42:33:845 EmuThread.cpp:122 I[BOOT]: Done.
42:47:662 System.cpp:315 I[BOOT]: PPSSPP v0.9.6-689-g432a43f Windows 32 bit
42:47:678 MemArena.cpp:379 I[MM]: Found valid memory base at 09C00000 after 36 tries.
42:47:678 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 0B650000 (mirror at 0 @ 11C00000, uncached @ 11C00000)
42:47:708 PSPLoaders.cpp:120 I[LOAD]: ULJM05167 : 己のダンジョン
42:47:721 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
42:47:721 HLE\sceKernelMemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
42:47:810 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized.
42:48:004 Util\BlockAllocator.cpp:381 I[HLE]: -----------
42:48:004 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
42:48:004 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08945000 size 00141000 taken=1 tag=ELF
42:48:004 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08945000 - 0c000000 size 036bb000 taken=0 tag=(untitled)
42:48:004 Util\BlockAllocator.cpp:387 I[HLE]: -----------
42:48:026 HLE\sceKernelModule.cpp:871 I[LOAD]: Module PSP_ORE: 00000000 08891674 0889168c
42:48:027 HLE\sceKernelModule.cpp:1069 I[LOAD]: Exporting ent 0 named PSP_ORE, 2 funcs, 3 vars, resident 08891ac8
42:48:027 HLE\sceKernelModule.cpp:1354 I[LOAD]: Module entry: 08860f10
42:48:067 root         N[BOOT]: EmuScreen.cpp:127 Loading E:/ISO/PSP-Ore_no_Dungeon_JPN.iso...
42:48:068 root         I[KERNEL]: HLE\sceKernelThread.cpp:2137 276=sceKernelCreateThread(name=user_main, entry=0886101c, prio=20, stacksize=262144)
42:48:068 root         I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
42:48:068 root         I[KERNEL]: HLE\sceKernelThread.cpp:2268 __KernelReturnFromThread: 0
42:48:139 user_main    I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header
42:48:139 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
42:48:139 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1493 279=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libfont.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
42:48:139 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(279,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
42:48:139 user_main    I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header
42:48:139 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
42:48:139 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1493 280=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/psmf.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
42:48:139 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(280,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
42:48:149 user_main    I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header
42:48:149 user_main    I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
42:48:149 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1493 281=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libmt19937.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
42:48:149 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(281,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
42:48:151 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 284=sceKernelCreateThread(name=SceWaveMain, entry=0886e6a8, prio=1a, stacksize=4096)
42:48:151 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=284, argSize=12, argPtr=0893f2e8)
42:48:155 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 285=sceKernelCreateThread(name=Sound, entry=08841be0, prio=18, stacksize=131072)
42:48:155 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000)
42:48:185 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/jpn0.pgf (4367080 bytes)
42:48:234 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:246 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn0.pgf (67660 bytes)
42:48:253 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:254 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn1.pgf (63504 bytes)
42:48:258 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:259 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn2.pgf (76692 bytes)
42:48:277 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:277 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn3.pgf (71900 bytes)
42:48:278 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:279 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn4.pgf (78920 bytes)
42:48:280 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:280 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn5.pgf (76216 bytes)
42:48:282 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:282 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn6.pgf (88716 bytes)
42:48:283 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:284 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn7.pgf (84860 bytes)
42:48:284 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:285 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn8.pgf (51432 bytes)
42:48:294 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:294 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn9.pgf (50116 bytes)
42:48:296 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:296 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn10.pgf (55788 bytes)
42:48:297 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:297 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn11.pgf (54572 bytes)
42:48:299 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:299 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn12.pgf (58352 bytes)
42:48:300 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:300 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn13.pgf (57660 bytes)
42:48:301 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:301 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn14.pgf (63388 bytes)
42:48:302 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:303 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/ltn15.pgf (62364 bytes)
42:48:303 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:304 user_main    I[FONT]: HLE\sceFont.cpp:517 Loading font flash0:/font/kr0.pgf (883164 bytes)
42:48:312 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:48:315 user_main    I[FONT]: HLE\sceFont.cpp:616 sceFontNewLib(08944508, 0bfff4e0)
42:48:315 user_main    I[FONT]: HLE\sceFont.cpp:456 Entering PostAllocCallback::run
42:48:315 user_main    I[FONT]: HLE\sceFont.cpp:462 Leaving PostAllocCallback::run
42:48:315 user_main    I[FONT]: HLE\sceFont.cpp:673 sceFontOpenUserMemory 8ea6740, 89f3520, 106a10, bfff4e0
42:48:315 user_main    I[FONT]: Font\PGF.cpp:180 Reading 392 bytes of PGF header
42:49:291 user_main    I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 00044000 : 480 x 272 x 1
42:49:293 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14
42:49:302 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17
42:49:304 user_main    I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 19
42:49:310 user_main    I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 00000000 : 480 x 272 x 1
42:49:310 user_main    W[SCEGE]: GLES\Framebuffer.cpp:814 FBO reusing depthbuffer, 00000000/00088000 and 00044000/00088000
42:53:163 user_main    I[ME]: HLE\sceMpeg.cpp:365 sceMpegInit()
42:53:164 user_main    I[ME]: HLE\sceMpeg.cpp:466 092a67e0=sceMpegCreate(0893547c, 092a67b0, 65536, 08935480, 512, 0, 0)
42:53:215 user_main    I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x279000
42:53:215 user_main    I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 966876
42:53:215 user_main    I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x279000
42:53:215 user_main    I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 966876
42:53:216 user_main    I[ME]: HLE\scePsmf.cpp:496 scePsmfSetPsmf(08935500, 092b67b0)
42:53:216 user_main    I[ME]: HLE\scePsmf.cpp:226 PSMF MPEG data found: id=e0, privid=00, epmoff=000000a2, epmnum=00000005, width=480, height=272
42:53:216 user_main    I[ME]: HLE\scePsmf.cpp:235 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
42:53:216 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 306=sceKernelCreateThread(name=streamMainThread, entry=088528f4, prio=1e, stacksize=2048)
42:53:216 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=306, argSize=0, argPtr=00000000)
42:53:216 streamMainTh W[ME]: HLE\scePsmf.cpp:532 scePsmfGetNumberOfSpecificStreams(08935500, 00000000)
42:53:216 streamMainTh W[ME]: HLE\scePsmf.cpp:532 scePsmfGetNumberOfSpecificStreams(08935538, 00000001)
42:53:216 streamMainTh I[ME]: HLE\scePsmf.cpp:563 scePsmfSpecifyStreamWithStreamTypeNumber(08935500, 00000000, 00000000)
42:53:217 streamMainTh I[ME]: HLE\scePsmf.cpp:616 scePsmfGetCurrentStreamType(08935500, 0bf9ea64, 0bf9ea68)
42:53:217 streamMainTh I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0893547c, 0, 0)
42:53:217 streamMainTh I[ME]: HLE\scePsmf.cpp:563 scePsmfSpecifyStreamWithStreamTypeNumber(08935538, 00000001, 00000000)
42:53:217 streamMainTh I[ME]: HLE\scePsmf.cpp:616 scePsmfGetCurrentStreamType(08935538, 0bf9ea6c, 0bf9ea70)
42:53:217 streamMainTh I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0893547c, 1, 0)
42:53:217 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2137 313=sceKernelCreateThread(name=streamDisplayThread, entry=088543e8, prio=1d, stacksize=2048)
42:53:217 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2137 314=sceKernelCreateThread(name=streamSoundThread, entry=08853924, prio=1c, stacksize=2048)
42:53:217 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2137 315=sceKernelCreateThread(name=streamReadThread, entry=08853adc, prio=1f, stacksize=2048)
42:53:217 streamMainTh I[ME]: HLE\scePsmf.cpp:563 scePsmfSpecifyStreamWithStreamTypeNumber(08935500, 00000000, 00000000)
42:53:217 streamMainTh I[ME]: HLE\scePsmf.cpp:563 scePsmfSpecifyStreamWithStreamTypeNumber(08935538, 00000001, 00000000)
42:53:217 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=313, argSize=0, argPtr=00000000)
42:53:217 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=314, argSize=0, argPtr=00000000)
42:53:217 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=315, argSize=0, argPtr=00000000)
42:53:219 streamReadTh I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x279000
42:53:219 streamReadTh I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 966876
42:53:266 streamReadTh I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
42:53:268 streamReadTh I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
43:02:930 streamMainTh E[ME]: HLE\sceMpeg.cpp:739 sceMpegAvcDecodeStop(0893547c, 00088000, 08935578, 0bf9ea18)
43:02:930 streamReadTh I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
43:03:030 streamDispla I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
43:03:130 streamSoundT I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
43:03:130 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2426 sceKernelTerminateDeleteThread(313)
43:03:130 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2426 sceKernelTerminateDeleteThread(314)
43:03:130 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2426 sceKernelTerminateDeleteThread(315)
43:03:130 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
43:03:280 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2426 sceKernelTerminateDeleteThread(306)
43:03:284 user_main    I[ME]: HLE\sceMpeg.cpp:1121 sceMpegFinish(...)
43:05:374 user_main    I[ME]: HLE\sceAtrac.cpp:1272 0=sceAtracSetDataAndGetID(08c12700, 0006d91c)
43:05:374 user_main    W[ME]: HLE\sceAtrac.cpp:1162 This is an atrac3+ stereo audio
43:05:377 Sound        E[ME]: HLE\sceAtrac.cpp:618 WARNING: Remaining data in packet - we currently only decode one frame/packet
43:16:929 Sound        I[ME]: HLE\sceAtrac.cpp:973 sceAtracReleaseAtracID(0)
43:17:520 user_main    I[ME]: HLE\sceMpeg.cpp:365 sceMpegInit()
43:17:520 user_main    I[ME]: HLE\sceMpeg.cpp:466 092a67e0=sceMpegCreate(0893547c, 092a67b0, 65536, 08935480, 512, 0, 0)
43:17:575 user_main    I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0xB91800
43:17:575 user_main    I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 12954852
43:17:575 user_main    I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0xB91800
43:17:575 user_main    I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 12954852
43:17:575 user_main    I[ME]: HLE\scePsmf.cpp:496 scePsmfSetPsmf(08935500, 092b67b0)
43:17:575 user_main    I[ME]: HLE\scePsmf.cpp:226 PSMF MPEG data found: id=e0, privid=00, epmoff=000000a2, epmnum=0000004a, width=480, height=272
43:17:575 user_main    I[ME]: HLE\scePsmf.cpp:235 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
43:17:575 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 322=sceKernelCreateThread(name=streamMainThread, entry=088528f4, prio=1e, stacksize=2048)
43:17:575 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=322, argSize=0, argPtr=00000000)
43:17:575 streamMainTh W[ME]: HLE\scePsmf.cpp:532 scePsmfGetNumberOfSpecificStreams(08935500, 00000000)
43:17:575 streamMainTh W[ME]: HLE\scePsmf.cpp:532 scePsmfGetNumberOfSpecificStreams(08935538, 00000001)
43:17:575 streamMainTh I[ME]: HLE\scePsmf.cpp:563 scePsmfSpecifyStreamWithStreamTypeNumber(08935500, 00000000, 00000000)
43:17:575 streamMainTh I[ME]: HLE\scePsmf.cpp:616 scePsmfGetCurrentStreamType(08935500, 0bf9ea64, 0bf9ea68)
43:17:575 streamMainTh I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0893547c, 0, 0)
43:17:575 streamMainTh I[ME]: HLE\scePsmf.cpp:563 scePsmfSpecifyStreamWithStreamTypeNumber(08935538, 00000001, 00000000)
43:17:575 streamMainTh I[ME]: HLE\scePsmf.cpp:616 scePsmfGetCurrentStreamType(08935538, 0bf9ea6c, 0bf9ea70)
43:17:575 streamMainTh I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0893547c, 1, 0)
43:17:575 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2137 329=sceKernelCreateThread(name=streamDisplayThread, entry=088543e8, prio=1d, stacksize=2048)
43:17:575 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2137 330=sceKernelCreateThread(name=streamSoundThread, entry=08853924, prio=1c, stacksize=2048)
43:17:575 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2137 331=sceKernelCreateThread(name=streamReadThread, entry=08853adc, prio=1f, stacksize=2048)
43:17:575 streamMainTh I[ME]: HLE\scePsmf.cpp:563 scePsmfSpecifyStreamWithStreamTypeNumber(08935500, 00000000, 00000000)
43:17:575 streamMainTh I[ME]: HLE\scePsmf.cpp:563 scePsmfSpecifyStreamWithStreamTypeNumber(08935538, 00000001, 00000000)
43:17:575 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=329, argSize=0, argPtr=00000000)
43:17:575 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=330, argSize=0, argPtr=00000000)
43:17:575 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=331, argSize=0, argPtr=00000000)
43:17:577 streamReadTh I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0xB91800
43:17:577 streamReadTh I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 12954852
43:17:584 streamReadTh I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
43:17:584 streamReadTh I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
43:22:616 streamMainTh E[ME]: HLE\sceMpeg.cpp:892 UNIMPL sceMpegAvcDecodeFlush(0893547c)
43:22:616 streamReadTh I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
43:22:799 streamDispla I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
43:22:799 streamSoundT I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
43:22:799 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2426 sceKernelTerminateDeleteThread(329)
43:22:799 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2426 sceKernelTerminateDeleteThread(330)
43:22:799 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2426 sceKernelTerminateDeleteThread(331)
43:22:799 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
43:23:633 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2426 sceKernelTerminateDeleteThread(322)
43:23:636 user_main    I[ME]: HLE\sceMpeg.cpp:1121 sceMpegFinish(...)
43:25:703 user_main    I[ME]: HLE\sceAtrac.cpp:1272 0=sceAtracSetDataAndGetID(08bedf40, 0006ed74)
43:25:703 user_main    W[ME]: HLE\sceAtrac.cpp:1162 This is an atrac3+ stereo audio
43:58:638 Sound        I[ME]: HLE\sceAtrac.cpp:973 sceAtracReleaseAtracID(0)
43:59:229 user_main    I[ME]: HLE\sceMpeg.cpp:365 sceMpegInit()
43:59:230 user_main    I[ME]: HLE\sceMpeg.cpp:466 092a67e0=sceMpegCreate(0893547c, 092a67b0, 65536, 08935480, 512, 0, 0)
43:59:277 user_main    I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x4CB000
43:59:277 user_main    I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 6624528
43:59:277 user_main    I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x4CB000
43:59:277 user_main    I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 6624528
43:59:277 user_main    I[ME]: HLE\scePsmf.cpp:496 scePsmfSetPsmf(08935500, 092b67b0)
43:59:277 user_main    I[ME]: HLE\scePsmf.cpp:226 PSMF MPEG data found: id=e0, privid=00, epmoff=000000a2, epmnum=00000026, width=480, height=272
43:59:277 user_main    I[ME]: HLE\scePsmf.cpp:235 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
43:59:277 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2137 335=sceKernelCreateThread(name=streamMainThread, entry=088528f4, prio=1e, stacksize=2048)
43:59:277 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=335, argSize=0, argPtr=00000000)
43:59:277 streamMainTh W[ME]: HLE\scePsmf.cpp:532 scePsmfGetNumberOfSpecificStreams(08935500, 00000000)
43:59:277 streamMainTh W[ME]: HLE\scePsmf.cpp:532 scePsmfGetNumberOfSpecificStreams(08935538, 00000001)
43:59:277 streamMainTh I[ME]: HLE\scePsmf.cpp:563 scePsmfSpecifyStreamWithStreamTypeNumber(08935500, 00000000, 00000000)
43:59:277 streamMainTh I[ME]: HLE\scePsmf.cpp:616 scePsmfGetCurrentStreamType(08935500, 0bf9ea64, 0bf9ea68)
43:59:277 streamMainTh I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0893547c, 0, 0)
43:59:277 streamMainTh I[ME]: HLE\scePsmf.cpp:563 scePsmfSpecifyStreamWithStreamTypeNumber(08935538, 00000001, 00000000)
43:59:277 streamMainTh I[ME]: HLE\scePsmf.cpp:616 scePsmfGetCurrentStreamType(08935538, 0bf9ea6c, 0bf9ea70)
43:59:277 streamMainTh I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0893547c, 1, 0)
43:59:277 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2137 342=sceKernelCreateThread(name=streamDisplayThread, entry=088543e8, prio=1d, stacksize=2048)
43:59:277 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2137 343=sceKernelCreateThread(name=streamSoundThread, entry=08853924, prio=1c, stacksize=2048)
43:59:277 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2137 344=sceKernelCreateThread(name=streamReadThread, entry=08853adc, prio=1f, stacksize=2048)
43:59:277 streamMainTh I[ME]: HLE\scePsmf.cpp:563 scePsmfSpecifyStreamWithStreamTypeNumber(08935500, 00000000, 00000000)
43:59:277 streamMainTh I[ME]: HLE\scePsmf.cpp:563 scePsmfSpecifyStreamWithStreamTypeNumber(08935538, 00000001, 00000000)
43:59:277 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=342, argSize=0, argPtr=00000000)
43:59:277 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=343, argSize=0, argPtr=00000000)
43:59:277 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2188 sceKernelStartThread(thread=344, argSize=0, argPtr=00000000)
43:59:278 streamReadTh I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x4CB000
43:59:278 streamReadTh I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 6624528
43:59:291 streamReadTh I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
43:59:291 streamReadTh I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
44:01:288 streamMainTh E[ME]: HLE\sceMpeg.cpp:892 UNIMPL sceMpegAvcDecodeFlush(0893547c)
44:01:288 streamReadTh I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
44:01:421 streamDispla I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
44:01:488 streamSoundT I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
44:01:488 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2426 sceKernelTerminateDeleteThread(342)
44:01:488 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2426 sceKernelTerminateDeleteThread(343)
44:01:488 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2426 sceKernelTerminateDeleteThread(344)
44:01:488 streamMainTh I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitThread(0)
44:02:339 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2426 sceKernelTerminateDeleteThread(335)
44:02:343 user_main    I[ME]: HLE\sceMpeg.cpp:1121 sceMpegFinish(...)
44:04:623 user_main    I[ME]: HLE\sceAtrac.cpp:1272 0=sceAtracSetDataAndGetID(08bebf40, 0006ed74)
44:04:623 user_main    W[ME]: HLE\sceAtrac.cpp:1162 This is an atrac3+ stereo audio
45:16:255 idle0        N[G3D]: GLES\GLES_GPU.cpp:531 DUMPING THIS FRAME
45:16:255 user_main    N[G3D]: GPUCommon.cpp:547 d2000001: FramebufPixelFormat: 1
45:16:255 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:255 user_main    N[G3D]: GPUCommon.cpp:547 9c000000: FramebufPtr: 00000000
45:16:255 user_main    N[G3D]: GPUCommon.cpp:547 9d000200: FramebufWidth: 200, address high 00
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45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 15000000: Region TL: 0 0
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 16043ddf: Region BR: 479 271
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 088ea8b4: CMD JUMP - 088ea7f0 to 088ea8b4
45:16:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 d3000101: Clear mode: 000101 (on, color)
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 1280011c: SetVertexType: through, ABGR 8888 colors, s16 positions
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 018ea7f4: VADDR: 8ea7f4 => 088ea7f4
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 04060010: DrawPrim type 6: RECTANGLES count: 16 vaddr= 088ea7f4
45:16:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 d3000000: Clear mode: 000000 (off)
45:16:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 0f000000: CMD FINISH 000000
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 0c000000: CMD END
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 d2000001: FramebufPixelFormat: 1
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 9c000000: FramebufPtr: 00000000
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 9d000200: FramebufWidth: 200, address high 00
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 d4000000: Scissor TL: 0, 0
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45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 d5043ddf: Scissor BR: 479, 271
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45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 22000001: Alpha test enable: 1
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 21000001: Alpha blend enable: 1
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 1d000001: CullFace enable: 1
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 9b000000: Cull: 000000
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 50000001: Shade: 000001 (gouraud)
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00)
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 df000032: Blend mode: add src.a, 1.0 - src.a
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 e0000000: Blend fix A: 000000
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 e1000000: Blend fix B: 000000
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 c9000100: TexFunc 0 RGBA modulate
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 c7000000: TexWrap wrap s, wrap t
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 c6000000: TexFilter min: 0 mag: 0
45:16:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
45:16:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 de000001: Z test mode: 1 (ALWAYS)
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 e7000001: ZMask: 000001
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
45:16:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 a0a2e8a0: Texture address 0: a2e8a0
45:16:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 a8080100: Texture BUFWIDTH 0: 080100
45:16:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
45:16:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 b0a3e8a0: CLUT base addr: a3e8a0
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:256 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 3a000000: World # 0
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
45:16:256 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 3b3f8000: World data # 1.000000
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 3b000000: World data # 0.000000
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 0195a040: VADDR: 95a040 => 0895a040
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a040
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 0195a080: VADDR: 95a080 => 0895a080
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a080
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 0195a0c0: VADDR: 95a0c0 => 0895a0c0
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a0c0
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 0195a100: VADDR: 95a100 => 0895a100
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a100
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 b0a3e8a0: CLUT base addr: a3e8a0
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
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45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
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45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
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45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:257 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 0f000000: CMD FINISH 000000
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 0c000000: CMD END
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 d2000001: FramebufPixelFormat: 1
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 9c000000: FramebufPtr: 00000000
45:16:257 user_main    N[G3D]: GPUCommon.cpp:547 9d000200: FramebufWidth: 200, address high 00
45:16:258 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:258 user_main    N[G3D]: GPUCommon.cpp:547 22000000: Alpha test enable: 0
45:16:258 user_main    N[G3D]: GPUCommon.cpp:547 23000000: Z test enable: 0
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45:16:258 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:258 user_main    N[G3D]: GPUCommon.cpp:547 21000000: Alpha blend enable: 0
45:16:258 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:258 user_main    N[G3D]: GPUCommon.cpp:547 1d000000: CullFace enable: 0
45:16:258 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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45:16:258 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:258 user_main    N[G3D]: GPUCommon.cpp:547 1f000000: Fog enable: 0
45:16:258 user_main    N[G3D]: GPUCommon.cpp:547 1c000000: Clip enable: 0
45:16:258 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:258 user_main    N[G3D]: GPUCommon.cpp:547 1e000000: Texture map enable: 0
45:16:258 user_main    N[G3D]: GPUCommon.cpp:547 17000000: Lighting enable: 0
45:16:258 user_main    N[G3D]: GPUCommon.cpp:547 18000000: Light 0 enable: 0
45:16:258 user_main    N[G3D]: GPUCommon.cpp:547 19000000: Light 1 enable: 0
45:16:258 user_main    N[G3D]: GPUCommon.cpp:547 1a000000: Light 2 enable: 0
45:16:258 user_main    N[G3D]: GPUCommon.cpp:547 1b000000: Light 3 enable: 0
45:16:258 user_main    N[G3D]: GPUCommon.cpp:547 25000000: Antialias enable: 0
45:16:258 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 b0bb9d10: CLUT base addr: bb9d10
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
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45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 b0bb9d10: CLUT base addr: bb9d10
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 a0ba9d10: Texture address 0: ba9d10
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45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
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45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 b0bb9d10: CLUT base addr: bb9d10
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
45:16:261 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 a0a3f0c0: Texture address 0: a3f0c0
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45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:261 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 b0a4f0c0: CLUT base addr: a4f0c0
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 0195a340: VADDR: 95a340 => 0895a340
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a340
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
45:16:261 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 a0a1e080: Texture address 0: a1e080
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45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:261 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:261 user_main    N[G3D]: GPUCommon.cpp:547 0195a380: VADDR: 95a380 => 0895a380
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a380
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 0195a3c0: VADDR: 95a3c0 => 0895a3c0
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a3c0
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 a0a1e080: Texture address 0: a1e080
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45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
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45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 0195a400: VADDR: 95a400 => 0895a400
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a400
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 0195a440: VADDR: 95a440 => 0895a440
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a440
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 a0a1e080: Texture address 0: a1e080
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45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
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45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 0195a480: VADDR: 95a480 => 0895a480
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a480
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 0195a4c0: VADDR: 95a4c0 => 0895a4c0
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a4c0
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
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45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 0195a500: VADDR: 95a500 => 0895a500
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a500
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 0195a540: VADDR: 95a540 => 0895a540
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a540
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
45:16:262 user_main    N[G3D]: GPUCommon.cpp:547 a0a1e080: Texture address 0: a1e080
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45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
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45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 0195a580: VADDR: 95a580 => 0895a580
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a580
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 0195a5c0: VADDR: 95a5c0 => 0895a5c0
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a5c0
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 a0a1e080: Texture address 0: a1e080
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45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
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45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 0195a600: VADDR: 95a600 => 0895a600
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a600
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 0195a640: VADDR: 95a640 => 0895a640
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a640
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 c3000005: TexFormat 000005 (CLUT8)
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 a0a1e080: Texture address 0: a1e080
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45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:263 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a7c0
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45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895a9c0
45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 0195aa40: VADDR: 95aa40 => 0895aa40
45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895aa40
45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 0195aa80: VADDR: 95aa80 => 0895aa80
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45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895aac0
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45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 0195ab00: VADDR: 95ab00 => 0895ab00
45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895ab00
45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895ab40
45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:264 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
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45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 0195ab80: VADDR: 95ab80 => 0895ab80
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895ab80
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895abc0
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 0195ac00: VADDR: 95ac00 => 0895ac00
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895ac00
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 0195ac40: VADDR: 95ac40 => 0895ac40
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895ac40
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 0195ac80: VADDR: 95ac80 => 0895ac80
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895ac80
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 0195acc0: VADDR: 95acc0 => 0895acc0
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895acc0
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 0195ad00: VADDR: 95ad00 => 0895ad00
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895ad00
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 0195ad40: VADDR: 95ad40 => 0895ad40
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895ad40
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:265 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:265 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 b0a5f8e0: CLUT base addr: a5f8e0
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 0195ad80: VADDR: 95ad80 => 0895ad80
45:16:265 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895ad80
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45:16:265 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
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45:16:266 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
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45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 0195adc0: VADDR: 95adc0 => 0895adc0
45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895adc0
45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895aec0
45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 0195af40: VADDR: 95af40 => 0895af40
45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895af40
45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895af80
45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 b0a5f8e0: CLUT base addr: a5f8e0
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45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895afc0
45:16:266 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
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45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b000
45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 0195b100: VADDR: 95b100 => 0895b100
45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b100
45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b140
45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
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45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 0195b180: VADDR: 95b180 => 0895b180
45:16:267 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b180
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 0195b1c0: VADDR: 95b1c0 => 0895b1c0
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b1c0
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
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45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 0195b200: VADDR: 95b200 => 0895b200
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b200
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b240
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 0195b280: VADDR: 95b280 => 0895b280
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b280
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 0195b2c0: VADDR: 95b2c0 => 0895b2c0
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b2c0
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
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45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 0195b300: VADDR: 95b300 => 0895b300
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b300
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 0195b340: VADDR: 95b340 => 0895b340
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b340
45:16:268 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 0195b380: VADDR: 95b380 => 0895b380
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b380
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 0195b3c0: VADDR: 95b3c0 => 0895b3c0
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b3c0
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 0195b400: VADDR: 95b400 => 0895b400
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b400
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 0195b440: VADDR: 95b440 => 0895b440
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b440
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
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45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 0195b480: VADDR: 95b480 => 0895b480
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b480
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 0195b4c0: VADDR: 95b4c0 => 0895b4c0
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b4c0
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 a0a1e080: Texture address 0: a1e080
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45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 0195b500: VADDR: 95b500 => 0895b500
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b500
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 0195b540: VADDR: 95b540 => 0895b540
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b540
45:16:269 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
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45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 a0a1e080: Texture address 0: a1e080
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45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
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45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 0195b580: VADDR: 95b580 => 0895b580
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b580
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 0195b5c0: VADDR: 95b5c0 => 0895b5c0
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b5c0
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 0195b600: VADDR: 95b600 => 0895b600
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b600
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 0195b640: VADDR: 95b640 => 0895b640
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b640
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
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45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 b8000808: Texture size 0: 000808, width : 256, height : 256
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45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 c500ff03: Clut format: 00ff03 (ABGR 8888)
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 0195b680: VADDR: 95b680 => 0895b680
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b680
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 0195b6c0: VADDR: 95b6c0 => 0895b6c0
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b6c0
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
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45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
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45:16:270 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:271 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:271 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:271 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:271 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:271 user_main    N[G3D]: GPUCommon.cpp:547 0195b700: VADDR: 95b700 => 0895b700
45:16:271 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b700
45:16:271 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:271 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:271 user_main    N[G3D]: GPUCommon.cpp:547 0195b740: VADDR: 95b740 => 0895b740
45:16:271 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b740
45:16:271 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:271 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:271 user_main    N[G3D]: GPUCommon.cpp:547 56ffffff: Material diffuse color: ffffff
45:16:271 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
45:16:271 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:271 user_main    N[G3D]: GPUCommon.cpp:547 b0a5f8e0: CLUT base addr: a5f8e0
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45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 0195b880: VADDR: 95b880 => 0895b880
45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895b880
45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
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45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 0195ba80: VADDR: 95ba80 => 0895ba80
45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895ba80
45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 0195bac0: VADDR: 95bac0 => 0895bac0
45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895bac0
45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 0195bb00: VADDR: 95bb00 => 0895bb00
45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895bb00
45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 0195bbc0: VADDR: 95bbc0 => 0895bbc0
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45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 0195bc00: VADDR: 95bc00 => 0895bc00
45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895bc00
45:16:272 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 0195bc40: VADDR: 95bc40 => 0895bc40
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895bc40
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895bc80
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 0195bcc0: VADDR: 95bcc0 => 0895bcc0
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895bcc0
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 0195bd00: VADDR: 95bd00 => 0895bd00
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895bd00
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
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45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 0195bd40: VADDR: 95bd40 => 0895bd40
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895bd40
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 0195bd80: VADDR: 95bd80 => 0895bd80
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895bd80
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45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 0195bdc0: VADDR: 95bdc0 => 0895bdc0
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895bdc0
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895be00
45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:273 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895bf00
45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895bf40
45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895bf80
45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 0195bfc0: VADDR: 95bfc0 => 0895bfc0
45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895bfc0
45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c000
45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:274 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 0195c040: VADDR: 95c040 => 0895c040
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c040
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 0195c080: VADDR: 95c080 => 0895c080
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c080
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 b0e8dbd0: CLUT base addr: e8dbd0
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
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45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 c4000001: Clut load: 000001
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 0195c0c0: VADDR: 95c0c0 => 0895c0c0
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c0c0
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 b0e1f7d0: CLUT base addr: e1f7d0
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45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 c4000001: Clut load: 000001
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 0195c100: VADDR: 95c100 => 0895c100
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c100
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:275 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 a0e8d9d0: Texture address 0: e8d9d0
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45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 b0e8dbd0: CLUT base addr: e8dbd0
45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 c4000001: Clut load: 000001
45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 0195c140: VADDR: 95c140 => 0895c140
45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c140
45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
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45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 b0e1f7d0: CLUT base addr: e1f7d0
45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 c4000001: Clut load: 000001
45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 0195c180: VADDR: 95c180 => 0895c180
45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c180
45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:276 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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45:16:277 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:277 user_main    N[G3D]: GPUCommon.cpp:547 58000000: Material alpha color: 000000
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45:16:277 user_main    N[G3D]: GPUCommon.cpp:547 b0e2b950: CLUT base addr: e2b950
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45:16:277 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c2c0
45:16:277 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:277 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:278 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:278 user_main    N[G3D]: GPUCommon.cpp:547 b0e27a50: CLUT base addr: e27a50
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45:16:278 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:278 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:278 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:278 user_main    N[G3D]: GPUCommon.cpp:547 b0e73710: CLUT base addr: e73710
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45:16:278 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:278 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c380
45:16:278 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:278 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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45:16:278 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:278 user_main    N[G3D]: GPUCommon.cpp:547 b0e7a550: CLUT base addr: e7a550
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45:16:278 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:278 user_main    N[G3D]: GPUCommon.cpp:547 0195c3c0: VADDR: 95c3c0 => 0895c3c0
45:16:278 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c3c0
45:16:278 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:279 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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45:16:279 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:279 user_main    N[G3D]: GPUCommon.cpp:547 b0e4f710: CLUT base addr: e4f710
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45:16:279 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:279 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c400
45:16:279 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:279 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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45:16:280 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c4c0
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45:16:280 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:280 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c500
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45:16:280 user_main    N[G3D]: GPUCommon.cpp:547 5700ffff: Material specular color: 00ffff
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45:16:280 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:280 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c540
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45:16:280 user_main    N[G3D]: GPUCommon.cpp:547 550000ff: Material ambient color: 0000ff
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45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 0195c580: VADDR: 95c580 => 0895c580
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c580
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45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
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45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 57ffffff: Material specular color: ffffff
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45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 0195c5c0: VADDR: 95c5c0 => 0895c5c0
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c5c0
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
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45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 0195c600: VADDR: 95c600 => 0895c600
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c600
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c640
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c680
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 0195c6c0: VADDR: 95c6c0 => 0895c6c0
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c6c0
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 55ffffff: Material ambient color: ffffff
45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
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45:16:281 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:282 user_main    N[G3D]: GPUCommon.cpp:547 b0a2e080: CLUT base addr: a2e080
45:16:282 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:282 user_main    N[G3D]: GPUCommon.cpp:547 c4000020: Clut load: 000020
45:16:282 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:282 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:282 user_main    N[G3D]: GPUCommon.cpp:547 0195c700: VADDR: 95c700 => 0895c700
45:16:282 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c700
45:16:282 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:282 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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45:16:282 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c740
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45:16:282 user_main    N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
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45:16:283 user_main    N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
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45:16:283 user_main    N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
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45:16:283 user_main    N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
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45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c900
45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
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45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 c4000001: Clut load: 000001
45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
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45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c940
45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 56000000: Material diffuse color: 000000
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45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 b0e26190: CLUT base addr: e26190
45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 c4000001: Clut load: 000001
45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
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45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c980
45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 56000000: Material diffuse color: 000000
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45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
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45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 b0e2fcd0: CLUT base addr: e2fcd0
45:16:284 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 c4000001: Clut load: 000001
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 0195c9c0: VADDR: 95c9c0 => 0895c9c0
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895c9c0
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 56000000: Material diffuse color: 000000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
45:16:285 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 a0e21550: Texture address 0: e21550
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 a8080020: Texture BUFWIDTH 0: 080020
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 b8000505: Texture size 0: 000505, width : 32, height : 32
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 c500ff02: Clut format: 00ff02 (ABGR 4444)
45:16:285 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 b0e21750: CLUT base addr: e21750
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 c4000001: Clut load: 000001
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 0195ca00: VADDR: 95ca00 => 0895ca00
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895ca00
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 56000000: Material diffuse color: 000000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
45:16:285 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 a0e31390: Texture address 0: e31390
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 a8080020: Texture BUFWIDTH 0: 080020
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 b8000505: Texture size 0: 000505, width : 32, height : 32
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 c500ff02: Clut format: 00ff02 (ABGR 4444)
45:16:285 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 b0e31590: CLUT base addr: e31590
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 c4000001: Clut load: 000001
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 0195ca40: VADDR: 95ca40 => 0895ca40
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895ca40
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 55000000: Material ambient color: 000000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 580000ff: Material alpha color: 0000ff
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 56000000: Material diffuse color: 000000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 57000000: Material specular color: 000000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 1e000001: Texture map enable: 1
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut)
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 c3000004: TexFormat 000004 (CLUT4)
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
45:16:285 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 a0e71590: Texture address 0: e71590
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 a8080020: Texture BUFWIDTH 0: 080020
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 b8000505: Texture size 0: 000505, width : 32, height : 32
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 cb000000: TexFlush
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 c500ff02: Clut format: 00ff02 (ABGR 4444)
45:16:285 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 b0e71790: CLUT base addr: e71790
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 b1080000: CLUT addr upper 00080000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 c4000001: Clut load: 000001
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 12800102: SetVertexType: through, u16 texcoords, s16 positions
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 10080000: BASE: 080000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 0195ca80: VADDR: 95ca80 => 0895ca80
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 04040004: DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 0895ca80
45:16:285 user_main    N[G3D]: GLES\GLES_GPU.cpp:656 ================ FLUSH ================
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 0f000000: CMD FINISH 000000
45:16:285 user_main    N[G3D]: GPUCommon.cpp:547 0c000000: CMD END
45:30:168 SceWaveMain  I[G3D]: GLES\TextureCache.cpp:91 Texture cached cleared from 28 textures
45:30:168 SceWaveMain  I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 00044000 : 480 x 272 x 1
45:30:168 SceWaveMain  I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 00000000 : 480 x 272 x 1
45:30:206 SceWaveMain  I[LOAD]: Config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
45:30:207 SceWaveMain  I[LOAD]: Config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
45:30:240 SceWaveMain  I[LOAD]: Config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
45:30:240 SceWaveMain  I[LOAD]: Config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-689-g432a43f-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
