00:18:341 windows\emuthread.cpp:122 I[BOOT]: Done.
00:19:657 core\system.cpp:315 I[BOOT]: PPSSPP v0.9.6-689-g432a43f Windows 32 bit
00:19:680 core\psploaders.cpp:101 D[LOAD]: HDRemaster mode is false
00:19:680 common\memarena.cpp:379 I[MM]: Found valid memory base at 08800000 after 31 tries.
00:19:680 core\memmap.cpp:125 I[MM]: Memory system initialized. RAM at 09650000 (mirror at 0 @ 10800000, uncached @ 10800000)
00:19:769 core\psploaders.cpp:120 I[LOAD]: ULJS00157 : 家庭教師ヒットマンREBORN！　バトルアリーナ
00:19:770 core\psploaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
00:19:773 hle\scekernelmemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
00:19:790 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\memstick/
00:19:790 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\memstick/
00:19:790 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/
00:19:790 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/
00:19:804 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE
00:19:804 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE
00:19:909 util\ppgedraw.cpp:208 D[SCEGE]: PPGe drawing library initialized. DL: 08000100 Data: 08010100 Atlas: 08020a00 (2097152) Args: 08020100
00:19:910 hle\scekernel.cpp:141 I[KERNEL]: Kernel initialized.
00:19:933 hle\scekernelmodule.cpp:737 D[MODULE]: Decrypting ~PSP file
00:19:990 elf\elfreader.cpp:352 D[LOAD]: String section: 42
00:19:990 elf\elfreader.cpp:413 D[LOAD]: Relocatable module
00:19:990 elf\elfreader.cpp:419 D[LOAD]: 3 segments:
00:19:990 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 00000000 Filesz: 00108738 Memsz: 00108738 
00:19:991 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 08804000, size 00108738
00:19:991 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 00108740 Filesz: 00011844 Memsz: 00293704 
00:19:992 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 0890c740, size 00293704
00:19:992 elf\elfreader.cpp:427 D[LOAD]: Type: 700000a0 Vaddr: 00000000 Filesz: 00056b80 Memsz: 00000000 
00:19:992 util\blockallocator.cpp:381 I[HLE]: -----------
00:19:992 util\blockallocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
00:19:992 util\blockallocator.cpp:385 I[HLE]: Block: 08804000 - 08b9ff00 size 0039bf00 taken=1 tag=ELF
00:19:992 util\blockallocator.cpp:385 I[HLE]: Block: 08b9ff00 - 0c000000 size 03460100 taken=0 tag=(untitled)
00:19:992 util\blockallocator.cpp:387 I[HLE]: -----------
00:19:992 elf\elfreader.cpp:450 D[LOAD]: 44 sections:
00:19:992 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .init     Sitting at 08804000, size 00000024
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .text     Sitting at 08804024, size 000dc10c
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.text     Ignoring (size=0004a7d0) (flags=00000000)
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .fini     Sitting at 088e0130, size 0000001c
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text     Sitting at 088e014c, size 00000790
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.top     Sitting at 088e08e0, size 00000004
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent     Sitting at 088e08e4, size 00000010
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.btm     Sitting at 088e08f4, size 00000004
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.top     Sitting at 088e08f8, size 00000004
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub     Sitting at 088e08fc, size 0000021c
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.stub     Ignoring (size=00000288) (flags=00000000)
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.btm     Sitting at 088e0b18, size 00000004
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceModuleInfo     Sitting at 088e0b1c, size 00000034
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceResident     Sitting at 088e0b50, size 0000021c
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000030) (flags=00000000)
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceNid     Sitting at 088e0d6c, size 000003c8
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .ctors     Sitting at 088e1134, size 00000068
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.ctors     Ignoring (size=000000c0) (flags=00000000)
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .dtors     Sitting at 088e119c, size 00000014
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.dtors     Ignoring (size=00000018) (flags=00000000)
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .jcr     Sitting at 088e11b0, size 00000004
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .eh_frame     Sitting at 088e11b4, size 0000f2ac
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.eh_frame     Ignoring (size=00003fe0) (flags=00000000)
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .gcc_except_table     Sitting at 088f0460, size 000001f0
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.gcc_except_table     Ignoring (size=00000008) (flags=00000000)
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata     Sitting at 088f0650, size 0001bf9c
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata     Ignoring (size=00004c50) (flags=00000000)
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0001     Sitting at 0890c5f0, size 00000148
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0001     Ignoring (size=000001d0) (flags=00000000)
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .data     Sitting at 0890c740, size 0001176c
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.data     Ignoring (size=000031a8) (flags=00000000)
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .data.0001     Sitting at 0891deb0, size 000000d4
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.data.0001     Ignoring (size=00000028) (flags=00000000)
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sbss     Sitting at 0891df90, size 00000000
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .bss     Sitting at 0891dfc0, size 00281008
00:19:993 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .bss.0001     Sitting at 08b9f000, size 00000e44
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .comment     Ignoring (size=0000005f) (flags=00000000)
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .shstrtab     Ignoring (size=00000210) (flags=00000000)
00:19:993 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .gcc_compiled_long32     Ignoring (size=00000000) (flags=00000000)
00:19:994 elf\elfreader.cpp:471 D[LOAD]: Relocations:
00:19:994 elf\elfreader.cpp:495 D[LOAD]: .rel.init: Performing 2 relocations on .init : offset = 0011a050
00:19:994 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
00:19:994 elf\elfreader.cpp:495 D[LOAD]: .rel.text: Performing 38138 relocations on .text : offset = 0011a060
00:19:994 elf\elfreader.cpp:57 D[LOAD]: Loading 38138 relocations...
00:20:004 elf\elfreader.cpp:495 D[LOAD]: .rel.fini: Performing 1 relocations on .fini : offset = 00164830
00:20:004 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
00:20:004 elf\elfreader.cpp:495 D[LOAD]: .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 00164838
00:20:004 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
00:20:004 elf\elfreader.cpp:495 D[LOAD]: .rel.lib.stub: Performing 81 relocations on .lib.stub : offset = 00164840
00:20:004 elf\elfreader.cpp:57 D[LOAD]: Loading 81 relocations...
00:20:004 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00164ac8
00:20:004 elf\elfreader.cpp:57 D[LOAD]: Loading 5 relocations...
00:20:004 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.sceResident: Performing 6 relocations on .rodata.sceResident : offset = 00164af0
00:20:004 elf\elfreader.cpp:57 D[LOAD]: Loading 6 relocations...
00:20:004 elf\elfreader.cpp:495 D[LOAD]: .rel.ctors: Performing 24 relocations on .ctors : offset = 00164b20
00:20:004 elf\elfreader.cpp:57 D[LOAD]: Loading 24 relocations...
00:20:004 elf\elfreader.cpp:495 D[LOAD]: .rel.dtors: Performing 3 relocations on .dtors : offset = 00164be0
00:20:005 elf\elfreader.cpp:57 D[LOAD]: Loading 3 relocations...
00:20:005 elf\elfreader.cpp:495 D[LOAD]: .rel.eh_frame: Performing 2044 relocations on .eh_frame : offset = 00164bf8
00:20:005 elf\elfreader.cpp:57 D[LOAD]: Loading 2044 relocations...
00:20:005 elf\elfreader.cpp:495 D[LOAD]: .rel.gcc_except_table: Performing 1 relocations on .gcc_except_table : offset = 00168bd8
00:20:005 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
00:20:005 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata: Performing 2442 relocations on .rodata : offset = 00168be0
00:20:005 elf\elfreader.cpp:57 D[LOAD]: Loading 2442 relocations...
00:20:006 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0001: Performing 58 relocations on .rodata.0001 : offset = 0016d830
00:20:006 elf\elfreader.cpp:57 D[LOAD]: Loading 58 relocations...
00:20:006 elf\elfreader.cpp:495 D[LOAD]: .rel.data: Performing 1589 relocations on .data : offset = 0016da00
00:20:006 elf\elfreader.cpp:57 D[LOAD]: Loading 1589 relocations...
00:20:006 elf\elfreader.cpp:495 D[LOAD]: .rel.data.0001: Performing 5 relocations on .data.0001 : offset = 00170ba8
00:20:006 elf\elfreader.cpp:57 D[LOAD]: Loading 5 relocations...
00:22:193 hle\scekernelmodule.cpp:871 I[LOAD]: Module RebornVvsM: 08925f80 088e08e4 088e08fc
00:22:193 hle\scekernelmodule.cpp:901 D[LOAD]: ===================================================
00:22:193 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceCtrl, stubs at 088e0484
00:22:194 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceCtrlSetSamplingMode : 088e0484
00:22:194 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceCtrlReadBufferPositive : 088e048c
00:22:194 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceCtrlSetIdleCancelThreshold : 088e0494
00:22:194 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:194 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceDisplay, stubs at 088e049c
00:22:194 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceDisplayWaitVblankStartCB : 088e049c
00:22:195 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceDisplayWaitVblankStart : 088e04a4
00:22:195 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceDisplayGetVcount : 088e04ac
00:22:195 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceDisplaySetMode : 088e04b4
00:22:195 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceDisplaySetFrameBuf : 088e04bc
00:22:195 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:195 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceGe_user, stubs at 088e04c4
00:22:195 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeEdramGetSize : 088e04c4
00:22:195 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeEdramGetAddr : 088e04cc
00:22:195 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeListSync : 088e04d4
00:22:196 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeUnsetCallback : 088e04dc
00:22:196 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeListEnQueueHead : 088e04e4
00:22:196 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeContinue : 088e04ec
00:22:196 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeSetCallback : 088e04f4
00:22:196 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeListEnQueue : 088e04fc
00:22:196 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeDrawSync : 088e0504
00:22:196 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeBreak : 088e050c
00:22:196 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeListUpdateStallAddr : 088e0514
00:22:197 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:197 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceLibFont, stubs at 088e0524
00:22:197 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontFindOptimumFont : 088e0524
00:22:197 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontGetFontInfo : 088e052c
00:22:197 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontGetNumFontList : 088e0534
00:22:197 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontClose : 088e053c
00:22:197 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontDoneLib : 088e0544
00:22:197 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontOpenUserFile : 088e054c
00:22:197 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontNewLib : 088e0554
00:22:197 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontOpen : 088e055c
00:22:198 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontGetFontList : 088e0564
00:22:198 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontGetCharGlyphImage_Clip : 088e056c
00:22:198 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontGetCharInfo : 088e0574
00:22:198 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:198 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceImpose, stubs at 088e051c
00:22:198 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceImposeSetLanguageMode : 088e051c
00:22:198 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:198 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceUmdUser, stubs at 088e0824
00:22:198 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdWaitDriveStatCB : 088e0824
00:22:198 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdCancelWaitDriveStat : 088e082c
00:22:198 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdGetDriveStat : 088e0834
00:22:198 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdRegisterUMDCallBack : 088e083c
00:22:199 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdUnRegisterUMDCallBack : 088e0844
00:22:199 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdActivate : 088e084c
00:22:199 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:199 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceUtility, stubs at 088e0854
00:22:199 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityScreenshotInitStart : 088e0854
00:22:199 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityLoadModule : 088e085c
00:22:199 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityMsgDialogInitStart : 088e0864
00:22:199 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityGetSystemParamString : 088e086c
00:22:199 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityMsgDialogAbort : 088e0874
00:22:199 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilitySavedataInitStart : 088e087c
00:22:200 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityMsgDialogShutdownStart : 088e0884
00:22:200 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilitySavedataGetStatus : 088e088c
00:22:200 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityMsgDialogUpdate : 088e0894
00:22:200 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilitySavedataShutdownStart : 088e089c
00:22:200 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityMsgDialogGetStatus : 088e08a4
00:22:200 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityScreenshotUpdate : 088e08ac
00:22:200 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilitySavedataUpdate : 088e08b4
00:22:201 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityScreenshotGetStatus : 088e08bc
00:22:201 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityUnloadModule : 088e08c4
00:22:201 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityScreenshotShutdownStart : 088e08cc
00:22:201 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:201 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceNet, stubs at 088e058c
00:22:201 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetTerm : 088e058c
00:22:201 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetInit : 088e0594
00:22:201 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetEtherNtostr : 088e059c
00:22:201 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:201 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceNetAdhoc, stubs at 088e05a4
00:22:201 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPtpClose : 088e05a4
00:22:201 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocGetSocketAlert : 088e05ac
00:22:202 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPtpSend : 088e05b4
00:22:202 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPdpCreate : 088e05bc
00:22:202 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPdpDelete : 088e05c4
00:22:202 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPtpOpen : 088e05cc
00:22:202 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPtpRecv : 088e05d4
00:22:202 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPtpFlush : 088e05dc
00:22:202 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPtpAccept : 088e05e4
00:22:202 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocTerm : 088e05ec
00:22:203 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPdpSend : 088e05f4
00:22:203 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPdpRecv : 088e05fc
00:22:203 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPtpListen : 088e0604
00:22:203 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocInit : 088e060c
00:22:203 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPtpConnect : 088e0614
00:22:203 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:203 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceNetAdhocctl, stubs at 088e0664
00:22:203 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlScan : 088e0664
00:22:203 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlConnect : 088e066c
00:22:203 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlAddHandler : 088e0674
00:22:204 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlDisconnect : 088e067c
00:22:204 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlJoin : 088e0684
00:22:204 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlDelHandler : 088e068c
00:22:204 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlGetState : 088e0694
00:22:204 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlGetScanInfo : 088e069c
00:22:204 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlGetNameByAddr : 088e06a4
00:22:204 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlGetPeerInfo : 088e06ac
00:22:204 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlTerm : 088e06b4
00:22:204 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlInit : 088e06bc
00:22:205 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlCreate : 088e06c4
00:22:205 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:205 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceNetAdhocMatching, stubs at 088e061c
00:22:205 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingInit : 088e061c
00:22:205 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingStop : 088e0624
00:22:205 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingSelectTarget : 088e062c
00:22:205 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingTerm : 088e0634
00:22:205 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingCancelTargetWithOpt : 088e063c
00:22:206 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingStart : 088e0644
00:22:206 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingCreate : 088e064c
00:22:206 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingDelete : 088e0654
00:22:206 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingSendData : 088e065c
00:22:206 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:206 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceWlanDrv, stubs at 088e08d4
00:22:206 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceWlanGetEtherAddr : 088e08d4
00:22:206 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:206 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceMpeg, stubs at 088e057c
00:22:206 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegInit : 088e057c
00:22:206 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegFinish : 088e0584
00:22:207 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:207 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module scePsmfPlayer, stubs at 088e06cc
00:22:207 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePsmfPlayerStop : 088e06cc
00:22:207 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePsmfPlayerConfigPlayer : 088e06d4
00:22:207 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePsmfPlayerCreate : 088e06dc
00:22:208 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePsmfPlayerBreak : 088e06e4
00:22:208 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePsmfPlayerSetPsmf : 088e06ec
00:22:208 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePsmfPlayerGetAudioOutSize : 088e06f4
00:22:208 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePsmfPlayerGetVideoData : 088e06fc
00:22:208 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePsmfPlayerStart : 088e0704
00:22:208 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePsmfPlayerDelete : 088e070c
00:22:208 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePsmfPlayerUpdate : 088e0714
00:22:208 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePsmfPlayerChangePlayMode : 088e071c
00:22:209 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePsmfPlayerGetAudioData : 088e0724
00:22:209 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePsmfPlayerGetPsmfInfo : 088e072c
00:22:209 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePsmfPlayerReleasePsmf : 088e0734
00:22:209 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePsmfPlayerGetCurrentStatus : 088e073c
00:22:209 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:209 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceRtc, stubs at 088e0744
00:22:209 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceRtcGetCurrentClockLocalTime : 088e0744
00:22:209 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:209 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceAudio, stubs at 088e0424
00:22:209 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioOutput2Reserve : 088e0424
00:22:209 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioOutput2OutputBlocking : 088e042c
00:22:209 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioOutput2Release : 088e0434
00:22:210 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioOutputBlocking : 088e043c
00:22:210 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioOutputPannedBlocking : 088e0444
00:22:210 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioChReserve : 088e044c
00:22:210 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioChRelease : 088e0454
00:22:210 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioChangeChannelConfig : 088e045c
00:22:210 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioGetChannelRestLength : 088e0464
00:22:210 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioChangeChannelVolume : 088e046c
00:22:210 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioSetChannelDataLen : 088e0474
00:22:210 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioOutputPanned : 088e047c
00:22:211 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:211 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceSasCore, stubs at 088e074c
00:22:211 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetADSR : 088e074c
00:22:211 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasGetAllEnvelopeHeights : 088e0754
00:22:211 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasRevParam : 088e075c
00:22:211 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasGetPauseFlag : 088e0764
00:22:211 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasRevType : 088e076c
00:22:211 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasInit : 088e0774
00:22:211 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetVolume : 088e077c
00:22:211 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasCoreWithMix : 088e0784
00:22:212 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetSL : 088e078c
00:22:212 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasGetEndFlag : 088e0794
00:22:212 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasGetEnvelopeHeight : 088e079c
00:22:212 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetKeyOn : 088e07a4
00:22:212 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetPause : 088e07ac
00:22:212 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetVoice : 088e07b4
00:22:212 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetADSRmode : 088e07bc
00:22:212 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetKeyOff : 088e07c4
00:22:212 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasCore : 088e07cc
00:22:213 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetPitch : 088e07d4
00:22:213 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetNoise : 088e07dc
00:22:213 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasGetGrain : 088e07e4
00:22:213 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetSimpleADSR : 088e07ec
00:22:213 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetGrain : 088e07f4
00:22:213 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasRevEVOL : 088e07fc
00:22:213 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasGetOutputmode : 088e0804
00:22:214 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetOutputmode : 088e080c
00:22:214 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasRevVON : 088e0814
00:22:214 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:214 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceAtrac3plus, stubs at 088e03cc
00:22:214 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAtracGetStreamDataInfo : 088e03cc
00:22:214 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAtracReleaseAtracID : 088e03d4
00:22:214 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAtracDecodeData : 088e03dc
00:22:214 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAtracSetDataAndGetID : 088e03e4
00:22:214 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAtracAddStreamData : 088e03ec
00:22:214 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAtracSetSecondBuffer : 088e03f4
00:22:215 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAtracGetSecondBufferInfo : 088e03fc
00:22:215 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAtracSetLoopNum : 088e0404
00:22:215 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAtracGetRemainFrame : 088e040c
00:22:215 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAtracGetSoundSample : 088e0414
00:22:215 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAtracGetInternalErrorInfo : 088e041c
00:22:215 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:215 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 088e014c
00:22:215 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoWrite : 088e014c
00:22:215 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoRead : 088e0154
00:22:216 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoLseekAsync : 088e015c
00:22:216 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoRename : 088e0164
00:22:216 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoClose : 088e016c
00:22:216 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoOpenAsync : 088e0174
00:22:216 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoReadAsync : 088e017c
00:22:216 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoGetstat : 088e0184
00:22:216 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoDopen : 088e018c
00:22:216 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoDread : 088e0194
00:22:216 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoDclose : 088e019c
00:22:217 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoCloseAsync : 088e01a4
00:22:217 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoOpen : 088e01ac
00:22:217 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoLseek : 088e01b4
00:22:217 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoPollAsync : 088e01bc
00:22:217 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoWaitAsyncCB : 088e01c4
00:22:217 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:217 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module Kernel_Library, stubs at 088e01cc
00:22:217 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCpuSuspendIntr : 088e01cc
00:22:217 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelUnlockLwMutex : 088e01d4
00:22:217 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCpuResumeIntr : 088e01dc
00:22:218 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelLockLwMutex : 088e01e4
00:22:218 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:218 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module LoadExecForUser, stubs at 088e01ec
00:22:218 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelExitGame : 088e01ec
00:22:218 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelRegisterExitCallback : 088e01f4
00:22:218 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:218 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 088e01fc
00:22:218 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelUnloadModule : 088e01fc
00:22:218 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetModuleIdByAddress : 088e0204
00:22:218 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetModuleId : 088e020c
00:22:218 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStartModule : 088e0214
00:22:219 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStopUnloadSelfModuleWithStatus : 088e021c
00:22:219 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelLoadModule : 088e0224
00:22:219 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStopModule : 088e022c
00:22:219 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:219 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module StdioForUser, stubs at 088e0234
00:22:219 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStdin : 088e0234
00:22:219 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStdout : 088e023c
00:22:219 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStderr : 088e0244
00:22:219 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:219 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module SysMemUserForUser, stubs at 088e024c
00:22:219 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelPrintf : 088e024c
00:22:220 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelSetCompilerVersion : 088e0254
00:22:220 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelAllocPartitionMemory : 088e025c
00:22:220 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 088e0264
00:22:220 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelFreePartitionMemory : 088e026c
00:22:220 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelSetCompiledSdkVersion395 : 088e0274
00:22:220 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:220 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module ThreadManForUser, stubs at 088e027c
00:22:220 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCreateFpl : 088e027c
00:22:220 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDelayThread : 088e0284
00:22:220 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetSystemTime : 088e028c
00:22:221 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelSetEventFlag : 088e0294
00:22:221 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCreateCallback : 088e029c
00:22:221 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelChangeCurrentThreadAttr : 088e02a4
00:22:221 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDeleteFpl : 088e02ac
00:22:221 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDeleteCallback : 088e02b4
00:22:221 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDeleteEventFlag : 088e02bc
00:22:221 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStartThread : 088e02c4
00:22:222 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDeleteMutex : 088e02cc
00:22:222 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelWaitThreadEnd : 088e02d4
00:22:222 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetThreadId : 088e02dc
00:22:222 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelPollEventFlag : 088e02e4
00:22:222 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelWaitEventFlagCB : 088e02ec
00:22:222 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCheckCallback : 088e02f4
00:22:222 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetSystemTimeLow : 088e02fc
00:22:222 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelTerminateDeleteThread : 088e0304
00:22:223 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetThreadExitStatus : 088e030c
00:22:223 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelWaitEventFlag : 088e0314
00:22:223 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCreateThread : 088e031c
00:22:223 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCreateEventFlag : 088e0324
00:22:223 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDeleteLwMutex : 088e032c
00:22:223 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelTryAllocateFpl : 088e0334
00:22:223 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDelayThreadCB : 088e033c
00:22:223 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelUnlockMutex : 088e0344
00:22:223 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelExitDeleteThread : 088e034c
00:22:224 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelClearEventFlag : 088e0354
00:22:224 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetSystemTimeWide : 088e035c
00:22:224 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelWaitThreadEndCB : 088e0364
00:22:224 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetThreadCurrentPriority : 088e036c
00:22:224 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDeleteThread : 088e0374
00:22:224 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelExitThread : 088e037c
00:22:224 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCreateLwMutex : 088e0384
00:22:224 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelLockMutex : 088e038c
00:22:225 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCreateMutex : 088e0394
00:22:225 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:225 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module UtilsForUser, stubs at 088e039c
00:22:225 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelLibcGettimeofday : 088e039c
00:22:225 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDcacheWritebackAll : 088e03a4
00:22:225 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelLibcClock : 088e03ac
00:22:225 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDcacheWritebackInvalidateAll : 088e03b4
00:22:225 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelLibcTime : 088e03bc
00:22:226 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDcacheWritebackRange : 088e03c4
00:22:226 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:226 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceSuspendForUser, stubs at 088e081c
00:22:226 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelPowerTick : 088e081c
00:22:226 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
00:22:226 hle\scekernelmodule.cpp:1069 I[LOAD]: Exporting ent 0 named RebornVvsM, 2 funcs, 4 vars, resident 088e0d3c
00:22:226 hle\scekernelmodule.cpp:1159 D[LOAD]: Module SDK: 03090510
00:22:227 hle\scekernelmodule.cpp:1354 I[LOAD]: Module entry: 08804108
00:22:414 root         N[BOOT]: ui\emuscreen.cpp:127 Loading H:/ISO/PSP-Katekyoo Hitman Reborn! Battle Arena.iso...
00:22:425 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:22:425 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:22:425 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:22:425 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:22:425 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:22:427 root         I[KERNEL]: hle\scekernelthread.cpp:2137 276=sceKernelCreateThread(name=Rebron Battle Arena, entry=0880421c, prio=40, stacksize=102400)
00:22:428 root         I[KERNEL]: hle\scekernelthread.cpp:2188 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
00:22:428 root         I[KERNEL]: hle\scekernelthread.cpp:2268 __KernelReturnFromThread: 0
00:22:428 root         D[KERNEL]: hle\scekernelthread.cpp:1590 sceKernelGetThreadExitStatus(275)
00:22:428 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: root -> Rebron Battle Arena (275->276, pc: 08000034->0880421c, returned from module) +144us
00:22:428 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:2404 sceKernelDeleteThread(275)
00:22:428 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack root
00:22:428 Rebron Battl D[HLE]: util\blockallocator.cpp:224 Merging Blocks
00:22:429 Rebron Battl I[HLE]: util\blockallocator.cpp:381 -----------
00:22:429 Rebron Battl I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
00:22:429 Rebron Battl I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08b9ff00 size 0039bf00 taken=1 tag=ELF
00:22:429 Rebron Battl I[HLE]: util\blockallocator.cpp:385 Block: 08b9ff00 - 08bb9000 size 00019100 taken=1 tag=UserSbrk
00:22:429 Rebron Battl I[HLE]: util\blockallocator.cpp:385 Block: 08bb9000 - 0bfe6c00 size 0342dc00 taken=0 tag=(untitled)
00:22:429 Rebron Battl I[HLE]: util\blockallocator.cpp:385 Block: 0bfe6c00 - 0bfffc00 size 00019000 taken=1 tag=stack/Rebron Battle Arena
00:22:429 Rebron Battl I[HLE]: util\blockallocator.cpp:385 Block: 0bfffc00 - 0c000000 size 00000400 taken=0 tag=stack/root
00:22:429 Rebron Battl I[HLE]: util\blockallocator.cpp:387 -----------
00:22:429 Rebron Battl D[KERNEL]: hle\scekernelmemory.cpp:800 277 = sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 3, size= 102400, addr= 00001000)
00:22:430 Rebron Battl D[KERNEL]: hle\scekernelmemory.cpp:818 08ba0000 = sceKernelGetBlockHeadAddr(277)
00:22:434 Rebron Battl D[MODULE]: hle\scekernelmodule.cpp:1843 112=sceKernelGetModuleIdByAddress(08804108)
00:22:461 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:2946 278=sceKernelCreateCallback(name=ExitGame, entry=08871af8, callbackArg=00000000)
00:22:461 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3766 sceKernelRegisterExitCallback(278)
00:22:461 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:2946 279=sceKernelCreateCallback(name=INSERT_EJECT_UMD, entry=08871b20, callbackArg=00000000)
00:22:461 Rebron Battl D[IO]: hle\sceumd.cpp:286 0=sceUmdRegisterUMDCallback(id=00000117)
00:22:461 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:2516 0 = sceKernelChangeCurrentThreadAttr(clear = 00000000, set = 00004000)
00:22:461 Rebron Battl D[UTIL]: hle\sceimpose.cpp:69 sceImposeSetLanguageMode(00000000, 00000000)
00:22:462 Rebron Battl D[KERNEL]: hle\scekernelmemory.cpp:430 280=sceKernelCreateFpl("main heap", partition=2, attr=00000000, bsize=19922944, nb=1)
00:22:462 Rebron Battl D[KERNEL]: hle\scekernelmemory.cpp:551 sceKernelTryAllocateFpl(280, 0bfff630)
00:22:463 Rebron Battl D[KERNEL]: hle\scekernelmutex.cpp:734 sceKernelCreateLwMutex(08bb9038, main heap, 00000000, 0, 00000000)
00:22:464 Rebron Battl D[SCEGE]: hle\scege.cpp:323 00200000 = sceGeEdramGetSize()
00:22:464 Rebron Battl D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
00:22:471 Rebron Battl D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
00:22:473 Rebron Battl D[KERNEL]: hle\scekerneleventflag.cpp:250 282=sceKernelCreateEventFlag("SceGuSignal", 00000200, 00000001, 00000000)
00:22:473 Rebron Battl D[SCEGE]: hle\scege.cpp:432 sceGeSetCallback(struct=0bfff640)
00:22:473 Rebron Battl D[INTC]: hle\scekernelinterrupt.cpp:473 sceKernelRegisterSubIntrHandler(25, 1, 088cec8c, 08b9be5c)
00:22:473 Rebron Battl D[INTC]: hle\scekernelinterrupt.cpp:501 sceKernelEnableSubIntr(25, 1)
00:22:474 Rebron Battl D[INTC]: hle\scekernelinterrupt.cpp:473 sceKernelRegisterSubIntrHandler(25, 0, 088cec10, 08b9be5c)
00:22:474 Rebron Battl D[INTC]: hle\scekernelinterrupt.cpp:501 sceKernelEnableSubIntr(25, 0)
00:22:474 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0890c000, stall=00000000, cbid=ffffffff, param=00000000)
00:22:474 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0890c000 - stall = 00000000
00:22:474 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
00:22:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb590->08000000, interrupt) +122us
00:22:474 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb590, left interrupt) +0us
00:22:474 Rebron Battl D[SCEGE]: hle\scege.cpp:389 sceGeListSync(dlid=35000000, mode=00000000)
00:22:474 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:22:476 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:22:476 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:22:476 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
00:22:481 Rebron Battl D[DISP]: hle\scedisplay.cpp:635 sceDisplaySetMode(0, 480, 272)
00:22:491 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=4894f68c)
00:22:491 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f68c
00:22:492 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=4894f694)
00:22:492 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f68c - stall = 0894f694
00:22:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:22:492 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:22:493 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:22:493 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:22:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d1bc->08000000, vblank start waited) +0us
00:22:493 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 0
00:22:493 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
00:22:494 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
00:22:494 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
00:22:494 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
00:22:512 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d1bc, idle) +15672us
00:22:512 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:22:512 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:22:512 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:22:512 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:22:512 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:22:512 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=1)
00:22:513 Rebron Battl D[IO]: hle\sceumd.cpp:250 0=sceUmdActivate(1, disc0:)
00:22:522 Rebron Battl D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/sysdata.arc, 00000001, 000001a4)
00:22:523 Rebron Battl D[IO]: hle\sceio.cpp:1787 4 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:523 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3541 __KernelRunCallbackOnThread: Turning callback 279 into pending mipscall
00:22:523 Rebron Battl D[IO]: hle\sceio.cpp:380 sceIoWaitAsync: Suspending wait for callback
00:22:523 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 1
00:22:524 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000000
00:22:524 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3574 Left callback 279 - INSERT_EJECT_UMD
00:22:524 Rebron Battl D[IO]: hle\sceio.cpp:427 sceKernelWaitEventFlagCB: Resuming lock wait for callback
00:22:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e970->08000000, return from callback) +5us
00:22:524 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e970, idle) +99us
00:22:524 Rebron Battl D[IO]: hle\sceio.cpp:1092 0 = sceIoLseekAsync(4, 0, 0)
00:22:524 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9b0->08000000, io waited) +0us
00:22:524 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9b0, idle) +99us
00:22:524 Rebron Battl D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfff650, 20): deferring result
00:22:524 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9d4->08000000, io waited) +0us
00:22:525 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9d4, idle) +99us
00:22:525 Rebron Battl D[IO]: hle\sceio.cpp:1609 sceIoCloseAsync(4)
00:22:525 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889ea10->08000000, io waited) +0us
00:22:525 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889ea10, idle) +99us
00:22:526 Rebron Battl D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/sysdata.arc, 00000001, 000001a4)
00:22:526 Rebron Battl D[IO]: hle\sceio.cpp:1787 4 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e970->08000000, io waited) +3us
00:22:526 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e970, idle) +99us
00:22:526 Rebron Battl D[IO]: hle\sceio.cpp:1092 32 = sceIoLseekAsync(4, 20, 0)
00:22:526 Rebron Battl D[IO]: hle\sceio.cpp:1787 32 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9b0->08000000, io waited) +0us
00:22:526 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9b0, idle) +99us
00:22:526 Rebron Battl D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0894e7cc, 340): deferring result
00:22:526 Rebron Battl D[IO]: hle\sceio.cpp:1787 32 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9d4->08000000, io waited) +0us
00:22:526 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9d4, idle) +99us
00:22:526 Rebron Battl D[IO]: hle\sceio.cpp:1609 sceIoCloseAsync(4)
00:22:526 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889ea10->08000000, io waited) +0us
00:22:526 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 0
00:22:526 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889ea10, idle) +99us
00:22:527 Rebron Battl D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/gamedata.arc, 00000001, 000001a4)
00:22:527 Rebron Battl D[IO]: hle\sceio.cpp:1787 4 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e970->08000000, io waited) +3us
00:22:527 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e970, idle) +99us
00:22:527 Rebron Battl D[IO]: hle\sceio.cpp:1092 0 = sceIoLseekAsync(4, 0, 0)
00:22:527 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9b0->08000000, io waited) +0us
00:22:527 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9b0, idle) +99us
00:22:527 Rebron Battl D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfff650, 20): deferring result
00:22:527 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9d4->08000000, io waited) +0us
00:22:527 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9d4, idle) +99us
00:22:527 Rebron Battl D[IO]: hle\sceio.cpp:1609 sceIoCloseAsync(4)
00:22:527 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889ea10->08000000, io waited) +0us
00:22:527 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889ea10, idle) +99us
00:22:527 Rebron Battl D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/gamedata.arc, 00000001, 000001a4)
00:22:527 Rebron Battl D[IO]: hle\sceio.cpp:1787 4 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e970->08000000, io waited) +3us
00:22:527 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e970, idle) +99us
00:22:528 Rebron Battl D[IO]: hle\sceio.cpp:1092 32 = sceIoLseekAsync(4, 20, 0)
00:22:528 Rebron Battl D[IO]: hle\sceio.cpp:1787 32 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9b0->08000000, io waited) +0us
00:22:528 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9b0, idle) +99us
00:22:528 Rebron Battl D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0893046c, 1e360): deferring result
00:22:528 Rebron Battl D[IO]: hle\sceio.cpp:1787 32 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9d4->08000000, io waited) +0us
00:22:528 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9d4, idle) +1236us
00:22:528 Rebron Battl D[IO]: hle\sceio.cpp:1609 sceIoCloseAsync(4)
00:22:528 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889ea10->08000000, io waited) +0us
00:22:528 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889ea10, idle) +99us
00:22:528 Rebron Battl D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/snddata.arc, 00000001, 000001a4)
00:22:528 Rebron Battl D[IO]: hle\sceio.cpp:1787 4 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e970->08000000, io waited) +3us
00:22:528 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e970, idle) +99us
00:22:528 Rebron Battl D[IO]: hle\sceio.cpp:1092 0 = sceIoLseekAsync(4, 0, 0)
00:22:529 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9b0->08000000, io waited) +0us
00:22:529 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9b0, idle) +99us
00:22:529 Rebron Battl D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfff650, 20): deferring result
00:22:529 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9d4->08000000, io waited) +0us
00:22:529 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9d4, idle) +99us
00:22:529 Rebron Battl D[IO]: hle\sceio.cpp:1609 sceIoCloseAsync(4)
00:22:529 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889ea10->08000000, io waited) +0us
00:22:529 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889ea10, idle) +99us
00:22:529 Rebron Battl D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/snddata.arc, 00000001, 000001a4)
00:22:529 Rebron Battl D[IO]: hle\sceio.cpp:1787 4 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e970->08000000, io waited) +3us
00:22:529 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e970, idle) +99us
00:22:529 Rebron Battl D[IO]: hle\sceio.cpp:1092 32 = sceIoLseekAsync(4, 20, 0)
00:22:529 Rebron Battl D[IO]: hle\sceio.cpp:1787 32 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9b0->08000000, io waited) +0us
00:22:529 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9b0, idle) +99us
00:22:529 Rebron Battl D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0893040c, 60): deferring result
00:22:529 Rebron Battl D[IO]: hle\sceio.cpp:1787 32 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9d4->08000000, io waited) +0us
00:22:529 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9d4, idle) +99us
00:22:529 Rebron Battl D[IO]: hle\sceio.cpp:1609 sceIoCloseAsync(4)
00:22:530 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889ea10->08000000, io waited) +0us
00:22:530 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889ea10, idle) +99us
00:22:533 Rebron Battl D[CTRL]: hle\scectrl.cpp:397 sceCtrlSetSamplingMode(1)
00:22:533 Rebron Battl D[CTRL]: hle\scectrl.cpp:419 FAKE sceCtrlSetIdleCancelThreshold(64, -1)
00:22:537 Rebron Battl D[LOAD]: hle\scekernelmodule.cpp:1460 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/libfont.prx, 00000000)
00:22:537 Rebron Battl I[MODULE]: hle\scekernelmodule.cpp:731 ~SCE module, skipping header
00:22:538 Rebron Battl D[MODULE]: hle\scekernelmodule.cpp:737 Decrypting ~PSP file
00:22:538 Rebron Battl I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
00:22:538 Rebron Battl I[MODULE]: hle\scekernelmodule.cpp:1495 289=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libfont.prx,flag=00000000,(...))
00:22:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889ecd0->08000000, module loaded) +53us
00:22:538 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889ecd0, idle) +500us
00:22:538 Rebron Battl I[MODULE]: hle\scekernelmodule.cpp:1526 sceKernelStartModule(289,asize=00000000,aptr=00000000,retptr=0bffe1d4,00000000): faked (undecryptable module)
00:22:546 Rebron Battl D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/sysdata.arc, 00000001, 000001a4)
00:22:546 Rebron Battl D[IO]: hle\sceio.cpp:1787 4 = sceIoWaitAsyncCB(4, 0bffe000): waiting
00:22:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e970->08000000, io waited) +6us
00:22:546 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e970, idle) +99us
00:22:546 Rebron Battl D[IO]: hle\sceio.cpp:1092 896 = sceIoLseekAsync(4, 380, 0)
00:22:547 Rebron Battl D[IO]: hle\sceio.cpp:1787 896 = sceIoWaitAsyncCB(4, 0bffe000): waiting
00:22:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9b0->08000000, io waited) +0us
00:22:547 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9b0, idle) +99us
00:22:547 Rebron Battl D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09146280, 20000): deferring result
00:22:547 Rebron Battl D[IO]: hle\sceio.cpp:1787 896 = sceIoWaitAsyncCB(4, 0bffe000): waiting
00:22:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9d4->08000000, io waited) +0us
00:22:547 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9d4, idle) +1309us
00:22:547 Rebron Battl D[IO]: hle\sceio.cpp:1609 sceIoCloseAsync(4)
00:22:547 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bffe000): waiting
00:22:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889ea10->08000000, io waited) +0us
00:22:547 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889ea10, idle) +99us
00:22:549 Rebron Battl D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/sysdata.arc, 00000001, 000001a4)
00:22:549 Rebron Battl D[IO]: hle\sceio.cpp:1787 4 = sceIoWaitAsyncCB(4, 0bffe000): waiting
00:22:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e970->08000000, io waited) +6us
00:22:549 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e970, idle) +99us
00:22:549 Rebron Battl D[IO]: hle\sceio.cpp:1092 131968 = sceIoLseekAsync(4, 20380, 0)
00:22:549 Rebron Battl D[IO]: hle\sceio.cpp:1787 131968 = sceIoWaitAsyncCB(4, 0bffe000): waiting
00:22:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9b0->08000000, io waited) +0us
00:22:549 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9b0, idle) +99us
00:22:549 Rebron Battl D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09126240, 20000): deferring result
00:22:549 Rebron Battl D[IO]: hle\sceio.cpp:1787 131968 = sceIoWaitAsyncCB(4, 0bffe000): waiting
00:22:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9d4->08000000, io waited) +0us
00:22:549 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9d4, idle) +1309us
00:22:549 Rebron Battl D[IO]: hle\sceio.cpp:1609 sceIoCloseAsync(4)
00:22:549 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bffe000): waiting
00:22:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889ea10->08000000, io waited) +0us
00:22:550 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889ea10, idle) +99us
00:22:552 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\jpn0.pgf: 4367080
00:22:552 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/jpn0.pgf (4367080 bytes)
00:22:552 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\jpn0.pgf
00:22:552 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\jpn0.pgf: 4367080
00:22:586 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:666 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/jpn0.pgf
00:22:668 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn0.pgf: 67660
00:22:668 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn0.pgf (67660 bytes)
00:22:668 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn0.pgf
00:22:668 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn0.pgf: 67660
00:22:669 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:672 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn0.pgf
00:22:672 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn1.pgf: 63504
00:22:672 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn1.pgf (63504 bytes)
00:22:672 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn1.pgf
00:22:672 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn1.pgf: 63504
00:22:673 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:676 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn1.pgf
00:22:676 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn2.pgf: 76692
00:22:676 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn2.pgf (76692 bytes)
00:22:676 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn2.pgf
00:22:676 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn2.pgf: 76692
00:22:677 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:680 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn2.pgf
00:22:681 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn3.pgf: 71900
00:22:681 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn3.pgf (71900 bytes)
00:22:681 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn3.pgf
00:22:681 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn3.pgf: 71900
00:22:682 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:685 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn3.pgf
00:22:685 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn4.pgf: 78920
00:22:685 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn4.pgf (78920 bytes)
00:22:685 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn4.pgf
00:22:686 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn4.pgf: 78920
00:22:686 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:689 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn4.pgf
00:22:690 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn5.pgf: 76216
00:22:690 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn5.pgf (76216 bytes)
00:22:690 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn5.pgf
00:22:690 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn5.pgf: 76216
00:22:691 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:694 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn5.pgf
00:22:694 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn6.pgf: 88716
00:22:694 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn6.pgf (88716 bytes)
00:22:694 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn6.pgf
00:22:694 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn6.pgf: 88716
00:22:695 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:698 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn6.pgf
00:22:698 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn7.pgf: 84860
00:22:698 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn7.pgf (84860 bytes)
00:22:698 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn7.pgf
00:22:699 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn7.pgf: 84860
00:22:699 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:702 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn7.pgf
00:22:702 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn8.pgf: 51432
00:22:702 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn8.pgf (51432 bytes)
00:22:703 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn8.pgf
00:22:703 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn8.pgf: 51432
00:22:703 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:706 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn8.pgf
00:22:707 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn9.pgf: 50116
00:22:707 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn9.pgf (50116 bytes)
00:22:707 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn9.pgf
00:22:707 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn9.pgf: 50116
00:22:707 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:710 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn9.pgf
00:22:711 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn10.pgf: 55788
00:22:711 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn10.pgf (55788 bytes)
00:22:711 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn10.pgf
00:22:711 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn10.pgf: 55788
00:22:712 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:715 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn10.pgf
00:22:715 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn11.pgf: 54572
00:22:715 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn11.pgf (54572 bytes)
00:22:715 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn11.pgf
00:22:716 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn11.pgf: 54572
00:22:716 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:720 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn11.pgf
00:22:720 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn12.pgf: 58352
00:22:720 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn12.pgf (58352 bytes)
00:22:720 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn12.pgf
00:22:720 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn12.pgf: 58352
00:22:721 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:724 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn12.pgf
00:22:725 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn13.pgf: 57660
00:22:725 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn13.pgf (57660 bytes)
00:22:725 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn13.pgf
00:22:725 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn13.pgf: 57660
00:22:726 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:729 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn13.pgf
00:22:729 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn14.pgf: 63388
00:22:729 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn14.pgf (63388 bytes)
00:22:729 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn14.pgf
00:22:730 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn14.pgf: 63388
00:22:730 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:733 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn14.pgf
00:22:734 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn15.pgf: 62364
00:22:734 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn15.pgf (62364 bytes)
00:22:734 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn15.pgf
00:22:734 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\ltn15.pgf: 62364
00:22:735 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:738 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn15.pgf
00:22:738 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\kr0.pgf: 883164
00:22:738 Rebron Battl I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/kr0.pgf (883164 bytes)
00:22:738 Rebron Battl D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\kr0.pgf
00:22:738 Rebron Battl D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\flash0/font\kr0.pgf: 883164
00:22:743 Rebron Battl I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
00:22:781 Rebron Battl D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/kr0.pgf
00:22:781 Rebron Battl I[FONT]: hle\scefont.cpp:616 sceFontNewLib(0bffe1d8, 0bffe1d0)
00:22:782 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 2
00:22:782 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 08ebe1d0
00:22:782 Rebron Battl I[FONT]: hle\scefont.cpp:456 Entering PostAllocCallback::run
00:22:782 Rebron Battl I[FONT]: hle\scefont.cpp:462 Leaving PostAllocCallback::run
00:22:782 Rebron Battl I[FONT]: hle\scefont.cpp:935 sceFontGetNumFontList(08ebe1d0, 0bffe1d0)
00:22:782 Rebron Battl I[FONT]: hle\scefont.cpp:923 sceFontGetFontList(08ebe1d0, 0bffe2ac, 18)
00:22:783 Rebron Battl I[FONT]: hle\scefont.cpp:743 sceFontFindOptimumFont(08ebe1d0, 0bffe204, 0bffe1d4)
00:22:783 Rebron Battl I[FONT]: hle\scefont.cpp:649 sceFontOpen(8ebe1d0, 0, 0, bffe1d4)
00:22:783 Rebron Battl I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(768)
00:22:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08896e30->08000000, utility module loaded) +2us
00:22:784 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1
00:22:784 idle0        D[DISP]: hle\scedisplay.cpp:560 Setting latched framebuffer 04044000 (prev: 04000000)
00:22:784 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:784 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:784 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:22:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:22:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:22:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:22:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:22:787 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1
00:22:787 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08896e30, idle) +25000us
00:22:787 Rebron Battl I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(770)
00:22:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08896e40->08000000, utility module loaded) +0us
00:22:787 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2
00:22:787 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:787 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:787 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:22:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:22:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:22:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:22:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:22:822 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2
00:22:822 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3
00:22:822 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:822 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:822 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:22:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:22:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:22:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:22:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:22:824 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3
00:22:824 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08896e40, idle) +25000us
00:22:825 Rebron Battl I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(769)
00:22:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08896e50->08000000, utility module loaded) +0us
00:22:825 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 4
00:22:825 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:825 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:825 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:22:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:22:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:22:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:22:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:22:827 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 4
00:22:827 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08896e50, idle) +25000us
00:22:828 Rebron Battl D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000007, 000001c0, 00000000)
00:22:828 Rebron Battl D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000006, 00000100, 00000000)
00:22:828 Rebron Battl D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000005, 00000100, 00000000)
00:22:828 Rebron Battl D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000004, 00000100, 00000000)
00:22:829 Rebron Battl D[KERNEL]: hle\scekerneleventflag.cpp:250 292=sceKernelCreateEventFlag("SceWaveMainEvf", 00000200, 00000000, 00000000)
00:22:829 Rebron Battl I[KERNEL]: hle\scekernelthread.cpp:2137 293=sceKernelCreateThread(name=SceWaveMain, entry=088cfc34, prio=10, stacksize=4096)
00:22:829 Rebron Battl I[KERNEL]: hle\scekernelthread.cpp:2188 sceKernelStartThread(thread=293, argSize=12, argPtr=08b9da5c)
00:22:829 SceWaveMain  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> SceWaveMain (276->293, pc: 088cf044->088cfc34, thread started) +167us
00:22:830 SceWaveMain  D[KERNEL]: hle\scekerneleventflag.cpp:455 sceKernelWaitEventFlag(292, 00000001, 32, 00000000, 00000000): waiting
00:22:830 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: SceWaveMain -> Rebron Battle Arena (293->276, pc: 088cfdec->088cf044, event flag waited) +50us
00:22:831 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:2600 sceKernelDelayThread(10000 usec)
00:22:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cf090->08000000, thread delayed) +0us
00:22:831 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 5
00:22:831 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:831 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:831 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:22:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:22:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:22:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:22:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:22:833 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 5
00:22:833 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cf090, idle) +10000us
00:22:834 Rebron Battl I[SCESAS]: hle\scesas.cpp:99 sceSasInit(08b9f000, 2048, 32, 0, 44100)
00:22:835 Rebron Battl D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/bgmdata.dir, 0bfff4e0) : sector = 0001c470
00:22:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888c0c8->08000000, io getstat) +8us
00:22:836 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888c0c8, idle) +1000us
00:22:836 Rebron Battl D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/bgmdata.dir, 00000001, 000001a4)
00:22:836 Rebron Battl D[IO]: hle\sceio.cpp:1787 4 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e970->08000000, io waited) +4us
00:22:836 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e970, idle) +99us
00:22:836 Rebron Battl D[IO]: hle\sceio.cpp:1092 0 = sceIoLseekAsync(4, 0, 0)
00:22:836 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9b0->08000000, io waited) +0us
00:22:836 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9b0, idle) +99us
00:22:837 Rebron Battl D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 08eba080, 410e): deferring result
00:22:837 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9d4->08000000, io waited) +0us
00:22:837 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9d4, idle) +165us
00:22:837 Rebron Battl D[IO]: hle\sceio.cpp:1609 sceIoCloseAsync(4)
00:22:837 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bfff4f0): waiting
00:22:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889ea10->08000000, io waited) +0us
00:22:837 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889ea10, idle) +99us
00:22:839 Rebron Battl D[AUDIO]: hle\sceaudio.cpp:312 sceAudioOutput2Reserve(00000800)
00:22:839 Rebron Battl I[KERNEL]: hle\scekernelthread.cpp:2137 295=sceKernelCreateThread(name=Sas Core thread, entry=08897258, prio=f, stacksize=4096)
00:22:839 Rebron Battl I[KERNEL]: hle\scekernelthread.cpp:2188 sceKernelStartThread(thread=295, argSize=0, argPtr=00000000)
00:22:839 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> Sas Core thread (276->295, pc: 08899f4c->08897258, thread started) +544us
00:22:840 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:22:841 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:22:841 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:22:842 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972dc->08899f4c, vblank start waited) +1us
00:22:843 Rebron Battl I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(771)
00:22:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088910b0->08000000, utility module loaded) +0us
00:22:843 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 6
00:22:843 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:843 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:843 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:845 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +5507us
00:22:845 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:22:845 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:22:845 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:22:845 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:22:845 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:22:846 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:22:846 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:22:846 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:22:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972fc->08000000, blocking audio) +1us
00:22:846 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 6
00:22:847 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 7
00:22:847 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:847 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:847 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:22:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:22:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:22:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:22:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:22:849 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 7
00:22:849 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088910b0, idle) +19491us
00:22:849 Rebron Battl D[LOAD]: hle\scekernelmodule.cpp:1460 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/psmf.prx, 00000000)
00:22:850 Rebron Battl I[MODULE]: hle\scekernelmodule.cpp:731 ~SCE module, skipping header
00:22:850 Rebron Battl D[MODULE]: hle\scekernelmodule.cpp:737 Decrypting ~PSP file
00:22:850 Rebron Battl I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
00:22:850 Rebron Battl I[MODULE]: hle\scekernelmodule.cpp:1495 296=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/psmf.prx,flag=00000000,(...))
00:22:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889ecd0->08000000, module loaded) +0us
00:22:850 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889ecd0, idle) +500us
00:22:850 Rebron Battl I[MODULE]: hle\scekernelmodule.cpp:1526 sceKernelStartModule(296,asize=00000000,aptr=00000000,retptr=0bfff650,00000000): faked (undecryptable module)
00:22:850 Rebron Battl D[LOAD]: hle\scekernelmodule.cpp:1460 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx, 00000000)
00:22:850 Rebron Battl I[MODULE]: hle\scekernelmodule.cpp:731 ~SCE module, skipping header
00:22:851 Rebron Battl D[MODULE]: hle\scekernelmodule.cpp:737 Decrypting ~PSP file
00:22:851 Rebron Battl I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
00:22:851 Rebron Battl I[MODULE]: hle\scekernelmodule.cpp:1495 297=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx,flag=00000000,(...))
00:22:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889ecd0->08000000, module loaded) +0us
00:22:851 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889ecd0, idle) +500us
00:22:851 Rebron Battl I[MODULE]: hle\scekernelmodule.cpp:1526 sceKernelStartModule(297,asize=00000000,aptr=00000000,retptr=0bfff650,00000000): faked (undecryptable module)
00:22:852 Rebron Battl D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/sysdata.arc, 00000001, 000001a4)
00:22:852 Rebron Battl D[IO]: hle\sceio.cpp:1787 4 = sceIoWaitAsyncCB(4, 0bfff480): waiting
00:22:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e970->08000000, io waited) +6us
00:22:852 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e970, idle) +99us
00:22:852 Rebron Battl D[IO]: hle\sceio.cpp:1092 263040 = sceIoLseekAsync(4, 40380, 0)
00:22:852 Rebron Battl D[IO]: hle\sceio.cpp:1787 263040 = sceIoWaitAsyncCB(4, 0bfff480): waiting
00:22:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9b0->08000000, io waited) +0us
00:22:852 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9b0, idle) +99us
00:22:852 Rebron Battl D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 090f7dc0, 2e470): deferring result
00:22:852 Rebron Battl D[IO]: hle\sceio.cpp:1787 263040 = sceIoWaitAsyncCB(4, 0bfff480): waiting
00:22:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889e9d4->08000000, io waited) +0us
00:22:853 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889e9d4, idle) +1894us
00:22:853 Rebron Battl D[IO]: hle\sceio.cpp:1609 sceIoCloseAsync(4)
00:22:853 Rebron Battl D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bfff480): waiting
00:22:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0889ea10->08000000, io waited) +0us
00:22:853 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0889ea10, idle) +99us
00:22:858 Rebron Battl D[KERNEL]: hle\scekernelmutex.cpp:341 299=sceKernelCreateMutex(gthread_lock, 00000200, 0, 00000000)
00:22:859 Rebron Battl D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(299, 1, 00000000)
00:22:860 Rebron Battl D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(299, 1)
00:22:860 Rebron Battl D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(299, 1, 00000000)
00:22:860 Rebron Battl D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(299, 1)
00:22:860 Rebron Battl D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(299, 1, 00000000)
00:22:861 Rebron Battl D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(299, 1)
00:22:861 Rebron Battl D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(299, 1, 00000000)
00:22:861 Rebron Battl D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(299, 1)
00:22:861 Rebron Battl D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(299, 1, 00000000)
00:22:862 Rebron Battl D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(299, 1)
00:22:865 Rebron Battl D[CTRL]: hle\scectrl.cpp:453 1=sceCtrlReadBufferPositive(0bfff660, 1)
00:22:884 Rebron Battl D[UTIL]: hle\sceutility.cpp:126 sceUtilitySavedataInitStart(08970538)
00:22:884 Rebron Battl D[UTIL]: dialog\savedataparam.cpp:1252 Name : DATA00
00:22:884 Rebron Battl D[UTIL]: dialog\savedataparam.cpp:1268 Don't Exist
00:22:884 Rebron Battl I[UTIL]: dialog\pspsavedialog.cpp:61 sceUtilitySavedataInitStart(08970538) : Mode = 8
00:22:920 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:22:920 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:22:920 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
00:22:924 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=4894f6ac)
00:22:924 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:22:925 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:22:927 Rebron Battl I[SCEGE]: gles\framebuffer.cpp:794 Creating FBO for 00000000 : 480 x 272 x 1
00:22:927 Rebron Battl D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
00:22:927 Rebron Battl D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 12, aligned to biggest 4
00:22:947 Rebron Battl D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


00:22:948 Rebron Battl D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0;
  fragColor0 = v;
}


00:22:949 Rebron Battl I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 13 fs 14
00:22:950 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=4894f6b4)
00:22:950 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:22:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +1364us
00:22:950 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:22:950 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:22:952 Rebron Battl I[KERNEL]: hle\scekernelthread.cpp:2137 300=sceKernelCreateThread(name=load_data_thread, entry=0888bd7c, prio=64, stacksize=10240)
00:22:952 Rebron Battl I[KERNEL]: hle\scekernelthread.cpp:2188 sceKernelStartThread(thread=300, argSize=32, argPtr=0bfff620)
00:22:954 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:22:954 Rebron Battl D[UTIL]: hle\sceutility.cpp:152 00000001=sceUtilitySavedataGetStatus()
00:22:954 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:22:955 load_data_th D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> load_data_thread (276->300, pc: 0888d28c->0888bd7c, vblank start waited) +147us
00:22:955 load_data_th D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/gamedata.arc, 00000001, 000001a4)
00:22:955 load_data_th D[IO]: hle\sceio.cpp:1787 4 = sceIoWaitAsyncCB(4, 0bfe4950): waiting
00:22:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: load_data_thread -> idle0 (300->272, pc: 0889e970->08000000, io waited) +3us
00:22:956 load_data_th D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> load_data_thread (272->300, pc: 08000000->0889e970, idle) +99us
00:22:956 load_data_th D[IO]: hle\sceio.cpp:1092 77323776 = sceIoLseekAsync(4, 49bde00, 0)
00:22:956 load_data_th D[IO]: hle\sceio.cpp:1787 77323776 = sceIoWaitAsyncCB(4, 0bfe4950): waiting
00:22:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: load_data_thread -> idle0 (300->272, pc: 0889e9b0->08000000, io waited) +0us
00:22:956 load_data_th D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> load_data_thread (272->300, pc: 08000000->0889e9b0, idle) +99us
00:22:956 load_data_th D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 08ed5640, 2226e0): deferring result
00:22:956 load_data_th D[IO]: hle\sceio.cpp:1787 77323776 = sceIoWaitAsyncCB(4, 0bfe4950): waiting
00:22:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: load_data_thread -> idle0 (300->272, pc: 0889e9d4->08000000, io waited) +0us
00:22:956 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 8
00:22:956 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:956 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:956 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04044000
00:22:963 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +8957us
00:22:963 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:22:963 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:22:963 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:22:963 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:22:963 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:22:964 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:22:966 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:1595 sceKernelGetThreadExitStatus(300): not dormant
00:22:966 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:22:967 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:22:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:22:967 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 8
00:22:967 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:22:967 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:22:967 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:22:967 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
00:22:967 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=4894f6ac)
00:22:967 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:22:967 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:22:969 Rebron Battl I[SCEGE]: gles\framebuffer.cpp:794 Creating FBO for 00044000 : 480 x 272 x 1
00:22:969 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=4894f6b4)
00:22:969 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:22:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:22:969 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:22:969 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:22:969 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:22:969 Rebron Battl D[UTIL]: hle\sceutility.cpp:152 00000002=sceUtilitySavedataGetStatus()
00:22:969 Rebron Battl D[UTIL]: hle\sceutility.cpp:164 sceUtilitySavedataUpdate(1)
00:22:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d26c->08000000, savedata update) +0us
00:22:970 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d26c, idle) +300us
00:22:970 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:22:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +1us
00:22:970 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +6242us
00:22:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:22:970 load_data_th D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> load_data_thread (272->300, pc: 08000000->0889e9d4, idle) +6134us
00:22:970 load_data_th D[IO]: hle\sceio.cpp:1609 sceIoCloseAsync(4)
00:22:970 load_data_th D[IO]: hle\sceio.cpp:1787 0 = sceIoWaitAsyncCB(4, 0bfe4950): waiting
00:22:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: load_data_thread -> idle0 (300->272, pc: 0889ea10->08000000, io waited) +0us
00:22:970 load_data_th D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> load_data_thread (272->300, pc: 08000000->0889ea10, idle) +99us
00:22:970 load_data_th I[KERNEL]: hle\scekernelthread.cpp:2281 sceKernelExitThread(0)
00:22:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: load_data_thread -> idle0 (300->272, pc: 0888bdc4->08000000, thread exited) +0us
00:22:970 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 9
00:22:970 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:22:971 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +3159us
00:22:971 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:22:971 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:22:971 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:22:971 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:22:971 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:22:971 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:22:971 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:22:971 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:22:971 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:22:971 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:22:971 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:1590 sceKernelGetThreadExitStatus(300)
00:22:971 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:2404 sceKernelDeleteThread(300)
00:22:971 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack load_data_thread
00:22:971 Rebron Battl D[HLE]: util\blockallocator.cpp:224 Merging Blocks
00:22:971 Rebron Battl D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
00:22:972 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:22:972 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:22:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:22:972 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 9
00:22:972 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +723us
00:22:972 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:22:972 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:22:972 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
00:22:972 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=4894f6ac)
00:22:972 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:22:972 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:22:972 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:22:972 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=4894f6b4)
00:22:972 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:22:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:22:972 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:22:972 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:22:973 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:22:973 Rebron Battl D[UTIL]: hle\sceutility.cpp:152 00000003=sceUtilitySavedataGetStatus()
00:22:973 Rebron Battl D[UTIL]: hle\sceutility.cpp:139 sceUtilitySavedataShutdownStart()
00:22:973 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:22:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:22:973 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 10
00:22:973 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:22:973 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:22:973 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:22:973 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:22:973 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:22:973 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:22:973 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:22:973 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:22:973 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:22:974 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:22:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:22:974 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 10
00:22:974 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:22:974 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:22:974 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:22:974 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
00:22:974 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=4894f6ac)
00:22:974 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:22:974 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:22:974 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:22:974 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=4894f6b4)
00:22:974 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:22:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:22:974 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:22:974 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:22:999 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:22:999 Rebron Battl D[UTIL]: hle\sceutility.cpp:152 00000004=sceUtilitySavedataGetStatus()
00:22:999 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:22:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4752us
00:22:999 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 11
00:22:999 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:22:999 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +11186us
00:22:999 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:22:999 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:22:999 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:22:999 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:22:999 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:22:999 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:22:999 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:22:999 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:22:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:22:999 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 11
00:22:999 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:22:999 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:22:999 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:22:999 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
00:23:000 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=4894f6ac)
00:23:000 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:000 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:000 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:000 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=4894f6b4)
00:23:000 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:000 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:000 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:000 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:000 Rebron Battl D[UTIL]: hle\sceutility.cpp:152 00000000=sceUtilitySavedataGetStatus()
00:23:001 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:23:001 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +2924us
00:23:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:001 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 12
00:23:001 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:001 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +13011us
00:23:001 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:001 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:001 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:001 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:001 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:001 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:001 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:23:001 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:23:001 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:002 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:002 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:002 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:002 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 12
00:23:002 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:002 Rebron Battl D[IO]: hle\sceio.cpp:1868 sceIoDopen("ms0:/PSP/SAVEDATA/ULJS00157SYSTEM/")
00:23:004 Rebron Battl D[UTIL]: hle\sceutility.cpp:266 sceUtilityMsgDialogInitStart(08970b38)
00:23:005 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:005 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:005 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
00:23:005 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=4894f6ac)
00:23:005 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:005 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:005 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:005 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=4894f6b4)
00:23:005 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +22us
00:23:005 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:005 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:005 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:005 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000001=sceUtilityMsgDialogGetStatus()
00:23:006 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:23:006 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 13
00:23:006 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:006 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15927us
00:23:006 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:006 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:006 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:006 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:006 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:006 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:006 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:006 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:006 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 13
00:23:006 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:007 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:007 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:007 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
00:23:007 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=4894f6ac)
00:23:007 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:007 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:007 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:007 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=4894f6b4)
00:23:007 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:007 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:007 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:007 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:008 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:008 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:015 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:015 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:015 Rebron Battl D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
00:23:015 Rebron Battl D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 20, aligned to biggest 4
00:23:016 Rebron Battl D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


00:23:016 Rebron Battl I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 13 fs 16
00:23:062 Rebron Battl D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


00:23:062 Rebron Battl D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


00:23:063 Rebron Battl I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 18 fs 19
00:23:077 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:077 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:077 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:077 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:077 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:077 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
00:23:077 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192457
00:23:078 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:078 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 14
00:23:078 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:078 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:078 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:078 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:078 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:078 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:078 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:078 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:078 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:078 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:078 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +47us
00:23:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:078 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 14
00:23:078 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +677us
00:23:079 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:079 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:079 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
00:23:079 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=4894f6ac)
00:23:079 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:079 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:079 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:079 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=4894f6b4)
00:23:079 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:079 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:079 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:079 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:079 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:079 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:080 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:080 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:083 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:083 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:083 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:083 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:083 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:083 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
00:23:083 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192459
00:23:083 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:084 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 15
00:23:084 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:084 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +15934us
00:23:084 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:084 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:084 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:084 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:084 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:084 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:084 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:23:085 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:23:085 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:085 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:085 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:085 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:085 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 15
00:23:085 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:085 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:085 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:085 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
00:23:085 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=4894f6ac)
00:23:085 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:085 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:085 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:085 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=4894f6b4)
00:23:085 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:086 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:086 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:086 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:086 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:086 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:087 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:087 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:090 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:090 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:090 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:090 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:090 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:090 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
00:23:090 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192461
00:23:090 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:090 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 16
00:23:090 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:090 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:091 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:091 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:091 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:091 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:091 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:091 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:091 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:091 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:091 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 16
00:23:091 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:091 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:091 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:091 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
00:23:091 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=4894f6ac)
00:23:091 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:091 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:091 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:091 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=4894f6b4)
00:23:091 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:091 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:091 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:091 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:091 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:091 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:092 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:092 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:094 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:094 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:094 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:094 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:094 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:094 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
00:23:094 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192463
00:23:094 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:095 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +12369us
00:23:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:095 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 17
00:23:095 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:095 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +3564us
00:23:095 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:095 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:095 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:095 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:095 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:095 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:095 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:23:095 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:23:095 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:095 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:096 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:096 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:096 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 17
00:23:096 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +723us
00:23:096 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:096 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:096 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
00:23:096 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=4894f6ac)
00:23:096 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:096 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:096 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:096 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=4894f6b4)
00:23:096 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:096 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:096 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:096 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:096 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:096 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:097 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:097 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:099 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:099 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:099 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:099 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:099 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:099 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
00:23:099 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192465
00:23:099 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:099 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 18
00:23:099 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:099 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:099 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:099 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:099 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:099 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:100 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:100 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:100 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:100 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:100 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 18
00:23:100 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:100 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:100 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:100 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
00:23:100 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=4894f6ac)
00:23:100 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:100 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:100 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:100 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=4894f6b4)
00:23:100 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:100 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:100 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:100 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:100 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:100 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:101 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:101 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:103 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:103 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:103 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:104 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:104 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:104 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
00:23:104 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192467
00:23:104 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:104 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 19
00:23:104 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:104 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:104 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:104 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:104 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:104 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:104 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:104 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:104 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:104 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:104 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 19
00:23:104 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:104 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:104 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:104 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
00:23:104 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=4894f6ac)
00:23:105 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:105 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:105 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:105 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=4894f6b4)
00:23:105 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:105 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:105 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:105 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:105 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:105 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:106 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:106 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:108 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:108 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:108 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:108 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:108 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:108 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
00:23:108 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192469
00:23:108 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:108 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +8751us
00:23:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:108 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 20
00:23:108 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:109 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +7182us
00:23:109 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:109 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:109 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:109 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:109 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:109 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:109 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:23:109 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:23:109 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:109 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:109 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:109 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:109 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 20
00:23:109 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:109 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:109 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:109 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
00:23:109 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=4894f6ac)
00:23:109 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:109 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:109 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:110 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=4894f6b4)
00:23:110 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:110 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:110 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:110 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:110 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:110 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:111 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:111 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:113 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:113 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:113 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:113 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:113 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:113 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
00:23:113 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192471
00:23:113 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:113 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 21
00:23:113 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:113 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:113 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:113 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:113 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:113 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:114 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:114 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:114 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:114 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:114 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 21
00:23:114 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:114 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:114 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:114 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
00:23:114 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=4894f6ac)
00:23:114 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:114 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:114 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:114 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=4894f6b4)
00:23:114 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:114 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:114 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:114 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:114 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:114 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:115 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:115 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:117 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:117 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:117 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:118 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:118 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:118 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
00:23:118 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192473
00:23:118 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:118 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 22
00:23:118 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:118 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:118 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:118 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:118 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:118 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:118 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:118 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:118 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:118 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:118 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 22
00:23:118 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:118 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:118 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:119 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
00:23:119 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=4894f6ac)
00:23:119 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:119 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:119 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:119 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=4894f6b4)
00:23:119 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:119 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:119 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:119 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:119 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:120 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:120 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:122 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:122 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:122 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:122 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:122 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:122 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
00:23:122 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192475
00:23:122 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:122 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +5133us
00:23:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:122 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 23
00:23:122 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:123 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +10800us
00:23:123 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:123 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:123 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:123 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:123 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:123 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:123 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:23:123 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:23:123 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:123 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:123 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:123 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:123 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 23
00:23:123 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:123 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:123 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:123 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
00:23:123 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=4894f6ac)
00:23:123 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:123 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:123 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:123 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=4894f6b4)
00:23:124 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:124 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:124 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:124 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:124 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:124 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:125 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:125 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:127 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:127 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:127 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:127 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:127 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:127 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
00:23:127 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192477
00:23:127 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:127 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 24
00:23:127 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:137 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:137 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:137 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:137 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:137 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:137 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:137 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:137 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:137 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:137 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 24
00:23:137 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:137 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:137 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:137 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
00:23:137 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=4894f6ac)
00:23:137 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:137 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:137 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:137 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=4894f6b4)
00:23:137 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:138 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:138 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:138 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:138 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:138 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:139 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:139 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:141 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:141 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:141 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:141 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:141 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:141 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
00:23:141 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192479
00:23:141 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:141 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 25
00:23:141 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:154 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:154 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:154 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:154 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:154 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:154 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:154 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:154 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:154 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:154 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 25
00:23:154 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:154 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:154 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:154 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
00:23:154 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=4894f6ac)
00:23:154 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:154 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:154 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:154 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=4894f6b4)
00:23:154 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:154 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:155 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:155 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:155 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:155 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:156 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:156 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:158 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:158 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:158 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:158 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:158 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:158 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
00:23:158 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192481
00:23:158 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:158 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +1515us
00:23:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:158 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 26
00:23:158 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:171 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +14418us
00:23:171 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:171 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:171 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:171 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:171 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:171 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:171 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:23:171 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:23:171 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:171 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:171 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:171 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:171 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 26
00:23:171 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:171 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:171 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:171 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
00:23:171 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=4894f6ac)
00:23:172 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:172 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:172 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:172 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=4894f6b4)
00:23:172 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:172 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:172 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:172 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:172 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:172 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:173 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:173 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:175 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:175 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:175 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:175 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:175 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:175 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
00:23:175 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192483
00:23:175 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:175 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 27
00:23:176 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:187 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:187 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:187 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:187 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:187 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:187 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:187 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:187 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:187 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:187 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 27
00:23:187 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:187 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:187 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:187 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
00:23:187 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=4894f6ac)
00:23:187 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:187 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:187 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:187 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=4894f6b4)
00:23:187 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:187 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:188 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:188 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:188 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:188 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:189 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:189 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:191 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:191 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:191 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:191 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:191 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:191 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
00:23:191 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192485
00:23:191 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:191 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +14581us
00:23:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:191 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 28
00:23:191 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:204 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +1353us
00:23:204 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:204 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:205 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:205 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:205 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:205 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:205 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:23:205 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:23:205 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:205 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:205 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:205 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:205 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 28
00:23:205 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:205 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:205 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:205 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
00:23:205 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=4894f6ac)
00:23:205 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:205 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:205 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:205 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=4894f6b4)
00:23:205 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:206 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:206 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:206 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:206 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:206 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:207 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:207 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:209 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:209 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:209 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:209 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:209 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:209 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
00:23:209 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192487
00:23:209 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:209 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 29
00:23:209 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:221 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:221 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:221 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:221 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:221 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:221 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:221 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:221 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:221 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:221 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 29
00:23:221 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:221 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:221 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:221 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
00:23:221 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=4894f6ac)
00:23:221 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:221 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:221 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:221 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=4894f6b4)
00:23:221 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:222 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:222 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:222 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:222 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:222 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:223 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:223 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:225 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:225 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:225 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:225 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:225 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:225 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
00:23:225 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192489
00:23:225 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:225 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 30
00:23:225 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:237 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:237 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:237 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:237 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:237 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:237 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:237 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:237 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:237 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:237 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 30
00:23:237 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:237 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:237 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:237 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
00:23:237 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=4894f6ac)
00:23:237 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:237 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:237 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:237 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=4894f6b4)
00:23:237 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:237 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:238 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:238 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:238 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:238 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:239 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:239 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:241 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:241 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:241 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:241 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:241 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:241 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
00:23:241 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192491
00:23:241 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:241 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +10963us
00:23:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:241 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 31
00:23:241 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:254 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +4971us
00:23:254 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:254 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:254 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:254 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:254 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:254 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:254 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:23:254 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:23:254 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:254 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:254 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:254 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:254 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 31
00:23:254 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:254 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:254 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:254 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
00:23:254 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=4894f6ac)
00:23:254 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:254 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:254 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:255 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=4894f6b4)
00:23:255 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:255 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:255 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:255 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:255 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:255 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:256 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:256 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:258 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:258 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:258 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:258 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:258 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:258 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
00:23:258 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192493
00:23:258 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:258 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 32
00:23:258 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:271 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:271 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:271 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:271 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:271 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:271 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:271 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:271 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:271 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:271 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 32
00:23:271 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:271 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:271 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:271 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
00:23:271 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=4894f6ac)
00:23:271 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:271 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:271 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:271 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=4894f6b4)
00:23:271 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:272 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:272 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:272 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:272 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:272 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:273 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:273 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:275 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:275 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:275 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:275 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:275 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:275 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
00:23:275 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192495
00:23:275 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:275 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 33
00:23:275 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:287 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:287 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:287 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:287 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:287 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:287 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:287 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:287 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:287 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:287 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 33
00:23:287 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:287 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:287 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:287 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
00:23:287 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=4894f6ac)
00:23:287 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:287 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:287 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:287 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=4894f6b4)
00:23:287 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:288 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:288 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:288 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:288 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:288 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:289 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:289 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:291 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:291 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:291 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:291 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:291 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:291 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
00:23:291 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192497
00:23:291 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:291 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +7345us
00:23:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:291 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 34
00:23:291 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:304 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +8589us
00:23:304 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:304 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:304 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:304 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:304 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:304 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:304 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:23:304 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:23:304 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:304 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:304 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:304 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:304 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 34
00:23:304 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:304 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:304 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:304 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
00:23:304 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=4894f6ac)
00:23:305 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:305 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:305 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:305 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=4894f6b4)
00:23:305 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:305 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:305 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:305 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:305 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:305 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:306 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:306 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:308 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:308 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:308 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:308 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:308 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:308 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
00:23:308 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192499
00:23:308 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:308 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 35
00:23:308 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:321 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:321 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:321 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:321 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:321 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:321 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:321 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:321 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:321 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:321 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 35
00:23:321 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:321 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:321 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:321 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
00:23:321 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=4894f6ac)
00:23:321 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:321 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:321 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:321 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=4894f6b4)
00:23:321 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:321 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:322 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:322 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:322 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:322 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:323 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:323 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:324 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:324 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:324 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:324 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:324 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:324 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
00:23:324 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192501
00:23:324 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:325 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 36
00:23:325 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:337 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:337 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:337 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:337 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:337 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:337 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:337 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:337 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:337 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:337 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 36
00:23:337 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:337 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:337 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:337 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
00:23:337 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=4894f6ac)
00:23:337 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:337 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:337 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:337 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=4894f6b4)
00:23:337 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:338 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:338 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:338 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:338 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:338 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:339 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:339 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:341 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:341 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:341 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:341 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:341 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:341 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
00:23:341 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192503
00:23:341 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:341 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +3727us
00:23:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:341 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 37
00:23:341 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:354 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +12207us
00:23:354 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:354 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:354 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:354 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:354 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:354 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:354 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:23:354 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:23:354 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:354 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:354 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:354 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:354 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 37
00:23:354 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +723us
00:23:354 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:354 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:354 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
00:23:354 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=4894f6ac)
00:23:354 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:354 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:355 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:355 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=4894f6b4)
00:23:355 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:355 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:355 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:355 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:355 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:355 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:356 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:356 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:358 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:358 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:358 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:358 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:358 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:358 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
00:23:358 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192505
00:23:358 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:358 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 38
00:23:358 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:371 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:371 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:371 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:371 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:371 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:371 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:371 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:371 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:371 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:371 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 38
00:23:371 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:371 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:371 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:371 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
00:23:371 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=4894f6ac)
00:23:371 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:371 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:371 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:371 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=4894f6b4)
00:23:371 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:372 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:372 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:372 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:372 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:372 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:373 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:373 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:375 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:375 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:375 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:375 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:375 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:375 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
00:23:375 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192507
00:23:375 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:375 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 39
00:23:375 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:387 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:387 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:387 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:387 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:387 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:387 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:387 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:387 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:387 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:387 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 39
00:23:387 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:387 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:387 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:387 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
00:23:387 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=4894f6ac)
00:23:387 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:387 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:387 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:388 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=4894f6b4)
00:23:388 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:388 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:388 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:388 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:388 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:388 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:389 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:389 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:391 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:391 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:391 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:391 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:391 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:391 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
00:23:391 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192509
00:23:391 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:391 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +109us
00:23:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:391 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 40
00:23:391 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:404 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +15825us
00:23:404 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:404 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:404 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:404 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:404 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:404 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:404 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:23:404 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:23:404 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:404 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:404 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:404 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:404 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 40
00:23:404 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:404 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:404 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:404 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
00:23:404 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=4894f6ac)
00:23:404 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:405 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:405 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:405 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=4894f6b4)
00:23:405 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:405 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:405 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:405 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:405 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:405 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:406 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:406 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:408 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:408 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:408 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:408 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:408 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:408 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
00:23:408 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192511
00:23:408 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:408 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 41
00:23:408 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:421 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:421 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:421 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:421 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:421 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:421 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:421 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:421 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:421 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:421 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 41
00:23:421 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:421 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:421 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:421 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
00:23:421 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=4894f6ac)
00:23:421 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:421 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:421 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:421 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=4894f6b4)
00:23:421 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:422 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:422 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:422 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:422 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:422 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:423 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:423 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:425 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:425 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:425 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:425 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:425 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:425 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
00:23:425 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192449
00:23:425 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:425 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +13174us
00:23:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:425 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 42
00:23:425 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:437 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +2759us
00:23:437 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:437 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:437 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:437 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:437 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:437 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:437 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:23:437 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:23:437 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:437 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:437 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:437 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:437 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 42
00:23:437 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:437 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:437 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:437 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
00:23:437 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=4894f6ac)
00:23:437 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:437 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:438 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:438 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=4894f6b4)
00:23:438 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:438 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:438 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:438 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:438 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:438 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:439 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:439 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:441 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:441 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:441 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:441 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:441 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:441 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
00:23:441 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192451
00:23:441 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:441 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 43
00:23:441 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:454 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:454 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:454 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:454 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:454 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:454 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:454 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:454 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:454 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:454 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 43
00:23:454 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:454 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:454 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:454 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
00:23:454 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=4894f6ac)
00:23:454 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:454 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:454 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:454 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=4894f6b4)
00:23:454 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:454 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:455 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:455 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:455 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:455 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:456 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:456 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:458 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:458 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:458 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:458 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:458 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:458 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
00:23:458 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192453
00:23:458 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:458 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 44
00:23:458 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:471 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:471 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:471 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:471 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:471 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:471 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:471 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:471 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:471 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:471 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 44
00:23:471 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:471 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:471 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:471 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
00:23:471 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=4894f6ac)
00:23:471 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:471 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:471 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:471 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=4894f6b4)
00:23:471 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:472 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:472 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:472 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:472 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:472 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:473 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:473 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:475 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:475 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:475 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:475 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:475 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:475 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
00:23:475 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192455
00:23:475 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:475 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +9556us
00:23:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:475 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 45
00:23:475 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:488 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +6377us
00:23:488 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:488 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:488 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:488 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:488 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:488 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:488 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:23:488 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:23:488 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:488 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:488 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:488 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:488 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 45
00:23:488 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:488 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:488 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:488 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
00:23:488 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=4894f6ac)
00:23:488 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:489 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:489 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:489 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=4894f6b4)
00:23:489 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:489 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:489 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:489 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:489 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:489 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:490 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:490 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:492 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:492 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:492 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:492 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:492 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:492 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
00:23:492 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192457
00:23:492 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:492 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 46
00:23:492 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:504 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:504 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:504 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:504 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:504 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:504 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:504 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:504 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:504 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:504 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 46
00:23:504 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:504 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:504 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:504 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
00:23:504 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=4894f6ac)
00:23:504 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:504 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:504 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:504 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=4894f6b4)
00:23:504 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:505 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:505 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:505 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:505 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:505 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:506 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:506 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:508 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:508 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:508 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:508 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:508 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:508 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
00:23:508 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192459
00:23:508 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:508 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 47
00:23:508 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:521 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:521 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:521 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:521 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:521 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:521 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:521 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:521 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:521 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:521 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 47
00:23:521 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:521 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:521 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:521 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
00:23:521 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=4894f6ac)
00:23:521 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:521 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:521 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:522 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=4894f6b4)
00:23:522 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:522 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:522 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:522 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:522 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:522 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:523 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:523 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:525 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:525 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:525 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:525 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:525 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:525 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
00:23:525 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192461
00:23:525 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:525 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +5938us
00:23:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:525 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 48
00:23:525 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:538 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +9995us
00:23:538 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:538 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:538 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:538 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:538 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:538 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:538 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:23:538 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:23:538 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:538 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:538 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:538 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:538 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 48
00:23:538 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:538 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:538 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:538 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
00:23:538 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=4894f6ac)
00:23:538 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:538 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:538 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:539 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=4894f6b4)
00:23:539 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:539 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:539 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:539 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:539 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:539 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:540 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:540 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:542 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:542 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:542 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:542 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:542 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:542 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
00:23:542 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192463
00:23:542 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:542 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 49
00:23:542 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:554 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:554 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:554 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:554 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:554 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:554 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:554 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:554 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:554 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:554 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 49
00:23:554 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:554 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:554 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:554 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
00:23:554 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=4894f6ac)
00:23:554 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:554 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:554 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:554 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=4894f6b4)
00:23:554 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:554 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:555 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:555 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:555 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:555 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:556 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:556 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:558 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:558 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:558 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:558 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:558 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:558 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
00:23:558 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192465
00:23:558 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:558 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 50
00:23:558 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:571 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:571 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:571 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:571 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:571 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:571 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:571 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:571 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:571 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:571 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 50
00:23:571 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:571 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:571 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:571 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
00:23:571 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=4894f6ac)
00:23:571 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:571 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:571 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:571 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=4894f6b4)
00:23:571 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:571 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:572 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:572 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:572 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:572 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:573 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:573 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:575 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:575 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:575 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:575 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:575 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:575 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
00:23:575 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192467
00:23:575 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:575 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +2320us
00:23:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:575 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 51
00:23:575 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:588 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +13613us
00:23:588 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:588 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:588 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:588 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:588 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:588 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:588 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:23:588 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:23:588 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:588 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:588 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:588 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:588 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 51
00:23:588 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:588 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:588 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:588 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
00:23:588 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=4894f6ac)
00:23:588 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:588 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:588 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:589 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=4894f6b4)
00:23:589 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:589 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:589 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:589 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:589 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:589 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:590 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:590 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:592 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:592 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:592 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:592 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:592 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:592 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
00:23:592 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192469
00:23:592 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:592 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 52
00:23:592 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:604 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:604 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:604 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:604 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:604 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:604 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:604 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:604 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:604 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:604 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 52
00:23:604 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:604 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:604 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:604 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
00:23:604 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=4894f6ac)
00:23:604 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:604 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:604 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:604 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=4894f6b4)
00:23:605 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:605 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:605 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:605 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:605 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:605 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:606 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:606 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:608 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:608 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:608 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:608 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:608 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:608 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
00:23:608 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192471
00:23:608 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:608 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +15385us
00:23:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:608 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 53
00:23:608 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:621 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +548us
00:23:621 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:621 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:621 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:621 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:621 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:621 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:621 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:23:621 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:23:621 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:621 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:621 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:621 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:621 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 53
00:23:621 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:621 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:621 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:621 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
00:23:621 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=4894f6ac)
00:23:621 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:622 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:622 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:622 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=4894f6b4)
00:23:622 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:622 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:622 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:622 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:622 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:622 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:623 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:623 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:625 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:625 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:625 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:625 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:625 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:625 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
00:23:625 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192473
00:23:625 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:625 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 54
00:23:626 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:638 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:638 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:638 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:638 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:638 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:638 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:638 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:638 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:638 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:638 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 54
00:23:638 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:638 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:638 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:638 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
00:23:638 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=4894f6ac)
00:23:638 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:638 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:638 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:638 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=4894f6b4)
00:23:638 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:639 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:639 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:639 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:639 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:639 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:640 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:640 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:642 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:642 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:642 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:642 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:642 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:642 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
00:23:642 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192475
00:23:642 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:642 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 55
00:23:642 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:654 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:654 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:654 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:654 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:654 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:654 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:654 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:654 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:654 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:654 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 55
00:23:654 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:654 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:654 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:654 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
00:23:654 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=4894f6ac)
00:23:654 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:654 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:654 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:654 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=4894f6b4)
00:23:654 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:654 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:655 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:655 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:655 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:655 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:656 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:656 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:657 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:658 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:658 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:658 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:658 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:658 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
00:23:658 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192477
00:23:658 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:658 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +11767us
00:23:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:658 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 56
00:23:658 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:671 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +4166us
00:23:671 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:671 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:671 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:671 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:671 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:671 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:671 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:23:671 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:23:671 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:671 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:671 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:671 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:671 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 56
00:23:671 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:671 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:671 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:671 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
00:23:671 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=4894f6ac)
00:23:671 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:671 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:671 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:672 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=4894f6b4)
00:23:672 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:672 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:672 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:672 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:672 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:672 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:673 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:673 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:675 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:675 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:675 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:675 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:675 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:675 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
00:23:675 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192479
00:23:675 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:675 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 57
00:23:675 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:688 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:688 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:688 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:688 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:688 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:688 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:688 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:688 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:688 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:688 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 57
00:23:688 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:688 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:688 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:688 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
00:23:688 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=4894f6ac)
00:23:688 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:688 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:688 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:688 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=4894f6b4)
00:23:688 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:689 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:689 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:693 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:693 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:693 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:694 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:694 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:696 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:696 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:696 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:696 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:696 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:697 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
00:23:697 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192481
00:23:697 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:697 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 58
00:23:697 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:704 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:704 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:704 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:704 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:704 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:704 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:704 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:704 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:704 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:704 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 58
00:23:704 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:704 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:704 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:704 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
00:23:704 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=4894f6ac)
00:23:704 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:704 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:704 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:704 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=4894f6b4)
00:23:704 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:705 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:705 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:705 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:705 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:705 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:706 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:706 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:708 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:708 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:708 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:708 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:708 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:708 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
00:23:708 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192483
00:23:708 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:708 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +8149us
00:23:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:708 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 59
00:23:708 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:721 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +7784us
00:23:721 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:721 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:721 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:721 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:721 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:721 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:721 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:23:721 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:23:721 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:721 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:721 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:721 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:721 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 59
00:23:721 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:721 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:721 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:722 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
00:23:722 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=4894f6ac)
00:23:722 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:722 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:722 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:722 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=4894f6b4)
00:23:722 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:722 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:722 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:722 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:722 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:722 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:723 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:723 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:725 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:725 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:725 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:725 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:725 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:725 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
00:23:725 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192485
00:23:725 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:726 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 60
00:23:726 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:738 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:738 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:738 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:738 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:738 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:738 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:738 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:738 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:738 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:738 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 60
00:23:738 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:738 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:738 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:738 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
00:23:738 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=4894f6ac)
00:23:738 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:738 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:738 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:738 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=4894f6b4)
00:23:738 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:739 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:739 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:739 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:739 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:739 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:740 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:740 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:742 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:742 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:742 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:742 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:742 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:742 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
00:23:742 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192487
00:23:742 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:742 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 61
00:23:742 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:754 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:754 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:754 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:754 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:754 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:754 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:754 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:754 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:754 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:754 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 61
00:23:754 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:754 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:754 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:754 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
00:23:754 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=4894f6ac)
00:23:754 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:754 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:754 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:754 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=4894f6b4)
00:23:754 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:754 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:755 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:755 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:755 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:755 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:756 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:756 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:758 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:758 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:758 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:758 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:758 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:758 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
00:23:758 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192489
00:23:758 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:758 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +4531us
00:23:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:758 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 62
00:23:758 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:771 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +11402us
00:23:771 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:771 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:771 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:771 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:771 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:771 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:771 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:23:771 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:23:771 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:771 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:771 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:771 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:771 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 62
00:23:771 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:771 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:771 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:771 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
00:23:771 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=4894f6ac)
00:23:771 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:771 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:771 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:772 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=4894f6b4)
00:23:772 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:772 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:772 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:772 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:772 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:772 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:773 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:773 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:775 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:775 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:775 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:775 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:775 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:775 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
00:23:775 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192491
00:23:775 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:775 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 63
00:23:775 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:788 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:788 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:788 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:788 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:788 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:788 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:788 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:788 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:788 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:788 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 63
00:23:788 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:788 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:788 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:788 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
00:23:788 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=4894f6ac)
00:23:788 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:788 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:788 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:788 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=4894f6b4)
00:23:788 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:788 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:789 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:789 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:789 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:789 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:790 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:790 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:792 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:792 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:792 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:792 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:792 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:792 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
00:23:792 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192493
00:23:792 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:792 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 64
00:23:792 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:804 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:804 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:804 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:804 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:804 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:804 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:804 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:804 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:804 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:804 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 64
00:23:804 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:804 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:804 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:804 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
00:23:804 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=4894f6ac)
00:23:804 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:804 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:804 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:804 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=4894f6b4)
00:23:804 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:804 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:805 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:805 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:805 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:805 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:806 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:806 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:807 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:807 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:807 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:807 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:807 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:807 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
00:23:807 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192495
00:23:807 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:808 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +913us
00:23:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:808 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 65
00:23:808 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:821 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +15020us
00:23:821 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:821 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:821 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:821 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:821 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:821 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:821 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:23:821 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:23:821 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:821 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:821 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:821 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:821 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 65
00:23:821 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:821 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:822 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:822 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
00:23:822 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=4894f6ac)
00:23:822 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:822 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:822 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:822 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=4894f6b4)
00:23:822 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:822 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:822 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:822 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:822 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:822 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:823 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:823 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:825 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:825 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:825 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:825 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:825 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:825 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
00:23:825 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192497
00:23:825 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:825 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 66
00:23:826 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:838 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:838 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:838 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:838 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:838 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:838 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:838 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:838 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:838 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:838 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 66
00:23:838 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:838 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:838 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:838 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
00:23:838 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=4894f6ac)
00:23:838 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:838 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:838 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:839 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=4894f6b4)
00:23:839 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:839 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:839 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:839 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:839 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:839 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:840 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:840 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:842 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:842 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:842 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:842 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:842 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:842 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
00:23:842 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192499
00:23:842 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:842 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +13979us
00:23:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:842 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 67
00:23:842 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:855 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +1955us
00:23:855 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:855 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:855 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:855 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:855 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:855 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:855 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:23:855 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:23:855 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:855 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:855 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:855 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:855 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 67
00:23:855 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +723us
00:23:855 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:855 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:855 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
00:23:855 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=4894f6ac)
00:23:855 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:856 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:856 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:856 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=4894f6b4)
00:23:856 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:856 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:856 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:856 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:856 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:856 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:857 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:857 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:859 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:859 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:859 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:859 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:859 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:859 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
00:23:859 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192501
00:23:859 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:859 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 68
00:23:860 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:871 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:871 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:871 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:871 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:871 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:871 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:871 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:871 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:871 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:871 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 68
00:23:871 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:871 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:871 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:871 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
00:23:871 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=4894f6ac)
00:23:871 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:871 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:871 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:871 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=4894f6b4)
00:23:871 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:871 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:872 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:872 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:872 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:872 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:873 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:873 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:875 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:875 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:875 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:875 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:875 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:875 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
00:23:875 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192503
00:23:875 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:875 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 69
00:23:875 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:888 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:888 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:888 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:888 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:888 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:888 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:888 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:888 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:888 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:888 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 69
00:23:888 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:888 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:888 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:888 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
00:23:888 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=4894f6ac)
00:23:888 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:888 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:888 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:888 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=4894f6b4)
00:23:888 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:888 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:889 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:889 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:889 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:889 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:890 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:890 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:891 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:892 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:892 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:892 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:892 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:892 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
00:23:892 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192505
00:23:892 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:892 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +10361us
00:23:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:892 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 70
00:23:892 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:905 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +5573us
00:23:905 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:905 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:905 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:905 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:905 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:905 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:905 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:23:905 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:23:905 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:905 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:905 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:905 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:905 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 70
00:23:905 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:905 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:905 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:905 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
00:23:905 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=4894f6ac)
00:23:905 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:906 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:906 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:906 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=4894f6b4)
00:23:906 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:906 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:906 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:906 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:906 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:906 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:907 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:907 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:909 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:909 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:909 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:909 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:909 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:909 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
00:23:909 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192507
00:23:909 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:909 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 71
00:23:909 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:921 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:921 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:921 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:921 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:921 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:921 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:921 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:921 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:921 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:921 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 71
00:23:921 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:921 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:921 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:921 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
00:23:921 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=4894f6ac)
00:23:921 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:921 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:921 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:921 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=4894f6b4)
00:23:921 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:922 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:922 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:922 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:922 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:922 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:923 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:923 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:925 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:925 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:925 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:925 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:925 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:925 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
00:23:925 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192509
00:23:925 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:925 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 72
00:23:925 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:938 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:938 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:938 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:938 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:938 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:938 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:938 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:938 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:938 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:938 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 72
00:23:938 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:938 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:938 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:938 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
00:23:938 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=4894f6ac)
00:23:938 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:938 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:938 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:938 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=4894f6b4)
00:23:938 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:939 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:939 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:939 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:939 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:939 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:940 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:940 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:942 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:942 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:942 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:942 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:942 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:942 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
00:23:942 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192511
00:23:942 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:942 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +6743us
00:23:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:942 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 73
00:23:942 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:955 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +9191us
00:23:955 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:955 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:955 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:955 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:955 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:955 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:23:955 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:23:955 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:23:955 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:23:955 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:955 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:955 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:955 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 73
00:23:955 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:23:955 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:955 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:955 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
00:23:955 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=4894f6ac)
00:23:955 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:956 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:956 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:956 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=4894f6b4)
00:23:956 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:956 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:956 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:956 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:956 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:956 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:957 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:957 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:959 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:959 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:959 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:959 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:959 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:959 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
00:23:959 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192449
00:23:959 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:959 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 74
00:23:959 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:23:971 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:971 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:971 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:971 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:971 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:971 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:971 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:23:971 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:971 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:971 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 74
00:23:971 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:971 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:971 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:971 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
00:23:972 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=4894f6ac)
00:23:972 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:972 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:972 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:23:972 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=4894f6b4)
00:23:972 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:972 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:972 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:972 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:972 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:972 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:973 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:973 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:975 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:975 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:975 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:975 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:975 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:975 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
00:23:975 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192451
00:23:975 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:975 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 75
00:23:975 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:23:988 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:23:988 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:23:988 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:23:988 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:23:988 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:23:988 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:23:988 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:23:988 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:23:988 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:23:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:23:988 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 75
00:23:988 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:23:988 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:23:988 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:23:988 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
00:23:988 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=4894f6ac)
00:23:988 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:23:988 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:23:988 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:23:988 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=4894f6b4)
00:23:988 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:23:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:23:988 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:23:989 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:23:989 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:23:989 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:23:989 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:23:990 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:23:990 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:23:991 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:23:992 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:23:992 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:23:992 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:23:992 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:23:992 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
00:23:992 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192453
00:23:992 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:23:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:23:992 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +3125us
00:23:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:23:992 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 76
00:23:992 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:005 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +12809us
00:24:005 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:005 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:005 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:005 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:005 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:005 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:005 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:24:005 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:24:005 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:005 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:005 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:005 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:005 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 76
00:24:005 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:005 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:005 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:005 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
00:24:005 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=4894f6ac)
00:24:005 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:005 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:005 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:006 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=4894f6b4)
00:24:006 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:006 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:006 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:006 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:006 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:006 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:007 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:007 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:009 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:009 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:009 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:009 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:009 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:009 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
00:24:009 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192455
00:24:009 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:009 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 77
00:24:009 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:021 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:021 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:021 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:021 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:021 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:021 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:021 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:021 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:021 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:021 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 77
00:24:021 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:021 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:021 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:021 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
00:24:021 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=4894f6ac)
00:24:021 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:021 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:021 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:021 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=4894f6b4)
00:24:021 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:021 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:022 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:022 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:022 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:022 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:023 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:023 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:025 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:025 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:025 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:025 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:025 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:025 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
00:24:025 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192457
00:24:025 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:025 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 78
00:24:025 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:038 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:038 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:038 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:038 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:038 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:038 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:038 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:038 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:038 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:038 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +250us
00:24:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:038 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 78
00:24:038 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +475us
00:24:038 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:038 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:038 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
00:24:038 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=4894f6ac)
00:24:038 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:038 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:038 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:038 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=4894f6b4)
00:24:038 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:039 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:039 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:039 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:039 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:039 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:040 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:040 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:042 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:042 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:042 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:042 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:042 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:042 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
00:24:042 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192459
00:24:042 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:042 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 79
00:24:042 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:055 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +15934us
00:24:055 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:055 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:055 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:055 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:055 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:055 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:055 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:24:055 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:24:055 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:055 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:055 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:055 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:055 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 79
00:24:055 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:055 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:056 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:056 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
00:24:056 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=4894f6ac)
00:24:056 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:056 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:056 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:056 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=4894f6b4)
00:24:056 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:056 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:056 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:056 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:056 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:056 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:057 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:057 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:059 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:059 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:059 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:059 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:059 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:059 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
00:24:059 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192461
00:24:059 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:059 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 80
00:24:060 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:071 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:071 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:071 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:071 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:071 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:071 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:071 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:071 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:071 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:071 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 80
00:24:071 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:071 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:071 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:071 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
00:24:071 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=4894f6ac)
00:24:071 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:071 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:071 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:071 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=4894f6b4)
00:24:071 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:072 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:072 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:072 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:072 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:072 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:073 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:073 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:075 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:075 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:075 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:075 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:075 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:075 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
00:24:075 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192463
00:24:075 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:075 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +12572us
00:24:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:075 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 81
00:24:075 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:088 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +3361us
00:24:088 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:088 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:088 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:088 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:088 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:088 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:088 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:24:088 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:24:088 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:088 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:088 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:088 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:088 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 81
00:24:088 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:088 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:088 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:088 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
00:24:088 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=4894f6ac)
00:24:088 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:088 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:089 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:089 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=4894f6b4)
00:24:089 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:089 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:089 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:089 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:089 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:089 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:090 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:090 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:092 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:092 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:092 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:092 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:092 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:092 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
00:24:092 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192465
00:24:092 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:092 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 82
00:24:092 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:105 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:105 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:105 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:105 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:105 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:105 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:105 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:105 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:105 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:105 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 82
00:24:105 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:105 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:105 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:105 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
00:24:105 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=4894f6ac)
00:24:105 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:105 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:105 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:105 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=4894f6b4)
00:24:105 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:106 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:106 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:106 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:106 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:106 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:107 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:107 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:109 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:109 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:109 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:109 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:109 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:109 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
00:24:109 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192467
00:24:109 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:109 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 83
00:24:109 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:121 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:121 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:121 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:121 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:121 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:121 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:121 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:121 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:121 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:121 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 83
00:24:121 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:121 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:121 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:121 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
00:24:121 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=4894f6ac)
00:24:121 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:121 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:121 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:121 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=4894f6b4)
00:24:121 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:121 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:122 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:122 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:122 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:122 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:123 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:123 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:125 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:125 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:125 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:125 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:125 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:125 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
00:24:125 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192469
00:24:125 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:125 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +8954us
00:24:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:125 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 84
00:24:125 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:138 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +6979us
00:24:138 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:138 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:138 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:138 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:138 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:138 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:138 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:24:138 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:24:138 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:138 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:138 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:138 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:138 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 84
00:24:138 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:138 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:138 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:138 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
00:24:138 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=4894f6ac)
00:24:138 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:138 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:138 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:139 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=4894f6b4)
00:24:139 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:139 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:139 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:139 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:139 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:139 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:140 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:140 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:142 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:142 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:142 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:142 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:142 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:142 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
00:24:142 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192471
00:24:142 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:142 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 85
00:24:142 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:155 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:155 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:155 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:155 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:155 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:155 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:155 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:155 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:155 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:155 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 85
00:24:155 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:155 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:155 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:155 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
00:24:155 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=4894f6ac)
00:24:155 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:155 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:155 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:156 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=4894f6b4)
00:24:156 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:156 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:156 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:156 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:156 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:156 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:157 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:157 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:159 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:159 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:159 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:159 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:159 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:159 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
00:24:159 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192473
00:24:160 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:160 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 86
00:24:160 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:172 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:172 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:172 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:172 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:172 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:172 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:172 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:172 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:172 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:172 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 86
00:24:172 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:172 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:172 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:172 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
00:24:172 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=4894f6ac)
00:24:172 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:172 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:172 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:173 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=4894f6b4)
00:24:173 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:173 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:173 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:173 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:173 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:173 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:174 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:174 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:176 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:176 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:176 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:176 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:176 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:176 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
00:24:176 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192475
00:24:176 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:176 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +5336us
00:24:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:177 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 87
00:24:177 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:188 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +10597us
00:24:188 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:188 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:188 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:188 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:188 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:188 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:188 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:24:188 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:24:188 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:188 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:188 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:188 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:188 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 87
00:24:188 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +723us
00:24:188 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:188 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:188 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
00:24:188 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=4894f6ac)
00:24:188 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:188 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:188 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:189 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=4894f6b4)
00:24:189 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:189 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:189 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:189 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:189 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:189 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:190 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:190 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:192 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:192 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:192 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:192 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:192 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:192 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
00:24:192 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192477
00:24:192 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:192 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 88
00:24:192 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:205 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:205 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:205 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:205 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:205 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:205 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:205 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:205 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:205 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:205 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 88
00:24:205 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:205 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:205 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:205 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
00:24:205 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=4894f6ac)
00:24:205 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:205 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:205 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:205 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=4894f6b4)
00:24:205 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:206 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:206 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:206 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:206 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:206 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:207 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:207 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:209 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:209 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:209 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:209 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:209 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:209 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
00:24:209 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192479
00:24:209 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:209 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 89
00:24:209 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:222 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:222 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:222 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:222 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:222 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:222 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:222 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:222 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:222 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:222 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 89
00:24:222 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:222 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:222 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:222 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
00:24:222 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=4894f6ac)
00:24:222 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:222 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:222 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:222 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=4894f6b4)
00:24:222 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:222 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:223 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:223 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:223 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:223 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:224 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:224 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:226 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:226 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:226 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:226 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:226 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:226 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
00:24:226 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192481
00:24:226 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:226 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +1718us
00:24:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:226 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 90
00:24:226 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:238 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +14215us
00:24:238 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:238 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:238 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:238 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:238 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:238 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:238 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:24:238 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:24:238 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:238 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:238 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:238 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:238 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 90
00:24:238 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:238 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:238 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:238 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
00:24:238 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=4894f6ac)
00:24:239 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:239 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:239 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:239 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=4894f6b4)
00:24:239 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:239 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:239 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:239 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:239 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:239 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:240 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:240 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:242 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:242 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:242 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:242 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:242 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:242 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
00:24:242 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192483
00:24:242 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:243 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 91
00:24:243 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:255 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:255 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:255 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:255 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:255 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:255 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:255 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:255 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:255 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:255 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 91
00:24:255 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:255 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:255 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:255 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
00:24:255 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=4894f6ac)
00:24:255 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:255 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:255 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:256 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=4894f6b4)
00:24:256 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:256 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:256 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:256 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:256 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:256 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:257 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:257 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:259 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:259 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:259 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:259 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:259 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:259 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
00:24:259 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192485
00:24:259 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:259 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +14783us
00:24:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:259 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 92
00:24:259 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:272 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +1150us
00:24:272 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:272 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:272 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:272 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:272 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:272 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:272 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:24:272 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:24:272 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:272 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:272 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:272 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:272 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 92
00:24:272 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:272 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:272 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:273 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
00:24:273 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=4894f6ac)
00:24:273 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:273 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:273 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:273 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=4894f6b4)
00:24:273 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:273 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:273 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:273 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:273 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:273 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:274 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:274 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:276 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:276 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:276 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:276 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:276 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:276 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
00:24:276 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192487
00:24:276 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:276 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 93
00:24:276 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:288 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:288 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:288 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:288 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:288 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:288 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:288 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:288 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:288 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:288 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 93
00:24:288 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:288 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:288 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:288 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
00:24:288 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=4894f6ac)
00:24:288 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:288 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:288 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:288 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=4894f6b4)
00:24:288 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:289 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:289 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:289 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:289 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:289 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:290 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:290 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:292 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:292 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:292 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:292 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:292 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:292 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
00:24:292 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192489
00:24:292 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:292 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 94
00:24:292 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:305 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:305 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:305 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:305 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:305 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:305 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:305 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:305 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:305 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:305 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 94
00:24:305 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:305 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:305 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:305 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
00:24:305 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=4894f6ac)
00:24:305 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:305 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:305 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:305 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=4894f6b4)
00:24:305 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:306 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:306 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:306 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:306 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:306 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:307 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:307 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:309 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:309 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:309 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:309 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:309 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:309 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
00:24:309 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192491
00:24:309 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:309 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +11165us
00:24:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:309 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 95
00:24:309 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:322 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +4768us
00:24:322 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:322 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:322 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:322 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:322 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:322 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:322 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:24:322 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:24:322 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:322 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:322 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:322 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:322 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 95
00:24:322 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:322 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:322 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:322 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
00:24:322 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=4894f6ac)
00:24:322 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:322 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:322 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:323 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=4894f6b4)
00:24:323 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:323 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:323 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:323 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:323 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:323 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:324 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:324 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:326 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:326 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:326 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:326 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:326 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:326 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
00:24:326 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192493
00:24:326 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:326 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 96
00:24:326 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:338 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:338 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:338 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:338 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:338 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:338 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:338 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:338 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:338 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:338 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 96
00:24:338 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:338 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:338 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:338 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
00:24:338 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=4894f6ac)
00:24:338 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:338 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:338 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:338 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=4894f6b4)
00:24:338 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:339 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:339 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:339 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:339 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:339 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:340 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:340 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:342 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:342 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:342 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:342 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:342 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:342 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
00:24:342 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192495
00:24:342 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:342 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 97
00:24:342 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:355 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:355 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:355 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:355 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:355 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:355 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:355 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:355 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:355 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:355 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 97
00:24:355 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:355 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:355 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:355 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
00:24:355 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=4894f6ac)
00:24:355 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:355 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:355 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:355 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=4894f6b4)
00:24:355 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:355 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:356 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:356 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:356 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:356 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:357 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:357 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:358 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:359 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:359 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:359 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:359 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:359 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
00:24:359 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192497
00:24:359 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:359 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +7547us
00:24:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:359 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 98
00:24:359 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:372 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +8386us
00:24:372 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:372 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:372 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:372 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:372 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:372 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:372 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:24:372 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:24:372 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:372 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:372 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:372 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:372 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 98
00:24:372 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:372 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:373 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:373 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
00:24:373 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=4894f6ac)
00:24:373 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:373 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:373 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:373 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=4894f6b4)
00:24:373 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:373 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:373 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:373 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:373 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:373 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:374 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:374 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:376 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:376 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:376 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:376 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:376 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:376 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
00:24:376 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192499
00:24:376 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:377 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 99
00:24:377 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:388 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:388 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:388 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:388 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:388 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:388 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:388 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:388 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:388 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:388 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 99
00:24:388 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:388 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:388 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:388 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
00:24:388 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=4894f6ac)
00:24:388 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:388 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:388 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:388 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=4894f6b4)
00:24:388 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:389 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:389 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:389 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:389 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:389 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:390 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:390 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:392 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:392 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:392 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:392 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:392 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:392 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
00:24:392 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192501
00:24:392 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:392 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 100
00:24:392 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:405 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:405 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:405 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:405 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:405 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:405 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:405 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:405 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:405 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:405 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 100
00:24:405 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:405 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:405 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:405 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
00:24:405 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=4894f6ac)
00:24:405 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:405 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:405 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:406 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=4894f6b4)
00:24:406 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:406 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:406 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:406 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:406 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:406 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:407 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:407 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:409 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:409 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:409 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:409 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:409 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:409 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
00:24:409 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192503
00:24:409 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:409 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +3929us
00:24:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:409 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 101
00:24:409 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:422 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +12004us
00:24:422 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:422 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:422 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:422 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:422 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:422 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:422 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:24:422 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:24:422 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:422 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:422 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:422 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:422 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 101
00:24:422 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:422 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:422 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:422 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
00:24:423 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=4894f6ac)
00:24:423 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:423 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:423 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:423 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=4894f6b4)
00:24:423 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:423 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:423 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:423 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:423 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:423 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:424 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:424 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:426 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:426 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:426 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:426 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:426 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:426 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
00:24:426 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192505
00:24:426 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:426 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 102
00:24:426 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:438 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:438 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:438 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:438 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:438 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:438 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:438 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:438 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:438 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:438 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 102
00:24:438 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:438 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:438 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:438 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
00:24:438 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=4894f6ac)
00:24:439 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:439 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:439 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:439 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=4894f6b4)
00:24:439 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:439 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:439 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:439 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:439 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000002=sceUtilityMsgDialogGetStatus()
00:24:439 Rebron Battl D[UTIL]: hle\sceutility.cpp:291 sceUtilityMsgDialogUpdate(1)
00:24:440 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08000100, stall=080001f4, cbid=ffffffff, param=08020100)
00:24:440 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08000100 - stall = 080001f4
00:24:442 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 080001f0
00:24:442 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 080001f0
00:24:442 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 080001f0
00:24:442 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 080001f0
00:24:442 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 080001f0
00:24:442 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
00:24:442 Rebron Battl D[SCEGE]: util\ppgedraw.cpp:318 PPGe enqueued display list 889192507
00:24:442 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +4us
00:24:442 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 103
00:24:442 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:455 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15934us
00:24:455 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:455 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:455 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:455 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:455 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:455 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:455 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:455 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:455 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 103
00:24:455 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:455 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:456 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:456 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:456 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
00:24:456 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=4894f6ac)
00:24:456 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:456 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:456 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:456 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=4894f6b4)
00:24:456 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:456 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:456 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:456 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:456 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:456 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:456 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:456 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +314us
00:24:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:456 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 104
00:24:456 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:472 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +15622us
00:24:472 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:472 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:472 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:472 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:472 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:472 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:472 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:24:472 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:24:472 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:472 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:472 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:472 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:472 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 104
00:24:472 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:472 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:472 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:472 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:472 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
00:24:472 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=4894f6ac)
00:24:472 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:472 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:472 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:473 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=4894f6b4)
00:24:473 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:473 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:473 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:473 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:473 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:473 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:473 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:473 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 105
00:24:473 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:488 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:488 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:488 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:488 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:488 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:488 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:488 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:488 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:488 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:488 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 105
00:24:488 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:488 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:488 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:488 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:488 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
00:24:488 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=4894f6ac)
00:24:488 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:488 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:488 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:488 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=4894f6b4)
00:24:489 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:489 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:489 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:489 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:489 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:489 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:489 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:489 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +13379us
00:24:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:489 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 106
00:24:489 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:505 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +2557us
00:24:505 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:505 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:505 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:505 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:505 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:505 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:505 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:24:505 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:24:505 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:505 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:505 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:505 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:505 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 106
00:24:505 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:505 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:505 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:506 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:506 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
00:24:506 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=4894f6ac)
00:24:506 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:506 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:506 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:506 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=4894f6b4)
00:24:506 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:506 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:506 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:506 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:506 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:506 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:506 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:506 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 107
00:24:506 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:522 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:522 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:522 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:522 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:522 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:522 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:522 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:522 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:522 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:522 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 107
00:24:522 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:522 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:522 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:522 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:522 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
00:24:522 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=4894f6ac)
00:24:522 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:522 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:522 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:522 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=4894f6b4)
00:24:522 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:523 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:523 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:523 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:523 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:523 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:523 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:523 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 108
00:24:523 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:539 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:539 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:539 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:539 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:539 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:539 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:539 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:539 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:539 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:539 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 108
00:24:539 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:539 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:539 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:539 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:539 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
00:24:539 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=4894f6ac)
00:24:539 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:539 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:539 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:539 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=4894f6b4)
00:24:539 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:539 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:540 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:540 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:540 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:540 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:540 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:540 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +9761us
00:24:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:540 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 109
00:24:540 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:555 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +6175us
00:24:555 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:555 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:555 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:555 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:555 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:555 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:555 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:24:555 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:24:555 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:555 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:555 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:555 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:555 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 109
00:24:555 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:555 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:555 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:555 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:555 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
00:24:555 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=4894f6ac)
00:24:555 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:555 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:556 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:556 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=4894f6b4)
00:24:556 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:556 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:556 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:556 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:556 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:556 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:556 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:556 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 110
00:24:556 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:572 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:572 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:572 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:572 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:572 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:572 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:572 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:572 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:572 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:572 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 110
00:24:572 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:572 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:572 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:572 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:572 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
00:24:572 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=4894f6ac)
00:24:572 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:572 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:572 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:572 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=4894f6b4)
00:24:572 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:572 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:573 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:573 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:573 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:573 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:573 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:573 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 111
00:24:573 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:589 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:589 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:589 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:589 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:589 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:589 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:589 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:589 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:589 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:589 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 111
00:24:589 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:589 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:589 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:589 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:589 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
00:24:589 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=4894f6ac)
00:24:589 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:589 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:589 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:589 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=4894f6b4)
00:24:590 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:590 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:590 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:590 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:590 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:590 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:590 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:590 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +6143us
00:24:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:590 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 112
00:24:590 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:605 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +9793us
00:24:605 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:605 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:605 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:605 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:605 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:605 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:605 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:24:605 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:24:605 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:605 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:605 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:605 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:605 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 112
00:24:605 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:605 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:605 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:605 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:605 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
00:24:605 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=4894f6ac)
00:24:606 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:606 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:606 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:606 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=4894f6b4)
00:24:606 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:606 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:606 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:606 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:606 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:606 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:606 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:606 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 113
00:24:606 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:622 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:622 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:622 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:622 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:622 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:622 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:622 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:622 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:622 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:622 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 113
00:24:622 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:622 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:622 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:622 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:622 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
00:24:622 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=4894f6ac)
00:24:622 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:622 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:622 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:622 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=4894f6b4)
00:24:623 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:623 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:623 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:623 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:623 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:623 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:623 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:623 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 114
00:24:623 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:639 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:639 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:639 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:639 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:639 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:639 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:639 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:639 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:639 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:639 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 114
00:24:639 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:639 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:639 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:639 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:639 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
00:24:639 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=4894f6ac)
00:24:639 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:639 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:639 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:640 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=4894f6b4)
00:24:640 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:640 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:640 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:640 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:640 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:640 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:640 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:640 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +2525us
00:24:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:640 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 115
00:24:640 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:655 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +13411us
00:24:655 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:655 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:655 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:655 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:655 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:655 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:655 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:24:655 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:24:655 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:655 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:655 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:655 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:655 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 115
00:24:655 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:655 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:655 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:655 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:655 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
00:24:655 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=4894f6ac)
00:24:656 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:656 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:656 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:656 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=4894f6b4)
00:24:656 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:656 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:656 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:656 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:656 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:656 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:656 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:656 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 116
00:24:656 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:672 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:672 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:672 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:672 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:672 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:672 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:672 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:672 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:672 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:672 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 116
00:24:672 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:672 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:672 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:672 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:672 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
00:24:672 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=4894f6ac)
00:24:672 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:672 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:672 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:672 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=4894f6b4)
00:24:672 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:673 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:673 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:673 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:673 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:673 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:673 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:673 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +15590us
00:24:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 117
00:24:673 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:689 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +345us
00:24:689 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:689 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:689 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:689 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:689 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:689 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:689 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:24:689 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:24:689 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:689 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:689 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:689 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:689 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 117
00:24:689 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +723us
00:24:690 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:690 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:690 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:690 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
00:24:690 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=4894f6ac)
00:24:690 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:690 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:690 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:690 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=4894f6b4)
00:24:690 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:690 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:690 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:690 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:690 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:690 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:690 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:690 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 118
00:24:690 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:705 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:705 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:705 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:705 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:705 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:705 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:705 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:705 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:705 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:705 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 118
00:24:705 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:705 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:705 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:705 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:705 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
00:24:705 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=4894f6ac)
00:24:705 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:705 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:706 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:706 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=4894f6b4)
00:24:706 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:706 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:706 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:706 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:706 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:706 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:706 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:706 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 119
00:24:706 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:722 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:722 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:722 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:722 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:722 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:722 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:722 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:722 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:722 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:722 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 119
00:24:722 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:722 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:722 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:722 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:722 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
00:24:722 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=4894f6ac)
00:24:722 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:722 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:722 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:722 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=4894f6b4)
00:24:722 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:723 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:723 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:723 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:723 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:723 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:723 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:723 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +11972us
00:24:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:723 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 120
00:24:723 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:739 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +3963us
00:24:739 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:739 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:739 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:739 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:739 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:739 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:739 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:24:739 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:24:739 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:739 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:739 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:739 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:739 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 120
00:24:739 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:739 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:739 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:739 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:739 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
00:24:740 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=4894f6ac)
00:24:740 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:740 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:740 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:740 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=4894f6b4)
00:24:740 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:740 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:740 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:740 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:740 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:740 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:740 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:740 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 121
00:24:740 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:755 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:755 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:755 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:755 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:755 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:755 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:755 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:755 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:755 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:755 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 121
00:24:755 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:755 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:755 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:755 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:755 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
00:24:755 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=4894f6ac)
00:24:755 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:755 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:755 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:755 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=4894f6b4)
00:24:755 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:756 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:756 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:756 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:756 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:756 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:756 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:756 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 122
00:24:756 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:772 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:772 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:772 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:772 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:772 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:772 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:772 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:772 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:772 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:772 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 122
00:24:772 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:772 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:772 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:772 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:772 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
00:24:772 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=4894f6ac)
00:24:772 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:772 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:772 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:772 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=4894f6b4)
00:24:773 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:773 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:773 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:773 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:773 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:773 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:773 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:773 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +8354us
00:24:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:773 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 123
00:24:773 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:789 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +7581us
00:24:789 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:789 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:789 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:789 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:789 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:789 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:789 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:24:789 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:24:789 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:789 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:789 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:789 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:789 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 123
00:24:789 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:789 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:789 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:789 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:789 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
00:24:789 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=4894f6ac)
00:24:790 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:790 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:790 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:790 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=4894f6b4)
00:24:790 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:790 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:790 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:790 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:790 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:790 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:790 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:790 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 124
00:24:790 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:805 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:805 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:805 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:805 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:805 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:805 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:805 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:805 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:805 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:805 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 124
00:24:805 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:805 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:805 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:805 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:806 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
00:24:806 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=4894f6ac)
00:24:806 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:806 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:806 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:806 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=4894f6b4)
00:24:806 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:806 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:806 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:806 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:806 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:806 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:806 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:806 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 125
00:24:806 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:822 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:822 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:822 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:822 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:822 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:822 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:822 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:822 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:822 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:822 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 125
00:24:822 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:822 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:822 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:822 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:822 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
00:24:822 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=4894f6ac)
00:24:822 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:822 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:822 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:822 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=4894f6b4)
00:24:823 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:823 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:823 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:823 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:823 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:823 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:823 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:823 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +4736us
00:24:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:823 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 126
00:24:823 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:839 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +11199us
00:24:839 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:839 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:839 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:839 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:839 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:839 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:839 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:24:839 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:24:839 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:839 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:839 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:839 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:839 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 126
00:24:839 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:839 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:839 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:839 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:840 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
00:24:840 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=4894f6ac)
00:24:840 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:840 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:840 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:840 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=4894f6b4)
00:24:840 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:840 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:840 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:840 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:840 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:840 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:840 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:840 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 127
00:24:840 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:855 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:855 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:855 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:855 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:855 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:855 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:855 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:855 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:855 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:855 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 127
00:24:855 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:855 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:855 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:855 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:855 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
00:24:855 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=4894f6ac)
00:24:855 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:855 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:855 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:855 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=4894f6b4)
00:24:855 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:856 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:856 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:856 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:856 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:856 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:856 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:856 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 128
00:24:856 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:872 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:872 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:872 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:872 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:872 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:872 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:872 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:872 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:872 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:872 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 128
00:24:872 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:872 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:872 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:872 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:872 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
00:24:872 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=4894f6ac)
00:24:872 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:872 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:872 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:872 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=4894f6b4)
00:24:872 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:873 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:873 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:873 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:873 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:873 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:873 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:873 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +1118us
00:24:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:873 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 129
00:24:873 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:889 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +14817us
00:24:890 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:890 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:890 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:890 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:890 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:890 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:890 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:24:890 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:24:890 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:890 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:890 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:890 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:890 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 129
00:24:890 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:890 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:890 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:890 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:890 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
00:24:890 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=4894f6ac)
00:24:890 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:890 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:890 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:891 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=4894f6b4)
00:24:891 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:891 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:891 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:891 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:891 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:891 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:891 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:891 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 130
00:24:891 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:906 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:906 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:906 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:906 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:906 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:906 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:906 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:906 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:906 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:906 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 130
00:24:906 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:906 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:906 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:906 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:906 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
00:24:906 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=4894f6ac)
00:24:906 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:906 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:906 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:906 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=4894f6b4)
00:24:906 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:907 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:907 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:907 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:907 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:907 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:907 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:907 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +14184us
00:24:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:907 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 131
00:24:907 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:922 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +1752us
00:24:922 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:922 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:922 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:922 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:922 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:922 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:922 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:24:922 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:24:922 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:922 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:922 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:922 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:922 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 131
00:24:922 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:922 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:923 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:923 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:923 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
00:24:923 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=4894f6ac)
00:24:923 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:923 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:923 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:923 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=4894f6b4)
00:24:923 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:923 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:923 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:923 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:923 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:923 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:923 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:923 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 132
00:24:923 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:939 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:939 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:939 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:939 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:939 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:939 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:939 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:939 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:939 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:939 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 132
00:24:939 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:939 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:939 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:939 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:939 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
00:24:939 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=4894f6ac)
00:24:939 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:939 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:939 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:939 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=4894f6b4)
00:24:940 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:940 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:940 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:940 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:940 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:940 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:940 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:940 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 133
00:24:940 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:956 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:956 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:956 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:956 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:956 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:956 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:956 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:956 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:956 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:956 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 133
00:24:956 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:956 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:956 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:956 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:956 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
00:24:956 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=4894f6ac)
00:24:956 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:956 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:956 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:956 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=4894f6b4)
00:24:956 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:957 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:957 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:957 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:957 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:957 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:957 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:957 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +10566us
00:24:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:24:957 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 134
00:24:957 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:24:972 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +5370us
00:24:972 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:972 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:972 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:972 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:972 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:972 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:24:972 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:24:972 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:24:972 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:24:972 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:24:972 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:972 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:972 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 134
00:24:972 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:24:972 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:972 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:972 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:972 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
00:24:973 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=4894f6ac)
00:24:973 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:973 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:973 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:24:973 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=4894f6b4)
00:24:973 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:973 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:973 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:973 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:973 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:973 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:973 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:973 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 135
00:24:973 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:24:989 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:24:989 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:24:989 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:24:989 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:24:989 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:24:989 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:24:989 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:24:989 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:24:989 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:24:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:24:989 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 135
00:24:989 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:24:989 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:24:989 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:24:989 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:24:989 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
00:24:989 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=4894f6ac)
00:24:989 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:24:989 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:24:989 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:24:989 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=4894f6b4)
00:24:989 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:24:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:24:990 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:24:990 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:24:990 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:24:990 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:24:990 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:24:990 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:24:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:24:990 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 136
00:24:990 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:006 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:006 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:006 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:006 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:006 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:006 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:006 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:006 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:006 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:006 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 136
00:25:006 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:006 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:006 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:006 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:006 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
00:25:006 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=4894f6ac)
00:25:006 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:006 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:006 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:006 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=4894f6b4)
00:25:006 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:007 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:007 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:007 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:007 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:007 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:007 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:007 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +6948us
00:25:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:007 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 137
00:25:007 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:022 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +8988us
00:25:022 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:022 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:022 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:022 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:022 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:022 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:022 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:25:022 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:25:022 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:022 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:022 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:022 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:022 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 137
00:25:022 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +723us
00:25:023 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:023 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:023 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:023 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
00:25:023 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=4894f6ac)
00:25:023 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:023 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:023 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:023 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=4894f6b4)
00:25:023 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:023 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:023 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:023 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:023 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:023 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:023 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:023 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 138
00:25:023 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:039 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:039 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:039 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:039 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:039 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:039 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:039 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:039 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:039 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:039 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 138
00:25:039 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:039 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:039 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:039 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:039 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
00:25:039 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=4894f6ac)
00:25:039 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:039 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:039 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:040 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=4894f6b4)
00:25:040 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:040 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:040 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:040 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:040 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:040 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:040 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:040 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 139
00:25:040 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:056 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:056 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:056 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:056 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:056 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:056 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:056 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:056 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:056 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:056 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 139
00:25:056 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:056 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:056 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:056 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:056 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
00:25:056 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=4894f6ac)
00:25:056 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:056 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:056 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:057 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=4894f6b4)
00:25:057 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:057 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:057 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:057 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:057 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:057 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:057 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:057 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +3330us
00:25:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:057 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 140
00:25:057 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:072 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +12606us
00:25:072 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:072 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:072 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:072 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:072 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:072 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:072 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:25:072 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:25:072 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:072 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:072 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:072 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:072 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 140
00:25:072 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:072 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:072 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:072 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:072 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
00:25:072 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=4894f6ac)
00:25:073 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:073 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:073 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:073 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=4894f6b4)
00:25:073 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:073 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:073 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:073 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:073 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:073 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:073 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:073 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 141
00:25:073 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:089 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:089 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:089 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:089 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:089 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:089 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:089 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:089 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:089 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:089 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 141
00:25:089 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:089 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:089 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:089 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:089 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
00:25:089 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=4894f6ac)
00:25:089 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:089 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:089 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:089 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=4894f6b4)
00:25:089 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:090 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:090 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:090 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:090 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:090 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:090 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:090 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 142
00:25:090 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:106 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:106 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:106 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:106 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:106 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:106 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:106 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:106 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:106 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:106 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +452us
00:25:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:106 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 142
00:25:106 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +272us
00:25:106 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:106 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:106 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:106 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
00:25:106 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=4894f6ac)
00:25:106 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:106 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:106 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:106 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=4894f6b4)
00:25:106 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:107 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:107 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:107 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:107 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:107 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:107 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:107 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 143
00:25:107 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:122 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +15936us
00:25:122 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:122 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:122 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:122 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:122 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:122 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:122 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:25:122 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:25:122 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:122 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:122 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:122 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:122 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 143
00:25:122 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:122 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:122 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:122 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:122 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
00:25:122 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=4894f6ac)
00:25:122 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:122 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:122 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:123 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=4894f6b4)
00:25:123 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:123 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:123 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:123 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:123 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:123 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:123 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:123 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 144
00:25:123 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:139 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:139 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:139 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:139 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:139 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:139 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:139 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:139 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:139 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:139 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 144
00:25:139 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:139 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:139 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:139 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:139 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
00:25:139 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=4894f6ac)
00:25:139 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:139 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:140 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:140 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=4894f6b4)
00:25:140 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:140 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:140 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:140 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:140 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:140 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:140 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:140 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +12777us
00:25:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:140 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 145
00:25:140 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:156 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +3159us
00:25:156 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:156 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:156 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:156 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:156 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:156 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:156 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:25:156 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:25:156 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:156 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:156 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:156 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:156 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 145
00:25:156 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:156 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:157 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:157 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:157 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
00:25:157 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=4894f6ac)
00:25:157 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:157 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:157 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:157 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=4894f6b4)
00:25:157 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:157 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:157 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:157 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:157 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:157 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:157 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:157 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 146
00:25:157 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:172 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:172 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:172 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:172 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:172 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:172 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:172 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:172 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:172 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:172 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 146
00:25:172 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:172 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:172 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:172 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:172 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
00:25:172 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=4894f6ac)
00:25:172 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:172 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:172 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:172 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=4894f6b4)
00:25:172 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:173 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:173 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:173 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:173 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:173 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:173 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:173 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 147
00:25:173 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:189 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:189 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:189 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:189 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:189 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:189 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:189 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:189 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:189 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:189 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 147
00:25:189 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:189 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:189 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:189 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:189 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
00:25:189 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=4894f6ac)
00:25:189 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:189 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:189 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:189 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=4894f6b4)
00:25:189 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:190 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:190 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:190 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:190 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:190 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:190 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:190 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +9159us
00:25:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:190 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 148
00:25:190 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:206 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +6777us
00:25:206 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:206 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:206 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:206 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:206 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:206 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:206 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:25:206 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:25:206 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:206 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:206 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:206 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:206 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 148
00:25:206 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:206 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:206 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:206 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:206 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
00:25:206 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=4894f6ac)
00:25:207 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:207 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:207 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:207 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=4894f6b4)
00:25:207 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:207 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:207 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:207 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:207 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:207 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:207 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:207 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 149
00:25:207 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:223 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:223 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:223 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:223 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:223 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:223 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:223 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:223 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:223 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:223 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 149
00:25:223 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:223 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:223 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:223 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:223 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
00:25:223 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=4894f6ac)
00:25:223 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:223 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:223 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:224 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=4894f6b4)
00:25:224 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:224 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:224 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:224 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:224 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:224 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:224 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:224 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 150
00:25:224 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:239 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:239 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:239 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:239 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:239 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:239 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:239 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:239 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:239 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:239 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 150
00:25:239 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:239 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:239 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:239 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:239 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
00:25:239 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=4894f6ac)
00:25:239 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:239 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:239 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:240 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=4894f6b4)
00:25:240 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:240 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:240 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:240 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:240 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:240 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:240 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:240 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +5541us
00:25:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:240 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 151
00:25:240 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:256 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +10395us
00:25:256 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:256 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:256 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:256 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:256 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:256 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:256 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:25:256 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:25:256 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:256 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:256 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:256 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:256 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 151
00:25:256 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:257 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:257 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:257 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:257 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
00:25:257 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=4894f6ac)
00:25:257 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:257 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:257 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:257 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=4894f6b4)
00:25:257 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:257 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:257 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:257 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:257 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:257 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:257 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:257 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 152
00:25:257 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:273 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:273 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:273 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:273 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:273 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:273 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:273 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:273 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:273 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:273 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 152
00:25:273 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:273 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:273 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:273 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:273 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
00:25:273 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=4894f6ac)
00:25:273 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:273 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:273 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:274 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=4894f6b4)
00:25:274 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:274 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:274 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:274 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:274 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:274 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:274 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:274 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 153
00:25:274 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:289 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:289 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:289 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:289 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:289 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:289 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:289 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:289 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:289 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:289 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 153
00:25:289 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:289 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:289 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:289 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:289 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
00:25:289 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=4894f6ac)
00:25:289 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:289 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:289 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:289 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=4894f6b4)
00:25:289 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:290 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:290 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:290 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:290 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:290 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:290 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:290 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +1923us
00:25:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:290 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 154
00:25:290 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:306 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +14013us
00:25:306 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:306 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:306 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:306 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:306 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:306 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:306 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:25:306 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:25:306 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:306 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:306 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:306 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:306 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 154
00:25:306 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:306 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:306 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:306 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:306 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
00:25:306 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=4894f6ac)
00:25:307 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:307 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:307 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:307 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=4894f6b4)
00:25:307 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:307 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:307 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:307 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:307 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:307 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:307 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:307 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 155
00:25:307 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:323 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:323 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:323 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:323 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:323 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:323 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:323 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:323 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:323 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:323 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 155
00:25:323 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:323 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:323 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:323 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:323 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
00:25:323 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=4894f6ac)
00:25:323 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:323 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:323 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:323 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=4894f6b4)
00:25:323 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:324 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:324 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:324 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:324 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:324 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:324 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:324 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +14988us
00:25:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:324 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 156
00:25:324 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:339 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +947us
00:25:339 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:339 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:339 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:339 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:339 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:339 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:339 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:25:339 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:25:339 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:339 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:339 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:339 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:339 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 156
00:25:339 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:339 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:339 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:339 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:339 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
00:25:339 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=4894f6ac)
00:25:339 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:340 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:340 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:340 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=4894f6b4)
00:25:340 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:340 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:340 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:340 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:340 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:340 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:340 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:340 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 157
00:25:340 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:356 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:356 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:356 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:356 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:356 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:356 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:356 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:356 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:356 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:356 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 157
00:25:356 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:356 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:356 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:356 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:356 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
00:25:356 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=4894f6ac)
00:25:356 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:356 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:356 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:356 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=4894f6b4)
00:25:357 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:357 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:357 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:357 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:357 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:357 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:357 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:357 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 158
00:25:357 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:373 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:373 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:373 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:373 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:373 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:373 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:373 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:373 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:373 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:373 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 158
00:25:373 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:373 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:373 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:373 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:373 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
00:25:373 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=4894f6ac)
00:25:373 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:373 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:373 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:374 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=4894f6b4)
00:25:374 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:374 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:374 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:374 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:374 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:374 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:374 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:374 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +11370us
00:25:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:374 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 159
00:25:374 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:389 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +4565us
00:25:389 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:389 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:389 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:389 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:389 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:389 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:389 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:25:389 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:25:389 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:389 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:389 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:389 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:389 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 159
00:25:389 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:389 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:389 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:389 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:389 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
00:25:389 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=4894f6ac)
00:25:389 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:390 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:390 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:390 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=4894f6b4)
00:25:390 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:390 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:390 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:390 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:390 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:390 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:390 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:390 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 160
00:25:390 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:406 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:406 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:406 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:406 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:406 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:406 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:406 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:406 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:406 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:406 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 160
00:25:406 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:406 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:406 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:406 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:406 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
00:25:406 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=4894f6ac)
00:25:406 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:406 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:406 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:406 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=4894f6b4)
00:25:406 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:407 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:407 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:407 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:407 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:407 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:407 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:407 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 161
00:25:407 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:423 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:423 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:423 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:423 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:423 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:423 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:423 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:423 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:423 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:423 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 161
00:25:423 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:423 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:423 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:423 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:423 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
00:25:423 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=4894f6ac)
00:25:423 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:423 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:423 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:423 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=4894f6b4)
00:25:423 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:424 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:424 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:424 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:424 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:424 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:424 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:424 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +7752us
00:25:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:424 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 162
00:25:424 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:439 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +8183us
00:25:439 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:439 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:439 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:439 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:439 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:439 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:439 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:25:439 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:25:439 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:439 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:439 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:439 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:439 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 162
00:25:439 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:439 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:439 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:439 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:439 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
00:25:440 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=4894f6ac)
00:25:440 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:440 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:440 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:440 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=4894f6b4)
00:25:440 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:440 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:440 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:440 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:440 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:440 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:440 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:440 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 163
00:25:440 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:456 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:456 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:456 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:456 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:456 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:456 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:456 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:456 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:456 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:456 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 163
00:25:456 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:456 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:456 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:456 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:456 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
00:25:456 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=4894f6ac)
00:25:456 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:456 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:456 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:456 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=4894f6b4)
00:25:456 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:457 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:457 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:457 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:457 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:457 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:457 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:457 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 164
00:25:457 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:473 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:473 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:473 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:473 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:473 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:473 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:473 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:473 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:473 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:473 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 164
00:25:473 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:473 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:473 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:473 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:473 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
00:25:473 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=4894f6ac)
00:25:473 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:473 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:473 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:474 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=4894f6b4)
00:25:474 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:474 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:474 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:474 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:474 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:474 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:474 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:474 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +4134us
00:25:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:474 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 165
00:25:474 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:489 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +11801us
00:25:489 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:489 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:489 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:489 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:489 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:489 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:489 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:25:489 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:25:489 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:489 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:489 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:489 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:489 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 165
00:25:489 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:489 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:489 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:489 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:489 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
00:25:489 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=4894f6ac)
00:25:490 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:490 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:490 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:490 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=4894f6b4)
00:25:490 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:490 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:490 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:490 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:490 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:490 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:490 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:490 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 166
00:25:490 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:506 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:506 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:506 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:506 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:506 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:506 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:506 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:506 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:506 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:506 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 166
00:25:506 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:506 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:506 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:506 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:506 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
00:25:506 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=4894f6ac)
00:25:506 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:506 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:506 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:506 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=4894f6b4)
00:25:506 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:507 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:507 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:507 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:507 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:507 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:507 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:507 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 167
00:25:507 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:523 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:523 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:523 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:523 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:523 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:523 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:523 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:523 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:523 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:523 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 167
00:25:523 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:523 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:523 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:523 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:523 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
00:25:523 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=4894f6ac)
00:25:523 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:523 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:523 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:523 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=4894f6b4)
00:25:523 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:524 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:524 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:524 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:524 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:524 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:524 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:524 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +516us
00:25:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:524 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 168
00:25:524 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:539 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +15419us
00:25:539 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:539 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:539 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:539 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:539 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:539 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:539 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:25:539 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:25:539 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:539 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:539 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:539 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:539 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 168
00:25:539 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:539 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:539 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:539 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:540 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
00:25:540 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=4894f6ac)
00:25:540 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:540 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:540 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:540 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=4894f6b4)
00:25:540 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:540 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:540 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:540 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:540 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:540 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:540 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:540 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 169
00:25:540 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:556 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:556 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:556 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:556 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:556 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:556 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:556 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:556 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:556 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:556 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 169
00:25:556 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:556 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:556 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:556 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:556 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
00:25:556 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=4894f6ac)
00:25:556 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:556 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:556 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:556 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=4894f6b4)
00:25:556 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:557 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:557 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:557 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:557 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:557 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:557 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:557 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +13582us
00:25:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:557 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 170
00:25:557 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:573 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +2354us
00:25:573 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:573 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:573 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:573 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:573 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:573 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:573 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:25:573 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:25:573 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:573 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:573 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:573 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:573 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 170
00:25:573 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:574 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:574 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:574 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:574 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
00:25:574 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=4894f6ac)
00:25:574 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:574 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:574 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:574 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=4894f6b4)
00:25:574 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:574 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:574 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:574 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:574 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:574 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:574 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:575 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 171
00:25:575 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:590 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:590 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:590 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:590 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:590 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:590 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:590 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:590 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:590 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:590 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 171
00:25:590 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:590 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:590 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:590 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:590 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
00:25:590 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=4894f6ac)
00:25:590 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:590 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:590 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:591 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=4894f6b4)
00:25:591 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:591 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:591 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:591 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:591 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:591 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:591 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:591 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 172
00:25:591 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:606 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:606 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:606 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:606 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:606 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:606 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:606 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:606 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:606 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:606 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 172
00:25:606 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:606 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:606 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:606 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:606 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
00:25:606 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=4894f6ac)
00:25:606 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:606 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:606 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:606 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=4894f6b4)
00:25:607 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:607 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:607 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:607 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:607 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:607 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:607 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:607 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +9964us
00:25:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:607 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 173
00:25:607 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:623 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +5972us
00:25:623 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:623 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:623 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:623 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:623 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:623 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:623 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:25:623 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:25:623 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:623 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:623 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:623 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:623 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 173
00:25:623 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:623 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:623 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:624 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:624 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
00:25:624 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=4894f6ac)
00:25:624 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:624 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:624 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:624 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=4894f6b4)
00:25:624 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:624 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:624 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:624 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:624 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:624 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:624 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:624 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 174
00:25:624 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:640 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:640 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:640 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:640 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:640 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:640 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:640 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:640 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:640 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:640 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 174
00:25:640 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:640 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:640 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:640 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:640 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
00:25:640 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=4894f6ac)
00:25:640 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:640 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:640 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:640 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=4894f6b4)
00:25:640 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:640 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:641 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:641 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:641 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:641 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:641 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:641 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 175
00:25:641 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:656 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:656 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:656 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:656 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:656 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:656 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:656 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:656 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:656 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:656 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 175
00:25:656 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:656 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:656 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:656 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:656 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
00:25:656 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=4894f6ac)
00:25:656 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:656 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:656 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:656 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=4894f6b4)
00:25:656 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:656 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:657 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:657 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:657 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:657 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:657 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:657 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +6346us
00:25:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:657 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 176
00:25:657 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:673 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +9590us
00:25:673 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:673 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:673 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:673 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:673 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:673 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:673 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:25:673 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:25:673 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:673 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:673 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:673 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:673 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 176
00:25:673 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:673 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:673 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:673 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:673 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
00:25:673 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=4894f6ac)
00:25:674 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:674 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:674 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:674 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=4894f6b4)
00:25:674 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:674 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:674 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:674 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:674 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:674 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:674 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:674 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 177
00:25:674 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:690 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:693 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:693 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:693 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:693 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:693 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:693 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:693 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:693 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:693 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 177
00:25:693 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:693 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:693 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:693 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:693 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
00:25:693 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=4894f6ac)
00:25:693 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:693 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:693 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:694 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=4894f6b4)
00:25:694 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:694 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:694 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:694 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:694 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:694 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:694 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:694 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 178
00:25:694 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:706 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:706 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:706 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:706 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:706 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:706 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:706 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:706 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:706 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:706 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 178
00:25:706 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:706 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:706 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:706 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:706 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
00:25:706 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=4894f6ac)
00:25:706 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:706 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:706 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:706 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=4894f6b4)
00:25:706 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:707 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:707 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:707 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:707 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:707 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:707 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:707 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +2728us
00:25:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:707 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 179
00:25:707 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:723 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +13208us
00:25:723 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:723 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:723 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:723 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:723 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:723 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:723 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:25:723 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:25:723 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:723 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:723 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:723 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:723 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 179
00:25:723 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:723 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:723 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:723 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:723 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
00:25:723 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=4894f6ac)
00:25:723 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:724 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:724 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:724 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=4894f6b4)
00:25:724 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:724 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:724 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:724 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:724 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:724 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:724 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:724 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 180
00:25:724 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:740 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:740 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:740 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:740 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:740 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:740 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:740 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:740 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:740 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:740 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 180
00:25:740 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:740 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:740 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:740 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:740 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
00:25:740 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=4894f6ac)
00:25:740 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:740 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:740 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:740 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=4894f6b4)
00:25:741 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:741 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:741 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:741 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:741 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:741 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:741 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:741 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +15793us
00:25:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:741 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 181
00:25:741 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:756 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +143us
00:25:756 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:756 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:756 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:756 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:756 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:756 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:756 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:25:756 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:25:756 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:756 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:756 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:756 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:756 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 181
00:25:756 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:756 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:756 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:756 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:756 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
00:25:756 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=4894f6ac)
00:25:757 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:757 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:757 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:757 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=4894f6b4)
00:25:757 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:757 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:757 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:757 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:757 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:757 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:757 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:757 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 182
00:25:757 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:773 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:773 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:773 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:773 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:773 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:773 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:773 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:773 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:773 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:773 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 182
00:25:773 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:773 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:773 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:773 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:773 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
00:25:773 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=4894f6ac)
00:25:773 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:773 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:773 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:773 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=4894f6b4)
00:25:773 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:774 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:774 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:774 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:774 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:774 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:774 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:774 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 183
00:25:774 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:790 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:790 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:790 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:790 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:790 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:790 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:790 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:790 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:790 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:790 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 183
00:25:790 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:790 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:790 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:790 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:790 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
00:25:790 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=4894f6ac)
00:25:790 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:790 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:790 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:791 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=4894f6b4)
00:25:791 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:791 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:791 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:791 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:791 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:791 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:791 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:791 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +12175us
00:25:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:791 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 184
00:25:791 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:806 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +3761us
00:25:806 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:806 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:806 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:806 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:806 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:806 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:806 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:25:806 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:25:806 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:806 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:806 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:806 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:806 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 184
00:25:806 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:806 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:806 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:806 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:806 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
00:25:806 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=4894f6ac)
00:25:807 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:807 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:807 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:807 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=4894f6b4)
00:25:807 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:807 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:807 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:807 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:807 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:807 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:807 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:807 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 185
00:25:807 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:823 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:823 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:823 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:823 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:823 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:823 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:823 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:823 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:823 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:823 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 185
00:25:823 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:823 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:823 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:823 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:823 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
00:25:823 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=4894f6ac)
00:25:823 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:823 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:823 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:824 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=4894f6b4)
00:25:824 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:824 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:824 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:824 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:824 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:824 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:824 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:824 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 186
00:25:824 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:840 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:840 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:840 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:840 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:840 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:840 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:840 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:840 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:840 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:840 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 186
00:25:840 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:840 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:840 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:840 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:840 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
00:25:840 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=4894f6ac)
00:25:840 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:840 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:840 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:840 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=4894f6b4)
00:25:840 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:841 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:841 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:841 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:841 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:841 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:841 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:841 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +8557us
00:25:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:841 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 187
00:25:841 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:856 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +7379us
00:25:856 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:856 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:856 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:856 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:856 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:856 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:856 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:25:856 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:25:856 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:856 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:856 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:856 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:856 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 187
00:25:856 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +723us
00:25:856 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:856 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:856 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:856 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
00:25:856 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=4894f6ac)
00:25:856 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:856 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:856 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:857 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=4894f6b4)
00:25:857 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:857 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:857 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:857 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:857 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:857 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:857 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:857 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 188
00:25:857 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:873 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:873 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:873 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:873 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:873 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:873 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:873 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:873 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:873 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:873 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 188
00:25:873 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:873 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:873 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:873 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:873 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
00:25:873 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=4894f6ac)
00:25:873 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:873 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:873 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:873 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=4894f6b4)
00:25:873 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:873 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:873 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:874 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:874 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:874 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:874 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:874 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 189
00:25:874 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:890 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:890 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:890 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:890 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:890 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:890 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:890 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:890 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:890 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:890 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 189
00:25:890 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:890 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:890 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:890 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:890 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
00:25:890 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=4894f6ac)
00:25:890 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:891 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:891 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:891 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=4894f6b4)
00:25:891 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:891 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:891 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:891 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:891 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:891 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:891 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:891 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +4939us
00:25:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:891 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 190
00:25:891 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:906 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +10997us
00:25:906 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:906 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:906 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:906 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:906 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:906 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:906 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:25:906 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:25:906 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:906 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:906 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:906 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:906 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 190
00:25:906 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:906 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:906 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:906 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:906 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
00:25:907 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=4894f6ac)
00:25:907 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:907 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:907 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:907 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=4894f6b4)
00:25:907 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:907 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:907 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:907 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:907 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:907 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:907 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:907 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 191
00:25:907 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:923 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:923 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:923 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:923 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:923 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:923 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:923 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:923 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:923 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:923 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 191
00:25:923 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:923 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:923 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:923 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:923 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
00:25:923 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=4894f6ac)
00:25:923 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:923 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:923 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:923 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=4894f6b4)
00:25:923 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:924 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:924 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:924 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:924 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:924 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:924 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:924 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 192
00:25:924 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:940 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:940 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:940 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:940 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:940 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:940 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:940 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:940 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:940 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:940 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 192
00:25:940 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:940 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:940 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:940 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:940 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
00:25:940 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=4894f6ac)
00:25:940 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:940 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:940 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:940 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=4894f6b4)
00:25:940 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:941 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:941 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:941 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:941 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:941 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:941 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:941 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +1321us
00:25:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:941 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 193
00:25:941 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:957 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +14615us
00:25:957 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:957 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:957 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:957 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:957 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:957 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:957 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:25:957 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:25:957 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:957 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:957 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:957 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:957 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 193
00:25:957 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:957 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:957 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:957 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:957 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
00:25:957 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=4894f6ac)
00:25:957 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:957 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:957 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:958 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=4894f6b4)
00:25:958 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:958 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:958 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:958 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:958 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:958 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:958 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:958 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 194
00:25:958 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:25:973 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:25:973 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:973 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:973 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:973 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:973 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:973 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:25:973 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:973 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:973 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 194
00:25:973 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:25:973 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:973 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:973 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:973 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
00:25:973 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=4894f6ac)
00:25:973 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:973 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:973 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:25:973 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=4894f6b4)
00:25:973 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:974 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:974 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:974 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:974 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:974 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:974 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:974 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +14386us
00:25:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:25:974 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 195
00:25:974 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:25:990 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +1549us
00:25:990 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:25:990 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:25:990 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:25:990 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:25:990 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:25:990 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:25:990 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:25:990 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:25:990 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:25:990 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:25:990 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:25:990 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:25:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:25:990 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 195
00:25:990 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:25:990 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:25:990 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:25:990 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:25:990 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
00:25:990 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=4894f6ac)
00:25:990 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:25:990 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:25:990 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:25:991 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=4894f6b4)
00:25:991 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:25:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:25:991 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:25:991 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:25:991 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:25:991 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:25:991 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:25:991 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:25:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:25:991 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 196
00:25:991 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:26:007 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:26:007 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:007 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:007 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:007 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:007 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:007 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:26:007 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:007 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:007 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 196
00:26:007 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:26:007 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:007 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:007 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:007 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
00:26:007 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=4894f6ac)
00:26:007 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:007 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:007 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:26:007 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=4894f6b4)
00:26:007 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:008 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:008 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:008 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:008 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:008 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:008 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:008 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 197
00:26:008 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:26:023 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:26:023 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:023 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:023 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:023 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:023 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:023 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:26:023 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:023 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:023 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 197
00:26:023 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:26:023 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:023 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:023 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:023 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
00:26:023 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=4894f6ac)
00:26:023 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:023 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:023 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:26:023 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=4894f6b4)
00:26:024 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:024 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:024 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:024 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:024 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:024 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:024 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:024 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +10768us
00:26:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:26:024 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 198
00:26:024 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:26:040 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +5167us
00:26:040 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:040 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:040 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:040 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:040 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:040 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:26:040 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:26:040 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:26:040 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:26:040 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:26:040 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:040 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:040 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 198
00:26:040 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:26:040 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:040 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:041 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:041 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
00:26:041 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=4894f6ac)
00:26:041 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:041 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:041 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:26:041 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=4894f6b4)
00:26:041 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:041 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:041 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:041 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:041 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:041 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:041 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:041 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 199
00:26:041 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:26:057 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:26:057 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:057 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:057 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:057 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:057 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:057 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:26:057 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:057 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:057 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 199
00:26:057 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:26:057 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:057 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:057 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:057 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
00:26:057 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=4894f6ac)
00:26:057 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:057 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:057 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:26:057 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=4894f6b4)
00:26:057 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:057 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:058 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:058 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:058 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:058 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:058 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:058 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 200
00:26:058 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:26:073 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:26:073 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:073 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:073 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:073 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:073 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:073 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:26:073 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:073 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:073 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 200
00:26:073 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:26:073 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:073 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:073 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:073 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
00:26:073 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=4894f6ac)
00:26:073 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:073 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:073 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:26:073 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=4894f6b4)
00:26:073 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:074 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:074 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:074 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:074 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:074 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:074 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:074 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +7150us
00:26:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:26:074 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 201
00:26:074 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:26:090 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +8785us
00:26:090 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:090 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:090 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:090 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:090 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:090 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:26:090 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:26:090 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:26:090 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:26:090 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:26:090 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:090 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:090 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 201
00:26:090 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:26:090 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:090 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:090 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:090 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
00:26:090 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=4894f6ac)
00:26:090 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:090 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:090 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:26:091 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=4894f6b4)
00:26:091 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:091 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:091 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:091 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:091 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:091 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:091 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:091 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 202
00:26:091 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:26:107 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:26:107 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:107 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:107 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:107 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:107 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:107 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:26:107 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:107 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:107 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 202
00:26:107 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:26:107 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:107 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:107 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:107 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
00:26:107 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=4894f6ac)
00:26:107 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:107 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:107 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:26:107 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=4894f6b4)
00:26:107 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:108 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:108 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:108 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:108 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:108 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:108 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:108 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 203
00:26:108 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:26:123 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:26:123 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:123 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:123 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:123 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:123 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:123 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:26:123 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:123 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:123 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 203
00:26:123 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:26:123 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:123 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:123 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:123 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
00:26:123 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=4894f6ac)
00:26:123 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:123 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:123 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:26:123 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=4894f6b4)
00:26:124 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:124 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:124 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:124 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:124 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:124 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:124 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:124 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +3532us
00:26:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:26:124 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 204
00:26:124 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:26:140 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +12403us
00:26:140 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:140 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:140 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:140 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:140 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:140 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:26:140 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:26:140 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:26:140 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:26:140 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:26:140 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:140 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:140 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 204
00:26:140 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:26:140 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:140 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:140 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:140 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
00:26:141 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=4894f6ac)
00:26:141 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:141 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:141 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:26:141 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=4894f6b4)
00:26:141 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:141 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:141 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:141 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:141 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:141 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:141 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:141 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 205
00:26:141 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:26:157 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:26:157 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:157 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:157 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:157 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:157 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:157 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:26:157 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:157 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:157 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 205
00:26:157 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:26:157 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:157 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:157 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:157 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
00:26:157 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=4894f6ac)
00:26:157 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:157 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:157 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:26:157 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=4894f6b4)
00:26:157 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:158 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:158 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:158 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:158 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:158 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:158 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:158 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 206
00:26:158 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:26:173 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:26:173 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:173 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:173 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:173 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:173 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:173 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:26:173 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:173 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:173 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +655us
00:26:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:26:173 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 206
00:26:173 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +69us
00:26:173 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:173 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:173 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:173 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
00:26:173 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=4894f6ac)
00:26:173 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:173 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:173 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:26:173 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=4894f6b4)
00:26:173 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:174 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:174 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:174 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:174 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:174 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:174 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:174 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 207
00:26:174 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:26:190 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +15936us
00:26:190 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:190 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:190 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:190 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:190 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:190 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:26:190 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:26:190 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:26:190 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:26:190 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:26:190 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:190 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:190 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 207
00:26:190 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +723us
00:26:190 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:190 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:190 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:190 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
00:26:190 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=4894f6ac)
00:26:191 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:191 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:191 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:26:191 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=4894f6b4)
00:26:191 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:191 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:191 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:191 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:191 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:191 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:191 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:191 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 208
00:26:191 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:26:207 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:26:207 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:207 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:207 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:207 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:207 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:207 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:26:207 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:207 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:207 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 208
00:26:207 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:26:207 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:207 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:207 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:207 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
00:26:207 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=4894f6ac)
00:26:207 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:207 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:207 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:26:207 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=4894f6b4)
00:26:207 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:208 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:208 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:208 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:208 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:208 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:208 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:208 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +12980us
00:26:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:26:208 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 209
00:26:208 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:26:223 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +2956us
00:26:223 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:223 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:223 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:223 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:223 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:223 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:26:223 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:26:223 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:26:223 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:26:223 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:26:223 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:223 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:223 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 209
00:26:223 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:26:223 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:223 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:223 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:223 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
00:26:223 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=4894f6ac)
00:26:224 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:224 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:224 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:26:224 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=4894f6b4)
00:26:224 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:224 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:224 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:224 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:224 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:224 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:224 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:224 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 210
00:26:224 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:26:240 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:26:240 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:240 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:240 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:240 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:240 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:240 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:26:240 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:240 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:240 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 210
00:26:240 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:26:240 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:240 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:240 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:240 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
00:26:240 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=4894f6ac)
00:26:240 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:240 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:240 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:26:240 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=4894f6b4)
00:26:240 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:241 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:241 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:241 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:241 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:241 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:241 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:241 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 211
00:26:241 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:26:257 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:26:257 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:257 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:257 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:257 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:257 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:257 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:26:257 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:257 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:257 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 211
00:26:257 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:26:257 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:257 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:257 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:257 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
00:26:257 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=4894f6ac)
00:26:257 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:257 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:257 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:26:257 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=4894f6b4)
00:26:258 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:258 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:258 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:258 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:258 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:258 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:258 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:258 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +9362us
00:26:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:26:258 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 212
00:26:258 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:26:273 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +6574us
00:26:273 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:273 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:273 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:273 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:273 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:273 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:26:273 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08974a80)
00:26:273 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08974a80)
00:26:273 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:26:273 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:26:273 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:273 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:273 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 212
00:26:273 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:26:273 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:273 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:273 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:273 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
00:26:273 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=4894f6ac)
00:26:273 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:273 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:274 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:26:274 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=4894f6b4)
00:26:274 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:274 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:274 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:274 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:274 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:274 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:274 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:274 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 213
00:26:274 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:26:290 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:26:290 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:290 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:290 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:290 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:290 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:290 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:26:290 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:290 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:290 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 213
00:26:290 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:26:290 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:290 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:290 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:290 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
00:26:290 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=4894f6ac)
00:26:290 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:290 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:290 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:26:290 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=4894f6b4)
00:26:290 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:291 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:291 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:291 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:291 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:291 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:291 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:291 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 214
00:26:291 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:26:307 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:26:307 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:307 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:307 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:307 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:307 Rebron Battl D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:307 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
00:26:307 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:307 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:307 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 214
00:26:307 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +725us
00:26:307 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:307 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:307 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:307 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
00:26:307 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=4894f6ac)
00:26:307 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:307 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:307 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00044000: 480 x 272 x 1 
00:26:307 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=4894f6b4)
00:26:307 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:307 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:307 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:308 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:308 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:308 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:308 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:308 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972fc, idle) +5744us
00:26:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> idle0 (295->272, pc: 088972dc->08000000, vblank start waited) +0us
00:26:308 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 215
00:26:308 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
00:26:324 Sas Core thr D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Sas Core thread (272->295, pc: 08000000->088972dc, idle) +10192us
00:26:324 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
00:26:324 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
00:26:324 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
00:26:324 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
00:26:324 Sas Core thr D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
00:26:324 Sas Core thr D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
00:26:324 Sas Core thr D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08b9f000, 08972a80)
00:26:324 Sas Core thr D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08972a80)
00:26:324 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Sas Core thread -> Rebron Battle Arena (295->276, pc: 088972fc->0888d28c, blocking audio) +1us
00:26:324 Rebron Battl D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
00:26:324 Rebron Battl D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
00:26:324 Rebron Battl D[CTRL]: hle\scectrl.cpp:459 sceCtrlReadBufferPositive(0bfff660, 1) - waiting
00:26:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 08895328->08000000, ctrl buffer waited) +6us
00:26:324 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 215
00:26:324 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->08895328, idle) +724us
00:26:324 Rebron Battl D[UTIL]: hle\sceutility.cpp:316 sceUtilityMsgDialogAbort()
00:26:324 Rebron Battl D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=4894f5c0, stall=4894f5c0, cbid=00000000, param=0890c350)
00:26:324 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f5c0
00:26:324 Rebron Battl D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
00:26:324 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=4894f6ac)
00:26:324 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f5c0 - stall = 0894f6ac
00:26:325 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
00:26:325 Rebron Battl D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 1 
00:26:325 Rebron Battl D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=4894f6b4)
00:26:325 Rebron Battl D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0894f6ac - stall = 0894f6b4
00:26:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 088cb978->08000000, interrupt) +12us
00:26:325 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 088cec8c
00:26:325 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->088cb978, left interrupt) +0us
00:26:325 Rebron Battl D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
00:26:325 Rebron Battl D[UTIL]: hle\sceutility.cpp:304 00000003=sceUtilityMsgDialogGetStatus()
00:26:325 Rebron Battl D[UTIL]: hle\sceutility.cpp:279 sceUtilityMsgDialogShutdownStart()
00:26:325 Rebron Battl D[UTIL]: hle\sceutility.cpp:472 sceUtilityScreenshotGetStatus(): wrong dialog type
00:26:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: Rebron Battle Arena -> idle0 (276->272, pc: 0888d28c->08000000, vblank start waited) +2us
00:26:325 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 216
00:26:325 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00044000
00:26:340 Rebron Battl D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> Rebron Battle Arena (272->276, pc: 08000000->0888d28c, idle) +15936us
00:26:340 Rebron Battl I[G3D]: gles\texturecache.cpp:91 Texture cached cleared from 1 textures
00:26:340 Rebron Battl I[SCEGE]: gles\framebuffer.cpp:1632 Destroying FBO for 00000000 : 480 x 272 x 1
00:26:340 Rebron Battl I[SCEGE]: gles\framebuffer.cpp:1632 Destroying FBO for 00044000 : 480 x 272 x 1
00:26:378 Rebron Battl I[LOAD]: core\config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
00:26:382 Rebron Battl I[LOAD]: core\config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
00:26:428 Rebron Battl I[LOAD]: core\config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
00:26:428 Rebron Battl I[LOAD]: core\config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
