39:58:019 EmuThread.cpp:122 I[BOOT]: Done.
40:16:716 System.cpp:315 I[BOOT]: PPSSPP v0.9.6-691-g4f2f8f0 Windows 32 bit
40:16:722 MemArena.cpp:379 I[MM]: Found valid memory base at 09000000 after 33 tries.
40:16:722 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 0B050000 (mirror at 0 @ 11000000, uncached @ 11000000)
40:16:752 PSPLoaders.cpp:120 I[LOAD]: NPJH50558 : HEROES PHANTASIA
40:16:757 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
40:16:757 HLE\sceKernelMemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
40:16:757 FileUtil.cpp:223 I[COMMON]: CreateDir: directory H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP\SAVEDATA
40:16:758 FileUtil.cpp:223 I[COMMON]: CreateDir: directory H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE
40:16:793 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized.
40:16:937 Util\BlockAllocator.cpp:381 I[HLE]: -----------
40:16:937 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
40:16:937 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 09efdb00 size 016f9b00 taken=1 tag=ELF
40:16:937 Util\BlockAllocator.cpp:385 I[HLE]: Block: 09efdb00 - 0c000000 size 02102500 taken=0 tag=(untitled)
40:16:937 Util\BlockAllocator.cpp:387 I[HLE]: -----------
40:16:940 HLE\sceKernelModule.cpp:871 I[LOAD]: Module hp_proj: 00000000 08a986b0 08a986c8
40:17:037 HLE\sceKernelModule.cpp:1069 I[LOAD]: Exporting ent 0 named hp_proj, 2 funcs, 4 vars, resident 08a98a64
40:17:038 HLE\sceKernelModule.cpp:1354 I[LOAD]: Module entry: 0892b214
40:17:142 root         N[BOOT]: EmuScreen.cpp:127 Loading H:/ISO/PSP-Heroes_Phantasia_JPN.iso...
40:17:143 root         I[KERNEL]: HLE\sceKernelThread.cpp:2137 276=sceKernelCreateThread(name=user_main, entry=0892b334, prio=20, stacksize=49152)
40:17:143 root         I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
40:17:143 root         I[KERNEL]: HLE\sceKernelThread.cpp:2268 __KernelReturnFromThread: 0
40:17:148 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 285=sceKernelCreateThread(name=CRI FS File Access 0, entry=089a3f70, prio=20, stacksize=4096)
40:17:148 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=285, argSize=4, argPtr=0bfff240)
40:17:148 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 290=sceKernelCreateThread(name=CRI FS Memory File System, entry=089a3f70, prio=20, stacksize=4096)
40:17:148 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=290, argSize=4, argPtr=0bfff240)
40:17:148 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 293=sceKernelCreateThread(name=CRI FS Data Decompression 0, entry=089a3f70, prio=20, stacksize=4096)
40:17:148 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=293, argSize=4, argPtr=0bfff240)
40:17:149 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 306=sceKernelCreateThread(name=CRI Server Manager, entry=089a3f70, prio=20, stacksize=8192)
40:17:149 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=306, argSize=4, argPtr=0bfff280)
40:17:150 user_main    I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(769)
40:17:168 user_main    I[SCESAS]: HLE\sceSas.cpp:99 sceSasInit(09efcc80, 256, 32, 0, 44100)
40:17:168 user_main    I[SCESAS]: HLE\sceSas.cpp:455 sceSasSetGrain(09efcc80, 256)
40:17:168 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 307=sceKernelCreateThread(name=CRI Atom Sound Output, entry=089a3f70, prio=20, stacksize=1024)
40:17:168 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=307, argSize=4, argPtr=0bfff330)
40:17:197 CRI FS File  E[FileSys]: FileSystems\DirectoryFileSystem.cpp:462 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
40:17:197 CRI FS File  E[IO]: HLE\sceIo.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PSP/SAVEDATA/ULJS00456INS/HP.DNS, 40004001, 000021a4) - file not found
40:17:304 user_main    I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(768)
40:17:318 user_main    I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(770)
40:17:351 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 324=sceKernelCreateThread(name=CRI Atom Atrac Decode, entry=089a3f70, prio=20, stacksize=1024)
40:17:351 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=324, argSize=4, argPtr=0bfff310)
40:17:353 user_main    I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(772)
40:17:384 user_main    W[ME]: HLE\sceMp3.cpp:345 UNIMPL: sceMp3InitResource
40:17:384 user_main    W[MM]: MemmapFunctions.cpp:94 ReadFromHardware: Invalid address 00000000
40:17:384 user_main    W[MM]: MemmapFunctions.cpp:94 ReadFromHardware: Invalid address 00000008
40:17:384 user_main    W[MM]: MemmapFunctions.cpp:94 ReadFromHardware: Invalid address 00000010
40:17:384 user_main    W[MM]: MemmapFunctions.cpp:94 ReadFromHardware: Invalid address 00000014
40:17:384 user_main    W[MM]: MemmapFunctions.cpp:94 ReadFromHardware: Invalid address 00000018
40:17:384 user_main    W[MM]: MemmapFunctions.cpp:94 ReadFromHardware: Invalid address 0000001c
40:17:404 user_main    I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 00044000 : 480 x 272 x 1
40:17:404 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14
40:17:421 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17
40:17:432 user_main    I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 00000000 : 480 x 272 x 1
40:17:869 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 19
40:36:955 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 21 fs 22
40:37:274 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:61 sceUtilitySavedataInitStart(08cb8ed4) : Mode = 8
40:37:338 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:61 sceUtilitySavedataInitStart(08cb8ed4) : Mode = 8
40:40:124 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:61 sceUtilitySavedataInitStart(08cb8ed4) : Mode = 3
40:40:128 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 22
40:40:130 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 25 fs 19
40:40:891 user_main    I[COMMON]: FileUtil.cpp:223 CreateDir: directory H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP\SAVEDATA\ULJS00456SYS
40:40:896 user_main    I[UTIL]: Dialog\SavedataParam.cpp:455 Saving file with size 2336 in ms0:/PSP/SAVEDATA/ULJS00456SYS/DATA.BIN
40:42:263 user_main    I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(771)
40:42:278 user_main    I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header
40:42:278 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
40:42:278 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1495 329=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULES/PSMF.PRX,flag=00000000,(...))
40:42:278 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(329,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
40:42:295 user_main    W[ME]: HLE\scePsmf.cpp:645 scePsmfQueryStreamOffset(0bffeb38, 0bfff338)
40:42:295 user_main    I[ME]: HLE\scePsmf.cpp:496 scePsmfSetPsmf(0bfff384, 08cb8ec0)
40:42:295 user_main    I[ME]: HLE\scePsmf.cpp:226 PSMF MPEG data found: id=e0, privid=00, epmoff=000000a2, epmnum=0000003c, width=480, height=272
40:42:295 user_main    I[ME]: HLE\scePsmf.cpp:235 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
40:42:295 user_main    I[ME]: HLE\scePsmf.cpp:563 scePsmfSpecifyStreamWithStreamTypeNumber(0bfff384, 00000000, 00000000)
40:42:295 user_main    I[ME]: HLE\sceMpeg.cpp:365 sceMpegInit()
40:42:295 user_main    I[ME]: HLE\sceMpeg.cpp:466 09419220=sceMpegCreate(0bfff47c, 094191f0, 65536, 0bfff480, 512, 0, 0)
40:42:295 user_main    I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0bfff47c, 0, 0)
40:42:296 user_main    I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0bfff47c, 1, 0)
40:42:297 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 337=sceKernelCreateThread(name=DisplayThread, entry=08929868, prio=16, stacksize=4096)
40:42:298 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 338=sceKernelCreateThread(name=ReadThread, entry=08928c88, prio=18, stacksize=4096)
40:42:298 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 339=sceKernelCreateThread(name=AudioThread, entry=08929080, prio=15, stacksize=4096)
40:42:298 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=339, argSize=36, argPtr=0bfff458)
40:42:298 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=337, argSize=36, argPtr=0bfff458)
40:42:298 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=338, argSize=20, argPtr=0bfff444)
40:42:299 ReadThread   I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x10C800
40:42:299 ReadThread   I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 900810
40:42:335 ReadThread   I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
40:52:453 user_main    E[ME]: HLE\sceMpeg.cpp:892 UNIMPL sceMpegAvcDecodeFlush(0bfff47c)
40:52:453 ReadThread   I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
40:52:570 DisplayThrea I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
40:52:653 AudioThread  I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
40:52:657 user_main    I[ME]: HLE\sceMpeg.cpp:1121 sceMpegFinish(...)
40:52:670 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1626 sceKernelStopModule(00000149, 00000000, 00000000, 00000000, 00000000) - faking
40:52:670 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1688 sceKernelUnloadModule(329)
40:52:670 user_main    I[UTIL]: HLE\sceUtility.cpp:247 sceUtilityUnloadModule(771)
40:52:711 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 27
40:52:772 CRI Server M I[ME]: HLE\sceAtrac.cpp:517 0=sceAtracGetAtracID(4096)
40:52:772 CRI Server M I[ME]: HLE\sceAtrac.cpp:1690 sceAtracLowLevelInitDecoder(0, 0bff08b0)
40:52:772 CRI Server M I[ME]: HLE\sceAtrac.cpp:1699 Channels: 2 outputChannels: 2 bytesperFrame: 5d0
40:52:772 CRI Server M W[ME]: HLE\sceAtrac.cpp:1723 This is an atrac3+ stereo audio (low level)
40:52:805 CRI Server M I[SCESAS]: HLE\sceSas.cpp:201 sceSasSetVoicePCM(09efcc80, 16, 08f74600, 512, 0)
40:52:805 CRI Server M I[SCESAS]: HLE\sceSas.cpp:201 sceSasSetVoicePCM(09efcc80, 17, 08f74a00, 512, 0)
40:56:674 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 21 fs 29
40:56:728 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 29
41:05:983 CRI Server M I[ME]: HLE\sceAtrac.cpp:973 sceAtracReleaseAtracID(0)
41:06:198 CRI Server M I[ME]: HLE\sceAtrac.cpp:517 0=sceAtracGetAtracID(4096)
41:06:198 CRI Server M I[ME]: HLE\sceAtrac.cpp:1690 sceAtracLowLevelInitDecoder(0, 0bff08b0)
41:06:198 CRI Server M I[ME]: HLE\sceAtrac.cpp:1699 Channels: 2 outputChannels: 2 bytesperFrame: 5d0
41:06:198 CRI Server M W[ME]: HLE\sceAtrac.cpp:1723 This is an atrac3+ stereo audio (low level)
41:06:267 CRI Server M I[SCESAS]: HLE\sceSas.cpp:201 sceSasSetVoicePCM(09efcc80, 16, 08f74600, 512, 0)
41:06:267 CRI Server M I[SCESAS]: HLE\sceSas.cpp:201 sceSasSetVoicePCM(09efcc80, 17, 08f74a00, 512, 0)
41:13:754 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 32 fs 27
41:13:757 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 34 fs 27
41:13:774 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 36 fs 27
41:13:785 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 34 fs 19
41:13:792 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 39 fs 40
41:13:872 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 42 fs 43
41:13:883 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 45 fs 14
41:13:936 user_main    I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(771)
41:13:937 user_main    I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header
41:13:937 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
41:13:937 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1495 341=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULES/PSMF.PRX,flag=00000000,(...))
41:13:937 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(341,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
41:13:942 user_main    W[ME]: HLE\scePsmf.cpp:645 scePsmfQueryStreamOffset(0bffeb38, 0bfff338)
41:13:942 user_main    I[ME]: HLE\scePsmf.cpp:496 scePsmfSetPsmf(0bfff384, 08cc78c0)
41:13:942 user_main    I[ME]: HLE\scePsmf.cpp:226 PSMF MPEG data found: id=e0, privid=00, epmoff=000000a2, epmnum=00000008, width=480, height=272
41:13:942 user_main    I[ME]: HLE\scePsmf.cpp:235 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
41:13:942 user_main    I[ME]: HLE\scePsmf.cpp:563 scePsmfSpecifyStreamWithStreamTypeNumber(0bfff384, 00000000, 00000000)
41:13:942 user_main    I[ME]: HLE\sceMpeg.cpp:365 sceMpegInit()
41:13:942 user_main    I[ME]: HLE\sceMpeg.cpp:466 09312530=sceMpegCreate(0bfff47c, 09312500, 65536, 0bfff480, 512, 0, 0)
41:13:942 CRI Server M I[ME]: HLE\sceAtrac.cpp:973 sceAtracReleaseAtracID(0)
41:13:942 user_main    I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0bfff47c, 0, 0)
41:13:942 user_main    I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0bfff47c, 1, 0)
41:13:943 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 349=sceKernelCreateThread(name=DisplayThread, entry=08929868, prio=16, stacksize=4096)
41:13:943 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 350=sceKernelCreateThread(name=ReadThread, entry=08928c88, prio=18, stacksize=4096)
41:13:943 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 351=sceKernelCreateThread(name=AudioThread, entry=08929080, prio=15, stacksize=4096)
41:13:943 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=351, argSize=36, argPtr=0bfff458)
41:13:943 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=349, argSize=36, argPtr=0bfff458)
41:13:943 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=350, argSize=20, argPtr=0bfff444)
41:13:944 ReadThread   I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x10C800
41:13:944 ReadThread   I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 900810
41:13:951 ReadThread   I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
41:13:959 ReadThread   I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
41:16:545 user_main    E[ME]: HLE\sceMpeg.cpp:892 UNIMPL sceMpegAvcDecodeFlush(0bfff47c)
41:16:729 DisplayThrea I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
41:16:729 AudioThread  I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
41:16:732 user_main    I[ME]: HLE\sceMpeg.cpp:1121 sceMpegFinish(...)
41:16:733 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1626 sceKernelStopModule(00000155, 00000000, 00000000, 00000000, 00000000) - faking
41:16:733 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1688 sceKernelUnloadModule(341)
41:16:734 user_main    I[UTIL]: HLE\sceUtility.cpp:247 sceUtilityUnloadModule(771)
41:16:744 user_main    W[G3D]: GLES\GLES_GPU.cpp:1272 Unsupported alphatest mask: 00
41:16:854 CRI Server M I[ME]: HLE\sceAtrac.cpp:517 0=sceAtracGetAtracID(4096)
41:16:854 CRI Server M I[ME]: HLE\sceAtrac.cpp:1690 sceAtracLowLevelInitDecoder(0, 0bff08b0)
41:16:854 CRI Server M I[ME]: HLE\sceAtrac.cpp:1699 Channels: 2 outputChannels: 2 bytesperFrame: 5d0
41:16:854 CRI Server M W[ME]: HLE\sceAtrac.cpp:1723 This is an atrac3+ stereo audio (low level)
41:16:933 CRI Server M I[SCESAS]: HLE\sceSas.cpp:201 sceSasSetVoicePCM(09efcc80, 16, 08f74600, 512, 0)
41:16:933 CRI Server M I[SCESAS]: HLE\sceSas.cpp:201 sceSasSetVoicePCM(09efcc80, 17, 08f74a00, 512, 0)
41:27:560 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 47 fs 40
41:27:950 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 49 fs 27
41:31:710 user_main    W[G3D]: GLES\Framebuffer.cpp:1704 Block transfer download (not supported) 04044000 -> 09cdc320
41:31:712 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 51
41:31:741 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 36 fs 53
41:34:170 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 55 fs 56
41:34:178 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 36 fs 56
41:34:197 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 34 fs 59
41:34:205 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 34 fs 61
41:34:213 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 42 fs 63
41:34:220 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 21 fs 65
41:34:226 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 21 fs 67
41:36:779 CRI Server M I[ME]: HLE\sceAtrac.cpp:517 1=sceAtracGetAtracID(4096)
41:36:779 CRI Server M I[ME]: HLE\sceAtrac.cpp:1690 sceAtracLowLevelInitDecoder(1, 0bff08b0)
41:36:779 CRI Server M I[ME]: HLE\sceAtrac.cpp:1699 Channels: 1 outputChannels: 1 bytesperFrame: 2e8
41:36:779 CRI Server M W[ME]: HLE\sceAtrac.cpp:1721 This is an atrac3+ mono audio (low level)
41:36:780 CRI Server M I[ME]: HW\MediaEngine.cpp:84 FF: Channel layout 'stereo' with 2 channels does not match specified number of channels 1: ignoring specified channel layout
41:36:826 CRI Server M I[SCESAS]: HLE\sceSas.cpp:201 sceSasSetVoicePCM(09efcc80, 18, 08f7f4c0, 512, 0)
41:39:546 CRI Server M I[ME]: HLE\sceAtrac.cpp:973 sceAtracReleaseAtracID(1)
41:45:468 CRI Server M I[ME]: HLE\sceAtrac.cpp:517 1=sceAtracGetAtracID(4096)
41:45:468 CRI Server M I[ME]: HLE\sceAtrac.cpp:1690 sceAtracLowLevelInitDecoder(1, 0bff08b0)
41:45:468 CRI Server M I[ME]: HLE\sceAtrac.cpp:1699 Channels: 1 outputChannels: 1 bytesperFrame: 2e8
41:45:468 CRI Server M W[ME]: HLE\sceAtrac.cpp:1721 This is an atrac3+ mono audio (low level)
41:45:468 CRI Server M I[ME]: HW\MediaEngine.cpp:84 FF: Channel layout 'stereo' with 2 channels does not match specified number of channels 1: ignoring specified channel layout
41:45:518 CRI Server M I[SCESAS]: HLE\sceSas.cpp:201 sceSasSetVoicePCM(09efcc80, 18, 08f7f4c0, 512, 0)
41:48:253 CRI Server M I[ME]: HLE\sceAtrac.cpp:973 sceAtracReleaseAtracID(1)
42:57:071 idle0        N[G3D]: GLES\GLES_GPU.cpp:531 DUMPING THIS FRAME
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 d2000001: FramebufPixelFormat: 1
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 9d000200: FramebufWidth: 200, address high 00
42:57:071 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 9c044000: FramebufPtr: 00044000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3e000000: PROJECTION # 0
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3f3fe60b: PROJECTION matrix data # 1.797211
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3f404afb: PROJECTION matrix data # 3.171570
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3fbf8001: PROJECTION matrix data # -1.000031
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3fbf8000: PROJECTION matrix data # -1.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3fc32000: PROJECTION matrix data # -160.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3f000000: PROJECTION matrix data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3c000000: VIEW # 0
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3d3f5dc4: VIEW data # 0.866272
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3d3e3746: VIEW data # 0.178978
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3dbeeecb: VIEW data # -0.466393
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3d000000: VIEW data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3d3f6f01: VIEW data # 0.933609
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3d3eb770: VIEW data # 0.358276
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3d3effc5: VIEW data # 0.499550
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3dbe9ee8: VIEW data # -0.310364
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3d3f4f0b: VIEW data # 0.808762
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3dc2d6d6: VIEW data # -107.417969
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3dc2a5c1: VIEW data # -82.876953
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3dc3c4f2: VIEW data # -393.890625
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 42437000: Viewport param 0: 240.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 43c30800: Viewport param 1: -136.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 45450000: Viewport param 3: 2048.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 46450000: Viewport param 4: 2048.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
42:57:071 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 08e79258: CMD JUMP - 09e7923c to 09e79258
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 d3000701: Clear mode: 000701 (on, color, alpha/stencil, depth)
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 1280011c: SetVertexType: through, ABGR 8888 colors, s16 positions
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 01e79240: VADDR: e79240 => 09e79240
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e79240
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 d3000000: Clear mode: 000000 (off)
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 1c000001: Clip enable: 1
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 26000001: Patch cull enable: 1
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 c6000107: TexFilter min: 7 mag: 1
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 08e792d8: CMD JUMP - 09e792bc to 09e792d8
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 d3000201: Clear mode: 000201 (on, alpha/stencil)
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 1280011c: SetVertexType: through, ABGR 8888 colors, s16 positions
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 01e792c0: VADDR: e792c0 => 09e792c0
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e792c0
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 d3000000: Clear mode: 000000 (off)
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 dcff0101: Stencil test: ff0101 (01 ALWAYS (c & ff))
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 dd040000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=INCREMENT
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 24000001: Stencil test enable: 1
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 dbff8006: Alpha test settings: ff8006 ((c & ff) > 80)
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 c6000100: TexFilter min: 0 mag: 1
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 dbff5906: Alpha test settings: ff5906 ((c & ff) > 59)
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 55d1d1e0: Material ambient color: d1d1e0
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 56d1d1e0: Material diffuse color: d1d1e0
42:57:072 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:072 user_main    N[G3D]: GPUCommon.cpp:547 57d1d1e0: Material specular color: d1d1e0
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:073 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 a028b580: Texture address 0: 28b580
42:57:073 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:073 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 b028b180: CLUT base addr: 28b180
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 08e793a0: CMD JUMP - 09e79374 to 09e793a0
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 3b3f5dc4: World data # 0.866272
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 3bb3f289: World data # -0.000000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 3b3effc5: World data # 0.499550
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 3bbe3746: World data # -0.178978
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 3bbf6f01: World data # -0.933609
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 3b3e9ee8: World data # 0.310364
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 3b3eeecb: World data # 0.466393
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 3bbeb770: World data # -0.358276
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 3bbf4f0b: World data # -0.808762
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 3b434700: World data # 199.000000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 3bc28555: World data # -66.666016
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 01e79378: VADDR: e79378 => 09e79378
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e79378
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 08e79414: CMD JUMP - 09e793e8 to 09e79414
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 01e793ec: VADDR: e793ec => 09e793ec
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e793ec
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 08e79454: CMD JUMP - 09e79428 to 09e79454
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 01e7942c: VADDR: e7942c => 09e7942c
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7942c
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 08e79494: CMD JUMP - 09e79468 to 09e79494
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 01e7946c: VADDR: e7946c => 09e7946c
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7946c
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 08e794d4: CMD JUMP - 09e794a8 to 09e794d4
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 01e794ac: VADDR: e794ac => 09e794ac
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e794ac
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 08e79514: CMD JUMP - 09e794e8 to 09e79514
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 01e794ec: VADDR: e794ec => 09e794ec
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e794ec
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 08e79554: CMD JUMP - 09e79528 to 09e79554
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 01e7952c: VADDR: e7952c => 09e7952c
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7952c
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 08e79594: CMD JUMP - 09e79568 to 09e79594
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 01e7956c: VADDR: e7956c => 09e7956c
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7956c
42:57:073 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:073 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:074 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 1c000001: Clip enable: 1
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 26000001: Patch cull enable: 1
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:074 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:074 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:074 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:074 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:074 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 dbff8006: Alpha test settings: ff8006 ((c & ff) > 80)
42:57:074 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:074 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 c6000100: TexFilter min: 0 mag: 1
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:074 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
42:57:074 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:074 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:074 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 dbff5906: Alpha test settings: ff5906 ((c & ff) > 59)
42:57:074 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 55d1d1e0: Material ambient color: d1d1e0
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:074 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 56d1d1e0: Material diffuse color: d1d1e0
42:57:074 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 57d1d1e0: Material specular color: d1d1e0
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:074 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:074 user_main    N[G3D]: GPUCommon.cpp:547 a03075f0: Texture address 0: 3075f0
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:075 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 b03071f0: CLUT base addr: 3071f0
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 08e796c4: CMD JUMP - 09e79698 to 09e796c4
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 3b3f5dc4: World data # 0.866272
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 3bb3f289: World data # -0.000000
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 3b3effc5: World data # 0.499550
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 3bbe3746: World data # -0.178978
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 3bbf6f01: World data # -0.933609
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 3b3e9ee8: World data # 0.310364
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 3b3eeecb: World data # 0.466393
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 3bbeb770: World data # -0.358276
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 3bbf4f0b: World data # -0.808762
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 3b434800: World data # 200.000000
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 3b428555: World data # 66.666016
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 01e7969c: VADDR: e7969c => 09e7969c
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7969c
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 08e79738: CMD JUMP - 09e7970c to 09e79738
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 01e79710: VADDR: e79710 => 09e79710
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e79710
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 08e797a0: CMD JUMP - 09e7974c to 09e797a0
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 01e79750: VADDR: e79750 => 09e79750
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e79750
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:075 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 a02e6cf0: Texture address 0: 2e6cf0
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:075 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 b02e68f0: CLUT base addr: 2e68f0
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 08e79838: CMD JUMP - 09e797e4 to 09e79838
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 01e797e8: VADDR: e797e8 => 09e797e8
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e797e8
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:075 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 a03075f0: Texture address 0: 3075f0
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:075 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 b03071f0: CLUT base addr: 3071f0
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 08e798a8: CMD JUMP - 09e7987c to 09e798a8
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:075 user_main    N[G3D]: GPUCommon.cpp:547 01e79880: VADDR: e79880 => 09e79880
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e79880
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:076 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 a02e6cf0: Texture address 0: 2e6cf0
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:076 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 b02e68f0: CLUT base addr: 2e68f0
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 08e79918: CMD JUMP - 09e798ec to 09e79918
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 01e798f0: VADDR: e798f0 => 09e798f0
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e798f0
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:076 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 a03075f0: Texture address 0: 3075f0
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:076 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 b03071f0: CLUT base addr: 3071f0
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 08e79988: CMD JUMP - 09e7995c to 09e79988
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 01e79960: VADDR: e79960 => 09e79960
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e79960
42:57:076 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:076 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 1c000001: Clip enable: 1
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 26000001: Patch cull enable: 1
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:076 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:076 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:076 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:076 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:076 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 dbff8006: Alpha test settings: ff8006 ((c & ff) > 80)
42:57:076 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:076 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:076 user_main    N[G3D]: GPUCommon.cpp:547 c6000100: TexFilter min: 0 mag: 1
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:077 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
42:57:077 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:077 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:077 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 dbff5906: Alpha test settings: ff5906 ((c & ff) > 59)
42:57:077 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 55d1d1e0: Material ambient color: d1d1e0
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:077 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 56d1d1e0: Material diffuse color: d1d1e0
42:57:077 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 57d1d1e0: Material specular color: d1d1e0
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:077 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 a0252690: Texture address 0: 252690
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:077 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 b0252290: CLUT base addr: 252290
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 08e79ae0: CMD JUMP - 09e79a8c to 09e79ae0
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 3b3f5dc4: World data # 0.866272
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 3bb3f289: World data # -0.000000
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 3b3effc5: World data # 0.499550
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 3bbe3746: World data # -0.178978
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 3bbf6f01: World data # -0.933609
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 3b3e9ee8: World data # 0.310364
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 3b3eeecb: World data # 0.466393
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 3bbeb770: World data # -0.358276
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 3bbf4f0b: World data # -0.808762
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 3b424800: World data # 50.000000
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 3b428555: World data # 66.666016
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 01e79a90: VADDR: e79a90 => 09e79a90
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e79a90
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:077 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 a0242210: Texture address 0: 242210
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:077 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 b0241e10: CLUT base addr: 241e10
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 08e79b84: CMD JUMP - 09e79b58 to 09e79b84
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 01e79b5c: VADDR: e79b5c => 09e79b5c
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e79b5c
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 08e79bc4: CMD JUMP - 09e79b98 to 09e79bc4
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 01e79b9c: VADDR: e79b9c => 09e79b9c
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e79b9c
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:077 user_main    N[G3D]: GPUCommon.cpp:547 08e79c2c: CMD JUMP - 09e79bd8 to 09e79c2c
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 01e79bdc: VADDR: e79bdc => 09e79bdc
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e79bdc
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 08e79c6c: CMD JUMP - 09e79c40 to 09e79c6c
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 01e79c44: VADDR: e79c44 => 09e79c44
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e79c44
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 08e79cac: CMD JUMP - 09e79c80 to 09e79cac
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 01e79c84: VADDR: e79c84 => 09e79c84
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e79c84
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 08e79cec: CMD JUMP - 09e79cc0 to 09e79cec
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 01e79cc4: VADDR: e79cc4 => 09e79cc4
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e79cc4
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 08e79d2c: CMD JUMP - 09e79d00 to 09e79d2c
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 01e79d04: VADDR: e79d04 => 09e79d04
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e79d04
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 08e79d6c: CMD JUMP - 09e79d40 to 09e79d6c
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 01e79d44: VADDR: e79d44 => 09e79d44
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e79d44
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 08e79dac: CMD JUMP - 09e79d80 to 09e79dac
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 01e79d84: VADDR: e79d84 => 09e79d84
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e79d84
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 08e79dec: CMD JUMP - 09e79dc0 to 09e79dec
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 01e79dc4: VADDR: e79dc4 => 09e79dc4
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e79dc4
42:57:078 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:078 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 1c000001: Clip enable: 1
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 26000001: Patch cull enable: 1
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:078 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:078 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:078 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:078 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:078 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:079 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 dbff8006: Alpha test settings: ff8006 ((c & ff) > 80)
42:57:079 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:079 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 c6000100: TexFilter min: 0 mag: 1
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:079 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
42:57:079 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:079 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:079 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 dbff5906: Alpha test settings: ff5906 ((c & ff) > 59)
42:57:079 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 55d1d1e0: Material ambient color: d1d1e0
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:079 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 56d1d1e0: Material diffuse color: d1d1e0
42:57:079 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 57d1d1e0: Material specular color: d1d1e0
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:079 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 a0164e10: Texture address 0: 164e10
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:079 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 b0164a10: CLUT base addr: 164a10
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 08e79f44: CMD JUMP - 09e79ef0 to 09e79f44
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 3b3f5dc4: World data # 0.866272
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 3bb3f289: World data # -0.000000
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 3b3effc5: World data # 0.499550
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 3bbe3746: World data # -0.178978
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 3bbf6f01: World data # -0.933609
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 3b3e9ee8: World data # 0.310364
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 3b3eeecb: World data # 0.466393
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 3bbeb770: World data # -0.358276
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 3bbf4f0b: World data # -0.808762
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 3bc3cc2a: World data # -408.328125
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 3bc24800: World data # -50.000000
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 01e79ef4: VADDR: e79ef4 => 09e79ef4
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e79ef4
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 08e79fe0: CMD JUMP - 09e79f8c to 09e79fe0
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 01e79f90: VADDR: e79f90 => 09e79f90
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e79f90
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:079 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 a0175290: Texture address 0: 175290
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:079 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 b0174e90: CLUT base addr: 174e90
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 08e7a078: CMD JUMP - 09e7a024 to 09e7a078
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 01e7a028: VADDR: e7a028 => 09e7a028
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a028
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:079 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:080 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 a0164e10: Texture address 0: 164e10
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:080 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 b0164a10: CLUT base addr: 164a10
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 08e7a110: CMD JUMP - 09e7a0bc to 09e7a110
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 01e7a0c0: VADDR: e7a0c0 => 09e7a0c0
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a0c0
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 08e7a178: CMD JUMP - 09e7a124 to 09e7a178
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 01e7a128: VADDR: e7a128 => 09e7a128
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a128
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 08e7a1e0: CMD JUMP - 09e7a18c to 09e7a1e0
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 01e7a190: VADDR: e7a190 => 09e7a190
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a190
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:080 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 a0185710: Texture address 0: 185710
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:080 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 b0185310: CLUT base addr: 185310
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 08e7a278: CMD JUMP - 09e7a224 to 09e7a278
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 01e7a228: VADDR: e7a228 => 09e7a228
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a228
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:080 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 a0164e10: Texture address 0: 164e10
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:080 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 b0164a10: CLUT base addr: 164a10
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 08e7a310: CMD JUMP - 09e7a2bc to 09e7a310
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 01e7a2c0: VADDR: e7a2c0 => 09e7a2c0
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a2c0
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 08e7a378: CMD JUMP - 09e7a324 to 09e7a378
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 01e7a328: VADDR: e7a328 => 09e7a328
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a328
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 08e7a3e0: CMD JUMP - 09e7a38c to 09e7a3e0
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 01e7a390: VADDR: e7a390 => 09e7a390
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a390
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 08e7a420: CMD JUMP - 09e7a3f4 to 09e7a420
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:080 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 01e7a3f8: VADDR: e7a3f8 => 09e7a3f8
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7a3f8
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 08e7a488: CMD JUMP - 09e7a434 to 09e7a488
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 01e7a438: VADDR: e7a438 => 09e7a438
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a438
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 08e7a4f0: CMD JUMP - 09e7a49c to 09e7a4f0
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 01e7a4a0: VADDR: e7a4a0 => 09e7a4a0
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a4a0
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 08e7a558: CMD JUMP - 09e7a504 to 09e7a558
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 01e7a508: VADDR: e7a508 => 09e7a508
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a508
42:57:081 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:081 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 1c000001: Clip enable: 1
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 26000001: Patch cull enable: 1
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:081 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:081 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:081 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:081 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:081 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 dbff8006: Alpha test settings: ff8006 ((c & ff) > 80)
42:57:081 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:081 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 c6000100: TexFilter min: 0 mag: 1
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:081 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
42:57:081 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:081 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:081 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 dbff5906: Alpha test settings: ff5906 ((c & ff) > 59)
42:57:081 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 55d1d1e0: Material ambient color: d1d1e0
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:081 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 56d1d1e0: Material diffuse color: d1d1e0
42:57:081 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 57d1d1e0: Material specular color: d1d1e0
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:081 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:082 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 a80901c0: Texture BUFWIDTH 0: 0901c0
42:57:082 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 a01b7290: Texture address 0: 1b7290
42:57:082 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 b8000909: Texture size 0: 000909, width : 512, height : 512
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:082 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 b01b6e90: CLUT base addr: 1b6e90
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 08e7a6b0: CMD JUMP - 09e7a65c to 09e7a6b0
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 3b3f5dc4: World data # 0.866272
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 3bb3f289: World data # -0.000000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 3b3effc5: World data # 0.499550
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 3bbe3746: World data # -0.178978
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 3bbf6f01: World data # -0.933609
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 3b3e9ee8: World data # 0.310364
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 3b3eeecb: World data # 0.466393
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 3bbeb770: World data # -0.358276
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 3bbf4f0b: World data # -0.808762
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 3bc3bfaa: World data # -383.328125
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 3b424800: World data # 50.000000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 01e7a660: VADDR: e7a660 => 09e7a660
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a660
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 08e7a74c: CMD JUMP - 09e7a6f8 to 09e7a74c
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 01e7a6fc: VADDR: e7a6fc => 09e7a6fc
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a6fc
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 08e7a7b4: CMD JUMP - 09e7a760 to 09e7a7b4
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 01e7a764: VADDR: e7a764 => 09e7a764
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a764
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 08e7a81c: CMD JUMP - 09e7a7c8 to 09e7a81c
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 01e7a7cc: VADDR: e7a7cc => 09e7a7cc
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a7cc
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 08e7a884: CMD JUMP - 09e7a830 to 09e7a884
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 01e7a834: VADDR: e7a834 => 09e7a834
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a834
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 08e7a8ec: CMD JUMP - 09e7a898 to 09e7a8ec
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 01e7a89c: VADDR: e7a89c => 09e7a89c
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a89c
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 08e7a954: CMD JUMP - 09e7a900 to 09e7a954
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 01e7a904: VADDR: e7a904 => 09e7a904
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a904
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 08e7a9bc: CMD JUMP - 09e7a968 to 09e7a9bc
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 01e7a96c: VADDR: e7a96c => 09e7a96c
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a96c
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 08e7aa24: CMD JUMP - 09e7a9d0 to 09e7aa24
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 01e7a9d4: VADDR: e7a9d4 => 09e7a9d4
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7a9d4
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 08e7aa8c: CMD JUMP - 09e7aa38 to 09e7aa8c
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:082 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 01e7aa3c: VADDR: e7aa3c => 09e7aa3c
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7aa3c
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 08e7aaf4: CMD JUMP - 09e7aaa0 to 09e7aaf4
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 01e7aaa4: VADDR: e7aaa4 => 09e7aaa4
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7aaa4
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 08e7ab34: CMD JUMP - 09e7ab08 to 09e7ab34
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 01e7ab0c: VADDR: e7ab0c => 09e7ab0c
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7ab0c
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 08e7ab9c: CMD JUMP - 09e7ab48 to 09e7ab9c
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 01e7ab4c: VADDR: e7ab4c => 09e7ab4c
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7ab4c
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 08e7ac04: CMD JUMP - 09e7abb0 to 09e7ac04
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 01e7abb4: VADDR: e7abb4 => 09e7abb4
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7abb4
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 08e7ac6c: CMD JUMP - 09e7ac18 to 09e7ac6c
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 01e7ac1c: VADDR: e7ac1c => 09e7ac1c
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7ac1c
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 08e7acd4: CMD JUMP - 09e7ac80 to 09e7acd4
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 01e7ac84: VADDR: e7ac84 => 09e7ac84
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7ac84
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 08e7ad3c: CMD JUMP - 09e7ace8 to 09e7ad3c
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 01e7acec: VADDR: e7acec => 09e7acec
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7acec
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 08e7ada4: CMD JUMP - 09e7ad50 to 09e7ada4
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 01e7ad54: VADDR: e7ad54 => 09e7ad54
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7ad54
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 08e7ae0c: CMD JUMP - 09e7adb8 to 09e7ae0c
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 01e7adbc: VADDR: e7adbc => 09e7adbc
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7adbc
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 08e7ae74: CMD JUMP - 09e7ae20 to 09e7ae74
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 01e7ae24: VADDR: e7ae24 => 09e7ae24
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7ae24
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 08e7aedc: CMD JUMP - 09e7ae88 to 09e7aedc
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 01e7ae8c: VADDR: e7ae8c => 09e7ae8c
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7ae8c
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 08e7af44: CMD JUMP - 09e7aef0 to 09e7af44
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 01e7aef4: VADDR: e7aef4 => 09e7aef4
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7aef4
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 08e7afac: CMD JUMP - 09e7af58 to 09e7afac
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 01e7af5c: VADDR: e7af5c => 09e7af5c
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7af5c
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:083 user_main    N[G3D]: GPUCommon.cpp:547 08e7b014: CMD JUMP - 09e7afc0 to 09e7b014
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 01e7afc4: VADDR: e7afc4 => 09e7afc4
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7afc4
42:57:084 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:084 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 1c000001: Clip enable: 1
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 26000001: Patch cull enable: 1
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:084 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:084 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:084 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:084 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:084 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 dd000000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
42:57:084 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 dcff0002: Stencil test: ff0002 (00  ==  (c & ff))
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 36001010: Patch subdivision: 16 x 16
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:084 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:084 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
42:57:084 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 c0000100: Tex map mode: 000100
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 c1000302: Tex shade light sources: 000302
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
42:57:084 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:085 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 c6000107: TexFilter min: 7 mag: 1
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfa00: CMD CALL - 09e7b15c to 041cfa00, ret=09e7b160
42:57:085 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:085 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:085 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 a01c4b80: Texture address 0: 1c4b80
42:57:085 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
42:57:085 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:085 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 b01cf780: CLUT base addr: 1cf780
42:57:085 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:085 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfc80: CMD CALL - 09e7b164 to 041cfc80, ret=09e7b168
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 011cfd34: VADDR: 1cfd34 => 041cfd34
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040021: DrawPrim type 4: TRIANGLE_STRIP count: 33 vaddr= 041cfd34
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 0404001c: DrawPrim type 4: TRIANGLE_STRIP count: 28 vaddr= 041d004c
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 0404001b: DrawPrim type 4: TRIANGLE_STRIP count: 27 vaddr= 041d02ec
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041d0574
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041d0784
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040015: DrawPrim type 4: TRIANGLE_STRIP count: 21 vaddr= 041d0994
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040015: DrawPrim type 4: TRIANGLE_STRIP count: 21 vaddr= 041d0b8c
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040015: DrawPrim type 4: TRIANGLE_STRIP count: 21 vaddr= 041d0d84
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040013: DrawPrim type 4: TRIANGLE_STRIP count: 19 vaddr= 041d0f7c
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040013: DrawPrim type 4: TRIANGLE_STRIP count: 19 vaddr= 041d1144
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040012: DrawPrim type 4: TRIANGLE_STRIP count: 18 vaddr= 041d130c
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 041d14bc
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 041d1624
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041d1774
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041d187c
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041d196c
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041d1a5c
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041d1b34
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041d1c0c
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041d1ce4
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041d1da4
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041d1e4c
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041d1ef4
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041d1f9c
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041d2044
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041d20ec
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d2194
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d2224
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d22b4
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d2344
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d23d4
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d244c
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d24c4
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d253c
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d25b4
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d262c
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041d26a4
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041d2704
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041d2764
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041d27c4
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 0403001e: DrawPrim type 3: TRIANGLES count: 30 vaddr= 041d2824
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:085 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 0a1d2af4: CMD CALL - 09e7b1a0 to 041d2af4, ret=09e7b1a4
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 011d2b64: VADDR: 1d2b64 => 041d2b64
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040015: DrawPrim type 4: TRIANGLE_STRIP count: 21 vaddr= 041d2b64
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 041d2d5c
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041d2eac
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041d2fb4
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041d30bc
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041d31c4
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041d32b4
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041d33a4
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041d3494
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041d356c
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041d3644
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041d371c
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041d37dc
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041d389c
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041d395c
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041d3a1c
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d3ac4
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d3b54
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d3bcc
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d3c44
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041d3cbc
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041d3d1c
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041d3d7c
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 0403001e: DrawPrim type 3: TRIANGLES count: 30 vaddr= 041d3ddc
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 0a1d40ac: CMD CALL - 09e7b1dc to 041d40ac, ret=09e7b1e0
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 011d40d0: VADDR: 1d40d0 => 041d40d0
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 0404001e: DrawPrim type 4: TRIANGLE_STRIP count: 30 vaddr= 041d40d0
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041d43a0
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041d4460
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d4520
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 041d4598
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 0a1d4670: CMD CALL - 09e7b218 to 041d4670, ret=09e7b21c
42:57:086 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 011d4694: VADDR: 1d4694 => 041d4694
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 0404001e: DrawPrim type 4: TRIANGLE_STRIP count: 30 vaddr= 041d4694
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041d4964
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041d4a24
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d4ae4
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 041d4b5c
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 0a1d4c34: CMD CALL - 09e7b254 to 041d4c34, ret=09e7b258
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 011d4c58: VADDR: 1d4c58 => 041d4c58
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 0404001e: DrawPrim type 4: TRIANGLE_STRIP count: 30 vaddr= 041d4c58
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041d4f28
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041d4fe8
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d50a8
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 041d5120
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 0a1d51f8: CMD CALL - 09e7b290 to 041d51f8, ret=09e7b294
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 011d5224: VADDR: 1d5224 => 041d5224
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041d5224
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041d5434
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041d5524
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041d55fc
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d56d4
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d5764
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 041d57dc
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:087 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
42:57:087 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 4bbf1f49: Texture V offset: -0.622208
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
42:57:087 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfa2c: CMD CALL - 09e7b2fc to 041cfa2c, ret=09e7b300
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:088 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 a01c6b80: Texture address 0: 1c6b80
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:088 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 b01cf7c0: CLUT base addr: 1cf7c0
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 0a1d586c: CMD CALL - 09e7b304 to 041d586c, ret=09e7b308
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 011d58cc: VADDR: 1d58cc => 041d58cc
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040019: DrawPrim type 4: TRIANGLE_STRIP count: 25 vaddr= 041d58cc
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040010: DrawPrim type 4: TRIANGLE_STRIP count: 16 vaddr= 041d5b24
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 041d5ca4
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 041d5df4
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 041d5f44
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041d6094
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041d619c
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041d62a4
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041d637c
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041d6454
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041d64fc
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d65a4
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d6634
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d66ac
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d6724
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d679c
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d6814
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041d688c
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041d68ec
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 0403001e: DrawPrim type 3: TRIANGLES count: 30 vaddr= 041d694c
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 0a1d6c1c: CMD CALL - 09e7b340 to 041d6c1c, ret=09e7b344
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 011d6c88: VADDR: 1d6c88 => 041d6c88
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 041d6c88
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041d6df0
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041d6ef8
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041d6fe8
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041d70c0
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041d7180
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d7228
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d72b8
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d7348
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d73d8
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d7468
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d74f8
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d7588
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d7618
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d76a8
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d7738
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d77c8
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d7840
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d78b8
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041d7930
42:57:088 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041d7990
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041d79f0
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 0403000f: DrawPrim type 3: TRIANGLES count: 15 vaddr= 041d7a50
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
42:57:089 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 4a3f1f49: Texture U offset: 0.622208
42:57:089 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfa58: CMD CALL - 09e7b3ac to 041cfa58, ret=09e7b3b0
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:089 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 a01c8b80: Texture address 0: 1c8b80
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:089 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 b01cf800: CLUT base addr: 1cf800
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 0a1d7bb8: CMD CALL - 09e7b3b4 to 041d7bb8, ret=09e7b3b8
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 011d7bd4: VADDR: 1d7bd4 => 041d7bd4
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041d7bd4
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041d7cc4
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041d7db4
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:089 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:089 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
42:57:090 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfa84: CMD CALL - 09e7b420 to 041cfa84, ret=09e7b424
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:090 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 a01cab80: Texture address 0: 1cab80
42:57:090 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
42:57:090 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:090 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 b01cf840: CLUT base addr: 1cf840
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 0a1d7ea4: CMD CALL - 09e7b428 to 041d7ea4, ret=09e7b42c
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 011d7ed4: VADDR: 1d7ed4 => 041d7ed4
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 04040011: DrawPrim type 4: TRIANGLE_STRIP count: 17 vaddr= 041d7ed4
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041d806c
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041d8174
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041d827c
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041d8354
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041d8414
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d84d4
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 041d854c
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfab0: CMD CALL - 09e7b478 to 041cfab0, ret=09e7b47c
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:090 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 a01cb380: Texture address 0: 1cb380
42:57:090 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
42:57:090 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:090 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 b01cf880: CLUT base addr: 1cf880
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 0a1d85dc: CMD CALL - 09e7b480 to 041d85dc, ret=09e7b484
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 011d8614: VADDR: 1d8614 => 041d8614
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 041d8614
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 041d8764
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041d88b4
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041d89a4
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041d8a4c
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d8af4
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d8b84
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d8c14
42:57:090 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d8c8c
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041d8d04
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfadc: CMD CALL - 09e7b49c to 041cfadc, ret=09e7b4a0
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:091 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 a01cd380: Texture address 0: 1cd380
42:57:091 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
42:57:091 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:091 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 b01cf8c0: CLUT base addr: 1cf8c0
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 0a1d8d64: CMD CALL - 09e7b4a4 to 041d8d64, ret=09e7b4a8
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 011d8dac: VADDR: 1d8dac => 041d8dac
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 04040011: DrawPrim type 4: TRIANGLE_STRIP count: 17 vaddr= 041d8dac
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 04040011: DrawPrim type 4: TRIANGLE_STRIP count: 17 vaddr= 041d8f44
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 041d90dc
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041d9244
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041d934c
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041d9424
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041d94cc
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d9574
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041d9604
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d9694
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d970c
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041d9784
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041d97fc
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 041d985c
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 3b3f7f96: World data # 0.998383
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 3b3d686f: World data # 0.056746
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 3bbd686f: World data # -0.056746
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 3b3f7f96: World data # 0.998383
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 3bc2726c: World data # -60.605469
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 3bc1aa36: World data # -21.276367
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:091 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfa00: CMD CALL - 09e7b4f4 to 041cfa00, ret=09e7b4f8
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:092 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 a01c4b80: Texture address 0: 1c4b80
42:57:092 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
42:57:092 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:092 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 b01cf780: CLUT base addr: 1cf780
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 0a1d9934: CMD CALL - 09e7b4fc to 041d9934, ret=09e7b500
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 011d9964: VADDR: 1d9964 => 041d9964
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 04040012: DrawPrim type 4: TRIANGLE_STRIP count: 18 vaddr= 041d9964
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 04040012: DrawPrim type 4: TRIANGLE_STRIP count: 18 vaddr= 041d9b14
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 04040012: DrawPrim type 4: TRIANGLE_STRIP count: 18 vaddr= 041d9cc4
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 04040012: DrawPrim type 4: TRIANGLE_STRIP count: 18 vaddr= 041d9e74
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 04040012: DrawPrim type 4: TRIANGLE_STRIP count: 18 vaddr= 041da024
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 04040012: DrawPrim type 4: TRIANGLE_STRIP count: 18 vaddr= 041da1d4
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 04040012: DrawPrim type 4: TRIANGLE_STRIP count: 18 vaddr= 041da384
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 04040012: DrawPrim type 4: TRIANGLE_STRIP count: 18 vaddr= 041da534
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b3ed602: World data # 0.417984
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b3f6890: World data # 0.908447
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3bbf6890: World data # -0.908447
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b3ed602: World data # 0.417984
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3bc31900: World data # -153.000000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3bc4cd6d: World data # -1643.406250
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 0a1da6e4: CMD CALL - 09e7b538 to 041da6e4, ret=09e7b53c
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 011da714: VADDR: 1da714 => 041da714
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041da714
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041da924
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041dab34
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041dad44
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041daf54
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041db164
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041db374
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041db584
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:092 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 0a1db794: CMD CALL - 09e7b574 to 041db794, ret=09e7b578
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 011db814: VADDR: 1db814 => 041db814
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040028: DrawPrim type 4: TRIANGLE_STRIP count: 40 vaddr= 041db814
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040021: DrawPrim type 4: TRIANGLE_STRIP count: 33 vaddr= 041dbbd4
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040020: DrawPrim type 4: TRIANGLE_STRIP count: 32 vaddr= 041dbeec
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 0404001f: DrawPrim type 4: TRIANGLE_STRIP count: 31 vaddr= 041dc1ec
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 0404001d: DrawPrim type 4: TRIANGLE_STRIP count: 29 vaddr= 041dc4d4
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040015: DrawPrim type 4: TRIANGLE_STRIP count: 21 vaddr= 041dc78c
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 041dc984
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 041dcaec
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 041dcc54
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041dcda4
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041dce7c
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041dcf3c
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041dcfe4
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041dd074
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041dd104
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041dd194
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041dd224
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041dd2b4
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041dd344
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041dd3bc
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041dd434
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041dd4ac
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041dd524
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041dd59c
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041dd5fc
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041dd65c
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041dd6bc
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 0403000f: DrawPrim type 3: TRIANGLES count: 15 vaddr= 041dd71c
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfb08: CMD CALL - 09e7b5c4 to 041cfb08, ret=09e7b5c8
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:093 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 a01cdb80: Texture address 0: 1cdb80
42:57:093 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
42:57:093 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:093 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 b01cf900: CLUT base addr: 1cf900
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 0a1dd884: CMD CALL - 09e7b5cc to 041dd884, ret=09e7b5d0
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 011dd8e8: VADDR: 1dd8e8 => 041dd8e8
42:57:093 user_main    N[G3D]: GPUCommon.cpp:547 04040028: DrawPrim type 4: TRIANGLE_STRIP count: 40 vaddr= 041dd8e8
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040021: DrawPrim type 4: TRIANGLE_STRIP count: 33 vaddr= 041ddca8
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040020: DrawPrim type 4: TRIANGLE_STRIP count: 32 vaddr= 041ddfc0
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 0404001f: DrawPrim type 4: TRIANGLE_STRIP count: 31 vaddr= 041de2c0
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 0404001d: DrawPrim type 4: TRIANGLE_STRIP count: 29 vaddr= 041de5a8
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040013: DrawPrim type 4: TRIANGLE_STRIP count: 19 vaddr= 041de860
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 041dea28
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 041deb90
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041decf8
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041dee00
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041deec0
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041def68
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041deff8
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041df088
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041df118
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041df1a8
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041df220
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041df298
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041df310
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041df370
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 041df3d0
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfa00: CMD CALL - 09e7b61c to 041cfa00, ret=09e7b620
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:094 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 a01c4b80: Texture address 0: 1c4b80
42:57:094 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
42:57:094 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:094 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 b01cf780: CLUT base addr: 1cf780
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 0a1df4a8: CMD CALL - 09e7b624 to 041df4a8, ret=09e7b628
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 011df5bc: VADDR: 1df5bc => 041df5bc
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040020: DrawPrim type 4: TRIANGLE_STRIP count: 32 vaddr= 041df5bc
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040020: DrawPrim type 4: TRIANGLE_STRIP count: 32 vaddr= 041df8bc
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 0404001b: DrawPrim type 4: TRIANGLE_STRIP count: 27 vaddr= 041dfbbc
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 0404001a: DrawPrim type 4: TRIANGLE_STRIP count: 26 vaddr= 041dfe44
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 0404001a: DrawPrim type 4: TRIANGLE_STRIP count: 26 vaddr= 041e00b4
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040019: DrawPrim type 4: TRIANGLE_STRIP count: 25 vaddr= 041e0324
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040017: DrawPrim type 4: TRIANGLE_STRIP count: 23 vaddr= 041e057c
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040017: DrawPrim type 4: TRIANGLE_STRIP count: 23 vaddr= 041e07a4
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040013: DrawPrim type 4: TRIANGLE_STRIP count: 19 vaddr= 041e09cc
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040012: DrawPrim type 4: TRIANGLE_STRIP count: 18 vaddr= 041e0b94
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 04040011: DrawPrim type 4: TRIANGLE_STRIP count: 17 vaddr= 041e0d44
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 041e0edc
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 041e1044
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041e11ac
42:57:094 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041e12e4
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041e141c
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041e1554
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041e165c
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041e1764
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041e186c
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041e1974
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041e1a4c
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041e1b24
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041e1bfc
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041e1cd4
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041e1d94
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e1e54
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e1efc
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e1fa4
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e204c
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e20f4
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e219c
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e2244
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e22ec
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e2394
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e243c
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e24e4
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041e258c
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041e261c
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041e26ac
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041e273c
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041e27cc
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e285c
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e28d4
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e294c
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e29c4
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e2a3c
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e2ab4
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e2b2c
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e2ba4
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e2c1c
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e2c94
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e2d0c
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e2d84
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e2dfc
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e2e74
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e2ed4
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e2f34
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e2f94
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e2ff4
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e3054
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e30b4
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e3114
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e3174
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 0403004e: DrawPrim type 3: TRIANGLES count: 78 vaddr= 041e31d4
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:095 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfab0: CMD CALL - 09e7b674 to 041cfab0, ret=09e7b678
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:096 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 a01cb380: Texture address 0: 1cb380
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:096 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 b01cf880: CLUT base addr: 1cf880
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 0a1e3924: CMD CALL - 09e7b67c to 041e3924, ret=09e7b680
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 011e39a8: VADDR: 1e39a8 => 041e39a8
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040019: DrawPrim type 4: TRIANGLE_STRIP count: 25 vaddr= 041e39a8
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040019: DrawPrim type 4: TRIANGLE_STRIP count: 25 vaddr= 041e3c00
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040018: DrawPrim type 4: TRIANGLE_STRIP count: 24 vaddr= 041e3e58
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040015: DrawPrim type 4: TRIANGLE_STRIP count: 21 vaddr= 041e4098
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040012: DrawPrim type 4: TRIANGLE_STRIP count: 18 vaddr= 041e4290
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041e4440
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041e4578
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041e46b0
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041e47e8
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041e48f0
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041e49c8
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041e4a88
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e4b48
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e4bf0
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e4c98
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e4d40
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e4de8
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041e4e90
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e4f20
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e4f98
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e5010
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e5088
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e5100
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e5178
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e51f0
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e5268
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e52c8
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e5328
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 04030030: DrawPrim type 3: TRIANGLES count: 48 vaddr= 041e5388
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfadc: CMD CALL - 09e7b6cc to 041cfadc, ret=09e7b6d0
42:57:096 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:097 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 a01cd380: Texture address 0: 1cd380
42:57:097 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
42:57:097 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:097 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 b01cf8c0: CLUT base addr: 1cf8c0
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 0a1e5808: CMD CALL - 09e7b6d4 to 041e5808, ret=09e7b6d8
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 011e5840: VADDR: 1e5840 => 041e5840
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 041e5840
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041e59a8
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041e5ae0
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041e5be8
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041e5cf0
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e5dc8
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e5e70
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e5ee8
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e5f60
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 0403000c: DrawPrim type 3: TRIANGLES count: 12 vaddr= 041e5fc0
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfa00: CMD CALL - 09e7b724 to 041cfa00, ret=09e7b728
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:097 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 a01c4b80: Texture address 0: 1c4b80
42:57:097 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
42:57:097 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:097 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 b01cf780: CLUT base addr: 1cf780
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 0a1e60e0: CMD CALL - 09e7b72c to 041e60e0, ret=09e7b730
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 011e6134: VADDR: 1e6134 => 041e6134
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 04040028: DrawPrim type 4: TRIANGLE_STRIP count: 40 vaddr= 041e6134
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 04040028: DrawPrim type 4: TRIANGLE_STRIP count: 40 vaddr= 041e64f4
42:57:097 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041e68b4
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041e69a4
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041e6a94
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041e6b54
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041e6c14
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041e6cd4
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041e6d64
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e6df4
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e6e6c
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e6ee4
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e6f5c
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e6fd4
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e704c
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e70ac
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 041e710c
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 0a1e719c: CMD CALL - 09e7b768 to 041e719c, ret=09e7b76c
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 011e71f0: VADDR: 1e71f0 => 041e71f0
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040028: DrawPrim type 4: TRIANGLE_STRIP count: 40 vaddr= 041e71f0
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040028: DrawPrim type 4: TRIANGLE_STRIP count: 40 vaddr= 041e75b0
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041e7970
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041e7a60
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041e7b50
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041e7c10
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041e7cd0
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041e7d90
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041e7e20
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e7eb0
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e7f28
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e7fa0
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e8018
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e8090
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e8108
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e8168
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 041e81c8
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 0a1e8258: CMD CALL - 09e7b7a4 to 041e8258, ret=09e7b7a8
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 011e8288: VADDR: 1e8288 => 041e8288
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040020: DrawPrim type 4: TRIANGLE_STRIP count: 32 vaddr= 041e8288
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 0404000c: DrawPrim type 4: TRIANGLE_STRIP count: 12 vaddr= 041e8588
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041e86a8
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041e8798
42:57:098 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041e8858
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041e8900
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041e8990
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 041e89f0
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b3f6d3c: World data # 0.926697
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3bbec067: World data # -0.375786
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b3ec067: World data # 0.375786
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b3f6d3c: World data # 0.926697
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b431087: World data # 144.527344
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b43d255: World data # 420.664063
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 0a1e8a38: CMD CALL - 09e7b7e0 to 041e8a38, ret=09e7b7e4
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 011e8a68: VADDR: 1e8a68 => 041e8a68
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041e8a68
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041e8c78
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041e8e88
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041e9098
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041e92a8
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041e94b8
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041e96c8
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041e98d8
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 0a1e9ae8: CMD CALL - 09e7b81c to 041e9ae8, ret=09e7b820
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 011e9b0c: VADDR: 1e9b0c => 041e9b0c
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 0404001d: DrawPrim type 4: TRIANGLE_STRIP count: 29 vaddr= 041e9b0c
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 04040013: DrawPrim type 4: TRIANGLE_STRIP count: 19 vaddr= 041e9dc4
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041e9f8c
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041ea004
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 041ea07c
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 0a1ea10c: CMD CALL - 09e7b858 to 041ea10c, ret=09e7b85c
42:57:099 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 011ea130: VADDR: 1ea130 => 041ea130
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 0404001d: DrawPrim type 4: TRIANGLE_STRIP count: 29 vaddr= 041ea130
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040013: DrawPrim type 4: TRIANGLE_STRIP count: 19 vaddr= 041ea3e8
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041ea5b0
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041ea628
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 041ea6a0
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 0a1ea730: CMD CALL - 09e7b894 to 041ea730, ret=09e7b898
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 011ea780: VADDR: 1ea780 => 041ea780
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040017: DrawPrim type 4: TRIANGLE_STRIP count: 23 vaddr= 041ea780
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040012: DrawPrim type 4: TRIANGLE_STRIP count: 18 vaddr= 041ea9a8
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040011: DrawPrim type 4: TRIANGLE_STRIP count: 17 vaddr= 041eab58
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041eacf0
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041eadf8
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041eaee8
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041eafd8
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041eb0b0
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041eb158
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041eb1e8
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041eb278
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041eb2f0
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041eb368
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041eb3c8
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041eb428
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04030015: DrawPrim type 3: TRIANGLES count: 21 vaddr= 041eb488
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 0a1eb680: CMD CALL - 09e7b8d0 to 041eb680, ret=09e7b8d4
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 011eb6a4: VADDR: 1eb6a4 => 041eb6a4
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 0404001d: DrawPrim type 4: TRIANGLE_STRIP count: 29 vaddr= 041eb6a4
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040013: DrawPrim type 4: TRIANGLE_STRIP count: 19 vaddr= 041eb95c
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041ebb24
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041ebb9c
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 04030006: DrawPrim type 3: TRIANGLES count: 6 vaddr= 041ebc14
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:100 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 0a1ebca4: CMD CALL - 09e7b90c to 041ebca4, ret=09e7b910
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 011ebcf8: VADDR: 1ebcf8 => 041ebcf8
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040028: DrawPrim type 4: TRIANGLE_STRIP count: 40 vaddr= 041ebcf8
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040028: DrawPrim type 4: TRIANGLE_STRIP count: 40 vaddr= 041ec0b8
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041ec478
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041ec568
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041ec658
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041ec718
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041ec7d8
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041ec868
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041ec8f8
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041ec988
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041eca18
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041ecaa8
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041ecb38
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ecbb0
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ecc10
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ecc70
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041eccd0
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 0a1ecd30: CMD CALL - 09e7b948 to 041ecd30, ret=09e7b94c
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 011ecd70: VADDR: 1ecd70 => 041ecd70
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041ecd70
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041ecf80
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 0404000c: DrawPrim type 4: TRIANGLE_STRIP count: 12 vaddr= 041ed0b8
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041ed1d8
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041ed2c8
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041ed3b8
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041ed4a8
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041ed550
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041ed5e0
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041ed658
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ed6d0
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 0403000f: DrawPrim type 3: TRIANGLES count: 15 vaddr= 041ed730
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:101 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfb34: CMD CALL - 09e7b998 to 041cfb34, ret=09e7b99c
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:102 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 a01ce380: Texture address 0: 1ce380
42:57:102 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 a8040020: Texture BUFWIDTH 0: 040020
42:57:102 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 b8000505: Texture size 0: 000505, width : 32, height : 32
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:102 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 b01cf940: CLUT base addr: 1cf940
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 0a1ed898: CMD CALL - 09e7b9a0 to 041ed898, ret=09e7b9a4
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 011ed90c: VADDR: 1ed90c => 041ed90c
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041ed90c
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041ed9cc
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041eda74
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041edb04
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041edb94
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041edc24
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041edcb4
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041edd44
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041eddbc
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ede34
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ede94
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041edef4
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041edf54
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041edfb4
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ee014
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ee074
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ee0d4
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ee134
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ee194
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ee1f4
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ee254
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ee2b4
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ee314
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ee374
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 041ee3d4
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:102 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
42:57:102 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 0ac7b904: CMD CALL - 09e7b9fc to 08c7b904, ret=09e7ba00
42:57:103 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:103 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 c3000000: TexFormat 000000 (5650)
42:57:103 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 a0c7b900: Texture address 0: c7b900
42:57:103 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 a8080008: Texture BUFWIDTH 0: 080008
42:57:103 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 b8000000: Texture size 0: 000000, width : 1, height : 1
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 0a1ee4ac: CMD CALL - 09e7ba04 to 041ee4ac, ret=09e7ba08
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 011ee4c4: VADDR: 1ee4c4 => 041ee4c4
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041ee4c4
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041ee56c
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfb60: CMD CALL - 09e7ba60 to 041cfb60, ret=09e7ba64
42:57:103 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:103 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:103 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 a01ce580: Texture address 0: 1ce580
42:57:103 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 a8040020: Texture BUFWIDTH 0: 040020
42:57:103 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 b8000505: Texture size 0: 000505, width : 32, height : 32
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:103 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 b01cf980: CLUT base addr: 1cf980
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 0a1ee5e4: CMD CALL - 09e7ba68 to 041ee5e4, ret=09e7ba6c
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 011ee5fc: VADDR: 1ee5fc => 041ee5fc
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041ee5fc
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041ee674
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:103 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:104 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfb34: CMD CALL - 09e7bac4 to 041cfb34, ret=09e7bac8
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:104 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 a01ce380: Texture address 0: 1ce380
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 a8040020: Texture BUFWIDTH 0: 040020
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 b8000505: Texture size 0: 000505, width : 32, height : 32
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:104 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 b01cf940: CLUT base addr: 1cf940
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 0a1ee6ec: CMD CALL - 09e7bacc to 041ee6ec, ret=09e7bad0
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 011ee760: VADDR: 1ee760 => 041ee760
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041ee760
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041ee820
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041ee8c8
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041ee958
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041ee9e8
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041eea78
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041eeb08
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041eeb98
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041eec10
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041eec88
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041eece8
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041eed48
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041eeda8
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041eee08
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041eee68
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041eeec8
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041eef28
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041eef88
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041eefe8
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ef048
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ef0a8
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ef108
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ef168
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ef1c8
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 041ef228
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:104 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:105 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 0ac7b904: CMD CALL - 09e7bb28 to 08c7b904, ret=09e7bb2c
42:57:105 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:105 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 c3000000: TexFormat 000000 (5650)
42:57:105 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 a0c7b900: Texture address 0: c7b900
42:57:105 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 a8080008: Texture BUFWIDTH 0: 080008
42:57:105 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 b8000000: Texture size 0: 000000, width : 1, height : 1
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 0a1ef300: CMD CALL - 09e7bb30 to 041ef300, ret=09e7bb34
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 011ef318: VADDR: 1ef318 => 041ef318
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041ef318
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041ef3c0
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfb60: CMD CALL - 09e7bb8c to 041cfb60, ret=09e7bb90
42:57:105 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:105 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:105 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 a01ce580: Texture address 0: 1ce580
42:57:105 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 a8040020: Texture BUFWIDTH 0: 040020
42:57:105 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 b8000505: Texture size 0: 000505, width : 32, height : 32
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:105 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 b01cf980: CLUT base addr: 1cf980
42:57:105 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 0a1ef438: CMD CALL - 09e7bb94 to 041ef438, ret=09e7bb98
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 011ef450: VADDR: 1ef450 => 041ef450
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041ef450
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041ef4c8
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:106 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfa00: CMD CALL - 09e7bbf0 to 041cfa00, ret=09e7bbf4
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:106 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 a01c4b80: Texture address 0: 1c4b80
42:57:106 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 a8040080: Texture BUFWIDTH 0: 040080
42:57:106 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 b8000707: Texture size 0: 000707, width : 128, height : 128
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:106 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 b01cf780: CLUT base addr: 1cf780
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 0a1ef540: CMD CALL - 09e7bbf8 to 041ef540, ret=09e7bbfc
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 011ef584: VADDR: 1ef584 => 041ef584
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041ef584
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 0404000c: DrawPrim type 4: TRIANGLE_STRIP count: 12 vaddr= 041ef794
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041ef8b4
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041ef9a4
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041efa94
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041efb84
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041efc5c
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041efd04
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041efdac
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041efe3c
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041efeb4
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041eff14
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 0403000f: DrawPrim type 3: TRIANGLES count: 15 vaddr= 041eff74
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:106 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 0a1f00dc: CMD CALL - 09e7bc34 to 041f00dc, ret=09e7bc38
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 011f011c: VADDR: 1f011c => 041f011c
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041f011c
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041f032c
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 0404000c: DrawPrim type 4: TRIANGLE_STRIP count: 12 vaddr= 041f0464
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041f0584
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041f0674
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041f0764
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f0854
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f08fc
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f098c
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f0a04
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f0a7c
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 0403000f: DrawPrim type 3: TRIANGLES count: 15 vaddr= 041f0adc
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:107 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 0ac7b904: CMD CALL - 09e7bc90 to 08c7b904, ret=09e7bc94
42:57:107 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:107 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 c3000000: TexFormat 000000 (5650)
42:57:107 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 a0c7b900: Texture address 0: c7b900
42:57:107 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 a8080008: Texture BUFWIDTH 0: 080008
42:57:107 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 b8000000: Texture size 0: 000000, width : 1, height : 1
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 0a1f0c44: CMD CALL - 09e7bc98 to 041f0c44, ret=09e7bc9c
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 011f0c60: VADDR: 1f0c60 => 041f0c60
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f0c60
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f0cd8
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f0d50
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:107 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 0a1f0db0: CMD CALL - 09e7bcd4 to 041f0db0, ret=09e7bcd8
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 011f0dcc: VADDR: 1f0dcc => 041f0dcc
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f0dcc
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f0e44
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f0ebc
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 0a1f0f1c: CMD CALL - 09e7bd10 to 041f0f1c, ret=09e7bd14
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 011f0f38: VADDR: 1f0f38 => 041f0f38
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f0f38
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f0fb0
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f1028
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:108 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfb8c: CMD CALL - 09e7bd6c to 041cfb8c, ret=09e7bd70
42:57:108 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:108 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:108 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 a01ce780: Texture address 0: 1ce780
42:57:108 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
42:57:108 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 b8000706: Texture size 0: 000706, width : 64, height : 128
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:108 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 b01cf9c0: CLUT base addr: 1cf9c0
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 0a1f1088: CMD CALL - 09e7bd74 to 041f1088, ret=09e7bd78
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 011f10cc: VADDR: 1f10cc => 041f10cc
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 04040018: DrawPrim type 4: TRIANGLE_STRIP count: 24 vaddr= 041f10cc
42:57:108 user_main    N[G3D]: GPUCommon.cpp:547 04040018: DrawPrim type 4: TRIANGLE_STRIP count: 24 vaddr= 041f130c
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040018: DrawPrim type 4: TRIANGLE_STRIP count: 24 vaddr= 041f154c
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040018: DrawPrim type 4: TRIANGLE_STRIP count: 24 vaddr= 041f178c
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040018: DrawPrim type 4: TRIANGLE_STRIP count: 24 vaddr= 041f19cc
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040018: DrawPrim type 4: TRIANGLE_STRIP count: 24 vaddr= 041f1c0c
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040018: DrawPrim type 4: TRIANGLE_STRIP count: 24 vaddr= 041f1e4c
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0404000c: DrawPrim type 4: TRIANGLE_STRIP count: 12 vaddr= 041f208c
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0404000c: DrawPrim type 4: TRIANGLE_STRIP count: 12 vaddr= 041f21ac
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041f22cc
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041f23bc
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041f24ac
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041f259c
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfa84: CMD CALL - 09e7bdc4 to 041cfa84, ret=09e7bdc8
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:109 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 a01cab80: Texture address 0: 1cab80
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
42:57:109 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:109 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 b01cf840: CLUT base addr: 1cf840
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0a1f268c: CMD CALL - 09e7bdcc to 041f268c, ret=09e7bdd0
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 011f2744: VADDR: 1f2744 => 041f2744
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041f2744
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041f287c
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041f29b4
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041f2aec
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041f2c24
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041f2d5c
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041f2e94
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041f2f9c
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041f30a4
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041f31ac
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041f3284
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041f335c
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041f3434
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041f350c
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f35cc
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f3674
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f371c
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f37c4
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f386c
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f3914
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f39bc
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f3a64
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f3b0c
42:57:109 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f3bb4
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f3c44
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f3cd4
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f3d64
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f3df4
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f3e84
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f3f14
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f3fa4
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f401c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f4094
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f410c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f4184
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f41fc
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f425c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f42bc
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f431c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f437c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f43dc
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 0403001b: DrawPrim type 3: TRIANGLES count: 27 vaddr= 041f443c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 0a1f46c4: CMD CALL - 09e7be08 to 041f46c4, ret=09e7be0c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 011f47c4: VADDR: 1f47c4 => 041f47c4
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 041f47c4
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 041f492c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041f4a94
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041f4bcc
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041f4d04
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041f4e3c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041f4f74
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041f50ac
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041f51e4
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041f52ec
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041f53f4
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041f54fc
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041f5604
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041f56dc
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041f57b4
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041f588c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041f5964
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041f5a3c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041f5b14
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f5bd4
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f5c7c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f5d24
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f5dcc
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f5e74
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f5f1c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f5fc4
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f606c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f6114
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f61bc
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f6264
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f630c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f63b4
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f645c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f64ec
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f657c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f660c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f669c
42:57:110 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f672c
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f67bc
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f684c
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f68dc
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f696c
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f69e4
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f6a5c
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f6ad4
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f6b4c
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f6bc4
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f6c3c
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f6cb4
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f6d2c
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f6da4
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f6e1c
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f6e94
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f6ef4
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f6f54
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f6fb4
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f7014
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f7074
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f70d4
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 0403002d: DrawPrim type 3: TRIANGLES count: 45 vaddr= 041f7134
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 3bc0a000: World data # -5.000000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfb8c: CMD CALL - 09e7be58 to 041cfb8c, ret=09e7be5c
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:111 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 a01ce780: Texture address 0: 1ce780
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
42:57:111 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 b8000706: Texture size 0: 000706, width : 64, height : 128
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:111 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 b01cf9c0: CLUT base addr: 1cf9c0
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 0a1f756c: CMD CALL - 09e7be60 to 041f756c, ret=09e7be64
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 011f75b0: VADDR: 1f75b0 => 041f75b0
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041f75b0
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041f77c0
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041f79d0
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041f7be0
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041f7df0
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041f8000
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040016: DrawPrim type 4: TRIANGLE_STRIP count: 22 vaddr= 041f8210
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 0404000c: DrawPrim type 4: TRIANGLE_STRIP count: 12 vaddr= 041f8420
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 0404000a: DrawPrim type 4: TRIANGLE_STRIP count: 10 vaddr= 041f8540
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041f8630
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041f86f0
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041f87b0
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041f8870
42:57:111 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3bc5de40: World data # -7112.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3bc18dc0: World data # -17.718750
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3bc65b72: World data # -14044.500000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfa84: CMD CALL - 09e7beb0 to 041cfa84, ret=09e7beb4
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:112 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 a01cab80: Texture address 0: 1cab80
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
42:57:112 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:112 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 b01cf840: CLUT base addr: 1cf840
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 0a1f8930: CMD CALL - 09e7beb8 to 041f8930, ret=09e7bebc
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 011f8994: VADDR: 1f8994 => 041f8994
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040032: DrawPrim type 4: TRIANGLE_STRIP count: 50 vaddr= 041f8994
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 0404001a: DrawPrim type 4: TRIANGLE_STRIP count: 26 vaddr= 041f8e44
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040019: DrawPrim type 4: TRIANGLE_STRIP count: 25 vaddr= 041f90b4
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040019: DrawPrim type 4: TRIANGLE_STRIP count: 25 vaddr= 041f930c
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040014: DrawPrim type 4: TRIANGLE_STRIP count: 20 vaddr= 041f9564
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 041f9744
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041f9894
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041f996c
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f9a2c
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f9ad4
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041f9b7c
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f9c24
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f9cb4
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f9d44
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041f9dd4
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041f9e64
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f9edc
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f9f3c
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f9f9c
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041f9ffc
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 041fa05c
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3bc5de40: World data # -7112.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3bc18dc0: World data # -17.718750
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 3bc65b72: World data # -14044.500000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfb8c: CMD CALL - 09e7bf08 to 041cfb8c, ret=09e7bf0c
42:57:112 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:113 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 a01ce780: Texture address 0: 1ce780
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
42:57:113 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 b8000706: Texture size 0: 000706, width : 64, height : 128
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:113 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 b01cf9c0: CLUT base addr: 1cf9c0
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 0a1fa134: CMD CALL - 09e7bf10 to 041fa134, ret=09e7bf14
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 011fa18c: VADDR: 1fa18c => 041fa18c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 04040018: DrawPrim type 4: TRIANGLE_STRIP count: 24 vaddr= 041fa18c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 04040018: DrawPrim type 4: TRIANGLE_STRIP count: 24 vaddr= 041fa3cc
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 04040018: DrawPrim type 4: TRIANGLE_STRIP count: 24 vaddr= 041fa60c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 04040018: DrawPrim type 4: TRIANGLE_STRIP count: 24 vaddr= 041fa84c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 04040018: DrawPrim type 4: TRIANGLE_STRIP count: 24 vaddr= 041faa8c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 04040018: DrawPrim type 4: TRIANGLE_STRIP count: 24 vaddr= 041faccc
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 04040018: DrawPrim type 4: TRIANGLE_STRIP count: 24 vaddr= 041faf0c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 0404000c: DrawPrim type 4: TRIANGLE_STRIP count: 12 vaddr= 041fb14c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 0404000c: DrawPrim type 4: TRIANGLE_STRIP count: 12 vaddr= 041fb26c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041fb38c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041fb44c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041fb50c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041fb5cc
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041fb68c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041fb74c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041fb7c4
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041fb83c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 04030003: DrawPrim type 3: TRIANGLES count: 3 vaddr= 041fb89c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 3bc5de40: World data # -7112.000000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 3bc18dc0: World data # -17.718750
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 3bc65b72: World data # -14044.500000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 0a1cfa84: CMD CALL - 09e7bf60 to 041cfa84, ret=09e7bf64
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut)
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:113 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 a01cab80: Texture address 0: 1cab80
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 a8040040: Texture BUFWIDTH 0: 040040
42:57:113 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 b8000606: Texture size 0: 000606, width : 64, height : 64
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:113 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 b01cf840: CLUT base addr: 1cf840
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 b1040000: CLUT addr upper 00040000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 0a1fb8e4: CMD CALL - 09e7bf68 to 041fb8e4, ret=09e7bf6c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 011fb9e4: VADDR: 1fb9e4 => 041fb9e4
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 041fb9e4
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 0404000f: DrawPrim type 4: TRIANGLE_STRIP count: 15 vaddr= 041fbb4c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041fbcb4
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041fbdec
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041fbf24
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041fc05c
42:57:113 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041fc194
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 0404000d: DrawPrim type 4: TRIANGLE_STRIP count: 13 vaddr= 041fc2cc
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041fc404
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041fc50c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041fc614
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 0404000b: DrawPrim type 4: TRIANGLE_STRIP count: 11 vaddr= 041fc71c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041fc824
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041fc8fc
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041fc9d4
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041fcaac
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041fcb84
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041fcc5c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041fcd34
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041fcdf4
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041fce9c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041fcf44
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041fcfec
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041fd094
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041fd13c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041fd1e4
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041fd28c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041fd334
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041fd3dc
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041fd484
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041fd52c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041fd5d4
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041fd67c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041fd70c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041fd79c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041fd82c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041fd8bc
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041fd94c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041fd9dc
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041fda6c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041fdafc
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041fdb8c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041fdc04
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041fdc7c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041fdcf4
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041fdd6c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041fdde4
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041fde5c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041fded4
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041fdf4c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041fdfc4
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041fe03c
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041fe0b4
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041fe114
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041fe174
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041fe1d4
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041fe234
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041fe294
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041fe2f4
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 0403002d: DrawPrim type 3: TRIANGLES count: 45 vaddr= 041fe354
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 3bc5de40: World data # -7112.000000
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 3bc18dc0: World data # -17.718750
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 3bc65b72: World data # -14044.500000
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 0a1fe78c: CMD CALL - 09e7bfa4 to 041fe78c, ret=09e7bfa8
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 1200019f: SetVertexType: float texcoords, ABGR 8888 colors, float positions
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 10040000: BASE: 040000
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 011fe7f0: VADDR: 1fe7f0 => 041fe7f0
42:57:114 user_main    N[G3D]: GPUCommon.cpp:547 04040032: DrawPrim type 4: TRIANGLE_STRIP count: 50 vaddr= 041fe7f0
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 0404001a: DrawPrim type 4: TRIANGLE_STRIP count: 26 vaddr= 041feca0
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04040019: DrawPrim type 4: TRIANGLE_STRIP count: 25 vaddr= 041fef10
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04040019: DrawPrim type 4: TRIANGLE_STRIP count: 25 vaddr= 041ff168
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04040014: DrawPrim type 4: TRIANGLE_STRIP count: 20 vaddr= 041ff3c0
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 0404000e: DrawPrim type 4: TRIANGLE_STRIP count: 14 vaddr= 041ff5a0
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04040009: DrawPrim type 4: TRIANGLE_STRIP count: 9 vaddr= 041ff6f0
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04040008: DrawPrim type 4: TRIANGLE_STRIP count: 8 vaddr= 041ff7c8
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041ff888
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041ff930
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04040007: DrawPrim type 4: TRIANGLE_STRIP count: 7 vaddr= 041ff9d8
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041ffa80
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041ffb10
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041ffba0
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04040006: DrawPrim type 4: TRIANGLE_STRIP count: 6 vaddr= 041ffc30
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04040005: DrawPrim type 4: TRIANGLE_STRIP count: 5 vaddr= 041ffcc0
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ffd38
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ffd98
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ffdf8
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 041ffe58
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 04030009: DrawPrim type 3: TRIANGLES count: 9 vaddr= 041ffeb8
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 0ab056c4: CMD CALL - 09e7bfac to 08b056c4, ret=09e7bfb0
42:57:115 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 17000001: Lighting enable: 1
42:57:115 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 1f000001: Fog enable: 1
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 51000000: Reverse normal: 0
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 c6000107: TexFilter min: 7 mag: 1
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 00000000: NOP
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 5b000000: Material specular coef: 0.000000
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 e0ffffff: Blend fix A: ffffff
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 5e000001: Lightmode: 000001 (separate spec)
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 483f8000: Texture U scale: 1.000000
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 493f8000: Texture V scale: 1.000000
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 c0000100: Tex map mode: 000100
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 0b000000: CMD RET
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 3b3f5dc4: World data # 0.866272
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 3bb3f289: World data # -0.000000
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 3b3effc5: World data # 0.499550
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 3bbe3746: World data # -0.178978
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 3bbf6f01: World data # -0.933609
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 3b3e9ee8: World data # 0.310364
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 3b3eeecb: World data # 0.466393
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 3bbeb770: World data # -0.358276
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 3bbf4f0b: World data # -0.808762
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 3bc3bfaa: World data # -383.328125
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 3b424800: World data # 50.000000
42:57:115 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
42:57:115 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 e8ffffff: MaskRGB: ffffff
42:57:115 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:115 user_main    N[G3D]: GPUCommon.cpp:547 08e7c004: CMD JUMP - 09e7bff4 to 09e7c004
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 12800100: SetVertexType: through, s16 positions
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 01e7bff8: VADDR: e7bff8 => 09e7bff8
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7bff8
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 e8000000: MaskRGB: 000000
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 e8ffffff: MaskRGB: ffffff
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 e90000ff: MaskAlpha: 0000ff
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 08e7c080: CMD JUMP - 09e7c070 to 09e7c080
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 12800100: SetVertexType: through, s16 positions
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 01e7c074: VADDR: e7c074 => 09e7c074
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7c074
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 e8000000: MaskRGB: 000000
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 e9000000: MaskAlpha: 000000
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 08e7c0e8: CMD JUMP - 09e7c0cc to 09e7c0e8
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 d3000201: Clear mode: 000201 (on, alpha/stencil)
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 1280011c: SetVertexType: through, ABGR 8888 colors, s16 positions
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 01e7c0d0: VADDR: e7c0d0 => 09e7c0d0
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7c0d0
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 d3000000: Clear mode: 000000 (off)
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 dcff0101: Stencil test: ff0101 (01 ALWAYS (c & ff))
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:116 user_main    N[G3D]: GPUCommon.cpp:547 dd040000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=INCREMENT
42:57:116 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 24000001: Stencil test enable: 1
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 c6000100: TexFilter min: 0 mag: 1
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 4746ec00: Viewport Z pos: 0.460945
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 55010101: Material ambient color: 010101
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 58000001: Material alpha color: 000001
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 56010101: Material diffuse color: 010101
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 57010101: Material specular color: 010101
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 a0252690: Texture address 0: 252690
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 b0252290: CLUT base addr: 252290
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 08e7c1f0: CMD JUMP - 09e7c19c to 09e7c1f0
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 3b3f5dc4: World data # 0.866272
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 3b800000: World data # -0.000000
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 3b3effc5: World data # 0.499550
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 3b3e8d9e: World data # 0.276596
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 3b3faabd: World data # 1.333893
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 3b3f2427: World data # 0.641220
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 3bbed4fc: World data # -0.415985
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 3b42460c: World data # 49.511719
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 3bbf8000: World data # -1.000000
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 3b428324: World data # 65.570313
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 01e7c1a0: VADDR: e7c1a0 => 09e7c1a0
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7c1a0
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:117 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 a0242210: Texture address 0: 242210
42:57:117 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:118 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 b0241e10: CLUT base addr: 241e10
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 08e7c2bc: CMD JUMP - 09e7c268 to 09e7c2bc
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 01e7c26c: VADDR: e7c26c => 09e7c26c
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7c26c
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 08e7c324: CMD JUMP - 09e7c2d0 to 09e7c324
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 01e7c2d4: VADDR: e7c2d4 => 09e7c2d4
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7c2d4
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 08e7c38c: CMD JUMP - 09e7c338 to 09e7c38c
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 01e7c33c: VADDR: e7c33c => 09e7c33c
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7c33c
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 08e7c3f4: CMD JUMP - 09e7c3a0 to 09e7c3f4
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 01e7c3a4: VADDR: e7c3a4 => 09e7c3a4
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7c3a4
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 08e7c45c: CMD JUMP - 09e7c408 to 09e7c45c
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 01e7c40c: VADDR: e7c40c => 09e7c40c
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7c40c
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 08e7c4c4: CMD JUMP - 09e7c470 to 09e7c4c4
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 01e7c474: VADDR: e7c474 => 09e7c474
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7c474
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 08e7c52c: CMD JUMP - 09e7c4d8 to 09e7c52c
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 01e7c4dc: VADDR: e7c4dc => 09e7c4dc
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7c4dc
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 08e7c594: CMD JUMP - 09e7c540 to 09e7c594
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 01e7c544: VADDR: e7c544 => 09e7c544
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7c544
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 08e7c5fc: CMD JUMP - 09e7c5a8 to 09e7c5fc
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 01e7c5ac: VADDR: e7c5ac => 09e7c5ac
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7c5ac
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 08e7c664: CMD JUMP - 09e7c610 to 09e7c664
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 01e7c614: VADDR: e7c614 => 09e7c614
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7c614
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:118 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
42:57:118 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:119 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 1c000001: Clip enable: 1
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 26000001: Patch cull enable: 1
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:119 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:119 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:119 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
42:57:119 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:119 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 dbff8006: Alpha test settings: ff8006 ((c & ff) > 80)
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:119 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:119 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:119 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:119 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 c6000100: TexFilter min: 0 mag: 1
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:119 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:119 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:119 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 4746ec00: Viewport Z pos: 0.460945
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 55010101: Material ambient color: 010101
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 58000001: Material alpha color: 000001
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 56010101: Material diffuse color: 010101
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 57010101: Material specular color: 010101
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:119 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 a028b580: Texture address 0: 28b580
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:119 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 b028b180: CLUT base addr: 28b180
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 08e7c7bc: CMD JUMP - 09e7c768 to 09e7c7bc
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 3b3f5dc4: World data # 0.866272
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 3b800000: World data # -0.000000
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 3b3effc5: World data # 0.499550
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 3b3e8d9e: World data # 0.276596
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 3b3faabd: World data # 1.333893
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 3b3f2427: World data # 0.641220
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 3bbed4fc: World data # -0.415985
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 3b434683: World data # 198.511719
42:57:119 user_main    N[G3D]: GPUCommon.cpp:547 3bbf8000: World data # -1.000000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 3bc28786: World data # -67.761719
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 01e7c76c: VADDR: e7c76c => 09e7c76c
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7c76c
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 08e7c858: CMD JUMP - 09e7c804 to 09e7c858
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 01e7c808: VADDR: e7c808 => 09e7c808
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7c808
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 08e7c8c0: CMD JUMP - 09e7c86c to 09e7c8c0
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 01e7c870: VADDR: e7c870 => 09e7c870
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7c870
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 08e7c928: CMD JUMP - 09e7c8d4 to 09e7c928
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 01e7c8d8: VADDR: e7c8d8 => 09e7c8d8
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7c8d8
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 08e7c990: CMD JUMP - 09e7c93c to 09e7c990
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 01e7c940: VADDR: e7c940 => 09e7c940
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7c940
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 08e7c9f8: CMD JUMP - 09e7c9a4 to 09e7c9f8
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 01e7c9a8: VADDR: e7c9a8 => 09e7c9a8
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7c9a8
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 08e7ca60: CMD JUMP - 09e7ca0c to 09e7ca60
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 01e7ca10: VADDR: e7ca10 => 09e7ca10
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7ca10
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 08e7cac8: CMD JUMP - 09e7ca74 to 09e7cac8
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 01e7ca78: VADDR: e7ca78 => 09e7ca78
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7ca78
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:120 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:120 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 1c000001: Clip enable: 1
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 26000001: Patch cull enable: 1
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:120 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
42:57:120 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:120 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 dbff8006: Alpha test settings: ff8006 ((c & ff) > 80)
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:120 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:120 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:121 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:121 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:121 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 c6000100: TexFilter min: 0 mag: 1
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:121 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:121 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:121 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 4746ec00: Viewport Z pos: 0.460945
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 55010101: Material ambient color: 010101
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 58000001: Material alpha color: 000001
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 56010101: Material diffuse color: 010101
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 57010101: Material specular color: 010101
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:121 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 a03075f0: Texture address 0: 3075f0
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:121 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 b03071f0: CLUT base addr: 3071f0
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 08e7cc20: CMD JUMP - 09e7cbcc to 09e7cc20
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 3b3f5dc4: World data # 0.866272
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 3b800000: World data # -0.000000
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 3b3effc5: World data # 0.499550
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 3b3e8d9e: World data # 0.276596
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 3b3faabd: World data # 1.333893
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 3b3f2427: World data # 0.641220
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 3bbed4fc: World data # -0.415985
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 3b434783: World data # 199.511719
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 3bbf8000: World data # -1.000000
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 3b428324: World data # 65.570313
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 01e7cbd0: VADDR: e7cbd0 => 09e7cbd0
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7cbd0
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 08e7ccbc: CMD JUMP - 09e7cc68 to 09e7ccbc
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 01e7cc6c: VADDR: e7cc6c => 09e7cc6c
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7cc6c
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 08e7cd24: CMD JUMP - 09e7ccd0 to 09e7cd24
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 01e7ccd4: VADDR: e7ccd4 => 09e7ccd4
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7ccd4
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:121 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:121 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 a02e6cf0: Texture address 0: 2e6cf0
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:122 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 b02e68f0: CLUT base addr: 2e68f0
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 08e7cdbc: CMD JUMP - 09e7cd68 to 09e7cdbc
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 01e7cd6c: VADDR: e7cd6c => 09e7cd6c
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7cd6c
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:122 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 a03075f0: Texture address 0: 3075f0
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:122 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 b03071f0: CLUT base addr: 3071f0
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 08e7ce54: CMD JUMP - 09e7ce00 to 09e7ce54
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 01e7ce04: VADDR: e7ce04 => 09e7ce04
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7ce04
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:122 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 a02e6cf0: Texture address 0: 2e6cf0
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:122 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 b02e68f0: CLUT base addr: 2e68f0
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 08e7ceec: CMD JUMP - 09e7ce98 to 09e7ceec
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 01e7ce9c: VADDR: e7ce9c => 09e7ce9c
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7ce9c
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:122 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 a03075f0: Texture address 0: 3075f0
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:122 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 b03071f0: CLUT base addr: 3071f0
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 08e7cf84: CMD JUMP - 09e7cf30 to 09e7cf84
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 01e7cf34: VADDR: e7cf34 => 09e7cf34
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7cf34
42:57:122 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:122 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:123 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 1c000001: Clip enable: 1
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 26000001: Patch cull enable: 1
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:123 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
42:57:123 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:123 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 dbff8006: Alpha test settings: ff8006 ((c & ff) > 80)
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:123 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:123 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:123 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:123 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 c6000100: TexFilter min: 0 mag: 1
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:123 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:123 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:123 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 4746ec00: Viewport Z pos: 0.460945
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 55010101: Material ambient color: 010101
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 58000001: Material alpha color: 000001
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 56010101: Material diffuse color: 010101
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 57010101: Material specular color: 010101
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:123 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 a0164e10: Texture address 0: 164e10
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:123 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 b0164a10: CLUT base addr: 164a10
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:123 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 08e7d0dc: CMD JUMP - 09e7d088 to 09e7d0dc
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 3b3f5dc4: World data # 0.866272
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 3b800000: World data # -0.000000
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 3b3effc5: World data # 0.499550
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 3b3e8d9e: World data # 0.276596
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 3b3faabd: World data # 1.333893
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 3b3f2427: World data # 0.641220
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 3bbed4fc: World data # -0.415985
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 3bc3cc69: World data # -408.820313
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 3bbf8000: World data # -1.000000
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 3bc24c62: World data # -51.095703
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 01e7d08c: VADDR: e7d08c => 09e7d08c
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d08c
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 08e7d178: CMD JUMP - 09e7d124 to 09e7d178
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 01e7d128: VADDR: e7d128 => 09e7d128
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d128
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:124 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 a0175290: Texture address 0: 175290
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:124 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 b0174e90: CLUT base addr: 174e90
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 08e7d210: CMD JUMP - 09e7d1bc to 09e7d210
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 01e7d1c0: VADDR: e7d1c0 => 09e7d1c0
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d1c0
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:124 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 a0164e10: Texture address 0: 164e10
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:124 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 b0164a10: CLUT base addr: 164a10
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 08e7d2a8: CMD JUMP - 09e7d254 to 09e7d2a8
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 01e7d258: VADDR: e7d258 => 09e7d258
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d258
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 08e7d310: CMD JUMP - 09e7d2bc to 09e7d310
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 01e7d2c0: VADDR: e7d2c0 => 09e7d2c0
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d2c0
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 08e7d378: CMD JUMP - 09e7d324 to 09e7d378
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:124 user_main    N[G3D]: GPUCommon.cpp:547 01e7d328: VADDR: e7d328 => 09e7d328
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d328
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:125 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 a0185710: Texture address 0: 185710
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:125 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 b0185310: CLUT base addr: 185310
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 08e7d410: CMD JUMP - 09e7d3bc to 09e7d410
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 01e7d3c0: VADDR: e7d3c0 => 09e7d3c0
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d3c0
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:125 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 a0164e10: Texture address 0: 164e10
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:125 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 b0164a10: CLUT base addr: 164a10
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 08e7d4a8: CMD JUMP - 09e7d454 to 09e7d4a8
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 01e7d458: VADDR: e7d458 => 09e7d458
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d458
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 08e7d510: CMD JUMP - 09e7d4bc to 09e7d510
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 01e7d4c0: VADDR: e7d4c0 => 09e7d4c0
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d4c0
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 08e7d578: CMD JUMP - 09e7d524 to 09e7d578
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 01e7d528: VADDR: e7d528 => 09e7d528
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d528
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 08e7d5e0: CMD JUMP - 09e7d58c to 09e7d5e0
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 01e7d590: VADDR: e7d590 => 09e7d590
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d590
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 08e7d648: CMD JUMP - 09e7d5f4 to 09e7d648
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 01e7d5f8: VADDR: e7d5f8 => 09e7d5f8
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d5f8
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 08e7d6b0: CMD JUMP - 09e7d65c to 09e7d6b0
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 01e7d660: VADDR: e7d660 => 09e7d660
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d660
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 08e7d718: CMD JUMP - 09e7d6c4 to 09e7d718
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:125 user_main    N[G3D]: GPUCommon.cpp:547 01e7d6c8: VADDR: e7d6c8 => 09e7d6c8
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d6c8
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:126 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:126 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 1c000001: Clip enable: 1
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 26000001: Patch cull enable: 1
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:126 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
42:57:126 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:126 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 dbff8006: Alpha test settings: ff8006 ((c & ff) > 80)
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:126 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:126 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:126 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:126 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 c6000100: TexFilter min: 0 mag: 1
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:126 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:126 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:126 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 4746ec00: Viewport Z pos: 0.460945
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 55010101: Material ambient color: 010101
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 58000001: Material alpha color: 000001
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 56010101: Material diffuse color: 010101
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 57010101: Material specular color: 010101
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:126 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 a80901c0: Texture BUFWIDTH 0: 0901c0
42:57:126 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 a01b7290: Texture address 0: 1b7290
42:57:126 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 b8000909: Texture size 0: 000909, width : 512, height : 512
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:126 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 b01b6e90: CLUT base addr: 1b6e90
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:126 user_main    N[G3D]: GPUCommon.cpp:547 08e7d870: CMD JUMP - 09e7d81c to 09e7d870
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 3b3f5dc4: World data # 0.866272
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 3b800000: World data # -0.000000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 3b3effc5: World data # 0.499550
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 3b3e8d9e: World data # 0.276596
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 3b3faabd: World data # 1.333893
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 3b3f2427: World data # 0.641220
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 3bbed4fc: World data # -0.415985
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 3bc3bfe9: World data # -383.820313
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 3bbf8000: World data # -1.000000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 3b42439d: World data # 48.903320
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 01e7d820: VADDR: e7d820 => 09e7d820
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d820
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 08e7d90c: CMD JUMP - 09e7d8b8 to 09e7d90c
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 01e7d8bc: VADDR: e7d8bc => 09e7d8bc
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d8bc
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 08e7d974: CMD JUMP - 09e7d920 to 09e7d974
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 01e7d924: VADDR: e7d924 => 09e7d924
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d924
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 08e7d9dc: CMD JUMP - 09e7d988 to 09e7d9dc
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 01e7d98c: VADDR: e7d98c => 09e7d98c
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d98c
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 08e7da44: CMD JUMP - 09e7d9f0 to 09e7da44
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 01e7d9f4: VADDR: e7d9f4 => 09e7d9f4
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7d9f4
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 08e7daac: CMD JUMP - 09e7da58 to 09e7daac
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 01e7da5c: VADDR: e7da5c => 09e7da5c
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7da5c
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 08e7db14: CMD JUMP - 09e7dac0 to 09e7db14
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 01e7dac4: VADDR: e7dac4 => 09e7dac4
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7dac4
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 08e7db7c: CMD JUMP - 09e7db28 to 09e7db7c
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 01e7db2c: VADDR: e7db2c => 09e7db2c
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7db2c
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 08e7dbe4: CMD JUMP - 09e7db90 to 09e7dbe4
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 01e7db94: VADDR: e7db94 => 09e7db94
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7db94
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 08e7dc4c: CMD JUMP - 09e7dbf8 to 09e7dc4c
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 01e7dbfc: VADDR: e7dbfc => 09e7dbfc
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7dbfc
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 08e7dcb4: CMD JUMP - 09e7dc60 to 09e7dcb4
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 01e7dc64: VADDR: e7dc64 => 09e7dc64
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7dc64
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:127 user_main    N[G3D]: GPUCommon.cpp:547 08e7dd1c: CMD JUMP - 09e7dcc8 to 09e7dd1c
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 01e7dccc: VADDR: e7dccc => 09e7dccc
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7dccc
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 08e7dd84: CMD JUMP - 09e7dd30 to 09e7dd84
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 01e7dd34: VADDR: e7dd34 => 09e7dd34
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7dd34
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 08e7ddec: CMD JUMP - 09e7dd98 to 09e7ddec
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 01e7dd9c: VADDR: e7dd9c => 09e7dd9c
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7dd9c
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 08e7de54: CMD JUMP - 09e7de00 to 09e7de54
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 01e7de04: VADDR: e7de04 => 09e7de04
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7de04
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 08e7debc: CMD JUMP - 09e7de68 to 09e7debc
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 01e7de6c: VADDR: e7de6c => 09e7de6c
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7de6c
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 08e7df24: CMD JUMP - 09e7ded0 to 09e7df24
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 01e7ded4: VADDR: e7ded4 => 09e7ded4
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7ded4
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 08e7df8c: CMD JUMP - 09e7df38 to 09e7df8c
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 01e7df3c: VADDR: e7df3c => 09e7df3c
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7df3c
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 08e7dff4: CMD JUMP - 09e7dfa0 to 09e7dff4
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 01e7dfa4: VADDR: e7dfa4 => 09e7dfa4
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7dfa4
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 08e7e05c: CMD JUMP - 09e7e008 to 09e7e05c
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 01e7e00c: VADDR: e7e00c => 09e7e00c
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7e00c
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 08e7e0c4: CMD JUMP - 09e7e070 to 09e7e0c4
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 01e7e074: VADDR: e7e074 => 09e7e074
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7e074
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 08e7e12c: CMD JUMP - 09e7e0d8 to 09e7e12c
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 01e7e0dc: VADDR: e7e0dc => 09e7e0dc
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7e0dc
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 08e7e194: CMD JUMP - 09e7e140 to 09e7e194
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 01e7e144: VADDR: e7e144 => 09e7e144
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7e144
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 08e7e1fc: CMD JUMP - 09e7e1a8 to 09e7e1fc
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 12000183: SetVertexType: float texcoords, float positions
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 01e7e1ac: VADDR: e7e1ac => 09e7e1ac
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7e1ac
42:57:128 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:128 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 1c000001: Clip enable: 1
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 26000001: Patch cull enable: 1
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 dbff8006: Alpha test settings: ff8006 ((c & ff) > 80)
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 4746ec00: Viewport Z pos: 0.460945
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 dbff8006: Alpha test settings: ff8006 ((c & ff) > 80)
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 dcff0003: Stencil test: ff0003 (00  !=  (c & ff))
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 dd000000: Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 df0000aa: Blend mode: add fixed, fixed
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 e0606060: Blend fix A: 606060
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 e1a0a0a0: Blend fix B: a0a0a0
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 08e7e2e0: CMD JUMP - 09e7e2d0 to 09e7e2e0
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 56000000: Material diffuse color: 000000
42:57:129 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:129 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 12800100: SetVertexType: through, s16 positions
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 01e7e2d4: VADDR: e7e2d4 => 09e7e2d4
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e2d4
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 24000000: Stencil test enable: 0
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 5cffffff: Ambient color: ffffff
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 c6000000: TexFilter min: 0 mag: 0
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 a04d20a0: Texture address 0: 4d20a0
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 b8000908: Texture size 0: 000908, width : 256, height : 512
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:130 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 b04d1ca0: CLUT base addr: 4d1ca0
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:130 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 c6000000: TexFilter min: 0 mag: 0
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 a04d20a0: Texture address 0: 4d20a0
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 b8000908: Texture size 0: 000908, width : 256, height : 512
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 b04d1ca0: CLUT base addr: 4d1ca0
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 08e7e44c: CMD JUMP - 09e7e434 to 09e7e44c
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 01e7e438: VADDR: e7e438 => 09e7e438
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e438
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 08e7e478: CMD JUMP - 09e7e460 to 09e7e478
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 01e7e464: VADDR: e7e464 => 09e7e464
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e464
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 08e7e4a4: CMD JUMP - 09e7e48c to 09e7e4a4
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 01e7e490: VADDR: e7e490 => 09e7e490
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e490
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 08e7e4d0: CMD JUMP - 09e7e4b8 to 09e7e4d0
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 01e7e4bc: VADDR: e7e4bc => 09e7e4bc
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e4bc
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 08e7e4fc: CMD JUMP - 09e7e4e4 to 09e7e4fc
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 01e7e4e8: VADDR: e7e4e8 => 09e7e4e8
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e4e8
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 08e7e528: CMD JUMP - 09e7e510 to 09e7e528
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 01e7e514: VADDR: e7e514 => 09e7e514
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e514
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 08e7e554: CMD JUMP - 09e7e53c to 09e7e554
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 01e7e540: VADDR: e7e540 => 09e7e540
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e540
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 08e7e580: CMD JUMP - 09e7e568 to 09e7e580
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 01e7e56c: VADDR: e7e56c => 09e7e56c
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e56c
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:131 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 08e7e5d8: CMD JUMP - 09e7e5a4 to 09e7e5d8
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
42:57:131 user_main    N[G3D]: GPUCommon.cpp:547 1280011c: SetVertexType: through, ABGR 8888 colors, s16 positions
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 01e7e5a8: VADDR: e7e5a8 => 09e7e5a8
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7e5a8
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 50000000: Shade: 000000 (flat)
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 56000000: Material diffuse color: 000000
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 08e7e648: CMD JUMP - 09e7e62c to 09e7e648
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 12800100: SetVertexType: through, s16 positions
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 01e7e630: VADDR: e7e630 => 09e7e630
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7e630
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 a0156170: Texture address 0: 156170
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 b8000405: Texture size 0: 000405, width : 32, height : 16
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 c2040001: TexMode 040001 (swizzle, 4 levels, shared clut)
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 b0e72d60: CLUT base addr: e72d60
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 08e7e6b0: CMD JUMP - 09e7e698 to 09e7e6b0
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 01e7e69c: VADDR: e7e69c => 09e7e69c
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e69c
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
42:57:132 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 a01562f0: Texture address 0: 1562f0
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 b8000405: Texture size 0: 000405, width : 32, height : 16
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 c2040001: TexMode 040001 (swizzle, 4 levels, shared clut)
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 b0e72d60: CLUT base addr: e72d60
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:132 user_main    N[G3D]: GPUCommon.cpp:547 08e7e704: CMD JUMP - 09e7e6ec to 09e7e704
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 01e7e6f0: VADDR: e7e6f0 => 09e7e6f0
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e6f0
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
42:57:133 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 a0155e70: Texture address 0: 155e70
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 b8000405: Texture size 0: 000405, width : 32, height : 16
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 c2040001: TexMode 040001 (swizzle, 4 levels, shared clut)
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 b0e72d60: CLUT base addr: e72d60
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 08e7e758: CMD JUMP - 09e7e740 to 09e7e758
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 01e7e744: VADDR: e7e744 => 09e7e744
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e744
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
42:57:133 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 a0155ff0: Texture address 0: 155ff0
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 b8000405: Texture size 0: 000405, width : 32, height : 16
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 c2040001: TexMode 040001 (swizzle, 4 levels, shared clut)
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 b0e72d60: CLUT base addr: e72d60
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 08e7e7ac: CMD JUMP - 09e7e794 to 09e7e7ac
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 01e7e798: VADDR: e7e798 => 09e7e798
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e798
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 a8090020: Texture BUFWIDTH 0: 090020
42:57:133 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 a0155cf0: Texture address 0: 155cf0
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 b8000405: Texture size 0: 000405, width : 32, height : 16
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 c2040001: TexMode 040001 (swizzle, 4 levels, shared clut)
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 b0e72d60: CLUT base addr: e72d60
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 c4000002: Clut load: 000002
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 08e7e800: CMD JUMP - 09e7e7e8 to 09e7e800
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 01e7e7ec: VADDR: e7e7ec => 09e7e7ec
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e7ec
42:57:133 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:133 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:133 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:133 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 a04d20a0: Texture address 0: 4d20a0
42:57:133 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 b8000908: Texture size 0: 000908, width : 256, height : 512
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:133 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 b04d1ca0: CLUT base addr: 4d1ca0
42:57:133 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:133 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 08e7e868: CMD JUMP - 09e7e850 to 09e7e868
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 01e7e854: VADDR: e7e854 => 09e7e854
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e854
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 08e7e894: CMD JUMP - 09e7e87c to 09e7e894
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 01e7e880: VADDR: e7e880 => 09e7e880
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e880
42:57:134 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 55808080: Material ambient color: 808080
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:134 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 56808080: Material diffuse color: 808080
42:57:134 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 57808080: Material specular color: 808080
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 08e7e8d0: CMD JUMP - 09e7e8b8 to 09e7e8d0
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 01e7e8bc: VADDR: e7e8bc => 09e7e8bc
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e8bc
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 08e7e8fc: CMD JUMP - 09e7e8e4 to 09e7e8fc
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 01e7e8e8: VADDR: e7e8e8 => 09e7e8e8
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e8e8
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:134 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:134 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:134 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 08e7e93c: CMD JUMP - 09e7e924 to 09e7e93c
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 01e7e928: VADDR: e7e928 => 09e7e928
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e928
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 08e7e968: CMD JUMP - 09e7e950 to 09e7e968
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 01e7e954: VADDR: e7e954 => 09e7e954
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e954
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 08e7e9a8: CMD JUMP - 09e7e990 to 09e7e9a8
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 01e7e994: VADDR: e7e994 => 09e7e994
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e994
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 08e7e9d4: CMD JUMP - 09e7e9bc to 09e7e9d4
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 01e7e9c0: VADDR: e7e9c0 => 09e7e9c0
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7e9c0
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 08e7ea14: CMD JUMP - 09e7e9fc to 09e7ea14
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:134 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 01e7ea00: VADDR: e7ea00 => 09e7ea00
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7ea00
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 08e7ea40: CMD JUMP - 09e7ea28 to 09e7ea40
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 01e7ea2c: VADDR: e7ea2c => 09e7ea2c
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7ea2c
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:135 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 c9000104: TexFunc 4 RGBA add
42:57:135 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
42:57:135 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 df0000a2: Blend mode: add src.a, fixed
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:135 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 e1ffffff: Blend fix B: ffffff
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 1c000001: Clip enable: 1
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 26000001: Patch cull enable: 1
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
42:57:135 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
42:57:135 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:135 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:135 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:135 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:135 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
42:57:135 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:135 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 08e7eaf0: CMD JUMP - 09e7ead8 to 09e7eaf0
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 01e7eadc: VADDR: e7eadc => 09e7eadc
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7eadc
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 08e7eb1c: CMD JUMP - 09e7eb04 to 09e7eb1c
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 01e7eb08: VADDR: e7eb08 => 09e7eb08
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7eb08
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 08e7eb48: CMD JUMP - 09e7eb30 to 09e7eb48
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 01e7eb34: VADDR: e7eb34 => 09e7eb34
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7eb34
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:135 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:135 user_main    N[G3D]: GPUCommon.cpp:547 c6000000: TexFilter min: 0 mag: 0
42:57:135 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 df0000aa: Blend mode: add fixed, fixed
42:57:136 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 e03f3f3f: Blend fix A: 3f3f3f
42:57:136 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 e1c0c0c0: Blend fix B: c0c0c0
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 08e7eb94: CMD JUMP - 09e7eb7c to 09e7eb94
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 01e7eb80: VADDR: e7eb80 => 09e7eb80
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7eb80
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:136 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:136 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:136 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 08e7ebdc: CMD JUMP - 09e7ebc4 to 09e7ebdc
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 01e7ebc8: VADDR: e7ebc8 => 09e7ebc8
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7ebc8
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 a04d20a0: Texture address 0: 4d20a0
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 b8000908: Texture size 0: 000908, width : 256, height : 512
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 b04d1ca0: CLUT base addr: 4d1ca0
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 08e7ec38: CMD JUMP - 09e7ec20 to 09e7ec38
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 01e7ec24: VADDR: e7ec24 => 09e7ec24
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7ec24
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:136 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
42:57:136 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 5501ddff: Material ambient color: 01ddff
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:136 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 5601ddff: Material diffuse color: 01ddff
42:57:136 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 5701ddff: Material specular color: 01ddff
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 08e7ec88: CMD JUMP - 09e7ec6c to 09e7ec88
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 12800100: SetVertexType: through, s16 positions
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 01e7ec70: VADDR: e7ec70 => 09e7ec70
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7ec70
42:57:136 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:136 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:136 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:136 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:136 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:136 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
42:57:137 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 550177ff: Material ambient color: 0177ff
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:137 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 560177ff: Material diffuse color: 0177ff
42:57:137 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 570177ff: Material specular color: 0177ff
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 08e7ecf0: CMD JUMP - 09e7ecd4 to 09e7ecf0
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 12800100: SetVertexType: through, s16 positions
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 01e7ecd8: VADDR: e7ecd8 => 09e7ecd8
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7ecd8
42:57:137 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:137 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:137 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:137 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 c6000000: TexFilter min: 0 mag: 0
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 08e7ed54: CMD JUMP - 09e7ed3c to 09e7ed54
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 01e7ed40: VADDR: e7ed40 => 09e7ed40
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7ed40
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:137 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 a0d946d0: Texture address 0: d946d0
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 b8000908: Texture size 0: 000908, width : 256, height : 512
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:137 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 b0d942d0: CLUT base addr: d942d0
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 08e7edcc: CMD JUMP - 09e7eda8 to 09e7edcc
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 12800182: SetVertexType: through, u16 texcoords, float positions
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 01e7edac: VADDR: e7edac => 09e7edac
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7edac
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:137 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 a04d20a0: Texture address 0: 4d20a0
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 b8000908: Texture size 0: 000908, width : 256, height : 512
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:137 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:137 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 b04d1ca0: CLUT base addr: 4d1ca0
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 08e7ee38: CMD JUMP - 09e7ee20 to 09e7ee38
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 01e7ee24: VADDR: e7ee24 => 09e7ee24
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7ee24
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:138 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 a04d20a0: Texture address 0: 4d20a0
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 b8000908: Texture size 0: 000908, width : 256, height : 512
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 b04d1ca0: CLUT base addr: 4d1ca0
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 08e7eea8: CMD JUMP - 09e7ee90 to 09e7eea8
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 01e7ee94: VADDR: e7ee94 => 09e7ee94
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7ee94
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:138 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
42:57:138 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 5501ddff: Material ambient color: 01ddff
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:138 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 5601ddff: Material diffuse color: 01ddff
42:57:138 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 5701ddff: Material specular color: 01ddff
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 08e7eef8: CMD JUMP - 09e7eedc to 09e7eef8
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 12800100: SetVertexType: through, s16 positions
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 01e7eee0: VADDR: e7eee0 => 09e7eee0
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7eee0
42:57:138 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:138 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:138 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:138 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:138 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
42:57:138 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 550177ff: Material ambient color: 0177ff
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:138 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 560177ff: Material diffuse color: 0177ff
42:57:138 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 570177ff: Material specular color: 0177ff
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 08e7ef60: CMD JUMP - 09e7ef44 to 09e7ef60
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 12800100: SetVertexType: through, s16 positions
42:57:138 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 01e7ef48: VADDR: e7ef48 => 09e7ef48
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7ef48
42:57:139 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:139 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:139 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:139 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:139 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 c6000000: TexFilter min: 0 mag: 0
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 08e7efc4: CMD JUMP - 09e7efac to 09e7efc4
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 01e7efb0: VADDR: e7efb0 => 09e7efb0
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7efb0
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:139 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 a0d946d0: Texture address 0: d946d0
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 b8000908: Texture size 0: 000908, width : 256, height : 512
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:139 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 b0d942d0: CLUT base addr: d942d0
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 08e7f03c: CMD JUMP - 09e7f018 to 09e7f03c
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 12800182: SetVertexType: through, u16 texcoords, float positions
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 01e7f01c: VADDR: e7f01c => 09e7f01c
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7f01c
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:139 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 a04d20a0: Texture address 0: 4d20a0
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 b8000908: Texture size 0: 000908, width : 256, height : 512
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:139 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 b04d1ca0: CLUT base addr: 4d1ca0
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 08e7f0a8: CMD JUMP - 09e7f090 to 09e7f0a8
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 01e7f094: VADDR: e7f094 => 09e7f094
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7f094
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:139 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:140 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 a04d20a0: Texture address 0: 4d20a0
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 b8000908: Texture size 0: 000908, width : 256, height : 512
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 b04d1ca0: CLUT base addr: 4d1ca0
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 08e7f118: CMD JUMP - 09e7f100 to 09e7f118
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 01e7f104: VADDR: e7f104 => 09e7f104
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7f104
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:140 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
42:57:140 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 5501ddff: Material ambient color: 01ddff
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:140 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 5601ddff: Material diffuse color: 01ddff
42:57:140 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 5701ddff: Material specular color: 01ddff
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 08e7f168: CMD JUMP - 09e7f14c to 09e7f168
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 12800100: SetVertexType: through, s16 positions
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 01e7f150: VADDR: e7f150 => 09e7f150
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7f150
42:57:140 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:140 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:140 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:140 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:140 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
42:57:140 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 550177ff: Material ambient color: 0177ff
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:140 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 560177ff: Material diffuse color: 0177ff
42:57:140 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 570177ff: Material specular color: 0177ff
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 08e7f1d0: CMD JUMP - 09e7f1b4 to 09e7f1d0
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 12800100: SetVertexType: through, s16 positions
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 01e7f1b8: VADDR: e7f1b8 => 09e7f1b8
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 09e7f1b8
42:57:140 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:140 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:140 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:140 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:140 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:141 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 c6000000: TexFilter min: 0 mag: 0
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 08e7f234: CMD JUMP - 09e7f21c to 09e7f234
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 01e7f220: VADDR: e7f220 => 09e7f220
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7f220
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:141 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 a0d946d0: Texture address 0: d946d0
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 b8000908: Texture size 0: 000908, width : 256, height : 512
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:141 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 b0d942d0: CLUT base addr: d942d0
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 08e7f2ac: CMD JUMP - 09e7f288 to 09e7f2ac
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 12800182: SetVertexType: through, u16 texcoords, float positions
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 01e7f28c: VADDR: e7f28c => 09e7f28c
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7f28c
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:141 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 a04d20a0: Texture address 0: 4d20a0
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 b8000908: Texture size 0: 000908, width : 256, height : 512
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:141 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 b04d1ca0: CLUT base addr: 4d1ca0
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 08e7f318: CMD JUMP - 09e7f300 to 09e7f318
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 01e7f304: VADDR: e7f304 => 09e7f304
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7f304
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:141 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:141 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 a04d20a0: Texture address 0: 4d20a0
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 b8000908: Texture size 0: 000908, width : 256, height : 512
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 b04d1ca0: CLUT base addr: 4d1ca0
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:142 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:142 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 c6000000: TexFilter min: 0 mag: 0
42:57:142 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:142 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:142 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 a033b6c0: Texture address 0: 33b6c0
42:57:142 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:142 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 b033b2c0: CLUT base addr: 33b2c0
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:142 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 5500d8ff: Material ambient color: 00d8ff
42:57:142 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 580000bf: Material alpha color: 0000bf
42:57:142 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 5600d8ff: Material diffuse color: 00d8ff
42:57:142 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 5700d8ff: Material specular color: 00d8ff
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 08e7f418: CMD JUMP - 09e7f3f4 to 09e7f418
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 12800182: SetVertexType: through, u16 texcoords, float positions
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 01e7f3f8: VADDR: e7f3f8 => 09e7f3f8
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7f3f8
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:142 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 a033b6c0: Texture address 0: 33b6c0
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 b033b2c0: CLUT base addr: 33b2c0
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:143 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:143 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:143 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:143 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 08e7f490: CMD JUMP - 09e7f46c to 09e7f490
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 12800182: SetVertexType: through, u16 texcoords, float positions
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 01e7f470: VADDR: e7f470 => 09e7f470
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7f470
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 a033b6c0: Texture address 0: 33b6c0
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 b033b2c0: CLUT base addr: 33b2c0
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 08e7f508: CMD JUMP - 09e7f4e4 to 09e7f508
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 12800182: SetVertexType: through, u16 texcoords, float positions
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 01e7f4e8: VADDR: e7f4e8 => 09e7f4e8
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7f4e8
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 a033b6c0: Texture address 0: 33b6c0
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 b033b2c0: CLUT base addr: 33b2c0
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 08e7f580: CMD JUMP - 09e7f55c to 09e7f580
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 12800182: SetVertexType: through, u16 texcoords, float positions
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 10090000: BASE: 090000
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 01e7f560: VADDR: e7f560 => 09e7f560
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 04060002: DrawPrim type 6: RECTANGLES count: 2 vaddr= 09e7f560
42:57:143 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
42:57:143 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 23000001: Z test enable: 1
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
42:57:144 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 1c000001: Clip enable: 1
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 26000001: Patch cull enable: 1
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 38000001: Patch Facing: 1
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:144 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:144 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 c6000101: TexFilter min: 1 mag: 1
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:144 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 5cffffff: Ambient color: ffffff
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 5d0000ff: Ambient alpha: 0000ff
42:57:144 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 20000000: Dither enable: 0
42:57:144 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
42:57:144 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 e7000000: ZMask: 000000
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 44c6d000: Viewport Z scale: -0.406256
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 4746f000: Viewport Z pos: 0.468757
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 d6001000: MinZ: 0.000000
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 d700e000: MaxZ: 0.000000
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:144 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 20000001: Dither enable: 1
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 4a000000: Texture U offset: 0.000000
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 4b000000: Texture V offset: 0.000000
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 de000007: Z test mode: 7 ( >= )
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 a8090100: Texture BUFWIDTH 0: 090100
42:57:144 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 a04e8da0: Texture address 0: 4e8da0
42:57:144 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 b8000708: Texture size 0: 000708, width : 256, height : 128
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 b1090000: CLUT addr upper 00090000
42:57:144 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 b04e89a0: CLUT base addr: 4e89a0
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
42:57:144 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
42:57:144 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:144 user_main    N[G3D]: GPUCommon.cpp:547 9b000001: Cull: 000001
42:57:144 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:145 user_main    N[G3D]: GPUCommon.cpp:547 c6000000: TexFilter min: 0 mag: 0
42:57:145 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:145 user_main    N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
42:57:145 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:145 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
42:57:145 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:145 user_main    N[G3D]: GPUCommon.cpp:547 c7000101: TexWrap clamp s, clamp t
42:57:145 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:145 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
42:57:145 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
42:57:145 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
42:57:145 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:145 user_main    N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
42:57:145 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
42:57:145 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:145 user_main    N[G3D]: GPUCommon.cpp:547 df0000aa: Blend mode: add fixed, fixed
42:57:145 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:145 user_main    N[G3D]: GPUCommon.cpp:547 e0606060: Blend fix A: 606060
42:57:145 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:145 user_main    N[G3D]: GPUCommon.cpp:547 e19f9f9f: Blend fix B: 9f9f9f
42:57:145 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
42:57:145 user_main    N[G3D]: GPUCommon.cpp:547 0f000000: CMD FINISH 000000
42:57:145 user_main    N[G3D]: GPUCommon.cpp:547 0c000000: CMD END
43:03:762 CRI Server M I[G3D]: GLES\TextureCache.cpp:91 Texture cached cleared from 28 textures
43:03:762 CRI Server M I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 00044000 : 480 x 272 x 1
43:03:762 CRI Server M I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 00000000 : 480 x 272 x 1
43:03:803 CRI Server M E[LOAD]: Config.cpp:476 Error saving config - can't read ini H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
43:03:811 CRI Server M I[LOAD]: Config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
43:03:811 CRI Server M E[LOAD]: Config.cpp:703 Error saving config - can't read ini H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
43:03:812 CRI Server M I[LOAD]: Config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
43:03:847 CRI Server M I[LOAD]: Config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
43:03:847 CRI Server M I[LOAD]: Config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-691-g4f2f8f0-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
