30:44:858 EmuThread.cpp:122 I[BOOT]: Done.
30:46:082 System.cpp:315 I[BOOT]: PPSSPP v0.9.6-691-g4f2f8f0 Windows 32 bit
30:46:082 MemArena.cpp:379 I[MM]: Found valid memory base at 07800000 after 27 tries.
30:46:082 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 08670000 (mirror at 0 @ 0F800000, uncached @ 0F800000)
30:46:107 PSPLoaders.cpp:120 I[LOAD]: ULES00274 : MX vs ATV Unleashed
30:46:107 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
30:46:107 HLE\sceKernelMemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
30:46:143 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized.
30:46:256 Util\BlockAllocator.cpp:381 I[HLE]: -----------
30:46:256 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
30:46:256 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08bd1600 size 003cd600 taken=1 tag=ELF
30:46:256 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08bd1600 - 0c000000 size 0342ea00 taken=0 tag=(untitled)
30:46:256 Util\BlockAllocator.cpp:387 I[HLE]: -----------
30:46:359 HLE\sceKernelModule.cpp:871 I[LOAD]: Module MXPSP: 08b52250 08ad8d74 08ad8d8c
30:46:360 HLE\sceKernelModule.cpp:1069 I[LOAD]: Exporting ent 0 named MXPSP, 2 funcs, 3 vars, resident 08ad8fcc
30:46:361 HLE\sceKernelModule.cpp:1354 I[LOAD]: Module entry: 08a8eee8
30:46:512 root         N[BOOT]: EmuScreen.cpp:127 Loading H:/ISO/PSP-Mx.Vs.Atv.On.The.Edge.PAL.iso...
30:46:513 root         I[KERNEL]: HLE\sceKernelThread.cpp:2137 276=sceKernelCreateThread(name=user_main, entry=08a8efa4, prio=20, stacksize=8192)
30:46:513 root         I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
30:46:513 root         I[KERNEL]: HLE\sceKernelThread.cpp:2268 __KernelReturnFromThread: 0
30:46:537 user_main    I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header
30:46:537 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 59, cannot decrypt module
30:46:537 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1493 280=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/sc_sascore.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
30:46:538 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(280,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
30:46:538 user_main    I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header
30:46:538 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 59, cannot decrypt module
30:46:538 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1493 281=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/audiocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
30:46:538 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(281,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
30:46:538 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 42, cannot decrypt module
30:46:538 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1493 282=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/ifhandle.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
30:46:538 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(282,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
30:46:538 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 42, cannot decrypt module
30:46:538 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1493 283=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/memab.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
30:46:538 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(283,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
30:46:538 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 42, cannot decrypt module
30:46:538 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1493 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/pspnet_adhoc_auth.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
30:46:538 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
30:46:538 user_main    I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header
30:46:538 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
30:46:538 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1493 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libatrac3plus.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
30:46:538 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
30:46:538 user_main    I[HLE]: Util\BlockAllocator.cpp:381 -----------
30:46:538 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
30:46:538 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08804000 - 08bd1600 size 003cd600 taken=1 tag=ELF
30:46:538 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08bd1600 - 08bdcd00 size 0000b700 taken=1 tag=ELF
30:46:538 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08bdcd00 - 0bffdc00 size 03420f00 taken=0 tag=(untitled)
30:46:538 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 0bffdc00 - 0bfffc00 size 00002000 taken=1 tag=stack/user_main
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 0bfffc00 - 0c000000 size 00000400 taken=0 tag=stack/root
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:387 -----------
30:46:539 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1493 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/pspnet.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
30:46:539 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:381 -----------
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08804000 - 08bd1600 size 003cd600 taken=1 tag=ELF
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08bd1600 - 08bdcd00 size 0000b700 taken=1 tag=ELF
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08bdcd00 - 08be4700 size 00007a00 taken=1 tag=ELF
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08be4700 - 0bffdc00 size 03419500 taken=0 tag=(untitled)
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 0bffdc00 - 0bfffc00 size 00002000 taken=1 tag=stack/user_main
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 0bfffc00 - 0c000000 size 00000400 taken=0 tag=stack/root
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:387 -----------
30:46:539 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1493 287=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/pspnet_adhoc.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
30:46:539 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:381 -----------
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08804000 - 08bd1600 size 003cd600 taken=1 tag=ELF
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08bd1600 - 08bdcd00 size 0000b700 taken=1 tag=ELF
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08bdcd00 - 08be4700 size 00007a00 taken=1 tag=ELF
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08be4700 - 08beb900 size 00007200 taken=1 tag=ELF
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08beb900 - 0bffdc00 size 03412300 taken=0 tag=(untitled)
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 0bffdc00 - 0bfffc00 size 00002000 taken=1 tag=stack/user_main
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 0bfffc00 - 0c000000 size 00000400 taken=0 tag=stack/root
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:387 -----------
30:46:539 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1493 288=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/pspnet_adhocctl.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
30:46:539 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:381 -----------
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08800000 - 08803500 size 00003500 taken=1 tag=ELF
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08803500 - 08804000 size 00000b00 taken=0 tag=(untitled)
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08804000 - 08bd1600 size 003cd600 taken=1 tag=ELF
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08bd1600 - 08bdcd00 size 0000b700 taken=1 tag=ELF
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08bdcd00 - 08be4700 size 00007a00 taken=1 tag=ELF
30:46:539 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08be4700 - 08beb900 size 00007200 taken=1 tag=ELF
30:46:540 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 08beb900 - 0bffdc00 size 03412300 taken=0 tag=(untitled)
30:46:540 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 0bffdc00 - 0bfffc00 size 00002000 taken=1 tag=stack/user_main
30:46:540 user_main    I[HLE]: Util\BlockAllocator.cpp:385 Block: 0bfffc00 - 0c000000 size 00000400 taken=0 tag=stack/root
30:46:540 user_main    I[HLE]: Util\BlockAllocator.cpp:387 -----------
30:46:540 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1493 289=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/pspnet_adhoc_matching.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
30:46:540 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(289,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
30:46:540 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 290=sceKernelCreateThread(name=TantMercury, entry=08a96ee8, prio=1a, stacksize=98304)
30:46:540 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000)
30:46:552 TantMercury  I[HLE]: HLE\scePower.cpp:379 222=scePowerGetPllClockFrequencyInt()
30:46:552 TantMercury  I[HLE]: HLE\scePower.cpp:379 222=scePowerGetPllClockFrequencyInt()
30:46:552 TantMercury  I[KERNEL]: HLE\sceKernelThread.cpp:2137 294=sceKernelCreateThread(name=PowerLockRequest, entry=08a8f778, prio=10, stacksize=1024)
30:46:552 TantMercury  I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=294, argSize=0, argPtr=00000000)
30:46:553 TantMercury  I[HLE]: HLE\scePower.cpp:379 222=scePowerGetPllClockFrequencyInt()
30:46:553 TantMercury  I[HLE]: HLE\scePower.cpp:379 222=scePowerGetPllClockFrequencyInt()
30:46:554 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:555 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:555 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:556 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:556 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:556 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:557 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:568 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:568 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:569 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:569 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:570 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:570 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:585 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:585 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:586 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:586 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:587 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:587 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:588 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd8e0)
30:46:612 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd820)
30:46:617 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd470)
30:46:621 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd470)
30:46:635 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd470)
30:46:652 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd470)
30:46:668 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc550)
30:46:672 TantMercury  I[SCESAS]: HLE\sceSas.cpp:99 sceSasInit(08b588c0, 1024, 32, 0, 44100)
30:46:672 TantMercury  I[KERNEL]: HLE\sceKernelThread.cpp:2137 299=sceKernelCreateThread(name=Audio thread, entry=08a13b88, prio=10, stacksize=65536)
30:46:673 TantMercury  I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=299, argSize=0, argPtr=00000000)
30:46:678 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffae80)
30:46:688 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffae80)
30:46:706 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffae80)
30:46:737 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffae80)
30:46:755 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffae80)
30:46:786 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffae80)
30:46:805 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc760)
30:46:820 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbbb0)
30:46:822 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffb9c0)
30:46:855 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffb790)
30:46:873 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc020)
30:46:873 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbb50)
30:46:887 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc020)
30:46:887 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbb50)
30:46:906 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff9d50)
30:46:919 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbca0)
30:46:930 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:46:935 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd260)
30:46:936 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd260)
30:46:936 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd260)
30:46:938 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd250)
30:46:938 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd250)
30:46:938 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd250)
30:46:953 TantMercury  I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header
30:46:953 TantMercury  I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 59, cannot decrypt module
30:46:953 TantMercury  I[MODULE]: HLE\sceKernelModule.cpp:1493 301=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/videocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
30:46:953 TantMercury  I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(301,asize=00000000,aptr=00000000,retptr=0bffd694,00000000): faked (undecryptable module)
30:46:953 TantMercury  I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header
30:46:953 TantMercury  I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 59, cannot decrypt module
30:46:953 TantMercury  I[MODULE]: HLE\sceKernelModule.cpp:1493 302=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/mpegbase.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
30:46:953 TantMercury  I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(302,asize=00000000,aptr=00000000,retptr=0bffd694,00000000): faked (undecryptable module)
30:46:953 TantMercury  I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header
30:46:954 TantMercury  I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
30:46:954 TantMercury  I[MODULE]: HLE\sceKernelModule.cpp:1493 303=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/mpeg.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
30:46:954 TantMercury  I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(303,asize=00000000,aptr=00000000,retptr=0bffd694,00000000): faked (undecryptable module)
30:46:954 TantMercury  I[ME]: HLE\sceMpeg.cpp:365 sceMpegInit()
30:46:954 TantMercury  I[ME]: HLE\sceMpeg.cpp:466 0babbfe8=sceMpegCreate(0bd52af0, 0babbfb8, 65536, 0bd52b00, 512, 0, 0)
30:46:985 TantMercury  I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0bd52af0, 0, 0)
30:46:985 TantMercury  I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0bd52af0, 1, 0)
30:46:986 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc1d0)
30:47:005 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File UI/UI.tob not found
30:47:005 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/UI\UI.tob, 00040001, 00000000) - file not found
30:47:006 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File UI/none.dx.trn not found
30:47:006 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/UI\none.dx.trn, 00040001, 00000000) - file not found
30:47:021 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc300)
30:47:025 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff96b0)
30:47:036 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff96b0)
30:47:036 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff96b0)
30:47:037 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff96b0)
30:47:037 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff96b0)
30:47:037 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffcb00)
30:47:039 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffcb00)
30:47:040 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbdf0)
30:47:063 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbdf0)
30:47:063 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbdf0)
30:47:063 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbdf0)
30:47:064 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc340)
30:47:069 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc340)
30:47:086 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc340)
30:47:087 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:088 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:089 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:090 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:090 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:090 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:090 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:091 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:102 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:102 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:103 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:103 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:104 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:104 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:104 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:104 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:105 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:105 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:105 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd190)
30:47:125 TantMercury  I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 00000000 : 480 x 272 x 1
30:47:127 TantMercury  I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14
30:47:130 TantMercury  I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17
30:47:140 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffcd80)
30:47:141 TantMercury  I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0xB2800
30:47:141 TantMercury  I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 693603
30:47:141 TantMercury  I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0xB2800
30:47:141 TantMercury  I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 693603
30:47:141 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffcd40)
30:47:152 TantMercury  I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0xB2800
30:47:152 TantMercury  I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 693603
30:47:171 TantMercury  I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
30:47:171 TantMercury  I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
30:47:181 TantMercury  I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 20
30:48:470 TantMercury  E[ME]: HLE\sceMpeg.cpp:739 sceMpegAvcDecodeStop(0bd52af0, 00000000, 0be355a4, 0bffd7c0)
30:48:470 TantMercury  W[ME]: HLE\sceMpeg.cpp:1305 UNIMPL sceMpegFlushAllStream(0bd52af0)
30:48:521 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffcd80)
30:48:524 TantMercury  I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x138800
30:48:524 TantMercury  I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 900810
30:48:524 TantMercury  I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x138800
30:48:524 TantMercury  I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 900810
30:48:524 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffcd40)
30:48:537 TantMercury  I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x138800
30:48:537 TantMercury  I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 900810
30:48:549 TantMercury  I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
30:48:549 TantMercury  I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
30:48:589 TantMercury  E[ME]: HLE\sceMpeg.cpp:739 sceMpegAvcDecodeStop(0bd52af0, 00000000, 0be355a4, 0bffd7c0)
30:48:589 TantMercury  W[ME]: HLE\sceMpeg.cpp:1305 UNIMPL sceMpegFlushAllStream(0bd52af0)
30:48:638 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffcd80)
30:48:641 TantMercury  I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0xC4000
30:48:641 TantMercury  I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 753663
30:48:641 TantMercury  I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0xC4000
30:48:641 TantMercury  I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 753663
30:48:641 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffcd40)
30:48:654 TantMercury  I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0xC4000
30:48:654 TantMercury  I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 753663
30:48:662 TantMercury  I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
30:48:662 TantMercury  I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
30:49:355 TantMercury  E[ME]: HLE\sceMpeg.cpp:739 sceMpegAvcDecodeStop(0bd52af0, 00000000, 0be355a4, 0bffd930)
30:49:355 TantMercury  W[ME]: HLE\sceMpeg.cpp:1305 UNIMPL sceMpegFlushAllStream(0bd52af0)
30:49:358 TantMercury  I[ME]: HLE\sceMpeg.cpp:1121 sceMpegFinish(...)
30:49:358 TantMercury  I[MODULE]: HLE\sceKernelModule.cpp:1626 sceKernelStopModule(0000012f, 00000000, 00000000, 0bffd930, 00000000) - faking
30:49:358 TantMercury  I[MODULE]: HLE\sceKernelModule.cpp:1688 sceKernelUnloadModule(303)
30:49:358 TantMercury  I[MODULE]: HLE\sceKernelModule.cpp:1626 sceKernelStopModule(0000012e, 00000000, 00000000, 0bffd930, 00000000) - faking
30:49:358 TantMercury  I[MODULE]: HLE\sceKernelModule.cpp:1688 sceKernelUnloadModule(302)
30:49:359 TantMercury  I[MODULE]: HLE\sceKernelModule.cpp:1626 sceKernelStopModule(0000012d, 00000000, 00000000, 0bffd930, 00000000) - faking
30:49:359 TantMercury  I[MODULE]: HLE\sceKernelModule.cpp:1688 sceKernelUnloadModule(301)
30:49:389 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File UI/Tex/titlescreen.ptf not found
30:49:389 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/UI\Tex\titlescreen.ptf, 00040001, 00000000) - file not found
30:49:404 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File UI/Tex/titlescreen.dxs not found
30:49:404 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/UI\Tex\titlescreen.dxs, 00040001, 00000000) - file not found
30:49:421 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd290)
30:49:421 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd280)
30:49:473 TantMercury  I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 22
30:49:513 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc630)
30:49:513 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc630)
30:49:514 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffcab0)
30:49:514 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffcab0)
30:49:539 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File frame01.ptf not found
30:49:539 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/frame01.ptf, 00040001, 00000000) - file not found
30:49:539 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File frame01.dxs not found
30:49:539 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/frame01.dxs, 00040001, 00000000) - file not found
30:49:555 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File frame02.ptf not found
30:49:555 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/frame02.ptf, 00040001, 00000000) - file not found
30:49:571 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File frame02.dxs not found
30:49:571 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/frame02.dxs, 00040001, 00000000) - file not found
30:49:572 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File frame03.ptf not found
30:49:572 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/frame03.ptf, 00040001, 00000000) - file not found
30:49:588 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File frame03.dxs not found
30:49:588 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/frame03.dxs, 00040001, 00000000) - file not found
30:49:605 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File frame04.ptf not found
30:49:605 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/frame04.ptf, 00040001, 00000000) - file not found
30:49:621 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File frame04.dxs not found
30:49:621 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/frame04.dxs, 00040001, 00000000) - file not found
30:49:621 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File frame05.ptf not found
30:49:621 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/frame05.ptf, 00040001, 00000000) - file not found
30:49:638 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File frame05.dxs not found
30:49:638 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/frame05.dxs, 00040001, 00000000) - file not found
30:49:688 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2c0)
30:49:692 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2c0)
30:49:707 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2c0)
30:49:723 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2c0)
30:49:740 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd250)
30:49:741 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd370)
30:49:742 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd360)
30:49:755 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd370)
30:49:756 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd360)
30:49:757 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd360)
30:49:757 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd360)
30:49:771 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd360)
30:49:789 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff9120)
30:49:806 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff9120)
30:49:824 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff9120)
30:49:841 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff9120)
30:49:873 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff9120)
30:49:891 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff9120)
30:49:923 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff9120)
30:49:955 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff9120)
30:49:973 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff9120)
30:49:988 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffb4c0)
30:50:123 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffa7b0)
30:50:140 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffa7b0)
30:50:158 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffa7b0)
30:50:189 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffa7b0)
30:50:190 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc4e0)
30:50:257 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc2e0)
30:50:259 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File UI/UI.tob not found
30:50:259 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/UI\UI.tob, 00040001, 00000000) - file not found
30:50:272 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File UI/none.dx.trn not found
30:50:273 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/UI\none.dx.trn, 00040001, 00000000) - file not found
30:50:289 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc410)
30:50:289 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc410)
30:50:289 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc410)
30:50:339 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff6a30)
30:50:427 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff8990)
30:50:441 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:443 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:443 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:443 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:444 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:444 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:455 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:455 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:456 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:456 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:457 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:458 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:472 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:472 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:473 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:473 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:474 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:474 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:475 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:475 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:489 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:490 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:490 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:491 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:491 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:491 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:492 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:505 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:505 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:506 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:506 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:507 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:507 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:508 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:522 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:523 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:523 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7110)
30:50:526 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7980)
30:50:526 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7980)
30:50:526 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7980)
30:50:539 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7980)
30:50:539 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff7980)
30:50:707 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc410)
30:50:725 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff97c0)
30:50:772 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff97c0)
30:50:791 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff97c0)
30:50:839 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff97c0)
30:50:860 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff97c0)
30:50:909 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff97c0)
30:50:924 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff97c0)
30:50:975 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff97c0)
30:51:026 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff97c0)
30:51:059 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff97c0)
30:51:092 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff97c0)
30:51:139 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff97c0)
30:51:189 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff97c0)
30:51:193 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff97c0)
30:51:256 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff97c0)
30:51:274 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffcc10)
30:51:290 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffcc10)
30:51:310 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:324 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:340 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbe20)
30:51:347 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbe20)
30:51:373 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:374 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:392 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:406 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:408 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:410 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:425 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:442 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:444 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:458 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:461 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:473 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:476 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:476 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:490 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:490 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:493 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:493 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:506 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:510 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:526 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:543 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:559 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:575 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:590 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:594 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:607 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffac80)
30:51:607 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffa970)
30:51:608 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffa1b0)
30:51:611 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff9f60)
30:51:623 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bff9f60)
30:51:626 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File Rider/Anim/mrider.Vut not found
30:51:626 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/Rider\Anim\mrider.Vut, 00040001, 00000000) - file not found
30:51:643 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:644 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File UI/Tex/safetyscreen.ptf not found
30:51:644 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/UI\Tex\safetyscreen.ptf, 00040001, 00000000) - file not found
30:51:656 TantMercury  E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File UI/Tex/safetyscreen.dxs not found
30:51:656 TantMercury  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/UI\Tex\safetyscreen.dxs, 00040001, 00000000) - file not found
30:51:656 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbbd0)
30:51:656 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbbc0)
30:51:708 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:724 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:741 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:745 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:759 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:760 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:776 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:791 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:807 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbe20)
30:51:808 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffb6e0)
30:51:809 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffb6e0)
30:51:823 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffb6e0)
30:51:825 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffb6e0)
30:51:825 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffb6e0)
30:51:840 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffb830)
30:51:841 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffb5e0)
30:51:841 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffb5e0)
30:51:842 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffb5e0)
30:51:842 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffb5e0)
30:51:843 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffb5e0)
30:51:875 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:875 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd60)
30:51:891 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:892 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:907 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:910 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:911 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:924 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:941 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:942 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:943 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:51:959 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:974 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:51:976 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:52:009 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:52:011 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:52:011 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:52:027 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:52:058 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:52:061 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:52:074 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:52:076 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:52:091 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:52:107 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:52:125 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:52:126 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:52:128 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:52:144 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:52:158 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:52:174 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:52:177 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:52:178 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:52:190 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:52:191 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:52:194 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:52:208 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:52:209 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbf00)
30:52:224 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffbd80)
30:52:227 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc450)
30:52:243 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc450)
30:52:274 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc450)
30:52:278 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc450)
30:52:307 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc450)
30:52:324 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc450)
30:52:341 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc450)
30:52:374 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc450)
30:52:392 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc450)
30:52:408 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:408 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:409 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:410 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:411 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:412 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:412 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:424 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:425 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:425 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:426 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:427 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:427 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:428 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:441 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:441 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:441 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:442 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:442 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:442 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:443 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:443 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:444 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:457 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:458 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:459 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd330)
30:52:459 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd330)
30:52:460 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd330)
30:52:461 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd330)
30:52:462 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd330)
30:52:462 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd330)
30:52:474 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd330)
30:52:474 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd330)
30:52:475 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd330)
30:52:475 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd330)
30:52:476 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:477 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:491 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:491 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:492 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:493 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:494 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:507 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:508 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:509 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:510 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:511 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:524 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:525 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:525 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:526 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:541 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:542 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:542 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:543 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:544 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:557 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:557 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:558 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:559 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:559 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:560 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:560 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:560 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:574 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:574 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:575 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:576 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:577 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:578 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:591 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:592 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:593 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:593 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:607 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:608 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:609 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:609 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:610 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:624 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:625 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:625 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:625 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:627 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:627 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:627 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:627 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:628 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:628 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:641 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:641 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:642 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:642 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:642 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:643 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:643 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:643 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:644 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:644 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:644 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:645 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:657 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:657 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:658 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:658 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:659 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:659 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:660 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:674 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:675 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:676 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:677 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:678 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:691 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:692 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:693 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:693 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:694 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:694 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:707 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:708 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:709 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:710 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:711 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:724 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:724 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:725 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:725 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:726 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:727 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:728 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:741 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:741 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:742 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd2a0)
30:52:745 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd4a0)
30:52:746 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd4a0)
30:52:746 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd4a0)
30:52:754 TantMercury  I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 24
30:52:809 TantMercury  I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 17
30:56:515 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffc3a0)
30:56:530 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd1f0)
30:56:531 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd1f0)
30:56:531 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd1f0)
30:56:532 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd1f0)
30:56:534 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd1f0)
30:56:535 TantMercury  W[IO]: HLE\sceIo.cpp:1765 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffd1f0)
30:56:862 Audio thread I[ME]: HLE\sceAtrac.cpp:1272 0=sceAtracSetDataAndGetID(0bd10c80, 00040000)
30:56:862 Audio thread W[ME]: HLE\sceAtrac.cpp:1162 This is an atrac3+ stereo audio
30:56:880 Audio thread E[ME]: HLE\sceAtrac.cpp:618 WARNING: Remaining data in packet - we currently only decode one frame/packet
31:00:883 idle0        N[G3D]: GLES\GLES_GPU.cpp:531 DUMPING THIS FRAME
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 d2000001: FramebufPixelFormat: 1
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 9c000000: FramebufPtr: 00000000
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 9d000200: FramebufWidth: 200, address high 00
31:00:883 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 0e0200ff: GE_CMD_SIGNAL 0200ff
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 0c000000: Signal without wait. signal/end: 00ff 0000
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 b2000000: Block transfer src: 000000
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 b3040200: Block transfer src: 04000000	W: 512
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 eb000000: Block transfer src rect TL: 0, 0
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 b4044000: Block transfer dst: 044000
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 b5040200: Block transfer dest: 04044000	W: 512
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 ec000000: Block transfer dest rect TL: 0, 0
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 ee043ddf: Block transfer rect size: 480 x 272
31:00:883 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 ea000000: Block transfer start: 0
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 d2000001: FramebufPixelFormat: 1
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 9c000000: FramebufPtr: 00000000
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 9d000200: FramebufWidth: 200, address high 00
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 4c007100: Offset X: 28928
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 4d007780: Offset Y: 30592
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 42437000: Viewport param 0: 240.000000
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 43c30800: Viewport param 1: -136.000000
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 45450000: Viewport param 3: 2048.000000
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 46450000: Viewport param 4: 2048.000000
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 44c70000: Viewport Z scale: -0.500008
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 d6000000: MinZ: 0.000000
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 d700ffff: MaxZ: 0.000000
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 44c70000: Viewport Z scale: -0.500008
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 d6000000: MinZ: 0.000000
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 d700ffff: MaxZ: 0.000000
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 27000000: Color test enable: 0
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 1c000000: Clip enable: 0
31:00:883 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 25000000: Antialias enable: 0
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 26000000: Patch cull enable: 0
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 28000000: Logic op enable: 0
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
31:00:883 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
31:00:883 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:883 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:883 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
31:00:884 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 55ff00ff: Material ambient color: ff00ff
31:00:884 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 58000000: Material alpha color: 000000
31:00:884 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 56ff00ff: Material diffuse color: ff00ff
31:00:884 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 57ff00ff: Material specular color: ff00ff
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 08f55cb8: CMD JUMP - 0bf55ca0 to 0bf55cb8
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 01f55ca4: VADDR: f55ca4 => 0bf55ca4
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 0bf55ca4
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 08f55ce4: CMD JUMP - 0bf55ccc to 0bf55ce4
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 01f55cd0: VADDR: f55cd0 => 0bf55cd0
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 0bf55cd0
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 08f55d10: CMD JUMP - 0bf55cf8 to 0bf55d10
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 01f55cfc: VADDR: f55cfc => 0bf55cfc
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 0bf55cfc
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 08f55d3c: CMD JUMP - 0bf55d24 to 0bf55d3c
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 01f55d28: VADDR: f55d28 => 0bf55d28
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 0bf55d28
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 08f55d68: CMD JUMP - 0bf55d50 to 0bf55d68
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 01f55d54: VADDR: f55d54 => 0bf55d54
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 0bf55d54
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 08f55d94: CMD JUMP - 0bf55d7c to 0bf55d94
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 01f55d80: VADDR: f55d80 => 0bf55d80
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 0bf55d80
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 08f55dc0: CMD JUMP - 0bf55da8 to 0bf55dc0
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 01f55dac: VADDR: f55dac => 0bf55dac
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 0bf55dac
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 08f55dec: CMD JUMP - 0bf55dd4 to 0bf55dec
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 01f55dd8: VADDR: f55dd8 => 0bf55dd8
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 0bf55dd8
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 08f55e18: CMD JUMP - 0bf55e00 to 0bf55e18
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 01f55e04: VADDR: f55e04 => 0bf55e04
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 0bf55e04
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 08f55e44: CMD JUMP - 0bf55e2c to 0bf55e44
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 01f55e30: VADDR: f55e30 => 0bf55e30
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 0bf55e30
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 08f55e70: CMD JUMP - 0bf55e58 to 0bf55e70
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
31:00:884 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 01f55e5c: VADDR: f55e5c => 0bf55e5c
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 0bf55e5c
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 08f55e9c: CMD JUMP - 0bf55e84 to 0bf55e9c
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 01f55e88: VADDR: f55e88 => 0bf55e88
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 0bf55e88
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 08f55ec8: CMD JUMP - 0bf55eb0 to 0bf55ec8
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 01f55eb4: VADDR: f55eb4 => 0bf55eb4
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 0bf55eb4
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 08f55ef4: CMD JUMP - 0bf55edc to 0bf55ef4
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 01f55ee0: VADDR: f55ee0 => 0bf55ee0
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 0bf55ee0
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 08f55f20: CMD JUMP - 0bf55f08 to 0bf55f20
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 01f55f0c: VADDR: f55f0c => 0bf55f0c
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 0bf55f0c
31:00:885 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 dbff0706: Alpha test settings: ff0706 ((c & ff) > 07)
31:00:885 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:885 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 1c000001: Clip enable: 1
31:00:885 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 7b3f8000: Light 0 X att: 1.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 7c000000: Light 0 Y att: 0.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 7d000000: Light 0 Z att: 0.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 90ffffff: Light 0 color 1: 1.000000 1.000000 1.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 63bf13bd: Light 0 X pos: -0.577103
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 643edd9c: Light 0 Y pos: 0.432831
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 65bf3149: Light 0 Z pos: -0.692520
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 5f000000: Light 0 type: 000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 18000001: Light 0 enable: 1
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 813f8000: Light 2 X att: 1.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 82000000: Light 2 Y att: 0.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 83000000: Light 2 Z att: 0.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 843f8000: Light 3 X att: 1.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 85000000: Light 3 Y att: 0.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 86000000: Light 3 Z att: 0.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 96ffffff: Light 2 color 1: 1.000000 1.000000 1.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 99ffffff: Light 3 color 1: 1.000000 1.000000 1.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 693f8000: Light 2 X pos: 1.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 6a000000: Light 2 Y pos: 0.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 6b000000: Light 2 Z pos: 0.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 61000000: Light 2 type: 000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 6c000000: Light 3 X pos: 0.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 6d000000: Light 3 Y pos: 0.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 6e3f8000: Light 3 Z pos: 1.000000
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 62000000: Light 3 type: 000000
31:00:885 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:885 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:885 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:885 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:885 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:885 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3bc20a63: World data # -34.596680
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3b4355ee: World data # 213.929688
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3e000000: PROJECTION # 0
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3f3fe5c8: PROJECTION matrix data # 1.795166
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3f404c40: PROJECTION matrix data # 3.191406
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3f800000: PROJECTION matrix data # -0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3f800000: PROJECTION matrix data # -0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3f3f802b: PROJECTION matrix data # 1.001312
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3f3f8000: PROJECTION matrix data # 1.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3fc00015: PROJECTION matrix data # -2.001282
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56058: CMD JUMP - 0bf56044 to 0bf56058
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 0af56048: CMD CALL - 0bf5605c to 0bf56048, ret=0bf56060
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 cdc4bb80: Fog1 -1500.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 cebaa79c: Fog2 -0.001279
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:886 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
31:00:886 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:886 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 a014c400: Texture address 0: 14c400
31:00:886 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040100: Texture BUFWIDTH 0: 040100
31:00:886 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:886 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
31:00:886 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 b034cd00: CLUT base addr: 34cd00
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 b10b0000: CLUT addr upper 000b0000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:886 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
31:00:886 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 08f560d8: CMD JUMP - 0bf560cc to 0bf560d8
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 0af560d0: CMD CALL - 0bf560dc to 0bf560d0, ret=0bf560e0
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 0a5d2940: CMD CALL - 0bf560e4 to 0b5d2940, ret=0bf560e8
31:00:886 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:886 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:887 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:887 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:887 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:887 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 caffffff: TexEnvColor ffffff
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
31:00:887 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:887 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:887 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:887 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 58000035: Material alpha color: 000035
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:887 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56150: CMD JUMP - 0bf5610c to 0bf56150
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 01f56110: VADDR: f56110 => 0bf56110
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf56110, iaddr= 08ba1060
31:00:887 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:887 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:887 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:887 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 a015c400: Texture address 0: 15c400
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040100: Texture BUFWIDTH 0: 040100
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
31:00:887 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 b0350700: CLUT base addr: 350700
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 b10b0000: CLUT addr upper 000b0000
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
31:00:887 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:887 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 08f561ec: CMD JUMP - 0bf561e0 to 0bf561ec
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 0af561e4: CMD CALL - 0bf561f0 to 0bf561e4, ret=0bf561f4
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:887 TantMercury  N[G3D]: GPUCommon.cpp:547 0a5d3040: CMD CALL - 0bf561f8 to 0b5d3040, ret=0bf561fc
31:00:887 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:888 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:888 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 caffffff: TexEnvColor ffffff
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:888 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:888 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:888 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 58000035: Material alpha color: 000035
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:888 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56264: CMD JUMP - 0bf56220 to 0bf56264
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 01f56224: VADDR: f56224 => 0bf56224
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf56224, iaddr= 08ba1060
31:00:888 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:888 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:888 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:888 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 a016c400: Texture address 0: 16c400
31:00:888 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
31:00:888 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
31:00:888 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 b03502c0: CLUT base addr: 3502c0
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 b10b0000: CLUT addr upper 000b0000
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
31:00:888 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:888 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56300: CMD JUMP - 0bf562f4 to 0bf56300
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 0af562f8: CMD CALL - 0bf56304 to 0bf562f8, ret=0bf56308
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:888 TantMercury  N[G3D]: GPUCommon.cpp:547 0a5d2dc0: CMD CALL - 0bf5630c to 0b5d2dc0, ret=0bf56310
31:00:889 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:889 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:889 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 caffffff: TexEnvColor ffffff
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:889 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:889 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:889 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 58000035: Material alpha color: 000035
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:889 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56378: CMD JUMP - 0bf56334 to 0bf56378
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 01f56338: VADDR: f56338 => 0bf56338
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf56338, iaddr= 08ba1060
31:00:889 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:889 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:889 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:889 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 a0174400: Texture address 0: 174400
31:00:889 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040100: Texture BUFWIDTH 0: 040100
31:00:889 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
31:00:889 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 b0337300: CLUT base addr: 337300
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 b10b0000: CLUT addr upper 000b0000
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
31:00:889 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:889 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:889 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56414: CMD JUMP - 0bf56408 to 0bf56414
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 0af5640c: CMD CALL - 0bf56418 to 0bf5640c, ret=0bf5641c
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 0a5d2c00: CMD CALL - 0bf56420 to 0b5d2c00, ret=0bf56424
31:00:890 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:890 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:890 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 caffffff: TexEnvColor ffffff
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:890 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:890 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:890 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 58000035: Material alpha color: 000035
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:890 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 08f5648c: CMD JUMP - 0bf56448 to 0bf5648c
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 01f5644c: VADDR: f5644c => 0bf5644c
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf5644c, iaddr= 08ba1060
31:00:890 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:890 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:890 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:890 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 a0184400: Texture address 0: 184400
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040100: Texture BUFWIDTH 0: 040100
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
31:00:890 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 b0336d40: CLUT base addr: 336d40
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 b10b0000: CLUT addr upper 000b0000
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:890 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
31:00:890 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:891 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56528: CMD JUMP - 0bf5651c to 0bf56528
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 0af56520: CMD CALL - 0bf5652c to 0bf56520, ret=0bf56530
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 0a5d3340: CMD CALL - 0bf56534 to 0b5d3340, ret=0bf56538
31:00:891 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:891 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:891 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 caffffff: TexEnvColor ffffff
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:891 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:891 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:891 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 58000035: Material alpha color: 000035
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:891 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 08f565a0: CMD JUMP - 0bf5655c to 0bf565a0
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 01f56560: VADDR: f56560 => 0bf56560
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf56560, iaddr= 08ba1060
31:00:891 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:891 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:891 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:891 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 a0194400: Texture address 0: 194400
31:00:891 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
31:00:891 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
31:00:891 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 b0336780: CLUT base addr: 336780
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 b10b0000: CLUT addr upper 000b0000
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:891 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
31:00:892 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:892 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 08f5663c: CMD JUMP - 0bf56630 to 0bf5663c
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 0af56634: CMD CALL - 0bf56640 to 0bf56634, ret=0bf56644
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 0a5d32c0: CMD CALL - 0bf56648 to 0b5d32c0, ret=0bf5664c
31:00:892 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:892 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:892 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 caffffff: TexEnvColor ffffff
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:892 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:892 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:892 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 58000035: Material alpha color: 000035
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:892 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 08f566b4: CMD JUMP - 0bf56670 to 0bf566b4
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 01f56674: VADDR: f56674 => 0bf56674
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf56674, iaddr= 08ba1060
31:00:892 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:892 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:892 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:892 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 a019c400: Texture address 0: 19c400
31:00:892 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040100: Texture BUFWIDTH 0: 040100
31:00:892 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
31:00:892 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
31:00:893 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 b010f3c0: CLUT base addr: 10f3c0
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 b10b0000: CLUT addr upper 000b0000
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
31:00:893 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:893 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56750: CMD JUMP - 0bf56744 to 0bf56750
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 0af56748: CMD CALL - 0bf56754 to 0bf56748, ret=0bf56758
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 0a10f8c0: CMD CALL - 0bf5675c to 0b10f8c0, ret=0bf56760
31:00:893 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:893 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:893 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 caffffff: TexEnvColor ffffff
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:893 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:893 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:893 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ca: Material alpha color: 0000ca
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:893 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:893 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 08f567c8: CMD JUMP - 0bf56784 to 0bf567c8
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 01f56788: VADDR: f56788 => 0bf56788
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf56788, iaddr= 08ba1060
31:00:894 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:894 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:894 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:894 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 a01ac400: Texture address 0: 1ac400
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040100: Texture BUFWIDTH 0: 040100
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
31:00:894 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 b0110280: CLUT base addr: 110280
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 b10b0000: CLUT addr upper 000b0000
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
31:00:894 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:894 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56864: CMD JUMP - 0bf56858 to 0bf56864
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 0af5685c: CMD CALL - 0bf56868 to 0bf5685c, ret=0bf5686c
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 0a10ea40: CMD CALL - 0bf56870 to 0b10ea40, ret=0bf56874
31:00:894 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:894 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:894 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 caffffff: TexEnvColor ffffff
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:894 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:895 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:895 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:895 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ca: Material alpha color: 0000ca
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:895 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 08f568dc: CMD JUMP - 0bf56898 to 0bf568dc
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 01f5689c: VADDR: f5689c => 0bf5689c
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf5689c, iaddr= 08ba1060
31:00:895 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:895 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:895 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:895 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 a01bc400: Texture address 0: 1bc400
31:00:895 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
31:00:895 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
31:00:895 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 b010fe40: CLUT base addr: 10fe40
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 b10b0000: CLUT addr upper 000b0000
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
31:00:895 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:895 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56978: CMD JUMP - 0bf5696c to 0bf56978
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 0af56970: CMD CALL - 0bf5697c to 0bf56970, ret=0bf56980
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 0a10e6c0: CMD CALL - 0bf56984 to 0b10e6c0, ret=0bf56988
31:00:895 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:895 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:895 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:896 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 caffffff: TexEnvColor ffffff
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:896 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:896 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:896 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ca: Material alpha color: 0000ca
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:896 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 08f569f0: CMD JUMP - 0bf569ac to 0bf569f0
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 01f569b0: VADDR: f569b0 => 0bf569b0
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf569b0, iaddr= 08ba1060
31:00:896 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:896 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:896 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:896 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 a01c4400: Texture address 0: 1c4400
31:00:896 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040100: Texture BUFWIDTH 0: 040100
31:00:896 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
31:00:896 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 b0118b00: CLUT base addr: 118b00
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 b10b0000: CLUT addr upper 000b0000
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
31:00:896 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:896 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56a8c: CMD JUMP - 0bf56a80 to 0bf56a8c
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:896 TantMercury  N[G3D]: GPUCommon.cpp:547 0af56a84: CMD CALL - 0bf56a90 to 0bf56a84, ret=0bf56a94
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 0a10e4c0: CMD CALL - 0bf56a98 to 0b10e4c0, ret=0bf56a9c
31:00:897 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:897 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:897 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 caffffff: TexEnvColor ffffff
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:897 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:897 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:897 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ca: Material alpha color: 0000ca
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:897 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56b04: CMD JUMP - 0bf56ac0 to 0bf56b04
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 01f56ac4: VADDR: f56ac4 => 0bf56ac4
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf56ac4, iaddr= 08ba1060
31:00:897 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:897 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:897 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:897 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 a01d4400: Texture address 0: 1d4400
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040100: Texture BUFWIDTH 0: 040100
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
31:00:897 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 b0127180: CLUT base addr: 127180
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 b10b0000: CLUT addr upper 000b0000
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
31:00:897 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:897 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:897 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56ba0: CMD JUMP - 0bf56b94 to 0bf56ba0
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 0af56b98: CMD CALL - 0bf56ba4 to 0bf56b98, ret=0bf56ba8
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 0a10ef80: CMD CALL - 0bf56bac to 0b10ef80, ret=0bf56bb0
31:00:898 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:898 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:898 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 caffffff: TexEnvColor ffffff
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:898 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:898 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:898 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ca: Material alpha color: 0000ca
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:898 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56c18: CMD JUMP - 0bf56bd4 to 0bf56c18
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 01f56bd8: VADDR: f56bd8 => 0bf56bd8
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf56bd8, iaddr= 08ba1060
31:00:898 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:898 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:898 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:898 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 a01e4400: Texture address 0: 1e4400
31:00:898 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
31:00:898 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
31:00:898 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 b0126d40: CLUT base addr: 126d40
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 b10b0000: CLUT addr upper 000b0000
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:898 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
31:00:899 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:899 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56cb4: CMD JUMP - 0bf56ca8 to 0bf56cb4
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 0af56cac: CMD CALL - 0bf56cb8 to 0bf56cac, ret=0bf56cbc
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 0a10f140: CMD CALL - 0bf56cc0 to 0b10f140, ret=0bf56cc4
31:00:899 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:899 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:899 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 caffffff: TexEnvColor ffffff
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:899 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:899 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:899 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ca: Material alpha color: 0000ca
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:899 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56d2c: CMD JUMP - 0bf56ce8 to 0bf56d2c
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 01f56cec: VADDR: f56cec => 0bf56cec
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf56cec, iaddr= 08ba1060
31:00:899 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:899 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:899 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:899 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 a01ec400: Texture address 0: 1ec400
31:00:899 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040100: Texture BUFWIDTH 0: 040100
31:00:899 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:899 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
31:00:900 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 b023dcc0: CLUT base addr: 23dcc0
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 b10b0000: CLUT addr upper 000b0000
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
31:00:900 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:900 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56dc8: CMD JUMP - 0bf56dbc to 0bf56dc8
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 0af56dc0: CMD CALL - 0bf56dcc to 0bf56dc0, ret=0bf56dd0
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 0a65fa40: CMD CALL - 0bf56dd4 to 0b65fa40, ret=0bf56dd8
31:00:900 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:900 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 caffffff: TexEnvColor ffffff
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:900 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:900 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:900 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:900 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56e40: CMD JUMP - 0bf56dfc to 0bf56e40
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 01f56e00: VADDR: f56e00 => 0bf56e00
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf56e00, iaddr= 08ba1060
31:00:900 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:900 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:900 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:901 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:901 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 a00cc400: Texture address 0: 0cc400
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040100: Texture BUFWIDTH 0: 040100
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
31:00:901 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 b023d740: CLUT base addr: 23d740
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 b10b0000: CLUT addr upper 000b0000
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
31:00:901 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56edc: CMD JUMP - 0bf56ed0 to 0bf56edc
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 0af56ed4: CMD CALL - 0bf56ee0 to 0bf56ed4, ret=0bf56ee4
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 0a65fd00: CMD CALL - 0bf56ee8 to 0b65fd00, ret=0bf56eec
31:00:901 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:901 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 caffffff: TexEnvColor ffffff
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:901 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:901 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:901 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:901 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:902 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56f54: CMD JUMP - 0bf56f10 to 0bf56f54
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 01f56f14: VADDR: f56f14 => 0bf56f14
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf56f14, iaddr= 08ba1060
31:00:902 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:902 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:902 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:902 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 a00dc400: Texture address 0: 0dc400
31:00:902 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
31:00:902 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
31:00:902 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 b0242c80: CLUT base addr: 242c80
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 b10b0000: CLUT addr upper 000b0000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
31:00:902 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 08f56ff0: CMD JUMP - 0bf56fe4 to 0bf56ff0
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 0af56fe8: CMD CALL - 0bf56ff4 to 0bf56fe8, ret=0bf56ff8
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 0a660140: CMD CALL - 0bf56ffc to 0b660140, ret=0bf57000
31:00:902 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:902 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 caffffff: TexEnvColor ffffff
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:902 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:903 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:903 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:903 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:903 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 08f57068: CMD JUMP - 0bf57024 to 0bf57068
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 01f57028: VADDR: f57028 => 0bf57028
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf57028, iaddr= 08ba1060
31:00:903 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:903 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:903 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:903 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 a00cc000: Texture address 0: 0cc000
31:00:903 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040020: Texture BUFWIDTH 0: 040020
31:00:903 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000505: Texture size 0: 000505, width : 32, height : 32
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
31:00:903 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 b0242040: CLUT base addr: 242040
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 b10b0000: CLUT addr upper 000b0000
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
31:00:903 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 08f57104: CMD JUMP - 0bf570f8 to 0bf57104
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 0af570fc: CMD CALL - 0bf57108 to 0bf570fc, ret=0bf5710c
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 0a65ff80: CMD CALL - 0bf57110 to 0b65ff80, ret=0bf57114
31:00:903 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:903 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:904 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 caffffff: TexEnvColor ffffff
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:904 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:904 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:904 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:904 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
31:00:904 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 580000be: Material alpha color: 0000be
31:00:904 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 56000000: Material diffuse color: 000000
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 08f5717c: CMD JUMP - 0bf57138 to 0bf5717c
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 01f5713c: VADDR: f5713c => 0bf5713c
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf5713c, iaddr= 08ba1060
31:00:904 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:904 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:904 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:904 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:904 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:904 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 580000be: Material alpha color: 0000be
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 56000000: Material diffuse color: 000000
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 08f57208: CMD JUMP - 0bf571c4 to 0bf57208
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 01f571c8: VADDR: f571c8 => 0bf571c8
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf571c8, iaddr= 08ba1060
31:00:904 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:904 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:904 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:904 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:905 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:905 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:905 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 580000be: Material alpha color: 0000be
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 56000000: Material diffuse color: 000000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 08f57294: CMD JUMP - 0bf57250 to 0bf57294
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 01f57254: VADDR: f57254 => 0bf57254
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim indexed type 4: TRIANGLE_STRIP count: 4 vaddr= 0bf57254, iaddr= 08ba1060
31:00:905 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:905 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:905 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:905 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 a00e4400: Texture address 0: 0e4400
31:00:905 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
31:00:905 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000807: Texture size 0: 000807, width : 128, height : 256
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
31:00:905 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 b0c52180: CLUT base addr: c52180
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 b10b0000: CLUT addr upper 000b0000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
31:00:905 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
31:00:905 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:905 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:905 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:905 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 08f57330: CMD JUMP - 0bf57324 to 0bf57330
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 0af57328: CMD CALL - 0bf57334 to 0bf57328, ret=0bf57338
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 cf000000: FogColor 000000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 0a75b3c0: CMD CALL - 0bf5733c to 0b75b3c0, ret=0bf57340
31:00:905 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 de000005: Z test mode: 5 ( <= )
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
31:00:905 TantMercury  N[G3D]: GPUCommon.cpp:547 5c706f6d: Ambient color: 706f6d
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:906 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 caffffff: TexEnvColor ffffff
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 53000000: Material update: 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 4746fffe: Viewport Z pos: 0.499992
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:906 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:906 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:906 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:906 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 55cdcdcd: Material ambient color: cdcdcd
31:00:906 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 580000e6: Material alpha color: 0000e6
31:00:906 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 56cdcdcd: Material diffuse color: cdcdcd
31:00:906 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 57cdcdcd: Material specular color: cdcdcd
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 08f57a28: CMD JUMP - 0bf57364 to 0bf57a28
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 12801103: SetVertexType: through, float texcoords, s16 positions, u16 indexes
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 02ba1060: IADDR: ba1060 => 08ba1060
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 100b0000: BASE: 0b0000
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 01f57368: VADDR: f57368 => 0bf57368
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 040400a0: DrawPrim indexed type 4: TRIANGLE_STRIP count: 160 vaddr= 0bf57368, iaddr= 08ba1060
31:00:906 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:906 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:906 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:906 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:906 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:906 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:906 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 25000000: Antialias enable: 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 26000000: Patch cull enable: 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 27000000: Color test enable: 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 28000000: Logic op enable: 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 40000000: TGEN # 0
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 413f8000: TGEN data # 1.000000
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 41000000: TGEN data # 0.000000
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 41000000: TGEN data # 0.000000
31:00:906 TantMercury  N[G3D]: GPUCommon.cpp:547 41000000: TGEN data # 0.000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 413f8000: TGEN data # 1.000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 41000000: TGEN data # 0.000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 41000000: TGEN data # 0.000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 41000000: TGEN data # 0.000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 413f8000: TGEN data # 1.000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 41000000: TGEN data # 0.000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 41000000: TGEN data # 0.000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 41000000: TGEN data # 0.000000
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 5cffffff: Ambient color: ffffff
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 54000000: Material emissive color: 000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 0ab4f8c0: CMD CALL - 0bf57b1c to 08b4f8c0, ret=0bf57b20
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 27000000: Color test enable: 0
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 25000000: Antialias enable: 0
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 26000000: Patch cull enable: 0
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 28000000: Logic op enable: 0
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 c3000001: TexFormat 000001 (5551)
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 a0000000: Texture address 0: 000000
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 a8040200: Texture BUFWIDTH 0: 040200
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 b8000909: Texture size 0: 000909, width : 512, height : 512
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:907 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 c9000000: TexFunc 0 RGB modulate
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 c0000000: Tex map mode: 000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 c1000100: Tex shade light sources: 000100
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
31:00:907 TantMercury  N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 4c007100: Offset X: 28928
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 4d007780: Offset Y: 30592
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 42437000: Viewport param 0: 240.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 43c30800: Viewport param 1: -136.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 45450000: Viewport param 3: 2048.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 46450000: Viewport param 4: 2048.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
31:00:908 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 d5000000: Scissor BR: 0, 0
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
31:00:908 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 16000000: Region BR: 0 0
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
31:00:908 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 d50439de: Scissor BR: 478, 270
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
31:00:908 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 160439de: Region BR: 478 270
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3c000000: VIEW # 0
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3d3f8000: VIEW data # 1.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3d000000: VIEW data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3d000000: VIEW data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3d000000: VIEW data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3d3f8000: VIEW data # 1.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3d000000: VIEW data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3d000000: VIEW data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3d000000: VIEW data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3d3f8000: VIEW data # 1.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3d000000: VIEW data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3d000000: VIEW data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3d000000: VIEW data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3e000000: PROJECTION # 0
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f400000: PROJECTION matrix data # 2.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3fc00000: PROJECTION matrix data # -2.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3fc00e38: PROJECTION matrix data # -2.222168
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3fbf8000: PROJECTION matrix data # -1.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f3f8000: PROJECTION matrix data # 1.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3fbf9c71: PROJECTION matrix data # -1.222198
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f3f8000: PROJECTION matrix data # 1.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3e000000: PROJECTION # 0
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f400000: PROJECTION matrix data # 2.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3fc00000: PROJECTION matrix data # -2.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
31:00:908 TantMercury  N[G3D]: GPUCommon.cpp:547 3f800000: PROJECTION matrix data # -0.000000
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 3f800000: PROJECTION matrix data # -0.000000
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 3f400e38: PROJECTION matrix data # 2.222168
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 3f800000: PROJECTION matrix data # -0.000000
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 3fbf8000: PROJECTION matrix data # -1.000000
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 3f3f8000: PROJECTION matrix data # 1.000000
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 3fbf9c71: PROJECTION matrix data # -1.222198
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 3f3f8000: PROJECTION matrix data # 1.000000
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
31:00:909 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 58000055: Material alpha color: 000055
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
31:00:909 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
31:00:909 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 08b4fad8: CMD JUMP - 08b4fa84 to 08b4fad8
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 12000102: SetVertexType: u16 texcoords, s16 positions
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 01b4fa88: VADDR: b4fa88 => 08b4fa88
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 04060008: DrawPrim type 6: RECTANGLES count: 8 vaddr= 08b4fa88
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 cc000000: TexSync
31:00:909 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
31:00:909 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
31:00:909 TantMercury  N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 0f0000ff: CMD FINISH 0000ff
31:00:909 TantMercury  N[G3D]: GPUCommon.cpp:547 0c000000: CMD END
31:04:353 idle0        I[G3D]: GLES\TextureCache.cpp:91 Texture cached cleared from 18 textures
31:04:353 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 00000000 : 480 x 272 x 1
31:04:372 idle0        I[LOAD]: Config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
31:04:373 idle0        I[LOAD]: Config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
31:04:403 idle0        I[LOAD]: Config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
31:04:404 idle0        I[LOAD]: Config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
