eca9e4
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:353 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 a06fbec0: Texture address 0: 6fbec0
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:353 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 018d7550: VADDR: 8d7550 => 098d7550
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 09ecaa60: BBOX JUMP - unimplemented: ecaa60
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:353 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:353 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 018d75fc: VADDR: 8d75fc => 098d75fc
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 09ecaae8: BBOX JUMP - unimplemented: ecaae8
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:353 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 a06fbec0: Texture address 0: 6fbec0
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:353 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 018d76a8: VADDR: 8d76a8 => 098d76a8
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:353 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 09ecab68: BBOX JUMP - unimplemented: ecab68
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:354 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:354 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 018d7754: VADDR: 8d7754 => 098d7754
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 09ecabe8: BBOX JUMP - unimplemented: ecabe8
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:354 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:354 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 a0982c40: Texture address 0: 982c40
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:354 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 b0986cc0: CLUT base addr: 986cc0
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:354 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 018d7800: VADDR: 8d7800 => 098d7800
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 09ecac6c: BBOX JUMP - unimplemented: ecac6c
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
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47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 a06fbec0: Texture address 0: 6fbec0
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47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:354 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:354 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:354 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 018d78ac: VADDR: 8d78ac => 098d78ac
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 09ecace8: BBOX JUMP - unimplemented: ecace8
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:355 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:355 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 a0982c40: Texture address 0: 982c40
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47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:355 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 b0986cc0: CLUT base addr: 986cc0
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:355 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 018d7958: VADDR: 8d7958 => 098d7958
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 09ecad74: BBOX JUMP - unimplemented: ecad74
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:355 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:355 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 a098af00: Texture address 0: 98af00
47:14:355 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:355 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:355 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 b098b780: CLUT base addr: 98b780
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:355 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 018d7a04: VADDR: 8d7a04 => 098d7a04
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 09ecadf8: BBOX JUMP - unimplemented: ecadf8
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:355 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:355 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:355 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:355 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:355 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:355 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:356 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 018d7ab0: VADDR: 8d7ab0 => 098d7ab0
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 09ecae7c: BBOX JUMP - unimplemented: ecae7c
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:356 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:356 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 a0989d40: Texture address 0: 989d40
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:356 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:356 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 b098adc0: CLUT base addr: 98adc0
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:356 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 018d7b5c: VADDR: 8d7b5c => 098d7b5c
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 09ecaef8: BBOX JUMP - unimplemented: ecaef8
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:356 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 a098af00: Texture address 0: 98af00
47:14:356 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:356 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:356 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 b098b780: CLUT base addr: 98b780
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 018d7c08: VADDR: 8d7c08 => 098d7c08
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 09ecaf78: BBOX JUMP - unimplemented: ecaf78
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:356 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 a0989d40: Texture address 0: 989d40
47:14:356 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:356 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:356 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 b098adc0: CLUT base addr: 98adc0
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:356 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 018d7cb4: VADDR: 8d7cb4 => 098d7cb4
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 09ecaff4: BBOX JUMP - unimplemented: ecaff4
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:357 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
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47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:357 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 018d7d60: VADDR: 8d7d60 => 098d7d60
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 09ecb070: BBOX JUMP - unimplemented: ecb070
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:357 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 a0989d40: Texture address 0: 989d40
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:357 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 b098adc0: CLUT base addr: 98adc0
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 018d7e0c: VADDR: 8d7e0c => 098d7e0c
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 09ecb0ec: BBOX JUMP - unimplemented: ecb0ec
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:357 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:357 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:357 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:357 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:357 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:358 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 018d7eb8: VADDR: 8d7eb8 => 098d7eb8
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 09ecb1a0: BBOX JUMP - unimplemented: ecb1a0
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:358 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:358 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:358 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:358 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:358 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 018d7f80: VADDR: 8d7f80 => 098d7f80
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 09ecb21c: BBOX JUMP - unimplemented: ecb21c
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:358 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 a0989d40: Texture address 0: 989d40
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:358 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 b098adc0: CLUT base addr: 98adc0
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 018d802c: VADDR: 8d802c => 098d802c
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 09ecb298: BBOX JUMP - unimplemented: ecb298
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 018d8184: VADDR: 8d8184 => 098d8184
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 09ecb2cc: BBOX JUMP - unimplemented: ecb2cc
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:358 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:359 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 a098af00: Texture address 0: 98af00
47:14:359 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:359 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:359 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 b098b780: CLUT base addr: 98b780
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 018d8230: VADDR: 8d8230 => 098d8230
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 09ecb380: BBOX JUMP - unimplemented: ecb380
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:359 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 a0989d40: Texture address 0: 989d40
47:14:359 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:359 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:359 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 b098adc0: CLUT base addr: 98adc0
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 018d82f8: VADDR: 8d82f8 => 098d82f8
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 09ecb404: BBOX JUMP - unimplemented: ecb404
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:359 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 a098af00: Texture address 0: 98af00
47:14:359 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:359 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:359 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 b098b780: CLUT base addr: 98b780
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 018d83a4: VADDR: 8d83a4 => 098d83a4
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 09ecb480: BBOX JUMP - unimplemented: ecb480
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:359 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:360 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:360 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
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47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:360 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 018d8450: VADDR: 8d8450 => 098d8450
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 09ecb514: BBOX JUMP - unimplemented: ecb514
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:360 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 a06fbec0: Texture address 0: 6fbec0
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:360 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:360 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 018d8518: VADDR: 8d8518 => 098d8518
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 09ecb590: BBOX JUMP - unimplemented: ecb590
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:360 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:360 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:360 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:360 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 018d85c4: VADDR: 8d85c4 => 098d85c4
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 09ecb60c: BBOX JUMP - unimplemented: ecb60c
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:361 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 a06fbec0: Texture address 0: 6fbec0
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:361 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:361 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 018d8670: VADDR: 8d8670 => 098d8670
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 09ecb688: BBOX JUMP - unimplemented: ecb688
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:361 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 a098af00: Texture address 0: 98af00
47:14:361 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:361 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:361 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 b098b780: CLUT base addr: 98b780
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 018d871c: VADDR: 8d871c => 098d871c
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 09ecb710: BBOX JUMP - unimplemented: ecb710
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:361 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 a0989d40: Texture address 0: 989d40
47:14:361 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:361 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:361 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 b098adc0: CLUT base addr: 98adc0
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:361 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 018d87c8: VADDR: 8d87c8 => 098d87c8
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 09ecb78c: BBOX JUMP - unimplemented: ecb78c
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:362 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 a098af00: Texture address 0: 98af00
47:14:362 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:362 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:362 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 b098b780: CLUT base addr: 98b780
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 018d8874: VADDR: 8d8874 => 098d8874
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 09ecb820: BBOX JUMP - unimplemented: ecb820
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:362 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 a0989d40: Texture address 0: 989d40
47:14:362 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:362 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:362 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 b098adc0: CLUT base addr: 98adc0
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 018d893c: VADDR: 8d893c => 098d893c
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 09ecb89c: BBOX JUMP - unimplemented: ecb89c
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:362 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:362 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:362 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 018d89e8: VADDR: 8d89e8 => 098d89e8
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 09ecb970: BBOX JUMP - unimplemented: ecb970
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 3b419db4: World data # 19.712891
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 3b41d53c: World data # 26.654297
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 3b415ec9: World data # 13.924072
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 018dc8bc: VADDR: 8dc8bc => 098dc8bc
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 09ecb9e8: BBOX JUMP - unimplemented: ecb9e8
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:363 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:363 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:363 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:363 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:363 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 018dc968: VADDR: 8dc968 => 098dc968
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 09ecba64: BBOX JUMP - unimplemented: ecba64
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:363 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:363 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:363 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:364 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:364 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 018dca14: VADDR: 8dca14 => 098dca14
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 09ecbae4: BBOX JUMP - unimplemented: ecbae4
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:364 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:364 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:364 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 018dcac0: VADDR: 8dcac0 => 098dcac0
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 09ecbb60: BBOX JUMP - unimplemented: ecbb60
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:364 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:364 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:364 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:364 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:364 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 018dcb6c: VADDR: 8dcb6c => 098dcb6c
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 09ecbbdc: BBOX JUMP - unimplemented: ecbbdc
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:364 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:365 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:365 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:365 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:365 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:365 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 018dcc18: VADDR: 8dcc18 => 098dcc18
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 09ecbc58: BBOX JUMP - unimplemented: ecbc58
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:365 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:365 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:365 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 018dccc4: VADDR: 8dccc4 => 098dccc4
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 09ecbcd4: BBOX JUMP - unimplemented: ecbcd4
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
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47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
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47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:365 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 018dcd70: VADDR: 8dcd70 => 098dcd70
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 09ecbd54: BBOX JUMP - unimplemented: ecbd54
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:365 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:366 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
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47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:366 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 018dce1c: VADDR: 8dce1c => 098dce1c
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 09ecbdd0: BBOX JUMP - unimplemented: ecbdd0
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:366 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
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47:14:366 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:366 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 018dcec8: VADDR: 8dcec8 => 098dcec8
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 09ecbe50: BBOX JUMP - unimplemented: ecbe50
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:366 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:366 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:366 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 018dcf74: VADDR: 8dcf74 => 098dcf74
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 09ecbecc: BBOX JUMP - unimplemented: ecbecc
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:366 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:367 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:367 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:367 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 018dd020: VADDR: 8dd020 => 098dd020
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 09ecbf48: BBOX JUMP - unimplemented: ecbf48
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:367 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:367 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:367 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:367 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:367 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 018dd0cc: VADDR: 8dd0cc => 098dd0cc
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 09ecbfc4: BBOX JUMP - unimplemented: ecbfc4
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:367 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:367 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:367 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:367 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 018dd178: VADDR: 8dd178 => 098dd178
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 09ecc040: BBOX JUMP - unimplemented: ecc040
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:367 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:368 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:368 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:368 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 018dd224: VADDR: 8dd224 => 098dd224
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 09ecc0bc: BBOX JUMP - unimplemented: ecc0bc
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:368 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:368 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:368 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:368 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:368 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 018dd37c: VADDR: 8dd37c => 098dd37c
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 09ecc13c: BBOX JUMP - unimplemented: ecc13c
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:368 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:368 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:368 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:368 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 018dd428: VADDR: 8dd428 => 098dd428
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 09ecc1bc: BBOX JUMP - unimplemented: ecc1bc
47:14:368 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:369 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:369 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:369 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:369 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 018dd4d4: VADDR: 8dd4d4 => 098dd4d4
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 09ecc23c: BBOX JUMP - unimplemented: ecc23c
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:369 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 a097c500: Texture address 0: 97c500
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:369 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 b0980580: CLUT base addr: 980580
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 018dd580: VADDR: 8dd580 => 098dd580
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 09ecc2b8: BBOX JUMP - unimplemented: ecc2b8
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:369 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:369 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:369 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:369 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:369 user_main    N[G3D]: GPUCommon.cpp:547 018dd62c: VADDR: 8dd62c => 098dd62c
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 09ecc334: BBOX JUMP - unimplemented: ecc334
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:370 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:370 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:370 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 018dd6d8: VADDR: 8dd6d8 => 098dd6d8
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 09ecc3b4: BBOX JUMP - unimplemented: ecc3b4
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:370 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:370 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:370 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 018dd784: VADDR: 8dd784 => 098dd784
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 09ecc430: BBOX JUMP - unimplemented: ecc430
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:370 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:370 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:370 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:370 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 018dd830: VADDR: 8dd830 => 098dd830
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 09ecc4ac: BBOX JUMP - unimplemented: ecc4ac
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:371 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
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47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:371 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 018dd8dc: VADDR: 8dd8dc => 098dd8dc
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 09ecc528: BBOX JUMP - unimplemented: ecc528
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:371 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
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47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 a097c500: Texture address 0: 97c500
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47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:371 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 b0980580: CLUT base addr: 980580
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:371 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 018dd988: VADDR: 8dd988 => 098dd988
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 09ecc5a4: BBOX JUMP - unimplemented: ecc5a4
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:371 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:371 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:371 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:371 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:371 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 018dda34: VADDR: 8dda34 => 098dda34
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 09ecc620: BBOX JUMP - unimplemented: ecc620
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:372 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:372 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:372 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:372 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 018ddae0: VADDR: 8ddae0 => 098ddae0
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 09ecc6a0: BBOX JUMP - unimplemented: ecc6a0
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:372 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:372 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:372 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:372 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:372 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 018ddb8c: VADDR: 8ddb8c => 098ddb8c
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 09ecc730: BBOX JUMP - unimplemented: ecc730
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:372 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:373 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:373 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:373 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 018ddc38: VADDR: 8ddc38 => 098ddc38
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 09ecc7ac: BBOX JUMP - unimplemented: ecc7ac
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:373 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:373 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:373 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 018ddce4: VADDR: 8ddce4 => 098ddce4
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 09ecc82c: BBOX JUMP - unimplemented: ecc82c
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:373 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:373 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 a097c500: Texture address 0: 97c500
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:373 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:373 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 b0980580: CLUT base addr: 980580
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:373 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 018ddd90: VADDR: 8ddd90 => 098ddd90
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 09ecc8b4: BBOX JUMP - unimplemented: ecc8b4
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:373 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
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47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
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47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:374 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:374 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 018dde3c: VADDR: 8dde3c => 098dde3c
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 09ecc934: BBOX JUMP - unimplemented: ecc934
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:374 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:374 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:374 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 018ddee8: VADDR: 8ddee8 => 098ddee8
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 09ecc9b0: BBOX JUMP - unimplemented: ecc9b0
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:374 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:374 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:374 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 018ddf94: VADDR: 8ddf94 => 098ddf94
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 09ecca30: BBOX JUMP - unimplemented: ecca30
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:374 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:375 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:375 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 a097c500: Texture address 0: 97c500
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:375 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:375 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 b0980580: CLUT base addr: 980580
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:375 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 018de040: VADDR: 8de040 => 098de040
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 09eccac0: BBOX JUMP - unimplemented: eccac0
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:375 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:375 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:375 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:375 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:375 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 018de0ec: VADDR: 8de0ec => 098de0ec
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 09eccb40: BBOX JUMP - unimplemented: eccb40
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:375 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:375 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:375 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:375 user_main    N[G3D]: GPUCommon.cpp:547 018de198: VADDR: 8de198 => 098de198
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 09eccbd4: BBOX JUMP - unimplemented: eccbd4
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:376 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:376 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:376 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 018de260: VADDR: 8de260 => 098de260
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 09eccc54: BBOX JUMP - unimplemented: eccc54
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:376 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:376 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 a097c500: Texture address 0: 97c500
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:376 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:376 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 b0980580: CLUT base addr: 980580
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:376 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 018de30c: VADDR: 8de30c => 098de30c
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 09ecccec: BBOX JUMP - unimplemented: ecccec
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:376 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:376 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:376 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 018de3b8: VADDR: 8de3b8 => 098de3b8
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 09eccd7c: BBOX JUMP - unimplemented: eccd7c
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:377 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:377 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:377 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:377 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 018de464: VADDR: 8de464 => 098de464
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 09eccdf8: BBOX JUMP - unimplemented: eccdf8
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:377 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:377 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:377 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 018de510: VADDR: 8de510 => 098de510
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 09ecce74: BBOX JUMP - unimplemented: ecce74
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:377 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:377 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:377 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:377 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 018de5bc: VADDR: 8de5bc => 098de5bc
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 09eccef0: BBOX JUMP - unimplemented: eccef0
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:378 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:378 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:378 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 018de668: VADDR: 8de668 => 098de668
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 09eccf6c: BBOX JUMP - unimplemented: eccf6c
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:378 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:378 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 a097c500: Texture address 0: 97c500
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:378 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:378 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 b0980580: CLUT base addr: 980580
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:378 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 018de86c: VADDR: 8de86c => 098de86c
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 09eccfe8: BBOX JUMP - unimplemented: eccfe8
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:378 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:378 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:378 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:378 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:378 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 018de918: VADDR: 8de918 => 098de918
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 09ecd064: BBOX JUMP - unimplemented: ecd064
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:379 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:379 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 a097c500: Texture address 0: 97c500
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:379 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 b0980580: CLUT base addr: 980580
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:379 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 018de9c4: VADDR: 8de9c4 => 098de9c4
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 09ecd0e8: BBOX JUMP - unimplemented: ecd0e8
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:379 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:379 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:379 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:379 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 018dea70: VADDR: 8dea70 => 098dea70
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 09ecd188: BBOX JUMP - unimplemented: ecd188
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 018dec90: VADDR: 8dec90 => 098dec90
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 09ecd1b8: BBOX JUMP - unimplemented: ecd1b8
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:379 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:379 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:379 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:379 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 018ded3c: VADDR: 8ded3c => 098ded3c
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 09ecd234: BBOX JUMP - unimplemented: ecd234
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:380 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:380 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:380 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 018dede8: VADDR: 8dede8 => 098dede8
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 09ecd2b0: BBOX JUMP - unimplemented: ecd2b0
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:380 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:380 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:380 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 018dee94: VADDR: 8dee94 => 098dee94
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 09ecd32c: BBOX JUMP - unimplemented: ecd32c
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:380 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:380 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 a097c500: Texture address 0: 97c500
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:380 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:380 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:381 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 b0980580: CLUT base addr: 980580
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:381 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 018df098: VADDR: 8df098 => 098df098
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 09ecd3b0: BBOX JUMP - unimplemented: ecd3b0
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:381 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:381 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:381 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:381 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 018df144: VADDR: 8df144 => 098df144
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 09ecd42c: BBOX JUMP - unimplemented: ecd42c
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:381 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:381 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 a097c500: Texture address 0: 97c500
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:381 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 b0980580: CLUT base addr: 980580
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:381 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 018df1f0: VADDR: 8df1f0 => 098df1f0
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 09ecd4a8: BBOX JUMP - unimplemented: ecd4a8
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 018df348: VADDR: 8df348 => 098df348
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 09ecd4d8: BBOX JUMP - unimplemented: ecd4d8
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:381 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:381 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:382 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:382 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:382 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 018df3f4: VADDR: 8df3f4 => 098df3f4
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 09ecd554: BBOX JUMP - unimplemented: ecd554
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:382 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:382 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 a097c500: Texture address 0: 97c500
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:382 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 b0980580: CLUT base addr: 980580
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:382 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 018df4a0: VADDR: 8df4a0 => 098df4a0
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 09ecd5d0: BBOX JUMP - unimplemented: ecd5d0
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:382 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:382 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:382 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:382 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 018df54c: VADDR: 8df54c => 098df54c
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 09ecd64c: BBOX JUMP - unimplemented: ecd64c
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:382 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:383 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:383 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:383 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 018df5f8: VADDR: 8df5f8 => 098df5f8
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 09ecd6c8: BBOX JUMP - unimplemented: ecd6c8
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:383 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:383 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:383 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 018df6a4: VADDR: 8df6a4 => 098df6a4
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 09ecd744: BBOX JUMP - unimplemented: ecd744
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:383 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:383 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:383 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 018df750: VADDR: 8df750 => 098df750
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 09ecd7c0: BBOX JUMP - unimplemented: ecd7c0
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:383 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:383 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:383 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 a097c500: Texture address 0: 97c500
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:384 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:384 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 b0980580: CLUT base addr: 980580
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:384 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 018df954: VADDR: 8df954 => 098df954
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 09ecd840: BBOX JUMP - unimplemented: ecd840
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:384 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:384 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:384 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:384 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:384 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 018dfaac: VADDR: 8dfaac => 098dfaac
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 09ecd8e0: BBOX JUMP - unimplemented: ecd8e0
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:384 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:384 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:384 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:384 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:384 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 018dfb74: VADDR: 8dfb74 => 098dfb74
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 09ecd970: BBOX JUMP - unimplemented: ecd970
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:384 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:385 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:385 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:385 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:385 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 018dfc20: VADDR: 8dfc20 => 098dfc20
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 09ecda08: BBOX JUMP - unimplemented: ecda08
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:385 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:385 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:385 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:385 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 018dfce8: VADDR: 8dfce8 => 098dfce8
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 09ecda94: BBOX JUMP - unimplemented: ecda94
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 3b419db4: World data # 19.712891
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 3b41d53c: World data # 26.654297
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 3b415ec9: World data # 13.924072
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:385 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:386 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:386 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:386 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:386 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 018e443c: VADDR: 8e443c => 098e443c
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 09ecdb44: BBOX JUMP - unimplemented: ecdb44
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:386 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:386 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:386 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 018e44e8: VADDR: 8e44e8 => 098e44e8
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 09ecdbc0: BBOX JUMP - unimplemented: ecdbc0
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:386 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 a06f9d00: Texture address 0: 6f9d00
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:386 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:386 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 b06fbd80: CLUT base addr: 6fbd80
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 018e4594: VADDR: 8e4594 => 098e4594
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 09ecdc3c: BBOX JUMP - unimplemented: ecdc3c
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:386 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:387 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:387 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:387 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 018e4640: VADDR: 8e4640 => 098e4640
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 09ecdcb8: BBOX JUMP - unimplemented: ecdcb8
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:387 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 a06f9d00: Texture address 0: 6f9d00
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:387 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:387 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 b06fbd80: CLUT base addr: 6fbd80
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 018e46ec: VADDR: 8e46ec => 098e46ec
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 09ecdd34: BBOX JUMP - unimplemented: ecdd34
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:387 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:387 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:387 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 018e4798: VADDR: 8e4798 => 098e4798
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 09ecddb0: BBOX JUMP - unimplemented: ecddb0
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:387 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:388 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:388 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:388 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 018e4844: VADDR: 8e4844 => 098e4844
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 09ecde2c: BBOX JUMP - unimplemented: ecde2c
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:388 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 a06f9d00: Texture address 0: 6f9d00
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:388 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 b06fbd80: CLUT base addr: 6fbd80
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 018e48f0: VADDR: 8e48f0 => 098e48f0
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 09ecdea8: BBOX JUMP - unimplemented: ecdea8
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:388 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:388 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:388 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 018e499c: VADDR: 8e499c => 098e499c
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 09ecdf24: BBOX JUMP - unimplemented: ecdf24
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:388 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 a06fbec0: Texture address 0: 6fbec0
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:388 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:388 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:388 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 018e4a48: VADDR: 8e4a48 => 098e4a48
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 09ecdfa0: BBOX JUMP - unimplemented: ecdfa0
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:389 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:389 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:389 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 018e4af4: VADDR: 8e4af4 => 098e4af4
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 09ece01c: BBOX JUMP - unimplemented: ece01c
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:389 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 a06fbec0: Texture address 0: 6fbec0
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:389 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:389 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 018e4ba0: VADDR: 8e4ba0 => 098e4ba0
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 09ece098: BBOX JUMP - unimplemented: ece098
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:389 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:390 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 a06f9d00: Texture address 0: 6f9d00
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47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:390 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 b06fbd80: CLUT base addr: 6fbd80
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 018e4c4c: VADDR: 8e4c4c => 098e4c4c
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 09ece114: BBOX JUMP - unimplemented: ece114
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:390 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
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47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:390 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 018e4cf8: VADDR: 8e4cf8 => 098e4cf8
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 09ece190: BBOX JUMP - unimplemented: ece190
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:390 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 a06f9d00: Texture address 0: 6f9d00
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:390 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:390 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 b06fbd80: CLUT base addr: 6fbd80
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 018e4da4: VADDR: 8e4da4 => 098e4da4
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 09ece20c: BBOX JUMP - unimplemented: ece20c
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:390 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:391 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:391 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:391 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 018e4e50: VADDR: 8e4e50 => 098e4e50
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 09ece288: BBOX JUMP - unimplemented: ece288
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:391 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 a06f9d00: Texture address 0: 6f9d00
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:391 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:391 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 b06fbd80: CLUT base addr: 6fbd80
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 018e4efc: VADDR: 8e4efc => 098e4efc
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 09ece304: BBOX JUMP - unimplemented: ece304
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:391 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:391 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:391 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 018e4fa8: VADDR: 8e4fa8 => 098e4fa8
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 09ece380: BBOX JUMP - unimplemented: ece380
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:391 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 a06fbec0: Texture address 0: 6fbec0
47:14:391 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:392 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:392 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 018e5054: VADDR: 8e5054 => 098e5054
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 09ece400: BBOX JUMP - unimplemented: ece400
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:392 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:392 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 018e5100: VADDR: 8e5100 => 098e5100
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 09ece47c: BBOX JUMP - unimplemented: ece47c
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:392 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 a06f9d00: Texture address 0: 6f9d00
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:392 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 b06fbd80: CLUT base addr: 6fbd80
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 018e51ac: VADDR: 8e51ac => 098e51ac
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 09ece4f8: BBOX JUMP - unimplemented: ece4f8
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:392 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
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47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:392 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:392 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 018e5258: VADDR: 8e5258 => 098e5258
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 09ece574: BBOX JUMP - unimplemented: ece574
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:393 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 a06fbec0: Texture address 0: 6fbec0
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47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:393 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 018e5304: VADDR: 8e5304 => 098e5304
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 09ece5f0: BBOX JUMP - unimplemented: ece5f0
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:393 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:393 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 018e53b0: VADDR: 8e53b0 => 098e53b0
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 09ece66c: BBOX JUMP - unimplemented: ece66c
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:393 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 a06f9d00: Texture address 0: 6f9d00
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:393 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 b06fbd80: CLUT base addr: 6fbd80
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 018e545c: VADDR: 8e545c => 098e545c
47:14:393 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 09ece6f4: BBOX JUMP - unimplemented: ece6f4
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:394 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:394 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:394 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:394 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 018e5508: VADDR: 8e5508 => 098e5508
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 09ece770: BBOX JUMP - unimplemented: ece770
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:394 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:394 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:394 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:394 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:394 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 018e55b4: VADDR: 8e55b4 => 098e55b4
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 09ece7ec: BBOX JUMP - unimplemented: ece7ec
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:394 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 a06fbec0: Texture address 0: 6fbec0
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:394 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:394 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 018e5660: VADDR: 8e5660 => 098e5660
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 09ece868: BBOX JUMP - unimplemented: ece868
47:14:394 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:395 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 a06f9d00: Texture address 0: 6f9d00
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:395 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 b06fbd80: CLUT base addr: 6fbd80
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 018e570c: VADDR: 8e570c => 098e570c
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 09ece8e4: BBOX JUMP - unimplemented: ece8e4
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:395 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:395 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:395 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 018e57b8: VADDR: 8e57b8 => 098e57b8
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 09ece968: BBOX JUMP - unimplemented: ece968
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:395 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:395 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:395 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 018e5864: VADDR: 8e5864 => 098e5864
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 09ece9fc: BBOX JUMP - unimplemented: ece9fc
47:14:395 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:396 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 a06f9d00: Texture address 0: 6f9d00
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:396 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 b06fbd80: CLUT base addr: 6fbd80
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 018e592c: VADDR: 8e592c => 098e592c
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 09ecea7c: BBOX JUMP - unimplemented: ecea7c
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:396 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:396 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 018e59d8: VADDR: 8e59d8 => 098e59d8
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 09eceaf8: BBOX JUMP - unimplemented: eceaf8
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:396 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:396 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:396 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 018e5a84: VADDR: 8e5a84 => 098e5a84
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 09eceb78: BBOX JUMP - unimplemented: eceb78
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:396 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:397 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:397 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:397 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:397 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:397 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 018e5b30: VADDR: 8e5b30 => 098e5b30
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 09ecebfc: BBOX JUMP - unimplemented: ecebfc
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:397 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:397 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:397 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:397 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:397 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 018e5bdc: VADDR: 8e5bdc => 098e5bdc
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 09ecec7c: BBOX JUMP - unimplemented: ecec7c
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:397 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:397 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:397 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:397 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:397 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 018e5c88: VADDR: 8e5c88 => 098e5c88
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 09eced18: BBOX JUMP - unimplemented: eced18
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:397 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:398 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:398 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 a06f9d00: Texture address 0: 6f9d00
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:398 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 b06fbd80: CLUT base addr: 6fbd80
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:398 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 018e5e8c: VADDR: 8e5e8c => 098e5e8c
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 09eced94: BBOX JUMP - unimplemented: eced94
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:398 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:398 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:398 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 018e5f38: VADDR: 8e5f38 => 098e5f38
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 09ecee10: BBOX JUMP - unimplemented: ecee10
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:398 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:398 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:398 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:398 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:398 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 018e6090: VADDR: 8e6090 => 098e6090
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 09ecee90: BBOX JUMP - unimplemented: ecee90
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:398 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:399 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:399 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:399 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:399 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:399 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 018e613c: VADDR: 8e613c => 098e613c
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 09ecef0c: BBOX JUMP - unimplemented: ecef0c
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:399 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:399 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:399 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:399 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:399 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 018e61e8: VADDR: 8e61e8 => 098e61e8
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 09ecefac: BBOX JUMP - unimplemented: ecefac
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:399 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:399 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 a06fbec0: Texture address 0: 6fbec0
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:399 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:399 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 018e6294: VADDR: 8e6294 => 098e6294
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 09ecf028: BBOX JUMP - unimplemented: ecf028
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:399 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:400 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:400 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:400 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 018e6340: VADDR: 8e6340 => 098e6340
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 09ecf0a4: BBOX JUMP - unimplemented: ecf0a4
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:400 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 a06f9d00: Texture address 0: 6f9d00
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47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:400 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 b06fbd80: CLUT base addr: 6fbd80
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 018e63ec: VADDR: 8e63ec => 098e63ec
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 09ecf120: BBOX JUMP - unimplemented: ecf120
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:400 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:400 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 018e6498: VADDR: 8e6498 => 098e6498
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 09ecf19c: BBOX JUMP - unimplemented: ecf19c
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:400 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:400 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:400 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:401 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 018e6544: VADDR: 8e6544 => 098e6544
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 09ecf218: BBOX JUMP - unimplemented: ecf218
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:401 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 a06f9d00: Texture address 0: 6f9d00
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:401 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:401 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 b06fbd80: CLUT base addr: 6fbd80
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 018e65f0: VADDR: 8e65f0 => 098e65f0
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 09ecf298: BBOX JUMP - unimplemented: ecf298
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:401 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:401 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 018e669c: VADDR: 8e669c => 098e669c
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 09ecf314: BBOX JUMP - unimplemented: ecf314
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:401 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:401 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:401 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:401 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:401 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 018e6748: VADDR: 8e6748 => 098e6748
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 09ecf398: BBOX JUMP - unimplemented: ecf398
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:402 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:402 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:402 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:402 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 018e67f4: VADDR: 8e67f4 => 098e67f4
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 09ecf42c: BBOX JUMP - unimplemented: ecf42c
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:402 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:402 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:402 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:402 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 018e6968: VADDR: 8e6968 => 098e6968
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 09ecf4b0: BBOX JUMP - unimplemented: ecf4b0
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:402 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:402 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
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47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
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47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
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47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 018e6a14: VADDR: 8e6a14 => 098e6a14
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 09ecf52c: BBOX JUMP - unimplemented: ecf52c
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
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47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
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47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 b06fbd80: CLUT base addr: 6fbd80
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
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47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 018e6ac0: VADDR: 8e6ac0 => 098e6ac0
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 09ecf5a8: BBOX JUMP - unimplemented: ecf5a8
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
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47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
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47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 018e6b6c: VADDR: 8e6b6c => 098e6b6c
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 09ecf624: BBOX JUMP - unimplemented: ecf624
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
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47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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47:14:403 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
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47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:403 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:403 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 018e6c18: VADDR: 8e6c18 => 098e6c18
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 09ecf6a0: BBOX JUMP - unimplemented: ecf6a0
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
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47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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47:14:404 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 a06f9d00: Texture address 0: 6f9d00
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47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
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47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:404 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 b06fbd80: CLUT base addr: 6fbd80
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 018e6cc4: VADDR: 8e6cc4 => 098e6cc4
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 09ecf71c: BBOX JUMP - unimplemented: ecf71c
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:404 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:404 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 b06fdf40: CLUT base addr: 6fdf40
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 018e6d70: VADDR: 8e6d70 => 098e6d70
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 09ecf798: BBOX JUMP - unimplemented: ecf798
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:404 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 a06f2400: Texture address 0: 6f2400
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47:14:404 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:404 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 b06f3480: CLUT base addr: 6f3480
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 018e6e1c: VADDR: 8e6e1c => 098e6e1c
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 09ecf814: BBOX JUMP - unimplemented: ecf814
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:404 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:405 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:405 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:405 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 b06fbd80: CLUT base addr: 6fbd80
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 018e6ec8: VADDR: 8e6ec8 => 098e6ec8
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 09ecf890: BBOX JUMP - unimplemented: ecf890
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:405 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:405 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:405 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:405 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 018e7020: VADDR: 8e7020 => 098e7020
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 09ecf914: BBOX JUMP - unimplemented: ecf914
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:405 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:405 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:405 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:405 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 018e737c: VADDR: 8e737c => 098e737c
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 09ecf994: BBOX JUMP - unimplemented: ecf994
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:405 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:406 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:406 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:406 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:406 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 018e7830: VADDR: 8e7830 => 098e7830
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 09ecfa24: BBOX JUMP - unimplemented: ecfa24
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:406 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:406 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 a06f35c0: Texture address 0: 6f35c0
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:406 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 b06f5640: CLUT base addr: 6f5640
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:406 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 018e78dc: VADDR: 8e78dc => 098e78dc
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 09ecfac8: BBOX JUMP - unimplemented: ecfac8
47:14:406 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:406 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:406 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:406 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:406 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:406 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 3bb290c2: World data # -0.000000
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 3b3ec564: World data # 0.385529
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 3b3ec564: World data # 0.385529
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 3bb290c2: World data # -0.000000
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 3b40dff8: World data # 6.999023
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 3b426957: World data # 58.334961
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 3bbac566: World data # -0.001506
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 36001010: Patch subdivision: 16 x 16
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 56000000: Material diffuse color: 000000
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 58000065: Material alpha color: 000065
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 57333333: Material specular color: 333333
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 5b40b504: Material specular coef: 5.656738
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 4a497424: Texture U offset: 1000000.000000
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 4b497424: Texture V offset: 1000000.000000
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 48c97424: Texture U scale: -1000000.000000
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 49c97424: Texture V scale: -1000000.000000
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 c3000000: TexFormat 000000 (5650)
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 a0a5d8f0: Texture address 0: a5d8f0
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 a8080008: Texture BUFWIDTH 0: 080008
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 b8000000: Texture size 0: 000000, width : 1, height : 1
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 e8ffffff: MaskRGB: ffffff
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 24000001: Stencil test enable: 1
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 dcff0101: Stencil test: ff0101 (01 ALWAYS (c & ff))
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 dd040000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=INCREMENT
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 120000a0: SetVertexType: s8 normals, s8 positions
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 01d4cc20: VADDR: d4cc20 => 08d4cc20
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 08d4cc20
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 120000a0: SetVertexType: s8 normals, s8 positions
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 01d4cc74: VADDR: d4cc74 => 08d4cc74
47:14:407 user_main    N[G3D]: GPUCommon.cpp:547 0403000c: DrawPrim type 3: TRIANGLES count: 12 vaddr= 08d4cc74
47:14:407 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 dd010000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=ZERO
47:14:408 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 9b000001: Cull: 000001
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 120000a0: SetVertexType: s8 normals, s8 positions
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 01d4cc20: VADDR: d4cc20 => 08d4cc20
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 08d4cc20
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 120000a0: SetVertexType: s8 normals, s8 positions
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 01d4cc74: VADDR: d4cc74 => 08d4cc74
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 0403000c: DrawPrim type 3: TRIANGLES count: 12 vaddr= 08d4cc74
47:14:408 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 e8000000: MaskRGB: 000000
47:14:408 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 dcff0003: Stencil test: ff0003 (00  !=  (c & ff))
47:14:408 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 dd040000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=INCREMENT
47:14:408 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 120000a0: SetVertexType: s8 normals, s8 positions
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 01d4cc20: VADDR: d4cc20 => 08d4cc20
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 08d4cc20
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 120000a0: SetVertexType: s8 normals, s8 positions
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 01d4cc74: VADDR: d4cc74 => 08d4cc74
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 0403000c: DrawPrim type 3: TRIANGLES count: 12 vaddr= 08d4cc74
47:14:408 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:408 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 3bb290c2: World data # -0.000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 3bbec564: World data # -0.385529
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 3b3ec564: World data # 0.385529
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 3b3ec564: World data # 0.385529
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 3bb290c2: World data # -0.000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 3b40dff8: World data # 6.999023
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 3b426957: World data # 58.334961
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 3bbac566: World data # -0.001506
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 56000000: Material diffuse color: 000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
47:14:408 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 58000099: Material alpha color: 000099
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 57333333: Material specular color: 333333
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 5b40b504: Material specular coef: 5.656738
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:408 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 e8ffffff: MaskRGB: ffffff
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:408 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
47:14:408 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 24000001: Stencil test enable: 1
47:14:408 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 dcff0101: Stencil test: ff0101 (01 ALWAYS (c & ff))
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 dd040000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=INCREMENT
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 120000a0: SetVertexType: s8 normals, s8 positions
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 01d4ce60: VADDR: d4ce60 => 08d4ce60
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 08d4ce60
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 120000a0: SetVertexType: s8 normals, s8 positions
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 01d4ceb4: VADDR: d4ceb4 => 08d4ceb4
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 0403000c: DrawPrim type 3: TRIANGLES count: 12 vaddr= 08d4ceb4
47:14:408 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 dd010000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=ZERO
47:14:408 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:408 user_main    N[G3D]: GPUCommon.cpp:547 9b000001: Cull: 000001
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 120000a0: SetVertexType: s8 normals, s8 positions
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 01d4ce60: VADDR: d4ce60 => 08d4ce60
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 08d4ce60
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 120000a0: SetVertexType: s8 normals, s8 positions
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 01d4ceb4: VADDR: d4ceb4 => 08d4ceb4
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 0403000c: DrawPrim type 3: TRIANGLES count: 12 vaddr= 08d4ceb4
47:14:409 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 e8000000: MaskRGB: 000000
47:14:409 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 dcff0003: Stencil test: ff0003 (00  !=  (c & ff))
47:14:409 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 dd040000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=INCREMENT
47:14:409 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 120000a0: SetVertexType: s8 normals, s8 positions
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 01d4ce60: VADDR: d4ce60 => 08d4ce60
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 08d4ce60
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 120000a0: SetVertexType: s8 normals, s8 positions
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 01d4ceb4: VADDR: d4ceb4 => 08d4ceb4
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 0403000c: DrawPrim type 3: TRIANGLES count: 12 vaddr= 08d4ceb4
47:14:409 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:409 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
47:14:409 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:409 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:409 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:409 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:409 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:409 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:409 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:409 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:409 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:409 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:409 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b42ea00: World data # 117.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b42ea00: World data # 117.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:409 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3b42ea00: World data # 117.000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3b429c00: World data # 78.000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3b4330b3: World data # 176.699219
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3b422fde: World data # 43.966797
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 36001010: Patch subdivision: 16 x 16
47:14:410 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
47:14:410 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:410 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:410 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 4ac00ce8: Texture U offset: -2.201660
47:14:410 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 4b3bf951: Texture V offset: 0.007609
47:14:410 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 48403a62: Texture U scale: 2.912231
47:14:410 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 493efe04: Texture V scale: 0.496124
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:410 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:410 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:410 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 a096f680: Texture address 0: 96f680
47:14:410 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:410 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:410 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 b0973700: CLUT base addr: 973700
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:410 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 0198f8c0: VADDR: 98f8c0 => 0998f8c0
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 09ecff88: BBOX JUMP - unimplemented: ecff88
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 0198f974: VADDR: 98f974 => 0998f974
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998f974
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998f9b4
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998f9f4
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998fa34
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998fa74
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998fab4
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998faf4
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0998fb34
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3b42ea00: World data # 117.000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3b42ea00: World data # 117.000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3b42ea00: World data # 117.000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3b429c00: World data # 78.000000
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3b4330b3: World data # 176.699219
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 3b422fde: World data # 43.966797
47:14:410 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:411 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 4ac0048b: Texture U offset: -2.070984
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 4b3bf951: Texture V offset: 0.007609
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 48403a62: Texture U scale: 2.912231
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 493efe04: Texture V scale: 0.496124
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 0198fcc0: VADDR: 98fcc0 => 0998fcc0
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 09ed0048: BBOX JUMP - unimplemented: ed0048
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b42ea00: World data # 117.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b42ea00: World data # 117.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b42ea00: World data # 117.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b429c00: World data # 78.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b4330b3: World data # 176.699219
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b422fde: World data # 43.966797
47:14:411 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:411 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 580000a0: Material alpha color: 0000a0
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:411 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:411 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 4abff858: Texture U offset: -1.940186
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 4b3bf951: Texture V offset: 0.007609
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 48403a62: Texture U scale: 2.912231
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 493efe04: Texture V scale: 0.496124
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:411 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 a091a0c0: Texture address 0: 91a0c0
47:14:411 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:411 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:411 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 b091b140: CLUT base addr: 91b140
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 019901c0: VADDR: 9901c0 => 099901c0
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 09ed010c: BBOX JUMP - unimplemented: ed010c
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 01990274: VADDR: 990274 => 09990274
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 09990274
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b42ea00: World data # 117.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b42ea00: World data # 117.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:411 user_main    N[G3D]: GPUCommon.cpp:547 3b42ea00: World data # 117.000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 3b429c00: World data # 78.000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 3b4330b3: World data # 176.699219
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 3b422fde: World data # 43.966797
47:14:412 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:412 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:412 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:412 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 4ac00ce8: Texture U offset: -2.201660
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 4b3bf951: Texture V offset: 0.007609
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 48403a62: Texture U scale: 2.912231
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 493efe04: Texture V scale: 0.496124
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:412 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:412 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 a0962400: Texture address 0: 962400
47:14:412 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:412 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:412 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 b0962c80: CLUT base addr: 962c80
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:412 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 01990480: VADDR: 990480 => 09990480
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 09ed01d0: BBOX JUMP - unimplemented: ed01d0
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 01990534: VADDR: 990534 => 09990534
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 09990534
47:14:412 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:412 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:412 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:412 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:412 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:412 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:412 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:412 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 3b41c06c: World data # 24.052734
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 3b42cd4c: World data # 102.648438
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 3bc15e60: World data # -13.898438
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 36001010: Patch subdivision: 16 x 16
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:413 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
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47:14:413 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:413 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 b0920600: CLUT base addr: 920600
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
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47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 018bfc84: VADDR: 8bfc84 => 098bfc84
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 09ed0380: BBOX JUMP - unimplemented: ed0380
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 018bfd38: VADDR: 8bfd38 => 098bfd38
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bfd38
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bfd78
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bfdb8
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bfdf8
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bfe38
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bfe78
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bfeb8
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bfef8
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bff38
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bff78
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bffb8
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098bfff8
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
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47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:413 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 3b41c06c: World data # 24.052734
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47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:414 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 5800007f: Material alpha color: 00007f
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 4ac102e3: Texture U offset: -8.180420
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 4bc0624b: Texture V offset: -3.535828
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 48410aa0: Texture U scale: 8.664063
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47:14:414 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 a096d740: Texture address 0: 96d740
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47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:414 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 b096dfc0: CLUT base addr: 96dfc0
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 018c0184: VADDR: 8c0184 => 098c0184
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 09ed047c: BBOX JUMP - unimplemented: ed047c
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 018c0254: VADDR: 8c0254 => 098c0254
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c0254
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c0294
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c02d4
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c0314
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c0354
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c0394
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c03d4
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c0414
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c0454
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c0494
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 018c04d4: VADDR: 8c04d4 => 098c04d4
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 098c04d4
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
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47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
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47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:414 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:414 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:414 user_main    N[G3D]: GPUCommon.cpp:547 4ac102e3: Texture U offset: -8.180420
47:14:414 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:415 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:415 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 a0963780: Texture address 0: 963780
47:14:415 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:415 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:415 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 b0965800: CLUT base addr: 965800
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:415 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 018c0684: VADDR: 8c0684 => 098c0684
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 09ed0558: BBOX JUMP - unimplemented: ed0558
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
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47:14:415 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:415 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 a093afc0: Texture address 0: 93afc0
47:14:415 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:415 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:415 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 b093d040: CLUT base addr: 93d040
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:415 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 018c0a3c: VADDR: 8c0a3c => 098c0a3c
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 09ed063c: BBOX JUMP - unimplemented: ed063c
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 018c0b0c: VADDR: 8c0b0c => 098c0b0c
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c0b0c
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c0b4c
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c0b8c
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c0bcc
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c0c0c
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c0c4c
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c0c8c
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c0ccc
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 018c0d0c: VADDR: 8c0d0c => 098c0d0c
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 098c0d0c
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:415 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b4236e6: World data # 45.724609
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3bc28abb: World data # -69.365234
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:416 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:416 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 a09666c0: Texture address 0: 9666c0
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:416 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:416 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 b0967740: CLUT base addr: 967740
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:416 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 018c0f00: VADDR: 8c0f00 => 098c0f00
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 09ed06ec: BBOX JUMP - unimplemented: ed06ec
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 018c0fb4: VADDR: 8c0fb4 => 098c0fb4
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c0fb4
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3bc1f1ac: World data # -30.208984
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b41b719: World data # 22.887207
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 3bc2406d: World data # -48.106445
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 018c11ec: VADDR: 8c11ec => 098c11ec
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 09ed0768: BBOX JUMP - unimplemented: ed0768
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 018c1478: VADDR: 8c1478 => 098c1478
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c1478
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c14b8
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:416 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:416 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:416 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:416 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:416 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:417 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 018c1344: VADDR: 8c1344 => 098c1344
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 09ed07e4: BBOX JUMP - unimplemented: ed07e4
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 018c15b8: VADDR: 8c15b8 => 098c15b8
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c15b8
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aae3: World data # -21.360840
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b40ec16: World data # 7.377686
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3bc293cc: World data # -73.898438
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:417 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:417 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 a09666c0: Texture address 0: 9666c0
47:14:417 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:417 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:417 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 b0967740: CLUT base addr: 967740
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 018c18ec: VADDR: 8c18ec => 098c18ec
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 09ed0898: BBOX JUMP - unimplemented: ed0898
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 018c1acc: VADDR: 8c1acc => 098c1acc
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c1acc
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c1b0c
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b4218b9: World data # 38.180664
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b419955: World data # 19.166504
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3bc19955: World data # -19.166504
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b4218b9: World data # 38.180664
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b418c37: World data # 17.526855
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 3bc2600b: World data # -56.010742
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 018c1e6c: VADDR: 8c1e6c => 098c1e6c
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 09ed0914: BBOX JUMP - unimplemented: ed0914
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:417 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:418 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:418 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:418 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:418 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:418 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 018c1f18: VADDR: 8c1f18 => 098c1f18
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 09ed0990: BBOX JUMP - unimplemented: ed0990
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 018c20cc: VADDR: 8c20cc => 098c20cc
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c20cc
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 3b41ae76: World data # 21.807617
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 3b4212f2: World data # 36.736328
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 3bc212f2: World data # -36.736328
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 3b41ae76: World data # 21.807617
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 3b4218ee: World data # 38.232422
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 3bc23555: World data # -45.333008
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:418 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:418 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 a09666c0: Texture address 0: 9666c0
47:14:418 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:418 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:418 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 b0967740: CLUT base addr: 967740
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 018c23ac: VADDR: 8c23ac => 098c23ac
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 09ed0a44: BBOX JUMP - unimplemented: ed0a44
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 018c258c: VADDR: 8c258c => 098c258c
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c258c
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c25cc
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:418 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:419 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:419 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:419 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:419 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:419 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 018c2458: VADDR: 8c2458 => 098c2458
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 09ed0ac0: BBOX JUMP - unimplemented: ed0ac0
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 018c260c: VADDR: 8c260c => 098c260c
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c260c
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 3b41ae76: World data # 21.807617
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 3b4212f2: World data # 36.736328
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 3bc212f2: World data # -36.736328
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 3b41ae76: World data # 21.807617
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 3b4263bb: World data # 56.932617
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 3bc232b0: World data # -44.671875
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:419 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:419 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 a09666c0: Texture address 0: 9666c0
47:14:419 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:419 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:419 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 b0967740: CLUT base addr: 967740
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 018c28ec: VADDR: 8c28ec => 098c28ec
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 09ed0b74: BBOX JUMP - unimplemented: ed0b74
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 018c2acc: VADDR: 8c2acc => 098c2acc
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c2acc
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c2b0c
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:419 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:420 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:420 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:420 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:420 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:420 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 018c2998: VADDR: 8c2998 => 098c2998
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 09ed0bf0: BBOX JUMP - unimplemented: ed0bf0
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 018c2b4c: VADDR: 8c2b4c => 098c2b4c
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c2b4c
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 3b41c06c: World data # 24.052734
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 3b42cd61: World data # 102.689453
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 3bc15e60: World data # -13.898438
47:14:420 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:420 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:420 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 a0961680: Texture address 0: 961680
47:14:420 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:420 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 b8000605: Texture size 0: 000605, width : 32, height : 64
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:420 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 b0961f00: CLUT base addr: 961f00
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 018c2d84: VADDR: 8c2d84 => 098c2d84
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 09ed0cb4: BBOX JUMP - unimplemented: ed0cb4
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 018c2e38: VADDR: 8c2e38 => 098c2e38
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c2e38
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c2e78
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c2eb8
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c2ef8
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c2f38
47:14:420 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aae3: World data # -21.360840
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b42002a: World data # 32.041016
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3bc29741: World data # -75.626953
47:14:421 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:421 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 a09666c0: Texture address 0: 9666c0
47:14:421 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:421 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:421 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 b0967740: CLUT base addr: 967740
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 018c316c: VADDR: 8c316c => 098c316c
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 09ed0d70: BBOX JUMP - unimplemented: ed0d70
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b42813d: World data # 64.619141
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3b42c36d: World data # 97.712891
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 3bc26c9a: World data # -59.150391
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:421 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:421 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:421 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:421 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:421 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 018c3608: VADDR: 8c3608 => 098c3608
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:421 user_main    N[G3D]: GPUCommon.cpp:547 09ed0e3c: BBOX JUMP - unimplemented: ed0e3c
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3bc1f1ac: World data # -30.208984
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3b4202dc: World data # 32.714844
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3bc29915: World data # -76.541016
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:422 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:422 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 a09666c0: Texture address 0: 9666c0
47:14:422 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:422 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:422 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 b0967740: CLUT base addr: 967740
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 018c3b2c: VADDR: 8c3b2c => 098c3b2c
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 09ed0ef0: BBOX JUMP - unimplemented: ed0ef0
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:422 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:422 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:422 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:422 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:422 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 018c3bd8: VADDR: 8c3bd8 => 098c3bd8
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 09ed0f6c: BBOX JUMP - unimplemented: ed0f6c
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 018c3d8c: VADDR: 8c3d8c => 098c3d8c
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c3d8c
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:422 user_main    N[G3D]: GPUCommon.cpp:547 3bc1f1ac: World data # -30.208984
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3b425ad9: World data # 54.711914
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3bc22a82: World data # -42.626953
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:423 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:423 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 a09666c0: Texture address 0: 9666c0
47:14:423 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:423 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:423 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 b0967740: CLUT base addr: 967740
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 018c406c: VADDR: 8c406c => 098c406c
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 09ed1020: BBOX JUMP - unimplemented: ed1020
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3b422510: World data # 41.265625
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3bc130ea: World data # -11.057129
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3b4130ea: World data # 11.057129
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3b422510: World data # 41.265625
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3b422d14: World data # 43.269531
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 3bc28316: World data # -65.542969
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 018c462c: VADDR: 8c462c => 098c462c
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 09ed109c: BBOX JUMP - unimplemented: ed109c
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:423 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:423 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:423 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:423 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:423 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:423 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 018c46d8: VADDR: 8c46d8 => 098c46d8
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 09ed1118: BBOX JUMP - unimplemented: ed1118
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aae3: World data # -21.360840
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b4243cb: World data # 48.948242
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3bc24a33: World data # -50.549805
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:424 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:424 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 a09666c0: Texture address 0: 9666c0
47:14:424 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:424 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:424 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 b0967740: CLUT base addr: 967740
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 018c4bec: VADDR: 8c4bec => 098c4bec
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 09ed11cc: BBOX JUMP - unimplemented: ed11cc
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aae3: World data # -21.360840
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b422e80: World data # 43.625000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 3bc246a5: World data # -49.661133
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 018c4fec: VADDR: 8c4fec => 098c4fec
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 09ed1248: BBOX JUMP - unimplemented: ed1248
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:424 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:424 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:425 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:425 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:425 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:425 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 018c5098: VADDR: 8c5098 => 098c5098
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 09ed12c4: BBOX JUMP - unimplemented: ed12c4
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 018c524c: VADDR: 8c524c => 098c524c
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098c524c
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b4130ea: World data # 11.057129
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b422510: World data # 41.265625
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3bc22510: World data # -41.265625
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b4130ea: World data # 11.057129
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b429149: World data # 72.642578
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3bc1d2dc: World data # -26.357422
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:425 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:425 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 a09666c0: Texture address 0: 9666c0
47:14:425 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:425 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:425 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 b0967740: CLUT base addr: 967740
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 018c552c: VADDR: 8c552c => 098c552c
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 09ed1378: BBOX JUMP - unimplemented: ed1378
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aae3: World data # -21.360840
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b42384d: World data # 46.075195
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 3bc23e07: World data # -47.506836
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:425 user_main    N[G3D]: GPUCommon.cpp:547 019cd2ac: VADDR: 9cd2ac => 099cd2ac
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 09ed13f4: BBOX JUMP - unimplemented: ed13f4
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:426 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:426 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:426 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:426 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:426 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 019cd404: VADDR: 9cd404 => 099cd404
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 09ed1470: BBOX JUMP - unimplemented: ed1470
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 019cd678: VADDR: 9cd678 => 099cd678
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099cd678
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aae3: World data # -21.360840
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 3b420f32: World data # 35.798828
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 3bc248df: World data # -50.217773
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:426 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:426 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 a09666c0: Texture address 0: 9666c0
47:14:426 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:426 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:426 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 b0967740: CLUT base addr: 967740
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 019cd96c: VADDR: 9cd96c => 099cd96c
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 09ed1524: BBOX JUMP - unimplemented: ed1524
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 019cdb4c: VADDR: 9cdb4c => 099cdb4c
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099cdb4c
47:14:426 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099cdb8c
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:427 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:427 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:427 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:427 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:427 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 019cda18: VADDR: 9cda18 => 099cda18
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 09ed15a0: BBOX JUMP - unimplemented: ed15a0
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 019cdbcc: VADDR: 9cdbcc => 099cdbcc
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099cdbcc
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 3bc1f1ac: World data # -30.208984
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 3b4254ab: World data # 53.166992
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 3bc2956c: World data # -74.710938
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:427 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:427 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 a09666c0: Texture address 0: 9666c0
47:14:427 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:427 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:427 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 b0967740: CLUT base addr: 967740
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 019cdeac: VADDR: 9cdeac => 099cdeac
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 09ed1654: BBOX JUMP - unimplemented: ed1654
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:427 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:427 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:428 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:428 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:428 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:428 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 019cdf58: VADDR: 9cdf58 => 099cdf58
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 09ed16d0: BBOX JUMP - unimplemented: ed16d0
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 3b41ae76: World data # 21.807617
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 3b4212f2: World data # 36.736328
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 3bc212f2: World data # -36.736328
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 3b41ae76: World data # 21.807617
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 3b42824b: World data # 65.146484
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 3bc232b0: World data # -44.671875
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:428 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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47:14:428 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 a09666c0: Texture address 0: 9666c0
47:14:428 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:428 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:428 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 b0967740: CLUT base addr: 967740
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 019ce3ec: VADDR: 9ce3ec => 099ce3ec
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 09ed1784: BBOX JUMP - unimplemented: ed1784
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:428 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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47:14:428 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:428 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:428 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:428 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:428 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 019ce498: VADDR: 9ce498 => 099ce498
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 09ed1800: BBOX JUMP - unimplemented: ed1800
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b415ba9: World data # 13.728760
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b4221d3: World data # 40.456055
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3bc221d3: World data # -40.456055
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b415ba9: World data # 13.728760
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b42640d: World data # 57.012695
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3bc20a88: World data # -34.632813
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:429 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:429 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 a09666c0: Texture address 0: 9666c0
47:14:429 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:429 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:429 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 b0967740: CLUT base addr: 967740
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 019ce92c: VADDR: 9ce92c => 099ce92c
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 09ed18b4: BBOX JUMP - unimplemented: ed18b4
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b41c06c: World data # 24.052734
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 3bc25798: World data # -53.898438
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:429 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:429 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 a0962dc0: Texture address 0: 962dc0
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:429 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 b0963640: CLUT base addr: 963640
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:429 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:429 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 019cec84: VADDR: 9cec84 => 099cec84
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 09ed1974: BBOX JUMP - unimplemented: ed1974
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 019ced38: VADDR: 9ced38 => 099ced38
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ced38
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ced70
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ceda8
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099cede0
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099cee18
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3bc1f1ac: World data # -30.208984
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b427b00: World data # 62.750000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b42c36d: World data # 97.712891
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3bc21570: World data # -37.359375
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:430 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:430 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 a09666c0: Texture address 0: 9666c0
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:430 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 b0967740: CLUT base addr: 967740
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:430 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 019cf2e8: VADDR: 9cf2e8 => 099cf2e8
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 09ed1a24: BBOX JUMP - unimplemented: ed1a24
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b41c06c: World data # 24.052734
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3b42cd61: World data # 102.689453
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 3bc15e60: World data # -13.898438
47:14:430 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:430 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 a0961680: Texture address 0: 961680
47:14:430 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:430 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:430 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 b8000605: Texture size 0: 000605, width : 32, height : 64
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:431 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 b0961f00: CLUT base addr: 961f00
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 019cf604: VADDR: 9cf604 => 099cf604
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 09ed1b24: BBOX JUMP - unimplemented: ed1b24
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 019cf70c: VADDR: 9cf70c => 099cf70c
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 099cf70c
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 019cf7de: VADDR: 9cf7de => 099cf7de
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 099cf7de
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 019cf840: VADDR: 9cf840 => 099cf840
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 099cf840
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 099cf886
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 019cf8cc: VADDR: 9cf8cc => 099cf8cc
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 099cf8cc
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 3b41c06c: World data # 24.052734
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 3b42c92e: World data # 100.589844
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 3bc15e60: World data # -13.898438
47:14:431 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:431 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:431 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 a0965d00: Texture address 0: 965d00
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:431 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 b8000705: Texture size 0: 000705, width : 32, height : 128
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:431 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 b0966580: CLUT base addr: 966580
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:431 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 019cfb60: VADDR: 9cfb60 => 099cfb60
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 09ed1c28: BBOX JUMP - unimplemented: ed1c28
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 019cfcd4: VADDR: 9cfcd4 => 099cfcd4
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 09ed1c90: BBOX JUMP - unimplemented: ed1c90
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 019cfe48: VADDR: 9cfe48 => 099cfe48
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:431 user_main    N[G3D]: GPUCommon.cpp:547 09ed1cc0: BBOX JUMP - unimplemented: ed1cc0
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b422510: World data # 41.265625
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b4130ea: World data # 11.057129
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3bc130ea: World data # -11.057129
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b422510: World data # 41.265625
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b4195a5: World data # 18.705566
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3bc24ed1: World data # -51.704102
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:432 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:432 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 a0967c40: Texture address 0: 967c40
47:14:432 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:432 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:432 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 b096bcc0: CLUT base addr: 96bcc0
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:432 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 019d2140: VADDR: 9d2140 => 099d2140
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 09ed1d8c: BBOX JUMP - unimplemented: ed1d8c
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 019d21f4: VADDR: 9d21f4 => 099d21f4
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d21f4
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d2234
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d2274
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d22b4
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d22f4
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d2334
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d2374
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d23b4
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b422510: World data # 41.265625
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b4130ea: World data # 11.057129
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3bc130ea: World data # -11.057129
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b422510: World data # 41.265625
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b41c410: World data # 24.507813
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 3bc24e64: World data # -51.597656
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 019d2540: VADDR: 9d2540 => 099d2540
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 09ed1e08: BBOX JUMP - unimplemented: ed1e08
47:14:432 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 019d25f4: VADDR: 9d25f4 => 099d25f4
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d25f4
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d2634
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b41c06c: World data # 24.052734
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b42cd61: World data # 102.689453
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3bc15e60: World data # -13.898438
47:14:433 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:433 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 a0961680: Texture address 0: 961680
47:14:433 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:433 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 b8000605: Texture size 0: 000605, width : 32, height : 64
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:433 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 b0961f00: CLUT base addr: 961f00
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 019d27c4: VADDR: 9d27c4 => 099d27c4
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 09ed1ec8: BBOX JUMP - unimplemented: ed1ec8
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 019d2878: VADDR: 9d2878 => 099d2878
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d2878
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d28b8
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d28f8
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d2938
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b41e68b: World data # 28.817871
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3bc1fc50: World data # -31.539063
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b41fc50: World data # 31.539063
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b41e68b: World data # 28.817871
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b4140c0: World data # 12.046875
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3b42c36d: World data # 97.712891
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 3bc287ed: World data # -67.962891
47:14:433 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:433 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:433 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:434 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:434 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:434 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:434 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 019d2b6c: VADDR: 9d2b6c => 099d2b6c
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 09ed1f80: BBOX JUMP - unimplemented: ed1f80
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 019d2d20: VADDR: 9d2d20 => 099d2d20
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d2d20
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d2d60
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3b42201c: World data # 40.027344
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3b416ee7: World data # 14.931396
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3bc16ee7: World data # -14.931396
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3b42201c: World data # 40.027344
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3b42463b: World data # 49.557617
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3b42c36d: World data # 97.712891
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3bc23938: World data # -46.304688
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:434 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:434 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 a09666c0: Texture address 0: 9666c0
47:14:434 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:434 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:434 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 b0967740: CLUT base addr: 967740
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 019d352c: VADDR: 9d352c => 099d352c
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 09ed2030: BBOX JUMP - unimplemented: ed2030
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 019d374c: VADDR: 9d374c => 099d374c
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d374c
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:434 user_main    N[G3D]: GPUCommon.cpp:547 3bc1f1ac: World data # -30.208984
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b422308: World data # 40.757813
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b42c36d: World data # 97.712891
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3bc210ee: World data # -36.232422
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 019d3aac: VADDR: 9d3aac => 099d3aac
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 09ed20ac: BBOX JUMP - unimplemented: ed20ac
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 019d3be0: VADDR: 9d3be0 => 099d3be0
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d3be0
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d3c20
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aae3: World data # -21.360840
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b422ac3: World data # 42.690430
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b42c36d: World data # 97.712891
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3bc224eb: World data # -41.229492
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 019d3eac: VADDR: 9d3eac => 099d3eac
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 09ed2124: BBOX JUMP - unimplemented: ed2124
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 019d3fe0: VADDR: 9d3fe0 => 099d3fe0
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d3fe0
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b422510: World data # 41.265625
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b4130ea: World data # 11.057129
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3bc130ea: World data # -11.057129
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b422510: World data # 41.265625
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b41e6d0: World data # 28.851563
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 3bc248e2: World data # -50.220703
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 019d4d2c: VADDR: 9d4d2c => 099d4d2c
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 09ed219c: BBOX JUMP - unimplemented: ed219c
47:14:435 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 019d4e60: VADDR: 9d4e60 => 099d4e60
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d4e60
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3bc1f1ac: World data # -30.208984
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b41f1ac: World data # 30.208984
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b40cc43: World data # 6.383179
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3bc28452: World data # -66.160156
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 019d50ec: VADDR: 9d50ec => 099d50ec
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 09ed2214: BBOX JUMP - unimplemented: ed2214
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 019d52a0: VADDR: 9d52a0 => 099d52a0
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d52a0
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b424cb6: World data # 51.177734
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b4040e7: World data # 3.014099
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b424cb6: World data # 51.177734
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b41cedf: World data # 25.858887
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 3bc25123: World data # -52.284180
47:14:436 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 4ac102e3: Texture U offset: -8.180420
47:14:436 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 4bc08278: Texture V offset: -4.077148
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 48410aa0: Texture U scale: 8.664063
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 4940a5e5: Texture V scale: 5.184204
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:436 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:436 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 a096c1c0: Texture address 0: 96c1c0
47:14:436 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:436 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 b8000505: Texture size 0: 000505, width : 32, height : 32
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:436 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 b096c440: CLUT base addr: 96c440
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:436 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 019d5c48: VADDR: 9d5c48 => 099d5c48
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:436 user_main    N[G3D]: GPUCommon.cpp:547 09ed22e0: BBOX JUMP - unimplemented: ed22e0
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 019d5fc0: VADDR: 9d5fc0 => 099d5fc0
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d5fc0
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6000
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6040
47:14:437 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:437 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 4ac102e3: Texture U offset: -8.180420
47:14:437 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 4bc08868: Texture V offset: -4.262695
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 48410aa0: Texture U scale: 8.664063
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 4940a5e5: Texture V scale: 5.184204
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:437 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:437 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 a0967c40: Texture address 0: 967c40
47:14:437 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:437 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:437 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 b096bcc0: CLUT base addr: 96bcc0
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:437 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 019d5dbc: VADDR: 9d5dbc => 099d5dbc
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 09ed2370: BBOX JUMP - unimplemented: ed2370
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 019d6210: VADDR: 9d6210 => 099d6210
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6210
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 3b422217: World data # 40.522461
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 3bc1fb3a: World data # -31.403320
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 3b41fb3a: World data # 31.403320
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 3b422217: World data # 40.522461
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 3b3fe228: World data # 1.766846
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 3bc28653: World data # -67.162109
47:14:437 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:437 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 4ac102e3: Texture U offset: -8.180420
47:14:437 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 4bc08278: Texture V offset: -4.077148
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 48410aa0: Texture U scale: 8.664063
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 4940a5e5: Texture V scale: 5.184204
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:437 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:437 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 a096c1c0: Texture address 0: 96c1c0
47:14:437 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:437 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:438 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 b8000505: Texture size 0: 000505, width : 32, height : 32
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:438 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 b096c440: CLUT base addr: 96c440
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:438 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 019d6548: VADDR: 9d6548 => 099d6548
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 09ed243c: BBOX JUMP - unimplemented: ed243c
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 019d67f8: VADDR: 9d67f8 => 099d67f8
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d67f8
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6838
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6878
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3b42091b: World data # 34.276367
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3bc1cc02: World data # -25.500977
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3b41cc02: World data # 25.500977
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3b42091b: World data # 34.276367
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3b3ee7a5: World data # 0.452431
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3bc281b4: World data # -64.851563
47:14:438 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:438 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 4ac102e3: Texture U offset: -8.180420
47:14:438 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 4bc08868: Texture V offset: -4.262695
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 48410aa0: Texture U scale: 8.664063
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 4940a5e5: Texture V scale: 5.184204
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:438 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:438 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 a0967c40: Texture address 0: 967c40
47:14:438 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:438 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:438 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 b096bcc0: CLUT base addr: 96bcc0
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:438 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 019d6c08: VADDR: 9d6c08 => 099d6c08
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 09ed2500: BBOX JUMP - unimplemented: ed2500
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 019d6f7c: VADDR: 9d6f7c => 099d6f7c
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d6f7c
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3b421829: World data # 38.040039
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3bc19b90: World data # -19.445313
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:438 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b419b90: World data # 19.445313
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b421829: World data # 38.040039
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b414e6c: World data # 12.901367
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b42c3f7: World data # 97.982422
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3bc273df: World data # -60.967773
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:439 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 019d7140: VADDR: 9d7140 => 099d7140
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 09ed258c: BBOX JUMP - unimplemented: ed258c
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 019d71f4: VADDR: 9d71f4 => 099d71f4
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d71f4
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d7234
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d7274
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3bc213fe: World data # -36.998047
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b4213fe: World data # 36.998047
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b3fa049: World data # 1.252228
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b42c407: World data # 98.013672
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3bc28354: World data # -65.664063
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:439 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 a09666c0: Texture address 0: 9666c0
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:439 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:439 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 b0967740: CLUT base addr: 967740
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 019d74ac: VADDR: 9d74ac => 099d74ac
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 09ed263c: BBOX JUMP - unimplemented: ed263c
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 019d75e0: VADDR: 9d75e0 => 099d75e0
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d75e0
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:439 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 3b41c06c: World data # 24.052734
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 3b42cd61: World data # 102.689453
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 3bc15e60: World data # -13.898438
47:14:440 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:440 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 a0961680: Texture address 0: 961680
47:14:440 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:440 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 b8000605: Texture size 0: 000605, width : 32, height : 64
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:440 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 b0961f00: CLUT base addr: 961f00
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 019d77c4: VADDR: 9d77c4 => 099d77c4
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 09ed2700: BBOX JUMP - unimplemented: ed2700
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 019d7878: VADDR: 9d7878 => 099d7878
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d7878
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d78b8
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d78f8
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d7938
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d7978
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 3b41cd11: World data # 25.633301
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 3b423197: World data # 44.397461
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 3bc23197: World data # -44.397461
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 3b41cd11: World data # 25.633301
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 3b421b87: World data # 38.881836
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 3bc1c8dd: World data # -25.107910
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 4ac102e3: Texture U offset: -8.180420
47:14:440 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 4bc08278: Texture V offset: -4.077148
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 48410aa0: Texture U scale: 8.664063
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 4940a5e5: Texture V scale: 5.184204
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:440 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:440 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 a096c1c0: Texture address 0: 96c1c0
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:440 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 b8000505: Texture size 0: 000505, width : 32, height : 32
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:440 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 b096c440: CLUT base addr: 96c440
47:14:440 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:441 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 019d9b08: VADDR: 9d9b08 => 099d9b08
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 09ed27c8: BBOX JUMP - unimplemented: ed27c8
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 019d9d0c: VADDR: 9d9d0c => 099d9d0c
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d9d0c
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d9d4c
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099d9d8c
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b41da42: World data # 27.282227
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3bc2495e: World data # -50.341797
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 019da708: VADDR: 9da708 => 099da708
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 09ed2848: BBOX JUMP - unimplemented: ed2848
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 019da99c: VADDR: 9da99c => 099da99c
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099da99c
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099da9dc
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099daa1c
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b41bfd6: World data # 23.979492
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3bc24a1f: World data # -50.530273
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 019dacc8: VADDR: 9dacc8 => 099dacc8
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 09ed28c8: BBOX JUMP - unimplemented: ed28c8
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 019daecc: VADDR: 9daecc => 099daecc
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099daecc
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099daf0c
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099daf4c
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:441 user_main    N[G3D]: GPUCommon.cpp:547 3b421269: World data # 36.602539
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47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3b41b042: World data # 22.032227
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3b421269: World data # 36.602539
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47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3bc25acf: World data # -54.702148
47:14:442 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 4ac102e3: Texture U offset: -8.180420
47:14:442 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 4bc08868: Texture V offset: -4.262695
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 48410aa0: Texture U scale: 8.664063
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 4940a5e5: Texture V scale: 5.184204
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:442 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:442 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 a0967c40: Texture address 0: 967c40
47:14:442 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:442 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:442 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 b096bcc0: CLUT base addr: 96bcc0
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:442 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 019db140: VADDR: 9db140 => 099db140
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 09ed2994: BBOX JUMP - unimplemented: ed2994
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 019db1f4: VADDR: 9db1f4 => 099db1f4
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099db1f4
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099db234
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099db274
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3b4240aa: World data # 48.166016
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3bc18c73: World data # -17.556152
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3b418c73: World data # 17.556152
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3b4240aa: World data # 48.166016
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3b419d17: World data # 19.636230
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 3bc25b2b: World data # -54.791992
47:14:442 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 4ac102e3: Texture U offset: -8.180420
47:14:442 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:442 user_main    N[G3D]: GPUCommon.cpp:547 4bc08278: Texture V offset: -4.077148
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 48410aa0: Texture U scale: 8.664063
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 4940a5e5: Texture V scale: 5.184204
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:443 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:443 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 a096c1c0: Texture address 0: 96c1c0
47:14:443 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:443 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 b8000505: Texture size 0: 000505, width : 32, height : 32
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:443 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 b096c440: CLUT base addr: 96c440
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:443 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 019db4c8: VADDR: 9db4c8 => 099db4c8
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 09ed2a60: BBOX JUMP - unimplemented: ed2a60
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 019db808: VADDR: 9db808 => 099db808
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099db808
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099db848
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099db888
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b423d1a: World data # 47.275391
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3bc19ea4: World data # -19.830078
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b424d11: World data # 51.266602
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b419ea4: World data # 19.830078
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b423d1a: World data # 47.275391
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b415235: World data # 13.137939
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b42d310: World data # 105.531250
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3bc2539a: World data # -52.900391
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 019dbbc8: VADDR: 9dbbc8 => 099dbbc8
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 09ed2ae0: BBOX JUMP - unimplemented: ed2ae0
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 019dbdcc: VADDR: 9dbdcc => 099dbdcc
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dbdcc
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dbe0c
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dbe4c
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b422a03: World data # 42.502930
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3bc08a42: World data # -4.320557
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b408a42: World data # 4.320557
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b422a03: World data # 42.502930
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b41f07f: World data # 30.062012
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3b42c3f7: World data # 97.982422
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 3bc25f5b: World data # -55.838867
47:14:443 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:443 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 4ac102e3: Texture U offset: -8.180420
47:14:444 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 4bc08868: Texture V offset: -4.262695
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 48410aa0: Texture U scale: 8.664063
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 4940a5e5: Texture V scale: 5.184204
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:444 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:444 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 a0967c40: Texture address 0: 967c40
47:14:444 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:444 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:444 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 b096bcc0: CLUT base addr: 96bcc0
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:444 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 019dc040: VADDR: 9dc040 => 099dc040
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 09ed2bac: BBOX JUMP - unimplemented: ed2bac
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 019dc0f4: VADDR: 9dc0f4 => 099dc0f4
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dc0f4
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dc134
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dc174
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b42295c: World data # 42.339844
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b40b670: World data # 5.701172
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3bc0b670: World data # -5.701172
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b42295c: World data # 42.339844
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b423827: World data # 46.038086
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b42c3f7: World data # 97.982422
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3bc24aef: World data # -50.733398
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 019dc300: VADDR: 9dc300 => 099dc300
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 09ed2c2c: BBOX JUMP - unimplemented: ed2c2c
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 019dc3b4: VADDR: 9dc3b4 => 099dc3b4
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dc3b4
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dc3f4
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dc434
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b41c06c: World data # 24.052734
47:14:444 user_main    N[G3D]: GPUCommon.cpp:547 3b42c92e: World data # 100.589844
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 3bc15e60: World data # -13.898438
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:445 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:445 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 a093afc0: Texture address 0: 93afc0
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:445 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 b093d040: CLUT base addr: 93d040
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:445 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 019dcd40: VADDR: 9dcd40 => 099dcd40
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 09ed2d24: BBOX JUMP - unimplemented: ed2d24
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 019dce10: VADDR: 9dce10 => 099dce10
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dce10
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dce50
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dce90
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dced0
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dcf10
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dcf50
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dcf90
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dcfd0
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd010
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd050
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd090
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd0d0
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd110
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 019dd150: VADDR: 9dd150 => 099dd150
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 099dd150
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 3b41c06c: World data # 24.052734
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 3b42cd61: World data # 102.689453
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 3bc15e60: World data # -13.898438
47:14:445 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:445 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:445 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 a0961680: Texture address 0: 961680
47:14:445 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:445 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 b8000605: Texture size 0: 000605, width : 32, height : 64
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:445 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 b0961f00: CLUT base addr: 961f00
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:445 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:445 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 019dd2c4: VADDR: 9dd2c4 => 099dd2c4
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 09ed2dfc: BBOX JUMP - unimplemented: ed2dfc
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 019dd378: VADDR: 9dd378 => 099dd378
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd378
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd3b8
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd3f8
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd438
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd478
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd4b8
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd4f8
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd538
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd578
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dd5b8
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3b41c06c: World data # 24.052734
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3b42c32e: World data # 97.589844
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3bc25798: World data # -53.898438
47:14:446 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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47:14:446 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:446 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 a0962dc0: Texture address 0: 962dc0
47:14:446 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:446 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:446 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 b0963640: CLUT base addr: 963640
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:446 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 019de580: VADDR: 9de580 => 099de580
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 09ed2ec4: BBOX JUMP - unimplemented: ed2ec4
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 019de634: VADDR: 9de634 => 099de634
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099de634
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099de66c
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099de6a4
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099de6dc
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099de714
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099de74c
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
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47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3b414e61: World data # 12.898682
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:446 user_main    N[G3D]: GPUCommon.cpp:547 3b41d7d8: World data # 26.980469
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b418cb4: World data # 17.587891
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b42acb1: World data # 86.345703
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3bc23827: World data # -46.038086
47:14:447 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:447 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:447 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 a096e100: Texture address 0: 96e100
47:14:447 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:447 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:447 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 b096f180: CLUT base addr: 96f180
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:447 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 019de988: VADDR: 9de988 => 099de988
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 09ed2f78: BBOX JUMP - unimplemented: ed2f78
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 019df03c: VADDR: 9df03c => 099df03c
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099df03c
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b4206f8: World data # 33.742188
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b40ab91: World data # 5.361450
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3bbed7db: World data # -0.421593
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b42083d: World data # 34.059570
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b4029cf: World data # 2.653259
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3bc0ab09: World data # -5.344849
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3bc02bf0: World data # -2.686523
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b42068d: World data # 33.637695
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b41c6ea: World data # 24.864258
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b42b5e6: World data # 90.949219
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3bc207c6: World data # -33.943359
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 019df2c8: VADDR: 9df2c8 => 099df2c8
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 09ed2ff4: BBOX JUMP - unimplemented: ed2ff4
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 019dfa60: VADDR: 9dfa60 => 099dfa60
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dfa60
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dfa98
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b41d807: World data # 27.003418
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b40894d: World data # 4.290649
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b41dabc: World data # 27.341797
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3bc0894d: World data # -4.290649
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b41d807: World data # 27.003418
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b41adbb: World data # 21.716309
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3b42a838: World data # 84.109375
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 3bc20a6b: World data # -34.604492
47:14:447 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:447 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:447 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 4ac102e3: Texture U offset: -8.180420
47:14:448 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 4bc0857f: Texture V offset: -4.171753
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 48410aa0: Texture U scale: 8.664063
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 4940a5e5: Texture V scale: 5.184204
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:448 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:448 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 a096d740: Texture address 0: 96d740
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:448 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 b096dfc0: CLUT base addr: 96dfc0
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:448 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 019dfc80: VADDR: 9dfc80 => 099dfc80
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 09ed30fc: BBOX JUMP - unimplemented: ed30fc
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 019dfd34: VADDR: 9dfd34 => 099dfd34
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dfd34
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dfd74
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dfdb4
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dfdf4
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dfe34
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dfe74
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dfeb4
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dfef4
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dff34
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dff74
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dffb4
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099dfff4
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0034
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0074
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e00b4
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e00f4
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0134
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0174
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 3b422ae3: World data # 42.721680
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 3b41c06c: World data # 24.052734
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47:14:448 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:448 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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47:14:448 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:448 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:448 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:448 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:448 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:448 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 b0961f00: CLUT base addr: 961f00
47:14:448 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:449 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 019e0304: VADDR: 9e0304 => 099e0304
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 09ed31f8: BBOX JUMP - unimplemented: ed31f8
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 019e03d4: VADDR: 9e03d4 => 099e03d4
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e03d4
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0414
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0454
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0494
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e04d4
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0514
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0554
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e0594
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e05d4
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 019e0614: VADDR: 9e0614 => 099e0614
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47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 019e0944: VADDR: 9e0944 => 099e0944
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 09ed3284: BBOX JUMP - unimplemented: ed3284
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
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47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
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47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 3b41aae3: World data # 21.360840
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47:14:449 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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47:14:449 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
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47:14:449 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 4bc0857f: Texture V offset: -4.171753
47:14:449 user_main    N[G3D]: GPUCommon.cpp:547 48410aa0: Texture U scale: 8.664063
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47:14:450 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:450 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 a096d740: Texture address 0: 96d740
47:14:450 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:450 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:450 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 b096dfc0: CLUT base addr: 96dfc0
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:450 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 019e1b80: VADDR: 9e1b80 => 099e1b80
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 09ed33a4: BBOX JUMP - unimplemented: ed33a4
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 019e1c34: VADDR: 9e1c34 => 099e1c34
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1c34
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1c74
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1cb4
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1cf4
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1d34
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1d74
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1db4
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1df4
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1e34
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1e74
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1eb4
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1ef4
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1f34
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1f74
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1fb4
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e1ff4
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e2034
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e2074
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e20b4
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e20f4
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e2134
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e2174
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e21b4
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e21f4
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47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 019e2fc0: VADDR: 9e2fc0 => 099e2fc0
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 09ed3478: BBOX JUMP - unimplemented: ed3478
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 019e3074: VADDR: 9e3074 => 099e3074
47:14:450 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3074
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e30b4
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e30f4
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3134
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3174
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47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e31f4
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3234
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3274
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e32b4
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e32f4
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3334
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3374
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e33b4
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e33f4
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3434
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3474
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e34b4
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e34f4
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3534
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3574
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e35b4
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e35f4
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e3634
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47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:451 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 4ac102e3: Texture U offset: -8.180420
47:14:451 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 4bc08868: Texture V offset: -4.262695
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 48410aa0: Texture U scale: 8.664063
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 4940a5e5: Texture V scale: 5.184204
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:451 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:451 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 a0973c00: Texture address 0: 973c00
47:14:451 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:451 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:451 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 b0977c80: CLUT base addr: 977c80
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:451 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 019e388c: VADDR: 9e388c => 099e388c
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 09ed3598: BBOX JUMP - unimplemented: ed3598
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 019e48c0: VADDR: 9e48c0 => 099e48c0
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e48c0
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4900
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4940
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4980
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e49c0
47:14:451 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4a00
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4a40
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4a80
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4ac0
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4b00
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4b40
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4b80
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4bc0
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4c00
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4c40
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4c80
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4cc0
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4d00
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4d40
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 019e4d80: VADDR: 9e4d80 => 099e4d80
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04030012: DrawPrim type 3: TRIANGLES count: 18 vaddr= 099e4d80
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 019e3a00: VADDR: 9e3a00 => 099e3a00
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 09ed35f4: BBOX JUMP - unimplemented: ed35f4
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 019e4fe0: VADDR: 9e4fe0 => 099e4fe0
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e4fe0
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5020
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5060
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e50a0
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e50e0
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5120
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5160
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e51a0
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e51e0
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5220
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5260
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e52a0
47:14:452 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 4ac102e3: Texture U offset: -8.180420
47:14:452 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 4bc08278: Texture V offset: -4.077148
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 48410aa0: Texture U scale: 8.664063
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 4940a5e5: Texture V scale: 5.184204
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:452 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:452 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 a096c1c0: Texture address 0: 96c1c0
47:14:452 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:452 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 b8000505: Texture size 0: 000505, width : 32, height : 32
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:452 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 b096c440: CLUT base addr: 96c440
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:452 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:452 user_main    N[G3D]: GPUCommon.cpp:547 019e3aac: VADDR: 9e3aac => 099e3aac
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 09ed3698: BBOX JUMP - unimplemented: ed3698
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 3bc23af5: World data # -46.739258
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 3b409c6a: World data # 4.887939
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 3b423bfa: World data # 46.994141
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 3bc09c6a: World data # -4.887939
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 3bc23af5: World data # -46.739258
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 3bc02674: World data # -2.600830
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 3b42cad6: World data # 101.417969
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 3bc0f49a: World data # -7.643799
47:14:453 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:453 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 4ac102e3: Texture U offset: -8.180420
47:14:453 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 4bc0857f: Texture V offset: -4.171753
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 48410aa0: Texture U scale: 8.664063
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 4940a5e5: Texture V scale: 5.184204
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:453 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 a096d740: Texture address 0: 96d740
47:14:453 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:453 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:453 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 b096dfc0: CLUT base addr: 96dfc0
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 019e5700: VADDR: 9e5700 => 099e5700
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 09ed37b8: BBOX JUMP - unimplemented: ed37b8
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 019e57b4: VADDR: 9e57b4 => 099e57b4
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e57b4
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e57f4
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5834
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5874
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e58b4
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e58f4
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5934
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5974
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e59b4
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e59f4
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5a34
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47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5b74
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5bb4
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5bf4
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47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5c74
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5cb4
47:14:453 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5cf4
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47:14:454 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 a0961680: Texture address 0: 961680
47:14:454 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:454 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 b8000605: Texture size 0: 000605, width : 32, height : 64
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47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:454 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 b0961f00: CLUT base addr: 961f00
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:454 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 019e5f04: VADDR: 9e5f04 => 099e5f04
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 09ed389c: BBOX JUMP - unimplemented: ed389c
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 019e5fd4: VADDR: 9e5fd4 => 099e5fd4
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e5fd4
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e6014
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099e6054
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 019e6094: VADDR: 9e6094 => 099e6094
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47:14:454 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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47:14:454 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:454 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
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47:14:455 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:455 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:455 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 a096d740: Texture address 0: 96d740
47:14:455 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:455 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:455 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 b096dfc0: CLUT base addr: 96dfc0
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:455 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
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47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 019e6f44: VADDR: 9e6f44 => 099e6f44
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 09ed39bc: BBOX JUMP - unimplemented: ed39bc
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47:14:455 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
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47:14:455 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 a096c580: Texture address 0: 96c580
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47:14:455 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 b8000706: Texture size 0: 000706, width : 64, height : 128
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:455 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 b096d600: CLUT base addr: 96d600
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
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47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 019e7804: VADDR: 9e7804 => 099e7804
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:455 user_main    N[G3D]: GPUCommon.cpp:547 09ed3a8c: BBOX JUMP - unimplemented: ed3a8c
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47:14:456 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:456 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 b096bcc0: CLUT base addr: 96bcc0
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:456 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 019e7ebc: VADDR: 9e7ebc => 099e7ebc
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 09ed3b54: BBOX JUMP - unimplemented: ed3b54
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3bc1cc78: World data # -25.558594
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b40f206: World data # 7.563232
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b40f844: World data # 7.758301
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b4112d8: World data # 9.177734
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b41cd6b: World data # 25.677246
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b40a67d: World data # 5.202759
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3bc0b847: World data # -5.758667
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b40eb5c: World data # 7.354980
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3bc1d121: World data # -26.141113
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b4149fd: World data # 12.624268
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b42b8ff: World data # 92.498047
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b40a05b: World data # 5.011108
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 019e8180: VADDR: 9e8180 => 099e8180
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 09ed3bd0: BBOX JUMP - unimplemented: ed3bd0
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3bc1cc78: World data # -25.558594
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b40f206: World data # 7.563232
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b40f844: World data # 7.758301
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b410bde: World data # 8.741699
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b41d11b: World data # 26.138184
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b40544c: World data # 3.317139
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3bc0ccd7: World data # -6.401245
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b40afe8: World data # 5.497070
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3bc1d393: World data # -26.446777
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b414732: World data # 12.449707
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b42bb04: World data # 93.507813
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b405ce3: World data # 3.451355
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 019e8404: VADDR: 9e8404 => 099e8404
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 09ed3c4c: BBOX JUMP - unimplemented: ed3c4c
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b41b98c: World data # 23.193359
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3bc172d2: World data # -15.176270
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3bbfc53c: World data # -1.540894
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b41374b: World data # 11.455811
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b419972: World data # 19.180664
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3bc183d1: World data # -16.477051
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b412129: World data # 10.072510
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b415217: World data # 13.130615
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b41b24e: World data # 22.288086
47:14:456 user_main    N[G3D]: GPUCommon.cpp:547 3b4219dd: World data # 38.465820
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b428cb7: World data # 70.357422
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3bc21ece: World data # -39.701172
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 019e867c: VADDR: 9e867c => 099e867c
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 09ed3cdc: BBOX JUMP - unimplemented: ed3cdc
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b41b98c: World data # 23.193359
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3bc172d2: World data # -15.176270
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3bbfc53c: World data # -1.540894
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b413172: World data # 11.090332
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b41959c: World data # 18.701172
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3bc18a13: World data # -17.259277
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b412794: World data # 10.473633
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b415ce0: World data # 13.804688
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b41ad81: World data # 21.687988
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b42180e: World data # 38.013672
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b428b6f: World data # 69.716797
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3bc220c8: World data # -40.195313
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 019e8944: VADDR: 9e8944 => 099e8944
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 09ed3d58: BBOX JUMP - unimplemented: ed3d58
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b41b98c: World data # 23.193359
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3bc172d2: World data # -15.176270
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3bbfc53c: World data # -1.540894
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b413cfe: World data # 11.812012
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b419d23: World data # 19.642090
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3bc17a97: World data # -15.661865
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b411a71: World data # 9.652588
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b4146e0: World data # 12.429688
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b41b6f2: World data # 22.868164
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b421baa: World data # 38.916016
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b428dfc: World data # 70.992188
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3bc21cb1: World data # -39.172852
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 019e8bc4: VADDR: 9e8bc4 => 099e8bc4
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 09ed3dd4: BBOX JUMP - unimplemented: ed3dd4
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3bc1be49: World data # -23.785645
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b4154e2: World data # 13.305176
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a8d5: World data # -5.276001
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b414f23: World data # 12.946045
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b41c2e8: World data # 24.363281
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b4044ce: World data # 3.075073
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b40c356: World data # 6.104248
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b3e3280: World data # 0.174316
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3bc1d8a4: World data # -27.080078
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b41349a: World data # 11.287598
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3b42c04e: World data # 96.152344
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a19b: World data # -5.050171
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:457 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 019e8e3c: VADDR: 9e8e3c => 099e8e3c
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 09ed3e64: BBOX JUMP - unimplemented: ed3e64
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bc1be49: World data # -23.785645
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b4154e2: World data # 13.305176
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a8d5: World data # -5.276001
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b41527b: World data # 13.155029
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b41c2d5: World data # 24.354004
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b400705: World data # 2.109680
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b40b479: World data # 5.639771
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bbf314a: World data # -0.692535
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bc1d961: World data # -27.172363
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b4139f6: World data # 11.622559
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b42c0db: World data # 96.427734
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bc0bbd3: World data # -5.869507
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 019e9104: VADDR: 9e9104 => 099e9104
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 09ed3ee0: BBOX JUMP - unimplemented: ed3ee0
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bc1be49: World data # -23.785645
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b4154e2: World data # 13.305176
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a8d5: World data # -5.276001
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b414b7a: World data # 12.717285
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b41c2bb: World data # 24.341309
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b40819d: World data # 4.050415
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b40d229: World data # 6.567505
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b3f86d9: World data # 1.053497
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bc1d79d: World data # -26.951660
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b412ef9: World data # 10.935791
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b42bfb2: World data # 95.847656
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bc0877b: World data # -4.233765
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 019e9384: VADDR: 9e9384 => 099e9384
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 09ed3f5c: BBOX JUMP - unimplemented: ed3f5c
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bc1c212: World data # -24.258789
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b40b5e6: World data # 5.684326
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bc143d8: World data # -12.240234
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b410495: World data # 8.286377
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b41d12c: World data # 26.146484
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bc088f8: World data # -4.280273
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b412a70: World data # 10.652344
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bc0ec9d: World data # -7.394165
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bc1c45d: World data # -24.545410
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b40cc88: World data # 6.391602
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b42bcdd: World data # 94.431641
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bc16b3f: World data # -14.702881
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 019e95fc: VADDR: 9e95fc => 099e95fc
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 09ed3fec: BBOX JUMP - unimplemented: ed3fec
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bc1c212: World data # -24.258789
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b40b5e6: World data # 5.684326
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bc143d8: World data # -12.240234
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b40fcdf: World data # 7.902222
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b41d325: World data # 26.393066
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3bc059e1: World data # -3.404358
47:14:458 user_main    N[G3D]: GPUCommon.cpp:547 3b412f0c: World data # 10.940430
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3bc0ceb3: World data # -6.459351
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3bc1c575: World data # -24.682129
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b40beb7: World data # 5.959839
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b42bcb0: World data # 94.343750
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3bc15e34: World data # -13.887695
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 019e98c4: VADDR: 9e98c4 => 099e98c4
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 09ed4068: BBOX JUMP - unimplemented: ed4068
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3bc1c212: World data # -24.258789
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b40b5e6: World data # 5.684326
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3bc143d8: World data # -12.240234
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b410aa6: World data # 8.665527
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b41cee7: World data # 25.862793
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a53a: World data # -5.163330
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b41258a: World data # 10.346191
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3bc10554: World data # -8.333008
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3bc1c300: World data # -24.375000
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b40da64: World data # 6.824707
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b42bcf9: World data # 94.486328
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3bc17891: World data # -15.535400
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 019e9b44: VADDR: 9e9b44 => 099e9b44
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 09ed40e4: BBOX JUMP - unimplemented: ed40e4
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b41af33: World data # 21.899902
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3bc149a0: World data # -12.601563
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b4137fc: World data # 11.499023
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b4150fa: World data # 13.061035
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b41c362: World data # 24.422852
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b3ff1e6: World data # 1.889832
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3bc12f97: World data # -10.974365
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b407ad7: World data # 3.919373
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b41c991: World data # 25.195801
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b4233ca: World data # 44.947266
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b429cb8: World data # 78.359375
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3bc18147: World data # -16.159668
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 019e9dbc: VADDR: 9e9dbc => 099e9dbc
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 09ed4174: BBOX JUMP - unimplemented: ed4174
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b41af33: World data # 21.899902
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3bc149a0: World data # -12.601563
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b4137fc: World data # 11.499023
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b414a99: World data # 12.662354
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b41c45f: World data # 24.546387
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b40323d: World data # 2.784973
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3bc136ea: World data # -11.432129
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b404313: World data # 3.048035
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b41c8e7: World data # 25.112793
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b4232fb: World data # 44.745117
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3b429d81: World data # 78.751953
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 3bc17585: World data # -15.344971
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:459 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 019ea084: VADDR: 9ea084 => 099ea084
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 09ed41f0: BBOX JUMP - unimplemented: ed41f0
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b41af33: World data # 21.899902
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3bc149a0: World data # -12.601563
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b4137fc: World data # 11.499023
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b41572d: World data # 13.448486
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b41c21f: World data # 24.265137
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b3f7ab2: World data # 0.979279
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3bc127ef: World data # -10.495850
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b40998b: World data # 4.798218
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b41c9fb: World data # 25.247559
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b423488: World data # 45.132813
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b429bdf: World data # 77.935547
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3bc187d2: World data # -16.977539
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 019ea304: VADDR: 9ea304 => 099ea304
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 09ed426c: BBOX JUMP - unimplemented: ed426c
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b41d548: World data # 26.660156
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b3e491c: World data # 0.196396
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3bc0f807: World data # -7.750854
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3bc0961d: World data # -4.691040
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b41b410: World data # 22.507813
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3bc1790b: World data # -15.565186
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b40c58b: World data # 6.173218
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b41820b: World data # 16.255371
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b41ad2a: World data # 21.645508
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b41d189: World data # 26.191895
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b42a0a0: World data # 80.312500
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3bc2293c: World data # -42.308594
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 019ea57c: VADDR: 9ea57c => 099ea57c
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 09ed42fc: BBOX JUMP - unimplemented: ed42fc
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b41d548: World data # 26.660156
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b3e491c: World data # 0.196396
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3bc0f807: World data # -7.750854
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3bc09d0c: World data # -4.907715
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b41af52: World data # 21.915039
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3bc1829a: World data # -16.325195
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b40c014: World data # 6.002441
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b41885e: World data # 17.045898
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b41a8a0: World data # 21.078125
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b41d074: World data # 26.056641
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b429f11: World data # 79.533203
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3bc22b2c: World data # -42.792969
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 019ea844: VADDR: 9ea844 => 099ea844
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 09ed4378: BBOX JUMP - unimplemented: ed4378
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b41d548: World data # 26.660156
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b3e491c: World data # 0.196396
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3bc0f807: World data # -7.750854
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3bc08ee3: World data # -4.465210
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3b41b8a3: World data # 23.079590
47:14:460 user_main    N[G3D]: GPUCommon.cpp:547 3bc16c62: World data # -14.773926
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b40cad5: World data # 6.338501
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b4176ec: World data # 15.432617
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b41b18b: World data # 22.192871
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b41d2b2: World data # 26.336914
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b42a22b: World data # 81.083984
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc2272a: World data # -41.791016
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 019eaac4: VADDR: 9eaac4 => 099eaac4
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 09ed43f4: BBOX JUMP - unimplemented: ed43f4
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc1ca7d: World data # -25.311035
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc11f8e: World data # -9.972168
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b40b18b: World data # 5.548218
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc10da7: World data # -8.853271
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b41cd6a: World data # 25.676758
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b40b864: World data # 5.762207
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc0e66c: World data # -7.200684
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b405ef7: World data # 3.483826
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc1d4b3: World data # -26.587402
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc08a6a: World data # -4.325439
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b42a463: World data # 82.193359
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b408c89: World data # 4.391724
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 019ead3c: VADDR: 9ead3c => 099ead3c
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 09ed4484: BBOX JUMP - unimplemented: ed4484
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc1ca7d: World data # -25.311035
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc11f8e: World data # -9.972168
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b40b18b: World data # 5.548218
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc10977: World data # -8.591553
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b41cc4b: World data # 25.536621
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b40d68b: World data # 6.704468
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc0f05a: World data # -7.510986
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b408ca4: World data # 4.395020
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc1d2ed: World data # -26.365723
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc07fa1: World data # -3.994202
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b42a38c: World data # 81.773438
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b40a4c1: World data # 5.148560
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 019eb004: VADDR: 9eb004 => 099eb004
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 09ed4500: BBOX JUMP - unimplemented: ed4500
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc1ca7d: World data # -25.311035
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc11f8e: World data # -9.972168
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b40b18b: World data # 5.548218
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc111b8: World data # -9.107422
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b41ce49: World data # 25.785645
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b409990: World data # 4.798828
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc0dc0b: World data # -6.876343
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b402383: World data # 2.554871
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc1d639: World data # -26.777832
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3bc094f2: World data # -4.654541
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b42a52e: World data # 82.589844
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 3b4066ca: World data # 3.606079
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:461 user_main    N[G3D]: GPUCommon.cpp:547 019eb284: VADDR: 9eb284 => 099eb284
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 09ed457c: BBOX JUMP - unimplemented: ed457c
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b41cb1e: World data # 25.389648
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b413247: World data # 11.142334
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b3fb97f: World data # 1.449188
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3bc10e68: World data # -8.900391
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b41b109: World data # 22.129395
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3bc1635f: World data # -14.210693
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3bc0db75: World data # -6.858032
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b41487c: World data # 12.530273
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b41be77: World data # 23.808105
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b41deb6: World data # 27.838867
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b42abd9: World data # 85.923828
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3bc20995: World data # -34.395508
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 019eb4fc: VADDR: 9eb4fc => 099eb4fc
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 09ed460c: BBOX JUMP - unimplemented: ed460c
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b41cb1e: World data # 25.389648
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b413247: World data # 11.142334
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b3fb97f: World data # 1.449188
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3bc11239: World data # -9.138916
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b41b47d: World data # 22.561035
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3bc155ac: World data # -13.354492
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3bc0d12f: World data # -6.536987
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b413bc3: World data # 11.735107
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b41c264: World data # 24.298828
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b41dc32: World data # 27.524414
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b42ad20: World data # 86.562500
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3bc20735: World data # -33.801758
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 019eb7c4: VADDR: 9eb7c4 => 099eb7c4
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 09ed4688: BBOX JUMP - unimplemented: ed4688
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b41cb1e: World data # 25.389648
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b413247: World data # 11.142334
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b3fb97f: World data # 1.449188
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3bc10a5b: World data # -8.647217
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b41ad4d: World data # 21.662598
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3bc170f8: World data # -15.060547
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3bc0e597: World data # -7.174683
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b415522: World data # 13.320801
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b41ba3d: World data # 23.279785
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b41e151: World data # 28.164551
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b42aa83: World data # 85.255859
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3bc20be3: World data # -34.971680
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 019eba44: VADDR: 9eba44 => 099eba44
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 09ed4704: BBOX JUMP - unimplemented: ed4704
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b419a00: World data # 19.250000
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3bc173b3: World data # -15.231201
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3bc14f95: World data # -12.973877
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b40c61c: World data # 6.190918
47:14:462 user_main    N[G3D]: GPUCommon.cpp:547 3b41ad3c: World data # 21.654297
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3bc181e4: World data # -16.236328
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b419835: World data # 19.025879
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b4105d5: World data # 8.364502
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b419347: World data # 18.409668
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b41d417: World data # 26.511230
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b428da0: World data # 70.812500
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3bc22855: World data # -42.083008
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 019ebcc0: VADDR: 9ebcc0 => 099ebcc0
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 09ed4794: BBOX JUMP - unimplemented: ed4794
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 019ebd90: VADDR: 9ebd90 => 099ebd90
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 099ebd90
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 019ebe00: VADDR: 9ebe00 => 099ebe00
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 099ebe00
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b419a00: World data # 19.250000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3bc173b3: World data # -15.231201
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3bc14f95: World data # -12.973877
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b40dba4: World data # 6.863770
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b41af82: World data # 21.938477
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3bc17925: World data # -15.571533
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b419659: World data # 18.793457
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b40f2d7: World data # 7.588745
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b4197ce: World data # 18.975586
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b41d96f: World data # 27.179199
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b428ea1: World data # 71.314453
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3bc226bb: World data # -41.682617
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 019ebfc4: VADDR: 9ebfc4 => 099ebfc4
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 09ed4810: BBOX JUMP - unimplemented: ed4810
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b419a00: World data # 19.250000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3bc173b3: World data # -15.231201
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3bc14f95: World data # -12.973877
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b40b001: World data # 5.500122
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b41aab5: World data # 21.338379
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3bc18720: World data # -16.890625
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b4199e5: World data # 19.236816
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b41123f: World data # 9.140381
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b418e7f: World data # 17.812012
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b41ceae: World data # 25.834961
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3b428c90: World data # 70.281250
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 3bc229db: World data # -42.463867
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 019ec244: VADDR: 9ec244 => 099ec244
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 09ed488c: BBOX JUMP - unimplemented: ed488c
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 019ec2f8: VADDR: 9ec2f8 => 099ec2f8
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ec2f8
47:14:463 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ec330
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 3bc1ccf1: World data # -25.617676
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 3bc0ea0e: World data # -7.314209
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 3b40fa2d: World data # 7.817993
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 3bc1286f: World data # -10.527100
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 3b415848: World data # 13.517578
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aec8: World data # -21.847656
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 3b3ff981: World data # 1.949249
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 3bc1b8fb: World data # -23.122559
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 3bc173ed: World data # -15.245361
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 3bc11f9a: World data # -9.975098
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 3b429b10: World data # 77.531250
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 3bc1be53: World data # -23.790527
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 019ec4c0: VADDR: 9ec4c0 => 099ec4c0
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 09ed491c: BBOX JUMP - unimplemented: ed491c
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 019ec590: VADDR: 9ec590 => 099ec590
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 099ec590
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 019ec600: VADDR: 9ec600 => 099ec600
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 099ec600
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47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 019ec7c4: VADDR: 9ec7c4 => 099ec7c4
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 09ed4998: BBOX JUMP - unimplemented: ed4998
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 019ec878: VADDR: 9ec878 => 099ec878
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47:14:464 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ec8b0
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47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
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47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 019eca44: VADDR: 9eca44 => 099eca44
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 09ed4a14: BBOX JUMP - unimplemented: ed4a14
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 019ecaf8: VADDR: 9ecaf8 => 099ecaf8
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ecaf8
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ecb30
47:14:465 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:465 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
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47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
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47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:465 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:465 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:465 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:465 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
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47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
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47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
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47:14:465 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:466 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:466 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
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47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
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47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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47:14:466 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 580000cf: Material alpha color: 0000cf
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47:14:466 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:466 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:466 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:466 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 4940baed: Texture V scale: 5.841431
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47:14:466 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:466 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:466 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 b0925700: CLUT base addr: 925700
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:466 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
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47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 019a1c84: VADDR: 9a1c84 => 099a1c84
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 09ed4bd0: BBOX JUMP - unimplemented: ed4bd0
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 019a1d38: VADDR: 9a1d38 => 099a1d38
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a1d38
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a1d70
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a1da8
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a1de0
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a1e18
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a1e50
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a1e88
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a1ec0
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a1ef8
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a1f30
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a1f68
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a1fa0
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a1fd8
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2010
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2048
47:14:466 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2080
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47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:467 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:467 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:467 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:467 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 b0943140: CLUT base addr: 943140
47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
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47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 019a2204: VADDR: 9a2204 => 099a2204
47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 09ed4ccc: BBOX JUMP - unimplemented: ed4ccc
47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 019a22b8: VADDR: 9a22b8 => 099a22b8
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47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a22f0
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47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a24e8
47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2520
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47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2600
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47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:467 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:468 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:468 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:468 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:468 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:468 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 a0925840: Texture address 0: 925840
47:14:468 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:468 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 b8000605: Texture size 0: 000605, width : 32, height : 64
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:468 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 b09260c0: CLUT base addr: 9260c0
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:468 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 019a2784: VADDR: 9a2784 => 099a2784
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 09ed4dcc: BBOX JUMP - unimplemented: ed4dcc
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 019a2838: VADDR: 9a2838 => 099a2838
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2838
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2870
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a28a8
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a28e0
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2918
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2950
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2988
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a29c0
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a29f8
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2a30
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2a68
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2aa0
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2ad8
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2b10
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2b48
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2b80
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47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 3b41b633: World data # 22.774902
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47:14:468 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:468 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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47:14:469 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 4bc0975b: Texture V offset: -4.729858
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 4840f58d: Texture U scale: 7.673462
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47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:469 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:469 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 a091fd80: Texture address 0: 91fd80
47:14:469 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:469 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:469 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 b0920600: CLUT base addr: 920600
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:469 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 019a2d04: VADDR: 9a2d04 => 099a2d04
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 09ed4f04: BBOX JUMP - unimplemented: ed4f04
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 019a2db8: VADDR: 9a2db8 => 099a2db8
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47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2df8
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2e38
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2e78
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2eb8
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2ef8
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2f38
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2f78
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2fb8
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a2ff8
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a3038
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a3078
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a30b8
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a30f8
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a3138
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a3178
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a31b8
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a31f8
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a3238
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a3278
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a32b8
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a32f8
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a3338
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a3378
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a33b8
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a33f8
47:14:469 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a3438
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47:14:471 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:472 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a4c24
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47:14:472 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a4ca4
47:14:472 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a4ce4
47:14:472 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a4d24
47:14:472 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a4d64
47:14:472 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a4da4
47:14:472 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a4de4
47:14:472 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a4e24
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47:14:472 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:472 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:472 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:472 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:472 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:472 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:472 user_main    N[G3D]: GPUCommon.cpp:547 09ed52b4: BBOX JUMP - unimplemented: ed52b4
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47:14:472 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:472 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:472 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a50f8
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5138
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5178
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a51b8
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a51f8
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47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a52b8
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a52f8
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5338
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5378
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a53b8
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a53f8
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5438
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5478
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a54b8
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a54f8
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47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:473 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 580000bf: Material alpha color: 0000bf
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47:14:473 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:473 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 4ac125e2: Texture U offset: -10.367676
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47:14:473 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:473 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 b8000506: Texture size 0: 000506, width : 64, height : 32
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:473 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 b0923180: CLUT base addr: 923180
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 019a5684: VADDR: 9a5684 => 099a5684
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 09ed5398: BBOX JUMP - unimplemented: ed5398
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 019a5738: VADDR: 9a5738 => 099a5738
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47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5778
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a57b8
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a57f8
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5838
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5878
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a58b8
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a58f8
47:14:473 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5938
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5978
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47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
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47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
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47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:474 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:474 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:474 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 4ac11a40: Texture U offset: -9.640625
47:14:474 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 4bc0975b: Texture V offset: -4.729858
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 4840f58d: Texture U scale: 7.673462
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47:14:474 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:474 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 a091fd80: Texture address 0: 91fd80
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47:14:474 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:474 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 b0920600: CLUT base addr: 920600
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:474 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 019a5b04: VADDR: 9a5b04 => 099a5b04
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 09ed54cc: BBOX JUMP - unimplemented: ed54cc
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 019a5bb8: VADDR: 9a5bb8 => 099a5bb8
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5bb8
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5bf8
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5c38
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5c78
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5cb8
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5cf8
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5d38
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5d78
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5db8
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5df8
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5e38
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5e78
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5eb8
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5ef8
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5f38
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5f78
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5fb8
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a5ff8
47:14:474 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6038
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47:14:475 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:475 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:475 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
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47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 019a6484: VADDR: 9a6484 => 099a6484
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 09ed55e4: BBOX JUMP - unimplemented: ed55e4
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 019a6554: VADDR: 9a6554 => 099a6554
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6554
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6594
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a65d4
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6614
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6654
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6694
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a66d4
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6714
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6754
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6794
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a67d4
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6814
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6854
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6894
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a68d4
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6914
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6954
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:475 user_main    N[G3D]: GPUCommon.cpp:547 019a6994: VADDR: 9a6994 => 099a6994
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 0403000c: DrawPrim type 3: TRIANGLES count: 12 vaddr= 099a6994
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47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
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47:14:476 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 580000bf: Material alpha color: 0000bf
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47:14:476 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:476 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 4ac125e2: Texture U offset: -10.367676
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 4bc0a2fb: Texture V offset: -5.093140
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47:14:476 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 a0922900: Texture address 0: 922900
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47:14:476 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 b8000506: Texture size 0: 000506, width : 64, height : 32
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:476 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 b0923180: CLUT base addr: 923180
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 019a6bc4: VADDR: 9a6bc4 => 099a6bc4
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 09ed56dc: BBOX JUMP - unimplemented: ed56dc
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 019a6c78: VADDR: 9a6c78 => 099a6c78
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6c78
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6cb8
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6cf8
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6d38
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6d78
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6db8
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6df8
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6e38
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6e78
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6eb8
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6ef8
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6f38
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6f78
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6fb8
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099a6ff8
47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
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47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:476 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:477 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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47:14:477 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:477 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:477 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:477 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:477 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:477 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:477 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 b092bbc0: CLUT base addr: 92bbc0
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:477 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
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47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 019a7180: VADDR: 9a7180 => 099a7180
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 09ed57a8: BBOX JUMP - unimplemented: ed57a8
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47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3b42072f: World data # 33.795898
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47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3b424481: World data # 49.125977
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3b41ba43: World data # 23.282715
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3bc2151a: World data # -37.275391
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 019a7480: VADDR: 9a7480 => 099a7480
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 09ed582c: BBOX JUMP - unimplemented: ed582c
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3b41f8a2: World data # 31.079102
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3b41c03a: World data # 24.028320
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3b424876: World data # 50.115234
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3b420712: World data # 33.767578
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 3bc20751: World data # -33.829102
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:477 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 4ac11a40: Texture U offset: -9.640625
47:14:477 user_main    N[G3D]: GPUCommon.cpp:547 4bc0a2fb: Texture V offset: -5.093140
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 4840f58d: Texture U scale: 7.673462
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 4940baed: Texture V scale: 5.841431
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:478 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:478 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 a0960100: Texture address 0: 960100
47:14:478 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:478 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:478 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 b0961180: CLUT base addr: 961180
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:478 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 019a7780: VADDR: 9a7780 => 099a7780
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 09ed58ec: BBOX JUMP - unimplemented: ed58ec
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b41bd49: World data # 23.660645
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b4184e1: World data # 16.609863
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b423242: World data # 44.564453
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b421778: World data # 37.867188
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3bc20a5e: World data # -34.591797
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 019a79c0: VADDR: 9a79c0 => 099a79c0
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 09ed5964: BBOX JUMP - unimplemented: ed5964
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b41c1f9: World data # 24.246582
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b418990: World data # 17.195313
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b423ed8: World data # 47.710938
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b4215de: World data # 37.466797
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3bc208cf: World data # -34.202148
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 019a7c00: VADDR: 9a7c00 => 099a7c00
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 09ed59dc: BBOX JUMP - unimplemented: ed59dc
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b41bd49: World data # 23.660645
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b4184e1: World data # 16.609863
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:478 user_main    N[G3D]: GPUCommon.cpp:547 3b423bcb: World data # 46.948242
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b421487: World data # 37.131836
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3bc20336: World data # -32.802734
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 019a7e40: VADDR: 9a7e40 => 099a7e40
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 09ed5a54: BBOX JUMP - unimplemented: ed5a54
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b41c1f9: World data # 24.246582
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b418990: World data # 17.195313
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b423614: World data # 45.519531
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b420ade: World data # 34.716797
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3bc20553: World data # -33.331055
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 019a8080: VADDR: 9a8080 => 099a8080
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 09ed5acc: BBOX JUMP - unimplemented: ed5acc
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b4222ca: World data # 40.697266
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3b420b97: World data # 34.897461
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 3bc1da85: World data # -27.314941
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:479 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 4ac11a40: Texture U offset: -9.640625
47:14:479 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 4bc09d0a: Texture V offset: -4.907471
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 4840f58d: Texture U scale: 7.673462
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 4940baed: Texture V scale: 5.841431
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:479 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:479 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 a06ed980: Texture address 0: 6ed980
47:14:479 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:479 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 b8000605: Texture size 0: 000605, width : 32, height : 64
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:479 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 b06ede00: CLUT base addr: 6ede00
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:479 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 019a82bc: VADDR: 9a82bc => 099a82bc
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:479 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 09ed5b94: BBOX JUMP - unimplemented: ed5b94
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b42373f: World data # 45.811523
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b420b97: World data # 34.897461
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3bc1eadf: World data # -29.358887
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 019a857c: VADDR: 9a857c => 099a857c
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 09ed5c14: BBOX JUMP - unimplemented: ed5c14
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b42450b: World data # 49.260742
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b41a9b8: World data # 21.214844
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3bc1eadf: World data # -29.358887
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 019a883c: VADDR: 9a883c => 099a883c
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 09ed5c94: BBOX JUMP - unimplemented: ed5c94
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b41aea0: World data # 21.828125
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3b421f97: World data # 39.897461
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 3bc1a912: World data # -21.133789
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:480 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 4ac11a40: Texture U offset: -9.640625
47:14:480 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 4bc0a2fb: Texture V offset: -5.093140
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 4840f58d: Texture U scale: 7.673462
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 4940baed: Texture V scale: 5.841431
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:480 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 a0934880: Texture address 0: 934880
47:14:480 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:480 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:480 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:481 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 b0936900: CLUT base addr: 936900
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 019a9b54: VADDR: 9a9b54 => 099a9b54
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 09ed5d90: BBOX JUMP - unimplemented: ed5d90
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 019ad9dc: VADDR: 9ad9dc => 099ad9dc
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ad9dc
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ada1c
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ada5c
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ada9c
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099adadc
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099adb1c
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099adb5c
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099adb9c
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099adbdc
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099adc1c
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 019adc5c: VADDR: 9adc5c => 099adc5c
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 04030015: DrawPrim type 3: TRIANGLES count: 21 vaddr= 099adc5c
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 019a9cc8: VADDR: 9a9cc8 => 099a9cc8
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 09ed5de4: BBOX JUMP - unimplemented: ed5de4
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:481 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:481 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:481 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:481 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 019a9e3c: VADDR: 9a9e3c => 099a9e3c
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 09ed5e88: BBOX JUMP - unimplemented: ed5e88
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 019ae06c: VADDR: 9ae06c => 099ae06c
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae06c
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae0ac
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae0ec
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae12c
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae16c
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:481 user_main    N[G3D]: GPUCommon.cpp:547 019ae1ac: VADDR: 9ae1ac => 099ae1ac
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 099ae1ac
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 019aa078: VADDR: 9aa078 => 099aa078
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 09ed5ed0: BBOX JUMP - unimplemented: ed5ed0
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 019ae33c: VADDR: 9ae33c => 099ae33c
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae33c
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 019ae37c: VADDR: 9ae37c => 099ae37c
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 099ae37c
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 019aa1ec: VADDR: 9aa1ec => 099aa1ec
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 09ed5f00: BBOX JUMP - unimplemented: ed5f00
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 019ae3ec: VADDR: 9ae3ec => 099ae3ec
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 099ae3ec
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:482 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 a0934880: Texture address 0: 934880
47:14:482 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:482 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:482 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 b0936900: CLUT base addr: 936900
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 019aa4b8: VADDR: 9aa4b8 => 099aa4b8
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 09ed5f7c: BBOX JUMP - unimplemented: ed5f7c
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 019aa610: VADDR: 9aa610 => 099aa610
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 09ed5fe4: BBOX JUMP - unimplemented: ed5fe4
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 019ae61c: VADDR: 9ae61c => 099ae61c
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae61c
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae65c
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae69c
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae6dc
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae71c
47:14:482 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae75c
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae79c
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae7dc
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099ae81c
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 019ae85c: VADDR: 9ae85c => 099ae85c
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 04030012: DrawPrim type 3: TRIANGLES count: 18 vaddr= 099ae85c
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 019aa784: VADDR: 9aa784 => 099aa784
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 09ed6014: BBOX JUMP - unimplemented: ed6014
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 019ae9ac: VADDR: 9ae9ac => 099ae9ac
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 099ae9ac
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 019aa8dc: VADDR: 9aa8dc => 099aa8dc
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 09ed6068: BBOX JUMP - unimplemented: ed6068
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 019aaa6c: VADDR: 9aaa6c => 099aaa6c
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 09ed6098: BBOX JUMP - unimplemented: ed6098
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 019aabc4: VADDR: 9aabc4 => 099aabc4
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 09ed60e0: BBOX JUMP - unimplemented: ed60e0
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:483 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:483 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 a095db80: Texture address 0: 95db80
47:14:483 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:483 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 b8000706: Texture size 0: 000706, width : 64, height : 128
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:483 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 b095fc00: CLUT base addr: 95fc00
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:483 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 019aad38: VADDR: 9aad38 => 099aad38
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 09ed615c: BBOX JUMP - unimplemented: ed615c
47:14:483 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 56bfbfbf: Material diffuse color: bfbfbf
47:14:483 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 55bfbfbf: Material ambient color: bfbfbf
47:14:483 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 5800009d: Material alpha color: 00009d
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:483 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 df0002a2: Blend mode: reverse subtract src.a, fixed
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:483 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:483 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 a0963780: Texture address 0: 963780
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 b0965800: CLUT base addr: 965800
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 019aade4: VADDR: 9aade4 => 099aade4
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 09ed61dc: BBOX JUMP - unimplemented: ed61dc
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 019aeeec: VADDR: 9aeeec => 099aeeec
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099aeeec
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099aef2c
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 019aae90: VADDR: 9aae90 => 099aae90
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 09ed625c: BBOX JUMP - unimplemented: ed625c
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 019aef6c: VADDR: 9aef6c => 099aef6c
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099aef6c
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099aefac
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 56b2b2b2: Material diffuse color: b2b2b2
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 55b2b2b2: Material ambient color: b2b2b2
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:484 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:484 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:485 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:485 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:485 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:485 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 019aaf3c: VADDR: 9aaf3c => 099aaf3c
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 09ed62f8: BBOX JUMP - unimplemented: ed62f8
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 019aefec: VADDR: 9aefec => 099aefec
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099aefec
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099af02c
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099af06c
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 019af0ac: VADDR: 9af0ac => 099af0ac
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 04030054: DrawPrim type 3: TRIANGLES count: 84 vaddr= 099af0ac
47:14:485 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:485 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:485 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:485 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 a095db80: Texture address 0: 95db80
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47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 b8000706: Texture size 0: 000706, width : 64, height : 128
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:485 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 b095fc00: CLUT base addr: 95fc00
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 019ab004: VADDR: 9ab004 => 099ab004
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 09ed638c: BBOX JUMP - unimplemented: ed638c
47:14:485 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 56b2b2b2: Material diffuse color: b2b2b2
47:14:485 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 55b2b2b2: Material ambient color: b2b2b2
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:485 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:485 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:485 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:485 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:485 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 019ab0cc: VADDR: 9ab0cc => 099ab0cc
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 09ed6408: BBOX JUMP - unimplemented: ed6408
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 019af6bc: VADDR: 9af6bc => 099af6bc
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099af6bc
47:14:486 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:486 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:486 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:486 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:486 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:486 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:486 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:486 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:486 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 019ab178: VADDR: 9ab178 => 099ab178
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 09ed6484: BBOX JUMP - unimplemented: ed6484
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 019af6fc: VADDR: 9af6fc => 099af6fc
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 099af6fc
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:486 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 019ab398: VADDR: 9ab398 => 099ab398
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 09ed6504: BBOX JUMP - unimplemented: ed6504
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:486 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:486 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:487 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:487 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 a095db80: Texture address 0: 95db80
47:14:487 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:487 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 b8000706: Texture size 0: 000706, width : 64, height : 128
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:487 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 b095fc00: CLUT base addr: 95fc00
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:487 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 019ab460: VADDR: 9ab460 => 099ab460
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 09ed6580: BBOX JUMP - unimplemented: ed6580
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:487 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:487 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:487 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 a092c6c0: Texture address 0: 92c6c0
47:14:487 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:487 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:487 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 b0934740: CLUT base addr: 934740
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:487 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 019ab5b8: VADDR: 9ab5b8 => 099ab5b8
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 09ed6620: BBOX JUMP - unimplemented: ed6620
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:487 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 a0934880: Texture address 0: 934880
47:14:487 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:487 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:487 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 b0936900: CLUT base addr: 936900
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 019ab680: VADDR: 9ab680 => 099ab680
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 09ed66c0: BBOX JUMP - unimplemented: ed66c0
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 019afe8c: VADDR: 9afe8c => 099afe8c
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099afe8c
47:14:487 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099afecc
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099aff0c
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099aff4c
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 019aff8c: VADDR: 9aff8c => 099aff8c
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 0403000f: DrawPrim type 3: TRIANGLES count: 15 vaddr= 099aff8c
47:14:488 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 56b2b2b2: Material diffuse color: b2b2b2
47:14:488 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 55b2b2b2: Material ambient color: b2b2b2
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
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47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:488 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
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47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:488 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:488 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 019aba14: VADDR: 9aba14 => 099aba14
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 09ed6744: BBOX JUMP - unimplemented: ed6744
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 019abb88: VADDR: 9abb88 => 099abb88
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 09ed6774: BBOX JUMP - unimplemented: ed6774
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 3b41aea0: World data # 21.828125
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 3b421f97: World data # 39.897461
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 3bc1a912: World data # -21.133789
47:14:488 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 56bfbfbf: Material diffuse color: bfbfbf
47:14:488 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 55bfbfbf: Material ambient color: bfbfbf
47:14:488 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 5800009d: Material alpha color: 00009d
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:488 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 df0002a2: Blend mode: reverse subtract src.a, fixed
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:488 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 a0963780: Texture address 0: 963780
47:14:488 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:488 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:488 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 b0965800: CLUT base addr: 965800
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 019b2864: VADDR: 9b2864 => 099b2864
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 09ed6828: BBOX JUMP - unimplemented: ed6828
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 a093e700: Texture address 0: 93e700
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 b0942780: CLUT base addr: 942780
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 019b2910: VADDR: 9b2910 => 099b2910
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 09ed68a8: BBOX JUMP - unimplemented: ed68a8
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 56b2b2b2: Material diffuse color: b2b2b2
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 55b2b2b2: Material ambient color: b2b2b2
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:489 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 019b29bc: VADDR: 9b29bc => 099b29bc
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:489 user_main    N[G3D]: GPUCommon.cpp:547 09ed694c: BBOX JUMP - unimplemented: ed694c
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 a0934880: Texture address 0: 934880
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 b0936900: CLUT base addr: 936900
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 019b2c14: VADDR: 9b2c14 => 099b2c14
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 09ed6a00: BBOX JUMP - unimplemented: ed6a00
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 56b2b2b2: Material diffuse color: b2b2b2
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 55b2b2b2: Material ambient color: b2b2b2
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 019b2cdc: VADDR: 9b2cdc => 099b2cdc
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 09ed6a98: BBOX JUMP - unimplemented: ed6a98
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 3b41aea0: World data # 21.828125
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 3b421f97: World data # 39.897461
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 3bc1a912: World data # -21.133789
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:490 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:490 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:491 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:491 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:491 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 a0943280: Texture address 0: 943280
47:14:491 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:491 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:491 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 b094b300: CLUT base addr: 94b300
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:491 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 019b5180: VADDR: 9b5180 => 099b5180
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 09ed6b74: BBOX JUMP - unimplemented: ed6b74
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 019b5234: VADDR: 9b5234 => 099b5234
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b5234
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b526c
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b52a4
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b52dc
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b5314
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b534c
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b5384
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b53bc
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b53f4
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b542c
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b5464
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b549c
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 3b41aea0: World data # 21.828125
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 3b421f97: World data # 39.897461
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 3bc1a912: World data # -21.133789
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:491 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:491 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 a0963780: Texture address 0: 963780
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:491 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:491 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:492 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 b0965800: CLUT base addr: 965800
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:492 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 019b5798: VADDR: 9b5798 => 099b5798
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 09ed6c2c: BBOX JUMP - unimplemented: ed6c2c
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 019b58f0: VADDR: 9b58f0 => 099b58f0
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 09ed6c60: BBOX JUMP - unimplemented: ed6c60
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3b418068: World data # 16.050781
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3bc168b9: World data # -14.545166
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3b41d043: World data # 26.032715
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3bc17486: World data # -15.282715
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3b41aafe: World data # 21.374023
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3b41aaec: World data # 21.365234
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3bc1ccda: World data # -25.606445
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aefe: World data # -21.874023
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3b406443: World data # 3.566589
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3b426426: World data # 57.037109
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3b42108a: World data # 36.134766
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3bc136bc: World data # -11.420898
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:492 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:492 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:492 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 a095b9c0: Texture address 0: 95b9c0
47:14:492 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:492 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:492 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 b095da40: CLUT base addr: 95da40
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:492 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 019b6a44: VADDR: 9b6a44 => 099b6a44
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 09ed6d20: BBOX JUMP - unimplemented: ed6d20
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3b419674: World data # 18.806641
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3b4054c9: World data # 3.324768
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3bc1dfbc: World data # -27.966797
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3b41baeb: World data # 23.364746
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3b41877a: World data # 16.934570
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3b418dcd: World data # 17.725098
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3b417b9a: World data # 15.725098
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3bc1e91b: World data # -29.138184
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3b40e389: World data # 7.110474
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3bc079c2: World data # -3.902466
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3b4282f4: World data # 65.476563
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 3bc23244: World data # -44.566406
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:492 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 019b8144: VADDR: 9b8144 => 099b8144
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 09ed6da4: BBOX JUMP - unimplemented: ed6da4
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 019b8d98: VADDR: 9b8d98 => 099b8d98
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b8d98
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b8dd8
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b8e18
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099b8e58
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3b423e0e: World data # 47.513672
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3bc099cb: World data # -4.806030
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3bc18a88: World data # -17.316406
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3b40de26: World data # 6.942139
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3b42483a: World data # 50.056641
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3b40a4f5: World data # 5.154907
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3b41849b: World data # 16.575684
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3bc0e604: World data # -7.187988
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3b423de8: World data # 47.476563
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3b41faec: World data # 31.365234
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3b413f5f: World data # 11.960693
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3bc24596: World data # -49.396484
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:493 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:493 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 a09265c0: Texture address 0: 9265c0
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:493 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 b092a640: CLUT base addr: 92a640
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:493 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 019b946c: VADDR: 9b946c => 099b946c
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 09ed6e64: BBOX JUMP - unimplemented: ed6e64
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3bc0da68: World data # -6.825195
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3b40ec66: World data # 7.387451
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3b423ddd: World data # 47.465820
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3b41073b: World data # 8.451904
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3b423d84: World data # 47.378906
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3bc0c513: World data # -6.158569
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3bc23d27: World data # -47.288086
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3b40ecde: World data # 7.402100
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3bc0fe74: World data # -7.951660
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3b421c18: World data # 39.023438
47:14:493 user_main    N[G3D]: GPUCommon.cpp:547 3b412aa2: World data # 10.664551
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3b4202fe: World data # 32.748047
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 019b9b68: VADDR: 9b9b68 => 099b9b68
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 09ed6ee0: BBOX JUMP - unimplemented: ed6ee0
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3bc19aa6: World data # -19.331055
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3bc1a2dc: World data # -20.357422
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3b40331e: World data # 2.798706
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3b41acde: World data # 21.608398
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3bc1a798: World data # -20.949219
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3bc04838: World data # -3.128418
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3b40815b: World data # 4.042358
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3bb4a946: World data # -0.000000
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3b41df5f: World data # 27.921387
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3bc12105: World data # -10.063721
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3b4244e1: World data # 49.219727
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aef4: World data # -21.869141
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 019bb124: VADDR: 9bb124 => 099bb124
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 09ed6f64: BBOX JUMP - unimplemented: ed6f64
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3bc03f38: World data # -2.987793
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3bc2633a: World data # -56.806641
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3b41af46: World data # 21.909180
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3b4272e5: World data # 60.723633
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3bbf97ee: World data # -1.186951
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3b40a682: World data # 5.203369
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3bc08d84: World data # -4.422363
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3b41b0a4: World data # 22.080078
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3b426296: World data # 56.646484
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3bc1da8e: World data # -27.319336
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3b411013: World data # 9.004639
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3bc202ee: World data # -32.732422
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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47:14:494 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 a094b440: Texture address 0: 94b440
47:14:494 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:494 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:494 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 b095b4c0: CLUT base addr: 95b4c0
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 019bccec: VADDR: 9bccec => 099bccec
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 09ed7014: BBOX JUMP - unimplemented: ed7014
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 019bcf20: VADDR: 9bcf20 => 099bcf20
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bcf20
47:14:494 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
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47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b416d96: World data # 14.849121
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3bc16d96: World data # -14.849121
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b424252: World data # 48.580078
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b4271c7: World data # 60.444336
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b41a3b4: World data # 20.462891
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3bc21394: World data # -36.894531
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:495 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:495 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 a06ee900: Texture address 0: 6ee900
47:14:495 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:495 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:495 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 b06f0980: CLUT base addr: 6f0980
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 019bd680: VADDR: 9bd680 => 099bd680
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 09ed70d0: BBOX JUMP - unimplemented: ed70d0
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b422af4: World data # 42.738281
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3bc1dba6: World data # -27.456055
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b3ea56b: World data # 0.323082
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b41da83: World data # 27.313965
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b422a4a: World data # 42.572266
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b40960b: World data # 4.688843
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3bc03386: World data # -2.805054
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3bc0715b: World data # -3.771179
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b424a52: World data # 50.580078
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b419908: World data # 19.128906
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b4159bc: World data # 13.608398
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3bc22801: World data # -42.000977
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 019bd980: VADDR: 9bd980 => 099bd980
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 09ed7154: BBOX JUMP - unimplemented: ed7154
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 019bda34: VADDR: 9bda34 => 099bda34
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bda34
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bda6c
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bdaa4
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bdadc
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b42230a: World data # 40.759766
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3bc1f28a: World data # -30.317383
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3bb3cb32: World data # -0.000000
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b41f180: World data # 30.187500
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b422257: World data # 40.584961
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b409666: World data # 4.699951
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3bc03386: World data # -2.805054
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3bc0715b: World data # -3.771179
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b424a52: World data # 50.580078
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b4188cd: World data # 17.100098
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3b414685: World data # 12.407471
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 3bc22607: World data # -41.506836
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:495 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 019bdc80: VADDR: 9bdc80 => 099bdc80
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 09ed71d8: BBOX JUMP - unimplemented: ed71d8
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 019bdd34: VADDR: 9bdd34 => 099bdd34
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bdd34
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bdd6c
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bdda4
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bdddc
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3b42482d: World data # 50.043945
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3bc10b93: World data # -8.723389
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3b410b93: World data # 8.723389
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3b42482d: World data # 50.043945
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3b421ea6: World data # 39.662109
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3b40699f: World data # 3.650330
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3bc210ca: World data # -36.197266
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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47:14:496 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 4bc0a012: Texture V offset: -5.002197
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47:14:496 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:496 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 a06edf40: Texture address 0: 6edf40
47:14:496 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:496 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:496 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 b06ee7c0: CLUT base addr: 6ee7c0
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:496 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 019bdf84: VADDR: 9bdf84 => 099bdf84
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 09ed72ac: BBOX JUMP - unimplemented: ed72ac
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3b42031d: World data # 32.778320
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47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3b41082a: World data # 8.510254
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3b42031d: World data # 32.778320
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 019be304: VADDR: 9be304 => 099be304
47:14:496 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 09ed7338: BBOX JUMP - unimplemented: ed7338
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 019be3b8: VADDR: 9be3b8 => 099be3b8
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099be3b8
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099be3f8
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099be438
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099be478
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099be4b8
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099be4f8
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 3b41aea0: World data # 21.828125
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 3b421397: World data # 36.897461
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47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 4ac11a40: Texture U offset: -9.640625
47:14:497 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 4bc0a2fb: Texture V offset: -5.093140
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 4840f58d: Texture U scale: 7.673462
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 4940baed: Texture V scale: 5.841431
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:497 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:497 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:497 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:497 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 019be684: VADDR: 9be684 => 099be684
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 09ed7454: BBOX JUMP - unimplemented: ed7454
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 019be754: VADDR: 9be754 => 099be754
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099be754
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099be794
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099be7d4
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099be814
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099be854
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099be894
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099be8d4
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099be914
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099be954
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099be994
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099be9d4
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bea14
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bea54
47:14:497 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bea94
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099bead4
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099beb14
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099beb54
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099beb94
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 019bebd4: VADDR: 9bebd4 => 099bebd4
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 04030042: DrawPrim type 3: TRIANGLES count: 66 vaddr= 099bebd4
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
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47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b411ccf: World data # 9.800537
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b424760: World data # 49.843750
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b4223e0: World data # 40.968750
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b404fb7: World data # 3.245544
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47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 4ac11a40: Texture U offset: -9.640625
47:14:498 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 4bc0a012: Texture V offset: -5.002197
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 4840f58d: Texture U scale: 7.673462
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 4940baed: Texture V scale: 5.841431
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:498 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:498 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 a06edf40: Texture address 0: 6edf40
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:498 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 b06ee7c0: CLUT base addr: 6ee7c0
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:498 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 019c0c04: VADDR: 9c0c04 => 099c0c04
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 09ed7528: BBOX JUMP - unimplemented: ed7528
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b4213ca: World data # 36.947266
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 3b419ef2: World data # 19.868164
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47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 4ac11a40: Texture U offset: -9.640625
47:14:498 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 4bc0a2fb: Texture V offset: -5.093140
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 4840f58d: Texture U scale: 7.673462
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 4940baed: Texture V scale: 5.841431
47:14:498 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:499 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:499 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
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47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:499 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:499 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 019c0f84: VADDR: 9c0f84 => 099c0f84
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 09ed7618: BBOX JUMP - unimplemented: ed7618
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
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47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b41c98b: World data # 25.192871
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47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 019c1444: VADDR: 9c1444 => 099c1444
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 09ed76d0: BBOX JUMP - unimplemented: ed76d0
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b423bc1: World data # 46.938477
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3b410553: World data # 8.332764
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 3bc20647: World data # -33.569336
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 4ac11a40: Texture U offset: -9.640625
47:14:499 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 4bc0a012: Texture V offset: -5.002197
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 4840f58d: Texture U scale: 7.673462
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 4940baed: Texture V scale: 5.841431
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:499 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:499 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 a06edf40: Texture address 0: 6edf40
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:499 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 b06ee7c0: CLUT base addr: 6ee7c0
47:14:499 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:499 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 019c1a44: VADDR: 9c1a44 => 099c1a44
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 09ed77a4: BBOX JUMP - unimplemented: ed77a4
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b4233fa: World data # 44.994141
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3bc1bca3: World data # -23.579590
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b41bca3: World data # 23.579590
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b4233fa: World data # 44.994141
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b41b85b: World data # 23.044434
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b411b5f: World data # 9.710693
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3bc20ed4: World data # -35.707031
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 019c1dc4: VADDR: 9c1dc4 => 099c1dc4
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 09ed7830: BBOX JUMP - unimplemented: ed7830
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 019c1e78: VADDR: 9c1e78 => 099c1e78
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c1e78
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c1eb8
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c1ef8
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c1f38
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c1f78
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c1fb8
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b416117: World data # 14.068115
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3bc2433f: World data # -48.811523
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b42433f: World data # 48.811523
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b416117: World data # 14.068115
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3bc120f8: World data # -10.060547
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b41558b: World data # 13.346436
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3bc21192: World data # -36.392578
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 019c2144: VADDR: 9c2144 => 099c2144
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 09ed78bc: BBOX JUMP - unimplemented: ed78bc
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 019c21f8: VADDR: 9c21f8 => 099c21f8
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c21f8
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c2238
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c2278
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c22b8
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c22f8
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c2338
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:500 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b420776: World data # 33.865234
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b422fde: World data # 43.966797
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b41accf: World data # 21.601074
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3bc1b806: World data # -23.002930
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 019c24c4: VADDR: 9c24c4 => 099c24c4
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 09ed7964: BBOX JUMP - unimplemented: ed7964
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b42379d: World data # 45.903320
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b41ae10: World data # 21.757813
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3bc1ae10: World data # -21.757813
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b42379d: World data # 45.903320
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b429b50: World data # 77.656250
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b420465: World data # 33.098633
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3bc20647: World data # -33.569336
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 019c2904: VADDR: 9c2904 => 099c2904
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 09ed79f0: BBOX JUMP - unimplemented: ed79f0
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b4238e1: World data # 46.219727
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3b4105bc: World data # 8.358398
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 3bc2037e: World data # -32.873047
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 4ac11a40: Texture U offset: -9.640625
47:14:501 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:501 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:501 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 a06ee900: Texture address 0: 6ee900
47:14:501 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:501 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:501 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 b06f0980: CLUT base addr: 6f0980
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:501 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 019c2c80: VADDR: 9c2c80 => 099c2c80
47:14:501 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 09ed7abc: BBOX JUMP - unimplemented: ed7abc
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b423f81: World data # 47.875977
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b4105bc: World data # 8.358398
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3bc2047e: World data # -33.123047
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 019c2f80: VADDR: 9c2f80 => 099c2f80
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 09ed7b40: BBOX JUMP - unimplemented: ed7b40
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b423eb8: World data # 47.679688
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b4105bc: World data # 8.358398
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3bc20249: World data # -32.571289
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 019c3280: VADDR: 9c3280 => 099c3280
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 09ed7bc4: BBOX JUMP - unimplemented: ed7bc4
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b4236d3: World data # 45.706055
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b4105bc: World data # 8.358398
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3bc20580: World data # -33.375000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 019c3580: VADDR: 9c3580 => 099c3580
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 09ed7c48: BBOX JUMP - unimplemented: ed7c48
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:502 user_main    N[G3D]: GPUCommon.cpp:547 3b410cd4: World data # 8.801758
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3bc2481f: World data # -50.030273
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b42481f: World data # 50.030273
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b410cd4: World data # 8.801758
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3bc16520: World data # -14.320313
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b418595: World data # 16.697754
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3bc20cb2: World data # -35.173828
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 019c3880: VADDR: 9c3880 => 099c3880
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 09ed7ccc: BBOX JUMP - unimplemented: ed7ccc
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b3fd028: World data # 1.626221
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3bc24b17: World data # -50.772461
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b424b17: World data # 50.772461
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b3fd028: World data # 1.626221
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3bc19982: World data # -19.188477
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b41a259: World data # 20.293457
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3bc209b5: World data # -34.426758
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 019c3b80: VADDR: 9c3b80 => 099c3b80
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 09ed7d50: BBOX JUMP - unimplemented: ed7d50
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b42318a: World data # 44.384766
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3bc1c5a7: World data # -24.706543
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b41c5a7: World data # 24.706543
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b42318a: World data # 44.384766
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b41b02d: World data # 22.021973
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b411961: World data # 9.586182
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3bc20cc3: World data # -35.190430
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 019c3e80: VADDR: 9c3e80 => 099c3e80
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 09ed7dd4: BBOX JUMP - unimplemented: ed7dd4
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 019c3f34: VADDR: 9c3f34 => 099c3f34
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c3f34
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c3f74
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c3fb4
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c3ff4
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b42318a: World data # 44.384766
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3bc1c5a7: World data # -24.706543
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b41c5a7: World data # 24.706543
47:14:503 user_main    N[G3D]: GPUCommon.cpp:547 3b42318a: World data # 44.384766
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b41b3da: World data # 22.481445
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b411008: World data # 9.001953
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3bc20a58: World data # -34.585938
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 019c4180: VADDR: 9c4180 => 099c4180
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 09ed7e58: BBOX JUMP - unimplemented: ed7e58
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 019c4234: VADDR: 9c4234 => 099c4234
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c4234
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c4274
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c42b4
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099c42f4
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b420b7a: World data # 34.869141
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b4213c3: World data # 36.940430
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3bc213c3: World data # -36.940430
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b420b7a: World data # 34.869141
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b42a479: World data # 82.236328
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b4247f2: World data # 49.986328
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3bc202ee: World data # -32.732422
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 019c4480: VADDR: 9c4480 => 099c4480
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 09ed7edc: BBOX JUMP - unimplemented: ed7edc
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b42318f: World data # 44.389648
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b41c599: World data # 24.699707
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3bc1c599: World data # -24.699707
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b42318f: World data # 44.389648
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b424b32: World data # 50.798828
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b429d3a: World data # 78.613281
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3b420e9b: World data # 35.651367
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 3bc20060: World data # -32.093750
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 019c4780: VADDR: 9c4780 => 099c4780
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 09ed7f60: BBOX JUMP - unimplemented: ed7f60
47:14:504 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:504 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:504 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:505 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:505 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:505 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:505 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b419db4: World data # 19.712891
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b41d53c: World data # 26.654297
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 3b415ec9: World data # 13.924072
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 36001010: Patch subdivision: 16 x 16
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:505 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:505 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:505 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:505 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 4ac0a85b: Texture U offset: -5.261108
47:14:505 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 4bc09ea3: Texture V offset: -4.957397
47:14:505 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 4841167f: Texture U scale: 9.406006
47:14:505 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 4940c6a8: Texture V scale: 6.208008
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:505 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:505 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:505 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:505 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:505 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 018ce8d8: VADDR: 8ce8d8 => 098ce8d8
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 09ed812c: BBOX JUMP - unimplemented: ed812c
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 018cebdc: VADDR: 8cebdc => 098cebdc
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 09ed815c: BBOX JUMP - unimplemented: ed815c
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 018ceea8: VADDR: 8ceea8 => 098ceea8
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 09ed818c: BBOX JUMP - unimplemented: ed818c
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 018cf01c: VADDR: 8cf01c => 098cf01c
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 09ed81c0: BBOX JUMP - unimplemented: ed81c0
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:506 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 5800007f: Material alpha color: 00007f
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:506 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:506 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:506 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 a0934880: Texture address 0: 934880
47:14:506 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:506 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:506 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 b0936900: CLUT base addr: 936900
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:506 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 018cf174: VADDR: 8cf174 => 098cf174
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 09ed82c4: BBOX JUMP - unimplemented: ed82c4
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 3b41d72b: World data # 26.895996
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 3b40cd9a: World data # 6.425049
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 3b40f75d: World data # 7.730103
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 3bc0c6b7: World data # -6.209839
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 3b41dfe0: World data # 27.984375
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 3bbfd3a9: World data # -1.653595
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 3bc0fcee: World data # -7.904053
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 3bbdfba4: World data # -0.122871
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 3b41dcd3: World data # 27.603027
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 3b41efc0: World data # 29.968750
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 3b413b4f: World data # 11.706787
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 3b40ff4c: World data # 7.978027
47:14:506 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:506 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:506 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:506 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:506 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:507 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:507 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 018d4bc4: VADDR: 8d4bc4 => 098d4bc4
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 09ed83a4: BBOX JUMP - unimplemented: ed83a4
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b419db4: World data # 19.712891
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b41d53c: World data # 26.654297
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b415ec9: World data # 13.924072
47:14:507 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:507 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:507 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:507 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:507 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 018d5940: VADDR: 8d5940 => 098d5940
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 09ed8474: BBOX JUMP - unimplemented: ed8474
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b41e58d: World data # 28.693848
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b41572e: World data # 13.448730
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 3b4117f9: World data # 9.498291
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:507 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 4ac0a85b: Texture U offset: -5.261108
47:14:507 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 4bc098b2: Texture V offset: -4.771729
47:14:507 user_main    N[G3D]: GPUCommon.cpp:547 4841167f: Texture U scale: 9.406006
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 4940c6a8: Texture V scale: 6.208008
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:508 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:508 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 a06ed980: Texture address 0: 6ed980
47:14:508 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:508 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 b8000605: Texture size 0: 000605, width : 32, height : 64
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:508 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 b06ede00: CLUT base addr: 6ede00
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:508 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 018d5d3c: VADDR: 8d5d3c => 098d5d3c
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 09ed853c: BBOX JUMP - unimplemented: ed853c
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b420190: World data # 32.390625
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b3fd550: World data # 1.666504
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b411839: World data # 9.513916
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 018d5ffc: VADDR: 8d5ffc => 098d5ffc
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 09ed85bc: BBOX JUMP - unimplemented: ed85bc
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b419db4: World data # 19.712891
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b41d53c: World data # 26.654297
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 3b415ec9: World data # 13.924072
47:14:508 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:508 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 4ac0a85b: Texture U offset: -5.261108
47:14:508 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 4bc09ea3: Texture V offset: -4.957397
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 4841167f: Texture U scale: 9.406006
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 4940c6a8: Texture V scale: 6.208008
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:508 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:508 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:508 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:508 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:508 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:508 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:509 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 018d80d8: VADDR: 8d80d8 => 098d80d8
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 09ed869c: BBOX JUMP - unimplemented: ed869c
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 018d8acc: VADDR: 8d8acc => 098d8acc
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 09ed86d0: BBOX JUMP - unimplemented: ed86d0
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b41b441: World data # 22.531738
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b4132d2: World data # 11.176270
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b411839: World data # 9.513916
47:14:509 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:509 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 4ac0a85b: Texture U offset: -5.261108
47:14:509 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 4bc098b2: Texture V offset: -4.771729
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 4841167f: Texture U scale: 9.406006
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 4940c6a8: Texture V scale: 6.208008
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:509 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:509 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 a06ed980: Texture address 0: 6ed980
47:14:509 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:509 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 b8000605: Texture size 0: 000605, width : 32, height : 64
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:509 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 b06ede00: CLUT base addr: 6ede00
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:509 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 018dc2bc: VADDR: 8dc2bc => 098dc2bc
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 09ed879c: BBOX JUMP - unimplemented: ed879c
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b419db4: World data # 19.712891
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b41d53c: World data # 26.654297
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 3b415ec9: World data # 13.924072
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:509 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:510 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 4ac0a85b: Texture U offset: -5.261108
47:14:510 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 4bc09ea3: Texture V offset: -4.957397
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 4841167f: Texture U scale: 9.406006
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 4940c6a8: Texture V scale: 6.208008
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:510 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 a0943280: Texture address 0: 943280
47:14:510 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
47:14:510 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:510 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 b094b300: CLUT base addr: 94b300
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 018dc584: VADDR: 8dc584 => 098dc584
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 09ed8870: BBOX JUMP - unimplemented: ed8870
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 3b419db4: World data # 19.712891
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 3b41d53c: World data # 26.654297
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 3b415ec9: World data # 13.924072
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:510 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 a0978180: Texture address 0: 978180
47:14:510 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:510 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:510 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 b097a200: CLUT base addr: 97a200
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 018dd2d0: VADDR: 8dd2d0 => 098dd2d0
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 09ed892c: BBOX JUMP - unimplemented: ed892c
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:510 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 a0980a80: Texture address 0: 980a80
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:510 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:511 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 b0982b00: CLUT base addr: 982b00
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 018de714: VADDR: 8de714 => 098de714
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 09ed89a8: BBOX JUMP - unimplemented: ed89a8
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:511 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 a0978180: Texture address 0: 978180
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:511 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 b097a200: CLUT base addr: 97a200
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 018de7c0: VADDR: 8de7c0 => 098de7c0
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 09ed8a2c: BBOX JUMP - unimplemented: ed8a2c
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 018deb38: VADDR: 8deb38 => 098deb38
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 09ed8a5c: BBOX JUMP - unimplemented: ed8a5c
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:511 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 a0980a80: Texture address 0: 980a80
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:511 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 b0982b00: CLUT base addr: 982b00
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 018debe4: VADDR: 8debe4 => 098debe4
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 09ed8ad8: BBOX JUMP - unimplemented: ed8ad8
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 018def40: VADDR: 8def40 => 098def40
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 09ed8b08: BBOX JUMP - unimplemented: ed8b08
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:511 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:512 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 a0978180: Texture address 0: 978180
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:512 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 b097a200: CLUT base addr: 97a200
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 018defec: VADDR: 8defec => 098defec
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 09ed8b8c: BBOX JUMP - unimplemented: ed8b8c
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 018df29c: VADDR: 8df29c => 098df29c
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 09ed8bbc: BBOX JUMP - unimplemented: ed8bbc
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:512 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 a0980a80: Texture address 0: 980a80
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:512 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 b0982b00: CLUT base addr: 982b00
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 018df7fc: VADDR: 8df7fc => 098df7fc
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 09ed8c3c: BBOX JUMP - unimplemented: ed8c3c
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:512 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 a0978180: Texture address 0: 978180
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:512 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 b097a200: CLUT base addr: 97a200
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 018df8a8: VADDR: 8df8a8 => 098df8a8
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 09ed8cbc: BBOX JUMP - unimplemented: ed8cbc
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:512 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:513 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 a0980a80: Texture address 0: 980a80
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:513 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 b0982b00: CLUT base addr: 982b00
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 018dfa00: VADDR: 8dfa00 => 098dfa00
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 09ed8d38: BBOX JUMP - unimplemented: ed8d38
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b419db4: World data # 19.712891
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b41d53c: World data # 26.654297
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b415ec9: World data # 13.924072
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:513 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:513 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 a097c500: Texture address 0: 97c500
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:513 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 b0980580: CLUT base addr: 980580
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:513 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 018e3dbc: VADDR: 8e3dbc => 098e3dbc
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 09ed8e2c: BBOX JUMP - unimplemented: ed8e2c
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b419db4: World data # 19.712891
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b41d53c: World data # 26.654297
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 3b415ec9: World data # 13.924072
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:513 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:513 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:513 user_main    N[G3D]: GPUCommon.cpp:547 a09871c0: Texture address 0: 9871c0
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:514 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 b0989240: CLUT base addr: 989240
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:514 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 018e5d34: VADDR: 8e5d34 => 098e5d34
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 09ed8ee8: BBOX JUMP - unimplemented: ed8ee8
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:514 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:514 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 a0982c40: Texture address 0: 982c40
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:514 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 b0986cc0: CLUT base addr: 986cc0
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:514 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 018e5de0: VADDR: 8e5de0 => 098e5de0
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 09ed8f68: BBOX JUMP - unimplemented: ed8f68
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:514 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:514 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 a09871c0: Texture address 0: 9871c0
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:514 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 b0989240: CLUT base addr: 989240
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:514 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 018e5fe4: VADDR: 8e5fe4 => 098e5fe4
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 09ed8fe4: BBOX JUMP - unimplemented: ed8fe4
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:514 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:514 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 a0982c40: Texture address 0: 982c40
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47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:514 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:515 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 b0986cc0: CLUT base addr: 986cc0
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:515 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 018e68bc: VADDR: 8e68bc => 098e68bc
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 09ed9060: BBOX JUMP - unimplemented: ed9060
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:515 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:515 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 a0980a80: Texture address 0: 980a80
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:515 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 b0982b00: CLUT base addr: 982b00
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:515 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 018e6f74: VADDR: 8e6f74 => 098e6f74
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 09ed90f0: BBOX JUMP - unimplemented: ed90f0
47:14:515 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:515 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:515 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:515 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:515 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 018e70cc: VADDR: 8e70cc => 098e70cc
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 09ed9190: BBOX JUMP - unimplemented: ed9190
47:14:515 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:515 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 a0982c40: Texture address 0: 982c40
47:14:515 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:516 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 b0986cc0: CLUT base addr: 986cc0
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 018e7178: VADDR: 8e7178 => 098e7178
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 09ed9214: BBOX JUMP - unimplemented: ed9214
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:516 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:516 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 a09871c0: Texture address 0: 9871c0
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:516 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 b0989240: CLUT base addr: 989240
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:516 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 018e7224: VADDR: 8e7224 => 098e7224
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 09ed9290: BBOX JUMP - unimplemented: ed9290
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:516 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:516 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 a0982c40: Texture address 0: 982c40
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:516 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 b0986cc0: CLUT base addr: 986cc0
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:516 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 018e72d0: VADDR: 8e72d0 => 098e72d0
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 09ed930c: BBOX JUMP - unimplemented: ed930c
47:14:516 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:516 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:516 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:517 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 018e7428: VADDR: 8e7428 => 098e7428
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 09ed9394: BBOX JUMP - unimplemented: ed9394
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:517 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:517 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 a0989380: Texture address 0: 989380
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:517 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:517 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 b0989c00: CLUT base addr: 989c00
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:517 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 018e74d4: VADDR: 8e74d4 => 098e74d4
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 09ed941c: BBOX JUMP - unimplemented: ed941c
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:517 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:517 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:517 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:517 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:517 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 018e7580: VADDR: 8e7580 => 098e7580
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 09ed94b8: BBOX JUMP - unimplemented: ed94b8
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:517 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:517 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 a0989380: Texture address 0: 989380
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:517 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:517 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:518 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 b0989c00: CLUT base addr: 989c00
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:518 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 018e762c: VADDR: 8e762c => 098e762c
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 09ed9534: BBOX JUMP - unimplemented: ed9534
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:518 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:518 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:518 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:518 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:518 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 018e76d8: VADDR: 8e76d8 => 098e76d8
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 09ed95d0: BBOX JUMP - unimplemented: ed95d0
47:14:518 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:518 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 a0982c40: Texture address 0: 982c40
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:518 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 b0986cc0: CLUT base addr: 986cc0
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 018e7784: VADDR: 8e7784 => 098e7784
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 09ed9650: BBOX JUMP - unimplemented: ed9650
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 3b419db4: World data # 19.712891
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 3b41d53c: World data # 26.654297
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 3b415ec9: World data # 13.924072
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:518 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 5800004c: Material alpha color: 00004c
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:518 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:518 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:519 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:519 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 018ebe3c: VADDR: 8ebe3c => 098ebe3c
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 09ed9788: BBOX JUMP - unimplemented: ed9788
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 3b41e9ff: World data # 29.249512
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 3b417404: World data # 15.250977
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 3b41146f: World data # 9.277100
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:519 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:519 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 4ac0a85b: Texture U offset: -5.261108
47:14:519 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 4bc08d2f: Texture V offset: -4.411987
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 4841167f: Texture U scale: 9.406006
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 4940c6a8: Texture V scale: 6.208008
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:519 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 a06f0e80: Texture address 0: 6f0e80
47:14:519 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:519 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:519 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 b06f1f00: CLUT base addr: 6f1f00
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 018ec47c: VADDR: 8ec47c => 098ec47c
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 09ed9868: BBOX JUMP - unimplemented: ed9868
47:14:519 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b41e50a: World data # 28.629883
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3bc00b43: World data # -2.175964
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b400b43: World data # 2.175964
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b41e50a: World data # 28.629883
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b41991e: World data # 19.139648
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b40dbe4: World data # 6.871582
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b413757: World data # 11.458740
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47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 4ac0a85b: Texture U offset: -5.261108
47:14:520 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 4bc09bbb: Texture V offset: -4.866577
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 4841167f: Texture U scale: 9.406006
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 4940c6a8: Texture V scale: 6.208008
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47:14:520 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:520 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 a06edf40: Texture address 0: 6edf40
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:520 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 b06ee7c0: CLUT base addr: 6ee7c0
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:520 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 018ec8bc: VADDR: 8ec8bc => 098ec8bc
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 09ed993c: BBOX JUMP - unimplemented: ed993c
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b402099: World data # 2.509338
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47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3bbfcd0e: World data # -1.601990
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b410bd7: World data # 8.739990
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b4012ff: World data # 2.296814
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3bc1da07: World data # -27.253418
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b41d9e1: World data # 27.234863
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b3ff275: World data # 1.894196
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b410e4c: World data # 8.893555
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b41fd95: World data # 31.697754
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b419b91: World data # 19.445801
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 3b413fc6: World data # 11.985840
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 4ac0a85b: Texture U offset: -5.261108
47:14:520 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 4bc09ea3: Texture V offset: -4.957397
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 4841167f: Texture U scale: 9.406006
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 4940c6a8: Texture V scale: 6.208008
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:520 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:520 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 a0982c40: Texture address 0: 982c40
47:14:520 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:520 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:520 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 b0986cc0: CLUT base addr: 986cc0
47:14:520 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:520 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 018ecc3c: VADDR: 8ecc3c => 098ecc3c
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 09ed99fc: BBOX JUMP - unimplemented: ed99fc
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b421444: World data # 37.066406
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3bc08cba: World data # -4.397705
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b408cba: World data # 4.397705
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b421444: World data # 37.066406
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b42154e: World data # 37.326172
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b419029: World data # 18.020020
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b408534: World data # 4.162598
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b417ee4: World data # 15.930664
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:521 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 a06ee900: Texture address 0: 6ee900
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:521 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:521 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 b06f0980: CLUT base addr: 6f0980
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 018ece80: VADDR: 8ece80 => 098ece80
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 09ed9ab8: BBOX JUMP - unimplemented: ed9ab8
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b4209d2: World data # 34.455078
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3bbd8d15: World data # -0.068888
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b3d8d15: World data # 0.068888
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b4209d2: World data # 34.455078
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b4209d2: World data # 34.455078
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b41a25e: World data # 20.295898
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b4093a0: World data # 4.613281
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b417753: World data # 15.457764
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 018ed180: VADDR: 8ed180 => 098ed180
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 09ed9b3c: BBOX JUMP - unimplemented: ed9b3c
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b41d883: World data # 27.063965
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b41196f: World data # 9.589600
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3bc1196f: World data # -9.589600
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b41d883: World data # 27.063965
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b41de88: World data # 27.816406
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b40c0b7: World data # 6.022339
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 3b415a56: World data # 13.645996
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:521 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 4ac0a85b: Texture U offset: -5.261108
47:14:522 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 4bc09bbb: Texture V offset: -4.866577
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 4841167f: Texture U scale: 9.406006
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 4940c6a8: Texture V scale: 6.208008
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:522 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:522 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 a06edf40: Texture address 0: 6edf40
47:14:522 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:522 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:522 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 b06ee7c0: CLUT base addr: 6ee7c0
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:522 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 018ed47c: VADDR: 8ed47c => 098ed47c
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 09ed9c10: BBOX JUMP - unimplemented: ed9c10
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b41e3b4: World data # 28.462891
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3bc071d8: World data # -3.778809
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b4071d8: World data # 3.778809
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b41e3b4: World data # 28.462891
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b41e146: World data # 28.159180
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b40cb37: World data # 6.350464
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b412eb9: World data # 10.920166
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 018ed7fc: VADDR: 8ed7fc => 098ed7fc
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 09ed9c9c: BBOX JUMP - unimplemented: ed9c9c
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b4206fa: World data # 33.744141
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b405828: World data # 3.377441
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 3b415add: World data # 13.678955
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 4ac0a85b: Texture U offset: -5.261108
47:14:522 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 4bc08d2f: Texture V offset: -4.411987
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 4841167f: Texture U scale: 9.406006
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 4940c6a8: Texture V scale: 6.208008
47:14:522 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:523 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:523 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 a06f0e80: Texture address 0: 6f0e80
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:523 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 b06f1f00: CLUT base addr: 6f1f00
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:523 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 018edb7c: VADDR: 8edb7c => 098edb7c
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 09ed9d70: BBOX JUMP - unimplemented: ed9d70
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b41ef35: World data # 29.900879
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b406a97: World data # 3.665466
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b415add: World data # 13.678955
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 018edefc: VADDR: 8edefc => 098edefc
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 09ed9e08: BBOX JUMP - unimplemented: ed9e08
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b4209d2: World data # 34.455078
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3bc209d2: World data # -34.455078
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b4209d2: World data # 34.455078
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b4245c4: World data # 49.441406
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b41a17a: World data # 20.184570
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 3b416ece: World data # 14.925293
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 4ac0a85b: Texture U offset: -5.261108
47:14:523 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 4bc09ea3: Texture V offset: -4.957397
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 4841167f: Texture U scale: 9.406006
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 4940c6a8: Texture V scale: 6.208008
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:523 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 a06ee900: Texture address 0: 6ee900
47:14:523 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:523 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:523 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 b06f0980: CLUT base addr: 6f0980
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:523 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 018ee340: VADDR: 8ee340 => 098ee340
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 09ed9ed4: BBOX JUMP - unimplemented: ed9ed4
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b4209d2: World data # 34.455078
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3bc209d2: World data # -34.455078
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b4209d2: World data # 34.455078
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b4245c4: World data # 49.441406
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b41ac42: World data # 21.532227
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b41759f: World data # 15.351318
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 018ee640: VADDR: 8ee640 => 098ee640
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 09ed9f58: BBOX JUMP - unimplemented: ed9f58
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b41e3b4: World data # 28.462891
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3bc071d8: World data # -3.778809
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b4071d8: World data # 3.778809
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b41e3b4: World data # 28.462891
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b41f836: World data # 31.026367
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b413bbc: World data # 11.733398
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b415240: World data # 13.140625
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 4ac0a85b: Texture U offset: -5.261108
47:14:524 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 4bc09bbb: Texture V offset: -4.866577
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 4841167f: Texture U scale: 9.406006
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 4940c6a8: Texture V scale: 6.208008
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:524 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:524 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 a06edf40: Texture address 0: 6edf40
47:14:524 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:524 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:524 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 b06ee7c0: CLUT base addr: 6ee7c0
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:524 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 018ee93c: VADDR: 8ee93c => 098ee93c
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 09eda038: BBOX JUMP - unimplemented: eda038
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:524 user_main    N[G3D]: GPUCommon.cpp:547 3b41e5b4: World data # 28.712891
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 3b41be05: World data # 23.752441
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 3b415649: World data # 13.392822
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 3b411514: World data # 9.317383
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 4ac0a85b: Texture U offset: -5.261108
47:14:525 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 4bc08d2f: Texture V offset: -4.411987
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 4841167f: Texture U scale: 9.406006
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 4940c6a8: Texture V scale: 6.208008
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:525 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:525 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 a06f0e80: Texture address 0: 6f0e80
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:525 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 b06f1f00: CLUT base addr: 6f1f00
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:525 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 018eed7c: VADDR: 8eed7c => 098eed7c
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 09eda118: BBOX JUMP - unimplemented: eda118
47:14:525 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
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47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:525 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
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47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
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47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
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47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
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47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:525 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:526 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 9c0cc000: FramebufPtr: 000cc000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 9d000200: FramebufWidth: 200, address high 00
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 08eda30c: CMD JUMP - 08eda248 to 08eda30c
47:14:526 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 d3000301: Clear mode: 000301 (on, color, alpha/stencil)
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 1280011c: SetVertexType: through, ABGR 8888 colors, s16 positions
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 01eda24c: VADDR: eda24c => 08eda24c
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 04060010: DrawPrim type 6: RECTANGLES count: 16 vaddr= 08eda24c
47:14:526 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 d3000000: Clear mode: 000000 (off)
47:14:526 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 24000001: Stencil test enable: 1
47:14:526 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 dcff0001: Stencil test: ff0001 (00 ALWAYS (c & ff))
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 dd040000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=INCREMENT
47:14:526 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:526 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 5e000000: Lightmode: 000000 (single color)
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 18000001: Light 0 enable: 1
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 633ed861: Light 0 X pos: 0.422615
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 643da1c5: Light 0 Y pos: 0.078989
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 653f6721: Light 0 Z pos: 0.902847
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 5f000001: Light 0 type: 000001
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 7b3f8000: Light 0 X att: 1.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 7c000000: Light 0 Y att: 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 7d000000: Light 0 Z att: 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 90f5de75: Light 0 color 1: 0.458824 0.870588 0.960784
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 91000000: Light 0 color 2: 0.000000 0.000000 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 8fefd551: Light 0 color 0: 0.317647 0.835294 0.937255
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 19000001: Light 1 enable: 1
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 66bed861: Light 1 X pos: -0.422615
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 67bda1c5: Light 1 Y pos: -0.078989
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 683f6721: Light 1 Z pos: 0.902847
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 60000001: Light 1 type: 000001
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 7e3f8000: Light 1 X att: 1.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 7f000000: Light 1 Y att: 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 80000000: Light 1 Z att: 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 93cba05c: Light 1 color 1: 0.360784 0.627451 0.796078
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 94000000: Light 1 color 2: 0.000000 0.000000 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 92313131: Light 1 color 0: 0.192157 0.192157 0.192157
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 1a000001: Light 2 enable: 1
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 69b4185a: Light 2 X pos: -0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 6a3eaf1d: Light 2 Y pos: 0.342018
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 6bbf708f: Light 2 Z pos: -0.939682
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 61000001: Light 2 type: 000001
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 813f8000: Light 2 X att: 1.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 82000000: Light 2 Y att: 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 83000000: Light 2 Z att: 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 96c7bf59: Light 2 color 1: 0.349020 0.749020 0.780392
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 97000000: Light 2 color 2: 0.000000 0.000000 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 95040404: Light 2 color 0: 0.015686 0.015686 0.015686
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 1b000001: Light 3 enable: 1
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 6c3e8483: Light 3 X pos: 0.258812
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 6d3ea925: Light 3 Y pos: 0.330360
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 6e3f685d: Light 3 Z pos: 0.907669
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 62000001: Light 3 type: 000001
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 843f8000: Light 3 X att: 1.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 85000000: Light 3 Y att: 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 86000000: Light 3 Z att: 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 998e6e4d: Light 3 color 1: 0.301961 0.431373 0.556863
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 9a000000: Light 3 color 2: 0.000000 0.000000 0.000000
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 98181818: Light 3 color 0: 0.094118 0.094118 0.094118
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:526 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:527 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:527 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 5e000000: Lightmode: 000000 (single color)
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 18000001: Light 0 enable: 1
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 633ed861: Light 0 X pos: 0.422615
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 643da1c5: Light 0 Y pos: 0.078989
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 653f6721: Light 0 Z pos: 0.902847
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 5f000001: Light 0 type: 000001
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 7b3f8000: Light 0 X att: 1.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 7c000000: Light 0 Y att: 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 7d000000: Light 0 Z att: 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 90f5de75: Light 0 color 1: 0.458824 0.870588 0.960784
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 91000000: Light 0 color 2: 0.000000 0.000000 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 8fefd551: Light 0 color 0: 0.317647 0.835294 0.937255
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 19000001: Light 1 enable: 1
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 66bed861: Light 1 X pos: -0.422615
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 67bda1c5: Light 1 Y pos: -0.078989
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 683f6721: Light 1 Z pos: 0.902847
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 60000001: Light 1 type: 000001
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 7e3f8000: Light 1 X att: 1.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 7f000000: Light 1 Y att: 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 80000000: Light 1 Z att: 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 93cba05c: Light 1 color 1: 0.360784 0.627451 0.796078
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 94000000: Light 1 color 2: 0.000000 0.000000 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 92313131: Light 1 color 0: 0.192157 0.192157 0.192157
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 1a000001: Light 2 enable: 1
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 69b4185a: Light 2 X pos: -0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 6a3eaf1d: Light 2 Y pos: 0.342018
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 6bbf708f: Light 2 Z pos: -0.939682
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 61000001: Light 2 type: 000001
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 813f8000: Light 2 X att: 1.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 82000000: Light 2 Y att: 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 83000000: Light 2 Z att: 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 96c7bf59: Light 2 color 1: 0.349020 0.749020 0.780392
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 97000000: Light 2 color 2: 0.000000 0.000000 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 95040404: Light 2 color 0: 0.015686 0.015686 0.015686
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 1b000001: Light 3 enable: 1
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 6c3e8483: Light 3 X pos: 0.258812
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 6d3ea925: Light 3 Y pos: 0.330360
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 6e3f685d: Light 3 Z pos: 0.907669
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 62000001: Light 3 type: 000001
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 843f8000: Light 3 X att: 1.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 85000000: Light 3 Y att: 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 86000000: Light 3 Z att: 0.000000
47:14:527 user_main    N[G3D]: GPUCommon.cpp:547 998e6e4d: Light 3 color 1: 0.301961 0.431373 0.556863
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 9a000000: Light 3 color 2: 0.000000 0.000000 0.000000
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 98181818: Light 3 color 0: 0.094118 0.094118 0.094118
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47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:528 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
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47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
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47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:528 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 5e000000: Lightmode: 000000 (single color)
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 18000001: Light 0 enable: 1
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 633ed861: Light 0 X pos: 0.422615
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 643da1c5: Light 0 Y pos: 0.078989
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 653f6721: Light 0 Z pos: 0.902847
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 5f000001: Light 0 type: 000001
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 7b3f8000: Light 0 X att: 1.000000
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 7c000000: Light 0 Y att: 0.000000
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 7d000000: Light 0 Z att: 0.000000
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 90f5de75: Light 0 color 1: 0.458824 0.870588 0.960784
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 91000000: Light 0 color 2: 0.000000 0.000000 0.000000
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 8fefd551: Light 0 color 0: 0.317647 0.835294 0.937255
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 19000001: Light 1 enable: 1
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 66bed861: Light 1 X pos: -0.422615
47:14:528 user_main    N[G3D]: GPUCommon.cpp:547 67bda1c5: Light 1 Y pos: -0.078989
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 683f6721: Light 1 Z pos: 0.902847
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 60000001: Light 1 type: 000001
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 7e3f8000: Light 1 X att: 1.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 7f000000: Light 1 Y att: 0.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 80000000: Light 1 Z att: 0.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 93cba05c: Light 1 color 1: 0.360784 0.627451 0.796078
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 94000000: Light 1 color 2: 0.000000 0.000000 0.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 92313131: Light 1 color 0: 0.192157 0.192157 0.192157
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 1a000001: Light 2 enable: 1
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 69b4185a: Light 2 X pos: -0.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 6a3eaf1d: Light 2 Y pos: 0.342018
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 6bbf708f: Light 2 Z pos: -0.939682
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 61000001: Light 2 type: 000001
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 813f8000: Light 2 X att: 1.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 82000000: Light 2 Y att: 0.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 83000000: Light 2 Z att: 0.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 96c7bf59: Light 2 color 1: 0.349020 0.749020 0.780392
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 97000000: Light 2 color 2: 0.000000 0.000000 0.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 95040404: Light 2 color 0: 0.015686 0.015686 0.015686
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 1b000001: Light 3 enable: 1
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 6c3e8483: Light 3 X pos: 0.258812
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 6d3ea925: Light 3 Y pos: 0.330360
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 6e3f685d: Light 3 Z pos: 0.907669
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 62000001: Light 3 type: 000001
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 843f8000: Light 3 X att: 1.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 85000000: Light 3 Y att: 0.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 86000000: Light 3 Z att: 0.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 998e6e4d: Light 3 color 1: 0.301961 0.431373 0.556863
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 9a000000: Light 3 color 2: 0.000000 0.000000 0.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 98181818: Light 3 color 0: 0.094118 0.094118 0.094118
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:529 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
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47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:529 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 5e000000: Lightmode: 000000 (single color)
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 18000001: Light 0 enable: 1
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 633ed861: Light 0 X pos: 0.422615
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 643da1c5: Light 0 Y pos: 0.078989
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 653f6721: Light 0 Z pos: 0.902847
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 5f000001: Light 0 type: 000001
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 7b3f8000: Light 0 X att: 1.000000
47:14:529 user_main    N[G3D]: GPUCommon.cpp:547 7c000000: Light 0 Y att: 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 7d000000: Light 0 Z att: 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 90f5de75: Light 0 color 1: 0.458824 0.870588 0.960784
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 91000000: Light 0 color 2: 0.000000 0.000000 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 8fefd551: Light 0 color 0: 0.317647 0.835294 0.937255
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 19000001: Light 1 enable: 1
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 66bed861: Light 1 X pos: -0.422615
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 67bda1c5: Light 1 Y pos: -0.078989
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 683f6721: Light 1 Z pos: 0.902847
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 60000001: Light 1 type: 000001
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 7e3f8000: Light 1 X att: 1.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 7f000000: Light 1 Y att: 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 80000000: Light 1 Z att: 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 93cba05c: Light 1 color 1: 0.360784 0.627451 0.796078
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 94000000: Light 1 color 2: 0.000000 0.000000 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 92313131: Light 1 color 0: 0.192157 0.192157 0.192157
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 1a000001: Light 2 enable: 1
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 69b4185a: Light 2 X pos: -0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 6a3eaf1d: Light 2 Y pos: 0.342018
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 6bbf708f: Light 2 Z pos: -0.939682
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 61000001: Light 2 type: 000001
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 813f8000: Light 2 X att: 1.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 82000000: Light 2 Y att: 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 83000000: Light 2 Z att: 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 96c7bf59: Light 2 color 1: 0.349020 0.749020 0.780392
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 97000000: Light 2 color 2: 0.000000 0.000000 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 95040404: Light 2 color 0: 0.015686 0.015686 0.015686
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 1b000001: Light 3 enable: 1
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 6c3e8483: Light 3 X pos: 0.258812
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 6d3ea925: Light 3 Y pos: 0.330360
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 6e3f685d: Light 3 Z pos: 0.907669
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 62000001: Light 3 type: 000001
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 843f8000: Light 3 X att: 1.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 85000000: Light 3 Y att: 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 86000000: Light 3 Z att: 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 998e6e4d: Light 3 color 1: 0.301961 0.431373 0.556863
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 9a000000: Light 3 color 2: 0.000000 0.000000 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 98181818: Light 3 color 0: 0.094118 0.094118 0.094118
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 3b3f982e: World data # 1.188904
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 3b3f982e: World data # 1.188904
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 3b3f982e: World data # 1.188904
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 3b40faf0: World data # 7.841797
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 3b4267f4: World data # 57.988281
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 3b3f1f40: World data # 0.622070
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 36001010: Patch subdivision: 16 x 16
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:530 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:530 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
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47:14:531 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0980484c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0980487c
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47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098048dc
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0980490c
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47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0980496c
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47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098049cc
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098049fc
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804a2c
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47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804aec
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804b1c
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47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804bac
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804bdc
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804c0c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804c3c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804c6c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804c9c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804ccc
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804cfc
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804d2c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804d5c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804d8c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804dbc
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804dec
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804e1c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804e4c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804e7c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804eac
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804edc
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804f0c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804f3c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804f6c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804f9c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804fcc
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09804ffc
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0980502c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0980505c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0980508c
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098050bc
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098050ec
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47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 0180511c: VADDR: 80511c => 0980511c
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47:14:531 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:531 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:532 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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47:14:532 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
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47:14:532 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
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47:14:532 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:532 user_main    N[G3D]: GPUCommon.cpp:547 5e000000: Lightmode: 000000 (single color)
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47:14:533 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:533 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
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47:14:533 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:534 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:535 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 4a3cb69e: Texture U offset: 0.022292
47:14:535 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 4b3c8590: Texture V offset: 0.016304
47:14:535 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 483eefe1: Texture U scale: 0.468513
47:14:535 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 493eed63: Texture V scale: 0.463646
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 0a28c3c0: CMD CALL - 08edaea0 to 0928c3c0, ret=08edaea4
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:535 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:535 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 a01297d0: Texture address 0: 1297d0
47:14:535 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
47:14:535 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:535 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:535 user_main    N[G3D]: GPUCommon.cpp:547 b012a810: CLUT base addr: 12a810
47:14:536 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
47:14:536 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 120000a2: SetVertexType: u16 texcoords, s8 normals, s8 positions
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 0126ade0: VADDR: 26ade0 => 0926ade0
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926ade0
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926ae08
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926ae30
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926ae58
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926ae80
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926aea8
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926aed0
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926aef8
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926af20
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926af48
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926af70
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926af98
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926afc0
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926afe8
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b010
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b038
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b060
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b088
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b0b0
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b0d8
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b100
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b128
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b150
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b178
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b1a0
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b1c8
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b1f0
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b218
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b240
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b268
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b290
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b2b8
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b2e0
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b308
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b330
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b358
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b380
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b3a8
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b3d0
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b3f8
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b420
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b448
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b470
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b498
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b4c0
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b4e8
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b510
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b538
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b560
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b588
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b5b0
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b5d8
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b600
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b628
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b650
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b678
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b6a0
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b6c8
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b6f0
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b718
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b740
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b768
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b790
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b7b8
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b7e0
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b808
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b830
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b858
47:14:536 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b880
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b8a8
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b8d0
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0926b8f8
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 120000a2: SetVertexType: u16 texcoords, s8 normals, s8 positions
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 0126b920: VADDR: 26b920 => 0926b920
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 04030060: DrawPrim type 3: TRIANGLES count: 96 vaddr= 0926b920
47:14:537 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:537 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:537 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:537 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:537 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:537 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:537 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:537 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:537 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1ec9: BONE data #0 0.620255
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2bbaf014: BONE data #1 -0.001832
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0c64: BONE data #2 -0.548401
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3e3c30: BONE data #3 0.183777
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3f47df: BONE data #4 0.780746
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3e522b: BONE data #5 0.205242
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3f0446: BONE data #6 0.516693
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2bbe8d0d: BONE data #7 -0.275490
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3f15d7: BONE data #8 0.585312
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b40ebf5: BONE data #9 7.373657
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b426b7b: BONE data #10 58.870117
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed557: BONE data #11 0.416679
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2a00000c: BONE #12
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1c09: BONE data #12 0.609512
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3bebfe: BONE data #13 0.007202
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0f6e: BONE data #14 -0.560272
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3e833d: BONE data #15 0.256325
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3b8a: BONE data #16 0.732574
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3e9399: BONE data #17 0.288277
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3eff1a: BONE data #18 0.498245
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2bbec579: BONE data #19 -0.385689
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3f097e: BONE data #20 0.537079
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b40ec61: BONE data #21 7.386841
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b426b2f: BONE data #22 58.795898
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed59e: BONE data #23 0.417221
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2a000018: BONE #24
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1c09: BONE data #24 0.609512
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3bebfe: BONE data #25 0.007202
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0f6e: BONE data #26 -0.560272
47:14:537 user_main    N[G3D]: GPUCommon.cpp:547 2b3e833e: BONE data #27 0.256332
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3b89: BONE data #28 0.732559
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2b3e939a: BONE data #29 0.288284
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2b3eff1a: BONE data #30 0.498245
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2bbec57a: BONE data #31 -0.385696
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2b3f097e: BONE data #32 0.537079
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2b40ec61: BONE data #33 7.386841
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2b426b2f: BONE data #34 58.795898
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed59e: BONE data #35 0.417221
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2a000024: BONE #36
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2b3d8373: BONE data #36 0.064184
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0225: BONE data #37 -0.508377
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2bbf267a: BONE data #38 -0.650299
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2be7: BONE data #39 0.671494
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2bbeb1c1: BONE data #40 -0.347176
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2b3eace4: BONE data #41 0.337677
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2bbef5c8: BONE data #42 -0.480042
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0db9: BONE data #43 -0.553604
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2b3ec553: BONE data #44 0.385399
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2b40e043: BONE data #45 7.008179
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2b426b2f: BONE data #46 58.795898
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 2b3eb800: BONE data #47 0.359375
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 36001010: Patch subdivision: 16 x 16
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:538 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:538 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 4abf7cff: Texture U offset: -0.988266
47:14:538 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 4b3ac080: Texture V offset: 0.001469
47:14:538 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 483f1c21: Texture U scale: 0.609879
47:14:538 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 493f7f1b: Texture V scale: 0.996506
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 0a28c280: CMD CALL - 08edb1ec to 0928c280, ret=08edb1f0
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:538 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 a011c7b0: Texture address 0: 11c7b0
47:14:538 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
47:14:538 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:538 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 b01207f0: CLUT base addr: 1207f0
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:538 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 01111498: VADDR: 111498 => 04111498
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04111498
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041114d0
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04111508
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04111540
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04111578
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 011115b0: VADDR: 1115b0 => 041115b0
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 0403008d: DrawPrim type 3: TRIANGLES count: 141 vaddr= 041115b0
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1c09: BONE data #0 0.609512
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3bebfe: BONE data #1 0.007202
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0f6e: BONE data #2 -0.560272
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3e833e: BONE data #3 0.256332
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3b89: BONE data #4 0.732559
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3e939a: BONE data #5 0.288284
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3eff1a: BONE data #6 0.498245
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2bbec57a: BONE data #7 -0.385696
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3f097e: BONE data #8 0.537079
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b40ec61: BONE data #9 7.386841
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b426b2f: BONE data #10 58.795898
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed59e: BONE data #11 0.417221
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2a00000c: BONE #12
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3d8373: BONE data #12 0.064184
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0225: BONE data #13 -0.508377
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2bbf267a: BONE data #14 -0.650299
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2be7: BONE data #15 0.671494
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2bbeb1c1: BONE data #16 -0.347176
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3eace4: BONE data #17 0.337677
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2bbef5c8: BONE data #18 -0.480042
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0db9: BONE data #19 -0.553604
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3ec553: BONE data #20 0.385399
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b40e043: BONE data #21 7.008179
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b426b2f: BONE data #22 58.795898
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3eb800: BONE data #23 0.359375
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2a000018: BONE #24
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3f282c: BONE data #24 0.656921
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2bbefb76: BONE data #25 -0.491135
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3de6e8: BONE data #26 0.112747
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3e85fe: BONE data #27 0.261703
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3efb4d: BONE data #28 0.490822
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1cfd: BONE data #29 0.613235
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2bbedc7a: BONE data #30 -0.430618
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2bbee6e2: BONE data #31 -0.450943
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3f0b70: BONE data #32 0.544678
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b40d8d8: BONE data #33 6.776367
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b426b7c: BONE data #34 58.871094
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3e0d55: BONE data #35 0.138020
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2a000024: BONE #36
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2c80: BONE data #36 0.673828
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2bbee0c5: BONE data #37 -0.439003
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3e4969: BONE data #38 0.196690
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3e3aaf: BONE data #39 0.182308
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3f0bdb: BONE data #40 0.546310
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1844: BONE data #41 0.594788
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2bbee3ed: BONE data #42 -0.445168
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2bbee1ad: BONE data #43 -0.440773
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3f0a93: BONE data #44 0.541306
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b40d827: BONE data #45 6.754761
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b426b60: BONE data #46 58.843750
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 2b3da2aa: BONE data #47 0.079426
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 01111d98: VADDR: 111d98 => 04111d98
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04111d98
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04111dd0
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04111e08
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04111e40
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04111e78
47:14:539 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04111eb0
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04111ee8
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04111f20
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04111f58
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04111f90
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04111fc8
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04112000
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04112038
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04112070
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 011120a8: VADDR: 1120a8 => 041120a8
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 0403011d: DrawPrim type 3: TRIANGLES count: 285 vaddr= 041120a8
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2c80: BONE data #0 0.673828
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2bbee0c5: BONE data #1 -0.439003
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3e4969: BONE data #2 0.196690
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3e3aaf: BONE data #3 0.182308
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3f0bdb: BONE data #4 0.546310
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1844: BONE data #5 0.594788
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2bbee3ed: BONE data #6 -0.445168
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2bbee1ad: BONE data #7 -0.440773
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3f0a93: BONE data #8 0.541306
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b40d827: BONE data #9 6.754761
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b426b60: BONE data #10 58.843750
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3da2aa: BONE data #11 0.079426
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2a00000c: BONE #12
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2bbee7bb: BONE data #12 -0.452599
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2bbedf2c: BONE data #13 -0.435883
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3f0a02: BONE data #14 0.539093
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3e3aaf: BONE data #15 0.182308
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3f0bdb: BONE data #16 0.546310
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1844: BONE data #17 0.594788
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2bbf2b3b: BONE data #18 -0.668869
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3ee341: BONE data #19 0.443855
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2bbe4f88: BONE data #20 -0.202667
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b40f2ee: BONE data #21 7.591553
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b426d43: BONE data #22 59.315430
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1c43: BONE data #23 -0.610397
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2a000018: BONE #24
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2bbee7bb: BONE data #24 -0.452599
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2bbedf2c: BONE data #25 -0.435883
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3f0a02: BONE data #26 0.539093
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3e3aaf: BONE data #27 0.182308
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3f0bdb: BONE data #28 0.546310
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1844: BONE data #29 0.594788
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2bbf2b3b: BONE data #30 -0.668869
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3ee341: BONE data #31 0.443855
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2bbe4f88: BONE data #32 -0.202667
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b40f2ee: BONE data #33 7.591553
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b426d43: BONE data #34 59.315430
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1c43: BONE data #35 -0.610397
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2a000024: BONE #36
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3ef296: BONE data #36 0.473801
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3e022c: BONE data #37 0.127121
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2bbf2abb: BONE data #38 -0.666916
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2bbe80b3: BONE data #39 -0.251366
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3f49cf: BONE data #40 0.788315
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2bbce803: BONE data #41 -0.028322
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2174: BONE data #42 0.630676
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3e5ff3: BONE data #43 0.218700
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3efabf: BONE data #44 0.489738
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b40e8a5: BONE data #45 7.270142
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b426c89: BONE data #46 59.133789
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 2b3e9988: BONE data #47 0.299866
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 01113070: VADDR: 113070 => 04113070
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04113070
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041130a8
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041130e0
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04113118
47:14:540 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04113150
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04113188
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 011131c0: VADDR: 1131c0 => 041131c0
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 0403009c: DrawPrim type 3: TRIANGLES count: 156 vaddr= 041131c0
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1ec9: BONE data #0 0.620255
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2bbaf014: BONE data #1 -0.001832
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0c64: BONE data #2 -0.548401
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3e3c30: BONE data #3 0.183777
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3f47df: BONE data #4 0.780746
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3e522b: BONE data #5 0.205242
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3f0446: BONE data #6 0.516693
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2bbe8d0d: BONE data #7 -0.275490
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3f15d7: BONE data #8 0.585312
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b40ebf5: BONE data #9 7.373657
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b426b7b: BONE data #10 58.870117
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed557: BONE data #11 0.416679
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2a00000c: BONE #12
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3f08a2: BONE data #12 0.533722
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3e1789: BONE data #13 0.147984
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1d88: BONE data #14 -0.615356
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2bbeced5: BONE data #15 -0.403969
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3306: BONE data #16 0.699310
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2bbe3a93: BONE data #17 -0.182201
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3ef975: BONE data #18 0.487221
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed5df: BONE data #19 0.417717
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3f05e5: BONE data #20 0.523026
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b40e243: BONE data #21 7.070679
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b426cb0: BONE data #22 59.171875
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3e488c: BONE data #23 0.195847
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2a000018: BONE #24
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3efcb0: BONE data #24 0.493530
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2bb9a873: BONE data #25 -0.000321
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2bbf2a2b: BONE data #26 -0.664719
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2bb9b081: BONE data #27 -0.000337
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53f2: BONE data #28 0.827911
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2bba2a70: BONE data #29 -0.000650
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2a2b: BONE data #30 0.664719
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3a2c78: BONE data #31 0.000658
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3efcb0: BONE data #32 0.493530
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b40f068: BONE data #33 7.512695
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b426c4f: BONE data #34 59.077148
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3ea73b: BONE data #35 0.326622
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2a000024: BONE #36
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3efcb0: BONE data #36 0.493530
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2bb9a873: BONE data #37 -0.000321
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2bbf2a2b: BONE data #38 -0.664719
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2bb9b081: BONE data #39 -0.000337
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53f2: BONE data #40 0.827911
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2bba2a70: BONE data #41 -0.000650
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2a2b: BONE data #42 0.664719
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3a2c78: BONE data #43 0.000658
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3efcb0: BONE data #44 0.493530
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b40f068: BONE data #45 7.512695
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b426c4f: BONE data #46 59.077148
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3ea73b: BONE data #47 0.326622
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 01113a78: VADDR: 113a78 => 04113a78
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04113a78
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 01113ab0: VADDR: 113ab0 => 04113ab0
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 04030087: DrawPrim type 3: TRIANGLES count: 135 vaddr= 04113ab0
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1ec9: BONE data #0 0.620255
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2bbaf014: BONE data #1 -0.001832
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0c64: BONE data #2 -0.548401
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3e3c30: BONE data #3 0.183777
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3f47df: BONE data #4 0.780746
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3e522b: BONE data #5 0.205242
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3f0446: BONE data #6 0.516693
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2bbe8d0d: BONE data #7 -0.275490
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3f15d7: BONE data #8 0.585312
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b40ebf5: BONE data #9 7.373657
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b426b7b: BONE data #10 58.870117
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed557: BONE data #11 0.416679
47:14:541 user_main    N[G3D]: GPUCommon.cpp:547 2a00000c: BONE #12
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3f08a2: BONE data #12 0.533722
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3e1789: BONE data #13 0.147984
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1d88: BONE data #14 -0.615356
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2bbeced5: BONE data #15 -0.403969
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3306: BONE data #16 0.699310
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2bbe3a93: BONE data #17 -0.182201
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3ef975: BONE data #18 0.487221
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed5df: BONE data #19 0.417717
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3f05e5: BONE data #20 0.523026
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b40e243: BONE data #21 7.070679
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b426cb0: BONE data #22 59.171875
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3e488c: BONE data #23 0.195847
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2a000018: BONE #24
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3ef296: BONE data #24 0.473801
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3e022c: BONE data #25 0.127121
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2bbf2abb: BONE data #26 -0.666916
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2bbe80b3: BONE data #27 -0.251366
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3f49cf: BONE data #28 0.788315
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2bbce803: BONE data #29 -0.028322
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2174: BONE data #30 0.630676
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3e5ff3: BONE data #31 0.218700
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3efabf: BONE data #32 0.489738
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b40e8a5: BONE data #33 7.270142
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b426c89: BONE data #34 59.133789
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3e9988: BONE data #35 0.299866
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2a000024: BONE #36
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2f78: BONE data #36 0.685425
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2bbea666: BONE data #37 -0.324997
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2bbea9d6: BONE data #38 -0.331711
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3e40a0: BONE data #39 0.188110
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3c29: BONE data #40 0.735001
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2bbea9b1: BONE data #41 -0.331429
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed963: BONE data #42 0.424583
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3e4bcb: BONE data #43 0.199017
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2eae: BONE data #44 0.682343
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b40ead9: BONE data #45 7.338989
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b426c28: BONE data #46 59.039063
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3e6f47: BONE data #47 0.233669
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 01114244: VADDR: 114244 => 04114244
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 04030021: DrawPrim type 3: TRIANGLES count: 33 vaddr= 04114244
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 0a28c2c0: CMD CALL - 08edb720 to 0928c2c0, ret=08edb724
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:542 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:542 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 a0120c50: Texture address 0: 120c50
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
47:14:543 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:543 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 b0122c90: CLUT base addr: 122c90
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 01114444: VADDR: 114444 => 04114444
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 04030045: DrawPrim type 3: TRIANGLES count: 69 vaddr= 04114444
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1c09: BONE data #0 0.609512
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3bebfe: BONE data #1 0.007202
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0f6e: BONE data #2 -0.560272
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3e833d: BONE data #3 0.256325
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3b8a: BONE data #4 0.732574
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3e9399: BONE data #5 0.288277
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3eff1a: BONE data #6 0.498245
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2bbec579: BONE data #7 -0.385689
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3f097e: BONE data #8 0.537079
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b40ec61: BONE data #9 7.386841
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b426b2f: BONE data #10 58.795898
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed59e: BONE data #11 0.417221
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2a00000c: BONE #12
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #12 0.568741
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #13 -0.005893
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #14 -0.601624
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #15 -0.003851
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #16 0.827835
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #17 -0.011750
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #18 0.601639
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #19 0.010870
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #20 0.568649
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #21 7.468872
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #22 58.998047
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #23 0.464920
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2a000018: BONE #24
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3ef296: BONE data #24 0.473801
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3e022c: BONE data #25 0.127121
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2bbf2abb: BONE data #26 -0.666916
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2bbe80b3: BONE data #27 -0.251366
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3f49cf: BONE data #28 0.788315
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2bbce803: BONE data #29 -0.028322
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2174: BONE data #30 0.630676
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3e5ff3: BONE data #31 0.218700
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3efabf: BONE data #32 0.489738
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b40e8a5: BONE data #33 7.270142
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b426c89: BONE data #34 59.133789
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3e9988: BONE data #35 0.299866
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2a000024: BONE #36
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3efcb0: BONE data #36 0.493530
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2bb9a873: BONE data #37 -0.000321
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2bbf2a2b: BONE data #38 -0.664719
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2bb9b081: BONE data #39 -0.000337
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53f2: BONE data #40 0.827911
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2bba2a70: BONE data #41 -0.000650
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2a2b: BONE data #42 0.664719
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3a2c78: BONE data #43 0.000658
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3efcb0: BONE data #44 0.493530
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b40f068: BONE data #45 7.512695
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b426c4f: BONE data #46 59.077148
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 2b3ea73b: BONE data #47 0.326622
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:543 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 0a28c280: CMD CALL - 08edb838 to 0928c280, ret=08edb83c
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:544 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 a011c7b0: Texture address 0: 11c7b0
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
47:14:544 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:544 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 b01207f0: CLUT base addr: 1207f0
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 011147b0: VADDR: 1147b0 => 041147b0
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041147b0
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041147e8
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04114820
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04114858
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04114890
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041148c8
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04114900
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04114938
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04114970
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041149a8
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041149e0
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04114a18
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 01114a50: VADDR: 114a50 => 04114a50
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 040300b7: DrawPrim type 3: TRIANGLES count: 183 vaddr= 04114a50
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1ec9: BONE data #0 0.620255
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2bbaf014: BONE data #1 -0.001832
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0c64: BONE data #2 -0.548401
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3e3c30: BONE data #3 0.183777
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3f47df: BONE data #4 0.780746
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3e522b: BONE data #5 0.205242
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3f0446: BONE data #6 0.516693
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2bbe8d0d: BONE data #7 -0.275490
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3f15d7: BONE data #8 0.585312
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b40ebf5: BONE data #9 7.373657
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b426b7b: BONE data #10 58.870117
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed557: BONE data #11 0.416679
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2a00000c: BONE #12
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1c09: BONE data #12 0.609512
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3bebfe: BONE data #13 0.007202
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0f6e: BONE data #14 -0.560272
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3e833e: BONE data #15 0.256332
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3b89: BONE data #16 0.732559
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3e939a: BONE data #17 0.288284
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3eff1a: BONE data #18 0.498245
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2bbec57a: BONE data #19 -0.385696
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3f097e: BONE data #20 0.537079
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b40ec61: BONE data #21 7.386841
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b426b2f: BONE data #22 58.795898
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed59e: BONE data #23 0.417221
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2a000018: BONE #24
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3d8373: BONE data #24 0.064184
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0225: BONE data #25 -0.508377
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2bbf267a: BONE data #26 -0.650299
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2be7: BONE data #27 0.671494
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2bbeb1c1: BONE data #28 -0.347176
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3eace4: BONE data #29 0.337677
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2bbef5c8: BONE data #30 -0.480042
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0db9: BONE data #31 -0.553604
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3ec553: BONE data #32 0.385399
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b40e043: BONE data #33 7.008179
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b426b2f: BONE data #34 58.795898
47:14:544 user_main    N[G3D]: GPUCommon.cpp:547 2b3eb800: BONE data #35 0.359375
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2a000024: BONE #36
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b3f282c: BONE data #36 0.656921
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2bbefb76: BONE data #37 -0.491135
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b3de6e8: BONE data #38 0.112747
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b3e85fe: BONE data #39 0.261703
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b3efb4d: BONE data #40 0.490822
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1cfd: BONE data #41 0.613235
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2bbedc7a: BONE data #42 -0.430618
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2bbee6e2: BONE data #43 -0.450943
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b3f0b70: BONE data #44 0.544678
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b40d8d8: BONE data #45 6.776367
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b426b7c: BONE data #46 58.871094
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b3e0d55: BONE data #47 0.138020
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 01115484: VADDR: 115484 => 04115484
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04115484
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041154bc
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041154f4
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411552c
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04115564
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411559c
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041155d4
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411560c
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04115644
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411567c
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041156b4
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041156ec
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04115724
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411575c
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04115794
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041157cc
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04115804
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1c09: BONE data #0 0.609512
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b3bebfe: BONE data #1 0.007202
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0f6e: BONE data #2 -0.560272
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b3e833d: BONE data #3 0.256325
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3b8a: BONE data #4 0.732574
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b3e9399: BONE data #5 0.288277
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b3eff1a: BONE data #6 0.498245
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2bbec579: BONE data #7 -0.385689
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b3f097e: BONE data #8 0.537079
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b40ec61: BONE data #9 7.386841
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b426b2f: BONE data #10 58.795898
47:14:545 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed59e: BONE data #11 0.417221
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47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 0111586c: VADDR: 11586c => 0411586c
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47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041158a4
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041158dc
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04115914
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411594c
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04115984
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041159bc
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041159f4
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04115a2c
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04115a64
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04115a9c
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04115ad4
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04115b0c
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04115b44
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47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 01115b7c: VADDR: 115b7c => 04115b7c
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 040300b1: DrawPrim type 3: TRIANGLES count: 177 vaddr= 04115b7c
47:14:546 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
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47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 2b3f68b1: BONE data #47 0.908951
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 0111655c: VADDR: 11655c => 0411655c
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 04030132: DrawPrim type 3: TRIANGLES count: 306 vaddr= 0411655c
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
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47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 2b3e97a3: BONE data #5 0.296165
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47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53af: BONE data #28 0.826889
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 2bbd1fee: BONE data #29 -0.039045
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 2b3eb6c5: BONE data #30 0.356972
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 2b3d26c0: BONE data #31 0.040710
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3ef2: BONE data #32 0.745880
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 2b40e275: BONE data #33 7.076782
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 2b426c64: BONE data #34 59.097656
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 2b3ecae3: BONE data #35 0.396263
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 120082a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (2)
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 01117648: VADDR: 117648 => 04117648
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04117648
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04117680
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041176b8
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041176f0
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04117728
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04117760
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 120082a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (2)
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 01117798: VADDR: 117798 => 04117798
47:14:547 user_main    N[G3D]: GPUCommon.cpp:547 040300a2: DrawPrim type 3: TRIANGLES count: 162 vaddr= 04117798
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1ec9: BONE data #0 0.620255
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 2bbaf014: BONE data #1 -0.001832
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0c64: BONE data #2 -0.548401
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 2b3e3c30: BONE data #3 0.183777
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 2b3f47df: BONE data #4 0.780746
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 2b3e522b: BONE data #5 0.205242
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47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 011180a4: VADDR: 1180a4 => 041180a4
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041180a4
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041180dc
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04118114
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411814c
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04118184
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041181bc
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041181f4
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411822c
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04118264
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411829c
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041182d4
47:14:548 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411830c
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 01118344: VADDR: 118344 => 04118344
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 04030030: DrawPrim type 3: TRIANGLES count: 48 vaddr= 04118344
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
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47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3b6f: BONE data #28 0.732162
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 2b3e922b: BONE data #29 0.285484
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 2b3efe17: BONE data #30 0.496269
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 2bbec5e2: BONE data #31 -0.386490
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 2b3f09cf: BONE data #32 0.538315
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 2b40ec59: BONE data #33 7.385864
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 2b426b2e: BONE data #34 58.794922
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed5e8: BONE data #35 0.417786
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47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 2b426b63: BONE data #46 58.846680
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47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 01118614: VADDR: 118614 => 04118614
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 0403001b: DrawPrim type 3: TRIANGLES count: 27 vaddr= 04118614
47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
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47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 2b3f0446: BONE data #6 0.516693
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47:14:549 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed557: BONE data #11 0.416679
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47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3e40a0: BONE data #27 0.188110
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3c29: BONE data #28 0.735001
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47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed963: BONE data #30 0.424583
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3e4bcb: BONE data #31 0.199017
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2eae: BONE data #32 0.682343
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b40ead9: BONE data #33 7.338989
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b426c28: BONE data #34 59.039063
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3e6f47: BONE data #35 0.233669
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2a000024: BONE #36
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3f26ea: BONE data #36 0.652008
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2bbe7e4c: BONE data #37 -0.248337
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2bbee432: BONE data #38 -0.445694
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3ee321: BONE data #39 0.443611
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2218: BONE data #40 0.633179
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3e97a3: BONE data #41 0.296165
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3e810a: BONE data #42 0.252029
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2bbef1b1: BONE data #43 -0.472054
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3f21b9: BONE data #44 0.631729
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b40eda7: BONE data #45 7.426636
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b426a7a: BONE data #46 58.619141
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2498: BONE data #47 0.642944
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 011187c0: VADDR: 1187c0 => 041187c0
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 0403000f: DrawPrim type 3: TRIANGLES count: 15 vaddr= 041187c0
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 0a28c2c0: CMD CALL - 08edc0c0 to 0928c2c0, ret=08edc0c4
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:550 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:550 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 a0120c50: Texture address 0: 120c50
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
47:14:551 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 b8000607: Texture size 0: 000607, width : 128, height : 64
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:551 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 b0122c90: CLUT base addr: 122c90
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 011188c4: VADDR: 1188c4 => 041188c4
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 04030045: DrawPrim type 3: TRIANGLES count: 69 vaddr= 041188c4
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1c09: BONE data #0 0.609512
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3bebfe: BONE data #1 0.007202
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0f6e: BONE data #2 -0.560272
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3e833d: BONE data #3 0.256325
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3b8a: BONE data #4 0.732574
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3e9399: BONE data #5 0.288277
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3eff1a: BONE data #6 0.498245
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2bbec579: BONE data #7 -0.385689
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3f097e: BONE data #8 0.537079
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b40ec61: BONE data #9 7.386841
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b426b2f: BONE data #10 58.795898
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed59e: BONE data #11 0.417221
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2a00000c: BONE #12
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #12 0.568741
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #13 -0.005893
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #14 -0.601624
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #15 -0.003851
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #16 0.827835
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #17 -0.011750
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #18 0.601639
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #19 0.010870
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #20 0.568649
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #21 7.468872
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #22 58.998047
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #23 0.464920
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2a000018: BONE #24
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3f26ea: BONE data #24 0.652008
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2bbe7e4c: BONE data #25 -0.248337
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2bbee432: BONE data #26 -0.445694
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3ee321: BONE data #27 0.443611
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2218: BONE data #28 0.633179
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3e97a3: BONE data #29 0.296165
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3e810a: BONE data #30 0.252029
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2bbef1b1: BONE data #31 -0.472054
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3f21b9: BONE data #32 0.631729
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b40eda7: BONE data #33 7.426636
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b426a7a: BONE data #34 58.619141
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2498: BONE data #35 0.642944
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2a000024: BONE #36
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3f34: BONE data #36 0.746887
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2bbbb036: BONE data #37 -0.005378
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2bbeb6dd: BONE data #38 -0.357155
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3de421: BONE data #39 0.111391
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3f4a40: BONE data #40 0.790039
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3e625a: BONE data #41 0.221046
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3eadc3: BONE data #42 0.339378
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2bbe7d68: BONE data #43 -0.247467
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3f36a4: BONE data #44 0.713440
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b40e615: BONE data #45 7.190063
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b426bb7: BONE data #46 58.928711
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 2b3f22b6: BONE data #47 0.635590
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 0a28c280: CMD CALL - 08edc1d8 to 0928c280, ret=08edc1dc
47:14:551 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:552 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 a011c7b0: Texture address 0: 11c7b0
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
47:14:552 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:552 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 b01207f0: CLUT base addr: 1207f0
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 01118c30: VADDR: 118c30 => 04118c30
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04118c30
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04118c68
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04118ca0
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04118cd8
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04118d10
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04118d48
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04118d80
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04118db8
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04118df0
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04118e28
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04118e60
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04118e98
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 01118ed0: VADDR: 118ed0 => 04118ed0
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 04030099: DrawPrim type 3: TRIANGLES count: 153 vaddr= 04118ed0
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1bfd: BONE data #0 0.609329
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3ae2d2: BONE data #1 0.001731
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0f7d: BONE data #2 -0.560501
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3e8564: BONE data #3 0.260529
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3b6f: BONE data #4 0.732162
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3e922b: BONE data #5 0.285484
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3efe17: BONE data #6 0.496269
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2bbec5e2: BONE data #7 -0.386490
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3f09cf: BONE data #8 0.538315
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b40ec59: BONE data #9 7.385864
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b426b2e: BONE data #10 58.794922
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed5e8: BONE data #11 0.417786
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2a00000c: BONE #12
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3e9798: BONE data #12 0.296082
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3f20bf: BONE data #13 0.627914
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2bbee6f8: BONE data #14 -0.451111
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3ab0: BONE data #15 0.729248
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2bbd87cc: BONE data #16 -0.066307
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3ec5ce: BONE data #17 0.386337
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3e8385: BONE data #18 0.256874
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0917: BONE data #19 -0.535507
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2bbf13a9: BONE data #20 -0.576797
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b40e634: BONE data #21 7.193848
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b426b63: BONE data #22 58.846680
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2bbe1917: BONE data #23 -0.149502
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2a000018: BONE #24
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2bbf30b2: BONE data #24 -0.690216
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3e572b: BONE data #25 0.210125
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2bbecfe8: BONE data #26 -0.406067
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3d5a92: BONE data #27 0.053362
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3f446e: BONE data #28 0.767303
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3e9cd9: BONE data #29 0.306343
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3ee87e: BONE data #30 0.454086
47:14:552 user_main    N[G3D]: GPUCommon.cpp:547 2b3e6ab9: BONE data #31 0.229221
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 2bbf273a: BONE data #32 -0.653229
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 2b40db97: BONE data #33 6.862183
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 2b426c6e: BONE data #34 59.107422
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 2bbe3241: BONE data #35 -0.174076
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 2a000024: BONE #36
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 2b3efcb0: BONE data #36 0.493530
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 2bb9a873: BONE data #37 -0.000321
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 2bbf2a2b: BONE data #38 -0.664719
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 2bb9b081: BONE data #39 -0.000337
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53f2: BONE data #40 0.827911
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 2bba2a70: BONE data #41 -0.000650
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 2b3f2a2b: BONE data #42 0.664719
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 2b3a2c78: BONE data #43 0.000658
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 2b3efcb0: BONE data #44 0.493530
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 2b40f068: BONE data #45 7.512695
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 2b426c4f: BONE data #46 59.077148
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 2b3ea73b: BONE data #47 0.326622
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 01119760: VADDR: 119760 => 04119760
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119760
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119798
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041197d0
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119808
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119840
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119878
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041198b0
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041198e8
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119920
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119958
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47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119a70
47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119aa8
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47:14:553 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 01119b64: VADDR: 119b64 => 04119b64
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119b64
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119b9c
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119bd4
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119c0c
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119c44
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119c7c
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119cb4
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119cec
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119d24
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119d5c
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119d94
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119dcc
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119e04
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119e3c
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119e74
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119eac
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 04119ee4
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 01119f1c: VADDR: 119f1c => 04119f1c
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 04030018: DrawPrim type 3: TRIANGLES count: 24 vaddr= 04119f1c
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1ec9: BONE data #0 0.620255
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47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2b3f47df: BONE data #4 0.780746
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2b3e522b: BONE data #5 0.205242
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47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2b40ebf5: BONE data #9 7.373657
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47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2a00000c: BONE #12
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1c09: BONE data #12 0.609512
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47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2b3e9399: BONE data #17 0.288277
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2b3eff1a: BONE data #18 0.498245
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2bbec579: BONE data #19 -0.385689
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2b3f097e: BONE data #20 0.537079
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2b40ec61: BONE data #21 7.386841
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2b426b2f: BONE data #22 58.795898
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed59e: BONE data #23 0.417221
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2a000018: BONE #24
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2b3f08a2: BONE data #24 0.533722
47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2b3e1789: BONE data #25 0.147984
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47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3306: BONE data #28 0.699310
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47:14:554 user_main    N[G3D]: GPUCommon.cpp:547 2b3ef975: BONE data #30 0.487221
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed5df: BONE data #31 0.417717
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 2b3f05e5: BONE data #32 0.523026
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47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 1200c2a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (3)
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 0111a09c: VADDR: 11a09c => 0411a09c
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 0403001b: DrawPrim type 3: TRIANGLES count: 27 vaddr= 0411a09c
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
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47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0db9: BONE data #31 -0.553604
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 2b3ec553: BONE data #32 0.385399
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 2b40e043: BONE data #33 7.008179
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 2b426b2f: BONE data #34 58.795898
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 2b3eb800: BONE data #35 0.359375
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 120082a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (2)
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 0111a248: VADDR: 11a248 => 0411a248
47:14:555 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 0411a248
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1ec9: BONE data #0 0.620255
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2bbaf014: BONE data #1 -0.001832
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0c64: BONE data #2 -0.548401
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3e3c30: BONE data #3 0.183777
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3f47df: BONE data #4 0.780746
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3e522b: BONE data #5 0.205242
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3f0446: BONE data #6 0.516693
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47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3f15d7: BONE data #8 0.585312
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b40ebf5: BONE data #9 7.373657
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b426b7b: BONE data #10 58.870117
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed557: BONE data #11 0.416679
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2a00000c: BONE #12
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1bfd: BONE data #12 0.609329
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3ae2d2: BONE data #13 0.001731
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0f7d: BONE data #14 -0.560501
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3e8564: BONE data #15 0.260529
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3b6f: BONE data #16 0.732162
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3e922b: BONE data #17 0.285484
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3efe17: BONE data #18 0.496269
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2bbec5e2: BONE data #19 -0.386490
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3f09cf: BONE data #20 0.538315
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b40ec59: BONE data #21 7.385864
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b426b2e: BONE data #22 58.794922
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed5e8: BONE data #23 0.417786
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2a000018: BONE #24
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3e9798: BONE data #24 0.296082
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3f20bf: BONE data #25 0.627914
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2bbee6f8: BONE data #26 -0.451111
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3ab0: BONE data #27 0.729248
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2bbd87cc: BONE data #28 -0.066307
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3ec5ce: BONE data #29 0.386337
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3e8385: BONE data #30 0.256874
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0917: BONE data #31 -0.535507
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2bbf13a9: BONE data #32 -0.576797
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b40e634: BONE data #33 7.193848
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b426b63: BONE data #34 58.846680
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2bbe1917: BONE data #35 -0.149502
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 120082a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (2)
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 0111a2cc: VADDR: 11a2cc => 0411a2cc
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 0411a2cc
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:556 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:556 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:556 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:556 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:556 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:556 user_main    N[G3D]: GPUCommon.cpp:547 0111a350: VADDR: 11a350 => 0411a350
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a350
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a380
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a3b0
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a3e0
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a410
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a440
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a470
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a4a0
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a4d0
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a500
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a530
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a560
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a590
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a5c0
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 0111a5f0: VADDR: 11a5f0 => 0411a5f0
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 0411a5f0
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 0111a71c: VADDR: 11a71c => 0411a71c
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a71c
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a74c
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a77c
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 0111a89c: VADDR: 11a89c => 0411a89c
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a89c
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a8cc
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a8fc
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:557 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 0111aa1c: VADDR: 11aa1c => 0411aa1c
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411aa1c
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411aa4c
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411aa7c
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 0111ab9c: VADDR: 11ab9c => 0411ab9c
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411ab9c
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411abcc
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411abfc
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 0111ad1c: VADDR: 11ad1c => 0411ad1c
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411ad1c
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411ad4c
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 0111ad7c: VADDR: 11ad7c => 0411ad7c
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 0411ad7c
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:558 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 0111ae90: VADDR: 11ae90 => 0411ae90
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 0411ae90
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 0111afa4: VADDR: 11afa4 => 0411afa4
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411afa4
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411afd4
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b004
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b034
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b064
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b094
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b0c4
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b0f4
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b124
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b154
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b184
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b1b4
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b1e4
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b214
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b244
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b274
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 0111b2a4: VADDR: 11b2a4 => 0411b2a4
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 0403000c: DrawPrim type 3: TRIANGLES count: 12 vaddr= 0411b2a4
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:559 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 0111b418: VADDR: 11b418 => 0411b418
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b418
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b448
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b478
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 0111b598: VADDR: 11b598 => 0411b598
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b598
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b5c8
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b5f8
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 0111b718: VADDR: 11b718 => 0411b718
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b718
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b748
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b778
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:560 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 0111b898: VADDR: 11b898 => 0411b898
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b898
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b8c8
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b8f8
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 0111ba18: VADDR: 11ba18 => 0411ba18
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411ba18
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411ba48
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 0111ba78: VADDR: 11ba78 => 0411ba78
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 0411ba78
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 0111bb8c: VADDR: 11bb8c => 0411bb8c
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 0411bb8c
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:561 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 0111bca0: VADDR: 11bca0 => 0411bca0
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411bca0
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411bcd0
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 0111bd00: VADDR: 11bd00 => 0411bd00
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 0411bd00
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1c09: BONE data #0 0.609512
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b3bebfe: BONE data #1 0.007202
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2bbf0f6e: BONE data #2 -0.560272
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b3e833d: BONE data #3 0.256325
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b3f3b8a: BONE data #4 0.732574
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b3e9399: BONE data #5 0.288277
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b3eff1a: BONE data #6 0.498245
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2bbec579: BONE data #7 -0.385689
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b3f097e: BONE data #8 0.537079
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b40ec61: BONE data #9 7.386841
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b426b2f: BONE data #10 58.795898
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b3ed59e: BONE data #11 0.417221
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2a00000c: BONE #12
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #12 0.568741
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #13 -0.005893
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #14 -0.601624
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #15 -0.003851
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #16 0.827835
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #17 -0.011750
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #18 0.601639
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #19 0.010870
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #20 0.568649
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #21 7.468872
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #22 58.998047
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #23 0.464920
47:14:562 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:562 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:562 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:562 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:562 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 120042a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (1)
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 0111bd78: VADDR: 11bd78 => 0411bd78
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411bd78
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411bda8
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411bdd8
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411be08
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411be38
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411be68
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411be98
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411bec8
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411bef8
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411bf28
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411bf58
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411bf88
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411bfb8
47:14:562 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411bfe8
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c018
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c048
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c078
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c0a8
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c0d8
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c108
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c138
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c168
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c198
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c1c8
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c1f8
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c228
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c258
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c288
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c2b8
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c2e8
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c318
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c348
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c378
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c3a8
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c3d8
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c408
47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c438
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47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411c4f8
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47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 120042a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (1)
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47:14:563 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
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47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
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47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 55202020: Material ambient color: 202020
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47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 ca202020: TexEnvColor 202020
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47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd100
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47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd13c
47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 08edd18c: CMD JUMP - 08edd174 to 08edd18c
47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 01edd178: VADDR: edd178 => 08edd178
47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd178
47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:564 user_main    N[G3D]: GPUCommon.cpp:547 08edd1c8: CMD JUMP - 08edd1b0 to 08edd1c8
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 01edd1b4: VADDR: edd1b4 => 08edd1b4
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd1b4
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47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 01edd1f0: VADDR: edd1f0 => 08edd1f0
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd1f0
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47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 d4000040: Scissor TL: 64, 0
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47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 08edd240: CMD JUMP - 08edd228 to 08edd240
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 01edd22c: VADDR: edd22c => 08edd22c
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd22c
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47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 d400003e: Scissor TL: 62, 0
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47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 08edd27c: CMD JUMP - 08edd264 to 08edd27c
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 01edd268: VADDR: edd268 => 08edd268
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd268
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47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 d4000040: Scissor TL: 64, 0
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47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 08edd2b8: CMD JUMP - 08edd2a0 to 08edd2b8
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 01edd2a4: VADDR: edd2a4 => 08edd2a4
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd2a4
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47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 08edd2f4: CMD JUMP - 08edd2dc to 08edd2f4
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 01edd2e0: VADDR: edd2e0 => 08edd2e0
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd2e0
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47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 08edd330: CMD JUMP - 08edd318 to 08edd330
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 01edd31c: VADDR: edd31c => 08edd31c
47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd31c
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47:14:565 user_main    N[G3D]: GPUCommon.cpp:547 d400007e: Scissor TL: 126, 0
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47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 08edd36c: CMD JUMP - 08edd354 to 08edd36c
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 01edd358: VADDR: edd358 => 08edd358
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd358
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47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 08edd3a8: CMD JUMP - 08edd390 to 08edd3a8
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 01edd394: VADDR: edd394 => 08edd394
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd394
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47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 d40000c2: Scissor TL: 194, 0
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47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 08edd3e4: CMD JUMP - 08edd3cc to 08edd3e4
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 01edd3d0: VADDR: edd3d0 => 08edd3d0
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd3d0
47:14:566 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 d40000c0: Scissor TL: 192, 0
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47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 d500fcff: Scissor BR: 255, 63
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47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 08edd420: CMD JUMP - 08edd408 to 08edd420
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 01edd40c: VADDR: edd40c => 08edd40c
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd40c
47:14:566 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 d40000be: Scissor TL: 190, 0
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47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 08edd45c: CMD JUMP - 08edd444 to 08edd45c
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 01edd448: VADDR: edd448 => 08edd448
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd448
47:14:566 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 d40000c0: Scissor TL: 192, 0
47:14:566 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 d500fcff: Scissor BR: 255, 63
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 08edd498: CMD JUMP - 08edd480 to 08edd498
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 01edd484: VADDR: edd484 => 08edd484
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd484
47:14:566 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 d4000102: Scissor TL: 258, 0
47:14:566 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 d500fd41: Scissor BR: 321, 63
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47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 08edd4d4: CMD JUMP - 08edd4bc to 08edd4d4
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:566 user_main    N[G3D]: GPUCommon.cpp:547 01edd4c0: VADDR: edd4c0 => 08edd4c0
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd4c0
47:14:567 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 08edd510: CMD JUMP - 08edd4f8 to 08edd510
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 01edd4fc: VADDR: edd4fc => 08edd4fc
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd4fc
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47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 08edd54c: CMD JUMP - 08edd534 to 08edd54c
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 01edd538: VADDR: edd538 => 08edd538
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd538
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47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 08edd588: CMD JUMP - 08edd570 to 08edd588
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 01edd574: VADDR: edd574 => 08edd574
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd574
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47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 08edd5c4: CMD JUMP - 08edd5ac to 08edd5c4
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 01edd5b0: VADDR: edd5b0 => 08edd5b0
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd5b0
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47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 08edd600: CMD JUMP - 08edd5e8 to 08edd600
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 01edd5ec: VADDR: edd5ec => 08edd5ec
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd5ec
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47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 08edd63c: CMD JUMP - 08edd624 to 08edd63c
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 01edd628: VADDR: edd628 => 08edd628
47:14:567 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd628
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47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 08edd678: CMD JUMP - 08edd660 to 08edd678
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 01edd664: VADDR: edd664 => 08edd664
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd664
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47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 08edd6b4: CMD JUMP - 08edd69c to 08edd6b4
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 01edd6a0: VADDR: edd6a0 => 08edd6a0
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd6a0
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47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 d4000180: Scissor TL: 384, 0
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47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 08edd6f0: CMD JUMP - 08edd6d8 to 08edd6f0
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 01edd6dc: VADDR: edd6dc => 08edd6dc
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd6dc
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47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 08edd72c: CMD JUMP - 08edd714 to 08edd72c
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 01edd718: VADDR: edd718 => 08edd718
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd718
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47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 08edd768: CMD JUMP - 08edd750 to 08edd768
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 01edd754: VADDR: edd754 => 08edd754
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd754
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47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 08edd7a4: CMD JUMP - 08edd78c to 08edd7a4
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 01edd790: VADDR: edd790 => 08edd790
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd790
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47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 08edd7e0: CMD JUMP - 08edd7c8 to 08edd7e0
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 01edd7cc: VADDR: edd7cc => 08edd7cc
47:14:568 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd7cc
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47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 08edd81c: CMD JUMP - 08edd804 to 08edd81c
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 01edd808: VADDR: edd808 => 08edd808
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd808
47:14:569 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 d40001c0: Scissor TL: 448, 0
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 d500fddf: Scissor BR: 479, 63
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47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 08edd858: CMD JUMP - 08edd840 to 08edd858
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 01edd844: VADDR: edd844 => 08edd844
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd844
47:14:569 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 d4010002: Scissor TL: 2, 64
47:14:569 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 d501fc41: Scissor BR: 65, 127
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47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 08edd894: CMD JUMP - 08edd87c to 08edd894
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 01edd880: VADDR: edd880 => 08edd880
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd880
47:14:569 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 d4010000: Scissor TL: 0, 64
47:14:569 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 d501fc3f: Scissor BR: 63, 127
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47:14:569 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 08edd8d0: CMD JUMP - 08edd8b8 to 08edd8d0
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 01edd8bc: VADDR: edd8bc => 08edd8bc
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd8bc
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 d4010000: Scissor TL: 0, 64
47:14:569 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 d501fc3d: Scissor BR: 61, 127
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47:14:569 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 08edd90c: CMD JUMP - 08edd8f4 to 08edd90c
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 01edd8f8: VADDR: edd8f8 => 08edd8f8
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd8f8
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 d4010000: Scissor TL: 0, 64
47:14:569 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 d501fc3f: Scissor BR: 63, 127
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47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 08edd948: CMD JUMP - 08edd930 to 08edd948
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 01edd934: VADDR: edd934 => 08edd934
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd934
47:14:569 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 d4010042: Scissor TL: 66, 64
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47:14:569 user_main    N[G3D]: GPUCommon.cpp:547 d501fc81: Scissor BR: 129, 127
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47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 08edd984: CMD JUMP - 08edd96c to 08edd984
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 01edd970: VADDR: edd970 => 08edd970
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd970
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47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 d4010040: Scissor TL: 64, 64
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47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 08edd9c0: CMD JUMP - 08edd9a8 to 08edd9c0
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 01edd9ac: VADDR: edd9ac => 08edd9ac
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd9ac
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47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 d401003e: Scissor TL: 62, 64
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47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 08edd9fc: CMD JUMP - 08edd9e4 to 08edd9fc
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 01edd9e8: VADDR: edd9e8 => 08edd9e8
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edd9e8
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47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 d4010040: Scissor TL: 64, 64
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47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 08edda38: CMD JUMP - 08edda20 to 08edda38
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 01edda24: VADDR: edda24 => 08edda24
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edda24
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47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 d4010082: Scissor TL: 130, 64
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47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 08edda74: CMD JUMP - 08edda5c to 08edda74
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 01edda60: VADDR: edda60 => 08edda60
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edda60
47:14:570 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 d4010080: Scissor TL: 128, 64
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47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 d501fcbf: Scissor BR: 191, 127
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47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 08eddab0: CMD JUMP - 08edda98 to 08eddab0
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 01edda9c: VADDR: edda9c => 08edda9c
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edda9c
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47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 d401007e: Scissor TL: 126, 64
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47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 08eddaec: CMD JUMP - 08eddad4 to 08eddaec
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 01eddad8: VADDR: eddad8 => 08eddad8
47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eddad8
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47:14:570 user_main    N[G3D]: GPUCommon.cpp:547 d4010080: Scissor TL: 128, 64
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47:14:571 user_main    N[G3D]: GPUCommon.cpp:547 d501fcbf: Scissor BR: 191, 127
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47:14:571 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:571 user_main    N[G3D]: GPUCommon.cpp:547 08eddb28: CMD JUMP - 08eddb10 to 08eddb28
47:14:571 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:571 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:571 user_main    N[G3D]: GPUCommon.cpp:547 01eddb14: VADDR: eddb14 => 08eddb14
47:14:571 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eddb14
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47:14:571 user_main    N[G3D]: GPUCommon.cpp:547 d40100c2: Scissor TL: 194, 64
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47:14:571 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:571 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:571 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eddc40
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47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 01eddc7c: VADDR: eddc7c => 08eddc7c
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eddc7c
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47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 08eddccc: CMD JUMP - 08eddcb4 to 08eddccc
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 01eddcb8: VADDR: eddcb8 => 08eddcb8
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eddcb8
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47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 08eddd08: CMD JUMP - 08eddcf0 to 08eddd08
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 01eddcf4: VADDR: eddcf4 => 08eddcf4
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eddcf4
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47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 08eddd44: CMD JUMP - 08eddd2c to 08eddd44
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 01eddd30: VADDR: eddd30 => 08eddd30
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eddd30
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47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 08eddd80: CMD JUMP - 08eddd68 to 08eddd80
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 01eddd6c: VADDR: eddd6c => 08eddd6c
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eddd6c
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47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 08edddbc: CMD JUMP - 08eddda4 to 08edddbc
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 01eddda8: VADDR: eddda8 => 08eddda8
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eddda8
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47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 d4010140: Scissor TL: 320, 64
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47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 08edddf8: CMD JUMP - 08eddde0 to 08edddf8
47:14:572 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 01eddde4: VADDR: eddde4 => 08eddde4
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eddde4
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47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 d4010182: Scissor TL: 386, 64
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47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 08edde34: CMD JUMP - 08edde1c to 08edde34
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 01edde20: VADDR: edde20 => 08edde20
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edde20
47:14:573 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 d4010180: Scissor TL: 384, 64
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47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 08edde70: CMD JUMP - 08edde58 to 08edde70
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 01edde5c: VADDR: edde5c => 08edde5c
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edde5c
47:14:573 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 d401017e: Scissor TL: 382, 64
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47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 08eddeac: CMD JUMP - 08edde94 to 08eddeac
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 01edde98: VADDR: edde98 => 08edde98
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edde98
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47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 d4010180: Scissor TL: 384, 64
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47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 08eddee8: CMD JUMP - 08edded0 to 08eddee8
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 01edded4: VADDR: edded4 => 08edded4
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edded4
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47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 d40101c2: Scissor TL: 450, 64
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47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 08eddf24: CMD JUMP - 08eddf0c to 08eddf24
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 01eddf10: VADDR: eddf10 => 08eddf10
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eddf10
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47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 d40101c0: Scissor TL: 448, 64
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47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 08eddf60: CMD JUMP - 08eddf48 to 08eddf60
47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:573 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede000
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47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 01ede03c: VADDR: ede03c => 08ede03c
47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede03c
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47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede078
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47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 08ede0c8: CMD JUMP - 08ede0b0 to 08ede0c8
47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 01ede0b4: VADDR: ede0b4 => 08ede0b4
47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede0b4
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47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 01ede0f0: VADDR: ede0f0 => 08ede0f0
47:14:574 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede0f0
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47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 08ede140: CMD JUMP - 08ede128 to 08ede140
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 01ede12c: VADDR: ede12c => 08ede12c
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede12c
47:14:575 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 08ede17c: CMD JUMP - 08ede164 to 08ede17c
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 01ede168: VADDR: ede168 => 08ede168
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede168
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47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 d4020040: Scissor TL: 64, 128
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47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 d502fc7f: Scissor BR: 127, 191
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47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 08ede1b8: CMD JUMP - 08ede1a0 to 08ede1b8
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 01ede1a4: VADDR: ede1a4 => 08ede1a4
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede1a4
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47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 08ede1f4: CMD JUMP - 08ede1dc to 08ede1f4
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 01ede1e0: VADDR: ede1e0 => 08ede1e0
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede1e0
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47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 d4020080: Scissor TL: 128, 128
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47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 d502fcbf: Scissor BR: 191, 191
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47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 1602fcbf: Region BR: 191 191
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 08ede230: CMD JUMP - 08ede218 to 08ede230
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 01ede21c: VADDR: ede21c => 08ede21c
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede21c
47:14:575 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 d402007e: Scissor TL: 126, 128
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47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 d502fcbd: Scissor BR: 189, 191
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47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 08ede26c: CMD JUMP - 08ede254 to 08ede26c
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 01ede258: VADDR: ede258 => 08ede258
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede258
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47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 d4020080: Scissor TL: 128, 128
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47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 d502fcbf: Scissor BR: 191, 191
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 1602fcbf: Region BR: 191 191
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 08ede2a8: CMD JUMP - 08ede290 to 08ede2a8
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:575 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 01ede294: VADDR: ede294 => 08ede294
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede294
47:14:576 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 d40200c2: Scissor TL: 194, 128
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47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 d502fd01: Scissor BR: 257, 191
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47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 1602fd01: Region BR: 257 191
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 08ede2e4: CMD JUMP - 08ede2cc to 08ede2e4
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 01ede2d0: VADDR: ede2d0 => 08ede2d0
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede2d0
47:14:576 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 d40200c0: Scissor TL: 192, 128
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47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 d502fcff: Scissor BR: 255, 191
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47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 1602fcff: Region BR: 255 191
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 08ede320: CMD JUMP - 08ede308 to 08ede320
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 01ede30c: VADDR: ede30c => 08ede30c
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede30c
47:14:576 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 d40200be: Scissor TL: 190, 128
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47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 d502fcfd: Scissor BR: 253, 191
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47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 08ede35c: CMD JUMP - 08ede344 to 08ede35c
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 01ede348: VADDR: ede348 => 08ede348
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede348
47:14:576 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 d40200c0: Scissor TL: 192, 128
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47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 08ede398: CMD JUMP - 08ede380 to 08ede398
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 01ede384: VADDR: ede384 => 08ede384
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede384
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47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 08ede3d4: CMD JUMP - 08ede3bc to 08ede3d4
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 01ede3c0: VADDR: ede3c0 => 08ede3c0
47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede3c0
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47:14:576 user_main    N[G3D]: GPUCommon.cpp:547 08ede410: CMD JUMP - 08ede3f8 to 08ede410
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 01ede3fc: VADDR: ede3fc => 08ede3fc
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede3fc
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47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 08ede44c: CMD JUMP - 08ede434 to 08ede44c
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 01ede438: VADDR: ede438 => 08ede438
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede438
47:14:577 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 d4020100: Scissor TL: 256, 128
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47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 d502fd3f: Scissor BR: 319, 191
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47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 08ede488: CMD JUMP - 08ede470 to 08ede488
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 01ede474: VADDR: ede474 => 08ede474
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede474
47:14:577 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 d4020142: Scissor TL: 322, 128
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47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 d502fd81: Scissor BR: 385, 191
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47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 08ede4c4: CMD JUMP - 08ede4ac to 08ede4c4
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 01ede4b0: VADDR: ede4b0 => 08ede4b0
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede4b0
47:14:577 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 d4020140: Scissor TL: 320, 128
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47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 d502fd7f: Scissor BR: 383, 191
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:577 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 1602fd7f: Region BR: 383 191
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 08ede500: CMD JUMP - 08ede4e8 to 08ede500
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 01ede4ec: VADDR: ede4ec => 08ede4ec
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede4ec
47:14:577 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 d402013e: Scissor TL: 318, 128
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47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 d502fd7d: Scissor BR: 381, 191
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:577 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 1602fd7d: Region BR: 381 191
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 08ede53c: CMD JUMP - 08ede524 to 08ede53c
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 01ede528: VADDR: ede528 => 08ede528
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede528
47:14:577 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 d4020140: Scissor TL: 320, 128
47:14:577 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 d502fd7f: Scissor BR: 383, 191
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:577 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 1602fd7f: Region BR: 383 191
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:577 user_main    N[G3D]: GPUCommon.cpp:547 08ede578: CMD JUMP - 08ede560 to 08ede578
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 01ede564: VADDR: ede564 => 08ede564
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede564
47:14:578 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 d4020182: Scissor TL: 386, 128
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47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 d502fdc1: Scissor BR: 449, 191
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:578 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 1602fdc1: Region BR: 449 191
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 08ede5b4: CMD JUMP - 08ede59c to 08ede5b4
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 01ede5a0: VADDR: ede5a0 => 08ede5a0
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede5a0
47:14:578 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 d4020180: Scissor TL: 384, 128
47:14:578 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 d502fdbf: Scissor BR: 447, 191
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:578 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 1602fdbf: Region BR: 447 191
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 08ede5f0: CMD JUMP - 08ede5d8 to 08ede5f0
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 01ede5dc: VADDR: ede5dc => 08ede5dc
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede5dc
47:14:578 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 d402017e: Scissor TL: 382, 128
47:14:578 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 d502fdbd: Scissor BR: 445, 191
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:578 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 1602fdbd: Region BR: 445 191
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 08ede62c: CMD JUMP - 08ede614 to 08ede62c
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 01ede618: VADDR: ede618 => 08ede618
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede618
47:14:578 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 d4020180: Scissor TL: 384, 128
47:14:578 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 d502fdbf: Scissor BR: 447, 191
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:578 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 1602fdbf: Region BR: 447 191
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 08ede668: CMD JUMP - 08ede650 to 08ede668
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 01ede654: VADDR: ede654 => 08ede654
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede654
47:14:578 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 d40201c2: Scissor TL: 450, 128
47:14:578 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 d502fddf: Scissor BR: 479, 191
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:578 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 1602fddf: Region BR: 479 191
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 08ede6a4: CMD JUMP - 08ede68c to 08ede6a4
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 01ede690: VADDR: ede690 => 08ede690
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede690
47:14:578 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 d40201c0: Scissor TL: 448, 128
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 d502fddf: Scissor BR: 479, 191
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 1602fddf: Region BR: 479 191
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 08ede6e0: CMD JUMP - 08ede6c8 to 08ede6e0
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:578 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 01ede6cc: VADDR: ede6cc => 08ede6cc
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede6cc
47:14:579 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 d40201be: Scissor TL: 446, 128
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 d502fddf: Scissor BR: 479, 191
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 1602fddf: Region BR: 479 191
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 08ede71c: CMD JUMP - 08ede704 to 08ede71c
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 01ede708: VADDR: ede708 => 08ede708
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede708
47:14:579 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 d40201c0: Scissor TL: 448, 128
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 d502fddf: Scissor BR: 479, 191
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 1602fddf: Region BR: 479 191
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 08ede758: CMD JUMP - 08ede740 to 08ede758
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 01ede744: VADDR: ede744 => 08ede744
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede744
47:14:579 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 d4030002: Scissor TL: 2, 192
47:14:579 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 d503fc41: Scissor BR: 65, 255
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:579 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 1603fc41: Region BR: 65 255
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 08ede794: CMD JUMP - 08ede77c to 08ede794
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 01ede780: VADDR: ede780 => 08ede780
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede780
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47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 08ede7d0: CMD JUMP - 08ede7b8 to 08ede7d0
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 01ede7bc: VADDR: ede7bc => 08ede7bc
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede7bc
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 d4030000: Scissor TL: 0, 192
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47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 08ede80c: CMD JUMP - 08ede7f4 to 08ede80c
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 01ede7f8: VADDR: ede7f8 => 08ede7f8
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede7f8
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 d4030000: Scissor TL: 0, 192
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47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 08ede848: CMD JUMP - 08ede830 to 08ede848
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 01ede834: VADDR: ede834 => 08ede834
47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede834
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47:14:579 user_main    N[G3D]: GPUCommon.cpp:547 d4030042: Scissor TL: 66, 192
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47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 08ede884: CMD JUMP - 08ede86c to 08ede884
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 01ede870: VADDR: ede870 => 08ede870
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede870
47:14:580 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 d4030040: Scissor TL: 64, 192
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47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 d503fc7f: Scissor BR: 127, 255
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47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 08ede8c0: CMD JUMP - 08ede8a8 to 08ede8c0
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 01ede8ac: VADDR: ede8ac => 08ede8ac
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede8ac
47:14:580 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 d403003e: Scissor TL: 62, 192
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47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 d503fc7d: Scissor BR: 125, 255
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 08ede8fc: CMD JUMP - 08ede8e4 to 08ede8fc
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 01ede8e8: VADDR: ede8e8 => 08ede8e8
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede8e8
47:14:580 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 d4030040: Scissor TL: 64, 192
47:14:580 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 d503fc7f: Scissor BR: 127, 255
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:580 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 1603fc7f: Region BR: 127 255
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 08ede938: CMD JUMP - 08ede920 to 08ede938
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 01ede924: VADDR: ede924 => 08ede924
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede924
47:14:580 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 d4030082: Scissor TL: 130, 192
47:14:580 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 d503fcc1: Scissor BR: 193, 255
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:580 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 1603fcc1: Region BR: 193 255
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 08ede974: CMD JUMP - 08ede95c to 08ede974
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 01ede960: VADDR: ede960 => 08ede960
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede960
47:14:580 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 d4030080: Scissor TL: 128, 192
47:14:580 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 d503fcbf: Scissor BR: 191, 255
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:580 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 1603fcbf: Region BR: 191 255
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 08ede9b0: CMD JUMP - 08ede998 to 08ede9b0
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 01ede99c: VADDR: ede99c => 08ede99c
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede99c
47:14:580 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 d403007e: Scissor TL: 126, 192
47:14:580 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 d503fcbd: Scissor BR: 189, 255
47:14:580 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:580 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 1603fcbd: Region BR: 189 255
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 08ede9ec: CMD JUMP - 08ede9d4 to 08ede9ec
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 01ede9d8: VADDR: ede9d8 => 08ede9d8
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ede9d8
47:14:581 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 d4030080: Scissor TL: 128, 192
47:14:581 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 d503fcbf: Scissor BR: 191, 255
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:581 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 1603fcbf: Region BR: 191 255
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 08edea28: CMD JUMP - 08edea10 to 08edea28
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 01edea14: VADDR: edea14 => 08edea14
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edea14
47:14:581 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 d40300c2: Scissor TL: 194, 192
47:14:581 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 d503fd01: Scissor BR: 257, 255
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:581 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 1603fd01: Region BR: 257 255
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 08edea64: CMD JUMP - 08edea4c to 08edea64
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 01edea50: VADDR: edea50 => 08edea50
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edea50
47:14:581 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 d40300c0: Scissor TL: 192, 192
47:14:581 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 d503fcff: Scissor BR: 255, 255
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:581 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 1603fcff: Region BR: 255 255
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 08edeaa0: CMD JUMP - 08edea88 to 08edeaa0
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 01edea8c: VADDR: edea8c => 08edea8c
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edea8c
47:14:581 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 d40300be: Scissor TL: 190, 192
47:14:581 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 d503fcfd: Scissor BR: 253, 255
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:581 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 1603fcfd: Region BR: 253 255
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 08edeadc: CMD JUMP - 08edeac4 to 08edeadc
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 01edeac8: VADDR: edeac8 => 08edeac8
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edeac8
47:14:581 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 d40300c0: Scissor TL: 192, 192
47:14:581 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 d503fcff: Scissor BR: 255, 255
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:581 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 1603fcff: Region BR: 255 255
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 08edeb18: CMD JUMP - 08edeb00 to 08edeb18
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 01edeb04: VADDR: edeb04 => 08edeb04
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edeb04
47:14:581 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 d4030102: Scissor TL: 258, 192
47:14:581 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:581 user_main    N[G3D]: GPUCommon.cpp:547 d503fd41: Scissor BR: 321, 255
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:582 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 1603fd41: Region BR: 321 255
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 08edeb54: CMD JUMP - 08edeb3c to 08edeb54
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 01edeb40: VADDR: edeb40 => 08edeb40
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edeb40
47:14:582 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 d4030100: Scissor TL: 256, 192
47:14:582 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 d503fd3f: Scissor BR: 319, 255
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:582 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 1603fd3f: Region BR: 319 255
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 08edeb90: CMD JUMP - 08edeb78 to 08edeb90
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 01edeb7c: VADDR: edeb7c => 08edeb7c
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edeb7c
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47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 08edebcc: CMD JUMP - 08edebb4 to 08edebcc
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 01edebb8: VADDR: edebb8 => 08edebb8
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edebb8
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47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 d4030100: Scissor TL: 256, 192
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47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 08edec08: CMD JUMP - 08edebf0 to 08edec08
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 01edebf4: VADDR: edebf4 => 08edebf4
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edebf4
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47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 d4030142: Scissor TL: 322, 192
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47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 08edec44: CMD JUMP - 08edec2c to 08edec44
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 01edec30: VADDR: edec30 => 08edec30
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edec30
47:14:582 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 d4030140: Scissor TL: 320, 192
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47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 d503fd7f: Scissor BR: 383, 255
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47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 08edec80: CMD JUMP - 08edec68 to 08edec80
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 01edec6c: VADDR: edec6c => 08edec6c
47:14:582 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edec6c
47:14:582 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 d403013e: Scissor TL: 318, 192
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47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 d503fd7d: Scissor BR: 381, 255
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47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 08edecbc: CMD JUMP - 08edeca4 to 08edecbc
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 01edeca8: VADDR: edeca8 => 08edeca8
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edeca8
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 d4030140: Scissor TL: 320, 192
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 d503fd7f: Scissor BR: 383, 255
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 08edecf8: CMD JUMP - 08edece0 to 08edecf8
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 01edece4: VADDR: edece4 => 08edece4
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edece4
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 d4030182: Scissor TL: 386, 192
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 d503fdc1: Scissor BR: 449, 255
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 1603fdc1: Region BR: 449 255
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 08eded34: CMD JUMP - 08eded1c to 08eded34
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 01eded20: VADDR: eded20 => 08eded20
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eded20
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 d4030180: Scissor TL: 384, 192
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 d503fdbf: Scissor BR: 447, 255
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 1603fdbf: Region BR: 447 255
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 08eded70: CMD JUMP - 08eded58 to 08eded70
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 01eded5c: VADDR: eded5c => 08eded5c
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eded5c
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 d403017e: Scissor TL: 382, 192
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 d503fdbd: Scissor BR: 445, 255
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 1603fdbd: Region BR: 445 255
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 08ededac: CMD JUMP - 08eded94 to 08ededac
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 01eded98: VADDR: eded98 => 08eded98
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eded98
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 d4030180: Scissor TL: 384, 192
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 d503fdbf: Scissor BR: 447, 255
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 1603fdbf: Region BR: 447 255
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 08edede8: CMD JUMP - 08ededd0 to 08edede8
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 01ededd4: VADDR: ededd4 => 08ededd4
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ededd4
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 d40301c2: Scissor TL: 450, 192
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 d503fddf: Scissor BR: 479, 255
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:583 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 1603fddf: Region BR: 479 255
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:583 user_main    N[G3D]: GPUCommon.cpp:547 08edee24: CMD JUMP - 08edee0c to 08edee24
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 01edee10: VADDR: edee10 => 08edee10
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edee10
47:14:584 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 d40301c0: Scissor TL: 448, 192
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 d503fddf: Scissor BR: 479, 255
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 1603fddf: Region BR: 479 255
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 08edee60: CMD JUMP - 08edee48 to 08edee60
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 01edee4c: VADDR: edee4c => 08edee4c
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edee4c
47:14:584 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 d40301be: Scissor TL: 446, 192
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 d503fddf: Scissor BR: 479, 255
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 1603fddf: Region BR: 479 255
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 08edee9c: CMD JUMP - 08edee84 to 08edee9c
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 01edee88: VADDR: edee88 => 08edee88
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edee88
47:14:584 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 d40301c0: Scissor TL: 448, 192
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 d503fddf: Scissor BR: 479, 255
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 1603fddf: Region BR: 479 255
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 08edeed8: CMD JUMP - 08edeec0 to 08edeed8
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 01edeec4: VADDR: edeec4 => 08edeec4
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edeec4
47:14:584 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 d4040002: Scissor TL: 2, 256
47:14:584 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 d5043c41: Scissor BR: 65, 271
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:584 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 16043c41: Region BR: 65 271
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 08edef14: CMD JUMP - 08edeefc to 08edef14
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 01edef00: VADDR: edef00 => 08edef00
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edef00
47:14:584 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 d4040000: Scissor TL: 0, 256
47:14:584 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 d5043c3f: Scissor BR: 63, 271
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:584 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 16043c3f: Region BR: 63 271
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 08edef50: CMD JUMP - 08edef38 to 08edef50
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 01edef3c: VADDR: edef3c => 08edef3c
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edef3c
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 d4040000: Scissor TL: 0, 256
47:14:584 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 d5043c3d: Scissor BR: 61, 271
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:584 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 16043c3d: Region BR: 61 271
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 08edef8c: CMD JUMP - 08edef74 to 08edef8c
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 01edef78: VADDR: edef78 => 08edef78
47:14:584 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edef78
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47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 01edeff0: VADDR: edeff0 => 08edeff0
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edeff0
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47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edf02c
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47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 01edf068: VADDR: edf068 => 08edf068
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edf068
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47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 08edf0b8: CMD JUMP - 08edf0a0 to 08edf0b8
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 01edf0a4: VADDR: edf0a4 => 08edf0a4
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edf0a4
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47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 01edf0e0: VADDR: edf0e0 => 08edf0e0
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edf0e0
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47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 08edf130: CMD JUMP - 08edf118 to 08edf130
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 01edf11c: VADDR: edf11c => 08edf11c
47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edf11c
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47:14:585 user_main    N[G3D]: GPUCommon.cpp:547 d404007e: Scissor TL: 126, 256
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47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 08edf16c: CMD JUMP - 08edf154 to 08edf16c
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 01edf158: VADDR: edf158 => 08edf158
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edf158
47:14:586 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 d4040080: Scissor TL: 128, 256
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47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 08edf1a8: CMD JUMP - 08edf190 to 08edf1a8
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 01edf194: VADDR: edf194 => 08edf194
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edf194
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47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 d40400c2: Scissor TL: 194, 256
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47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 08edf1e4: CMD JUMP - 08edf1cc to 08edf1e4
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 01edf1d0: VADDR: edf1d0 => 08edf1d0
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edf1d0
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47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 d40400c0: Scissor TL: 192, 256
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47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 08edf220: CMD JUMP - 08edf208 to 08edf220
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 01edf20c: VADDR: edf20c => 08edf20c
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edf20c
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47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 d40400be: Scissor TL: 190, 256
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47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 08edf25c: CMD JUMP - 08edf244 to 08edf25c
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 01edf248: VADDR: edf248 => 08edf248
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edf248
47:14:586 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 d40400c0: Scissor TL: 192, 256
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47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 d5043cff: Scissor BR: 255, 271
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47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 08edf298: CMD JUMP - 08edf280 to 08edf298
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 01edf284: VADDR: edf284 => 08edf284
47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edf284
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47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 d4040102: Scissor TL: 258, 256
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47:14:586 user_main    N[G3D]: GPUCommon.cpp:547 d5043d41: Scissor BR: 321, 271
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47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 08edf2d4: CMD JUMP - 08edf2bc to 08edf2d4
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 01edf2c0: VADDR: edf2c0 => 08edf2c0
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edf2c0
47:14:587 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 d4040100: Scissor TL: 256, 256
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47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 d5043d3f: Scissor BR: 319, 271
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47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 08edf310: CMD JUMP - 08edf2f8 to 08edf310
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 01edf2fc: VADDR: edf2fc => 08edf2fc
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edf2fc
47:14:587 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 d40400fe: Scissor TL: 254, 256
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47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 d5043d3d: Scissor BR: 317, 271
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47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 08edf34c: CMD JUMP - 08edf334 to 08edf34c
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 01edf338: VADDR: edf338 => 08edf338
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edf338
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47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 d4040100: Scissor TL: 256, 256
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47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 d5043d3f: Scissor BR: 319, 271
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 08edf388: CMD JUMP - 08edf370 to 08edf388
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:587 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:592 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:592 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edfa40
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47:14:592 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:592 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edfa7c
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47:14:592 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:592 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edfab8
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47:14:592 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:592 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:592 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edfaf4
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47:14:593 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:593 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:593 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edfb30
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47:14:593 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:593 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edfc98
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47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edfcd4
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47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 01edfd10: VADDR: edfd10 => 08edfd10
47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edfd10
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47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 08edfd60: CMD JUMP - 08edfd48 to 08edfd60
47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 01edfd4c: VADDR: edfd4c => 08edfd4c
47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edfd4c
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47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 08edfd9c: CMD JUMP - 08edfd84 to 08edfd9c
47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 01edfd88: VADDR: edfd88 => 08edfd88
47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edfd88
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47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 08edfdd8: CMD JUMP - 08edfdc0 to 08edfdd8
47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 01edfdc4: VADDR: edfdc4 => 08edfdc4
47:14:594 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edfdc4
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47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 08edfe14: CMD JUMP - 08edfdfc to 08edfe14
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 01edfe00: VADDR: edfe00 => 08edfe00
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edfe00
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47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 08edfe50: CMD JUMP - 08edfe38 to 08edfe50
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 01edfe3c: VADDR: edfe3c => 08edfe3c
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edfe3c
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47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 d400013e: Scissor TL: 318, 0
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47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 08edfe8c: CMD JUMP - 08edfe74 to 08edfe8c
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 01edfe78: VADDR: edfe78 => 08edfe78
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edfe78
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47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 08edfec8: CMD JUMP - 08edfeb0 to 08edfec8
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 01edfeb4: VADDR: edfeb4 => 08edfeb4
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edfeb4
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47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 d4000182: Scissor TL: 386, 0
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47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 08edff04: CMD JUMP - 08edfeec to 08edff04
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 01edfef0: VADDR: edfef0 => 08edfef0
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edfef0
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47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 d4000180: Scissor TL: 384, 0
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47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 08edff40: CMD JUMP - 08edff28 to 08edff40
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 01edff2c: VADDR: edff2c => 08edff2c
47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08edff2c
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47:14:595 user_main    N[G3D]: GPUCommon.cpp:547 d400017e: Scissor TL: 382, 0
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47:14:596 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:596 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:596 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:596 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:596 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee00d0
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47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 01ee010c: VADDR: ee010c => 08ee010c
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee010c
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47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 01ee0148: VADDR: ee0148 => 08ee0148
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0148
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47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 01ee0184: VADDR: ee0184 => 08ee0184
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0184
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47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 08ee01d4: CMD JUMP - 08ee01bc to 08ee01d4
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 01ee01c0: VADDR: ee01c0 => 08ee01c0
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee01c0
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47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 08ee0210: CMD JUMP - 08ee01f8 to 08ee0210
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 01ee01fc: VADDR: ee01fc => 08ee01fc
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee01fc
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47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 01ee0238: VADDR: ee0238 => 08ee0238
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0238
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47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 08ee0288: CMD JUMP - 08ee0270 to 08ee0288
47:14:597 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 01ee0274: VADDR: ee0274 => 08ee0274
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0274
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47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 d4010082: Scissor TL: 130, 64
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47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 08ee02c4: CMD JUMP - 08ee02ac to 08ee02c4
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 01ee02b0: VADDR: ee02b0 => 08ee02b0
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee02b0
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47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 d4010080: Scissor TL: 128, 64
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47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 08ee0300: CMD JUMP - 08ee02e8 to 08ee0300
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 01ee02ec: VADDR: ee02ec => 08ee02ec
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee02ec
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47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 d401007e: Scissor TL: 126, 64
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47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 08ee033c: CMD JUMP - 08ee0324 to 08ee033c
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 01ee0328: VADDR: ee0328 => 08ee0328
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0328
47:14:598 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 d4010080: Scissor TL: 128, 64
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47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 08ee0378: CMD JUMP - 08ee0360 to 08ee0378
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 01ee0364: VADDR: ee0364 => 08ee0364
47:14:598 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0364
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47:14:599 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:599 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:599 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 08ee0558: CMD JUMP - 08ee0540 to 08ee0558
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 01ee0544: VADDR: ee0544 => 08ee0544
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0544
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47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 08ee0594: CMD JUMP - 08ee057c to 08ee0594
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 01ee0580: VADDR: ee0580 => 08ee0580
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0580
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47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 08ee05d0: CMD JUMP - 08ee05b8 to 08ee05d0
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 01ee05bc: VADDR: ee05bc => 08ee05bc
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee05bc
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47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 08ee060c: CMD JUMP - 08ee05f4 to 08ee060c
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 01ee05f8: VADDR: ee05f8 => 08ee05f8
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee05f8
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47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 d4010140: Scissor TL: 320, 64
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47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 08ee0648: CMD JUMP - 08ee0630 to 08ee0648
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 01ee0634: VADDR: ee0634 => 08ee0634
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0634
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47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 d4010182: Scissor TL: 386, 64
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47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 08ee0684: CMD JUMP - 08ee066c to 08ee0684
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 01ee0670: VADDR: ee0670 => 08ee0670
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0670
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47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 d4010180: Scissor TL: 384, 64
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47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 08ee06c0: CMD JUMP - 08ee06a8 to 08ee06c0
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 01ee06ac: VADDR: ee06ac => 08ee06ac
47:14:600 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee06ac
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47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 d401017e: Scissor TL: 382, 64
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47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 08ee06fc: CMD JUMP - 08ee06e4 to 08ee06fc
47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 01ee06e8: VADDR: ee06e8 => 08ee06e8
47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee06e8
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47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 d4010180: Scissor TL: 384, 64
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47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 d501fdbf: Scissor BR: 447, 127
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47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 08ee0738: CMD JUMP - 08ee0720 to 08ee0738
47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 01ee0724: VADDR: ee0724 => 08ee0724
47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0724
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47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 d40101c2: Scissor TL: 450, 64
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47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 d501fddf: Scissor BR: 479, 127
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47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 08ee0774: CMD JUMP - 08ee075c to 08ee0774
47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 01ee0760: VADDR: ee0760 => 08ee0760
47:14:601 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0760
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47:14:602 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:602 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:602 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:602 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:602 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:602 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee097c
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47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee09b8
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47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 08ee0a08: CMD JUMP - 08ee09f0 to 08ee0a08
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 01ee09f4: VADDR: ee09f4 => 08ee09f4
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee09f4
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47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 08ee0a44: CMD JUMP - 08ee0a2c to 08ee0a44
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 01ee0a30: VADDR: ee0a30 => 08ee0a30
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0a30
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47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 08ee0a80: CMD JUMP - 08ee0a68 to 08ee0a80
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 01ee0a6c: VADDR: ee0a6c => 08ee0a6c
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0a6c
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47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 08ee0abc: CMD JUMP - 08ee0aa4 to 08ee0abc
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 01ee0aa8: VADDR: ee0aa8 => 08ee0aa8
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0aa8
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47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 08ee0af8: CMD JUMP - 08ee0ae0 to 08ee0af8
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 01ee0ae4: VADDR: ee0ae4 => 08ee0ae4
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0ae4
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47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 08ee0b34: CMD JUMP - 08ee0b1c to 08ee0b34
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 01ee0b20: VADDR: ee0b20 => 08ee0b20
47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0b20
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47:14:603 user_main    N[G3D]: GPUCommon.cpp:547 d40200c0: Scissor TL: 192, 128
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47:14:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:604 user_main    N[G3D]: GPUCommon.cpp:547 08ee0b70: CMD JUMP - 08ee0b58 to 08ee0b70
47:14:604 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:604 user_main    N[G3D]: GPUCommon.cpp:547 01ee0b5c: VADDR: ee0b5c => 08ee0b5c
47:14:604 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0b5c
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47:14:604 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:604 user_main    N[G3D]: GPUCommon.cpp:547 08ee0bac: CMD JUMP - 08ee0b94 to 08ee0bac
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47:14:605 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:605 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:605 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:605 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:605 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0db4
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47:14:605 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:605 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:605 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0df0
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47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 01ee0e2c: VADDR: ee0e2c => 08ee0e2c
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0e2c
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47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 01ee0e68: VADDR: ee0e68 => 08ee0e68
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0e68
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47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 01ee0ea4: VADDR: ee0ea4 => 08ee0ea4
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0ea4
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47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 01ee0ee0: VADDR: ee0ee0 => 08ee0ee0
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0ee0
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47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 08ee0f30: CMD JUMP - 08ee0f18 to 08ee0f30
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0f1c
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47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 08ee0f6c: CMD JUMP - 08ee0f54 to 08ee0f6c
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee0f58
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47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 08ee0fa8: CMD JUMP - 08ee0f90 to 08ee0fa8
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:606 user_main    N[G3D]: GPUCommon.cpp:547 01ee0f94: VADDR: ee0f94 => 08ee0f94
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47:14:607 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:607 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:607 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:607 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:607 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee10fc
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47:14:607 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:607 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:607 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1138
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47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 08ee1188: CMD JUMP - 08ee1170 to 08ee1188
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 01ee1174: VADDR: ee1174 => 08ee1174
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1174
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47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 08ee11c4: CMD JUMP - 08ee11ac to 08ee11c4
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 01ee11b0: VADDR: ee11b0 => 08ee11b0
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee11b0
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47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 08ee1200: CMD JUMP - 08ee11e8 to 08ee1200
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 01ee11ec: VADDR: ee11ec => 08ee11ec
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee11ec
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47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 08ee123c: CMD JUMP - 08ee1224 to 08ee123c
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 01ee1228: VADDR: ee1228 => 08ee1228
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1228
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47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 d4030080: Scissor TL: 128, 192
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47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 08ee1278: CMD JUMP - 08ee1260 to 08ee1278
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 01ee1264: VADDR: ee1264 => 08ee1264
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1264
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47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 d40300c2: Scissor TL: 194, 192
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47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 d503fd01: Scissor BR: 257, 255
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47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 08ee12b4: CMD JUMP - 08ee129c to 08ee12b4
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 01ee12a0: VADDR: ee12a0 => 08ee12a0
47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee12a0
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47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 d40300c0: Scissor TL: 192, 192
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47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 d503fcff: Scissor BR: 255, 255
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47:14:608 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 08ee12f0: CMD JUMP - 08ee12d8 to 08ee12f0
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 01ee12dc: VADDR: ee12dc => 08ee12dc
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee12dc
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47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 d40300be: Scissor TL: 190, 192
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47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 d503fcfd: Scissor BR: 253, 255
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47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 08ee132c: CMD JUMP - 08ee1314 to 08ee132c
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 01ee1318: VADDR: ee1318 => 08ee1318
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1318
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47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 d40300c0: Scissor TL: 192, 192
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47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 d503fcff: Scissor BR: 255, 255
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47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 08ee1368: CMD JUMP - 08ee1350 to 08ee1368
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 01ee1354: VADDR: ee1354 => 08ee1354
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1354
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47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 d4030102: Scissor TL: 258, 192
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47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 d503fd41: Scissor BR: 321, 255
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47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 08ee13a4: CMD JUMP - 08ee138c to 08ee13a4
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 01ee1390: VADDR: ee1390 => 08ee1390
47:14:609 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1390
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47:14:610 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:610 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1624
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47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1660
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47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee169c
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47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee16d8
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47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 01ee1714: VADDR: ee1714 => 08ee1714
47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1714
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47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:611 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1750
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47:14:612 user_main    N[G3D]: GPUCommon.cpp:547 08ee17a0: CMD JUMP - 08ee1788 to 08ee17a0
47:14:612 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:612 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:612 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee178c
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47:14:612 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:612 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee19a8
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47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 08ee19f8: CMD JUMP - 08ee19e0 to 08ee19f8
47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 01ee19e4: VADDR: ee19e4 => 08ee19e4
47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee19e4
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47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 08ee1a34: CMD JUMP - 08ee1a1c to 08ee1a34
47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1a20
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47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 08ee1a70: CMD JUMP - 08ee1a58 to 08ee1a70
47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 01ee1a5c: VADDR: ee1a5c => 08ee1a5c
47:14:613 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1a5c
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47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 08ee1aac: CMD JUMP - 08ee1a94 to 08ee1aac
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 01ee1a98: VADDR: ee1a98 => 08ee1a98
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1a98
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47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 08ee1ae8: CMD JUMP - 08ee1ad0 to 08ee1ae8
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 01ee1ad4: VADDR: ee1ad4 => 08ee1ad4
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1ad4
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47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 08ee1b24: CMD JUMP - 08ee1b0c to 08ee1b24
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 01ee1b10: VADDR: ee1b10 => 08ee1b10
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1b10
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47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 08ee1b60: CMD JUMP - 08ee1b48 to 08ee1b60
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 01ee1b4c: VADDR: ee1b4c => 08ee1b4c
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1b4c
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47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 08ee1b9c: CMD JUMP - 08ee1b84 to 08ee1b9c
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 01ee1b88: VADDR: ee1b88 => 08ee1b88
47:14:614 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee1b88
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47:14:621 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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47:14:621 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 097f40e4
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47:14:621 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 097f4384
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47:14:621 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:621 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:622 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
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47:14:622 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:622 user_main    N[G3D]: GPUCommon.cpp:547 b06f0980: CLUT base addr: 6f0980
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47:14:623 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:623 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:623 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:623 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:623 user_main    N[G3D]: GPUCommon.cpp:547 b0713800: CLUT base addr: 713800
47:14:623 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
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47:14:623 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:623 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 097f4bf8
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47:14:623 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:623 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:623 user_main    N[G3D]: GPUCommon.cpp:547 b06f0980: CLUT base addr: 6f0980
47:14:623 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
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47:14:624 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:624 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 097f4eb8
47:14:624 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 097f4ee8
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47:14:624 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:624 user_main    N[G3D]: GPUCommon.cpp:547 b06f1f00: CLUT base addr: 6f1f00
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47:14:628 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:628 user_main    N[G3D]: GPUCommon.cpp:547 b06ede00: CLUT base addr: 6ede00
47:14:628 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:628 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:629 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:629 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:629 user_main    N[G3D]: GPUCommon.cpp:547 017f818c: VADDR: 7f818c => 097f818c
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47:14:630 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:631 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:631 user_main    N[G3D]: GPUCommon.cpp:547 b06f1f00: CLUT base addr: 6f1f00
47:14:631 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
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47:14:631 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:631 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
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47:14:631 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 097f8b58
47:14:631 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 097f8b88
47:14:631 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 097f8bb8
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47:14:632 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:633 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:633 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:633 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:633 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:634 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:634 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:634 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:634 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
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47:14:634 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:635 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:635 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:635 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:635 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:635 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:635 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 5e000000: Lightmode: 000000 (single color)
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 18000001: Light 0 enable: 1
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 633ed861: Light 0 X pos: 0.422615
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 643da1c5: Light 0 Y pos: 0.078989
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 653f6721: Light 0 Z pos: 0.902847
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 5f000001: Light 0 type: 000001
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 7b3f8000: Light 0 X att: 1.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 7c000000: Light 0 Y att: 0.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 7d000000: Light 0 Z att: 0.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 90f5de75: Light 0 color 1: 0.458824 0.870588 0.960784
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 91000000: Light 0 color 2: 0.000000 0.000000 0.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 8fefd551: Light 0 color 0: 0.317647 0.835294 0.937255
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 19000001: Light 1 enable: 1
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 66bed861: Light 1 X pos: -0.422615
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 67bda1c5: Light 1 Y pos: -0.078989
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 683f6721: Light 1 Z pos: 0.902847
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 60000001: Light 1 type: 000001
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 7e3f8000: Light 1 X att: 1.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 7f000000: Light 1 Y att: 0.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 80000000: Light 1 Z att: 0.000000
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 93cba05c: Light 1 color 1: 0.360784 0.627451 0.796078
47:14:635 user_main    N[G3D]: GPUCommon.cpp:547 94000000: Light 1 color 2: 0.000000 0.000000 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 92313131: Light 1 color 0: 0.192157 0.192157 0.192157
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 1a000001: Light 2 enable: 1
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 69b4185a: Light 2 X pos: -0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 6a3eaf1d: Light 2 Y pos: 0.342018
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 6bbf708f: Light 2 Z pos: -0.939682
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 61000001: Light 2 type: 000001
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 813f8000: Light 2 X att: 1.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 82000000: Light 2 Y att: 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 83000000: Light 2 Z att: 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 96c7bf59: Light 2 color 1: 0.349020 0.749020 0.780392
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 97000000: Light 2 color 2: 0.000000 0.000000 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 95040404: Light 2 color 0: 0.015686 0.015686 0.015686
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 1b000001: Light 3 enable: 1
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 6c3e8483: Light 3 X pos: 0.258812
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 6d3ea925: Light 3 Y pos: 0.330360
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 6e3f685d: Light 3 Z pos: 0.907669
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 62000001: Light 3 type: 000001
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 843f8000: Light 3 X att: 1.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 85000000: Light 3 Y att: 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 86000000: Light 3 Z att: 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 998e6e4d: Light 3 color 1: 0.301961 0.431373 0.556863
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 9a000000: Light 3 color 2: 0.000000 0.000000 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 98181818: Light 3 color 0: 0.094118 0.094118 0.094118
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:636 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:636 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 36001010: Patch subdivision: 16 x 16
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 4abf7cff: Texture U offset: -0.988266
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 4b3ac080: Texture V offset: 0.001469
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 483f1c21: Texture U scale: 0.609879
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 493f7f1b: Texture V scale: 0.996506
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 0a28c280: CMD CALL - 08ee3724 to 0928c280, ret=08ee3728
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 a011c7b0: Texture address 0: 11c7b0
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 b01207f0: CLUT base addr: 1207f0
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
47:14:637 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
47:14:637 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 0111a668: VADDR: 11a668 => 0411a668
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a668
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a698
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 0111a6c8: VADDR: 11a6c8 => 0411a6c8
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 0411a6c8
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 0111a7dc: VADDR: 11a7dc => 0411a7dc
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a7dc
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a80c
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a83c
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 0111a95c: VADDR: 11a95c => 0411a95c
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a95c
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a98c
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411a9bc
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:638 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 0111aadc: VADDR: 11aadc => 0411aadc
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411aadc
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411ab0c
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411ab3c
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 0111ac5c: VADDR: 11ac5c => 0411ac5c
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411ac5c
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411ac8c
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411acbc
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 0111add0: VADDR: 11add0 => 0411add0
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411add0
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411ae00
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411ae30
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:639 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 0111af08: VADDR: 11af08 => 0411af08
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 0411af08
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 0111b364: VADDR: 11b364 => 0411b364
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b364
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b394
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 0111b3c4: VADDR: 11b3c4 => 0411b3c4
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 0411b3c4
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 0111b4d8: VADDR: 11b4d8 => 0411b4d8
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b4d8
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b508
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b538
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:640 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 0111b658: VADDR: 11b658 => 0411b658
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b658
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b688
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b6b8
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 0111b7d8: VADDR: 11b7d8 => 0411b7d8
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b7d8
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b808
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b838
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 0111b958: VADDR: 11b958 => 0411b958
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b958
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b988
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411b9b8
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 0111bacc: VADDR: 11bacc => 0411bacc
47:14:641 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411bacc
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411bafc
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0411bb2c
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1199: BONE data #0 0.568741
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 2bbbc11d: BONE data #1 -0.005893
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 2bbf1a04: BONE data #2 -0.601624
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 2bbb7c62: BONE data #3 -0.003851
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 2b3f53ed: BONE data #4 0.827835
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 2bbc4082: BONE data #5 -0.011750
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1a05: BONE data #6 0.601639
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 2b3c3218: BONE data #7 0.010870
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 2b3f1193: BONE data #8 0.568649
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 2b40ef01: BONE data #9 7.468872
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 2b426bfe: BONE data #10 58.998047
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 2b3eee0a: BONE data #11 0.464920
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 56cccccc: Material diffuse color: cccccc
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 55cccccc: Material ambient color: cccccc
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 577f7f7f: Material specular color: 7f7f7f
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 5b413d08: Material specular coef: 11.814453
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 120002a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (0)
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 0111bc04: VADDR: 11bc04 => 0411bc04
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 0411bc04
47:14:642 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:642 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:642 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:642 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:642 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:642 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:642 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:642 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:642 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:642 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:642 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
47:14:642 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:642 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
47:14:642 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:642 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2b3e4a9f: BONE data #0 0.197872
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2bbb065f: BONE data #1 -0.002050
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2bbe5656: BONE data #2 -0.209312
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2bbaaf9d: BONE data #3 -0.001340
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2b3e9376: BONE data #4 0.288010
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2bbb85f3: BONE data #5 -0.004088
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2b3e5658: BONE data #6 0.209320
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2b3b77d8: BONE data #7 0.003782
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2b3e4a97: BONE data #8 0.197842
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2b40e4af: BONE data #9 7.146362
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2b426e5a: BONE data #10 59.587891
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2b3e2034: BONE data #11 0.156448
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2a00000c: BONE #12
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2b3e4a9f: BONE data #12 0.197872
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2bbb065f: BONE data #13 -0.002050
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2bbe5656: BONE data #14 -0.209312
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2bbaaf9d: BONE data #15 -0.001340
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2b3e9376: BONE data #16 0.288010
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2bbb85f3: BONE data #17 -0.004088
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2b3e5658: BONE data #18 0.209320
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2b3b77d8: BONE data #19 0.003782
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2b3e4a97: BONE data #20 0.197842
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2b40e4af: BONE data #21 7.146362
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2b426e5a: BONE data #22 59.587891
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 2b3e2034: BONE data #23 0.156448
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 36001010: Patch subdivision: 16 x 16
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:643 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:643 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:644 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 4abbf9de: Texture U offset: -0.007625
47:14:644 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 4b3f8360: Texture V offset: 1.026367
47:14:644 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 483eff57: Texture U scale: 0.498711
47:14:644 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 493ef64e: Texture V scale: 0.481064
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 0a28c300: CMD CALL - 08ee3f38 to 0928c300, ret=08ee3f3c
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:644 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 a0124360: Texture address 0: 124360
47:14:644 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
47:14:644 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:644 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 b01253a0: CLUT base addr: 1253a0
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 120042a2: SetVertexType: u16 texcoords, s8 normals, s8 positions, u8 weights (1)
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 01123144: VADDR: 123144 => 04123144
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 0403017a: DrawPrim type 3: TRIANGLES count: 378 vaddr= 04123144
47:14:644 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:644 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:644 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:644 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:644 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:644 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:645 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 5e000000: Lightmode: 000000 (single color)
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 18000001: Light 0 enable: 1
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 633ed861: Light 0 X pos: 0.422615
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 643da1c5: Light 0 Y pos: 0.078989
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 653f6721: Light 0 Z pos: 0.902847
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 5f000001: Light 0 type: 000001
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 7b3f8000: Light 0 X att: 1.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 7c000000: Light 0 Y att: 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 7d000000: Light 0 Z att: 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 90f5de75: Light 0 color 1: 0.458824 0.870588 0.960784
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 91000000: Light 0 color 2: 0.000000 0.000000 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 8fefd551: Light 0 color 0: 0.317647 0.835294 0.937255
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 19000001: Light 1 enable: 1
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 66bed861: Light 1 X pos: -0.422615
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 67bda1c5: Light 1 Y pos: -0.078989
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 683f6721: Light 1 Z pos: 0.902847
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 60000001: Light 1 type: 000001
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 7e3f8000: Light 1 X att: 1.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 7f000000: Light 1 Y att: 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 80000000: Light 1 Z att: 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 93cba05c: Light 1 color 1: 0.360784 0.627451 0.796078
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 94000000: Light 1 color 2: 0.000000 0.000000 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 92313131: Light 1 color 0: 0.192157 0.192157 0.192157
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 1a000001: Light 2 enable: 1
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 69b4185a: Light 2 X pos: -0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 6a3eaf1d: Light 2 Y pos: 0.342018
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 6bbf708f: Light 2 Z pos: -0.939682
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 61000001: Light 2 type: 000001
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 813f8000: Light 2 X att: 1.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 82000000: Light 2 Y att: 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 83000000: Light 2 Z att: 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 96c7bf59: Light 2 color 1: 0.349020 0.749020 0.780392
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 97000000: Light 2 color 2: 0.000000 0.000000 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 95040404: Light 2 color 0: 0.015686 0.015686 0.015686
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 1b000001: Light 3 enable: 1
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 6c3e8483: Light 3 X pos: 0.258812
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 6d3ea925: Light 3 Y pos: 0.330360
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 6e3f685d: Light 3 Z pos: 0.907669
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 62000001: Light 3 type: 000001
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 843f8000: Light 3 X att: 1.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 85000000: Light 3 Y att: 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 86000000: Light 3 Z att: 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 998e6e4d: Light 3 color 1: 0.301961 0.431373 0.556863
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 9a000000: Light 3 color 2: 0.000000 0.000000 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 98181818: Light 3 color 0: 0.094118 0.094118 0.094118
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 3b3ef677: World data # 0.481377
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 3b3ef677: World data # 0.481377
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 3b3ef677: World data # 0.481377
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 3b40d01b: World data # 6.503296
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 3b4265b9: World data # 57.430664
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 3b3d820d: World data # 0.063501
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 36001010: Patch subdivision: 16 x 16
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:645 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:645 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:645 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
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47:14:646 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:646 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:646 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:646 user_main    N[G3D]: GPUCommon.cpp:547 04040012: DrawPrim type 4: TRIANGLE_STRIP count: 18 vaddr= 09860978
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47:14:646 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:646 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 09860bc6
47:14:646 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 09860bf8
47:14:646 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 09860c2a
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47:14:646 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:647 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:647 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:647 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:647 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:647 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:648 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
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47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
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47:14:648 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
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47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:649 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 5e000000: Lightmode: 000000 (single color)
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 18000001: Light 0 enable: 1
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47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 643da1c5: Light 0 Y pos: 0.078989
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 653f6721: Light 0 Z pos: 0.902847
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 5f000001: Light 0 type: 000001
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 7b3f8000: Light 0 X att: 1.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 7c000000: Light 0 Y att: 0.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 7d000000: Light 0 Z att: 0.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 90f5de75: Light 0 color 1: 0.458824 0.870588 0.960784
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 91000000: Light 0 color 2: 0.000000 0.000000 0.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 8fefd551: Light 0 color 0: 0.317647 0.835294 0.937255
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 19000001: Light 1 enable: 1
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 66bed861: Light 1 X pos: -0.422615
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 67bda1c5: Light 1 Y pos: -0.078989
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 683f6721: Light 1 Z pos: 0.902847
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 60000001: Light 1 type: 000001
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 7e3f8000: Light 1 X att: 1.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 7f000000: Light 1 Y att: 0.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 80000000: Light 1 Z att: 0.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 93cba05c: Light 1 color 1: 0.360784 0.627451 0.796078
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 94000000: Light 1 color 2: 0.000000 0.000000 0.000000
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47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 1a000001: Light 2 enable: 1
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 69b4185a: Light 2 X pos: -0.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 6a3eaf1d: Light 2 Y pos: 0.342018
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 6bbf708f: Light 2 Z pos: -0.939682
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 61000001: Light 2 type: 000001
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 813f8000: Light 2 X att: 1.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 82000000: Light 2 Y att: 0.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 83000000: Light 2 Z att: 0.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 96c7bf59: Light 2 color 1: 0.349020 0.749020 0.780392
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 97000000: Light 2 color 2: 0.000000 0.000000 0.000000
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47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 1b000001: Light 3 enable: 1
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 6c3e8483: Light 3 X pos: 0.258812
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 6d3ea925: Light 3 Y pos: 0.330360
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 6e3f685d: Light 3 Z pos: 0.907669
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 62000001: Light 3 type: 000001
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 843f8000: Light 3 X att: 1.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 85000000: Light 3 Y att: 0.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 86000000: Light 3 Z att: 0.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 998e6e4d: Light 3 color 1: 0.301961 0.431373 0.556863
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 9a000000: Light 3 color 2: 0.000000 0.000000 0.000000
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47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:649 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:649 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:650 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:650 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 5e000000: Lightmode: 000000 (single color)
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 18000001: Light 0 enable: 1
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 633ed861: Light 0 X pos: 0.422615
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 643da1c5: Light 0 Y pos: 0.078989
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 653f6721: Light 0 Z pos: 0.902847
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 5f000001: Light 0 type: 000001
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 7b3f8000: Light 0 X att: 1.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 7c000000: Light 0 Y att: 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 7d000000: Light 0 Z att: 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 90f5de75: Light 0 color 1: 0.458824 0.870588 0.960784
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 91000000: Light 0 color 2: 0.000000 0.000000 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 8fefd551: Light 0 color 0: 0.317647 0.835294 0.937255
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 19000001: Light 1 enable: 1
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 66bed861: Light 1 X pos: -0.422615
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 67bda1c5: Light 1 Y pos: -0.078989
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 683f6721: Light 1 Z pos: 0.902847
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 60000001: Light 1 type: 000001
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 7e3f8000: Light 1 X att: 1.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 7f000000: Light 1 Y att: 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 80000000: Light 1 Z att: 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 93cba05c: Light 1 color 1: 0.360784 0.627451 0.796078
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 94000000: Light 1 color 2: 0.000000 0.000000 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 92313131: Light 1 color 0: 0.192157 0.192157 0.192157
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 1a000001: Light 2 enable: 1
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 69b4185a: Light 2 X pos: -0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 6a3eaf1d: Light 2 Y pos: 0.342018
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 6bbf708f: Light 2 Z pos: -0.939682
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 61000001: Light 2 type: 000001
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 813f8000: Light 2 X att: 1.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 82000000: Light 2 Y att: 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 83000000: Light 2 Z att: 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 96c7bf59: Light 2 color 1: 0.349020 0.749020 0.780392
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 97000000: Light 2 color 2: 0.000000 0.000000 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 95040404: Light 2 color 0: 0.015686 0.015686 0.015686
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 1b000001: Light 3 enable: 1
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 6c3e8483: Light 3 X pos: 0.258812
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 6d3ea925: Light 3 Y pos: 0.330360
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 6e3f685d: Light 3 Z pos: 0.907669
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 62000001: Light 3 type: 000001
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 843f8000: Light 3 X att: 1.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 85000000: Light 3 Y att: 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 86000000: Light 3 Z att: 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 998e6e4d: Light 3 color 1: 0.301961 0.431373 0.556863
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 9a000000: Light 3 color 2: 0.000000 0.000000 0.000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 98181818: Light 3 color 0: 0.094118 0.094118 0.094118
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:650 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:650 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
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47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
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47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
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47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
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47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:651 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b41430b: World data # 12.190186
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b41430b: World data # 12.190186
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b41430b: World data # 12.190186
47:14:651 user_main    N[G3D]: GPUCommon.cpp:547 3b421cde: World data # 39.216797
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47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:652 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
47:14:652 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:652 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 4abfc58f: Texture U offset: -1.543427
47:14:652 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 4bbefd24: Texture V offset: -0.494415
47:14:652 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 48401b3f: Texture U scale: 2.425720
47:14:652 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 493f3f49: Texture V scale: 0.747208
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:652 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 a097c500: Texture address 0: 97c500
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:652 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 b0980580: CLUT base addr: 980580
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 0190437c: VADDR: 90437c => 0990437c
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 09ee49e8: BBOX JUMP - unimplemented: ee49e8
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 3b41430b: World data # 12.190186
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 3b41430b: World data # 12.190186
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 3b41430b: World data # 12.190186
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 3b421cde: World data # 39.216797
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 3b414d16: World data # 12.817871
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 3b415912: World data # 13.566895
47:14:652 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:652 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 a06f5780: Texture address 0: 6f5780
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 a8090080: Texture BUFWIDTH 0: 090080
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:652 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:652 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 b06f9800: CLUT base addr: 6f9800
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 01904f3c: VADDR: 904f3c => 09904f3c
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 09ee4ad4: BBOX JUMP - unimplemented: ee4ad4
47:14:653 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:653 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
47:14:653 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:653 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:653 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:653 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:653 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
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47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
47:14:653 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
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47:14:656 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:657 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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47:14:657 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:657 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098f991c
47:14:657 user_main    N[G3D]: GPUCommon.cpp:547 1200c33a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions, u8 weights (3)
47:14:657 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:657 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:657 user_main    N[G3D]: GPUCommon.cpp:547 018f996c: VADDR: 8f996c => 098f996c
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47:14:658 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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47:14:658 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:658 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:658 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098f9a34
47:14:658 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098f9a84
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47:14:658 user_main    N[G3D]: GPUCommon.cpp:547 1200c33a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions, u8 weights (3)
47:14:658 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:658 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:659 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:659 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:659 user_main    N[G3D]: GPUCommon.cpp:547 018f9b60: VADDR: 8f9b60 => 098f9b60
47:14:659 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098f9b60
47:14:659 user_main    N[G3D]: GPUCommon.cpp:547 1200c33a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions, u8 weights (3)
47:14:659 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:659 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:659 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:659 user_main    N[G3D]: GPUCommon.cpp:547 018f9bb0: VADDR: 8f9bb0 => 098f9bb0
47:14:659 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 098f9bb0
47:14:659 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
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47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 1200c33a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions, u8 weights (3)
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 018f9bec: VADDR: 8f9bec => 098f9bec
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098f9bec
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 1200c33a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions, u8 weights (3)
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 018f9c3c: VADDR: 8f9c3c => 098f9c3c
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 098f9c3c
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
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47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 2b4204ce: BONE data #23 33.201172
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 2a000018: BONE #24
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47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 2b41e72c: BONE data #34 28.896484
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47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 2a000024: BONE #36
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 2b41b72f: BONE data #36 22.897949
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47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 2b000000: BONE data #43 0.000000
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 2b420168: BONE data #44 32.351563
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 2b420080: BONE data #45 32.125000
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 2b41fadb: BONE data #46 31.356934
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 2b4204ce: BONE data #47 33.201172
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 1200c33a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions, u8 weights (3)
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 018f9c78: VADDR: 8f9c78 => 098f9c78
47:14:660 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098f9c78
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 1200c33a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions, u8 weights (3)
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 018f9cc8: VADDR: 8f9cc8 => 098f9cc8
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 098f9cc8
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 2a000000: BONE #0
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47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 2b41de4f: BONE data #10 27.788574
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 2b4204ce: BONE data #11 33.201172
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 2a00000c: BONE #12
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 2b41c197: BONE data #12 24.198730
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47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 2b41d1c9: BONE data #21 26.223145
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 2b42078f: BONE data #22 33.889648
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 2b4204ce: BONE data #23 33.201172
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 2a000018: BONE #24
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 2b41da8f: BONE data #24 27.319824
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47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 2b41f407: BONE data #45 30.503418
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 2b41e72c: BONE data #46 28.896484
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 2b4204ce: BONE data #47 33.201172
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 1200c33a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions, u8 weights (3)
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:661 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:668 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
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47:14:669 user_main    N[G3D]: GPUCommon.cpp:547 1200c33a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions, u8 weights (3)
47:14:669 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:669 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:670 user_main    N[G3D]: GPUCommon.cpp:547 1200c33a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions, u8 weights (3)
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47:14:671 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:671 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:671 user_main    N[G3D]: GPUCommon.cpp:547 018fb1b8: VADDR: 8fb1b8 => 098fb1b8
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47:14:671 user_main    N[G3D]: GPUCommon.cpp:547 1200c33a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions, u8 weights (3)
47:14:671 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:671 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:671 user_main    N[G3D]: GPUCommon.cpp:547 018fb208: VADDR: 8fb208 => 098fb208
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47:14:671 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
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47:14:678 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:678 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:678 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fc4b4
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47:14:678 user_main    N[G3D]: GPUCommon.cpp:547 1200c33a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions, u8 weights (3)
47:14:678 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:678 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:678 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
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47:14:679 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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47:14:679 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:679 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:679 user_main    N[G3D]: GPUCommon.cpp:547 018fc5e0: VADDR: 8fc5e0 => 098fc5e0
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47:14:679 user_main    N[G3D]: GPUCommon.cpp:547 1200c33a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions, u8 weights (3)
47:14:679 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:679 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:679 user_main    N[G3D]: GPUCommon.cpp:547 018fc630: VADDR: 8fc630 => 098fc630
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47:14:679 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
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47:14:680 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:680 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:681 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:681 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:681 user_main    N[G3D]: GPUCommon.cpp:547 018fc6f8: VADDR: 8fc6f8 => 098fc6f8
47:14:681 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fc6f8
47:14:681 user_main    N[G3D]: GPUCommon.cpp:547 1200c33a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions, u8 weights (3)
47:14:681 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:681 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:681 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:681 user_main    N[G3D]: GPUCommon.cpp:547 018fc748: VADDR: 8fc748 => 098fc748
47:14:681 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 098fc748
47:14:681 user_main    N[G3D]: GPUCommon.cpp:547 ff000000: Unknown: ff000000
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47:14:682 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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47:14:682 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:682 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:682 user_main    N[G3D]: GPUCommon.cpp:547 018fc7fc: VADDR: 8fc7fc => 098fc7fc
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47:14:682 user_main    N[G3D]: GPUCommon.cpp:547 1200c33a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions, u8 weights (3)
47:14:682 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:682 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:682 user_main    N[G3D]: GPUCommon.cpp:547 018fc84c: VADDR: 8fc84c => 098fc84c
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47:14:684 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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47:14:684 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:684 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:684 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:684 user_main    N[G3D]: GPUCommon.cpp:547 018fc8c4: VADDR: 8fc8c4 => 098fc8c4
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47:14:685 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 b06f1f00: CLUT base addr: 6f1f00
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47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 018fe63c: VADDR: 8fe63c => 098fe63c
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 018fe70c: VADDR: 8fe70c => 098fe70c
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47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fe74c
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fe78c
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fe7cc
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fe80c
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47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fe8cc
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47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fe94c
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47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fe9cc
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fea0c
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fea4c
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fea8c
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
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47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
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47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 018feacc: VADDR: 8feacc => 098feacc
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 04030012: DrawPrim type 3: TRIANGLES count: 18 vaddr= 098feacc
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47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 3b420168: World data # 32.351563
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47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 3b420168: World data # 32.351563
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 3b41fad0: World data # 31.351563
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 3b41de4f: World data # 27.788574
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47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 018fed3c: VADDR: 8fed3c => 098fed3c
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 09ee7524: BBOX JUMP - unimplemented: ee7524
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 018fee0c: VADDR: 8fee0c => 098fee0c
47:14:685 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fee0c
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fee4c
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fee8c
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098feecc
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fef0c
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fef4c
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fef8c
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098fefcc
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098ff00c
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098ff04c
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098ff08c
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098ff0cc
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098ff10c
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098ff14c
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 098ff18c
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 1200013a: SetVertexType: u16 texcoords, ABGR 4444 colors, s8 normals, s16 positions
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 018ff1cc: VADDR: 8ff1cc => 098ff1cc
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 04030012: DrawPrim type 3: TRIANGLES count: 18 vaddr= 098ff1cc
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b420168: World data # 32.351563
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b420168: World data # 32.351563
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b420168: World data # 32.351563
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b41fad0: World data # 31.351563
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b41de4f: World data # 27.788574
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b420a35: World data # 34.551758
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:686 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 58000032: Material alpha color: 000032
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:686 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 df0002a2: Blend mode: reverse subtract src.a, fixed
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 4ac124d2: Texture U offset: -10.301270
47:14:686 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 4bc124d2: Texture V offset: -10.301270
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 48412cd2: Texture U scale: 10.801270
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 49412cd2: Texture V scale: 10.801270
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:686 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 a093d180: Texture address 0: 93d180
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 a8090040: Texture BUFWIDTH 0: 090040
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:686 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 b093e200: CLUT base addr: 93e200
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 018ff43c: VADDR: 8ff43c => 098ff43c
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 09ee7644: BBOX JUMP - unimplemented: ee7644
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b420168: World data # 32.351563
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b420168: World data # 32.351563
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:686 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 3b420168: World data # 32.351563
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 3b41fad0: World data # 31.351563
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 3b41de4f: World data # 27.788574
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 3b420a9b: World data # 34.651367
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:687 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:687 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:687 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 a091b640: Texture address 0: 91b640
47:14:687 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:687 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 b8000805: Texture size 0: 000805, width : 32, height : 256
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:687 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 b091d6c0: CLUT base addr: 91d6c0
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 12000180: SetVertexType: float positions
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 018ffbbc: VADDR: 8ffbbc => 098ffbbc
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 07000008: BBOX TEST - unimplemented: 000008
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 09ee7798: BBOX JUMP - unimplemented: ee7798
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 018ffcfc: VADDR: 8ffcfc => 098ffcfc
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 04040019: DrawPrim type 4: TRIANGLE_STRIP count: 25 vaddr= 098ffcfc
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 018ffe5a: VADDR: 8ffe5a => 098ffe5a
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 04040015: DrawPrim type 4: TRIANGLE_STRIP count: 21 vaddr= 098ffe5a
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 04040015: DrawPrim type 4: TRIANGLE_STRIP count: 21 vaddr= 098fff80
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 019000a6: VADDR: 9000a6 => 099000a6
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 099000a6
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 09900178
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 0190024a: VADDR: 90024a => 0990024a
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 0990024a
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 099002c8
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 01900346: VADDR: 900346 => 09900346
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09900346
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0990037e
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099003b6
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099003ee
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09900426
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0990045e
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09900496
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 099004ce
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09900506
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 12000122: SetVertexType: u16 texcoords, s8 normals, s16 positions
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 10000000: BASE: 000000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 02000000: IADDR: 000000 => 00000000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 0190053e: VADDR: 90053e => 0990053e
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 0403001b: DrawPrim type 3: TRIANGLES count: 27 vaddr= 0990053e
47:14:687 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:687 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
47:14:688 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:688 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
47:14:688 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
47:14:688 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
47:14:688 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
47:14:688 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
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47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
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47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:688 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
47:14:688 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:688 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 a078a580: Texture address 0: 78a580
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
47:14:688 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 b8000505: Texture size 0: 000505, width : 32, height : 32
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:688 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 b078aa00: CLUT base addr: 78aa00
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
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47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:688 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
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47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 08ee78d4: CMD JUMP - 08ee7890 to 08ee78d4
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:688 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 01ee7894: VADDR: ee7894 => 08ee7894
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ee7894
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 08ee7994: CMD JUMP - 08ee7950 to 08ee7994
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 01ee7954: VADDR: ee7954 => 08ee7954
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ee7954
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 08ee7a54: CMD JUMP - 08ee7a10 to 08ee7a54
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 01ee7a14: VADDR: ee7a14 => 08ee7a14
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ee7a14
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:689 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 08ee7b14: CMD JUMP - 08ee7ad0 to 08ee7b14
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 01ee7ad4: VADDR: ee7ad4 => 08ee7ad4
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ee7ad4
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 08ee7bd4: CMD JUMP - 08ee7b90 to 08ee7bd4
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 01ee7b94: VADDR: ee7b94 => 08ee7b94
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ee7b94
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 08ee7c94: CMD JUMP - 08ee7c50 to 08ee7c94
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:690 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 01ee7c54: VADDR: ee7c54 => 08ee7c54
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ee7c54
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 08ee7d54: CMD JUMP - 08ee7d10 to 08ee7d54
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 01ee7d14: VADDR: ee7d14 => 08ee7d14
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ee7d14
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
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47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
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47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 08ee7e14: CMD JUMP - 08ee7dd0 to 08ee7e14
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 01ee7dd4: VADDR: ee7dd4 => 08ee7dd4
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ee7dd4
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:691 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
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47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 08ee7ed4: CMD JUMP - 08ee7e90 to 08ee7ed4
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 01ee7e94: VADDR: ee7e94 => 08ee7e94
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ee7e94
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 08ee7f94: CMD JUMP - 08ee7f50 to 08ee7f94
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 01ee7f54: VADDR: ee7f54 => 08ee7f54
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ee7f54
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 08ee8054: CMD JUMP - 08ee8010 to 08ee8054
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 01ee8014: VADDR: ee8014 => 08ee8014
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ee8014
47:14:692 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 e8000000: MaskRGB: 000000
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 db000001: Alpha test settings: 000001 ((c & 00) ALWAYS 00)
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 de000006: Z test mode: 6 ( > )
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 dc000001: Stencil test: 000001 (00 ALWAYS (c & 00))
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 dd000000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 28000000: Logic op enable: 0
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 d500943f: Scissor BR: 63, 37
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 1600943f: Region BR: 63 37
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 c6000000: TexFilter min: 0 mag: 0
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 d2000003: FramebufPixelFormat: 3
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 9d000040: FramebufWidth: 40, address high 00
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 9c088000: FramebufPtr: 00088000
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 d500fc3f: Scissor BR: 63, 63
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 1600fc3f: Region BR: 63 63
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 08ee81f4: CMD JUMP - 08ee8130 to 08ee81f4
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 d3000301: Clear mode: 000301 (on, color, alpha/stencil)
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 1280011c: SetVertexType: through, ABGR 8888 colors, s16 positions
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 01ee8134: VADDR: ee8134 => 08ee8134
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 04060010: DrawPrim type 6: RECTANGLES count: 16 vaddr= 08ee8134
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 d3000000: Clear mode: 000000 (off)
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 a8080040: Texture BUFWIDTH 0: 080040
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 a0bef600: Texture address 0: bef600
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:693 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:693 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
47:14:694 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 c3000003: TexFormat 000003 (8888)
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:694 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:694 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
47:14:694 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 e8ff0000: MaskRGB: ff0000
47:14:694 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 08ee826c: CMD JUMP - 08ee8254 to 08ee826c
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 01ee8258: VADDR: ee8258 => 08ee8258
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8258
47:14:694 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:694 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 df0000aa: Blend mode: add fixed, fixed
47:14:694 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 08ee82a8: CMD JUMP - 08ee8290 to 08ee82a8
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 01ee8294: VADDR: ee8294 => 08ee8294
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8294
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
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47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 a0088000: Texture address 0: 088000
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
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47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 c3000007: TexFormat 000007 (CLUT32)
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47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:694 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:694 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 b0becc00: CLUT base addr: becc00
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:694 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 e8ff00ff: MaskRGB: ff00ff
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 08ee8314: CMD JUMP - 08ee82fc to 08ee8314
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 01ee8300: VADDR: ee8300 => 08ee8300
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8300
47:14:694 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
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47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
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47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 e8ff7f7f: MaskRGB: ff7f7f
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:694 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 28000001: Logic op enable: 1
47:14:694 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 e6000000: LogicOp: 000000 (clear)
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 08ee8358: CMD JUMP - 08ee8340 to 08ee8358
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 01ee8344: VADDR: ee8344 => 08ee8344
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8344
47:14:694 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 28000000: Logic op enable: 0
47:14:694 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:694 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:694 user_main    N[G3D]: GPUCommon.cpp:547 a8080040: Texture BUFWIDTH 0: 080040
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 a0bef600: Texture address 0: bef600
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 c3000003: TexFormat 000003 (8888)
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
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47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 e8ff0000: MaskRGB: ff0000
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 08ee83bc: CMD JUMP - 08ee83a4 to 08ee83bc
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 01ee83a8: VADDR: ee83a8 => 08ee83a8
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee83a8
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 a0088000: Texture address 0: 088000
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 c3000007: TexFormat 000007 (CLUT32)
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 e8ff00ff: MaskRGB: ff00ff
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 08ee841c: CMD JUMP - 08ee8404 to 08ee841c
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 01ee8408: VADDR: ee8408 => 08ee8408
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8408
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 e8ff7f7f: MaskRGB: ff7f7f
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 28000001: Logic op enable: 1
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 e6000000: LogicOp: 000000 (clear)
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 08ee8460: CMD JUMP - 08ee8448 to 08ee8460
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 01ee844c: VADDR: ee844c => 08ee844c
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee844c
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 28000000: Logic op enable: 0
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 a8080040: Texture BUFWIDTH 0: 080040
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 a0bef600: Texture address 0: bef600
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 c3000003: TexFormat 000003 (8888)
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:695 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:695 user_main    N[G3D]: GPUCommon.cpp:547 e8ff0000: MaskRGB: ff0000
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 08ee84c4: CMD JUMP - 08ee84ac to 08ee84c4
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 01ee84b0: VADDR: ee84b0 => 08ee84b0
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee84b0
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 a0088000: Texture address 0: 088000
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 c3000007: TexFormat 000007 (CLUT32)
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 e8ff00ff: MaskRGB: ff00ff
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 08ee8524: CMD JUMP - 08ee850c to 08ee8524
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 01ee8510: VADDR: ee8510 => 08ee8510
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8510
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 e8ff7f7f: MaskRGB: ff7f7f
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 28000001: Logic op enable: 1
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 e6000000: LogicOp: 000000 (clear)
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 08ee8568: CMD JUMP - 08ee8550 to 08ee8568
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 01ee8554: VADDR: ee8554 => 08ee8554
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8554
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 28000000: Logic op enable: 0
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 28000001: Logic op enable: 1
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 e600000f: LogicOp: 00000f (set)
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 08ee85a8: CMD JUMP - 08ee8590 to 08ee85a8
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 01ee8594: VADDR: ee8594 => 08ee8594
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8594
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 28000000: Logic op enable: 0
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 a8080040: Texture BUFWIDTH 0: 080040
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 a0bef600: Texture address 0: bef600
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 c3000003: TexFormat 000003 (8888)
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:696 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 df0002aa: Blend mode: reverse subtract fixed, fixed
47:14:696 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:697 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 e8ff0000: MaskRGB: ff0000
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 08ee8618: CMD JUMP - 08ee8600 to 08ee8618
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 01ee8604: VADDR: ee8604 => 08ee8604
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8604
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47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
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47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 b0bec800: CLUT base addr: bec800
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47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 08ee8684: CMD JUMP - 08ee866c to 08ee8684
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8670
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47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 28000001: Logic op enable: 1
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47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 08ee86c8: CMD JUMP - 08ee86b0 to 08ee86c8
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee86b4
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47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 08ee8738: CMD JUMP - 08ee8720 to 08ee8738
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8724
47:14:697 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 01ee8784: VADDR: ee8784 => 08ee8784
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8784
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 e8ff7f7f: MaskRGB: ff7f7f
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 28000001: Logic op enable: 1
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 01ee87c8: VADDR: ee87c8 => 08ee87c8
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee87c8
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 c3000003: TexFormat 000003 (8888)
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 df0002aa: Blend mode: reverse subtract fixed, fixed
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 e8ff0000: MaskRGB: ff0000
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 08ee884c: CMD JUMP - 08ee8834 to 08ee884c
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 01ee8838: VADDR: ee8838 => 08ee8838
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8838
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 a0088000: Texture address 0: 088000
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 c3000007: TexFormat 000007 (CLUT32)
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
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47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 e8ff00ff: MaskRGB: ff00ff
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:698 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 08ee88ac: CMD JUMP - 08ee8894 to 08ee88ac
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 01ee8898: VADDR: ee8898 => 08ee8898
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8898
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47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
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47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
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47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 e8ff7f7f: MaskRGB: ff7f7f
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
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47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 28000001: Logic op enable: 1
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 e600000f: LogicOp: 00000f (set)
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 08ee88f0: CMD JUMP - 08ee88d8 to 08ee88f0
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 01ee88dc: VADDR: ee88dc => 08ee88dc
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee88dc
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47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 28000000: Logic op enable: 0
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47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 a8080040: Texture BUFWIDTH 0: 080040
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47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 a0bef600: Texture address 0: bef600
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
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47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 c3000003: TexFormat 000003 (8888)
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:699 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 df0002aa: Blend mode: reverse subtract fixed, fixed
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:699 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 e8ff0000: MaskRGB: ff0000
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 08ee8960: CMD JUMP - 08ee8948 to 08ee8960
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 01ee894c: VADDR: ee894c => 08ee894c
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee894c
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
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47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
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47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 a0088000: Texture address 0: 088000
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
47:14:699 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 c3000007: TexFormat 000007 (CLUT32)
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
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47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 e8ff00ff: MaskRGB: ff00ff
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47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 08ee89c0: CMD JUMP - 08ee89a8 to 08ee89c0
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:699 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 28000001: Logic op enable: 1
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47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 e6000000: LogicOp: 000000 (clear)
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 08ee8a04: CMD JUMP - 08ee89ec to 08ee8a04
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 01ee89f0: VADDR: ee89f0 => 08ee89f0
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee89f0
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47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 28000000: Logic op enable: 0
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 d2000003: FramebufPixelFormat: 3
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 9d000040: FramebufWidth: 40, address high 00
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47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 9c08c000: FramebufPtr: 0008c000
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 d500fc3f: Scissor BR: 63, 63
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
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47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 08ee8a70: CMD JUMP - 08ee8a58 to 08ee8a70
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 01ee8a5c: VADDR: ee8a5c => 08ee8a5c
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8a5c
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47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
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47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
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47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
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47:14:700 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 b0bec400: CLUT base addr: bec400
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
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47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 08ee8af4: CMD JUMP - 08ee8adc to 08ee8af4
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:700 user_main    N[G3D]: GPUCommon.cpp:547 01ee8ae0: VADDR: ee8ae0 => 08ee8ae0
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8ae0
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47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:701 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 b0bec000: CLUT base addr: bec000
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
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47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
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47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 df0000aa: Blend mode: add fixed, fixed
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
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47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 e8ffff00: MaskRGB: ffff00
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 08ee8b48: CMD JUMP - 08ee8b30 to 08ee8b48
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 01ee8b34: VADDR: ee8b34 => 08ee8b34
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8b34
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
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47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 a008c000: Texture address 0: 08c000
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 c3000007: TexFormat 000007 (CLUT32)
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:701 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 b0becc00: CLUT base addr: becc00
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:701 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 e8ff00ff: MaskRGB: ff00ff
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 08ee8bb4: CMD JUMP - 08ee8b9c to 08ee8bb4
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 01ee8ba0: VADDR: ee8ba0 => 08ee8ba0
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8ba0
47:14:701 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
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47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
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47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 e8ff7f7f: MaskRGB: ff7f7f
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:701 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 28000001: Logic op enable: 1
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 e6000000: LogicOp: 000000 (clear)
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 08ee8bf8: CMD JUMP - 08ee8be0 to 08ee8bf8
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 01ee8be4: VADDR: ee8be4 => 08ee8be4
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8be4
47:14:701 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 28000000: Logic op enable: 0
47:14:701 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 a8080040: Texture BUFWIDTH 0: 080040
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47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
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47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
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47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 c3000003: TexFormat 000003 (8888)
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:701 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 df0000aa: Blend mode: add fixed, fixed
47:14:701 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:702 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 e8ff0000: MaskRGB: ff0000
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 08ee8c68: CMD JUMP - 08ee8c50 to 08ee8c68
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 01ee8c54: VADDR: ee8c54 => 08ee8c54
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8c54
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
47:14:702 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
47:14:702 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 a008c000: Texture address 0: 08c000
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
47:14:702 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 c3000007: TexFormat 000007 (CLUT32)
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 b0becc00: CLUT base addr: becc00
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:702 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 e8ff00ff: MaskRGB: ff00ff
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 08ee8cd4: CMD JUMP - 08ee8cbc to 08ee8cd4
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 01ee8cc0: VADDR: ee8cc0 => 08ee8cc0
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8cc0
47:14:702 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
47:14:702 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
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47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 e8ff7f7f: MaskRGB: ff7f7f
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:702 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 28000001: Logic op enable: 1
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 e6000000: LogicOp: 000000 (clear)
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 08ee8d18: CMD JUMP - 08ee8d00 to 08ee8d18
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 01ee8d04: VADDR: ee8d04 => 08ee8d04
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8d04
47:14:702 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 28000000: Logic op enable: 0
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47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 df0000aa: Blend mode: add fixed, fixed
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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47:14:702 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 08ee8d88: CMD JUMP - 08ee8d70 to 08ee8d88
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 01ee8d74: VADDR: ee8d74 => 08ee8d74
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8d74
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
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47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
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47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 b0becc00: CLUT base addr: becc00
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
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47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 08ee8df4: CMD JUMP - 08ee8ddc to 08ee8df4
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 01ee8de0: VADDR: ee8de0 => 08ee8de0
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8de0
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47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
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47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 e8ff7f7f: MaskRGB: ff7f7f
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47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 28000001: Logic op enable: 1
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47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 08ee8e38: CMD JUMP - 08ee8e20 to 08ee8e38
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 01ee8e24: VADDR: ee8e24 => 08ee8e24
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8e24
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47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 28000000: Logic op enable: 0
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
47:14:703 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 28000001: Logic op enable: 1
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47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 e600000f: LogicOp: 00000f (set)
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 08ee8e78: CMD JUMP - 08ee8e60 to 08ee8e78
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 01ee8e64: VADDR: ee8e64 => 08ee8e64
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8e64
47:14:703 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 28000000: Logic op enable: 0
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47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 a8080040: Texture BUFWIDTH 0: 080040
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47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
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47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:703 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:703 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
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47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 df0002aa: Blend mode: reverse subtract fixed, fixed
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:704 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 e8ff0000: MaskRGB: ff0000
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 08ee8ee8: CMD JUMP - 08ee8ed0 to 08ee8ee8
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 01ee8ed4: VADDR: ee8ed4 => 08ee8ed4
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8ed4
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
47:14:704 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
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47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 a008c000: Texture address 0: 08c000
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
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47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 c3000007: TexFormat 000007 (CLUT32)
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47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:704 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 b0bec800: CLUT base addr: bec800
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
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47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 e8ff00ff: MaskRGB: ff00ff
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 08ee8f54: CMD JUMP - 08ee8f3c to 08ee8f54
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 01ee8f40: VADDR: ee8f40 => 08ee8f40
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8f40
47:14:704 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
47:14:704 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
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47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 e8ff7f7f: MaskRGB: ff7f7f
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:704 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 28000001: Logic op enable: 1
47:14:704 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 e6000000: LogicOp: 000000 (clear)
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 08ee8f98: CMD JUMP - 08ee8f80 to 08ee8f98
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 01ee8f84: VADDR: ee8f84 => 08ee8f84
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee8f84
47:14:704 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 28000000: Logic op enable: 0
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 d2000003: FramebufPixelFormat: 3
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 9d000040: FramebufWidth: 40, address high 00
47:14:704 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 9c088000: FramebufPtr: 00088000
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 d500fc3f: Scissor BR: 63, 63
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 1600fc3f: Region BR: 63 63
47:14:704 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 a008c000: Texture address 0: 08c000
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 c3000007: TexFormat 000007 (CLUT32)
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:704 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:705 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 c500ff23: Clut format: 00ff23 (ABGR 8888)
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:705 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 b0bebc00: CLUT base addr: bebc00
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
47:14:705 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 e8ff0000: MaskRGB: ff0000
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 08ee902c: CMD JUMP - 08ee9014 to 08ee902c
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 01ee9018: VADDR: ee9018 => 08ee9018
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee9018
47:14:705 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:705 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 b0beb800: CLUT base addr: beb800
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:705 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:705 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 df0000aa: Blend mode: add fixed, fixed
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:705 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 e8ffff00: MaskRGB: ffff00
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 08ee9080: CMD JUMP - 08ee9068 to 08ee9080
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 01ee906c: VADDR: ee906c => 08ee906c
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee906c
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
47:14:705 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 a0088000: Texture address 0: 088000
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 c3000007: TexFormat 000007 (CLUT32)
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
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47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:705 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 b0becc00: CLUT base addr: becc00
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
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47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 e8ff00ff: MaskRGB: ff00ff
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47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 08ee90ec: CMD JUMP - 08ee90d4 to 08ee90ec
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 01ee90d8: VADDR: ee90d8 => 08ee90d8
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee90d8
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47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
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47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
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47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 e8ff7f7f: MaskRGB: ff7f7f
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47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 28000001: Logic op enable: 1
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47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 01ee911c: VADDR: ee911c => 08ee911c
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee911c
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47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
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47:14:705 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
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47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
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47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:706 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 b0beb400: CLUT base addr: beb400
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
47:14:706 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 e8ff00ff: MaskRGB: ff00ff
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47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 08ee91a8: CMD JUMP - 08ee9190 to 08ee91a8
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 01ee9194: VADDR: ee9194 => 08ee9194
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee9194
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
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47:14:706 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 28000001: Logic op enable: 1
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47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 e6000001: LogicOp: 000001 (and)
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 08ee91e8: CMD JUMP - 08ee91d0 to 08ee91e8
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 01ee91d4: VADDR: ee91d4 => 08ee91d4
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee91d4
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47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 28000000: Logic op enable: 0
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 a0088000: Texture address 0: 088000
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
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47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 c9000103: TexFunc 3 RGBA replace
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:706 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:706 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 b0beb000: CLUT base addr: beb000
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
47:14:706 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 e800ffff: MaskRGB: 00ffff
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 08ee9260: CMD JUMP - 08ee9248 to 08ee9260
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 01ee924c: VADDR: ee924c => 08ee924c
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee924c
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 c5003f1b: Clut format: 003f1b (ABGR 8888)
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:706 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 b0beac00: CLUT base addr: beac00
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:706 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:706 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 df0002aa: Blend mode: reverse subtract fixed, fixed
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:706 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:706 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 e8f0ffff: MaskRGB: f0ffff
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 08ee92b4: CMD JUMP - 08ee929c to 08ee92b4
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 01ee92a0: VADDR: ee92a0 => 08ee92a0
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee92a0
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 c5003f1b: Clut format: 003f1b (ABGR 8888)
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:707 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 b0bea800: CLUT base addr: bea800
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:707 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 e80fffff: MaskRGB: 0fffff
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 08ee92f8: CMD JUMP - 08ee92e0 to 08ee92f8
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 01ee92e4: VADDR: ee92e4 => 08ee92e4
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee92e4
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 b3040040: Block transfer src: 04044000	W: 64
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 b2088000: Block transfer src: 088000
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 eb000000: Block transfer src rect TL: 0, 0
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 b5080040: Block transfer dest: 08088000	W: 64
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 b4bed000: Block transfer dst: bed000
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47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 ee00943f: Block transfer rect size: 64 x 38
47:14:707 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 ea000001: Block transfer start: 1
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
47:14:707 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 d2000001: FramebufPixelFormat: 1
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47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 9d000200: FramebufWidth: 200, address high 00
47:14:707 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 9c000000: FramebufPtr: 00000000
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:707 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:707 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
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47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
47:14:707 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 e8000000: MaskRGB: 000000
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47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
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47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:707 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:707 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:707 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:707 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 df0000aa: Blend mode: add fixed, fixed
47:14:707 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
47:14:707 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
47:14:707 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 b3040200: Block transfer src: 04088000	W: 512
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 b2000000: Block transfer src: 000000
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 eb000000: Block transfer src rect TL: 0, 0
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 b5040200: Block transfer dest: 04bed000	W: 512
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 b4088000: Block transfer dst: 088000
47:14:707 user_main    N[G3D]: GPUCommon.cpp:547 ec000000: Block transfer dest rect TL: 0, 0
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 ee043ddf: Block transfer rect size: 480 x 272
47:14:708 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 ea000000: Block transfer start: 0
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
47:14:708 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 a8040200: Texture BUFWIDTH 0: 040200
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 a0088000: Texture address 0: 088000
47:14:708 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 b8000909: Texture size 0: 000909, width : 512, height : 512
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
47:14:708 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 c3000001: TexFormat 000001 (5551)
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:708 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 c9000000: TexFunc 0 RGB modulate
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 01be05f8: VADDR: be05f8 => 08be05f8
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 0404007a: DrawPrim type 4: TRIANGLE_STRIP count: 122 vaddr= 08be05f8
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 01be0abc: VADDR: be0abc => 08be0abc
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 0404007a: DrawPrim type 4: TRIANGLE_STRIP count: 122 vaddr= 08be0abc
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 01be0f80: VADDR: be0f80 => 08be0f80
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 0404007a: DrawPrim type 4: TRIANGLE_STRIP count: 122 vaddr= 08be0f80
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
47:14:708 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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47:14:709 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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47:14:712 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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47:14:712 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
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47:14:712 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:712 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
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47:14:712 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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47:14:712 user_main    N[G3D]: GPUCommon.cpp:547 a0c52840: Texture address 0: c52840
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47:14:712 user_main    N[G3D]: GPUCommon.cpp:547 a8080060: Texture BUFWIDTH 0: 080060
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47:14:712 user_main    N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
47:14:712 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
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47:14:712 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
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47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 b0c561c0: CLUT base addr: c561c0
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
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47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
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47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:713 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
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47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 08ee96a8: CMD JUMP - 08ee9684 to 08ee96a8
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 01ee9688: VADDR: ee9688 => 08ee9688
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee9688
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47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 01ee9688: VADDR: ee9688 => 08ee9688
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee9688
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:713 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:713 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
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47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
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47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
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47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee9aa8
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47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee9aa8
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
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47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 a0c50dc0: Texture address 0: c50dc0
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47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
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47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 b0c52340: CLUT base addr: c52340
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
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47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 08ee9bc8: CMD JUMP - 08ee9ba4 to 08ee9bc8
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 01ee9ba8: VADDR: ee9ba8 => 08ee9ba8
47:14:716 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee9ba8
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47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 01ee9ba8: VADDR: ee9ba8 => 08ee9ba8
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee9ba8
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
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47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 a0c50dc0: Texture address 0: c50dc0
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 a80800e0: Texture BUFWIDTH 0: 0800e0
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 b0c52340: CLUT base addr: c52340
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 08ee9cc8: CMD JUMP - 08ee9ca4 to 08ee9cc8
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 01ee9ca8: VADDR: ee9ca8 => 08ee9ca8
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee9ca8
47:14:717 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 d4000100: Scissor TL: 256, 0
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47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 01ee9ca8: VADDR: ee9ca8 => 08ee9ca8
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee9ca8
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:717 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
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47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 a0c50dc0: Texture address 0: c50dc0
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 a80800e0: Texture BUFWIDTH 0: 0800e0
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 b0c52340: CLUT base addr: c52340
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 08ee9dc8: CMD JUMP - 08ee9da4 to 08ee9dc8
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 01ee9da8: VADDR: ee9da8 => 08ee9da8
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee9da8
47:14:718 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 d4000100: Scissor TL: 256, 0
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47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
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47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 01ee9da8: VADDR: ee9da8 => 08ee9da8
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee9da8
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 a0c50dc0: Texture address 0: c50dc0
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 a80800e0: Texture BUFWIDTH 0: 0800e0
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 b0c52340: CLUT base addr: c52340
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:718 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
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47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 08ee9ec8: CMD JUMP - 08ee9ea4 to 08ee9ec8
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 01ee9ea8: VADDR: ee9ea8 => 08ee9ea8
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee9ea8
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47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
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47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 a0c50dc0: Texture address 0: c50dc0
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47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
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47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 b0c52340: CLUT base addr: c52340
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 08ee9fc8: CMD JUMP - 08ee9fa4 to 08ee9fc8
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 01ee9fa8: VADDR: ee9fa8 => 08ee9fa8
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee9fa8
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47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 d4000100: Scissor TL: 256, 0
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47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 01ee9fa8: VADDR: ee9fa8 => 08ee9fa8
47:14:719 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ee9fa8
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
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47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 a0c50dc0: Texture address 0: c50dc0
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 a80800e0: Texture BUFWIDTH 0: 0800e0
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 b0c52340: CLUT base addr: c52340
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 08eea0c8: CMD JUMP - 08eea0a4 to 08eea0c8
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 d5043cff: Scissor BR: 255, 271
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47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 16043cff: Region BR: 255 271
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 01eea0a8: VADDR: eea0a8 => 08eea0a8
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eea0a8
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47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 d4000100: Scissor TL: 256, 0
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47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 01eea0a8: VADDR: eea0a8 => 08eea0a8
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eea0a8
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:720 user_main    N[G3D]: GPUCommon.cpp:547 a0c50dc0: Texture address 0: c50dc0
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 a80800e0: Texture BUFWIDTH 0: 0800e0
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 b0c52340: CLUT base addr: c52340
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 08eea1c8: CMD JUMP - 08eea1a4 to 08eea1c8
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:721 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 01eea1a8: VADDR: eea1a8 => 08eea1a8
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eea1a8
47:14:721 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 d4000100: Scissor TL: 256, 0
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47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
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47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 01eea1a8: VADDR: eea1a8 => 08eea1a8
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eea1a8
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:721 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 a0c50dc0: Texture address 0: c50dc0
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47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
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47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 b0c52340: CLUT base addr: c52340
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 08eea2c8: CMD JUMP - 08eea2a4 to 08eea2c8
47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 d5043cff: Scissor BR: 255, 271
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47:14:721 user_main    N[G3D]: GPUCommon.cpp:547 16043cff: Region BR: 255 271
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47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 01eea2a8: VADDR: eea2a8 => 08eea2a8
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eea2a8
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47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 01eea2a8: VADDR: eea2a8 => 08eea2a8
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eea2a8
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
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47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:722 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 a0c4f340: Texture address 0: c4f340
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 a80800e0: Texture BUFWIDTH 0: 0800e0
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:722 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 b0c508c0: CLUT base addr: c508c0
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 08eea3c8: CMD JUMP - 08eea3a4 to 08eea3c8
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:722 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 d5043cff: Scissor BR: 255, 271
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47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 16043cff: Region BR: 255 271
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 01eea3a8: VADDR: eea3a8 => 08eea3a8
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eea3a8
47:14:722 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 d4000100: Scissor TL: 256, 0
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47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
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47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 01eea3a8: VADDR: eea3a8 => 08eea3a8
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eea3a8
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:722 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:722 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 a0c4f340: Texture address 0: c4f340
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 a80800e0: Texture BUFWIDTH 0: 0800e0
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 b0c508c0: CLUT base addr: c508c0
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 08eea4c8: CMD JUMP - 08eea4a4 to 08eea4c8
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:723 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 d5043cff: Scissor BR: 255, 271
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:723 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 16043cff: Region BR: 255 271
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 01eea4a8: VADDR: eea4a8 => 08eea4a8
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eea4a8
47:14:723 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 d4000100: Scissor TL: 256, 0
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47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
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47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 01eea4a8: VADDR: eea4a8 => 08eea4a8
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eea4a8
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:723 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 a0c4f340: Texture address 0: c4f340
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 a80800e0: Texture BUFWIDTH 0: 0800e0
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 b8000508: Texture size 0: 000508, width : 256, height : 32
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 b0c508c0: CLUT base addr: c508c0
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:723 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 08eea5c8: CMD JUMP - 08eea5a4 to 08eea5c8
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:724 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 d5043cff: Scissor BR: 255, 271
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47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 01eea5a8: VADDR: eea5a8 => 08eea5a8
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eea5a8
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47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 01eea5a8: VADDR: eea5a8 => 08eea5a8
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47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
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47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
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47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 08eea6c8: CMD JUMP - 08eea6a4 to 08eea6c8
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 d5043cff: Scissor BR: 255, 271
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47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 01eea6a8: VADDR: eea6a8 => 08eea6a8
47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eea6a8
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47:14:724 user_main    N[G3D]: GPUCommon.cpp:547 d4000100: Scissor TL: 256, 0
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47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 01eea6a8: VADDR: eea6a8 => 08eea6a8
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eea6a8
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
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47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:725 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 a8080040: Texture BUFWIDTH 0: 080040
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47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 b8000506: Texture size 0: 000506, width : 64, height : 32
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47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
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47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 b0d22a40: CLUT base addr: d22a40
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 08eea7c8: CMD JUMP - 08eea7a4 to 08eea7c8
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 16043cff: Region BR: 255 271
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 01eea7a8: VADDR: eea7a8 => 08eea7a8
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eea7a8
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47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 01eea7a8: VADDR: eea7a8 => 08eea7a8
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eea7a8
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:725 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 a0d221c0: Texture address 0: d221c0
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 a8080040: Texture BUFWIDTH 0: 080040
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 b8000506: Texture size 0: 000506, width : 64, height : 32
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 b0d22a40: CLUT base addr: d22a40
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 08eea8c8: CMD JUMP - 08eea8a4 to 08eea8c8
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 d5043cff: Scissor BR: 255, 271
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47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 16043cff: Region BR: 255 271
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 01eea8a8: VADDR: eea8a8 => 08eea8a8
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eea8a8
47:14:726 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 d4000100: Scissor TL: 256, 0
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47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
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47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 01eea8a8: VADDR: eea8a8 => 08eea8a8
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eea8a8
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:726 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:726 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
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47:14:727 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:727 user_main    N[G3D]: GPUCommon.cpp:547 a0d221c0: Texture address 0: d221c0
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47:14:727 user_main    N[G3D]: GPUCommon.cpp:547 b8000506: Texture size 0: 000506, width : 64, height : 32
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47:14:727 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:727 user_main    N[G3D]: GPUCommon.cpp:547 b0d22a40: CLUT base addr: d22a40
47:14:727 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:727 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
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47:14:727 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:727 user_main    N[G3D]: GPUCommon.cpp:547 01eeaaa8: VADDR: eeaaa8 => 08eeaaa8
47:14:727 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eeaaa8
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47:14:727 user_main    N[G3D]: GPUCommon.cpp:547 01eeaaa8: VADDR: eeaaa8 => 08eeaaa8
47:14:727 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eeaaa8
47:14:727 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:727 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:727 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:727 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
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47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 01eeab48: VADDR: eeab48 => 08eeab48
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eeab48
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47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 01eeab48: VADDR: eeab48 => 08eeab48
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eeab48
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 a0d221c0: Texture address 0: d221c0
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 a8080040: Texture BUFWIDTH 0: 080040
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 b8000506: Texture size 0: 000506, width : 64, height : 32
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 b0d22a40: CLUT base addr: d22a40
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
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47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
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47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 08eeac68: CMD JUMP - 08eeac44 to 08eeac68
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:728 user_main    N[G3D]: GPUCommon.cpp:547 01eeac48: VADDR: eeac48 => 08eeac48
47:14:729 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eeac48
47:14:729 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:729 user_main    N[G3D]: GPUCommon.cpp:547 d4000100: Scissor TL: 256, 0
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47:14:729 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:729 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:729 user_main    N[G3D]: GPUCommon.cpp:547 01eeac48: VADDR: eeac48 => 08eeac48
47:14:729 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eeac48
47:14:729 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:729 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:729 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:729 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:729 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:729 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:729 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:729 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:729 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:729 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
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47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 01eeade8: VADDR: eeade8 => 08eeade8
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47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
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47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 08eeaea8: CMD JUMP - 08eeae84 to 08eeaea8
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47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 01eeae88: VADDR: eeae88 => 08eeae88
47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eeae88
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47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 01eeae88: VADDR: eeae88 => 08eeae88
47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eeae88
47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
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47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:730 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
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47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 b8000507: Texture size 0: 000507, width : 128, height : 32
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47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
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47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 b0d2e440: CLUT base addr: d2e440
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 08eeafa8: CMD JUMP - 08eeaf84 to 08eeafa8
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 01eeaf88: VADDR: eeaf88 => 08eeaf88
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eeaf88
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47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 01eeaf88: VADDR: eeaf88 => 08eeaf88
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eeaf88
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:731 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
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47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
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47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
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47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 b0d30800: CLUT base addr: d30800
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:731 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 08eeb0a8: CMD JUMP - 08eeb084 to 08eeb0a8
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 d5043cff: Scissor BR: 255, 271
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47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 16043cff: Region BR: 255 271
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 01eeb088: VADDR: eeb088 => 08eeb088
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eeb088
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47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 d4000100: Scissor TL: 256, 0
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47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 01eeb088: VADDR: eeb088 => 08eeb088
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eeb088
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:732 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:732 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:732 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 a0d2e940: Texture address 0: d2e940
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47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 a80800a0: Texture BUFWIDTH 0: 0800a0
47:14:732 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 b8000608: Texture size 0: 000608, width : 256, height : 64
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:732 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 b0d2f640: CLUT base addr: d2f640
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:732 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 08eeb1a8: CMD JUMP - 08eeb184 to 08eeb1a8
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:732 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 d5043cff: Scissor BR: 255, 271
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 16043cff: Region BR: 255 271
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 01eeb188: VADDR: eeb188 => 08eeb188
47:14:732 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eeb188
47:14:732 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 d4000100: Scissor TL: 256, 0
47:14:733 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
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47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 1280011e: SetVertexType: through, u16 texcoords, ABGR 8888 colors, s16 positions
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 01eeb188: VADDR: eeb188 => 08eeb188
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 08eeb188
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
47:14:733 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 08eeb2d4: CMD JUMP - 08eeb210 to 08eeb2d4
47:14:733 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 d3000601: Clear mode: 000601 (on, alpha/stencil, depth)
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 1280011c: SetVertexType: through, ABGR 8888 colors, s16 positions
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 01eeb214: VADDR: eeb214 => 08eeb214
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 04060010: DrawPrim type 6: RECTANGLES count: 16 vaddr= 08eeb214
47:14:733 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 d3000000: Clear mode: 000000 (off)
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:733 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 c6000001: TexFilter min: 1 mag: 0
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:733 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:733 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
47:14:733 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
47:14:733 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 a0c15040: Texture address 0: c15040
47:14:733 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 a8080080: Texture BUFWIDTH 0: 080080
47:14:733 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
47:14:733 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 b0c170c0: CLUT base addr: c170c0
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
47:14:733 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 c6000000: TexFilter min: 0 mag: 0
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 c1000000: Tex shade light sources: 000000
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
47:14:733 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 0f000000: CMD FINISH 000000
47:14:733 user_main    N[G3D]: GPUCommon.cpp:547 0c000000: CMD END
47:18:271 user_main    I[G3D]: GLES\TextureCache.cpp:91 Texture cached cleared from 70 textures
47:18:271 user_main    I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 00044000 : 480 x 272 x 1
47:18:271 user_main    I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 000cc000 : 480 x 272 x 1
47:18:271 user_main    I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 00000000 : 480 x 272 x 1
47:18:271 user_main    I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 00088000 : 480 x 272 x 3
47:18:271 user_main    I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 0008c000 : 480 x 272 x 3
47:18:292 user_main    I[LOAD]: Config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
47:18:293 user_main    I[LOAD]: Config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
47:18:348 user_main    I[LOAD]: Config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
47:18:349 user_main    I[LOAD]: Config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
